Too Much Chaos

Good morning you happy people in digital land.  No its okay… I promise I won’t be grumpy, ranty Bel today.  Quite honestly my initial rage over the horrible infrastructure of Final Fantasy XIV is over for the most part.  I said many things in my anger yesterday, that I wish I could take back… namely had a few choice fights with friends.  Today’s post is my attempt at an apology.  Hopefully I will be able to mend whatever fences that berserker Belghast tore down in the process.

Dealing Poorly

Yesterday at the time I wrote my post, and subsequent posts I made on the Stalwart guild forums… I was a very pissed off Bel, filled with lots and lots of righteous indignation.  I had to vent out that anger in the only way I felt was safe to do it… with my words.  The problem is that has long lasting negative repercussions as well.  My words tend to have a lasting effect long after the anger that caused them has subsided.  So this morning while I am pretty chill about the whole situation… the reverberations of my anger are still bouncing around.

As a young adult I had issues with anger, namely because I didn’t feel like I really could express it.  I felt like I had so many expectations on the way I should act and behave,  so as a result I would keep packing down the frustration and rage somewhere beneath the surface.  I guess I had hoped that it would just fade away.  The problem is it never really did and there was a buffer of only so much crap I could take before it would all come spilling out in a torrent towards whoever was the last person who pissed me off.  The “last straw” never ended up being someone worthy of my rage… just the last unfortunate soul who ended up adding something to the stack.

Then all these frustrations would come spilling out in a pyroclastic blast targeting whoever happened to be in the way.  I remember there was an incident I am not proud of at all… where a friend had been picking on me about something… working a sore nerve over and over.  The kid was not a bad kid, nor did he really mean what he was saying… but it finally reached a point where it had built up over the course of a few days and I just snapped.  I ended up picking him up and next thing I knew I had thrown him down a flight of stairs.  Thank god he was okay…  but it was at that point I realized that I could actually hurt someone with my anger.

Too Much Chaos

Basically at that point I realized that I could no longer afford to keep packing the powder keg and holding in every little bit of anger… because when it finally exploded I really had no control over the direction the explosion would occur.  For the most part the idea of venting more often has worked for me… but at times there are just things that I can’t vent about.  So lately I have been packing the powder keg once more… and the accumulation of little frustrations and anger here and there that I just could not react to have been building.  While I don’t really think of myself as an extremely ordered person… I feel like I can only really handle so much uncertainty and chaos in my life.  I am good at dealing with small variations in my daily life… but for the most part I need the majority of my routine to remain unaltered.

The last month has been a combination of so many chaotic situations clashing at one time.  Firstly my work environment has been insane… until Monday morning we had 61 active projects divided up among 3 employees… myself included.  The bulk of these projects involve me juggling my time in a way so that I get just enough done… to keep from pissing any one business unit off.  Every single one of these projects is some business units “number one priority”… so quite honestly I take a lot of the chaos on myself to protect my team mates from it.  My thought has always been that if I could keep them focused on individual tasks… and me working on the random occurrences we could get more done than if all of us were being interrupted constantly.

Added to this… my home life has been a mess lately as well.  My wife is a school teacher, so the last month and a half has been entirely about the preparation for going back to school.  This involves accumulating materials, with our weight loss finding clothing, and finally all of the responsibilities of day to day living shifting back onto me.  She literally ends up working 80 hours per week once you factor in all the after hours work… so as a result during the school year I pick up the slack with household chores.  But each year there is a massive adjustment period as I try and deal with her being in a state of chaos as she gets used to going back to dealing with school work 24/7.

On top of this our weekends have been pure chaos lately as our neighbor… decided within two weeks to get married.  So my wife was pulled in a completely different direction just as the height of the back to school crap was starting, in trying to help out with the planning of that as well.  Additionally I got put in a position where I had to photograph my very first wedding.  All of which were things I just could not say no to.  Now that the wedding is over… the neighbors daughter has had to have emergency surgery… so the chaos continues on in helping deal with that.  I say neighbor but they are basically our family…  when I had the massive bleed out incident a few years back… she was the one that cleaned up the mess while I was in the emergency room.  Likewise any time anyone has ever gotten hurt… we have been the ones that got called and rushed to the hospital.

