It feels like for the majority of my life, “Consumer Virtual Reality” has been roughly five years away…. or at least that is what the pundits are consistently saying. Granted I have been hearing this for the last three decades of my life. The 90s were really the era of this being the big thing, thanks to the popularity of movies like Lawnmower Man and the weekly reminder of just how amazing the Holodeck could be on Star Trek the Next Generation. The problem has been however that what we are actually capable of delivering, versus what we are expecting… has been a pretty huge gulf to cross. The first time I touched anything I would consider virtual reality, were the extremely expensive Virtuality arcade machines from the roughly 1991. You can see a screenshot of the type of graphics it delivered above. Sure it felt cool to be wandering around a fully immersive 3D world, but the amount of disconnect between your actions and the half dozen polygons that represented your hand… was pretty massive. The funny thing about this game is that apparently it was built on the Amiga 3000 as a hardware platform, which I guess only serves to show you just how advanced that system really was.
I guess for me Virtual Reality has been this failed promise for so long that I have doubted that it would actually really arrive. I threw in a few other examples in the collage above like Sega Holosseum from 1991 that chose to go down the smoke and mirrors route of creating the approximation of holograms, rather than trying to wrap you in a virtual landscape. In many ways it worked better, and playing the game felt like the 3D Chessboard from Star Wars. Then we had the famous Nintendo false step of the Virtual Boy from 1995, that came with the least ergonomic way of playing the game. I think the suggested method was to sit it on a kitchen counter or something…. and lean over to use it. However for MOST of the people I knew that had one they would end up laying on the couch and letting the console rest on their face. There were a bunch of negative effects of seeing the equivalent of gameboy quality graphics in red and black…. and the few times I used it I wound up with a nasty headache. Around 2003 I remember a good friend of mine having 3D glasses that hooked to the PC and provided 1024×768 screens for each eye, but this ended up working the hell out of the video card… and the framerates suffered. So basically… there have been a lot of technologies that have arrived telling me that Virtual Reality is here…. only to not really be the case.
Arrived at a Cost
It was roughly around this time last year that I got to play with the Oculus Rift for the first time. At Pax South I was scheduled to do a media demo of Elite Dangerous, and the marketing guy asked if I had ever used a Rift, and upon hearing that I had not shuttled me towards one of the two machines that had them. Granted there were around ten machines in total in the booth, and only two of them were hooked up and capable of using the Rift which immediately made me a bit suspicious. Firstly… I suck horribly at space shooters…. and they loaded up a dog fighting scenario for me to play where I was put up against a computer ship. The demo ended when either I killed the ship… or it killed me. Needless to say my demo probably took twice the amount of time needed as the other players, but it was really somewhat amazing the first moment when I realized that while chasing this ship…. I could look up through the top of the canopy to trace its movement. There was still the strange uncanny valley as I watched a set of hands move in the cockpit that were not my own. The computer was furiously trying to guess what my hand movements might look like based on the controls I was pressing on the real world HOTAS setup. After I destroyed the ship I asked the Marketing folks some questions, one of which was what sort of hardware they were running this demo on. Not surprisingly they had it running on an Nvidia Titan X which is still currently a roughly $1200 video card…. so I started to temper my expectations.
Yesterday the prices were released for the first generation of the Oculus Rift released for public consumer consumption. Granted at this point there have been several development kit models available for those daring enough to brave the potential issues of dealing with beta hardware. I guess in my mind the price point that seemed reasonable was around $300, because that is what the Samsung Gear unit retails for… and what the supposed price point of the Sony PS4 VR unit will be. I was not insanely shocked however when the pre-order price ended up at roughly double that amount $599. If that $600 price tag were a turn key solution that you simply plugged into the HDMI out on your existing PC, then I guess in truth that would probably be well worth it. However for the bulk of us… we are likely running hardware that is significantly less snazzy than their requirements. The minimum requirements listed are a Nvidia GTX 970 which is essentially a $350 video card. However I would not expect full performance in games like Elite Dangerous on anything lower end than a 980 ti… which pushes you into the roughly $650-700 price range on a video card. So before you have touched the rest of your computer set up at all… you are out $1300 in just the Rift and a high end video card. As much as I love this pipe dream, it is simply too expensive of one for me to even indulge the thought of.
