Regularly Playing: September 2019 Edition

For those who are new to this blog, I run a semi-monthly column of sorts where I track what I have been playing over the previous month. This does a few things but largely it allows me to track over the course of the years what I have been into at a given time. My blog serves as a bit of a record to jog my memory and help me firmly plant when certain events are happening. Also it allows my readers a window into what I am up to and what my thoughts are about a thing in short form. I also generally try and use this moment in time as a point to “true up” my sidebar widget.

To Those Remaining

Bloodstained: Ritual of the Night – PC / Switch

This one is sorta hanging on by a thread at this point, not for want of desire but more for lack of time. I have however booted it up and made a bit more progress over the past month as well as starting the Switch version. Word of warning, I would say if you are ONLY going to buy a single version of this game, maybe don’t buy the Switch version. It has some slowdown issues and the graphical fidelity are not up to snuff from what I have been used to with the PC version. As it stands I own copies of this I believe for every platform… largely because I want to support the hell out of this title and see more games in this series released.

Destiny 2 – PC / Xbox One / PS4

I have been playing considerably more of Destiny 2 than I had in the months leading up to now. There is a bunch of exciting stuff happening not the least of which is the enabling of Cross Save. I can now play my guardian on every single console platform in addition to the PC and have gone through the process of moving my character from Battle.net to Steam. I am super pumped about the launch of Shadowkeep coming up in October. Of note if you have ever played the PC version then it would behoove you to go through the process of moving your character from BNet to Steam because after October 1st it will not longer be accessible through the BNet client.

Diablo 3 – PC

I legitimately thought this one would be leaving my list this month. A new season started at the tail end of August and with the impending launch of World of Warcraft Classic a few days later, I fully expected to just skip out on this season. However I found myself once again logging in on a Friday night for the ritual Grace and I have maintained for the last several seasons. It is enough of a thing that it felt weird NOT to be playing Diablo 3 on an opening night. I had a lot of fun and we ran Demon Hunters just to make the season a little easier to complete. I’ve made it as far as unlocking the seasonal rewards and I am not sure if I will push any further.

Dragalia Lost – Android

This one is going to likely maintain a permanent slot on my list. Unfortunately I don’t really have any new screenshots because I no longer play on my phone where it is super easy to take screenshots. On my Galaxy Tab S4 I have to do a complicated volume down and power button to take a shot so I never do it. On my ZTE Axon 7 phone it is a 3 finger gesture to take a shot, and I am wondering if there is a way to restore that functionality to the tablet with an application or something. This game keeps my attention because they keep rolling out new events, with either brand new or revisiting boss encounters for me to play with. I pretty much play enough each night to complete the daily objectives and then head to sleep.

Final Fantasy XIV: Shadowbringers – PC

I went from hot and heavy to barely at all on this one. I got in, completed the Shadowbringers story and leveled the Warrior to 80 and my Samurai to 80 as well. Then I disappeared once again because other things released that pulled away my attention. I will continue to play this it fits and spurts for the remainder of this month I am certain, because my attention is being funneled super hard away from almost everything else that I have on my plate. I would really like to level a Magic DPS and a Healer so that I can see all of the Shadowbringers role quests. Still a great game I just am waiting on more story content to drag me back into it.

Magic the Gathering Arena – PC

My attention span for this game has been limited this month, but with the upcoming release content for Throne of Eldraine and the Brawl event happening right now I want to poke my head back in. I have to say though I would play this WAY more if I could play it from my Tablet. My winding down and bed routine would probably include a quick rush through Dragalia dailies and then a few matches of MTGA. I feel like they are missing out on a lot by not having a tablet client, though I guess in theory I could stream this from bed with Parsec. I should investigate how feasible that really is. I sorta wish that I could configure Parsec to work in a sort of console friendly mode where instead of my desktop I am presented with a board of icons of applications to launch.

To The New and Returning

Monster Hunter World Iceborne – PS4

I am a sucker. I did in fact buy this on the PS4 to be able to play it now… when I would way rather have just waited to play it on the PC. The PC version is so superior to the PS4 version for my purposes… however for some reason Capcom is maintaining a staggered schedule of releases. I still love the game and as a result they are getting two purchases from me. I am what is wrong with games and I know I should feel ashamed. I am honestly not sure how much time I will have to devote to this but I really want to poke around and try and get used to a PS4 Controller again.

