Exploring Ancient Greece

I don’t have anything terribly exciting to talk about this morning. I spent my evening as I have spent a lot of evenings recently exploring ancient Greece. There is a kind of game that has rapidly become my favorite things to play, which is in the lineage of Witcher 3. Essentially I love wandering around these big sprawling worlds with lots of pockets of detail for me to navigate and explore. I like that they live in this duality of both being quest driven when I want to have structure, and completely open ended when I just want to run amok and take out a camp of soldiers. It feels like I am inhabiting the world and after a very “on rails” experience like Guardians of the Galaxy, it is refreshing to be able to get off the beaten path.

The thing is… there is an awful lot to see in these game worlds. While it is absolutely certain there is a lot of sameness, especially when it comes to set decoration… there is just enough variety to keep things feeling fresh for me. I especially love finding the vistas that serve as teleportation points in Assassin’s Creed games. They give you this big sweeping view of the world from the eyes of your bird and give you a better understanding of the lay of the land. Often times it is through these that I spot things off in the distance that I want to go explore later.

When I play a game like this I feel like I live in this constant tug of war. It creates this cycle of pushing forward the narrative of the main story quest, and then roaming around for awhile trying to make sure I have seen what there is to see in a specific area before pushing the narrative forward again. There is most definitely a feeling that you are at risk of missing something and that it is highly unlikely that you are going to make it back this way again as the story keeps moving you forward to new areas.

With Odyssey however I see this mix changing up a bit in ways that it did not in Origins. There was some online interaction between the game and the presence of other players. I remember there being targets that would spring up that you could kill to get revenge for another player. This time around there are player driven missions that have been created that you can explore, or you also have a series of daily and weekly bounties that you can partake in. This serves to further MMOize what was a largely single player experience. While there does not appear to be actual players roaming around the world with you, there is quite a bit of bleed over as the game resents you with screenshots that players have taken of specific areas.

If the discussion points that I have heard are to be believed, it sounds like maybe with Valhalla UbiSoft pushed this dynamic too far into the MMO direction. For now most of the things in Odyssey seem to have improved upon the things I liked from Origins. I am sure at some point I will make my way to Valhalla and it will be interesting to see how these dynamics have shifted again. Ultimately I am hoping to make Odyssey keep my attention for the next few weeks until Horizon Forbidden West rolls out. Greatly enjoying my evenings roaming around the ancient world.

Kassandra the Pirate

Traditionally I had never really been a fan of the Assassin’s Creed franchise, but that changed in 2017 when the entire thing pivoted hard. I feel like the modern incarnation of the series is very much UbiSoft attempting to capture the magic of The Witcher 3 and duplicate it. So if you too had bounced off early titles, but also love big open world adventures… then maybe AC is a series you should check out again. It took me awhile to really attach fully to Origins, but when I finally did I loved the game and greatly enjoyed playing as Bayak of Siwa. Then the sequel released and brought us to Ancient Greece and while I picked it up… I never actually got around to playing it.

Since I seem to be rolling through a series of single player games and after coming off Guardians of the Galaxy, I decided to remedy never getting around to this game. I had started the game but never really got very far into it, so I picked up from the original save and kept going. I had heard from many people that Kassandra is the far better option as far as the game goes, and is a more interesting character. I’m already a big fan and I am looking forward to see how this character evolves over the course of the game. I had some “free” outfits waiting on me, so I have dressed my Kassandra is Norse outfits that I am guessing I got around the launch of the next title in the AC series.

I am not super far into the game but have essentially completed most of “tutorial island”. There are a lot of things about the game that feel like they have improved since the previous outing. There are quality life life improvements like the ability to just crank up your walk speed to where you are running all of the time. Essentially in an open world game like this… I don’t love using horses. I am not sure what it is about horses, but I always just end up running around everywhere and my pinky finger gets tired mashing the shift key. I think part of it is that I feel like I miss a lot while mounted, because I live for random combat encounters as I move from point A to point B. Additionally it allows me to pick up all of the random iron and wood that I happen across along the path.

When I stopped playing for the night I was finally out on the open waters with my ship and crew. I learned how to do me some open water piracy and such. This series has always done a better than average job of ocean combat, and I greatly appreciate how they have improved a lot of aspects of it. For example you can just hit a hotkey to board the ship, and it will align the ship so you can jump across and do some deck to deck combat. Similarly you can just hit a hotkey to “dock” the boat when you get close to land. Things things were always somewhat fiddly in Origins and I am always on board for improvements.