Finally… we have the Final Fantasy XIV launch.  With all the rest of this chaos in my life… I just could not take the one sanctuary I had left…  my gaming world to be thrown into a disarray as well.  So yesterday I blew up in a whole bunch of directions when I finally reached my peak of crap I could deal with at one time.  Quite honestly I think I made myself sick in the process… and after I had exploded out my rage…  I just felt woozy and sick to my stomach.  I had essentially done what I have tried not to do… I packed the powder keg and let it explode on its own.  All of the things I could not react to… because I had to be a “good guy” and take it in stride… just came pouring out and the failed game launch became my target.

After the Storm

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So as I said… this is my way of apologizing to the people I offended yesterday… and the ones that got in the path of my rage.  Since I spent the last two days complaining about the Final Fantasy XIV launch… I felt like there was a point that maybe I had not given enough time to.  The game itself is extremely good, when you can get into it and actually play.  Last night after much frustration, a group of players managed to make their way through the login lottery and we pulled together a dungeon group.  At a point in the main story arc, you are lead through the three level 15ish dungeons available to players:  Satasha, Tam-Tara Undercroft, and Copperbell.  This is going to be a point of content for some players… because the main storyline quest halts until you have run all three.

I had not been able to do any of the quests, and there were various other members of our party that were missing one or two of the later dungeons.  So as a result last night we just ran the entire quest chain back to back.  I have to say… I am surprised at just how well our group managed.  The marauder is a seemingly extremely capable tank.  Essentially I used a combination of overpower and the cross class gladiator flash skill to hold AOE aggro on multiple targets.  There were many cases where when pulls were timed correctly we could get single mobs, instead of chaining large groups.  The dungeon style was somewhere between Burning Crusade “Crowd Control Everything” and Wrath of the Lich king “AOE Roflstomp”.  Essentially they felt just about perfect.

Basically in each of the dungeons there was a golden path you could take..  that would get you from point A to point B the fastest… or there was a more indirect route that would lead you past a large number of treasure chests along the way.  We chose to take the more winding path and while most of the chests gave us potions or crafting materials… we did manage to get a few pieces of pink gear in the process.  The dungeon design as a whole felt extremely solid, and I look forward to seeing the later ones as the difficulty ramps up.  I hope soon to run the same three dungeons, but this time as gladiator to get a feel for which tanky class I like better.

Really Damned Good

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Basically the problem with FFXIV is that it really is amazingly good.  The game lands somewhere for me between World of Warcraft and Rift… in that you have a WoW like world… that happens to be filled with lots of random events and various event style quests that you can do.  Additionally everything scales downwards… and as a result you can continue to do all of these events as it will sync your level.  When we stepped into the dungeon last night… it synced us all down to level 15 without any player intervention.  The only negative about their system however is the fact that you actually lose abilities… rather than just scale them downwards.  Everquest 2 used to do this same thing… and it was extremely frustrating losing an ability that you had come to rely on.

It is that the gameplay is really great that makes the poor infrastructure at launch all that more of a tragedy.  I have teetered back and forth on the edge of whether or not I would be playing this long term for some time.  Ultimately I want to find a way to mix in playing this and playing Rift at the same time.  Tonight for certain I will be back in Rift, as there are lots of things I want to do there… and the worst part about playing FFXIV has been the absence of all my guildies from Rift.  I think tonight I either want to kill many rifts, or try and do a dungeon.  I have not tanked in Rift in ages… and I want to dust my spurs off and get back in the action there.

Anyways where I was going with this…  was that I hope my rants over the last few days do not permanently sour people against Final Fantasy XIV.  It is a really solid game if you can get past the infrastructure and just play it.  My only suggestion would be to wait until the server problems have worked themselves out in the next few weeks before taking the plunge yourself.  Since dungeons automatically scale, you will likely always be able to find support for the early dungeon running.  The world is amazingly populated despite all the issues logging in.  I think more than anything, they have had a far bigger response than anyone ever could have imagined from a re-launch of an originally failed game.

