Destiny 2 Feels

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So yesterday was the big reveal of Destiny 2 gameplay and I have to say I am not disappointed in the least.  In fact at this very moment I am feeling inordinate amounts of Destiny love.  There were a few things that were released that gave me all the feels.  The first is the “Story of Zavala” trailer of sorts that tells the tale of how he came from being a corpse somewhere in the cosmodrome to being the leader of the Vanguard.  Unfortunately I have not seen this trailer released separately so you have to catch it about 14 mins into the video that I linked… which is the entire Destiny 2 reveal stream dumped to YouTube.  In that trailer you see a young Amanda Holliday getting her first look at a starship, so that in itself was completely priceless.  The second cavalcade of feels comes from the gameplay reveal trailer…  which appears to be cut from what is going to be one of the intro cinematics showing how the tower falls.  There is a moment in the trailer for each class where they get to shine…  and I absolutely got all the feels when I saw Zavala call everyone to him and raise a Titan bubble.  There are similar badass moments where Ikora Rey Nova Bombs a Cabal transport, and Cayde-6 Golden Gun’s three Cabal troopers.

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Destiny 2 is a tale of starting over after a monumental fall from grace, which in itself is probably the best way of dealing with a power reset scenario.  Having spent the last week playing through the Fallen Empire storyline in Star Wars the Old Republic… I absolute approve of the notion that sometimes you need to shuffle the deck to freshen up the game.  What I like the most about what I saw though is that everything looked and felt like it was still Destiny…  just with the Destiny-ness sliders moved all the way to eleven.  They reveal that we are going to four new places…  but in part I am hoping that given time we will also revisit areas that we have been to before.  The maps themselves are supposedly more open world style, or at least the one that was showed reminded me of something on the scale of the Hinterlands from Dragon Age: Inquisition with lots of active hotspots to go explore and find adventures.  This is definitely playing to my core desires as a player, but I am also hoping that it still has directed story missions for the folks like Tamrielo who tend to bounce super hard from “now go explore” setups in games.

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It sounds like all of the things that made Destiny awesome are coming back, but that they are adding a whole layer of new stuff on top.  To be truthful if you look at my characters stats… I have spent a significant number more hours doing patrol missions than literally anything else in the game.  Just as a reference according to my Profile on Bungie.net… on my Titan I have played a grand total of 14 days 15 hours… and of that time 7 days 4 hours was in Patrol mode.  So giving me a big open world to roam in is absolutely going to serve my interests.  However it sounds like the strikes and raids and crucible modes are all coming back with a vengeance with brand new concepts being introduced.  It also seems like some of the specs are being tweaked… and I am not sure if each class is getting a wholly new sub class or if we are just losing one and gaining one.  Titans for example I know have a Void class that revolves around wielding a shield like Captain America.  Warlocks have a new sub class that gives them flaming angel wings and lets them wield a giant flaming sword.  So I am not sure if those are in additional to the subs we already have… or if those are now replacing the Defender Titan and Sunsinger Warlock.  I mean I am hoping we get something new… but Defender was absolutely one of those sub classes that was super niche and extremely hard to complete “kill with elemental abilities” sort of bounties.

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The biggest news from yesterday is that the PC client would be going through Battle.net…  which is curiously being referred to as Battle.net and not the Blizzard Launcher.  I said before that I would likely never stop calling it Battle.net, and I am guessing maybe they have rethought that branding decision…  now that a non-Blizzard game is going to be using that infrastructure.  This decision has a lot of positives and as far as I am concerned fairly few negatives.  I’ve spent over a decade now cultivating a community inside of the Blizzard franchise games, and knowing that I can carry that ready made community into Destiny is going to be a huge bonus for me.  What Bungie is getting from PSN and XBL is an account system that takes care of all of the day to day friend maintenance and messaging functionality and lets them just connect up a game to it.  I mean the option  that we all probably through they would be taking was to integrate this game with Steam completely, and rely on steam users for profiles.  However to be honest, Blizzard does a far better job of policing its own network than Steam does, because quite frankly it is not in the interest of Valve to clamp down too harshly.  The only negative here about any of this is that it sounds like the PC client will not be available on day one… and will instead be a console launch only.  Ultimately I was going to buy  this on PS4 and PC anyways… so this is not a huge deal for me…  however it is going to suck for anyone who wants to hold out for the PC.

My dream that is likely to go unrealized is that I could have a single set of character spread across all of the platforms.  I am perfectly okay with purchasing a PC client, PS4 client, and Xbox One client…  and not necessarily being able to cross play between them.  However I would love if my characters which are attached to my Bungie account carried over and worked on each platform.  Let me play with my PC friends, PS4 friends and Xbox friends with the characters I have spent so much time building.  I mean I managed to get my Xbox One character up to 370 light…  but that feels pittiful compared to my stable of three 400 light characters on the PS4 side, each with access to a vault full of awesome stuff.  Compared to the 14 days on PSN… I have only played 21 hours of the Xbox One gameplay because not having all of my toys was always a major set back.  Since the characters are bound to the Bungie account… they could absolutely make this thing happen.  They just need the will to do so.  So I have hopes and dreams… but I am fully expecting them to get dashed in the long run.  At this point however I am just riding the hype train and so freaking ready for this game to come out.