This is a pretty huge game, so I fully expect to be engaged in this one for awhile. Maybe even long enough for Horizon Forbidden West to come out next month.

Games of the Decade: 2017

Horizon Zero Dawn – PS4

Once again I am continuing down the path to 2019 as I talk through the games of this decade that were important to me. Going back this morning and assembling my picks for 2017 made me realize what a freaking phenomenal year for gaming this was. There are so many games that would have been game of the year… were they not up against other competition. Once again a preface of that this is my personal list of the games that were important to me during the year. Your list probably looks a bit different and there are a few games that were left off because I never quite got into them the way that I should.

The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild – Nintendo Switch

Lets be honest… this is the game that sold a bunch of switches. This is absolutely the reason why I bought mine and even managed to start out on the WiiU and then rebought it and restarted from scratch when I ultimately purchased my Switch. I have issues with one gameplay mechanic, and that is the breakable weapons. However even taking that into account there is no denying how good of a game this is. I ultimately greatly prefer playing it now on Cemu running the WiiU game on emulator so that I can apply a mod that removes weapon durability. There is just something about this game world and the pacing that make me want to get out and explore. The fact that through climbing and stamina you can both gate your progress but also feel like you can get anywhere if you try hard enough kept me pushing forward and trying to find the next secret. If I could remove the gyroscope nonsense and the weapon durability this would have been the perfect game.

Assassin’s Creed: Origins

Assassin’s Creed: Origins – PC

I’ve made attempts in the past to break into the Assassin’s Creed series but there have ultimatley been two obstacles. Firstly they are games that were designed for the console in mind and seem to be way more reasonable when played with a controller than a mouse and keyboard. Secondly they were games that felt defined by a bunch of mini games and things like rooftop chases, which some sneaking around that felt forced and limiting. AC:O pushes the Assassin’s Creed game into a full open world experience where you explore large swaths of the Ancient Egyptian countryside and get a real sense of place and setting that make it feel like you are part of something much larger than effectively being trapped in a single city. The combat itself also seems to be way more forgiving of my desire to rush into combat and not stealth at all, which makes for a better experience personally. I love this game and at some point I will get around to playing the follow up Odyssey.

Night in the Woods

Night in the Woods – PC

While there are significant issues surrounding the co-creator of Night in the Woods, I cannot write the game off because it is extremely powerful. It spoke to me on such a primal level because it effectively could have been my story. I grew up in a tiny town much like the one depicted in the game, and was one of the few of my friends who successfully transitioned into college… but the fact that I lived at home for the first two years commuting back and forth made for a bizarre experience. I was living in two different worlds… the world that remained the same as High School where I saw the same people I did then on a regular basis… and this new fledgling world of experiences as I took my first steps into college. Like Mae I reached a point in my Junior year where I came perilously close to dropping out of School entirely. This game means so much to me, and nothing is probably ever going to change that.

Mass Effect: Andromeda

Mass Effect Andromeda – PC

While this game was universally panned by critics and social media… I loved it and will be forever saddened by the fact we wont see more of this setting. This is the game that YouTube killed because of some pretty bad issues in the early release candidate that were more or less fixed in the first patch. However by that time all of the damage had been done and all of the demo real of horrific facial contortions was shot giving it an endless stream of memetic images. I liked what this game did to Mass Effect by opening it up and bringing us to an entirely new galaxy with its own issues, while at the same time providing hints of the conflicts from the original game that ultimately lead to the splintering of the Andromeda project. I want to see more of this setting and I am hoping at some point EA allows Bioware to revisit it.

Destiny 2

Destiny 2 – PS4/PC

I love Destiny as a franchise, and while I would have greatly preferred that Destiny 2 didn’t exist from the standpoint of that I would have rather seen the first game transition to the PC and get the necessary upgrades it required, I was okay with the reset because it meant I could finally play the game on my platform of choice. Destiny 2 had a rocky road but today we are experiencing a renaissance of some of the best content that has ever existed in a game of this sort. All of that ground work comes back to the transition from the first game to the sequel and the subtle changes that were made to the way the game functioned. It has been an interesting ride but one that began back in 2017, and for that it will always deserve a space on these sort of lists.

