Ghostbusters Afterlife

Good Morning Friends! I have been flailing around a bit game wise. My brain still wants me to be playing New World, but my frustration levels are to the point where that seems like a very anger filled proposition. Since I don’t have a lot of gaming discussion this morning I thought I would talk a bit about Ghostbusters Afterlife the continuation of the original Ghostbusters movies and by reference I guess the cartoon series. I have some thoughts about the movie but first I think we need to get something out of the way.

There has been a lot of vitriol about the 2016 Ghostbusters reboot, and this post is not going to be bashing that movie. I wrote my thoughts in August of 2016 and was probably less generous than I would be today if I wrote a similar post about it. As that movie has aged I have actually liked it considerably more, especially as I have come to realize that they are completely different products. Ghostbusters 2016 is far more the “Scooby Doo” interpretation of Ghostbusters, and it works and is carried in large part by the phenomenal comedians in each of the roles. I love Scooby Doo and I think Ghostbusters works in this more over the top interpretation.

If the 2016 movie is Scooby Doo, the original movie is more akin to Pop Cthulhu. There are some deeply serious and scary things going on, with some really interesting lore pulled from eldritch tomes of knowledge… that gets watered down by the comedic performances taking place when confronted by what would otherwise be deep horror. The tone is just different and as a kid it made me want to read Tobin’s Spirit Guide, Spates Catalog, and even the Necronomicon. What pulled me in was the universe filled with possibilities and the general cosmology of Ghostbusters, that thankfully was fleshed out and continued in “The Real Ghostbusters” cartoon series on Saturday mornings.

We’ve seen so much necromancy involving trying to resurrect a popular movie series from my childhood… aka the 80s. So many of them fall short of what my general goals for this sort of movie are. Essentially I am looking for it to do the following things:

  • Pay Homage to the Original Material
  • Connect the New Material to the Original Story
  • Set Up a New Generation of Characters
  • Introduce a new Threat that is a Call to Action
  • Pass the Baton from the Old Generation to the New Generation
  • Give the Old Generation a Meaningful Send Off

This is Phoebe, she serves as our point of view character for most of the movie. I’m going to be pretty shallow on plot points because I don’t really want to dive into spoilers nor do I really feel like I need to. Shocking to no one and largely explained in the trailer… Phoebe is the Grand Daughter of Egon Spengler. Like Egon she is a science head and genius and also very clearly on the spectrum, which is lightly touched upon but not really treated as some magical power like too many shows seem to. Essentially the family is destitute and when Egon passes, he leaves them his home and land in the middle of nowhere… aka Oklahoma. I know that this was filmed in Canada, but based on the look of things and knowing my state I am guessing it would be somewhere around Weatherford.

One of the things that this movie does extremely well is it blends the feeling of the original Ghostbusters with that of a coming of age adventure like The Goonies. You care about the kids that are largely the ones driving the plot forward and the adults that care about them. These take the form of the form of the Mom played by Carrie Coon and a Seismologist played by Paul Rudd. Rudd’s character is very reminiscent of Science Teacher from Gremlins or the later derivative character from Stranger Things. The story felt more real to me as an Oklahoman because the plot as discussed in the trailer centers around this small town being impacted by random earthquakes every single day. We went through a similar cluster of earthquakes largely blamed upon the fracking industry, and the movie does a good job of latching onto this unknown and turning it into something darker.

This bit is going to be a little bit spoilery so you might want to skip it if you are bothered by such things. So there are also some plot holes that I am a bit confused by. In the original Ghostbusters Ray Stantz accidentally chose the form of “Gozer the Destructor” by thinking of his childhood love of Stay Puft Marshmallows. Per lore each time Gozer manifests a new form is chosen… so when Gozer manifested in 1984 you have a Giant Marshmallow Man. So why exactly would packages of tiny marshmallows be turned into tiny Stay Puft Men? I mean it makes for some cute and disturbing scenes, but also makes no real sense in the grand scheme of things. The only thing I can think is that since the Original Ghostbusters effectively kept Gozer from coming into the world… maybe they just got a stay of execution or some such?

Much like The Force Awakens feels like a remix of A New Hope, in some ways this movie feels like a remix of the original Ghostbusters film. There are a lot of plot points that follow a similar pattern, but do so in a fresh enough way that they feel like an event happening again and less a remake of the earlier film. The big payoff for me personally is how neatly everything fits into the larger narrative of the Ghostbusters universe and a continuation of the mythology set up in that first film. Lore is one of those things that I just eat up and part of the reason why I dove so heavily into games like Destiny and even more recently New World. I like the world I am experiencing to make sense within the context of the film and it to feel like the events are part of something larger than the narrow view port that I see on the screen. Afterlife pays off in this aspect in spades.