Level Scaling Tech

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I am in this place with SWTOR Knights of the Fallen Empire where I am honestly not sure what more I can say without my blog turning into a massive spoiler fest.  There are a lot of events going on and many of them have surprised me.  This is a little shocking given that I consume a lot of gaming media and that KotFE has been technically out since October 2015.  I am not sure if I purposefully ignored SWTOR articles… or if I just didn’t come across that many.  Whatever the case essentially everything from Shadows of Revan onward has been a completely new story experience for me without me knowing any of the elements ahead of time.  So while I recognized characters like Theron Shan or Lana Beniko…  I knew nothing about them going into this recent binge of playing the game.  We’ve talked about this on the podcast before, but returning to an MMO and seeing years worth of content laid out in front of you is a pretty great thing.  Especially in a situation like SWTOR where they have a reasonable level scaling system.

Yesterday Syp posted something over on his personal blog Bio Break talking about level scaling systems.  His specific discussion centered around whether or not level scaling systems were good for games, which was brought on by his recent journeys in LOTRO.  Over time my own feelings about the systems have changed.  You can scan through the backlog of this blog and find me talking about Mentoring systems, where games allow high level player A to drop down to the level of player B and run content with them.  This seemed to me like the most elegant solution to the problem of being able to run content with your friends.  That was until I encountered Guild Wars 2, and the fact that no matter where you go your character is scaled down to the level of the world.  The concept of evergreen content is a big one for me… because I like when a game expands over time rather than contracts.  While Guild Wars 2 is not the best example of this… because of the fact that there is plenty of content that you will never be able to play again in that game…  it did make me appreciate level scaling as a replacement for mentoring.

The only problem there is that when the world is constantly the same level as you, it robs you of one of the quintessential MMO experiences of leveling up and becoming more powerful.  The world always feels the same to you, because you are functionally always the same relative ability levels to it as you level.  In situations like that the levels themselves feel like a completely extraneous concept.  Why even have a number that goes up if the world is always going to be functionally the same difficulty.  When we started playing Final Fantasy XIV they had an extremely elegant solution for this in the form of their dungeon finder.  Each dungeon had a functional level range from the moment you first were able to zone in… to the moment that it considered was the upper bound of levels.  So if the average mob level in an area was 35, then functionally the maximum level the game would allow you to be was 40, scaling everyone over that level down to that point.  The only negative here is that this ONLY applies to dungeons, and in truth it would have been interesting to see this same sort of system just work out in the world as a whole.

That I guess is functionally what is going on in Star Wars the Old Republic, and I am loving it.  Each piece of content be it planet, flashpoint, or something else… has a functional level range attached to it.  Once again it is functionally along the lines of being five or so levels over whatever the maximum level of encounter for that area.  Then the game rewards you as though you were fighting something your own level in terms of both experience and loot drops.  This means that you can go anywhere and do anything without feeling like you are getting nothing from it.  At launch this was absolutely a problem with SWTOR and it was extremely easy to out level an area, and reach a point where the experience gain was no longer worth the time you spent on a planet.  This was especially true as I remember on Tatooine which in itself was a huge planet with lots of side content.  By the time I “did everything” I ended up several levels ahead of the curve and functionally kept getting more and more over-leveled as I went through the rest of the planets.

Now there is a certain measure of freedom in being able to just go and do the content without having to worry about level… and in many cases gear.  While leveling my Imperial Agent, there were a few points where I went 10 levels without upgrading any of my gear… and really did not notice a significant amount of power drop off.  Then again I did exit the class storyline at level 58… so there was some significant over-leveling going on there that might have been easing the transition.  The thing with this system is however that while you are gaining power and you FEEL powerful… there is never a point where you are just waltzing through  field of enemies gently tapping them and watching them explode.  When you run someone through a low level dungeon in World of Warcraft for example on your level capped main… you can functionally breathe on mobs and they impale themselves in a shower of loot.  SWTOR feels like a happy medium, of letting your power level increase without completely trivializing the game.  Sure most of the time I am not actually afraid of death, but I still feel heroic doing content…  because I am having to use my abilities to take things down rather than a single auto swing.  As a result I have somewhat shifted my focus from user driven mentoring systems…  to seeing more games adopt this sort of level scaling.  The best part about Legion honestly was the way that content has scaled to the player while leveling through it, and if only Blizzard had applied this tech to the world as a whole… it would be a much more enjoyable experience.  I like knowing that I can revisit those areas that I enjoyed so much in the past, and still having an interesting time.