Reality Sets In
The problem I have is that I have a $200 video card, not a $600 video card… and it is unlikely short of winning the lottery that I will ever be able to bring myself to spend that sort of money. I am sure as time goes on, people will get better at writing VR game experiences, and additionally the cost of the hardware itself will come down by the time it reaches the third or fourth generation of the Rift. For the time being, Nvidia gave some numbers that said rendering a game for a VR headset requires roughly seven times the amount of resources. So essentially I have ruled out the Oculus Rift as something I will ever be able to afford. I know my friend Scopique has been playing with some android VR options that supposedly allow you to create ghetto VR for the PC, and I am anxious to see how well these work out for him. Personally I think my first likely footsteps into this is in the form of the Playstation VR, and I linked in a video above to show off that unit and a few of the games. I already have the necessary hardware, namely in the form of a Playstation 4, and if the headset itself ends up being around $300 or even a little more… that becomes within the realm of possibility. Given that I managed to get my PS4 for only $200, that would make the total outlay for the system in the $500-600 price range which seems reasonable.
Essentially I am going to be happy as hell for anyone who manages to pony up the money to get a Oculus Rift. I’ve been watching another friend Qelric do videos every now and then showing off her beta hardware. I hope she can somehow end up getting one of the production units, so I can continue to live vicariously through her experiences. The problem is… that pricetag… is pretty damned steep regardless. The other big problem I have with the Rift so far is that I am not really seeing the killer apps other than Elite Dangerous. Most of the games she has played with feel more like “tech demos” rather than fully fleshed out rich gaming experiences that would sell a unit. RIGS on the other hand on the PSVR seems like exactly the sort of fun multiplayer hardware pushing experience that will get someone to add a headset to their Christmas list. I think the Oculus Rift right now is a true “enthusiast” experience, but isn’t quite “consumer virtual reality” just yet, and it is going to take manufacturers building games for the platform to finally make it worth the purchase price. In the time between however… I am going to continue being interesting in every bit of news I can find. From what I am hearing the units are apparently sold out through May 2016 delivery, so it seems like plenty of folks are willing to plunk down for purchase, and I am anxious to see the sort of experiences especially the youtubers and streamers showcase using the magic box.
For awhile now I have been watching the Xbox One console, wondering if I should try and get one. There are a lot of cool features, not the least of which is the fact that you can stream from your console to a windows PC. There are many nights that I would prefer to sit my butt on the sofa downstairs, but would far rather be playing my PS4 that is hooked up in my office so that I can stream over OBS with it. The truth is… other than my recent foray into Destiny, my Xbox 360 has set pretty much unused for most of the time I have owned it. To make matters worse, I technically have two of them, thinking my first unit was kaput and picking up a second one cheaply… only to realize later that it was simply the power supply. The fact that I just didn’t seem to enjoy playing games on the Xbox 360 really soured my consideration when it came to looking at the Xbox One. This combined with the really poor marketing message at launch, and the fact a good number of my friends were already on team PlayStation ended up pushing me in that direction. When I finally picked up a PS3 late in the game, I experienced somewhat of a renaissance of console gaming… and the more bought into the suite of consoles I got the more rewarded I was. Playing games remotely through a PS Vita is kinda awesome… even though I honestly don’t do it that much.
The justification thus far that I have given myself for not buying into the Xbox One was the fact that most of the console “exclusives” seemed to eventually come out for the PC. Whereas on the other side of the equation, none of the PS4 console exclusives seemed to make it out on the PC or Xbox One for that matter. That said there were always a few games that I considered might be worth picking up a console for, but as it stands… there seems to be only one of those that is truly “console exclusive”. Over the Christmas break it was announced that Rise of the Tomb Raider pc would be hitting in January or at least “Early 2016”. At the announcement of this game I thought it was all too specific that they kept saying the same verbiage of “Exclusive for Holiday 2015”. So this knocked one game off the list of “worth purchasing a console for” and yesterday knocked another one off. Since it was announced I have been pumped about the modern incarnation of Killer Instinct. I thought it was a pipe dream that the game would be coming to the PC, but during the last round of conventions when they talked about Gears of War getting a PC release…. I thought maybe just maybe that the game might jump off console. It seems that Windows is putting all of their eggs in the “Exclusive for Windows 10” basket as well, and I guess in the grand scheme of things I am perfectly fine with this. The problem being… that once again it erodes at any reason for me to shell out money for an Xbox One. Right now the only game that seems firmly landlocked on the console is Halo… and considering the lack of ease I have had getting into those games during my recent attempt at playing them on the 360 tells me that I will be just fine without it.