World of Warcraft Classic – PC

This is the grand daddy of all things on this list and is consuming the most of my time. As of last night I hit 28 on my Undead Warrior and am about halfway to 29. I have plans already made to run Shadowfang Keep and Blackfathom Deep tonight with guildies, and this game is dominating my headspace at the moment. I cannot fully explain why it feels so good but god does it feel good to be back in Vanilla WoW. I knew I would be playing it because Grace had never gotten to experiment, but on some level I fully expected it just to be the two of us running around and doing nonsense. Instead we have a legitimately large guild full of friends all seemingly digging this experience. Long live House Kraken!

To Those Departing

Final Fantasy V – Android

This one largely lost focus somewhere around the Earth Shrine. I probably will return to it because I really like the idea of legitimately playing this without the Four Job Fiesta rules. That said on some level I agree with Ash on this one that the rules actually improve the game. Right now I feel like I need to do all of the things to min-max my characters, whereas playing under the rules dictates my actions. It limits the scope of what is available and causes me to focus on specific strategies. That said now that I know this is a reasonable option I might sign on next year for the Fiesta from my tablet. I just wish this version synced with any other version of the game so I could pop between playing on the PC for example and the tablet. Everything should have cross save.

Summary

The last several months have been pretty stable to be honest with not a lot of changes happening. Mostly a few things shift into focus as a few other things fall out of focus. I expect this month will be about World of Warcraft Classic with a side dish of Monster Hunter World Iceborne and a little bit of Destiny 2 especially as we get closer to the launch of Shadowkeep. Destiny has made me wish that literally every game had cross save if not cross play. I am mostly fine with having to buy a client for each platform, but I would love to be able to carry my characters over to it. There is no reason why Diablo 3 on the switch couldn’t have connected to Battle.net for example, and I have zero excitement over Overwatch Switch as it stands because I fully expect that it will not be connected to Battle.net either. I want more ability to play with my friends on the characters I have already spent time building, because quite frankly I don’t generally have enough bandwidth to level something new.

Outward and Blades

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This morning I do not have a ton of great screenshots because for some reason over the weekend GeForce Experience decided to stop doing its thing.  So the majority of the time when I thought I was taking a good screenshot…  I got nothing at all which is insanely maddening given that I rely on these screenshots for this blog.  This weekend I tried a couple of new things, firstly Outward which is billed as a survival game published by Deep Silver and developed by Nine Dots Studio.  For me personally however it is something completely different.  Playing Outward reminds me of how it felt to play Everquest.  I don’t necessarily think this game was intending to be one of the many Everquest nostalgia titles out there, but in my hands it ends up being the best one so far.  I am not entirely sure what exactly throws it in this category, but a large piece of it is the fact that you have no minimap and the overworld map you do have does not show you where your character actually is at any given time.  This means you need to sort your own directions out by following the compass rose or by moving around based on landmarks.

Additionally I have been thrust into a world where I don’t quite understand the rules, and I realize this will fade over time…  but for now everything is interesting and dangerous.  I have no clue what might be around the next corner and if it will end up killing me.  Lastly the game has a system the requires you to venture back into the wild to do a manner of corpse recovery in the form of your backpack that is ultimately left behind when you die.  All of these things combine to provide a much truer experience to how Everquest felt as a brand new player than anything to date, and I am pretty certain that was not at all what this title was going for.  I think the design goal was to have an RPG rooted in the survival game tradition with extremely challenging stamina based combat that makes you choose your attacks carefully.  It succeeds at that, but I honestly don’t think I would have spent nearly as much time playing it this weekend were it not for the fact it was playing upon my memories.

In the above screenshot I remember not noticing that I had a disease for a really long time…  because it was the common cold and not the insane life drain disease that I had gotten before.  The common cold mean’t that my stamina regeneration was greatly impacted…  which also lead to me taking a death in the cave just in front of me.  Little things like that sneak up on you in this game and honestly make it feel way more cruel and brutal that any other similar game.  The story is pretty bleak so far as well given that you are effected by a blood tax due to the fact that your ancestor turned away some religions pilgrims…  that ultimately became the majority power in the setting…  things are pretty harsh.  After returning from being shipwrecked…  the townsfolk demand 150 silver within five in game days or they will repossess your house.  So you are set off on a path of either finding a way to earn that money, ignoring it and letting your house get taken…  or finding a way to do a favor for one of the locals big enough to get some debt relief.  It is a call to action, but sort of a maddening one…  that caused me to restart the game a few times until I sorted out how best to play it.