Afterlife is also a movie that resolves itself pretty cleanly. There are no obvious dangling plot threads that feel cheap if not continued in a sequel. However there is enough meat left on the bones that if they wanted to create a new series of movies involving these characters that it would totally make sense and be welcome. Ultimately I guess the performance of the film will determine if this is the final chapter of a beloved story, or the start of something new. I am on board either way and would honestly love to see more of the characters in the future.

The only real regret I have about the movie is that you don’t really get a good action shot of the new cast of characters AS the new Ghostbusters. For me at least I had two characters that I absolutely fell in love with in the form of Phoebe and “Podcast”, but Trevor and Lucky don’t really have a lot of plot development other than “romantic interests”. I guess we get to briefly see that Trevor is a bit of a mechanic, but it feels like maybe some of the more specific character development for them was maybe left on the cutting room floor. That said I am completely on board with a brand new series of movies surrounding these characters and their new adventures resurrecting the Ghostbusters.

If you ever loved Ghostbusters, then I highly suggest you watch this new entry in the series. If you love the 80s “horror comedy” tropes like Lost Boys, then I also highly suggest you watch this film. If you were deeply passionate about the 2016 Ghostbusters Reboot, then I still suggest you watch this film because it spends zero time disparaging that movie and is a really enjoyable ride even if you don’t care much about the classical Ghostbusters. On a personal level, this is pretty much as close to a perfect resurrection of a franchise has seen and ultimately checks off all of the boxes on my list of requirements for a good outing in an old series.

Barthy Burgers

Hey Folks! I am doing a fairly rare Saturday morning post because I figured I should probably share this tidbit of information with you. I know there is an upcoming patch in the works that may alter the way this works. My guildie and friend Eliyon first tipped me off to the existence of this farm and yesterday I rolled out and verified that it does in fact drop what the New World Database claims it does. Essentially there is a way to get an item level 600 sword without grinding up your gear watermark, and it has apparently been dropping this item since the launch of the game.

On the Northwestern edge of the coastline in Ebonscale Reach there is a settlement known as Thunder Harbor. This is filled the undead pirate lost that you find scattered throughout the lower level zones and they are all around level 52. Out on a ship in the harbor there is a named silver elite called Bartholomew which is a Berserker type Lost enemy. On his drop table are a few interesting items namely the Item Epic Level 600 Tier IV Sword called Coral Lash and the Epic Item Level 500 Armorer’s Shirt. The drop table also shows a Legendary Ice Gauntlet called Siren’s Staccato and a Legendary Helm called the Carved Mask of the Ranger.

I spent roughly two hours farming this boss with a luck gear set granting me in the vicinity of +20% luck bonus. In that time I saw two copies of Coral Lash, six Armorer Shirts, one Carved Mask of the Ranger, and one Siren’s Staccato. Unfortunately the Mask and Ice Gauntlet appear to be dropping at the level range you would expect a 52 mob to drop… 470 item level. However the Armorer Shirt drops reliably at 500 and Coral Lash drops at item level 600. We did some experimentation with a friend who was below level 60 and he never saw any of these items in the same time period. That is not to say that it is impossible to get them at 52, but I would guess it is highly unlikely. This morning when I rolled out here to grab some screenshots I even saw a seventh Armorer Shirt on my first kill of the day.

The only real negative of this whole sequence is that while it was in fact an item level 600 sword that dropped, it did not count towards my watermark. I spent last night doing some higher level content and saw swords dropping around 530-540 which is where I would expect them to be dropping based on the work I have done to raise that watermark. However if you just need a solid sword to run around with and complete content, then it is probably well worth hopping out here and picking up your own copy or two. I personally kept one version as is with Lightning Gem, and then put a Taunt gem in a second copy for taking purposes.

My working theory is this boss is cross-linked with a named boss called Siren’s Fist from the Forecastle Drift area of Reekwater, and at some point this will be fixed. If you compare this to Bartholomew you will see that the loot table is exactly the same, but due to the sub 60 level those other items cannot drop as Legendaries. Coral Lash however appears to be a weird anomaly because not only is it 600 but it is only Tier IV, which means the item could get patched at a later date so be prepared. I shared this farm with my good friend Rob aka Grakulen yesterday and he came out and farmed it with me so that he could produce a video. I highly suggest checking out his youtube channel for more tips and farm videos. I know I have folks who greatly prefer their guides in written form and as such I am posting my own article this morning on the farm.

Intensely Imperfect Itemization

Good morning folks. Last night was a bit of a mixed bag. While hanging out and eating dinner, I noticed that the Zerg was forming up again and as a result I ended up hopping on that train. Unfortunately it crash landed after the first zone with some trouble up in Caminus. Essentially there was this series of unfortunate events as someone died in a horrible place and a number of us attempted to resurrect them… leading several of having to drop out and regroup at the next objective. It was enough people to cause the group to struggle and the folks on the Zerg apparently don’t actually want to work for their loot. By the time everyone met back up in Ebonscale Reach our numbers had dwindled from sixty or so players… to maybe fifteen. We attempted to head into the Palace areas struggled and as we crossed the zone we dwindled down to only five of us standing at the top of one of the towers which lead us to call it.