Yup Ecco
Last night I started work on the January AggroChat Game of the Month, because I wanted to give it enough time to hopefully beat it by the end of the month. This time around Ashgar chose the older Indie game Aquaria, which actually released back in 2007. I remember this game being in one of the very first Humble Bundles that I ever purchased, and it has sat in my steam library waiting there unplayed. When Ash described it on the podcast last weekend, my initial thought was that it sounded quite a bit like Ecco the Dolphin. I mean the game has the similarity that you are a character swimming around an entirely aquatic world, and also shares some metroidvania tendencies, which at the time I felt Ecco did as well. What I did not realize is just how much the experience would feel exactly like my memories of Ecco. The weird thing about Ecco is that I was fond of the game, but at the same time anytime I attempted to play it I felt nothing but sheer confusion. I never knew what I was supposed to do and when exactly I was supposed to do it… and for the most part that is precisely how I am feeling about Aquaria.
The game is gorgeous, and the characters move around the world nicely… even though the main character has a bit of a paper doll thing going on in the way her limbs attach to her body. The control scheme on the other hand is deeply confused. It supports a controller, and for the most part moving around screen feels so much better with an analog stick. However when it comes to inputting song sequences… the controller is almost impossible for this task. The first song ends up alternating between left and right twice… so that one is completely doable… however there is one later used to unlock a gate that involves moving your joystick to a sequence of the minor axis which feels completely impossible to pull off smoothly. So as a result I found myself shifting back and forth between controller and keyboard and mouse giving me an extremely frustrating gameplay experience. I feel like this is a game where I am going to have to either look at some maps or follow a guide to get “started” because I think maybe once I understand what the hell is going on… that I will like it. Even last night Ash talked about having trouble getting started, which tells me that maybe this game is far too esoteric for my tastes.
First off let me start this post by wishing all of you my readers a Happy New Year. During the course of this past year nearly 70,000 of you have visited my blog, and I am still scratching my head as to why. Whatever I am doing, I guess I will keep doing that in the next year. I do have some cool ideas for things to keep me moving forward, but I don’t really want to go into those right now…. mostly because it will involve some programming on my part to make it function. The thing I have learned over the years of blogging and this coming year will make seven… is that I am really really bad at columns. I will start a feature and then after a few weeks to months it peters out. The MMOs Worth Playing feature was one of my favorite so far, but it was also one of the more time consuming. That said in the coming year I would really like to bring it back, and maybe change its focus to be a little big more manageable…. sort of a MMO of the Month Club type thing. Each week during the MWP thing I was trying to log into that game, play it a bit to remember the things I liked about it… take fresh screenshots and get up a post every single Friday. As we got into the pre-Holiday crunch time it failed miserably. Maybe an MMO of the Month will work better because it gives me more time…. though honestly if the AggroChat Game Club is any evidence I will probably just end up waiting until the week before we record the show before attempting to play the game.
This morning the idea is to do my Awards for the year, since we have officially wrapped up a year now. These are not exactly your normal awards and more like the back of a high school year book… most likely to succeed etc. Though from what I understand…. there are a lot of schools who are no longer doing that for sake of potentially damaging students self esteem. More than anything I want to thank all of you for joining me on this continued journey. The last few months of the year were pretty rough on this side of the equation, but you all kept with me and kept supporting me, and for that I am immensely appreciative. Without further rambling… here is the inaugural edition of “Bel’s Game Awards”.
Biggest Surprise
Hatoful Boyfriend – Feel the Birblove!
