Cars and Wielding Garbage

I said this over the weekend and I feel like I need to reiterate it this morning.  For a little over a month my wife has been passively looking for a new vehicle.  When she hit 120,000 miles on her Pontiac Torrent all sorts of little things started failing.  The latest is a check engine light being caused by something in the engine emission filters… which in itself isn’t a huge deal apart from the fact that it disables remote start while the engine is in an error code.  So for a month now I have been receiving links to vehicles from my wife, and we’ve made a few ventures out to car lots to see what we think of various models.  There is an auto lot within a mile of the house that leaves all of the vehicles unlocked so that it is sort of a tradition to go there on Sunday when you to check out various vehicles unmolested by sales people.  There are a lot of vehicles that got marked off of the list simply because my knees would not fit underneath the dash, and some others the first time my wife test drove them.  We had narrowed things down to a half dozen different models, and one lot about an hour from where we live seemed to have all of them.  The irony is  that when we ultimately bought a vehicle…  it wasn’t even one that was on the short list.  The whole car buying experience thought feels foreign to me, and grossly outdated.  During this whole sequence of events we found out that no car lot has anything even resembling updated inventory on their website.  Its like this entire process is stuck somewhere back in the 1960s and never quite graduated to modernity.

My wife and I are both very data-centric people…  and actively reject the “personal touch” that car salesmen try and put on the deal.  Fortunately we maybe found the perfect sales person for us, who literally just handed us the keys to the vehicles we wanted to check out and left us completely alone to wander around the small town.  Over the course of the day we drove I think five different vehicles, and spent a ton of time on our phones researching each of them while sitting in said vehicle.  The problem is… a vehicle seems to permanent.  We are not the type to trade them off frequently and instead tend to buy a vehicle and drive it until past the point it is paid off.  Finally it came down to a dance of “funny math” which is frustrating as shit.  Ultimately the dance involved the monthly payment rate, and a thin line in the sand that we were not willing to budge off of, which meant that in order to seal the deal given that we were not trading in a vehicle…  that the dealership had to come down off the price a bit.  There was a funny sequence of events where the dealer and my wife were both on their phones using the exact same financing calculator app trying to reach a consensus of numbers.  Whatever the case we wound up buying, after an  entire day of looking at this one lot…  and made it home just in time for the AggroChat podcast.

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The other big happening of the weekend is that I now have Zelda Breath of the Wild in my grubby little hands.  No that does not mean I have a switch, but instead have been playing it on the Wii U.  The screenshots I will be posting are not mine, but instead ones I have scavenged from the internet, because I do not have my Wii U set up so that it can go through a capture card… and I have never quite figured out how the hell to take a screenshot on the console itself.  Even more so I have no clue how to POST a screenshot someplace I can actually snag it if I did take a screenshot.  I have to say I have really mixed emotions about this game, and in truth I have barely just scratched the surface.  I’ve cleared two of the early plateau shrines and have been trying to figure out how to get to a third one that is in a snowy region.  Any time I get close to it, I start taking ticks of damage from the cold…  and this is the point where I realized that there was a temperature gauge in the UI.  The first hurdle that I have been trying to get past is the controls themselves.  The default mapping of buttons is not that great to use… with jump being assigned to X at the top of the button layout… where I am much more used to it being B at the bottom of the button layout.  This however apparently is something you can fix, but the other problem is I am so used to using triggers as weapon attacks in modern games and keep accidentally throwing whatever weapon I have equipped when I accidentally hit the right bumper.

