The mClassic and the Nintendo Switch

The mClassic external graphics processor by Marseille Inc.
The mClassic external graphics processor by Marseille Inc.

Hey Friends! Sometimes I do things that make little to no sense and this mornings post is going to be one of them. I write about them because they can serve as a lesson for others, and occasionally they work out fairly well. You may or may not know what the mCable or the mClassic are, because you may not run in the same informational circles that I do. However what it promises is a magical dongle that upscales a video signal being passed through the device and attempts to improve the image quality in the process. This device normally retails for $100, but I managed to find it on sale for $80 a few months back and which piqued my interest enough to make a purchase. Again… I do dumb things sometimes so you don’t have to.

mClassic scaling chart
mClassic scaling chart

A lot of the press surrounding the device claimed that it could take a 720p input signal and scale it up to 4k, and in theory that is a thing that is within the realm of possibilities but you have a lot of caveats. So if that 720p signal is only 30 fps then sure enough you can get a 30 fps 2160p aka 4k signal out of it… pending you are using cables that support HDMI 1.4 and that all of the devices in the chain also support HDMI 1.4. If you have a input signal running at 60 fps… the highest thing you can get out of it is 1440p, which is very rarely supported by televisions and as a result you get 1080p instead. So the scaling seems to work but only in the most optimal of conditions and only if you hold your mouth just right.

Digital Foundry review of the mClassic

So something you have to understand before we get into this… I had watched a number of reviews on this product… the vast majority reported minimal improvements. Yet I still do this thing, in part because the Nintendo Switch looks awful on a 4k television, and anything to clean up the image would be a great improvement. I have a nonsense setup where everything pipes into a very nice 8 port HDMI switch, then goes into my Elgato Pro video card which in itself is only capable of capturing a 1080p image, but the pass through port is capable of passing along a 2160p signal just fine. Originally I had the mClassic in line so that it was processing every signal passing through the HDMI switch, but the results were not amazing.

Modern Vintage Gamer review of mClassic

It seemed to actually make a lot of my experience with the PS4 considerably worse. One example that I sadly don’t have video evidence of is on the FF7 Remaster, the chain link fence at the train station was reduced to just a grid of shiny points with most of the wire itself being smoothed out of existence. On the PS3, Xbox 360 and Xbox One it seemed to make absolutely no difference at all. I ran numerous tests, not really seeing any perceivable benefit. Where I did see benefit however is on the Nintendo Switch, which seemed to have a decently improved image. The annoying part about the cable is that it requires a separate usb power connection, and since it connects to the console and not the television… you can’t simply do the reach around to the USB trick easily. I decided to remove it from my entire set up and instead connect it straight to the Switch dock, where I thankfully still had free USB ports.

The core challenge I have had with this device is that the benefits are subtle. So much so that I am never quite certain that I am actually seeing any tangible benefit and are instead just WANTING to see a benefit thanks to spending $80 on it. As a result I devised a test, which is nowhere near as expansive as some of the reviewers I have already linked above. I have my Switch running through my Elgato capture card, which in theory is receiving the full benefit of all of the image processing. At the same time if I take a screenshot on the Switch itself, it has no idea that the mClassic exists and takes an image of what the hardware is actually producing. So yesterday I did the very fiddly method of taking a screenshot on the console while at the same time hitting my capture button on the PC, and then merging the two images to try and discern if I was actually seeing a difference. Today we are going to go over the results.

Diablo III: Eternal Collection on Nintendo Switch
Diablo III: Eternal Collection on Nintendo Switch

The first game I tried this on was Diablo III, which looks absolutely horrible in docked mode on a 2160p display. The methodology I used was to drag both images into photoshop, layer them on top of each other, and then slice down through the layer at key points trying to get some side by side comparisons. First off like I said the difference is subtle, but in this example it is absolutely there. The image coming out of the mClassic appears more vibrant and sharp and seems to refine the muddy textures. One of the big places I notice this is in the Blacksmith’s stand where the mClassic absolutely appears to be improving the texture quality. Another place that I found surprising was just how much it seems to be improving the text. Is it $80 worth of improvement? I am not sure… but it does seem to be making a difference.

