Breakup on Reentry

Returning Players

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If you have followed me for any length of time you realize I play an awful lot of games.  One of those traits also involves going back and re-exploring games that I have long consigned to the dust bin.  One of the challenges with this lifestyle however is trying to figure out what the hell you were doing some six months ago when you last touched a game.  This morning I want to talk about a problem that most games have.  As content is released there is often times no real thought about the folks that will come back to the game several patches behind.  While there is generally one game that I stay up to date with, and that game currently is Final Fantasy XIV…  the others sit in various states of completion with no real easy route back to where I last left off.  What ends up happening generally is that I start a brand new character, because it is simply easier to start fresh than try and sort out the options open to a formerly “level capped” character.  As a programmer it seems like it would be easy to create some sort of new features tool that lead you to what has been recently added to the game.  Various games have attempted this, and honestly Final Fantasy XIV has one of the better versions of this technology…  but it could still use a lot of work.

World of Warcraft has these quest boards in main cities that are supposed to lead you to the starting quests of new areas.  The problem being that you level so damned fast in that game that you always are well ahead of the quest completion curve.  The worst offender however has to be The Secret World.  In that game every single quest is essentially repeatable, so even if you are up to date… it can be a challenge to sort out what quests are new in a given region.  The last quest content I completed was the “Last Train to Cairo” from Issue 6, and even then I think I missed most of Issue 5 because I didn’t quite know where to start to find it.  Now we are sitting at Issue 12 and I know I have a ton of awesome content waiting on me.  As each has been released I have popped in to spend some of the lifetime membership currency that I gain each month.  The problem being… without significant research on my part I have no real idea where to start to even begin trying to sort these out.  I spend most of my free time consuming MMO content… and if this bothers me… it has to be an impassible wall to more casually interested players.

Content Advisement

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With the launch of Cataclysm, the World of Warcraft attempted to solve this problem by creating a series of billboards spread throughout the major cities that are designed to give you the start of a quest chain leading into new zones.  The problem there is that you level too damned fast, and I constantly had a back log of these quests telling me to go to various zones that were less than optimal for my questing experience.  While I applaud their efforts… I think all of these MMOs need to do a much better job at giving players advisement as to what they should be doing.  What I envision is an optional box that says what zone you should be in based on your level and or gear, and provide a series of quest suggestions that you never completed.  If there is a holiday going on, it should prioritize this and if you are at the level cap it should guide you to the next patch worth of content that you had not experienced.  This would go a long way in making returning players feel welcome and relevant in the game experience.  Considering I have done this dozens of times…  I can tell you that returning to an MMO that you tucked neatly away into your past… is a completely overwhelming experience.

Firstly you have to sort out your  bags, because I have not left a single MMO in a state where I did not have hundreds of items in my inventory with no memory of what was actually useful and what was simply dross that I picked up while killing things.  Next you have to sort out your quest log, which also is never really left in a neat state.  If you are the level cap you generally have a mixture of quests that you never completed and quests from whatever happens to be the current “daily” hub.  Upon returning generally speaking neither of these is much use, but at the same time I find it just as hard to sort through my quest log as it was to sort through my bags.  What I really want is some intelligence guiding my decisions.  Present me with options of things that players in my level range are normally doing.  Help me get back into your game, and set down roots again.  It honestly shocks me that no game company seems to have thought this one through.  There are a fixed number of new players out there, so many times established games are just trading their populations over time.  Anything a game can do to make it more “sticky” for returning players has to ultimately help the bottom line.

Breakup on Reentry

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Like I said Final Fantasy XIV does a decent job at this, but their own advisement window is greatly limited based on several factors.  The biggest is that most of the items in the list are limited to the zone you are currently in.  In the case of a returning player, they may or may not know what zone they should even be in.  For years I have been trying to play Star Wars the Old Republic again.  The problem being that I always end up playing on an alt character because it is simply too confusing to try and sort out what I should be doing on any of my three previously max level characters.  My original instinct has always been to go to the space station hub for my faction.  Problem there is that there were no sign of new quests.  I have repeated this process dozens of times, until last night it finally dawned on me that I should maybe return to my starship.  Sure enough waiting there for me was a quest chain starter leading me to Makeb.   The problem being… that since it took me two years to finally find this quest it was anything but obvious, which tells me there is a problem with the way the systems are working.

