Bad Launches

Good morning you happy people… it is the beginning of another work week and I still feel sore as hell from the weekends adventures.  The odd thing is my thighs are killing me… and I am guessing it was from all the random times I had to squat down to take a shot throughout the wedding festivities.  I still need to sift through the photos and cull it down to a final set of “wedding pictures”.  As I just reached up to scratch my forehead… it appears that the sunburn is starting to peel… so I have that itchy mess to look forward to over the next few days.

Pre-launch Problems

ffxiv_animated_errors

The above animated image pretty much sums up my experience with the weekend pre-launch of Final Fantasy XIV a Realm Reborn.  Essentially I got to play a bit before the wedding madness started on Saturday morning, and then at almost every point afterwards I received some form of an error trying to log in.  Essentially I think all of the issues encountered can more or less be chocked up to the poor infrastructure we have seen at various points during the other tests.  Almost everything about this weekend could have been reconciled if they had the forethought to include an actual login queue system.

Sure there is a sort of queue that exists, but the highest number in queue my friends and I have seen is somewhere in the 400s… which leads me to believe that the queue is limited to something ridiculous like 500 members.  This leads to the very fun process of spamming a character login only to get the ubiquitous 1017 error stating the world is full.  That is hands down the most frustrating part about the whole experience.  It seems like complete blind luck as to whether or not you are going to make it in.

Bad Timing

Ultimately another large portion of the failure that was the FFXIV head start, was the fact that they were holding it entirely over a weekend in North America.  Normally pre-launches begin on a Thursday night and continue on through Friday… at which time they can begin to see what the scaling issues are going to be like and adjust accordingly.  Holding it on a weekend essentially means that all infrastructure resources in North America are closed for the weekend.  I feel as though if they could have thrown a few more servers at this issue a lot of the problems would have been resolved.

Instead the game team and infrastructure resources are operating on a significant time lag.  An example is that Sunday evening… at what would be 8:30 am Japanese time… they managed to stabilize the JP servers.  As a result I was finally able to roll a character on the Japanese network of servers and at least spent a little time before going to bed playing around on Ultima.  My friends think that this morning we will see the EU/NA servers stabilize similarly.  I still question whether or not they actually care about customer service, but that is part of a much larger issue.

Bad Launches

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So far this is probably the worst game head start I have experienced.  Normally when a game launches, we get a few blissful days of stability during the head start as only the pre-orders get to play… and then can chill out for the first day as the servers burn around us knowing you already have characters that are pretty far into the game.  Quite honestly this is the first time that I can remember ever experiencing large periods of not being able to play the game at all… during a head start weekend.  Lots of head start experiences have been riddled with lag or other issues… but the game was at least partially playable.  During the entirety of the weekend I got roughly 2 hours of gameplay.

One of the things I found interesting however is that while talking to friends over text and mumble… I did not realize just how subjective a launch experience was.  For me I herald the launch of Rift as quite possibly one of the smoothest I had experienced.  However talking to one of my friends… he remembers tons of issues during that launch.  This lead me to crawl back through my forum posts and blog posts from the time… and I literally found no mention of any issues brought on by the launch.  Did I just not notice the issues because I was enjoying myself… or did I really not experience the problems that he had made note of.

So this makes me wonder… how many of the bad launches I have experienced are purely subjective?  For example, I considered Guild Wars 2 an extremely solid launch since it was playable for me the entire time… albeit I spent most of that time on the overflow shards.  However the simple fact that we could not really play on our “real” shards made it an extremely frustrating experience for certain other players.  Do they consider that launch a failure… whereas I consider it a pretty solid success?  Additionally I struggled with massive amounts of lag during the SWTOR launch, but my friends consider that to be one of the more successful launches to date.  It felt like a rocky start to me, and as such I got extremely frustrated by it.

King of Bad Launches

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So far the two worst launch experiences I have played under are both from the same company.  World of Warcraft has gone down in history as the rockiest start.  I can remember the game being more or less unstable for a solid month.  I remember almost always being able to connect to play the game… but functionally the server side lag made it next to unplayable.  There were times I could level without issue… so long as I never attempted to loot anything I did not already have in my inventory.  Likewise the launch of Diablo 3 was essentially an unplayable mess for the first few weeks and constant error codes.  I had far less forgiveness in me around that launch, because after the rocky wow start… they should have had better preparations in place for another blockbuster success.