Horizon Zero Dawn

Horizon Zero Dawn – PS4

Horizon Zero Dawn was easily my game of the year for 2017, and would be a heavy contender if I was trying to make a game of the decade. I love the setting and how it takes the post apocalyptic genre into some very new and interesting directions. I love Aloy the protagonist because she represents a new kind of character that we really haven’t seen much of to this point. I am absolutely hungry for more of this series and I fully expect to see a new game in this sequence release as a launch title for the PlayStation 5. I would love to see this release simultaneously on the PlayStation and the PC at the same time, but I somehow doubt that is actually going to ever be a thing. If you have yet to play this… it is worth the purchase of a console just for this game alone.

The Will of the Moon

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This weekend was largely about me trying to recuperate from whatever crud I had on Friday.  I’m feeling better as a whole but still not feeling 100%.  I’ve referred to this weekend as a name brand beta, because when a company throws a special test that most of the world seems to be invited to it definitely comes off as more marketing ploy than actual test of the game infrastructure.  Overall the game performed flawlessly other than an apparent known memory leak bug, that I never quite encountered because I didn’t play longer than the requisite two or three hours that it takes to encounter it.  The missions that I ran were rather enjoyable, and I fully expect to at a minimum play through the story content and unlock all of that.  I make no guarantees about how long it will take me given that it took me a good two years before I reached maximum level in the original game.

I still question how well the game fits my play style, but at the moment I am looking at it for a purely single player experience given that I know going into it that none of the other AggroChat crew will be playing it.  They all for the most part bounced off of the original Division, and primarily for the bleak story beats.  I think the fact that we were effectively working for the various communities that we discover makes the flow of the story feel better.  However as Kodra pointed out on the podcast, it does leave us a question of why exactly we are still an agent if there is no organizational structure left?  I mostly view that trope as the lone lawman in the wild frontier sort of approach.  I will say the game improved massively after I turned off the HDR, given that I was only able to SEE the HDR effect upstairs in my office and not while playing remotely through parsec…  and as such it made everything extremely washed out and hard to pick out details.

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The game I spent the majority of Saturday playing was Assassin’s Creed Origins and I have reached a point where I am staring down the barrel of the ending.  However I am extremely frustrated by what appears to be the ending that is unfolding in front of me.  Now I have said for some time that my opinion is that when this game was originally planned the ultimately design was that you could play it as Bayek or as Aya since the two characters at least on some level are interchangeable and have the same reasons for engaging in the main story plot.  For sake of budget I assume they cut one character so that they would not have to animate two copies of everything, but the problem with this is…  that every time you are forced to play Aya it is like stepping foot into a level one character.

What I mean by that is through the course of the game you make a lot of stylistic decisions about what weapons you want to use and what talent points to sink into.  Then each time you are throw into playing Aya you are forced to return back to the character that lacks the ability to customize anything.  So spoilers time…  but I just went through a sequence where it appears that I am saying goodbye to my character Bayek…  aka the one that I have spent the last 40 levels customizing to be exactly the way I want him to be…  and being forced to do the ending of the game with Aya the level 1 blank slate.  This makes me really not want to do any of the ending and just call it good enough… returning to playing through the fun part of the game which is doing random quests out in the world.  Maybe this isn’t exactly what is about to happen… but it certainly seems like I am just about to be forced into beating the game as a proxy.  Please note… I like Aya as a character and would have been fine playing her…  if I could actually control what sort of gear and talents she had.

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Lastly I spent some time playing Final Fantasy XIV this weekend and accomplished two things.  Firstly I managed to get my Blue Mage to 50…  which means I now need to find a party of blue mages to go collect the rest of the spells I have available to me given that everything else seems to come from a dungeon or trial.  I spent the podcast grinding out mobs in Northern Thanalan and managed to push across the line solo.  I also managed to get through The Burn which served as a bit of a roadblock since the final boss of that dungeon appears to be a PUG destroyer.  I’ve now moved the quest line along to where I am failing miserably at a fight that is about four times longer than it really needs to be.  Actually I have only failed it the one time and it was mostly because I didn’t catch on what was going on fast enough.  I opted to play through the mission as a warrior instead of a samurai, but that also meant that I was not prepared for a burn phase, because I assumed I was simply trying to out survive the encounter.

I will likely poke my head back in again tonight and give it another shot.  I think I am probably nearing the bridge between 4.4 and 4.5 and as such getting closer and closer to being able to understand what the hell is going on.