Wrapping Up

Well I need to get out the door and on the road.  Lots of crap to do today… and lots of issues that need to be dealt with.  I plan on playing Rift tonight, because quite frankly I miss it.  Now that the madness and the anger over not being able to play FFXIV has subsided, much of the “omg I have to log in” has as well.  I feel like I need a chill night of just piddling around in Telara.  I hope you all have a great day, and that this midpoint in the week goes smoothly.

Wedding Daze

Good morning folks… I return once more to my morning posts and am doing so in an extremely groggy fashion.  Before I went to bed last night I took some Motrin PM… and while the box says you should be prepared to sleep 6 to 8 hours… it seems as though my body wanted more like 10 to 12 hours.  As a result my thoughts are not entirely cogent, and I am spending a good deal of time just staring off in random directions searching for some purpose.  I just finished probably the worst sausage roll I have ever had, and now it is time to make words happen.

Wedding Daze

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Yesterday one of our oldest and dearest friends got married… and since for the most part they were trying to do the wedding on the cheap and quickly…  I got tagged to take the wedding photos.  If you read any of the posts leading up to yesterday, you could tell I was extremely nervous about the prospect of being responsible for recording a once in a lifetime type event for a good friend.  I would have simply hired one of my friends to do it… but I wanted to make sure that the family had full access to all of the photos without having to worry about re-ordering through someone else.  Ultimately I will write up a letter saying it is okay to reprint the photos and then they can take them literally anywhere to get larger photos made.

At this point… my everything hurts… literally.  Yesterday was a lovely day more or less, but an extremely hot and humid one.  The wedding was slotted to be outdoors and in an area without much shade.  Our friends decided to get married at her parents house… and they set up a nice makeshift altar… and were planning on having people seated on straw bales.  Again I have a massive problem with the concept of straw poking me in the ass when I am attending a wedding, but I understand the idea since straw is relatively cheap.  To make it a little bit more palatable they covered the bales with various vintage bed sheets.  As the photographer however I was literally on my feet from roughly 10 am until 1:30 pm or so when we took the final photos.

Respect Thy Father

After yesterday, I have a brand new respect for my father.  Essentially all of my life I have been attending weddings as my father shot a fair number of them each year as I grew up.  When I got into high school, I would attend them as his assistant, manning a camera from the balcony or some other stationary position getting long ranged shots of the key members of the ceremony.  So I grew up having the big moments of the ceremony ingrained in my head.  The only problem is… I am not my father… I just don’t enjoy taking pictures of people, nor do I really know the first thing about how to light them properly.

However even more than that… I simply do not have the juggling skills he always did.  The photos you take before and during the wedding are the easy part.  Sure I had to spend a lot of time running around to get the right angle at the right time and kneeling a lot to get the right shot… but this was all like riding an amusement park ride since the flow of the ceremony dictated a certain time frame.  Getting people to cooperate after the wedding was finished… that was the pure hell.  Everyone wants to derail the proceedings… and as a photographer all you care about is trying to get everyone to stand together in the right number of groups for the correct pictures.

While they don’t seem to care about getting the right shots… they most certainly care about them when you are done with the pictures and months later they realize they were left out of the pictures.  The key problem yesterday was the extreme heat and total lack of shade where the altar had been set up.  Everyone wanted to sneak away and get out of the wedding clothes.  It was 94* with pretty high humidity and next to no cloud cover to speak of… as a result everyone was having to combat the heat while wearing stuffy clothes.  Ultimately after making it through the family shots, and the brides family it was decided we all needed to take a break and since most of the grooms family was already eating… we would ultimately have to wait until after they finished.