What got me on this topic was yesterday some friends and I were listing off “must have” features for an MMO.  Which got me thinking… that this is the one feature that no MMO really does a decent job of.  Please someone out there… put some thought into the experience of returning players.  The answer is not to ignore all of the content that came before.  The answer is to help players go back and experience the things that they missed.  As a result some sort of intelligent system is well worth the time it takes to build.  All we are really talking is a handful of database queries based on a few parameters, and then returning the relevant items to a window.  This would go so far into making returning players feel like they matter and are welcome in the game.  I cannot count the number of games that I have reinstalled… only to leave after a single night of trying to sort out what it was that I was doing when I last played.  In each case I “wanted” to play the game, but the game required more out of me than I was willing to give it.  When this situation happens all I really needed was a breadcrumb to lead me to what I should be focusing on.  On the positive side I did finally start the post release content in Star Wars the Old Republic, which is a thing I have been passively trying to do since the free to play conversion.  I would really like to see where that story goes before the launch of Fallen Empire.

Week In Gaming 9/6/2015

The Long Weekend

This week was pretty crazy, and involved a whole heap of work related stress.  That said it is also the week before the labor day holiday here in the United States.  With that in mind the stresses seemed to be more manageable knowing that I had a four day weekend waiting for me.  The funny thing about doing these review posts is that I don’t realize I played quite as many games as I did until I actually sit back trying to sort it all out.  I am not sure how effective of an adult I am going to be today, because a combination of allergies and exhaustion are settling in and leaving me groggy as hell this morning.  Yesterday we did one of our whirlwind circuits of Walmart stores looking for back to school clearance… and of course for me… clearance Legos.  During the course of the day we hit six different stores in several towns just outside of the Tulsa Metro area, and I managed to get a Lego Star Wars Snow Speeder and Tie Interceptor which made me pretty damned happy.

Destiny

Bel Failing at Destiny

With all of the talk of the Destiny expansion, I decided to give the game a spin again since there are several content packs that I have yet to even touch.  That said a combination of lack of gear, and lack of skill kept me from really progressing.  I am not sure what sort of gear levels they are expecting players to have upon starting the new story content, but at 22 light it felt like I simply lacked the punch needed to chew through it.  I did have several nice weapons waiting for me when I logged in, so I guess that was awesome.  One of which was a nice hand cannon, which when I last played Destiny was the weapon I really enjoyed running around with.  I want to get in and figure out how best to increase my light score, and throw on a few levels before trying this out again.  Supposedly right now Xur has a night Titan helm available so I might boot this up after the blog post and see what that does for my total light bonus.

Grow Home

Quirky Robot Exploration Game

 

While on the subject of PlayStation 4 games, this week also saw the release of a whole batch of brand new PlayStation Plus free games.  If you own ANY Sony products… and are not a PlayStation Plus member, I highly suggest you do.  One of the big positives about the PlayStation platform is how well the various products ultimately interact with each other.  One nifty trick that my friend Ashgar showed me is that you can log in via the web interface and quickly “purchase” all of the free games even if you don’t happen to own a given platform.  So for example for the longest time I only had a PS3, but I was still picking up Vita and PS4 games every month so that when I finally broke down and bought the consoles I had an existing game library.  $50 a year ends up getting you a minimum of six new games each month.  You cannot beat that anywhere.

This month saw something slightly different for the PS+ process in that they allowed the subscribers to vote between a choice of three games for one of the September slots.  I personally voted for Armello, but it seems like the community as a whole really got behind the game Grow Home.  These is by the UbiSoft branch that does more “indie” titles, and quite honestly… it is not ready for prime time.  In my short period of time playing the game it locked up and froze numerous times on me.  It is in theory a quirky exploration game where you play a robot that has been dropped on a planet to explore it.  You collect crystals, climb surfaces, pick up items… all in an attempt to explore more.  It has some strange controls but I got used to them pretty quickly.  The only problem I have is the whole open world blocky exploration thing doesn’t quite hook me the way it used to… seeing as I have now played Minecraft for half a decade.