The thing is… at the launch of WoW more or less the gamers dealt with not being able to play the game… because it was in so many ways leaps and bounds ahead of what else was currently on the market.  It was “worth” waiting for.  I feel like companies simply do not have the luxury of time to fix their problems.  I posted a complaint about the Final Fantasy launch over on G+ and immediately people brought up the failure that was Diablo 3.  Gamers tend to hold a grudge against the games that floundered and while some of them will develop a short memory and return to your game happily once the issues are resolved, there is a certain percentage that will never again trust your company.

With these catastrophic infrastructure failures… I feel as thought Final Fantasy XIV has roughly a weeks time to fix everything and get the servers in a relatively permanent state.  The roughest part is the fact that this is occurring during the pre-launch and we are not even seeing the final launch day crowds.  Right now every one of these frustrated players has the opportunity to log into amazon, or green man gaming and cancel their preorder.  I know of a handful of players who have done just this.  The rough reality is that other than the Final Fantasy diehards, the title is just not good enough overall to make the masses wait to play it.  There are way too many other games on the market, and many of them without the subscription fee.

Wrapping Up

Here is hoping that the next few days see massive improvements in the stability of Final Fantasy XIV.  Right now I am extremely disappointed and this probably goes down as the worst pre-launch I have experienced.  The next few days will determine if it can compete with Blizzard for the worst launch category.  Hopefully they can throw enough hardware at the problem to fix it quickly.  I hope you all have a great week, and that you were able to get in more playtime than I have to date.

Lenovo Y500

Today we return to the normal morning routine of blogging after I wake up.  Sadly this morning it just took me a really long time to get up and around.  Yesterday when I got home from work I was feeling awesome, and made all these plans for today.  This morning it feels as though the world has been dropped on top of me… and I want to do exactly nothing.  Here is hoping a revisit from my old friend caffeine will jump start my systems.  I had been trying to stay away from caffeine since I had been having heart palpitations, but this morning I need to use and abuse my old friend.

Lenovo Y500

IdeaPad-Y500-Laptop-PC-Front-Back-View-1L-940x475 At this point I have had roughly half a week to get used to my new laptop.  My last three blog posts were written using it in fact.  I have to say overall I am absolutely loving it.  I had been concerned about whether or not I could get used to the smaller form factor, but right now I am finding I greatly prefer it.  I loved my Asus g73sw but it was really heavy laptop… when I carried it in my backpack it was a noticeable strain on my back.  Additionally it was a pain to try and balance on my lapboard as I barely had any room for my mouse.

The Y500 on the other hand I have worlds of room and could bump up a larger mousing surface and still have plenty of room on my lapboard.  Additionally it doesn’t feel as heavy on my legs as the Asus was…  after using it for awhile on the sofa while reclined, when I got up my thighs would be almost cramping.  The fact that the Y500 packs all of its power in a 6 lb package…  I would say 8 if you are carrying the power brick with you… is really remarkable.  This is no “ultrabook” but it is seriously compact for the gaming juggernaut it is.

The Performance

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Laptop graphics will always be slightly worse than their desktop counter parts.  This has been my experience with every laptop I have ever owned.  So if you can run the game at high on your desktop… the equivalent card will likely only be able to run it at medium in a mobile form factor.  However I have been pleased with just how well the dual video cards in this model perform together.  In the past I had one of the early SLI configurations, and I was not terribly happy with it.  It always felt like I got far better performance with just a single card and SLI disabled than I did with SLI mode engage in most games.

That luckily seems to be in the past as I have gotten really solid performance out of all of the regular games I play.  Rift runs happily on very high settings and the game looks amazing, and I am able to run around smoothly in the content at 1920×1080.  Additionally a bellweather for me has been Star Wars: The Old Republic.  My desktop has always run the game on high settings and had plenty of graphical processing power to spare.  However the Nvidia 460m in the Asus laptop struggled with the game mercilessly. 

I could never quite find a setting that made things feel smooth, even on the lowest of possible graphical settings.  That said I have heard a lot of problems with the 460 and that game even on desktops.  This laptop however runs Star Wars: The Old Republic happily at high settings on 1920×1080 resolution and a framerate that fluctuates between 45 and 60 frames per second.  Quite honestly every game I have thrown against it, it has done well with.  I feel like the last few days have been mostly taken up by downloading a game and seeing how it runs on the Y500.  But I guess that is pretty average when you have a new toy to test out.