Dehydration

In part the “waiting for them to finish” was a call I made because quite frankly I myself was in pretty bad shape.  I opted to wear a black shirt… since the inevitable sweat would not show on it… but in the heat that just made everything worse.  I allowed myself to get rather dehydrated over the course of the day, and at one point while taking pictures I kept bordering on blacking out from what I can only assume were the beginning stages of heat stroke.  My vision would go completely blank for a moment then recover… to say blacking out would be a misnomer I guess… since my field of view went completely white as thought I had just seem a huge explosion.  There was a wheel barrow full of water, and I downed three of them to try and catch up on my water consumption… but quite frankly it scared me more than a little bit.

Like I said above… I have a new found respect for my father because he always made this look so easy.  He would expertly juggle the distractions of the family members and burn through the photos in what felt like record time each time.  All the while doing this wearing a suit, even when the photos were taken outdoors in the heat.  I guess a huge difference is that my dad always had my mom there as the manipulator in chief… lining up the shots and making sure the right people were standing by waiting.  My wife was taking her own photos, but since neither of us are really good at dealing with human beings… we lacked that role of someone greasing the wheels and making sure everything was rolling along smoothly.

Ultimately I have a lot of respect towards both my parents and their ability to make the process of photographing a wedding appear effortless.  Ultimately we got the job done… and got all of the shots I thought we needed to make the family ultimately happy when they go through them later.  Now begins the hard process of culling down 1038 shots I took yesterday into a narrative that tells the tale of the wedding.  Encountering some technical difficulties this morning, as I realize that a Google album has a maximum of 1000 photos.  Essentially my normal process involves uploading everything to Google and then deleting out the photos I don’t view as “keepers” until I have a nice visual story to work with.

Wrapping Up

The order of business for today is to recover… and right now I am planning on planting my ass on this comfy couch for most of it.  I will be spending my time in a mixture of Rift and FFXIV and trying to do as little as humanly possible that actually “matters”.  I walked away yesterday with a pretty decent sunburn and I am hoping as the day goes on the pain fades.  Right now it is manageable and I can ignore it more or less.  Hoping you all have a great rest of the weekend… and you too can do as little as humanly possible that actually matters.

Defense of Subscriptions

So it is neither morning nor Saturday when I sit down to write this.  I am about to cheat massively at my one post per day thing… primarily because tomorrow is going to be pure hell.  I have to get up and around early because I have a wedding to photograph for a friend.  I am completely terrified at this prospect but I figure I will make it through one way or another.  However with all the mess going on tomorrow I simply will not have time to do my leisurely two hour jaunt through blog post land that I normally do.  As a result I am writing up my post on Friday… and since I am impatient I am going ahead and publishing it today as well.

Defense of Subscriptions

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Over the last few days since the joint announcements that Wildstar and Elder Scrolls Online will be subscription based, I have seen a lot of negativity floating around the blogosphere.  You have one camp claiming this is the revival of subscriptions, and a diametrically opposed camp claiming this is a fluke and long live the free to play revolution.  Personally I can see a place for both in the game industry and I feel like we will see lots of both in the future.  Subscriptions are not going anywhere… because quite simply put high quality games have high dollar amounts associated with them.

Most of the games we now think of today as heralds of the free to play “revolutions” started their lifespan as a full functioning subscription based game with a $60 box cost and a $15 a month subscription fee.  This is the case for the Turbine games (Lord of the Rings Online and Dungeons and Dragons Online), the Cryptic games (Star Trek Online, Champions Online), the Sony Online Entertainment games (Everquest, Everquest 2, Vanguard, etc) and the new darling of the free to play market… Rift.  Each and every one of them experienced a decently long period of selling boxes and racking up monthly service fees before ultimately converting over to some sort of a freemium model.

Purely Free to Play

I was brainstorming with my friends, and quite honestly we had a hard time listing off significant MMOs that have launched as free to play.  There is a whole string of poor quality Asian market games that are too long to ever mention.  The only game I can really think of that does not have a subscription fee or box cost associated with it is Neverwinter.  Dragon’s Prophet to some extent is in the same boat, but it is still technically in open beta… and was also an Asian market transplant with a good deal of the costs simply being regionalization.  Neverwinter is most definitely a sub par gaming experience, with a good deal of incident costs hidden into the system and at least for me… overall forgettable gameplay.