I absolutely did not expect to like this game, and in truth I probably never would have played it were not for the fact that my good friend Grace chose this as her aggrochat game of the month. I expected it to be largely played on a goof, and even went to the extreme of recording my first game play session because I expected it would be a maddening experience for me. The end result however was something I did not expect, I really enjoyed it. I laughed more while playing this game than I have laughed in a long time while playing any game…. maybe since initially playing Sam and Max Hit the Road. What is even more shocking is that I continued on after the initial play through and ended up getting six or seven different endings by the time we had recorded the AggroChat show. There has been a whole side discussion since about whether or not Hatoful Boyfriend is actually representative of Otome and Visual Novels in general…. or if it just lampoons the genre. I think more than anything it opened my eyes to the fact that this sort of “non-action” game can be extremely fun, and would make me at least try some other games. So kinda like WoW is an ice breaker for MMOs… this might be that sort of Icebreaker for Otome.
Biggest Disappointment
Citizens of Earth
I remember when I first saw this game… it seemed like this amazing callback to the Super Nintendo era of RPGs where you had such oddball genre bending hits like Mario RPG and Earthbound. The problem is that in application… the game ended up as this soulless hull that simply was not fun to play. This was our very first AggroChat game club game… and none of us really liked it. This was the game that essentially we all unanimously voted that we wanted to play… and was also the game that caused us to change gears and start letting individual members pick a game for us to play, rather than trying to all decided together what the next game we would play might be. The game was frustrating from a technical level, but the level of grind needed to get very far just made the experience simply not enjoyable. The idea of being able to recruit hundreds of potential party members was amazing… until you realized that not a single one of them was interesting at all. The part that ruined it for most people was the fact that the main character, the mayor was so completely unlikable. I think it was Kodra that said that the game would have been salvageable if you could simply leave him at home and go off adventuring without him. The stereotypes were caricatures were humorous for the first fifteen minutes, and then quickly became painful to keep playing.
Most Improved
Destiny – The Taken King
What can I say about Destiny the Taken King that I have not already said. I had no real hopes for this expansion because for the most part I had abandoned all hope for Destiny before the time the first expansion patch landed. Year one was a grindy mess whose light leveling system left me scratching my head and simply not caring anymore about trying to progress. I believe I managed to get to Light 26 before hitting a wall of resource gathering, that I simply lacked the desire to keep pushing through. In year one engrams in general felt few and far between, and you were constantly having to judge whether or not an item provided enough light to make it worth swapping it in, even if in other ways the item might be superior. Year two fixed a lot of this in the same way that the Diablo 3 2.0 patch just magically fixed that game, or at least made it FEEL better. That is the thing with me and games, the moment to moment game play has to feel good and also feel like I am getting something for my time spent. While I could say that technically there is way more grind in Year 2, it feels like you are at least getting something for your time…. even if it is just weapon and armor parts. I would rather see things drop… and all of those things be crap rather than never seeing a drop… and when you finally do it decodes into a lower level than the face value of the engram. The biggest change however is the fact that the Taken King has a story… and it is actually a cool one. Through both the quest narrative and the item descriptions that can be found on the website for each of the items you pick up… the game has started to tell this epic tale of both the Traveller and the Darkness, and how the two have battled through countless races and star systems since time began. For me, I patched up my game and tried the year 2 experience long before picking up the expansion…. and I highly suggest anyone who has not given it another shot do the same.