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The other big problem I have been having is that so far the game has the “Halo problem” for me.  What I mean by that is that in Halo you have to constantly keep switching off weapons and wind up using some absolutely trash to try and progress through levels.  The same thing is happening here… where a given weapon seems to last maybe one or two combat sequences before it breaks and I have to hurriedly swap to some other random piece of junk I picked up along the way.  I’ve killed plenty of things by beating it down with a skeleton arm and I am not super proud of it.  This is a Zelda game… I want to use a sword and a shield and until the game gives me some sort of permanent option for this I am not going to be terribly happy.  It gave me a foresters axe early on… and I loved that weapon…  right up until the point that it broke and now I feel like I am constantly robbed of the amount of fun I had using it.  My fear is that I am going to bounce pretty soon if the game does not end up giving me some unlimited durability weapons that I can just use as often as I like.  As far as the goods however… once I got used to the clunky controls it does in fact feel like an open world Zelda.  I like that I can choose my own battles and that I see enemy camps usually well ahead of them actually attacking me.  There was a cool sequence where there were a bunch of bow wielding characters up in a tower with no visible way to get up.  However there was a draw bridge and I was able to sever the ropes holding it up with arrows causing it to fall down below and giving me access.  This is a primary example of the sort of visual puzzle solving that seems to be going on in this game, and the early shrines I believe are teaching you a toolbox that can then be used later in the game to solve more complex puzzles.  I do however absolutely want to stab the “Old Man” or at least push him off the tower, because I find him really annoying.

Aloy and Horsebirbs

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We live in trying times… and what I mean by that is right now there are entirely too damned many great games coming out in a very short period of time.  I was already woefully behind in my progress in literally everything, and when compounded by the fact that I am apparently bingeing the hell out of Final Fantasy XIV you end up with a lot of stuff simply not getting accomplished.  For example… this month the AggroChat game of the month is Final Fantasy XV.  It is in fact MY pick…  but I have been high center in the game for a long time and last night I attempted to fix that.  I kept telling myself that I would only do the main story quest, and that lasted for a little while but not long.  Firstly I wound up bumping into a bunch of ridiculously higher level mobs on the way to my next quest objective.  One of which was freaking Midgardsormr…  just hanging out chilling on the river bank.  When I made a tactical retreat and pushed forward into the cave…  I found that pretty much the mobs inside were also going to kick my ass.  So that means I have hit the wall that my gear and level seems to be able to get me to…  so as the evening went on my purpose seemed to disintegrate and I was once again wandering aimlessly and doing all of the side quests in a vague attempt to catch up level wise.

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Ultimately I am suffering from the exact same problem that I had when we were doing Fallout 4 as a game of the month.  For many of the folks in our podcast…  winning the game is the goal and seeing the story to its conclusion.  For me that really isn’t a thing… and instead I like doing all of the little objectives and inhabiting the world, participating in it.  So in many ways moving the story forward…  defeats that purpose because I keeps moving me past things that I kinda want to get out and roam around and explore.  When it comes to trying to push a game like this…  it ends up making me miserable.  Ultimately I am not going to be even closed to the end of the game when we record the podcast this weekend, and largely I think I am going to be okay with it.  Final Fantasy XV is still one of my favorite games from last night, and I really don’t much care about story spoilers in the first place.  That was never why I was playing the game, and never why it clicked with me.  It clicked because it was finally a Final Fantasy game that embraced my desire to roam around and get off the beaten path…  and then actually rewarded me for doing so.  Now I wish I had been playing the game all of this time, because last night I really enjoyed myself.  However I end up getting caught up in wanting to be around actual living breathing people… and for me that means MMOs.  Getting bit by the Final Fantasy XIV bug hasn’t helped lately either in my push to get everything to 50.  However this is still a game that I am enjoying moving through, albeit slowly.

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The game that is going to be the death of me right now however is Horizon Zero Dawn.  During the mishap with my account and a bunch of others getting compromised on PSN, I ended up getting $50 funded to my Playstation wallet.  They were unable or unwilling to reverse the charges on my credit card, so I had this pot of cash that was sitting there needing to be spent on something.  As a result I ended up pre-ordering Horizon and when I checked my PS4 yesterday morning it had already installed and was simply waiting on the magic moment to launch.  This is going to fall down into the “bel knows better” category… but by now I should have learned not to attempt to play a game at 11pm central when things generally officially launch for me.  However I did this thing… and as a result I wound up getting to bed significantly later than I would have liked.  Also as a result I am groggy as hell sitting down this morning to write this blog post.  That said I need you to marvel at how adorable babby Aloy is…  and that you end up playing as her for a bit and not just through a sequence of cut scenes.  I’ve barely scratched the surface and not even really made it through the tutorial section… and this game already has me hooked in both game play and its world.