Legend of Zelda: Breath of the Wild on Nintendo Switch
Legend of Zelda: Breath of the Wild on Nintendo Switch

Once again the image here for Breath of the Wild appears more vibrant. This is going to be a theme for most of the comparisons in that when you look at the original it almost seems like there is a haze on it. The biggest place where I notice a difference is in the grass texture, which seems to be significantly more defined on the signal coming from the mClassic. Once again it also seems to be sharpening up the HUD elements which is nice.

Monster Hunter Generations X on Nintendo Switch
Monster Hunter Generations X on Nintendo Switch

I opted to test out Monster Hunter Generations X in part because it is a game that is already extremely vibrant. The end result almost seems over-saturated to the point of starting to lose a bit of detail in the shadows. The textures are absolutely improved as is the overall quality of the models. I did a slice on my character to show the difference and you can similarly compare the two palicos.

Astral Chain on Nintendo Switch
Astral Chain on Nintendo Switch

I wanted to try out some overly dark games and opted first for Astral Chain. Similar to Monster Hunter it seems to increase what is already going on with the game. So to me it seems like it is actually darkening much of the game and pushing away a lot of the subtle mid tones. The thing that I find most interesting is how it seems to almost remove the glowing effect on my character’s eyes. Just like the other examples it does a good job of sharpening textures so they feel like they have more depth, but I am not sure about the overall experience.

Bloodstained: Ritual of the Night on Nintendo Switch

Finally I wanted to test this out on a fairly dark 2D game, and as a result I went with Bloodstained: Ritual of the Night. This is the example that I see the least difference in. There is a bit of sharpening to the textures but it is extremely subtle. Additionally there seems to be an improvement in vibrancy, but it mostly just has the effect of darkening the image slightly.

The mClassic external graphics processor by Marseille Inc.
The mClassic external graphics processor by Marseille Inc.

So in the end… I am still deeply torn about the actual benefit of this device. I believe that it is in fact doing something, but I am not sure if the something that it is doing is worth the price tag. The part of it that is being touted the hardest is the promise of taking a 720p or 1080p signal and turning it magically into 2160p for your shiny new 4k television. Yes it does this thing, but it feels like there is a mountain of legal small print that comes with it and the understanding that it only does this in the most specific of circumstances. The only system that I saw a visible improvement with was the Nintendo Switch, and even there you can see by the examples I have provided that it is subtle.

So in the end… would I recommend this product to anyone for the price point? Probably not. Am I disappointed that I purchased it? Not really, because it does make some improvement to the worst offender on my television and I am fine I guess knowing that. Like I said I had watched a dozen or so reviews on this product before purchasing, so I knew what I was getting into. The claim the device makes is tantalizing, but unfortunately in my experience not nearly as magical as it sounds.

Alternatives to Switch Joycon

Hai Friends! I apparently lied this morning when I said I probably was not going to sit down and write a blog post. Some events transpired between then and now, and quite frankly I would rather write a long post today than try and do it tomorrow morning when I am hopefully returning to work. I slept in until around 8 am, which is massive considering I normally get up at 5:30 am on the dot. I still feel horrible but I am feeling like a better version of horrible. Hopefully tomorrow morning I will feel significantly better. Today we are going to talk about the Nintendo Switch and alternate “joycon” options.

I love the Nintendo Switch. It has rapidly become my system of choice over the last few years, especially when it comes to any sort of RPG or Platformer. I love the use case of being able to dock the device and play it on my 43 inch 4k display, and then picking it up out of the dock and taking it to bed with me to play until I fall asleep. As idyllic as this sounds, there are some significant problems. Most of the images you are seeing in today’s post are pulled from Amazon product listings. This is a picture of someone playing the Nintendo Switch with very small hands.