Game I Still Can’t Get Into
Dragon Age: Inquisition
I love the Dragon Age franchise…. or at least I did. I’ve been a fan since Dragon Age: Origins… and I have beaten at least six different endings of that game. Which as a person who rarely if ever finishes video games… that should tell you something. I even managed to play through Dragon Age 2 a few different times, and largely enjoyed my experience. However when confronted with Dragon Age: Inquisition it feels like this insurmountable wall. Firstly I think the game just looks ugly out of the gate with its overuse of object shine and its strange playdough hair. The other big problem I have is that generally speaking I play roleplaying games on the sofa, where it is nice and comfy… and none of the laptops that I own are capable of playing this game with decent settings, or at least good enough settings to make it look not like shit. Recently I have picked it up for the Playstation 4 over the recent sales and it is my hope to maybe try playing it on the vita. The first statement anyone ever seems to make to me when I talk about my problems with the game… is that I need to leave the hinterlands. I promise I have left the Hinterlands… but the main storyline is just boring to me. It is nothing as awesome as Dragon Age Origins was…. and I think that’s because I just don’t like the Inquisition. I could get 100% behind the Grey Wardens… I believed in their cause and was ready to go into battle for them. I could give a flying fuck about being the Herald of Andraste. I hate this green shit that comes out of my hand… and I hate the feeling that I am constantly fiddling with the magic of the world… and my key goal in life seems to be to close rifts full of annoying demons. I like some of the characters that I interact with, but some of my favorite characters so far are characters you can’t take with you on missions like Scout Harding. My party of choice would be Cassandra, Sera, and Harding…. but instead I tend to go with Cassandra, Sera and Dorian. I wish I knew why this game is just so not enjoyable for me…. but I want to play it… I really do.
Lived Up to the Hype
Fallout 4
The game this year that I was the most hyped about has to be Fallout 4, and that hype cycle started from the moment it was officially announced at E3. This game did so many things right, and really it was starting with the way it was announced. They held off to show any information on the game until it was already pretty damned polished, and then they hit it out of the part by saying that it would be in our grubby little hands only a few months later. In the meantime they gave us a pretty fun mobile game to keep us interested…. which I will talk about later. Fallout is one of those franchises that I place up on a pedestal for always giving me exactly what I wanted out of the game. A big open world with lots of little things to keep me interested, and a complete inability to ever truly “finish” the game. There is more content in Fallout 3, Fallout New Vegas and now Fallout 4 than I will ever have time to see. Hell in the few days ahead of the launch… I played some more Fallout New Vegas and was still finding things that I had never seen before… and I considered that game pretty damned well trodden. As far as Fallout 4… everything about the game makes me happy… apart from maybe the main storyline. The thing is… I don’t play Fallout games for the story… I play them to go off and inhabit the wasteland and weave my own storyline around me as I go. I thought the voiced protagonist would annoy me… but for the most part I have been able to ignore it. I really like some of the companions this time as well…. namely Piper and Nick. I wish so much that I could adventure together with Piper, Nick and Dogmeat at the same time because I love them all. The biggest moment for me though was when I realized that in this game through the settlement system I could finally make the world a better place. I have a dozen or so different settlements at this point, and I have spent time building on each of them. I feel like I am making things work…. and improving live as I go. As far as the Storyline… I find parts of it frustrating namely that I did not see a good option to broker peace between the three main factions. I would have loved a “Can’t We All Just Get Along” ending option… and maybe it is there but I just have not found it.
Hype That Didn’t Last
Final Fantasy XIV – Heavensward
If I had to pick a game of the year based on sheer amount of time I played it during this year…. the award would go to Final Fantasy XIV. It has been my constant companion… that is until the last quarter of the year when I started to lose interest. I can’t say I am disappointed in the game, because the content leading up to Heavensward… and the launch content was really amazing. The problem I have had is like after the launch of A Realm Reborn there just doesn’t seem to be that much to do to keep me engaged. I guess in truth the game has always been this way… because I remember us running into the same wall a few months after the launch of 2.0, that ended up leading us to un-subscribe shortly after. Coming back when we did July of 2014 meant we had roughly a year worth of content waiting for us to progress through. This content kept us busy up until the point of the Heavensward launch, with us not actually defeating Bahamut until we did it unsynchronized. With Heavensward we lack that backlog of fun older content to work through, and our casual gameplay style just does not really fit with the Final Fantasy XIV bleeding edge. So we managed to down Bismarck Extreme, Alexander normal, and made some pretty good progress on Ravana Extreme before we petered out and started to lose interest. What is making it extra hard is the fact that there are only two max level dungeons at a time this go around. Previous expansion each content patch came with three new dungeons…. and having to run experts by only alternating between the same two dungeons gets old really really fast. I am sure at some time I will get the bug and go back to playing this as my primary game…. but for now I am just basically only playing the new story and holiday content as it arrives and the rest of the time…. simply not logging in.