Teslagrad

Block Polarity for Fun and Profit

While Grow Home didn’t really grasp me…  Teslagrad absolutely did and I made the mistake of booting this up late one night…  and then ending up playing for over an hour before realizing just how late it had gotten.  The story of the game is that you live in the Kingdom of Elektropia and find yourself being hunted by the King’s guard.  You feel from them and find your way into Teslagrad the massive tower fortress of the technological wizards.  The game of course does not tell you all of this, but instead asks you to piece things together from bits and pieces of information you see in the levels of the game on tapestries and through little animatronic theaters.  The gameplay itself is simple and brutal at the same time.  The core mechanic of the game centers around polarity… hitting certain objects with your left trigger button will shift it “blue” and with your right trigger button shift it “red”.  This simply mechanic is used throughout this metroidvania puzzler to complete levels.  There is also a level of twitch gameplay as you have to use other abilities at just the right moment to get through the levels.  The challenge being that ANY damage taken will kill you.  Much like Ori and the Blind Forest the game employs a really nice checkpoint system so very rarely do you have to repeat much gameplay, allowing you to quickly learn your way through a given puzzle element through rapid succession.  The art style is this lovely hand drawn, hand painted feel that works really nicely.  I highly suggest you check it out even if you don’t have access to Playstation Plus.

Rift

Badass Flying Bike

While I did not really play a lot of it, I did spend time in Rift.  I ended up getting a code for the fourth anniversary aethercycle, which prompted me to want to return and play the game some more.  Funny how cosmetic items can do that.  I mostly spent time working on the “Intrepid Adventures” which sends you through a series of “Instant Adventure” style interactions deep within otherwise Raid only zones.  The experience was fairly slow going, but it might be an entertaining way to get to the level cap.  Right now I am 62.5 and I would really like to reach the level cap on at least one character before the next expansion lands.  I am not sure why but I have really struggled leveling in the post vanilla Rift game.

Final Fantasy XIV

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With folks at Pax Prime, it ended up being a bit strange as far as raiding weeks went.  We did not have the Monday raid and with tomorrow being a holiday I don’t think we plan on raiding that night either.  By the time we get back to work on Ravana Extreme we are going to be rusty as hell.  Wednesday night also lacked the people to meet, so instead we worked on Alexander for folks.  The 2nd anniversary event is going on in game and I highly suggest that you check it out because I think it is going away quickly.  Easily some of the most touching content I have completed in any game, because it breaks the fourth way in a good way.  Still going through a bit of a Final Fantasy XIV break, but poking my head in periodically to check and make sure everything is still going well.

Diablo 3

Greed Pays… at least when it comes to killing him

Once again this week I spent the vast majority of my time in Diablo 3.  At this point I am completely decked out in legendaries… thought not really the right ones.  I am also at Paragon 91 which makes my seasonal character far and away my most progressed character yet.  I think on the normal servers I am only something like Paragon 19.  At this point I am working on bounties and then grouping up with friends whenever folks are around, mostly for the highest chance of seeing set pieces drop.  I currently have a charge build, which helps me keep up with my wizard friends and also as soon as I can get one more piece of gear… deals a silly amount of damage.  I am having a blast, but still completely baffled that for some reason the game has just “clicked” with me where it did not for so long.  I am one achievement away from getting my season four rewards, and after I wrap this blog post I am probably going to pop in and work on just that.  It was a fun week, and I am really starting to enjoy doing these posts, hopefully you all my readers also like them.

 

 

Needing Purpose

Of Bad Ass Mounts

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This morning I suffered some pretty major technical difficulties on the blog.  Several months back I had a nasty DDoS attack against my blog from as far as I can tell some nasty video game extremists.  It happened the day after I made a post, so I have always linked the two.  As a result my ISP threw in a few rules to block access to the guts of my wordpress installation from anyone but me.  This morning apparently in the middle of writing a post my IP address changed on me, and I immediately lost access to do any of the things that wordpress does through Ajax…  which is apparently nearly everything.  My good friend Hiawani however once again is to the rescue and he got me fixed in a matter of moments.  I love this man so much, and in truth he is the only reason why I have stayed with my web host for as long as I have.  In the coming weeks I need to actually get off my ass and allow them to migrate me to a different server.  I mostly wanted to get through August before that happened, because I did not want any potential interruptions during Blaugust.