This friends is what the exact same joycon looks like in my hand. I’ve written before about the plight of a large handed gamer, but the Nintendo Switch is probably the worst case scenario for a controller failing to function in my giant paws. I CAN play a switch in handheld mode with joycons attached like it was intended to be used, but it is not comfortable and the fact that the joycons are more or less flush with the back of the unit just feels awful. Any time I was called upon to hit the shoulder buttons, it was just a level of frustration beyond explaination. As a result, until december of last year I spent most of my time with the Nintendo Switch in docked mode, with a pro controller connected to it.

The Hori Split Pad Pro

With the release of the Nintendo Switch game Daemon X Machina, Hori also released a custom set of “Joycons”. I use Joycons in quotes because there are some issues with them that I will get into shortly. Essentially the Hori Split Pad Pro feels like you took a Xbox One controller, sawed it in half, and then attached them to the Switch rails. As a result you get full sized Analog sticks, DPad, Buttons and proper controller feeling triggers and shoulder buttons.

The original Daemon X Machina version that I got is starting to get a little hard to find in stock. However today I found out that they are releasing a Blue, Red and Black version, with the last one looking fairly similar to the model I have minus red thumb sticks. Though now that I look at it… the original one looks more dark grey than black. If you are really curious you can check out my original review as I talk about the positives and negatives, but for the sake of today’s post I am going to do an abbreviated rundown.

Hori Positives

  • Much larger controller that feels physically better in the hand. It has a more standard controller grip and as a result your hand isn’t trying to double back on a flat plane.
  • Rocker style D-Pad which feels significantly more true to the controller experience than having four disconnected micro switches.
  • Traditionally springy buttons which have a decent amount of travel and a tactile feel when pushed.
  • The controller has two back buttons that can have actions mapped to them.
  • It ends up making the switch lighter, because while large and chunky the controllers don’t really weigh much of anything and wind up reducing the total weight of the unit.

Hori Negatives

  • Remember how I kept referring to them as Joycons in quotes? Well they aren’t actual joycon replacements and cannot function disconnected from the main unit.
  • When attached, they make the total unit extremely wide, and it feels like your hands are really far apart which could be a significant problem for someone with smaller hands. Spacing wise It feels like you are holding an iPad horizontally.
  • They lack any support for gyro which means games like Legend of Zelda a Breath of the Wild that require gyros for solving some of the puzzles are going to require you swapping to another controller.
  • They lack rumble, which is a net positive for me but I found out yesterday that it apparently is something folks seek out on purpose.
  • They lack any support for NFC so no ability to use your Amiibos/Cards.
  • Possibly the most annoying one for me is the fact that you cannot turn on the console by hitting a button on the controller. You have to press the power button to turn the console on first before any input is registered.
  • While I said there are buttons on the back for mapping abilities to… the can ONLY map abilities from the same side meaning the left button is largely useless unless you really want quick access screen shots.

ViveFox ????

I am going to be honest here… I have no clue what the name of this product is other than the fact that it is manufactured by a company called ViveFox. I found out about the product through a video from Spawn Wave and decided to order one of the controllers to test out. When I say that I do not legitimately know what it is called, it is due in part of the fact that the Amazon listing has the same sort of word salad approach that all Chinese third party products seem to have. I had no planned on writing a post today, but by 9 am I had this sitting in my hand and over the last several hours I have been testing it out.

The package is a pretty simple cardboard box with two joycons contained within a traditional clear plastic molded tray and connected with a cross piece that serves the same role as the switch “dogface” controller. Underneath the tray is a very simple manual, a weird cable that splits from a USB Type A to two USB Type C for the purpose of charging the joycons and something labelled “Myterious Amiibo Card” that has a packing list and customer service information… and is labelled on the back with an acorn icon. To break the suspense the Mysterious Card turned out to be a clone Marshall Amiibo Card for Animal Crossing. For more information on how clone Amiibo cards work, I wrote a thing about that you can find here. For the sake of this not taking forever, I am going to give a similar break down as I did for the Hori above.