Shocked I am Playing
World of Warcraft – Warlords of Draenor
At the beginning of the year, I had quite a bit of fun raiding in World of Warcraft, but as Blackrock Foundry drug on…. and the launch of Heavensward loomed I simply lacked the care to keep playing like I have done so many times. In June I quit playing as the chart at the end of this post shows and focused solely upon Final Fantasy XIV, and I think maybe it is this single minded focus that caused me to burn out of that game so quickly. Blizzcon is a primal force of nature that no one can avoid… and I have to say it got me started down this nostalgia trip that ended with me playing the free version of the game on my sub 20 horde characters on The Scryers server. This ultimately ended up with me resubbing to the game and I have to say I am really enjoying myself. I am playing the game in a much more casual fashion than I am used to, and while I am raiding every single week…. I am doing so with a group that only raids on Sunday nights, and during a time slot when I am normally downstairs watching television anyways. I know there is technically no new content, but what can I say… I am having fun. Playing Horde has breathed new life into the game because it is allowing me to not only play with friends I never really got the chance to play with… but also see the world from a slightly different perspective. No clue how long this will hold out but I think so long as I am playing it and OTHER games at the same time… it might just hold for awhile. I think the key for me not getting burnt out is to allow myself the freedom to play whatever I feel like playing in a given moment and not really forcing myself to keep playing something that feels stale.
Made Me Almost Care About Mobile
Fallout Shelter
As I said above, one of the things that Bethesda did right with the launch of Fallout 4, is that they gave us a fun app to play with in the meantime. Fallout Shelter is essentially Sim Tower or the later Tiny Tower mobile game…. set in a Fallout Vault. This was actually a lot of fun for a few weeks and gave me a reason to play games on my phone. The problem is I eventually got bored with it the same way I seem to get bored with all mobile apps. There were a lot of times I thought that I would keep playing it, were it for the ability to play on my desktop while doing something else. But for a brief period of time I found myself caring about a mobile game, and that deserves some recognition. My lifestyle just doesn’t really support mobile gaming, in that if I am going somewhere… I tend to be the one driving. Then when I am at work… I should be you know… working and not playing games. When I am out shopping… most games simple require too much to get into them and do a few moves before you need to move on to the next area. Then when I am home…. I would far rather be using my laptop, gaming desktop, or one of several different consoles than spending time on a mobile device. The one thing that might change this is the fact that I have started spending some time on my new Kindle Fire before going to sleep. Right now that time is mostly occupied with reading comic books… but I could see eventually playing a game like Fallout Shelter while trying to fall soundly asleep.
Game I Wish I Enjoyed More
Rift – Nightmare Tides
If you were to write out every single feature that I would want in an MMO on paper… you would pretty much get the feature set of Rift. That said for whatever reason I have struggled to get into this game since the launch of the first expansion. I will come back and play for a bit but find it far too easy to walk away from. I love Trion, and I love the awesome people that work there. I love some of the awesome folks engaged in that community like Kiwi. All of this said… I just struggle to get into the game itself. I think it is several problems, namely that I just don’t have a large friendly and active community to be part of. I mean I have the House Stalwart guild but it has been dead since the last resurgence several years ago that lead me to go found it. For a long time my hope was Machiavelli’s Cat community, but during Storm Legion the Rift contingency pretty much died, and it lead us to merge into Alea Iacta Est…. who then also seemed to die out. During this awkward period I tried a few other guilds, and never found a home… eventually creating House Stalwart on Faeblight. The big problem that Rift has that WoW does not… is the fact that there is no cross account id system that you can use for communicating with friends regardless of what character they happen to be playing. However with the recent “Glyph ID” that is now showing up in the launcher… I am wondering if they are crafting that infrastructure. I feel like I simply have not put in the necessary legwork to find a new home, because it seems like so much effort. That combined with the fact that finding a workable spec itself is a challenge, has left me in this phase of logging in… playing for a bit and then fading out again. I want to love this game, but it has been a struggle.