As far as buy the box we have Defiance and Guild Wars 2… both of which appear to either be struggling or at least having a good deal of growing pains.  Trion has recently set about a massive restructuring of the company that involved dissolving the offices that supported Defiance and pulling that staff into the main offices in Redwood.  Guild Wars 2 has also going through a series of changes trying to deliver content at a more frenetic pace to try and keep paying customers glued to the screens.  Additionally with each update comes a slew of items that can only be acquired by unlocking the in game loot boxes.

My main issue to date with the Defiance and GW2 experiences is that while they are rolling out regular episodic updates… they are essentially throw away experiences and are only available for a limited time.  Defiance is really too young to fully judge, but they are about to release their first real DLC pack.  It will be interesting to see just how much content that adds to the game.  Guild Wars 2 on the other hand, seems completely tied to the concept of an expiring series of “living story” events.  In neither case are they really expanding the game on a regular and permanent basis to add value to that initial box purchase.

Paying Initial Cost

Rich game worlds with hundreds of hours of content cost an extremely large amount of money to develop, produce, market and ultimately distribute.  While I was disappointed when Wildstar announced its model, because ultimately it meant the cost of entry was just too high for someone like me… that only casually had interest in the game in the first place… I fully understood the decision to have a subscription.  Box costs and subscription costs help pay off the excessive costs of game development.  It has been said multiple times that the average blockbuster game costs far more than the average blockbuster movie.  Additionally the development of the game is a much longer drawn out process that someone has to bankroll until it finally sees a profit.

Lets take Elder Scrolls Online for example and try and work through some hard numbers.  Please understand that I am creating a pure guesstimate based on what I was able to pull together from Google.  Zenimax Online studios is in the Baltimore Maryland area, so there are certain broad assumptions we can make based on average costs in that region.  According to Wikipedia they moved into their current offices in 2008, and based on the E3 PS4 presentation, Elder Scrolls Online is slotted for a first quarter of 2014 launch.  That means that Elder Scrolls Online will have in essence been in development for roughly six years at the time of launch.  Please understand I am trying to just pull together some rough figures, it might have entered development before that and potentially after that.

The Hard Costs

Over the course of those six years, if you figure an average of 100 employees made an average of $45,000 a year… you get $27,000,000 in salaries alone.  Some employees will make more, likely some employees will make less.. and over the course of those six years you would have had significantly fewer than 100 and likely now in pre-launch mode significantly more.  From google we can see that the average price of office space in the Baltimore Maryland area is around $17 a sqft.  For sake of coming up with a figure we are going to say their offices are likely around 30,000 sqft, so taking that over the course of the six years you have $3,060,000 in rent.  Factor in a leased digital internet line ($300/mo), water ($400/mo), electric ($1000/mo), and gas ($400/mo) you have a vague guesstimate of $151,200 in utilities over those six years.  Finally if you figure roughly $3000 in computer equipment for each employee, you are at roughly $300,000 not factoring in ANY servers at all.

So far in things I can quantify you are talking about a guesstimate of over 30 million dollars on only a very few factors.  There are so many factors that we just cannot come up with a number for.  For example it was said that Star Wars the Old Republic took roughly 200 million dollars to develop… and that a majority of that was voice acting time.  This is something I simply cannot come up with anything sort of an estimate on.  All the voice acting rates I found online were so widely varied that they were meaningless especially when you consider the names that folks are getting are the Steve Blum’s of the world that are sought after for damned near every gaming project on the planet.  I don’t really know how detailed the voice acting is for ESO, but every demo I have seen to date gives me the impression that the game is fully voiced… which would lead me to guess bare minimum 100 million on the hundreds of hours of voice talent.