What you are seeing above however is a bad ass mount I just got in Rift.  It is slowly creeping up on Extra Life time, and yesterday I finally went through the paces and created the AggroChat team.  Last year we had tag teamed this even through the Alliance of Awesome group, and it was fun… but this year we kinda wanted to do it as AggroChat since we are a fairly large ensemble cast.  If we managed to pull in all of the folks who have appeared on the show with any sense of regularity we should be able to get more than enough people to cover all the slots.  All of this was pushed into motion however when Liore posted a link saying she was giving away the 4th Anniversary Arclight mount that she got from Pax.  She was going to give the mount to the next donation she got on her own Extra Life page.  Now while I am doing my own thing, I try and help others out as well, and over an hour had passed since she had posted the link so I figured I was out of luck.  Turns out that nope… apparently folks were either feeling stingy yesterday afternoon or I am just lucky because I now have a really amazing mount in Rift.  I buzzed around on it for a good hour last night not doing a damned thing other than riding…  it is pretty amazing.  Absolutely my favorite of the various Arclight rider designs.

Back to Eorzea

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The last couple of weeks I have been on a fairly extended vacation as I took a break from Final Fantasy XIV and played lots of other games.  Normally I would have been back on Monday but due to Pax that raid didn’t actually happen.  Similarly we were down a significant number of people for last nights raid, but instead we opted to help a guild member through Alexander.  She had managed to do the first turn only, and we helped her get through the last three.  I know at the very least she got a ring from it, but I am hoping she managed to gather up some various bits as well.  While waiting around on the raid however I spent time hanging out with guildie Tatafelo Rurufelo, who was doing his best warrior of light dark knight bad ass pose.  My biggest problem right now is I am just feeling absolutely no drive to accomplish something.  I should be out grinding Esoterics, but I am happy enough with my gear levels…  and that is frustrating.  I should be striving to get better, but instead I would rather just pop into another game like Diablo and grind there.

I feel like 3.1 is going to jump start my enjoyment of the game, because I am so tired of Neverreap.  My biggest concern is that the next set only includes two dungeons… so will we be right back into the situation of always getting one of those two dungeons?  My hope is that they make expert roulette be a combination of the first two plus the new two… giving us a pool of four dungeons.  One of the biggest selling factors to me to date has been that we got three new dungeons each patch cycle.  Them trimming it back to two per patch cycle kinda concerns me a little.  Are we just going to see less content as a whole throughout Heavensward?  Is this evidence that they are starting to work on a new expansion to follow Heavensward?   Listening to Soken this weekend at Pax, it seems like “Hellsward” as they call it took a lot out of the team, so it might simply be that they need a smaller patch to recuperate from the grind that was getting Heavensward out the door.  I guess only time will tell if we see a similarly small patch come 3.2.  For the time being… I just need to find a new goal in game.

Week In Gaming 8/30/2015

Stressed but Still Here

This week turned out to be a shockingly stressful one, but thankfully all of said stress happened at work… and I could more or less leave it there as well.  There has been a twinge of sadness as well because months ago I had hoped to be able to attend Pax Prime and get to hang out with friends there.  However that didn’t quite work out, and since I lacked tickets to go there…  because AggroChat was not apparently qualified as a media outlet, I stopped pushing quite so hard.  The beginning of the school year is especially rough on my wife, and it would have been even more stressful to be travelling during this time.  As such I am doubting that Pax Prime will ever really be in my cards unless for some reason they decide to move it either earlier or later in the year.  I will always have Pax South however, and I fully intend to go this coming year.  I am going to be trying to talk as many people into attending as I can, and hopefully can organize a meetup or something while there.  There were plenty of people at Pax South last year but I was completely overwhelmed by it being my first real convention, and the internet was pretty horrible…  so I missed most of them.  Anyways…  on with what is I hope becoming a Sunday tradition, where I review the games I played over the past week.

Final Fantasy XIV

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Currently “The Rising” event is going on in Final Fantasy XIV that marks the yearly anniversary festival.  This year the quest that goes along with it is one of the most touching quests I have experienced in a game before.  I don’t want to spoil too many details about it, but suffice to say there is a little bit of fourth wall breaching going on.  Diehard Final Fantasy XIV fans have this hero worship for Naoki Yoshida and the rest of the team, and it is absolutely well earned.  It feels like there is very much a symbiotic relationship going on there, and they understand fully just how important the loyal fans are to the continued success of the title.  The game is in this interesting place where it is extremely humbled by the fact that it launched in 2010 and failed to capture hearts and minds.  They are putting everything into the game and leaving nothing on the table, and it shows.  Other than the anniversary event we worked on Ravana Extreme attempts, and I have every hope that we will be able to down him this coming Monday.  Past that I have honestly been taking a bit of a break from Final Fantasy XIV, or at least not really logging in every day.

