SkySaga is Pretty Great

Strange Days

Yesterday is going to rank among the strangest of days I have been through in my life.  For starters I am rather sick, so much so that I don’t have much of a voice right now.  How I am going to record AggroChat tonight is really beyond me.  It might be one of those episodes where I pester Kodra to be the MC, and I just add some gravelly sounding flavor commentary here and there.  So being sick and perpetually feeling like the room is moving aside…  I posted a slightly unusual post for me yesterday that to some extent set the community on fire.  On a good day I get maybe 150 readers hitting my blog…  yesterday I had well over 700.  Good or bad what I said seemed to strike a chord with folks…  and it was very strange to be riding that out.

The thing that scared me however was the kinds of reactions I got.  Everyone was extremely supportive, almost surprisingly so.  The aspect that was a bit frightening is how everyone felt the desire to post their own comments on the blog in question.  The blogger commented that I had sent my “gang” after her, and in truth I didn’t realize that I had one.  If we are to form a gang however, we will have to wear awesome hats.  Honestly that sort of power scares me more than a little.  I am not sure if I want the ability to without meaning to call down a nuke of their blog from orbit.  It just seems strange to be able to move that many people to action…  especially when I wasn’t really asking for it.  My chief goal was to have some voices that were being silenced heard, and that was the result of yesterdays post.  Everything that occurred afterwards, while I deeply appreciate the support, felt like maybe it got completely out of hand.

SkySaga is Pretty Great

SkySaga 2015-02-19 17-18-41-84 Over the last few days I have been lucky enough to be playing the current Sky Saga alpha.  I have to say I really dig the game but it is also one that is somewhat difficult to sum up quickly in words.  The game itself feels extremely like the various “next generation minecraft” offerings that have sprung up recently.  The entire game is voxel based, and if I had to guess is likely using the same VoxelFarm technology that Landmark does.  There are moments that in playing lots of landmark… the engine feels very similar in the way it draws nearby surfaces.  If I could sum it up best I would call it Minecraft with a purpose, in that there are constantly objectives and mini-quests to be accomplished as you move through the world.  The gameplay starts on a tutorial island that ultimately serves as your home base.  Anything you build here persists between plays of the game.

SkySaga 2015-02-20 13-49-15-42 The majority of the game play revolves around collecting key fragments, melding them together into a new key and then using that to open up portals to new areas.  From here you have access to explore new realms, with enemies, treasure, and resources not available in your home dimension.  The game itself is the pinnacle of charming as you play a either a human, cat person, or dinosaur person that gives you some limited customization options.  You progress through the tutorial by crafting various implements that you will need like a pick axe, or a sword.  The thing that stands out is how good the world feels.  The art style and design ethic are carried through every element that you interact with.  That means that everything from the breaking of a block to the swing of your sword feels like it belongs in this setting.

Pressure to Complete

SkySaga 2015-02-19 17-28-54-22 There are two main issues that I have with the game design right now.  Firstly when you craft a key it is a one shot item granting you essentially a one way trip to a new realm.  When you exit that realm for any reason, be it porting back to your home dimension or logging out of the game…  you lose all progress in the other realm.  This makes it a hard game to pop in and out of for short periods of time.  I feel like I need to get the most out of every key for fear that I waste the resources that it took to craft it.  The other problem is that when you die you lose everything on your person that has not been dumped in a hotbar slot.  The combination of these two make it extremely frustrating because there is no real way to pop back to your base of operations to “save” items in a chest without wasting the portal stone that got you to the new realm.

SkySaga 2015-02-19 17-54-23-15 The other big problem I am finding is that resources seem exceptionally limited.  Your starter island has a trove of material to get you started, but the problem is that most of these are in extremely small quantities.  The minecraft way of gathering resources is to just find a place and start digging.  The problem is I did this for a good thirty minutes last night and encountered absolutely nothing but stone.  The world seems extremely static and once the resources are depleted it is essentially a waste to stay there.  The frustrating thing here is that you get dumped onto a realm with a number of other players, and essentially you are all competing for the same few items.  You may luck out and get a realm with fresh spawns…  or you might get a world that is completely depleted meaning you just wasted your own resources getting there.  I can already see that more than likely purchasing resources is going to be a key revenue generator for this game.

SkySaga 2015-02-19 17-22-07-57 I have roughly another week to play this game during the current alpha test phase.  My hope is that I can manage to sort out some of the issues I am having.  The game that is here however is extremely enjoyable and it makes me way to play more of it.  I just feel like somehow I am missing something when it comes to how to get the resources I need to complete quests.  My hope is given time I will figure out the nuggets of information that I happen to be missing.  I don’t really want to take to the wiki pages quite yet, because the game itself has a rather nice in game wiki feature to explain what everything you encounter does.  I feel like I am just missing some key unlocks in the “chronicle” as they call it that will help me connect the dots.  If you have access to the game I highly suggest you give it a shot.  I will be righting a more complete review later once I feel I have mastered more of the basics.