The Features

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  • 12 GB DDR PC3-12800 Ram
  • 15.6” LED Screen – 1920×1080 max resolution
  • Intel Core i7-3630QM 2.4 ghz Quad Core Processor
  • Windows 8 64 bit
  • 1 TB 5400 rpm hybrid hard drive with 16 GB SSD Cache
  • Dual Nvidia GeForce GT 650M Video Cards with 2 GB DDR5 Ram per card
  • lots of other little things that wont seem nearly as important

original

I have to say it is the dual video cards that really peaked my interest.  The concept of a SLI setup in a laptop just seemed grossly improbable.  But so far the laptop does an amazing job of what it does.  You would think that it gets absolutely molten hot with all that processing power.  However the cards run relatively quiet and while it gets warm it is nothing uncomfortable.  This is in a large part due to the massive cooling system.  If you look in the above picture the big trapezoid shaped grill is loaded with fans.

The panel can be removed for easy cleaning… however the Y500 goes one step further.  The other day when I was fiddling around in some of the preinstalled software, I noticed a power control system that had something interesting…  fan cleaning mode.  It is exactly what it sounds like… your system fans turn backwards for a short period of time extremely rapidly…  sounds kinda like a jet fighter taking off when it happens…  but it spins free any dust clinging to the blades.  I thought this was pretty innovative and a feature I wished I had seen in other laptops.

The Price

The laptop is definitely not cheap, but it is a bargain for the features included.  This performs as well as entry level Alienware laptops for like half the price.  Essentially you have two options for buying the laptop.  You can get it from one of the various discount resellers… I ended up getting mine for Tiger Direct, but you can actually get it cheaper overall from Lenovo.  The problem with ordering from Lenovo they are currently having like a one month lead time before they actually ship your laptop.

Lenovo Y500 Series Laptop

Additionally I decided to order my laptop refurbished.  I have always had good luck with refurbished products in the past.  Some people shy away from it, but realistically it is the only time you can purchase electronics and know for certain that thorough testing has been performed on it, and that it will be guaranteed to power on.  usually electronics are unit tested, and your individual unit may or may not have had a full battery of tests performed.  Anyways… usually buying refurbished also knocks about 100 bucks off the price… and since this was a replacement for a dead laptop… and not a planned expense, dropping the price in any way I could is a huge plus.

This is the precise laptop I ordered, and it has actually come down in price a little bit.

That is always the way it goes.  You buy something and it drops in price, but fortunately it was only like $50.  So far like I said I am really loving the laptop and it has been able to do anything I can think to throw at it.  Essentially if you are looking for a solid gaming laptop I would highly suggest it.  I know a few other gamers in my little circle have purchased them and had similar glowing reviews.  I never really would have considered Lenovo capable of creating a solid gaming machine, but they somehow have.  I would be interesting to see if they follow through and start releasing prebuilt gaming desktops as well.

Wrapping Up

Hopefully I did not just bore you with a lot of hardware review… but I thought it would be good to do a deep dive into my experience.  Also as I said I have mostly been testing the laptop rather than seriously gaming the last few days.  I hope you all have an amazing weekend and I hope I manage to get up and around and productive.  At this point I am going to go back to more testing of the laptop and maybe even a little actual gameplay.

Crash of the Titan

I am going to try and move quickly through my post this morning, just not sure how successful I will be.  I have a super busy day ahead of me.  At 8 am I am supposed to be at a development conference here in town, and after the first section… I need to head back to work to try and work out the kinks in a program that has to go live on June 1st.  Needless to say I am stressing more than a little bit at the rushed schedule.

Brand Loyalty

To make matters worse I have decided to pick a topic that I have been wanting to write about for a few days, but not really found the time to sit down and put pen to paper… or in my case keyboard to words?  On 5/28 it was revealed in a Venture Beat article, that the infamous Project Titan would be delayed until at least 2016.  This announcement of course has caused various ripples in the blogosphere and twitterland, most of which relatively negative.  This is going to be my attempt to wrap my head around the issue.

WoW is back in a state of decline based on an early May report that they were down another 1.3 million players.  I myself have done the resub and cancel dance a few times since the release of Pandaria.  Ultimately people play wow not out of a sense of loyalty to the content anymore… people play wow because people play wow.  The best thing about wow is also likely the most fleeting.  It is the only MMO that has been able to accumulate that many subscribers in one place at one time.