ViveFox Positives

  • They can turn on the console! This one doesn’t seem like that big of a deal but it really is. It is annoying to have to hit the power button each time you need to turn on the device.
  • The ViveFox joycons are significantly more comfortable to hold in the hand than a normal joycon. They have a decent shape on the back and the shape for some reason reminds me of holding a Dualshock 4.
  • Has a proper D-Pad but maybe not as nice of one as the Hori. It has a distinct feel of four separate micro switches under it so I agree with Spawn Wave in that it feels very similar to the D-Pad on a 3DS/2DS.
  • There are significantly better thumb sticks than you get with the default Joycon, but it is a hard plastic and I would have rather had something rubbery. They are a bit on the small side and very reminiscent of the thumb sticks on an Xbox One controller.
  • They are REAL joycons, which is a massive positive. You can use them detached in either hand and are wirelessly connected back to the switch.
  • They have a gyro which allows you to use them for motion controlled games or anything that requires a tilt sensor.
  • Turbo and Macro Recording… and I guess technically the Hori also has Turbo but I don’t really find it that beneficial?
  • The bracket connects the two joycons at a comfortable angle, making it feel more like a traditional controller rather than one specifically designed for very tiny hands. I could see actually using this as an alternative to the pro controller if I was in a pinch.
  • They have rumble, which again is a positive for some folks and a negative for others. These have old style rumble and not the Nintendo “HD Rumble”… whatever that nonsense means.
  • They don’t really increase the width of the unit by a noticeable amount and as a result it still very much feels like you are using a handheld system.
  • While they don’t have a very satisfying click… they attach really solidly to the device and it feels like you are using a solid unit rather than something attached by a flimsy rail the way that the legitimate joycons can sometimes feel.
  • The joycons charge while attached to the Switch like normal Joycons, so you will likely never need the goofy cable.

ViveFox Negatives

  • They got really close to having nearly full parity for actual joycons, but they don’t have an NFC censor which is odd given that they included an NFC card.
  • They are chonky lads… and are a bit heavier than the default joycons meaning that as a whole it will increase the weight of the unit.
  • The buttons are micro switches and as a result they don’t exactly have a satisfying feel. There is not a lot of travel in them and they are a bit on the small side. Once again I am going to break out the reference to a 3DS in both size and feel other than the fact that they are inexplicably square rather than circular.
  • The layout feels a little cramped. They are worlds better than the original joycons but nowhere near as roomy as the Hori pads. I noticed some weirdness with the thumb stick getting in the way as I was using the D-Pad while playing Bloodstained, which might get annoying.
  • The charge ports are on the bottom side of the grip and depending on where you hold the joycons they might be annoying. I found a comfortable way to hold them, but my fingers normally would have rested on top of this nubbin sticking out.
  • The bumper and trigger buttons are not really comfortable. They are probably slightly better than the original joycons but again they are not the massive improvement that the Hori controllers had.
  • The underside of the controller is slick plastic, and doesn’t have any sort of a grippy surface. I think I can probably fix this by applying something rubberized. They don’t slip out of my hand, but I would have liked them to have some sort of grip to them.

The Takeaway

The truth is that both are really good alternatives to the original joycon, depending on what your use case happens to be. I probably find the Hori option more comfortable, but there are absolutely annoyances for not having them function like normal. Firstly with them attached they are going to be way the hell too large to fit into almost any case designed to hold a Nintendo Switch, whereas the ViveFox does not add a lot of size. They are both in the $40-50 ball park and at that price are probably worth it.

For me personally… I am probably going to keep using the ViveFox for awhile. There is going to be an adjustment curve but I think once I get used to them I am going to like them better. Essentially other than Amiibo support they offer everything I care about in a Switch Joycon. We have a switch dock hooked up in the game room at work, and I never liked the thought of needing to either use the base Joycons or bring a separate controller with me in order to partake of some lunch gaming.