Most Emotional Experience
The Beginner’s Guide
This is a strange one for me… because I’ve technically never played this game. The game itself is more of an experience… a visual novel of sorts… than a true game. Sure there are gameplay elements and mechanics… but those remind me of the video game equivalent of one of those pop up books that has levers and such that allow you to move the characters or animate a specific story element. I watched a let’s play video on this game, and in that I pretty much experienced all of it. The end result evoked some of the strangest emotions in me.. and actually lead me to cry at a few points. I think any creative type can understand the emotions that you go through in the experience, and I know for myself…. who tends to suffer from a fairly unhealthy amount of imposter syndrome… it hit incredibly close to home. I am not sure if it was a positive experience, and for all I know given the timing… it might have been the start of my recent funk. The rollercoaster I went through… was not exactly healthy. That said I feel like I have to give the game credit, because it made me feel things… like deeply feel things. Very few video games can do that, and ultimately I ended up purchasing the game as a thank you for the experience…. even though I doubt I will ever actually install it or play it.
Game of the Year
The only thing I can really give you… is a hearty shrug. I don’t know what my game of the year would be. If you judged it on sheer excitement and the eventual execution… it would probably be Fallout 4. If you judged it based on the amount of time I spent playing it through the course of the year, then it would be Final Fantasy XIV. If you based it on the sheer shock that someone got me to play the game in the first place… then Hatoful Boyfriend. Basically every game on my list deserves its recognition, and for the most part that recognition is positive with the exception of Citizens of Earth. I played a lot of games this year… and I hope to play even more next year. Game of the Year is honestly a silly concept… and just like I can’t really give you a firm answer for “Favorite Movie” or “Favorite Song” I could never tell you my absolute favorite Video Game. My mood plays such of a huge role in what I want to play at a given moment…. and if I want mindless destruction right now Destiny is giving me everything that I could ever want. But as soon as my mood changes… so does my preference in games… and I often times fall back on sheer comfort gaming like whatever MMO I happen to be into. So yeah… all of the games on this list… I mentioned because they were important to me, so they are all my Games of the Year.
For the last few days we have more or less been stuck in the house. We had quite literally three and a half days of nonstop rain, that then turned into ice, sleet and snow. Yesterday however we were getting to the point of being stir crazy. It is funny how much different you feel about your home when you feel like you can’t or at least shouldn’t leave it. I can happily stay home for days on end without leaving… but the moment I feel like I am trapped there… I start to go stir crazy. So as a result my wife and I had decided that yesterday we would get out regardless of how cold it was. Admittedly cold for me is sub freezing… not necessarily the negative temperatures that the rest of my readers might consider cold. We essentially had one task that needed to get done, and a bunch of other things that we sorted out somewhere in the middle. My wife’s tribal tag was due, so we had to trek out to the small town that has a Cherokee nation tag office, and what I thought was going to take fifteen minutes ended up taking close to an hour because they were short workers due to the holiday break. After that we grabbed a friend and went out looking for post holiday clearance bargains…. and the strange hair stuff my wife uses that no one seems to stock.
At the first place we stopped we managed to find both the hair gunk, as well as clearance Legos. At some point I had picked up The Phantom ship from Star Wars Rebels for cheap…. I want to say something in the range of $8-10. Then I had seen The Ghost a handful of times marked down but always passed it up for this reason or that. I had been kicking myself for not snapping it up when I saw the stores start to close it out, but apparently the target we went to somehow managed to still have one after the Christmas rush. Better yet it was marked down by like $40 making it the best deal I had seen on it yet. What I am really curious about is whether or not The Phantom will dock with The Ghost like it does in the television show. Some googling makes it seem like that is the case, so I am really hoping. My big problem with my Legos is finding a place to display them after I build them up. This is one of the big solutions I need to figure out for my office. I thought about some sort of shelving on the walls, but finding a way to make it somehow immune to cats jumping up there and knocking everything around is always going to be a problem. When we went out to eat yesterday I snapped a photo of what was a broken “legal age of drinking” sign in the bar area. Apparently we are super hardcore here in Oklahoma as we seem to allow newborns to drink.