Players need cycling back to WoW in most part as a way to hang out with their WoW friends.  For those who are relatively new to the blog I will give a quick bio.  In 2004 on launch day I founded a little guild called House Stalwart.  At that point we had roughly 50-60 players and over the course of the ebb and flow of expansions, we reached our pinnacle at the launch of Cataclysm… with roughly 800 characters in the guild, divided up by a completely indeterminate number of accounts.  At this time we had 4 active raid teams, and more than enough players to do anything with at any time.  We have never reached the Alea Iacta Est levels of having 13+ guilds melded together through the use of an addon… but we were fairly large.

The Shedding

Since that time I have seen two things happen over and over.  Firstly players got tired of the gameplay and when something they liked better came along… they moved over to that.  There were pretty massive exodus points with the launch of Rift and Star Wars the Old Republic… but there have been smaller little conversions going on as well.  Secondly I have seen a good number of players simply leaving because of life.  They no longer wished to devote the amount of time they were spending on wow to the game, and instead chose to divert that effort into family, careers or other hobbies.

The end result is that we have lost roughly half of the active members that we once had.  Instead of four raid teams, they now barely have two… one of which struggles constantly trying to fill any given raid night.  On a good night there are around 20 people on at any given time, but there are also large stretches where that number is in the 3-5 range.  Essentially our guild has dropped significantly, and this is the tale I have heard over and over from other guild leaders from the early days of WoW.

This is not to say that there have not been an influx of new players coming in to fill the gaps, but in our case and the case of many vanilla guilds… they are shells of what they once were.  Remember my statement about “people play wow, because people play wow”… ultimately this attrition will reach a point where there is no longer enough of a critical mass of players people remember… or want to play with… to act as a magnetic core to keep pulling people back.  I know in my own case, the number of players that I really want to see dwindles each time I return to the game on one of my “wow whims”.

Crash of the Titan

One of the things that has universally been held off in the distance as a beacon of hope by the true believers, is that Blizzard was working on a new MMO…  that this would be the one to cure all the ills.  The problem is right now they have been given the knowledge that this promised land will not be coming for at least another three years.  That means three more years of the status quo.  Sure there will be another expansion in there, that will raise the level cap and provide another dose of very similar raid encounters…  but ultimately there will be nothing truly new for three long years.

As a former dedicated warrior blogger, I still have a ton of friends and online acquaintances that actively play World of Warcraft.  The problem is, on any given day… I can watch my twitter feed for thirty minutes and see several posts of subtle frustration about the game.  Maybe I just notice these more than most people, since I am been in a not so subtle state of disappointment with the game for a long time.  I still find it extremely fun at times, so long as I “don’t think about it”.  It has become the ultimate junk food gaming experience, that I can really enjoy so long as I don’t think about what I just consumed.

Ultimately I know that sooner or later WoW will suffer the same fate that all aging MMOs have to this point.  Players will abandon it for the new shiny on the horizon.  Warcraft has had a longer than normal shelf life, but when I have had my little whims, the game play experience and client already feel extremely dated.  Essentially there will be a point, and I am not sure what that number is… where there is just not enough of a critical mass of players to glue the other players together.  Because a large chunk of the players still actively playing wow, are the ones that derive their gaming enjoyment from playing with other players.

Tomorrrow-morrow-land

The big thing that the Titan announcement has done is said to those players that there is no real future in this game.  When Everquest was declining in numbers, leading to the launch of World of Warcraft… they had a new and shiny game in Everquest 2 waiting in the wings and currently fairly publicly beta testing.  Blizzard has come out and said that they essentially has nothing up their sleeves.  Once that has happened, there is no “pay no attention to the man behind the curtain”…  we all know the wizard doesn’t actually exist.

Granted I get the reboot, and I get the reluctance to announce anything at all.  Essentially Blizzard hit one out of the park on a fluke swing, and based on the way they have mismanaged World of Warcraft over the years… I know for certain they have no clue what magic they cast to get the initial success.  They know that whatever they come out with has to be bigger and better than WoW…  or it will likely be not just the end of the franchise…  but also potentially the end of their company.  They have also seen that anyone who has come up against their own monster creation has fallen grossly short of all possible sales and subscribership goals.