Doubling Down

Still Frustrated

EQ2_000006 Yesterday I broke my self appointed rules and made two posts because I felt the news warranted it.  I said my peace but the problem is… I am still frustrated this morning.  At the time of posting yesterdays blog piece I really only knew about a few of the people who were let go.  As last night wound its way onwards, more names trickled out and at this point I am absolutely shocked by the scope.  While I am not sure about the numbers, it feels like roughly half of the folks I was aware of over there were let go.  Granted the actual numbers could be anywhere, but I am basing it simply on the faces that have shown up on twitter saying they were no longer Daybreak employees, versus the ones that have said they still are.  In any case this will be a massive blow to Everquest, Everquest II, Everquest Landmark and whether or not we will ever actually get Everquest Next.  For awhile on Aggrochat we have joked about Next being vaporware, and that we would only ever get Landmark…  but now I am starting to really wonder if that is closer to the truth.

Everquest will always hold a special place in my heart because it was my first footsteps into the MMO world.  Similarly I am drawn to Everquest II in ways that I cannot quite understand, and while I go for large swaths of time without playing, I often return to it was the gaming equivalent of “comfort food”.  It is this strange mix of a world that I am absolutely in love with, and a combat system that I hate beyond words.  If I had to create a list of “favorite games that I am not playing” I would put Everquest II at the top of that list…  so I guess I ultimately am part of the problem.  I love this world but I am not inhabiting it on a nightly basis, and as such not giving it money to grow.  I’ve bought into Landmark and H1Z1 but I am not really playing those either.  I remember feeling the same way when City of Heroes closed its doors, that I had so many fond memories… but that I had also ultimately moved past that game as well.  I guess we want the things we once loved and enjoyed to stay protected in a bubble forever, never to change…  but when we move on are we not also ultimately to blame?

Doubling Down

Gw2 2015-02-05 19-08-06-25 Before the events of yesterday I had a topic kicking around in my head about the worlds that we play.  I am not sure how the events of yesterday feed into the narrative, but I am going with it in any case.  I feel as though the era of the “new mmorpg” is all but over.  There will of course be new games that identify with the “mmo” ideals, but they won’t be quite the same as the worlds we have had had in the past.  I feel like we are going to see a lot more games like Destiny, that is “mmo-lite” or another genre with mmo features.  I feel like the worlds that were crafted during the golden age of massively multiplayer online role-playing game launches, are the worlds we will have to live with for better or worse.  When Blizzard cancelled Project Titan, we can look at that in so many different ways.  We could say that it was a sign that MMOs were dying, and that they no longer believed in the genre.  We could however take that as a sign that they believed that the worlds we had already were worth saving.

So many of the games that we love are not broken toys, at least not yet.  Each of them if given the devotion and the development resources could be transformed into a truly magical place.  I am looking at the transformation of Final Fantasy XIV from 1.0 awkwardness to 2.0 and beyond splendor as proof that a game can change for the better.  I’ve played each of the major MMOs for some length of time, and have experienced that each have exactly the same problem.  How do they keep the player engaged on a daily basis, rather than in bursts of activity each time new content is released?  I feel the problem is that games right now are mired in the construct of expansion releases, pooling up major features until they can sell another box of the game.  This means the best features tend to either get bottled up for years time, or never actually make it into the game at all.

The episodic construct is a bit better, but you have to be careful that you are not adding “expiring” content into your game, making players feel rushed to somehow grind through it all before the next patch hits.  The problem I had with the Living Story in Guild Wars 2 was that when I fell behind, I didn’t feel like there was a point to actually try and catch up… since I had missed so much already.  The fact that the content was expiring made it feel less “real” to me… that they weren’t permanently improving the game, but instead running a series of limited time events.  I feel like the shift needs to be moved away from both of these constructs and instead the focus placed on fleshing out the world.  Do you know how frustrating it is to me in World of Warcraft that there are five portals below Wyrmrest Temple but only two of them go anywhere?  Each world we play is littered with these forgotten expansion ideas, and all I really want is for a game world to quit teasing us and start living up to its full potential.  Now is the time for these companies to double down on the content they have, fix the issues with their game systems… and try and make their games worth our copious time and devotion.

A Simple Night

ffxiv 2015-02-11 19-54-39-33 Because of the news yesterday, and because of other events leading me to question myself and my connection to other people… I was not in the best of places emotionally last night when I got home.  I have to say my mood was improved by hanging out with my extremely awesome free company in Final Fantasy XIV.  For a few nights I had promised to help my friend Solaria work on knocking out some stuff, since she was fairly new to 50 and in doing so also spent a good deal of time running dungeons with Thalen and Asha.  I have not had a night where we tore through multiple dungeons in a night, and I have to say it was good for the soul.  Granted I felt a bit wobbly, since I have not really tanked much of anything other than our raids, and dungeon tanking ends up so drastically different.  That said we managed to unlock a few dungeons for both Thalen and Solaria, and in the process get some Tomestones of Soldiery and Poetics.