Diablo 3

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If you are wondering where the bulk of my game time was spent, you can look no further than Diablo 3.  I am not sure if it was my time playing Hellgate London, or the fact that I finally pulled my head out of the sand and realized there was such a thing as a “season”.  Whatever the combination I have been pumped to be playing Diablo 3 again and have been spending a lot of time with my friend Grace was we worked on pushing up our seasonal characters.  At the beginning of the week I managed to get my Crusader from last season to 70 with the help of Grace and her crazy torment farming ways.  Then Friday when the new season opened I started work immediately on a female Barbarian.  As of last night I am now level 60 and making the final push to 70.  That is really what I intend to spend most of my time today working on, and hopefully by tonight I will be sitting at 70 and starting to work on gearing up for doing torment and beyond.  I am having a blast, and I am not sure whatever mental block cleared that has allowed me to get involved once more with the click to attack madness.

Wildstar

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I can’t say that I have made stellar progress since last week, but I am continuing with my new tradition of trying to play Wildstar Tuesday nights.  At this point I am level 25 still in Whitevale but I think maybe I can see the end of the zone.  My hope is to move on past it this week and hopefully into something less desolate.  I feel about Whitevale the way I feel about most desert zones in MMOs.  I have come to realization this week that it is never the biome necessarily that I like or dislike, but instead the zone design.  I was warned that Malgrave is coming up, and a desert… but from what I have seen of the imagery inside it seems like something I will enjoy.  I want to devote more time to this game, but for now I am going to settle with making it a Tuesday night thing.

Hearthstone

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The game that I played that shocked me the most this week was Hearthstone.  I have not really spent much time playing it since release, and with the addition of a new expansion of cards I decided to poke my head in.  This is where I found a brand new game mode called Tavern Brawl.  Apparently you have a different weekly challenge, and this week was essentially playing with a randomized deck.  I played hunter and had a good amount of success.  Playing with a random assortment of cards, including many of the brand new Grand Tournament cards gave me a nostalgic feeling much like the early days of Magic the Gathering.  I used to love the days when I was limited based on the  cards I physically owned and as a result made some odd decks to try and weave in my favorite elements.  In truth I would probably play Hearthstone more often if this random brawl option thing was a fixed item.  I know this coming week there will be a completely different Tavern Brawl, but I will likely poke my head in to see what it is and give it a shot.  This might breathe new life into the game for me, and for that I am kinda pumped.

Fallout Shelter

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My week in review would not be complete without at least talking a bit about Fallout Shelter.  Now I have been technically playing this game for awhile now but since I do not regularly use my iPad, the sessions were limited and I went weeks between opening the app.  With the release of Fallout Shelter for android I have been playing it far more often on my phone, and it has now become my default “moment of downtime” game as I check in on my little post apocalyptic ant farm.  All things said I learned a lot of lessons playing it on the iPad that I have now applied to this new vault.  Where Vault 999 was a relative failure, Vault 861 is pretty damned idyllic.  Through a bit of luck of drops, and some careful planning I have managed to create a pretty safe environment that can absolutely shred raider attacks.  I had a random person show up at the vault that was fairly warriorly, and once I equipped her with power armor and a plasma pistol she has been roaming the wastes dispensing justice.  At the same time she has become a major source of income and the gear she brings back I am slowly outfitting all of my settlers in.  I have jokingly started calling the restaurant on the first floor Cafe Death, because the raiders always go there…. only to get shredded by all of my shotgun toting vault dwellers.  The only thing that I feel bad about is that I essentially  have one couple that is slowly populating my vault.  I have left them in the room for weeks now and they have half a dozen offspring roaming around as a result.

Hatoful Boyfriend

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The last game that I played a significant amount of this week was of course Hatoful Boyfriend, and last night we recorded the AggroChat game club show for it.  This was Grace’s pick and I think a lot of us went into this assuming that we would end up hating the game.  We were mostly wrong as the vast majority of us had lots of good things to say about the game. To make it even crazier this is the first game that the majority of us have actually played through more than one… but given that an individual play session tends to only be around the hour long mark that makes sense.   If you want to hear our length discussion about dating “Birbs” after the apocalypse you should totally listen into the show.

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