I’ve heard before that it costs roughly 1/3 of the total cost to develop a game… the rest of the costs go into marketing and distribution.  So at this point we are already sitting at around 130 million not factoring any tool licensing costs, or server infrastructure and network costs.  If that represents only a third of the total costs of the project… no wonder games NEED to sell boxes and charge a subscription to break even… let along fund future development efforts.  Essentially a AAA game experience is really damned expensive.  If you figure a company receives at most half of the $60 box cost… it would take selling over 3.5 million boxes just to make up for 100 million of the cost.  The reason why that $15 a month is so important is they are getting the entire portion of it.

Someone Has to Pay

Ultimately if we want nice games… someone has to pay for it.  Either these huge gambles can be paid off in box costs and monthly subscriptions… or they can be financed on the backs of a handful of “whale” players.  But ultimately there is no such thing as a free ride.  Game development and game infrastructure have large fixed costs that simply cannot be justified away by a players desire to not spend a dime.  We have nice free to play experiences in essence because players that came before you… paid for the cost of going there first.  They helped to pay off the loans that these companies I am sure have to take out to bankroll this kind of protracted effort.

AAA game studios simply cannot afford to build games out of the goodness of their hearts.  They have to pay ultimately hundreds of people just like you and me to build and support the games.  These are not nameless faceless corporations… they are businesses just like the one you likely work for… with a human resources department, and social security tax deductions and payrolls to make.  This is a real job for someone, and we can’t expect them to get some beer and pizza and knock out a game in their free time.  Overall the game industry pays some pretty shitty wages as compared to the IT industry as a whole.  I know for a fact that I make well more than any of my friends that currently work in the industry… and have pretty much since my first job out of college.

It is almost expected that part of the benefits package for these folks is the fact that they “get” to make games for a living.  Thing is though… they had to gain their skills the same way all of us did, with lots of hard work and sweat equity and now they work in an industry with next to no job security… because it all hinges upon the whims of whether or not gamers like us ultimately purchase their product.  So ultimately… all of these things factored in… I have ZERO problem with the concept of buying a box and paying a monthly fee when it is something I am committed to.  My friends in the industry need to eat, and pay rent, and survive on a day to day basis just like I do.

Free to Play

The free to play model seems to work extremely well at financing the daily upkeep and expansion of an existing game.  I think it has been the savior of a lot of games that have filtered their way out of the popular consciousness and were no longer drawing in active subscribers.  It is awesome being able to fire up an account you haven’t played in years, and revisit old characters.  While you are there more than likely you will spend at least a little money on the game.  Essentially it is the model of “some money is better than no money”.  The thing is, like I said above each and every one of these games that we vaunt so highly as free to play successes all had their time of box sales, expansion sales, and monthly subscription fees to pay back the excessively expensive development costs.

Do I get frustrated when a game that I have purchased the box for… and paid multiple months worth of subscription fees goes to free to play?  Hell no… because while I might bitch and moan on a regular basis about various aspects of gaming… I LOVE the games I play.  Whatever helps a game I have cared about succeed is ultimately going to be good for me personally in the long run.  The games that reward me in some way for being there in the early days and helping pay off the huge debt a company brings with them after a game release…  I love those even more.  But I go into their free to play conversion knowing that ultimately they will be better off in the long run with incremental sales.

Additionally players who start at the beginning of an MMO will always have a tangible lead on players that start later, especially if the game converts to free to play.  You have a head start in the economy before it stratifies, likewise you understand the lay of the land and where to acquire the best stuff.  When Rift went free to play my account had so much stuff unlocked thanks to longevity of play that a starting player would not have had.  For the explorers you get the feeling of actually discovering things before they are common place and on every website.  So while you might have had to pay for the box and subscriptions, you are getting something for your trouble that no one will be able to take away from you.

The games that did not have a box fee and a subscription however have to claw their money out of you somehow.  So while I get annoyed at loot boxes and item purchases and artificial gates to my gameplay… they are just trying to survive however they can, because ultimately at launch they were millions and millions of dollars in the hole at day one.  I feel like launching as free to play is going to forever doom a game to jumping through coin slotted hoops as you play the game.  Rift right now is the best player experience but I feel like it is only that way because they had two years and an expansion of relative success to pay off and fund a fully functional staff during all that time.