I’ve missed logging in, getting pulled into a group and then spending the rest of the night tromping through dungeons.  It is like connecting with my most basic instincts of trying to make sure everything in the dungeon hates me equally.  I really enjoy the pace of Final Fantasy XIV, and its particular brand of tanking.  The Warrior just “feels” right, and I am hoping I will be equally at home with the Dark Knight.  If nothing else I will always have the Warrior to fall back on if the Dark Knight ends up not being the class I have wanted all along.  I know Thalen has several more dungeons yet to unlock to qualify for high level roulette, so I am going to try and force myself to build groups more often.  I get stuck in my own little world, and spend most of my time soloing… but I know when I do group content I feel so much better at the end of the night.  While last night did not cure me completely… it did make me feel significantly better.

Night Falls

Unfortunate Bonus Round

This is going to be a bit of an oddity for me, I am breaking my normal one post per day rule.  I feel like the gravity of the situation warrants it, because right now I am feeling so many different emotions at the same time.  By now most of you will have heard the news that I believe first broke over on the newly erected Massively OP website.  Today Daybreak Games, formerly Sony Online Entertainment has chosen to make some sweeping cuts to staff.  Among the individuals caught in this madness were none other than Dave “Smokejumper” Georgeson and and Linda “Brasse” Carlson.  I cannot fathom a chain of consequences that would lead to this happening, but I will get into that later.  For me and many others these two individuals along with Scott Hartsman before he left to join Trion…  were the face of the Everquest franchise.  They were the spirit of the game, and the lifeblood that kept the player base constantly engaged, because never once did you question their sincerity or devotion to making the game world awesome.

Last Tuesday when the news broke that SOE was to be no more, and they would be taking up the new name of Daybreak Game Studio I tried to keep things in stride.  After all I had gotten used to Everquest transitioning from Verant to being called Sony Online Entertainment hadn’t I?  When I found out they had been purchased by what seemed to be a cold and faceless financial holdings company, I tried to keep a positive tone in that it seemed that they were holding most of the companies rather than chopping them up into pieces.  I held in the back of my mind the possibility that the future was in fact going to be positive, that maybe out from under Sony they could reach previously locked off markets like the Xbox One.  After all this same company owned both Rhapsody and Fiverr, surely they knew what they were doing right?

Night Falls

Today it seems that my worst fears have been realized, and that things really can’t stay the same.  As online gamers we get lost in the worlds created by the games that we love to play.  Part of that world are the names and faces of the individuals who act as the conduit between our normal mundane lives, and the magical realms we spent our free time in.  At least in a small part they act as civil servants to the virtual cities we inhabit.  As we watch public presentations and read patch notes and press releases, it is amazing just how quickly we can rattle off the names of the key players that are relaying the information to us.  Even though we may never know them, we develop an almost personal relationship as they take the stage to give us tidbits of information about the future state of “our” game.

The problem is…  we get extremely close to these personalities, so that when one leaves either by their own hand, or by circumstances the shock waves reverberate through the community.  Today a mighty shock wave happened, and I am still not quite sure how to talk about it with any intelligence.  For many years, Brasse has been the public face of the Everquest community team, and Smokejumper the face of the future of that franchise.  It was impossible to watch either of them and not see just how excited they were to be representing this game that they too loved.  I find it exceptionally hard to try and imagine a future that does not involve them, and I have to say a lot of my faith that there will even be an Everquest going forward is more than a little tarnished.

The Survivors

This has been the month of senseless corporate action.  First with AOL killing off their blogs, and now the selling of of Sony Online Entertainment.  I am deeply concerned about the future of these games, in part because the gravitas of Sony…  allowed for SOE to be a little “funky”.  They devoted time to building a lot of unique and quirky features that we were not likely to see come out of any other company.  Do you think that any other company would have given us something truly strange like SOEmote?  Sure I never used it, but I thought the tech was extremely cool especially for the roleplaying community.  The tools that I did love, like the robust housing system and the dungeon builder…  likely would not have come to fruition in a company not quite so willing to chase rabbit trails.

All of this said… I think it is important to also think about the people who were left behind.  They are reeling from the layoffs, and seeing their friends gone.  Having been through more than one layoff, it completely changes the feel of the office.  Every action becomes questioned, and every motive suspicious, making it almost impossible to focus on doing the excellent job that the “citizens” are expecting you to do.  It is easy to say you are done with the Everquest franchise, because of these rather rash actions…  but in truth you are just going to punish the people who are still there, still trying to create the game worlds you love.  Hopefully we can all take a deep breath, grieve the loss, and try and figure out how to move on without being bitter.  I really hope this next week gives us some really good news, because this month so far has turned out to be a fairly tragic one.