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Admittedly this game did not really have to try terribly hard to hook me given its theme.  Awesome bow lady that fights zoids for fun and profit.  What I didn’t expect was just how damned good the controls feel and how responsive combat actually ends up being.  Things have happened already in the story line that I did not expect to happen… and I am super intrigued as to how they end up playing out in the long run.  I don’t want to get too much into my thoughts about story events, because literally the game just unlocked last night and I don’t want to spoil anything really.  What I do find interesting is that so far this game has confirmed my theory about something.  Several years ago I would have told you that I simply did not enjoy playing female characters in games.  I now know that is completely wrong… and I do absolutely enjoy female characters so long as they are the equivalent of the sort of male characters I enjoy.  I like warriors…  I like playing badasses that are armed to the teeth and more importantly armored.  Over the last few years there have been a long list of characters that I have really enjoyed from the modern reboot of Lara Croft, to Zarya in Overwatch, to Sonya in Heroes of the Storm.  Aloy is just another in a long line of these characters that I enjoy playing, and apparently it was never a gender thing…  and just a warrior thing.  I will be anxiously watching the clock today at work, so I can get home and play some more Horizon and see where the game takes me.  I know that Tam stayed up late last night to go ahead and start playing, and he seems to be enjoying it as well.

Advanced Spellcraft

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I’ve talked about quite a few things that I experienced at Pax South, and this mornings post is going to do some more of the same.  I feel like this year more than others I walked away with a treasure trove of things I wanted to talk about.  I guess in theory it is because I approached the convention significantly differently than I have in past years.  In the past I largely only stood in line to play the games that immediately seemed to be in my wheelhouse, and as a result I am sure I robbed myself of a whole slew of interesting things.  The game I want to talk about this morning is a prime example of not being able to rely on our instincts and tastes.  If you have read my blog for any length of time you will know that I do not handle “finger wigglers” that well… or to clarify my own personal slang…  spell casters.  So when I walked past a booth demonstrating a game where the main character is slinging spells left and right, my first instinct is to keep moving.  However as a group we stopped and listened to the intricate tale that CEO Louis-Félix Cauchon had to weave.  Admittedly what make this game so interesting is just how detailed the spell system is.  We got to watch a twenty minute demo covering nothing but how the spell system works, before even getting into the awesome pedigree of the storytelling.

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Functionally your character has four spells, which in itself doesn’t seem like a lot.  However each spell can be modified with what I have been generically calling “mutators” to change the way it responds.  So you might have a spell that at face value is a small point blank spark, however by equipping a a behavior you can make it fire out like a fireball…  or by equipping an augment you can make it veer to the right after firing it.  If you suddenly decide that you don’t want to throw fireballs… but instead iceballs, you can simply go in and change the base element of the attack.  Over the course of this demo of the system we got to see personal shields turn into charge attacks, and glorious cascades of rock from the ceiling in place of a traditional blizzard spell.  Now you might ask yourself why on each you would need this level of detail for a spell system apart from the simple “wouldn’t it be cool” aspect.  Functionally the magic not only serves as a weapon, but also as a complex puzzle system.  So there might be switches that you cannot reach unless you modify your fireball to arc in a certain way in order to hit the trigger.  The spellbook also allows you to save off several different configurations of a spell, and in the final version you will be able to give them unique names allowing you to quickly recognize which version of a given spell is your avalanche and which is your frost barrier.  The only immediate limit to building insane combination spells is your imagination, and of course your mana bar.  Each trait that you give a spell increases its cost, and while it was described that this matters less and less as you go through the game… it does limit your early tinkering.  Additionally as you play through the game you find modifiers along the way, meaning your palette of abilities starts small and grows as you progress.