For now I am pretty happy with them, the only real negative that I have not addressed is that it might be hard to find at a later date. These Chinese word salad listings seem to come and go from Amazon, and I already noticed that the original listing is completely sold out… with only option available being a market seller with a 22% positive rating. At the time of writing this I am not finding any place else online to purchase them including AliBaba or Wish. So sadly I am writing about what appears to be a really solid product, that currently appears to no longer be available.

Sony PlayStation 5 Reveal Thoughts

One of the things that I generally look forward to at this time of the year are the big reveal shows. Traditionally these were part of the giant cluster of events that was E3, but with Covid still boiling through the country those are all rightfully cancelled. What exists in its place however is a number of individual productions by the big companies themselves. Last night was the big PS5 reveal event and to be truthful it felt pretty much like one of the good Sony shows of old. It was chock full of interesting titles, a number of which were console generation sellers for me personally.

The above embedded video should be queued up to the beginning of the show if you want to partake of it. If for some reason the embed is not working for you, then it is roughly 40 minutes into the Gamespot coverage. I would say the best part about getting the presentations in this manner is that it was completely devoid of big showy in person events or the horrible before and after the show hype squad trying to get us excited about what we are about to or just saw. Instead the games themselves stood on their own, which is ultimately the way I would prefer everything work from this point going forward. I am not a fan of the correspondents telling us how we should be feeling with their ever Plasticine sheen of being paid to be excited for something.

If you don’t want to sit through the entire hour and some change show, here are a list of trailers for the games that were shown off specifically.

I didn’t get to watch this as it was actually happening live, but when I got off a conference call and clocked out I picked up the stream from the very beginning. So for those who were watching it in real time my “live tweets” were delayed by about thirty minutes. If you are curious about my in the moment reactions as I was watching the presentation you can check out that twitter thread here.

The Games that Sold Me

Ultimately when it comes to a new console generation, what matters most are the games that are on it. I am by nature a PC gamer, and as a result when it comes to playing a console, you have to hook me on the exclusives. That traditionally has been the reason to own a PlayStation console, is that they have games that never (or very very very belatedly) arrive on the PC. Xbox looks like a great console but since my play method of choice is with the mouse and keyboard and the vast majority of games ultimately release as well on Windows, it is an uphill battle to make me care. So as a result I am going to talk about the three games that will have ultimately sold me this PlayStation generation.

Spider-Man: Miles Morales

I love that we are seeing a hand-off between Peter Parker and Miles Morales with this next Spider-man game. It looks every bit as amazing as the first one, with updated graphics for this console generation. Into the Spiderverse is one of my favorite comic book movies in general and is most definitely my favorite spider film, so I am super on board for this game. Miles is just such a great character in general and this being a launch title has me real excited.

Ratchet & Clank: Rift Apart

I love the Ratchet & Clank franchise. It was probably the game series that I spent the most time playing on the PS2, and I was super into the most recent game that released a few years ago. This alone probably would have sold me a new console to be honest. I like the whole set up of dimension hopping, which should add a really interesting flair to the already frenetic gameplay. The thing about this franchise as a whole that I love is the creativity that it always brings. Super on board with this.

Horizon Zero Dawn II: Forbidden West

I love Aloy and I love Horizon Zero Dawn. I will absolutely buy the first game again when it releases on PC and I will absolutely play through it in its entirety. This was the game of the generation for me when it comes to the PlayStation 4, and I have been anxiously awaiting the sequel since 2017. The big take away from the trailer is it looks like this game is overall much larger. HZD had plenty of room to roam around but was not on the scale of many of the big open world titles. It seems like this generation is going to change that because it feels like we are covering a large area in the various biomes displayed, at least more variety that we saw in the first game. It also gives the impression of underwater combat and I really hope they stick the landing on that, as it is something that most games struggle with. I had hoped this would be a launch title, but I am guessing we will have to wait awhile.