Grinding Gear into Plasteel

Ready for a Freeze

The last few weeks my allergies have been killing me, and this is not usually the case for fall here in Oklahoma.  It feels like the seasons are getting horribly confused, and ragweed that normally hits its worst during July has been still active in August and October.  As such my lungs have decided to betray me under the onslaught, and yesterday afternoon I ended up going home from work.  I took a few breathing treatments and got some sleep and this morning I feel marginally better, but still on the scale of “lousy”.  Right now I am just read for the first hard freeze to happen and kill off most of the allergens.  Sadly that doesn’t look like it is going to happen any time soon.  The temperature is dipping down today to the 60s, but otherwise we are still having 70 to 80 degree days.

dragon-age-origin-1024x640 The constant drainage and coughing just makes me want to stay inside and hibernate.  Thankfully right now I have a ton of good games to play.  With the impending release of Dragon Age: Inquisition several of my friends are replaying Dragon Age: Origin since like many Bioware games there is reportedly going to be a save game import feature.  I know my experience playing through all three Mass Effect games in a row produced a ton more quest options than when I played Mass Effect 3 without importing.  So it has me wanting to try going back through the past games as well.  My upcoming gaming schedule may be devoted to Dragon Age: Origins for a bit, but I still plan on poking my head into FFXIV, Trove and Destiny on a nearly nightly basis to see what is going on.

Grinding Gear into Plasteel

Destiny_20141003060320 Thanks to the miracle of the Queens Bounty event I’ve managed to shoot up to 24 light through upgrading the two purple pieces of gear that I managed to get.  Through running various other things I have managed to pick up a handful of nice weapons and other light bearing blues.  Right now I am running around with a level 20 scout rifle, that while it doesn’t deliver as much punch as the hand cannon, it still has a bit of impact and can carry like 250 rounds with me.  It makes it extremely good for whittling down enemies at range with extreme accuracy.  I would still love to find a level 20 blue or purple hand cannon, but so far my only purple ingram has produced crafting materials instead of a weapon.  Upgrading gear right now seems to be my sole source of getting more light, as I have yet to find any items that can directly replace anything I am currently wearing.

Destiny_20141003060344 Last night my play time entirely revolved around trying to find more green armor to grind down into Plasteel, and finding Relic Iron… which so far is the hardest of the materials to spot.  I’ve gotten rather good at picking out the chunks of brown against the red brown landscape of Mars, and had a fair bit of luck finding chests that had quite a large quantity of it.  The problem honestly as you can see from the screenshot is that I just cannot seem to get enough plasteel.  I could in theory buy ingrams from the Cryptarch and grind those down… but that seems defeatist.  Instead I am mostly spending my time doing patrol missions on Mars since they give me reputation and have a fair chance of dropping greens.  I have now entered the grind phase of the game, and while I am still very much enjoying myself I can see how this might wear on folks with a lower tolerance to grind.

Tron and Infinium Ore

Trove 2014-10-03 06-23-24-633 With the release of Beta and the addition of the Neon Ninja, they added in a biome to go with that theme.  While this morning I was only able to find a very small one… this is what folks have dubbed the “Tron” biome.  In fact when you are in the biome a musical theme plays that reminds me quite a bit of some of the Tron Legacy soundtrack.  There are rivers of neon blue water, and instead of grass and brushes you have chips and resistors.  It feels like you are in a datascape and the various robots have similar tron coloring.  Each biome has a version of the skeleton, and in this biome they look like the Red MCP guards from the original Tron movie.  I hope that eventually I can build a table that allows me to spit out stuff themed like this biome, because I will completely switch my entire cornerstone to look like it.

Trove 2014-10-03 06-14-54-858 This little innocuous looking block is Infinium Ore, and it has become the bane of my existence.  After a certain point in the crafting system… every single recipe requires this.  The problem is that as you go up in level this doesn’t seem to get any more common.  You can find Shapestone and Formicite Ore until your heart is content, but Infinium still is a very rare occasional, and any given vein maybe gives you twenty if you are extremely lucky.  Most of my playtime has been wandering around looking for these ore spawns.  The problem with Trove is I simply don’t understand how the game works yet.  In Minecraft the spawns were based on a certain logic, and once you mastered that you could be plopped down almost anywhere and be able to find the resources you need.  In Trove it feels more like you have to be lucky.  I feel like I need to spend some time scouring the Reddit looking for tips and strategies for finding this ore node.  I won’t be able to do any of the really cool things without large quantities of it.

#DragonAge #Trove #Destiny