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Up to this point we have literally just talked about the technical spell casting system, which in itself is a pretty amazing game.  On top of this however they have added what is sure to be a pretty great story.  Ed Greenwood of Forgotten Realms fame has penned the story for this game about epic spellcasters, which only makes sense given that he gave us the character of Elminster.  Functionally I heard the game described as Harry Potter meets Zelda and that seems fitting, with a huge alteration in that there seems to be a lot more physical puzzle solving with your spells.  I find it so bizarre though that I am looking forward to the release of a game about magic users, and that includes absolutely zero armor clad characters for me to bash baddies in the head with.  At face value this game is traditionally far out of my wheelhouse, but it was also quite possibly the freshest feeling game concept I saw on the Pax floor.  We’ve done so much for martial combat and making it feel interesting and nuanced, but have done so little to bring that same level of nuance to weaving complex spells.  Most games give us the option of push button throw fireball, or push button create bubble…  but this is the first that I have seen that lets you take that bubble and then project it outwards or trigger another spell after the bubble casts.  I have this feeling that in many ways it will have an almost metroidvania feel in that each time you unlock a new ability to give you spells it is also going to open up new ways to solve puzzles and allow you to move deeper into the content.

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The game right now is targetted for PC, Playstation 4 and Xbox One and does not have a firm launch date… but we heard March or April mentioned which I largely translated into a “Spring” launch window that might be plus or minus a month.  They are doing something extremely interesting to get us into the world ahead of the launch by releasing a comic that updates Tuesdays and  Thursdays and explains the world and setting.  I love it when I experience a game like this, not necessarily because “woo spellcasters” or anything of the sort, but because this is clearly the love child of a bunch of folks who care deeply about it.  Talking to Louis-Félix Cauchon within second it was clear to see just how passionate he was about this game, and the work and imagination that went into creating it.  That in truth is what makes the convention experience special.  You get to meet the creators face to face and see just how much they love what they are doing.  In many ways it feels like Pax South recharges the spark inside of me each year, and gives me fuel to keep going throughout the year.  We spend so much time on the negatives, the little details that bother us about this game or that.  However seeing a game like Mages of Mystralia shows me instantly that there very much still is magic out there…  pun only slightly intended.  I would definitely add this to your watch list and check it out when it ultimately releases.  I find it so bizarre that of all of the games I have experienced, this one ranks insanely high on the list of “wish I had early access” titles, if for no reason other than to play with the spell crafting system.  This is the first release from Borealys Games, but if they can pour this much passion into every project they are going to be a studio we see lots of amazing things from in the future.

Weekend Hibernation

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It was a truly bizarre weekend for a whole lot of reasons.  Primarily because whatever illness my wife had seemed to strike with a vengeance during the tail end of last week.  As I said before I was originally planning on going to RiffTrax with work friends on Thursday night but by the time I left work I realized there was no way I could make it through an entire evening.  Instead I begged off and went home and crashed on the sofa in my fuzzy blanket cocoon.  By the time Friday came around I was really doing considerably worse and took a sick day…  which in turn screwed up  our evening plans.  We were originally slotted to do this monthly family dinner thing, but we rescheduled it for next weekend because I was not sure how well I would be to drive.  Instead I returned to the blanket cocoon once more and was as a result available for our normal Friday night Emerald Nightmare clear run.  I wound up tanking it, with the stipulation being that I was not going to talk at all.  In fact to  prevent myself from doing this I muted my microphone…. which lead to a weird run since I am fairly vocal as we make it through the content.  To make it even more odd, we were without the OTHER vocal leader Kylana which meant a whole slew of people had to step up to the plate and help make sure the run went smoothly.  So seriously huge thanks to Mort, Phy, Beist, Bledd, and I am sure a whole slew of other people who also were chatty and helpful but I am not remembering at this very moment.  It was once again a super clean run, and in the end I wound up swapping off for Erry for the final encounter since it generally requires a bit more vocal tank coordination.