I sincerely think they have no clue at all right now of how to create a new IP that players will love as much as their very fabled Warcraft, Starcraft and Diablo product families.  All of which were allowed to start with extremely humble roots… and were allowed to be grown up through the very supportive and nurturing PC gaming cocoon of the 90s.  They basically have to birth a fully formed and ready to run adult franchise, with all the characters and branding that we the consumer will immediately latch onto and love like no other.

Screwed

In a word, they are screwed.  Building new IP is not the strong point of the juggernaut that is Blizzard.  I remember when they were talking about World of Warcraft… being completely shocked.  Up until Warcraft 3… the games basically had just enough storyline to keep the gameplay from absolutely falling on their face.  I had no clue how they would build a fully fleshed out and three dimensional world out of that type of writing.  But they managed to do so, but did it by drawing upon characters and settings that had already been created.

I have no idea how they are going to create this fully fleshed out reality that is deep enough for us to care about it immediately.  Especially when it has to be amazing enough to keep players from getting drawn into other truly epic IP that it will be competing with.  Namely I am talking about Elder Scrolls Online, and the mouth watering prospect of being able to play through all of Tamriel in the same game.  You have to realize we have never seen more than a small corner of that world in any of the modern games, and each of them is just mind numbingly huge.

How can Blizzard come up with anything that will trump a world that has been built over the course of almost 20 years and 5 blockbuster games set in the same world.  While I have friends that work for Blizzard, and I wish them the absolute best… I question as to whether or not they can roll out this new IP and hit the ground running with enough momentum to trump a setting like that.  I feel like ESO is the first game to come along that really has a chance in hell of toppling the WoW Juggernaut, only because of the landmark success of its previous incarnations.  Skyrim for example sold seven million units in the very first week and in my Raptr users group, a large number of those players have put in 300-500 hours playing this “single player” game.

The Paradox

Ultimately… people play wow because people play wow.  The only thing that will pull players away from wow permanently, is enough of a mass of players playing something else.  I feel that both Wildstar and Elder Scrolls Online have the potential to do this over the coming year.  Combine this with the fact that there is nothing coming down the pipe from Blizzard to compete with this… and you have a recipe for change.  This is going to happen sooner or later, this is a certainty…  WoW will wither…  all MMO titles wither given time.  It is exceedingly hard to actually kill an MMO, as evidenced by the fact that both Everquest and Dark Age of Camelot are themselves going relatively strong… just in a greatly diminished capacity.

I realize that players have predicted the doom of Warcraft, over and over… and each of them… myself included have been wrong.  It feels like this announcement about Titan is the beginning of something…  what that something is quite honestly is undetermined yet.  Blizzard may retreat into its juggernaut and produce a golden age of content…  or they may devote seasoned resources away from it to build their new planned kingdom.  But in either case, I think Titan being pushed back and rebooted entirely has been a massive blow to player confidence.  I think it is this blow that will ultimately have major repercussions.

Wrapping Up

I need to wrap this up, I could rattle on at length about this for a few more pages… but I feel like I have essentially said what I set out to say.  I need to print off my ticket for the dev conference… go get some breakfast and get on my way.  I hope you all have a great day… and this little doom and gloom treatise has not diminished that.  I still like World of Warcraft as a concept, I have just been very disappointed in the overall experience for several years now.

The Cat Sith

This morning is the first workday morning of summer break, and as a result everything in the world feels completely “off”.  I am very much a slave to routine, which is likely why I have been able to keep posting every morning.  The routine is that my wife gets up first and the noise of her getting ready wakes me up enough to be ready to hop into the shower as soon as she gets out.  But with her being a teacher and now no longer reporting every day due to summer vacation…  the whole world feels wrong.

Is This Working?

The only good thing is that now I no longer have to make two coffees and start her vehicle before heading upstairs.  Not that this was really much of a times saving…  also somehow I managed to take just as long as normal… even though I got about a 15 minute head start.  I blame the fact that I am juggling a herd of angry acts, that are wanting food and water.  My wife is taking one of the cats into the vet this morning, so as a result we had to pull both food and water at midnight last night.  It is hard to reason with a cat as to why their bowl is empty.