Wrapping Up

So if in a few years time… The Elder Scrolls online… that I have used as an example all the way through this post… decides it is beneficial to it to go free to play.  I will greet the change with open arms, knowing that ultimately this is going to be the thing that keeps a game I hopefully will love healthy and open to the public.  Going to go ahead and wrap this up, and likely get it posted.  I hope you guys have a great weekend and that I can survive tomorrow.  Sorry for breaking my own rules and cheating a bit by double posting on a Friday… but expect that I will have a normal post on Sunday.

Wildstar Woes

Good morning you happy people in digital land.  I am trying to muster the “oomph” to do another days post.  For whatever reason since the “flood” happened, I have not been sleeping well at all.  I assume it is all the noise from the air mover fan we have had pointed at our carpet to try and dry everything out.  Luckily at this point… I think the carpet is completely dry so here is hoping that turning it off tonight will render a full nights sleep.

Wildstar Woes

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With all the recent strife caused by our washing machine and the subsequent damage… my morning posts have pretty much been dominated by that.  However in the gaming world there was quite a little shake up… at least as far as the twitter-sphere is concerned.  Monday Carbine announced the business model for Wildstar… and it was shockingly subscription based.  I think most of us in the blogging circles had been expecting Wildstar to launch as a free to play or some sort of hybrid model.  Instead we are getting a full subscription game with an implementation of the PLEX system from Eve.

Essentially all players will have to do one of two things to continue playing.  Either they will pay a monthly subscription fee, or they will purchase and consume a C.R.E.D.D. on the open market that another player has purchased speculating that they can sell it for enough in game currency to make it worth their while.  EQ2 also has a very similar system to this with the Krono, and it seems to work well enough at removing large sums of in game currency from the market.  The big negative however is that mere mortals are unlikely to ever possess enough currency to buy one of these subscription tokens.

In the games I have played that have them they usually start off reasonable enough shortly after the program launches… but over time it continues to trend upwards gaining in game currency value.  For example when I bought my first Krono in EQ2, they were selling for 500-600 platinum.  However the last time I sold one, I was able to get almost 1000 platinum for them in a few months time.  Additionally the REX token in Rift launched at around 600 platinum and now fetches roughly 1500 platinum depending on the server.  Essentially it is constantly pushed out of the reach of anyone that is not an auction house baron or a habitual gold farmer.

Killing Casual Interest

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Essentially in my experience there is really no way that anyone casually interested in a game like this can afford to buy the subscription tokens from the market.  They are stuck with subscribing to keep their access turned on.  For me my interest in Wildstar has gone from passing to pretty much dead zero.  All thanks to the announcement that there will be a subscription attached to the game.  Don’t get me wrong… I love subscriptions in games that I am really interested in.  I will happily pay a monthly fee to support the game and gain buffet style access to all its features.  But I am simply not “really” interested in Wildstar.

The problem is… in my large circle of gaming friends it seems very few players actually are.  There are a bunch of us, that likely would have picked the game up were it a “buy the box” or free to play model.  We would have given it a shot, seen what it was like in close up and maybe for some of us… it would have clicked.  But the fact that I know there is both a box cost and a reoccurring subscription fee really makes the game something I don’t want to take a chance on.   In a world where most of the games I have been playing… are free to play… that subscription fee seems like an awfully binding commitment.

Ultimately I will be sitting in the wings, waiting for the eventual switch over to free to play.  That seems to be the thing to do these days… and what started off as a way to bail out a sinking game seems more and more like an actual business model.  It feels as though there is the initial 6 month money grab of subscriptions… then a planned deployment of free to play to catch the players like me who were only casually interested in their net.  If this is really in fact a business model, it seems like a very disingenuous one.

There are players who are supremely devoted to the subscription business model.  One of my good friends Liore, has gone through a whole arc as a game she deeply cared about… namely Rift went free to play.  While she has softened to the idea of the Rift free to play implementation… since arguably it is likely the most player friendly one on the market..  she still is not a huge fan of the “death of the subscription”.  When a game company sets out to do a 6 month money grab then convert to free to play… they risk alienating all the players that are extremely pro-subscription.