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Past that night I spent a lot of time piddling around in stuff by myself.  Namely this meant an awful lot of Final Fantasy XV, and I think maybe just maybe I am finally to the point where I am willing to move on past “world 1”.  As I said before there is a point where the game warns you that if you continue on you might not be able to return for awhile.  I took this warning to heart given that I just came from playing Final Fantasy XIV where this sometimes means that a two and a half hour long cut scene is about to happen.  Instead over the weekend I found out from some of the other folks playing it that at least in this case… the game is talking about a ten minute process and not a thirty hour long one.  In past games these warnings often times meant that you would not be able to return until you found the airship, and I am pleased to find out that this is not the case.  At this point though I am running out of things I can actually do in the starter world, and all of the hunts are of a significant level difference from my current level so I think the game is not so subtly telling me to move the hell on.

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Another thing that took up some time this weekend is that I tore down a chunk of my office and set up my new Xbox One.  For awhile now I have been interested in owning an Xbox One to be able to play the titles that don’t exist on the PS4.  Similarly there is an entire group of friends that I have that are on the Xbox path, and I have not been able to play with them.  Unfortunately there were really no titles that supported Xbox 360 crossplay with Xbox One, so as each of them has upgraded…  my options similarly narrowed.  While I have had this latent desire… I also just could not justify the street price for the console given that I am primarily a PC gamer first… and a Console gamer second.  However on Black Friday I actually partook of a deal on Dell.com for an Xbox One, Extra Controller, Headset, and Five Games:  Halo 5 Limited Edition, Farcry 4, Ryze Legendary Edition, Sunset Overdrive, and Metal Gear Solid V Ground Zeroes all for right at $200.  For this I was willing to jump on it and the box arrived at my house Saturday during the day… and I wound up setting it up after editing the podcast on Sunday morning.  There was another deal on Cyber Monday to pick up a copy of the Destiny Collection for the Xbox One for I believe $25 and I jumped on that too, so while I was installing other things…  I ported over my Xbox 360 copy of Destiny.  Firstly since I am largely a digital only gamer on PS4… I did not realize the whole download after installation was as much of a tedious chore as it actually was.  Halo 5 took a good three hours worth of download time, which I found insane and shocking.  Is this what disc copy gamers on the PS4 have to deal with as well? or is this largely just an Xbox One thing?  In any case… I was kinda happy to see that my PS4 clan tag ported over to the Xbox One, and while I will still primarily be playing Destiny on PS4, I want to level something to hang with my friends playing on the Xbone.

I’ve decided to start linking the podcast on Monday mornings in what generally ends up being a weekend rundown post.  Not that I think there is anyone who doesn’t have access to it… but just in case the youtube version embeds nicely.  The other big take away from the weekend was all of the food that we cooked.  We wound up having a weekend full of comfort food, cooked in the crock pot.  So Friday night before going to bed I threw our breakfast casserole on to cook so that when we woke up Saturday morning it was ready.  This dish consists of egg, cheese, potato, ham and sausage and it amazing.  We wound up eating on it for breakfast and lunch on Sunday as well…  and still have a bunch left over.  My wife had the bright idea to turn it into a breakfast burrito with a little salsa.  We also cooked our Chicken and Cheese Tortilla soup, which we only got two meals out of…  well and an extra helping or two.  Finally on Sunday we tried out this Orange Chicken thing…  that is close but not quite there.  It was good enough but it needs something to make it work properly…  and I think I screwed it up by putting the rice directly in the sauce and letting it cook.  I should have simply made a couple cups of rice and then ladled the sauce over it instead.  In any case…  my wife and I are both largely on the mend but we pretty much spent the entire weekend hibernating.  We started taking some OTC meds when it initially hit and I think it helped out quite a bit.