Other Things of Interest

Little Devil Inside

There were a ton of titles that I thought were interesting. Godsfall still looks really cool but I am somewhat concerned as to what sort of game it might be. Right now it looks very much like a significantly higher resolution Skyforge, which isn’t a bad thing but definite the vibe I am getting. Pete and I talked a bit last night about the concern that this is a launch title and the game didn’t really show much as far as varied environments, which gives me a concern that this might be some sort of an arena brawler which lowers my excitement considerably. It also seems the type of thing that will eventually release on PC.

Kena: Bridge of Spirits

Kena: Bridge of Souls looked adorable, like a blend of an action rpg with Pikmin as you appear to be gathering fuzzy adorable critters to do your bidding. I was also into the trailer for Little Devil Inside which appears to be some sort of monster hunting game, or as I referred to it Arthouse Monster Hunter. Stray was a weird game full of robots and apparently cats, which could be cool or could be incomprehensible nonsense so it is too early to tell. Goodbye Volcano High gave a strong Night in the Woods vibe, but realistic looking Anthros are always a hard sell for me personally. Deathloop was the other big title that I am looking forward to, but it isn’t a console exclusive so 99.9% chance I will just be playing this on PC.

The Big Reveal

One Generation, Two Product Offerings

The other big reveal of the night is that we finally got to see what the PlayStation 5 look like. I gave it some shit last night, but overall I like the look of it. I don’t like it anywhere near as much as I like the controller design, and quite honestly it reminds me of a fancy USB hub or a cable modem. The key concern that I have is that it is vertical orientation, and I question if it will be a good thing sitting it on its side. Both the Xbox Series X and PlayStation 5 appear to be designed so that all heat is vented through the center of the console out and out the top. Tipping the unit over may cause heat to evacuate the system less efficiently, and given the power that both are packing I would imagine heat dissipation is going to be key to sustained performance.

The other concern that I have with the horizontal orientation is that it appears that a large chunk of the unit is cantilever out over the base. I can absolutely picture my cats trying to hop up on top of this and flipping it off of the shelf. All of that aside it does at least look unique, and isn’t just a box… though admittedly I still greatly prefer the appearance of the Xbox Series X. The internet is already full of memes as is expected, but if I remember correctly there were a similar batch of memes floating around with the Xbox reveal so I think that is just part of life. The more I get used to this design the more it grows on me, but it does look like it will be a pain in the ass to break open for repair work, and this is coming from someone who has changed out several PS3 bluray drives for friends.

It’s About the Games

Horizon Zero Dawn II: Forbidden West

In the end however the design ethic of the console doesn’t really matter that much. When it comes down to purchase, it will rely solely upon the catalog of games available and this reveal hearkens back to some of the great shows from the past. The only part that was left out however was the price point, which I guess matters significantly as well. If this is a $600 console, I am not sure if one great launch game is going to make it worth the price of admission. If it is a $400 console this is an instant pre-order for me, but Sony has not shown a great willingness to launch consoles at a significant loss in the past and I fear a repeat of the PS3. I am more than likely targeting the all digital unit, given that I just don’t buy physical games and my hope is that comes with at least a $50 price break.

So what were your thoughts? Are you more interested or less interested in the PlayStation 5 at this point? Will you be instead following the path of Green and Black and going with the Xbox One X? Drop me a line in the comments and let me know your thoughts.

Rg350 Emulation Handheld Thoughts

taking a photo with my phone of me playing Final Fantasy V on RG350

Yesterday’s post spawned a whole slew of interesting comments. First off I don’t want it to ever sound like my view of grinding is the penultimate view and that everyone should adopt it. In fact I think Bhagpuss has it right, that when I am talking about grinding I am actually talking about playing while in a “flow state”. Folks enter this in so many different ways, but for me I find it deeply relaxing to just do mildly enjoyable repetitive tasks while watching the numbers go up. Proof in point, what did I do last night while laying in bed? Well I started a new game in Final Fantasy V on my rg350 handheld emulator console and ground my level to 13… with a party that is multi-classed with level 3 of two different jobs. In theory you should be around level 6 when you arrive at the Ship Graveyard… so I mostly just did a bunch of repetitive nonsense while listening to the evening news and the late night shows.