So please indulge me in my need for validation, but one of the things I have been wondering is whether or not this morning posting thing is actually providing material that people are interesting in reading.  This morning will be the 32nd of these daily posts, and while I continue to still find material to ramble on about…  I wonder if any of my rambling is actually worth reading.  They have strayed pretty wildly from the initial design of… blog about what happened game wise last night.  Over time they have become more and more personal, and it is this part that I am the most self conscious about.  Do people really care about what is happening to me in real life?

I might just be going through a needlessly introspective spell, but I have wondered if this was a worthy endeavor to undertake each morning.  Maybe it just seems questionable of late since my busy schedule has left me with less and less gaming material to report on.  I keep hoping that life will stabilize a bit, and that I will be able to get back into a routine.  As much as I might have rebelled against raiding on a schedule, I really miss that kind of group based activity.  Right now I feel like I can never commit to doing something, for fear I will be needed elsewhere… or something will interrupt my playtime.

Many Faces of Lux

One of my good friends has over time become completely obsessed with League of Legends.  This may or may not be my fault, because I was the one that showed the game to her.  I totally blame Tam though, because I never would have played this game were it not for his constant nudging.  As a result, ever since this started Rae has been madly sketching Chibi League characters in the corner of her notepad.  I suggested she work up a few of them and post them, because ultimately the folks who do artwork for League started off as fans.

One of Rae’s favorite characters is Lux, and as a result she has been creating various versions of her re-imagined through different skins.  Above are her renditions of “Pep Squad Lux” and “Changeling Lux”, with the later existing because she wanted to try and do a “dark” skin for that character.  I think they both turned out pretty well.  To connect the dots, Rae is also the creator of the wonderful Belghast Chibi that adorns the header of this website.  She has started accumulating some of this material with backstories on her new blog.

The Cat Sith

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I spent a good deal of yesterday relaxing on the sofa playing some SWTOR.  I continued the adventures of my Thundercat Sith… Belgrenth, and at this point am almost through with Dromund Kaas.  I have to give a huge thank you to my friend Del.  He read my footnote in my blog yesterday about potentially only using vibroblades with this character… and in my mailbox was sitting a moddable vibroblade that is usable at level 20.  I am loving this concept of the cat sith that chooses to only use vibroswords.

I really like the Korriban and Dromund Kaas quests, but I am ultimately fearing when I transition into Balmorra.  That planet is what kills almost all of my Sith characters.  For whatever reason I do not mind Taris at all, but Balmorra just feels like a complete drag.  My hope is that since I am enjoying this kitty sith trope so much that I will be able to push through relatively easily.  If not I can always flip over and play my Chiss Scoundrel that I never managed to make it off Coruscant with.

I am by no means done with Rift, or am I ever really done with any game…  but right now this current whim has been rather enjoyable.  There are a lot of things that Star Wars the Old Republic does really well.  The questing and story are superb, and the combat is extremely fun.  Where the game failed me is the whole “things I want to do at level 50” area, but I am so far from hitting that wall that everything feels fresh and new.  I am actually looking forward to getting off Balmorra with some character, because I have never seen anything past there Imperial side.

A Hollow Community

Free to play has been both good and bad for this game.  The huge negative is that public chat channels are worse than the worst barrens chat.  Most nights feel like I am wading through a sea of 13 year olds amped on sugar and caffeine.  Additionally there is another disturbing trend…  the Subscribers treat free to play characters like complete and total crap.  I have seen more haughty elitism than I care to recall in the last few days of playing.  I literally saw someone say “lets all pick on the free to play trash” when finding out a player was restricted from sending tells… and it isn’t that they just said that, but players literally did start to belittle the target player.

The funny thing is, I never saw this in the extreme that I have in SWTOR playing other Free to Play conversions.  Over in Lord of the Rings Online, players generally treat each other pretty equitably it feels.  While I tiptoe back and forth on the concept that if you are not paying for a game you are actively hurting it…  I don’t ever want to single out a player and make them feel bad.  I feel like turning off general chat is the wrong answer to these issues, and I have found myself trying to help the players that are getting picked on and not allowed to “join in any Reindeer Games”.

Wrapping Up

Well I have spent another morning drinking coffee and blogging to you all.  Like I said above I would be interested in knowing how well you guys are enjoying these posts.  I am sure I will have a busy week ahead of me, since starting the week on a Tuesday… tends to just mean you have both Monday and Tuesday compressed into one mega painful day.  I hope you all survive the day and have a good one.  I hope it is not a bad omen that I have not made it to work, and am already looking forward to leaving it for the day.