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The other new game that I tried out this weekend was Elder Scrolls Blades which promised to be a mobile Elder Scrolls Experience…  which admittedly was something I had been throwing a little side eye towards since the original announcement.  I’ve played Bethesda mobile games before and was greatly concerned about what monetization methods would be built into this one.  Ultimately the choice landed on a timer based system that locks your loot behind a gate of either waiting for it to open or paying to open it immediately.  Additionally the first chest you get has a wide array of stuff that is actually useful to you including a significant weapon upgrade.  The chests that I found following that initial tutorial chest however largely included unexciting common rarity junk, that admittedly is probably useful for the games in built crafting system…  but nothing hear as exciting as getting item drops that you can equip.

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The game itself feels like a really weird point and click adventure game…  with the addition of real time combat that feels awkward and non-intuitive.  My instinct is to click on the mob with my finger to swing my weapon at that body part.  Instead you have to press and hold and then release to swing your weapon.  You guard by pressing and holding on the shield icon… that isn’t on your screen all of the time and seems to only appear roughly a second after stopping attacking…  making the whole experience feel a little stilted.  The purpose of all of this appears to be to go on missions and complete objectives…  like in this case I was saving some prisoners that you can see caged in the central image of the above triptych.  Then you go back to town and use the resources that you just got to rebuild the town.  The only negative is…  this is fairly time consuming and requires something close to 20-30 minutes per iteration rather than the normal 5-10 minute loop that I expect out of mobile games.  This is definitely something you would play on your lunch break… rather than something you might pop open while waiting in line somewhere.

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The other big problem that I encountered is that while I have a fairly modern phone that has feature parity with all of the current flagship models…  I apparently was ineligible for app install. If you are curious here is a supposed complete list of devices the game is available for…  which seems to be missing a ton of devices it can technically run fine on.  So when you encounter a situation like this…  you don’t really have to sit and take it or at least not if you are an android user.  Sure Google Play is the most common app store and the one in general you want to use for most purposes.  However there are a bunch out there that will let you install literally anything you want on any device you want…  whether or not it will run is a completely different challenge.  Personally I tend to favor APKPure as I have had a lot of luck with that app in the past and it has some built in patcher support similar to Google Play.  Functionally this is going to be a two part step… firstly you need to enable installing apps from unknown sources and secondly you need to download the APKPure app to your device.  After that you can install Elder Scrolls Blades on your device and log in with your Bethesda.net launcher account.  If everything worked as expected you should be able to try out Blades on any device not listed on the official list.  For me it ran perfectly fine on my ZTE Axon 7…  though admittedly it is a significant battery drain taking me from 100% to 79% before completing the first tutorial quest…  which admittedly was like 20-30 minutes worth of game play.

I will probably poke my head into the game a bit more, but I am not entirely certain if it is really for me.  I was expecting Mobile Skyrim… and what I got was a traditional mobile device game.  Once I reset those expectations I am sure I will probably enjoy the experience and add it to my before bed roster of mobile games.

Mythic Invitational

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My wife spent the weekend sick and I think has passed whatever she had onto me.  So the end result was last night both of us came home from work completely dead and ready to go to sleep.  We managed to last until around 8 pm before hitting the sack, and then slept the entire night through without interruptions.  This is not exactly normal for us and as a result I feel a little weird after getting all of that sleep.  As far as gaming went I managed to complete the daily key challenge in Anthem before logging out…  thankful that you can bank keys for a later time.  Shortly after that I attempted to play some more Breath of the Wild and managed to get the outfit needed to sneak into Gerudo Town…  but could not stay conscious long enough to actually do that thing.  It was around this time that my wife showed visible signs of succumbing to sleep…  when in truth I had been quietly nodding off the entire time we were sitting in the living room.  Basically I had a very unproductive night gaming wise, but I hope the sleep helps because she sounds miserable…  and I am starting to feel that way.