Of Subscriptions

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I guess at the end of the day… my problem is not that Wildstar has gone subscription at all.  It is that Wildstar is not interesting enough to me to make me WANT to pay a subscription for it.  Granted I have yet to play it at all… so maybe the proof is in the play style… but right now having only received the publically available information I am just not interested enough to commit to it.  Additionally I seem to have a love/hate relationship with Science Fiction MMOs.  I enjoy the hell out of them for a short period of time… but the scifi genre in general seems to lack the hooks to keep me there for long.  Granted that would probably all change if a Mass Effect or Fallout MMO were ever to release.  However I highly doubt either of those would happen, and quite frankly after SWTOR Bioware should farm out the “MMO” portion to someone more experienced.

Getting back on track… I don’t see anything fundamentally flawed with the subscription model.  I pay a subscription to Rift, even though it is the best free to play model out there.  I do it because they reward me in so many ways for doing so.  Similarly I used to pay a subscription to EQ2, Lotro, DDO, etc… all of which are free to play games… because the subscription gave me something more than I could get otherwise.  Ultimately this comes down to a case of me just not being that interested in Wildstar.  The main issue with the subscription model is it turns off the revenue stream from players like me that might have bought the box if there were no strings attached.

Ultimately right now there are entirely too many good options for a player to play for no money outlay at all.  It used to be that all you could play for free were a handful of subpar eastern games.  Now you have games like The Secret World and Rift at your disposal… both of which are games I would happily pay a subscription fee for… but don’t have to.  Essentially Carbine is asking players to take a gamble on their game… by buying the box and paying a monthly subscription and I feel as though a lot of players just are not willing to do that any longer.  This is simply my point of view based on the “temperature” from both social media and blogs in response to the rather “shocking” announcement of Wildstar’s payment model.

Grain of Salt

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Essentially you can take everything I just said today with a grain of salt.  Just because I was shocked that Wildstar did not go free to play… does not necessarily mean I am opposed to the subscription model entirely.  For example… if Elder Scrolls Online were to come out tomorrow and announce that they were going to be subscription only, it would be equally shocking.  However I would care far less, because ESO is a game I am already 110% committed to playing at launch.  From the moment it was announced I have been figuratively been like Fry begging them to “Take My Money!”.  The difference is.. ESO is a title I deeply care about and have been wanting to play literally since the first time I played Morrowind.

I had played Daggerfall before, but with Morrowind I was already used to the MMO construct thanks to lots and lots of Everquest 1.  All the while I was playing the game I kept thinking… man this setting would be so much more enjoyable if I could play it co-op.  So I have been 100% sold on the concept of an online Elder Scrolls game since that moment.  Each additional TES game.. has made me want the ability to play it with my friends even more.  When I heard that Zenimax was working on an MMO, I hoped beyond all hope that it was the Elder Scrolls setting.  At this point they could charge a $200 box fee, and $20 a month subscription… and I would likely still figure out some way to play it. 

I feel however that this level of buy in from an MMO player is extremely rare right now.  We are literally deluged with really good options that cost us next to nothing to play.  The MMO climate is nothing like when WoW launched or even when Warhammer Online launched.  Players are not looking to ditch their current game for something new… they want to dip their toes in the water first to make sure they like it better.  Having both a box fee and a subscription fee sufficiently raises that barrier just high enough that a good number of players, myself included will not commit to the game unless we are completely sold on it.  For an unproven brand, from a publisher that is notorious for selling their games short (NCSoft)… it just seems like a massive hurdle to cross.

Wrapping Up

Well I need to wrap this up and get on the road.  We are taking delivery of the new washing machine today… so I am only working a half day.  Essentially I need to get to work and do a full days work in 4 hours.  I hope you all have a great day and I hope everything goes smoothly with the delivery and install of the new washer.  Last night was a bit of a mad dash around the house to try and clear room for the folks to move it into place. I think I am as ready as I will ever be.