 

Netflix and Turtle

Yesterday when I wrote my post I was deeply looking forward to the Tuesday night FFXIV shenanigans.  However as the day went on things went sideways.  Its not so much that a sequence of bad events happened…  but more a sequence of events that robbed me of every single “spoon” I had to give.  I am very much a person who recharges my batteries by milling around by myself doing piddly things.  Each social engagement, even if it is just saying good morning to the security guard on my way in the building…  consumes a bit of energy that I have stored up in reserve.  Now that I am in management… it feels like those batteries deplete all too quickly flitting between meetings and making sure my team is taken care of.  One might question if management is really a great choice, but in truth it is one of those things that just sort of happened over time. I never set out to lead a guild, it just was something that I did because it needed to happen.  Similarly I fell into my current position because it just needed to happened, and the alternative was to hope someone else did it.

As a result I came home last night, cooked some dinner… and by the time I had cleaned and sat down on the couch I completely lost sync with time as a construct.  So at 8:30 I found myself apologizing to the FFXIV crew for needing some “turtle time” where I pull my head into my shell and pretend the world doesn’t exist.  I feel like this has to suck to experience from the other side of the equation, because I don’t always know when it is going to hit or what the ramifications are going to be.  All I know is when it does I just cannot deal with communicating with other people.  I have friends who experience the same sort of thing, and it is at least comforting that I am not the only person who goes through it every so often.  The only problem is the more I do it… the harder it is to break out of the cycle.  It reminds me in the days of this blog before I went on the whole crusade of regular posting.  The longer I went between posts… the harder it was to make the next one because it felt like this invisible audience was somehow expecting me to poop sheer brilliance out on the page every time I posted anything.  Similarly it feels like each time I withdraw, I have to psyche myself up to be some sort of rockstar version of myself to make up for the fact that I was in hiding.  I mean I know that is not actually the case, but it is super hard to explain that to anxiety brain.

What did I do instead last night?  Well I spent some quality time with Netflix… and tried to chill out and remember that everything is okay.  Over the last couple days I have watched the first episode of American Gods…  which makes me realize how damned long it has been since I read that book.  Things felt familiar in a fuzzy melange of the details I sort of remember about the book, so I guess that is a good thing.  I also watched Maria Bamford’s Old Baby…  which was delightfully bizarre.  I mean I suggest it, but you need to go in expecting it to not really be like any other comedy special you have ever seen.  I watched a handful of episodes of Dear White People, which I really enjoyed on a bunch of different levels.  Finally I finished the night watching the three available episodes of Handmaid’s Tale that were on Hulu.  The last one I am not sure if you can actually enjoy… because it is fucking disturbing.  I am hooked but on a stomach turning level…  I mean for whatever reason I never read the novel, and I think I probably should.  Probably not the best thing for an anxiety riddled mind, but I am glad that I watched it.

 

Taris is Horrible

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This weekend we went through some insane weather.  Namely just torrential amounts of rain and constant wind.  Thankfully the only “damage” is the fact that our outdoor furniture got strewn about mercilessly.  Last week we had a leak in the living room, on one of the days we were getting some horizontal rain.  Thankfully the roofer was able to come out Wednesday, and while he didn’t see any smoking guns…  he did notice that our flashing was raised.  After tamping back down and re-caulking everything, it seems to have worked because we more or less made it through the weekend without any more water slowly dripping down from the beam running across the room.  So far so good…  and while I am joking with the image above I am thankful that nothing bad really happened.  I know within an hour and a half of the house there was some massive flooding that for the most part caused houses to disappear in the rising waters.  Even within my own town while I drove around on Saturday and Sunday there was a significant amount of flood happening in small pockets.  The only thing that really seemed to take on water was a little bit seeping into the garage underneath the garage door.  Our front lawn however looked like an archipelago…  with lots and lots of standing water.

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As far as gaming went I spent a significant amount of time snuggled up on the sofa in a fuzzy blanket playing Star Wars the Old Republic on my laptop.  I am going through what always feels like the rough patch empire side, which is Taris to Hoth.  No matter what game you play it…  Taris is a shithole.  I mean it is less horrible when you are visiting it at night like you do during the empire campaign…  but it is still horrible.  Similarly Hoth is this giant bluewhite wasteland with music that seems to put me to sleep in a way that only snowcloak can.  As a result I am just trying to stay focused on the end goal, which is finishing up this class and getting on to other things.  The positive however is that the Imperial Agent storyline just keeps getting more interesting, which is shockingly not something I expected.  I don’t really go for the whole espionage thing, and while I found bond movies interesting as a child…  it was never really a life goal.  Whatever the case however I am finding myself drawn into the story, at the very least enough to keep moving forward.  I am however looking forward to taking a break tonight to get some Final Fantasy XIV friendtime in before returning once more to the story grind.