The positive is that it lasted long enough for me to have amassed somewhere in the vicinity of a hundred pieces of gear and as a result I saw some incremental progress in my watermark. The negative however is like most situations in New World almost everything I got was complete trash. This is one of the more frustrating aspects of New World is how generally bad its randomized item generation system is. In most games you have a class or role construct that the game can then use to help guide items to drop in a specific manner. Diablo 3 for example is the king of this process, and while not every item you get is going to be useful to your current build… they at least drop with the stat package largely needed by your class.

https://cdn.realsport101.com/images/ncavvykf/realsport-production/21e0741fcee9b53d03157684c2c4d9fbe6811e66-1920x1080.jpg?rect=0,1,1920,1078&w=700&h=393&auto=format

New World however doesn’t have classes and the roles that exist are largely intangible. I didn’t choose to be a tank, I just started building my character in a tanky manner focusing on Strength and Constitution along with Heavy Armor and then using Sword and Shield. There are no real flags that the game has to latch onto in order to know that this is my intention however, and as a result it has no clue what I am doing. Which leads to the problem of completely useless items being generated and it feeling really bad salvaging an ocean of drops to maybe find a single item that is even close to usable. It would be one thing if this just stopped at Armor Class and the Attribute load-out on it… but additionally there are perks that change the way weapon abilities work and this leads to some truly uncanny valley item generation.

Sifting through the Auction House ends up feeling like visiting one of those factory seconds stores, where everything is just slightly wrong. The question is always if it is close enough to a good item in order for you to waste your time on purchasing it. I think this in part is why so many of us have leaned on the faction set of armor, because it was easier than trying to pick through the detritus. Recently a number of legendary items have shown up on the auction house and each of them… deeply flawed in some way. For example take the Heavy Chest-piece on the far right it has an excellent perk called Sundering Shockwave which would be perfect for a Hammer user… but the stat load-out for the item is Dexterity and Intelligence. The thing is Hammer scales based on Strength alone, and as a result it would never make sense to have Intelligence and Dexterity on an item that includes a Hammer perk on it.

Honestly I was excited as hell last night to actually see a handful of items worth keeping, that were not simply because they had Luck on them. The first item is pretty close to ideal minus Luck, which isn’t a bad thing but also not something that really helps out a build. When I am doing Invasions or Outpost Rush I run a Hammer and Great Axe build and that includes using the Reap ability quite a bit. The second item I am holding onto because while I am not using Leaping Strike in my sword build, I might at some point in the near future. The last item would be perfect… were it Strength instead of Dexterity. However at least Sword does scale based on Dex so those are not completely useless points and lands in the “close enough” pile.

Ultimately what I would like to see happen is for New World to change items so that the perks are chosen first, and then the attributes that appear on the item are forced to align with those perks. For example if you get an item with “Sundering Shockwave” on it, it would essentially have three stat packages that it could have Pure Strength, Pure Constitution, or a Combination of Strength and Constitution. Similarly if you find an item with a Bow perk on it, the item rolls would be limited to Dexterity and Constitution, with “Con” being the universally useful dump stat to add more health to your character. That way the perk on the item always matches up with something that would be usable for a build around that perk.

In other news… Apex one of the two guilds that defected from Syndicate to Covenant managed to win its war for Windsward last night painting yet another zone yellow. I have to admit I am a little bummed about this because the Spartans had held the territory since launch and did a pretty excellent job as stewards of the town. Similarly unfortunate is the fact that Apex immediately cranked up the tax rates a bit and I have maintained a house in that territory since around level 20. Planet X the other guild that defected declared war on Cutlass Keys and an up and coming Syndicate Company made its declaration on Reekwater. We will see what this map looks like at the end of the week, but for now things feel like they are very much in flux.

A Zerg Is Born

Good Morning Friends! It is the weekend and I am very happy that my wife comes back tonight. She had the opportunity to present at an education conference and flew out Tuesday. I have to say when you get so used to having another human being in the house… things get really weird when the house is empty. Since I have been working remotely for roughly two years my spouse has represented that much-needed anchor to my daily cycle. Last night was a rough night, but mostly because I had an Asthma attack at 1 am and had to get up to take a breathing treatment. I am groggy as hell today, and moving slower than normal but at least I know this evening things will start to normalize a bit when she gets home.