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This weekend I got wrapped up in the Magic the Gathering Mythical Invitational happening at Pax East, which is weird considering I generally bounce off of all e-sports streams.  However I watched most of the finals on Sunday strangely compelled and finding myself actually rooting for one of the players.  What was interesting about this specific format is that it all happened inside of MTG Arena, meaning there was no need for a judge and limited stalling tactics…  the end result being very rapid matches given that most of the mechanical stuff was being taken care of by the game.  What was also interesting about the roster specifically is it was a mix of Magic Pro League players, 8 Qualifiers that came up from the ladder play on Arena, and a mixture of notable streamer types.  So this could have played out a bunch of ways, but if you were a gambler you probably would have bet on one of the battle hardened MPL players to take hope the trophy.  However what happened in truth was something slightly more interesting.  The final ranking looked a little bit like this…

  • Andrea Mengucci – MPL member
  • Piotr Głogowski – MPL member
  • Janne “Savjz” Mikkonen – Challenger – Mostly known as a Hearthstone Streamer
  • Ondřej Stráský – Challenger – Top 8 MTG Arena Qualifier

So yes at the end of the day Magic Pro League players took the first two slots…  however they absolutely gave them a run for their money.  Savjz especially played some matches that could have gone either way and like so many Magic matches it wound up coming down to card draw and top decking.  I think this even more than probably anything was a chance for WotC to show that Arena players could in fact compete in the MPL and I wonder if at some point in the future we will see all MPL matches played out using the Arena client.  The difference in speed was noticeable as well as the match being way easier to follow for the viewers at home.  When watching a normal Magic match, things are happening so fast that you are largely entirely reliant upon the announcers to tell you what is actually happening.  Here you can see both sides and the what the players have in their hands as well…  and as a result it leads to way more tension as you know what the other player has as an answer to the play that the active player is about to make.

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The other cool thing about the tourney is it gave them an opportunity to show off the cosmetic changes to the client including the introduction of special full art skins that you can get for various cards.  The game also launched without card sleeve art that is so popular in games like Hearthstone.  Throughout the game play they announced redeemable codes over Twitch that allows the players watching at home to pick up some of the things.  Here is what I believe is a full list of the codes that are redeemable.

  • StarterStyles – The Pack Shown in Screenshot
  • SparkleDruid – Druid of the Cowl
  • SuperScry – Opt
  • ParallaxPotion – Revitalize
  • FoilFungus – Deathbloom Thalid
  • ShinyGoblinPirate – Fanatical Firebrand

Additionally they are starting to add the cosmetic rewards to various events.  Now the interesting thing about a cosmetic is that if you don’t already have the card… you seem to also get the card when you collect its appearance.  During one of the various redeems I did not actually have a copy of whatever card it was granting me and the game made a note that I was getting one of that specific card.  I fully expect that there to be more cosmetics surrounding the release of the War of the Spark.  That is probably a whole other topic however and I am running out of time this morning so going to wrap this post up.  I really think Wizards of the Coast finally understands what it takes to make a viable product for the internet age, and I look forward to seeing what happens surrounding the Arena client and future tournaments.  This was probably quite literally the first time I cared about anything e-sports related, so good on them.

Clones of Fort Tarsis

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The other day I noticed that there were three NPCs with the same face standing in line at this meat shop.  I figured it was probably just a weird occurrence with the NPC generator putting the same model all clumped together accidentally.  However last night I noticed that there were 4 standing in line…  and when I turned the corner there were two more.  I made a post on twitter about this and by the time I got back to the game as I had simply alt tabbed out, they were ALL within the frame of a single screenshot.  Sure there are subtle differences between each of them but they ALL have the same face.  This leads me down a path that I was talking about in Slack the other day…  but there is no such thing as a random number generator.  Effectively you try your hardest to create randomness with a computer, but you will never quite get to truly random because in my experience trying to write them over the years…  they have a tendency to get stuck.  This makes me wonder if a lot of the loot generation within this game is suffering from a stuck sequence.  Imagine if you will a D&D encounter table…  with the really interesting encounters happening towards the top of that scale.  Imagine also that you have percentage dice that for whatever reason don’t want to roll anything higher than a 85.  I have no clue why loot is as fickle as it is, but a when you see things like our six clones it makes you wonder.  Additionally not in this shot there are two kids running around with the exact same face, so this may be fairly common in game and I just didn’t notice it until recently.