The Kerfuffle
Something is going on in the WoW twitter community, and to be honest I am not entirely sure what is up. I’ve tried to piece things together as best as I can, but the root seems to be that two different groups are fighting… and it somehow is over the #warcraftpositivity hashtag. What has been so damned odd on the outside looking in is just how many people who are apparently not even involved in the initial kerfuffle are getting pulled into the fray. I had things I was going to say, but honestly I am not even sure if it matters. It just really sucks to be on the outskirts and watching two different groups of friends fighting over something that was supposed to be a good thing in the first place. Essentially while the Internet is a huge place… when you are mostly hanging out in a small corner of it there are going to be times when you keep running into people that for whatever reason you do not get along with. At this point you can do one of two things… you can make a big deal of it and get upset or you can just accept that these people still exist in the world and there is nothing you can do about it. Your friends can still be your good and true friends… and still like this other person. Sure it is awkward as hell to be part of a sequence of messages that include this other person… that might have you blocked and as a result you are only seeing part of the conversation… but at the end of the day no matter how much you huff and puff there isn’t much you can really do about it.
All of these things tend to start with a difference of opinion, and then it gets inflated to the point where it is a verbal war. Well meaning people get in the middle of issues that don’t actually involve them, and as a result it becomes a “thing” that seems to leaving everyone scratching their heads as to what exactly happened. I was not even really on social media that much over the holidays, yet I still seem to have gotten wrapped up in it as I got some random un-follows from folks loosely connected to the mess. I’ve used twitter since 2009 and in that time I have found less than a half dozen folks that were not bots getting auto-blocked from reporting spam… that I actually found vile enough to block. There are some folks and hashtags that I have muted in Tweetdeck but that is an entirely different story. Basically it takes a lot to get me to block someone, and I try my damnedest to never act based purely on third or fourth hand knowledge. I am not big on the shunning of people for a reason that are not deeply personal to me… and even then while I will never forgive some people, I can still functional and interact with them in a generally friendly manner. I hold some serious grudges against a few individuals based on my interactions with them in WoW, but I also knew that at some point because of mutual friends I would have to keep interacting with them.
WoW Community
The problem is… that due to events like this happening with a frighteningly regular frequency, the WoW Community has developed this reputation of being like a middle school lunch room. At times this is absolutely a fair assessment, but it is also a shallow one. The players who are online and interacting on a regular basis do not represent the bulk of Warcraft players. Most people just want to log in every night, and decompress while killing internet dragons… and don’t really reach out much past their own guild or immediate circle of real life friends. I’ve heard the WoW Community referred to as Toxic, and this is also I think unfair. Sure this particular community has some problems, but those problems are only really noticed…. because it is so insanely huge still. When you are part of the largest MMO community, even single problem is going to be magnified through sheer numbers. Sure there are more assholes in WoW, because there are far more players there to interact with… and the folks that hang out in trade chat and heckle other players… seem more noticeable when you have a hundred on a server… instead of just having two or three in other games. The same goes for the twitter presence, because the wow community as a whole out numbers pretty much every other MMO gaming community I am part of combined.
What gets lost in the noise is all of the positive things that are happening behind the scenes. There are people who are doing a lot of good and putting a lot of actual positivity out in the world. Just because a handful of miscreants takes offense to that, and decides to derail something…. doesn’t mean that it was a bad thing in the first place. The truth is… were it not for the fact that I was on twitter and interacting with a handful of the folks connected to the events… I probably wouldn’t have even known something was going on. Both House Stalwart the guild I founded back in 2004, and Facepull the horde side guild I am finally getting to do awesome things with… are both doing amazingly well and thanks to the holiday break have more smiling faces active and happy to be in game than I have seen in a long time. That is what matters in Warcraft, not the bickering or the name calling that seems to be happening somewhere in the ether above the actual game. I think those of us who are watching things seemingly burn down around us… need to remember that in a couple of weeks time no one will remember what the hell actually happened. Things will keep moving forward the way they have always moved forward, and people will still keep being awesome all around the community. So my hope is that if folks still cannot get along after all of this… that they just quietly disagree in their own corner of the twitterverse, so that the rest of us can continue having a happy place to rest our heads.