This morning I woke up to some really weird news. I am part of the Minda Syndicate discord and since I am the governor of a company I have access to the leadership chat channel. It seems that yesterday while I was off doing fun things all night… we had a mass migration of some of the Syndicate’s strongest PVPers over to Covenant. Apex Fishing Co. previously held Everfall and kept it on lock for weeks until literally exploits in the PVP system caused them to lose it. Last week they managed to take it back and now that entire guild has migrated to Covenant and formed the Apex Mining Co. Similarly at the same time Planet X which is a strong PVP force even though they have never held a territory did something similar and founded Planet XXX on Covenant.

The reasoning was with the upcoming PVP changes giving more benefit for flagging, they wanted to be on the side that was underpopulated. However, I think they took their own problems with them because I cannot really see that many Syndicates actually running around the world flagged on a regular basis regardless of the luck bonus. I do however fully expect that the map is going to start flipping yellow. Goose the leader of the Minda Syndicate Discord took over as governor of the company now called Mindicate that holds Everfall, and I am hoping that he can muster the support in order to defend it successfully. Not being a PVPer at all, I have a feeling that we will once again lose our chosen Capital city. Brightwood looks to be the strongest basion for team purple since it is defended by the Blades of DaTang which appears to be staying strong on our faction.

I started my evening by participating in a few zone invasions. I have to say there is more than a little fatigue setting in, and it seems like it is harder and harder to get folks mustered to sign up for these events. It used to be a guessing game as to if I would actually get chosen for the team, and now I pretty reliably get chosen for every single Invasion that I sign up for. I view it as 630 gold for about 30 minutes worth of time spent, and it also lets me get out and experience more of the community. Last night I started with the defense of Green-held Reekwater and wound up helping out Cozy Cafe in Mourningdale. I think one of the much-needed changes is to allow players to sign up for events from anywhere in the world. Mourningdale and Reekwater are very out of the way for the standard flow of players through the game, so you have to either burn through a significant chunk of Azoth to teleport there or make a long run.

As I was in Mourningdale I kept seeing messages in recruitment about a “Zerg” run from Give Er from Shadow Wardens. The end of my invasion happened to coincide neatly with them changing locations so I hopped on the train. What ended up occurring was some of the most fun nonsense I have participated in a game in a very long time. It reminded me a bit of the fervor of the Hunt Trains in FFXIV or the big event clearing groups from Guild Wars 2. Essentially I teleported out to Ebonscale Reach and we went through a whirlwind of activities taking down some portals and storming the elite areas of the zone. It is nonsense to see a group of players bounding off a cliff trying desperately not to fall behind. So I followed this army, looted so many boxes, and took down a handful of world bosses.

As a result of my boss farming the other day, along with all of the loot gained from last night’s Zerg run, I have bumped up my snapshot to around 550 on armor pieces and 530ish on weapons. For whatever reason weapons seem to lag behind armor by quite a bit in the gear leveling process. There were a handful of pieces that I kept and I even managed to get a few pieces of the Arcana crafting set that I have banked for when someone needs that. Essentially out in the world, there are drops for each crafting profession, and wearing a full set is what allows the crafter to reliably hit item level 600 weapons and armor. I really need to get more serious about my crafting so that I can ultimately make some of those items.

Due to all of my recent adventures, I have a bank full of legendary crafting materials. That is one of the interesting things about endgame crafting in New World, is that in many cases you don’t “learn” the pattern. Instead, it shows up as something that you can craft when you possess the “Artifact” required to craft the item. I have the Artifacts for a Bow, a couple of Shields, a couple of Spears, a nice Warhammer, and this Hatchet. I’ve also picked up a few items that I think are associated with patterns that may not be in the game yet. What I like about these Legendary patterns is that they craft a fixed item with a specific stat loadout and not something that is randomly generated. There is a handful of these that I would like to have to be honest, but I need to get my refining up to 200 so I can start cranking out the materials.

While I didn’t get any screenshots from it, Eliyon and I ended up roaming around in Edensgrove last night. We started off with the initial goal of taking him to the boss I had been farming and starting to work on his snapshot. However what ended up happening is that we both got a quest to go to Malevolence, which is an elite area in the middle of the zone. On the way we bumped into the not quite sixty Vernie and the three of us spent the rest of the evening clearing out the elite area looking for the boss. We roamed the entire tower looking for Entropy, but it turns out the boss is not spawning at all right now due to a bug. It did prove that even with a small group made up of 2 60s and a 57 we could tackle the 62ish elite areas. In theory, we need to drag Waren along with us next time and try some of the other areas that I experienced through the Zerg group.

My hope is that these Zerg runs become a regular occurring event because it was stupid amounts of fun and we probably had sixty or so players running along. It has made me realize how badly the game needs a “raid group” construct for big open-world activities. We joined together in a bunch of individual five-player groups which worked well enough but would have worked better if there had been a raid group that we could have started.