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As far as content in Anthem goes…  they have at least roped me in with the whole Elysian Chests thing.  At a minimum each night I do whatever the daily challenge is that rewards a key, and then run at least one Stronghold to open that chest.  So far I have gotten a bunch of shitty crafting materials and a handful of extremely lackluster vinyls.  The ones you purchase off the shop apply a design to the majority of your lancer, but the ones you get for free…  are in general a sticker on your shoulder and maybe something on your helmet.  Again very disappointing as compared to what I went into that system expecting.  However the limited nature also triggers my desire to catch them all before they disappear.  I am certain that at some point in the future this game will pull its head out and become extremely fun, and I sorta want to make sure I don’t have pangs of regret by not getting something cool along the way.  After a very long dry streak I did manage to pick up a Legendary version of the weapon I use for priming targets, so I am super excited about that.  I would have probably rather had some defensive stats on it, but I will deal with it as is because it is lime green and not orange.  I also wish that 50% physical damage was not limited to the weapon, but oh well you cannot control the rolls in Anthem.

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Other than Anthem I spent a significant amount of time playing Breath of the  Wild on Cemu, and have cleared my second Divine Beast.  I did the Zora Beast first and then since it seemed to be the next closest worked my way through the Goron area.  I found the second Divine Beast way easier than the first one, but I am not sure if it was simply that I went into it knowing what to expect or if it was simply that the fight was much easier.  There was a mechanic that I glommed onto pretty fast during the second boss that largely trivialized the encounter, so maybe it would have been rougher had I not tried that.  Now I have made my way over into the Gerudo are and am trying to figure out how to sneak into the town.  I’ve already seen the next encounter which is apparently a giant robo Camel?  So effectively you have an Elephant, a Salamander/Lizard thing, a Camel and a Giant Birb?  I say Salamander largely because in Japanese games they tend to be fire aligned, and a lot of other lizard types are lightning aligned.

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Regardless still having a blast finally getting deep into this game, and key is one small tweak that made the experience immediately better.  There is a plugin for Cemu that allows you to disable weapon durability, keeping you from having to play the game of constantly swapping weapons.  That one tweak changed the experience from something I bounced off of out of the frustration of trying to keep finding more decent weapons to use, to something I have dug into hard and am loving.  This was my biggest complaint when the game released, and not shockingly once it was gone my experience felt so much better.  When playing on the Switch I made a conscious decision to go for the Zora area because I had read online that you could get a repairable weapon there.  So much was my focus on trying to stay fully equipped that I altered my path just to make sure I could keep some reasonable gear.  Take weapon durability out of the game and I just wander freely without a concern of getting into an area and not having any weapons.  It has been a liberating experience, so much so that I really think there should be a toggle in the official game to disable the stupid durability system.  In the meantime however I have Cemu and it gives me that functionality.

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And finally… I have seen the second credit roll of Stormblood and am officially ready for the release of Shadowbringers.  This one was way shorter than I was expecting, and largely entailed a single quest chain.  So here is where I am going to complain about Square Enix because they have started doing something that drives me insane.  There have been a few quests towards the tail of Stormblood that involved a bunch of cut scenes and multiple phases…  all without checkpoints so if you fail at any point you have to complete the entire sequence over again.  I absolutely failed the final quest of this expansion a few times until I sorted out the dance of the fight, and each time…  it forced me to play through a sequence that was largely on auto pilot and un-fail-able…  before getting to the REAL fight.  They need to quit this shit and divide things up into multiple quests.  That said I did enjoy the tail end of Stormblood quite a bit and I am looking forward to Shadowbringers continuing things.  Overall I think Stormblood was a much stronger expansion than Heavensward was…  however nothing holds a candle to just how great the post release content was for A Realm Reborn.  Stormblood however was way closer to that, so I am hoping this means a return to wider themes.  Based on what I saw at Fanfest Tokyo, I am guessing that is absolutely going to be the case.  Heavensward had its moments, but there was way too much horrible Elf politics for my tastes, and the Dragons were not much better.

How was your weekend?  Do anything interesting in game or in the real world?  Drop us a note in the comments.