Some look to gaming for a sense of adventure and discovery, and I absolutely love that at times. However there are a lot of times when I am playing, especially with MMORPGs that I am playing for comfort. My life is often times a little crazy, especially on the work side and what I am needing is some control. Repetitive and predictable gaming helps me feel like I am taming that chaos and that sense of calm allows me to weather uncertain times in other aspects of my life. I find myself needing it more than usual because during the pandemic my home life seems to be in not so much a state of chaos but more a state of forced stasis. My work life however is absolute chaos as we are trying to adapt to doing everything remotely. So the reaction to the upset balance in both of those spheres has lead me to crave something like leveling all of the alts in World of Warcraft because it gives me a sense of calm that I can use to shield me against the things that are otherwise unbalanced in my life.

Retro Emulator Handhelds

Random sampling of Emulator Handhelds on AliExpress

Over the last several years there has been a constant flood of relatively well designed emulator handhelds coming out of China. In the past these were blatant knock offs attempting to look like other systems, but something changed. Instead what we are getting are attempts at unique gaming experiences of their own and with them some pretty interesting developments on the software front. For the most part all of these handhelds run on a Linux Distribution called OpenDingux. This got its start as being a Linux operating system designed to extend the functionality of the Dingoo series of handhelds, which were for years effectively the best possible handhelds you could get out of China for emulation purposes.

What OpenDingux buys this current generation of hardware are some much needed standards and with that a certain measure of community and mod support. The handhelds function in a similar manner and because of that it makes them fairly easy to contrast and compare. While the emulator is generally the same regardless of the handheld, the hardware ultimately dictates how well the various games run on it. If for example you only care about Game Boy Advance games, then you have a wide variety of options and price points that will support those titles. If you want to start dipping into newer Arcade emulation or the Sony PlayStation, then you are going to need a bit more horsepower to back that demand up. I embedded the above video by YouTuber Taki Udon which gives a pretty solid rundown of the various options. His channel has been useful because he seems to review every one of these new handhelds as they release, however if you prefer the printed word here is a decent rundown by Retro Dodo of 16 handhelds.

The Original Pocket Go Release

I started down this rabbit hole originally because of the above unit. I’ve wanted something to play Gameboy Advance games on for awhile other than my Sony PSP, because for the life of me I never can seem to keep track of that console and or keep it charged. I wanted something that had good battery life and that I could more or less just chuck in my pocket for gaming on the go in those various moments where I am stuck waiting around. This is a fantasy I often have but never seem to actually make good on since when I am idle I tend to just keep scrolling twitter. The Pocket Go effectively was a handheld that was good at 8 bit and 16 bit era consoles as well as the Gameboy series of handhelds. The price however was ultimately what attracted me because you can pick one of these up for in the neighborhood of $30. So on a whim I decided to order one.

The RG350

Shortly after placing my order I was informed by the company selling it out of China, that they were currently out of stock of the Pocket Go, but for $5 more I could upgrade to the RG350, which admittedly was another option I had been looking for. I however largely ignored it because traditionally these are more in the range of $80-$100 which is out of the range of my normal “whim” purchases. Effectively I think in order to close out the books they were willing to sell me one at closer to their unit cost, which is entirely fine by me. I accepted and opted for the above color scheme… which in person looks more Gameboy as those buttons are actually maroon rather than fuchsia. The RG350 has considerably better hardware and with it comes two analog thumbsticks which in theory extended the sorts of games I could play on it.

I had not really talked much about this handheld up until this point other than randomly mentioning it one morning, because I wanted to spend some time with it before I ultimately decided if it was a good thing or not. At this point I have tested out all of the emulators that were installed on it and have some opinions of the handheld in general. First off lets start with a list of the platforms that are supported.

  • Nintendo
  • Super Nintendo
  • Genesis
  • Sega Master System
  • Sega Gamegear
  • Gameboy
  • Gameboy Color
  • Gameboy Advance
  • TurboGrafx 16/PC Engine
  • Wonder Swan
  • Neo Geo Pocket / Color
  • Sony Playstation
  • Mame
  • Final Burn Alpha
  • DosBox
  • Various Open Source game ports like FreeDoom

Of these I have played with everything but DosBox, only because I just never got around to it. The systems that I have spent the most time playing are Sony PlayStation, Super Nintendo and Gameboy Advance. I have to say while PlayStation games look pretty dated on a big screen, it feels amazing to play Legend of Dragoon on a handheld while laying in bed. The unit ships with 8 gb of onboard storage and the package I ended up getting shipped with a no name aftermarket 32 gb SD Card. When it comes to throwing multi-disc ISOs for the Sony PlayStation on a SD Card, you can eat up 32 gb really fast.

I opted to upgrade rapidly to a 256 gb card but ran into some initial problems. Firstly the unit comes with zero documentation, but thankfully the RG350 is fairly ubiquitous in emulation circles and there is even a Reddit devoted to the device. After some googling I figured out what the issue was. First off the card has to be formatted in FAT32… which in theory it already was but I wanted to reformat just to make sure. This lead me to have to find a third party formatter since Windows will not format a 256 gb drive in FAT32 by default. After doing this it still didn’t work, which lead to more research and finding out that the volume label for the drive must be “SDCARD” otherwise the Open Dingux installation will not mount the device. I share this anecdote not because it was difficult, but because you have to be willing to dig when you encounter friction when using a largely unsupported device like this.

After market thumbstick replacements for the RG350

As far as the games and gameplay goes, I am exceptionally happy with the handheld. I’ve heard tale that there are a few late release PS1 games that have slowdown problems like Bloody Roar 2, but these are the same games that generally have trouble in desktop emulators as well. The build quality of the unit feels solid and it has some heft to it, weighing about the same as a standard mobile phone. The only real complaint I have with it is the thumb sticks, which are unfortunately the dual analog sticks were one of the initial selling features. The sticks do not feel comfortable and there is something about the left stick that causes it to occasionally stick. The other issue is the fact that they stick up as far as the unit greatly hurts the whole “shove it in your pocket” aspect because they tend to hang on the fabric or pull random other things out of your pockets along with them.

There are a number of aftermarket mods available like these thumbsticks that I am showing you from Etsy. They are of course 3D Printed, but without a 3D printer or access to someone who has one I would have to ultimately order them online. I like the concept of having them sit flush with the device, so at some point I am probably going to order a set or try and find someone local to print them for me. I think I would also like to get a set of the Super Famicom colored buttons and maybe swap those out as well. However none of these complaints are really enough to detract from the function of the device. Since I am mostly playing JRPGs with the Sony PlayStation Emulator, it isn’t like I actually need the thumb sticks and have found it way more comfortable to just control everything with the dpad.

Would I recommend the RG350?

I guess at the end of the day it comes down to this question of whether or not I would recommend this device. If you only care about playing 8 bit, 16 bit and Gameboy era games, then I would probably go with something like what I was originally seeking out… the Pocket Go because it has an attractive price point at $30. Also the lack of the sticks makes the entire package more sleek and easy to toss around. For the price I got my RG350, which was ultimately around $40 I would absolutely recommend it. I am finding it way more enjoyable to play Sony PlayStation era titles on the device than I thought it would be. If you can find it for around $60-70 then I still think it is well worth the price to add better game support. However for the original release price of $100 I think I would probably pass and wait for newer devices to end up coming onto the market.