Faces of Bel Revisited

Yesterday I went down a bit of a rabbit hole. It started simple enough with a post from Ricki Tarr who posed a question like they often do, this time about your preference for video game characters. This led to me sifting through directory after directory of screenshots compiling “evidence” and eventually making a post in the thread. The question posed is not quite as simple of an answer as you might think. Truth be told I am not exactly sure how I ended up in this situation because it wasn’t always like this. I guess I should stop stalling and just get into the meat of the discussion.

When confronted with the character creation screen of a new video game… I create the same character over and over and that character is named “Belghast”. Yesterday I assembled this collage of 28 characters that I have played in various games and how they all mostly align to the same features. Given the choice my character will be light-skinned, have jet black or at least dark hair… occasionally gray if the black shader looks goofy, either a full beard of a goatee, and some sort of facial scarring preferably over one of the eyes if that is an option. Creating this character comes as naturally as anything else at this point, and I can pretty much chip away at the system and reveal the inner “Belghast” quickly.

When a game has a fixed character but allows for customization options… I will generally speaking lean towards bringing out the inner Belghast in that character as soon as possible. For example here are two screenshots from two different games, and in both, I have adapted the character that I am forced to play into as close of a reasonable facsimile of “Belghast” as I can. The piece that I have not really understood and continue to not… is how I landed on this particular vissage. On some level it is the idealized version of what I actually look like. I have brown hair instead of black, but I’ve always fancied black hair. There was a period in the past where I was super into The Punisher and one year for Halloween I dyed my hair black with that awful spray paint style temporary color and I think maybe I liked it enough for it to have embedded itself into my psyche.

I’ve often assumed that deep in my subconscious there is an action hero from my childhood that looked like this, and I just keep adapting my characters to that model that I imprinted upon. Thing is “bearded” punisher is a thing that did not exist during the time when I was actively reading that comic. He was a clean-shaven man of many guns… and of note, I was into Punisher in the 90s, before the facists decided to co-opt his branding. I was also really into Nick Fury, Wolverine, and Cable… so maybe this character that I landed on is a bit of an amalgam of all of those. There is also Chuck Norris but weirdly I was never into his martial arts movies in a big way. I saw more than my fair share of them as would any pre-teen/teen growing up in the 80s/90s but it wasn’t a big deal for me so I doubt it came from there.

Generally speaking my success at adapting to a video game is directly related to how good of a “Belghast” I can create in it. Sometimes I can’t and in those scenarios, I often create a female character. The thing there is that I want to be able to create something “beefy” and heavily armored. This is something I struggle with endlessly with games adapted from the Chinese or South Korean markets because they tend to feature hairless pretty boys and dainty waifs. Sometimes I just play female characters for a break and I am going to use an example from Diablo IV as the sort of character that I tend to create when given access to a character generator. I’m also highly partial to the female orc models from World of Warcraft because they are “Stronk” and battle-ready.

When none of these options really feel right… I sometimes play something inhuman. For example, when Destiny launched there was nothing available but clean-shaven characters, so instead I went for the robotic Exo. In ArcheAge I could not create a character with a decent beard, so I wound up rolling a cat person. I think more than anything that beard is probably the most important element. I get grumpy when a game has a weak beard game or the only beard options are “peach fuzz” stubble. I don’t mind a trim beard and I can get by well enough with something like that. Lately, I have created characters with pretty bushy beards in part because I kind of miss my own full beard. At some point, I switched back to a trimmed goatee/mustache combo and I keep contemplating growing back the full treatment.

This is a post that zero people asked for, but sometimes that is what happens. For those who are curious… here is a quick rundown of the games all of the collage shots came from. In a top left row by row to bottom right order:

  • Dragon Age Inquisition
  • Cyberpunk 2077
  • Outriders
  • Phantasy Star Online 2
  • Guild Wars 2 my Necromancer
  • Red Dead Redemption 2
  • Wildstar
  • Guild Wars 2 my Warrior
  • Elder Scrolls Online
  • Starfield
  • Final Fantasy XIV aka Lala Bel
  • New World
  • Baldur’s Gate 3
  • World of Warcraft
  • City of Heroes
  • Enshrouded
  • Diablo IV
  • Dark Age of Camelot – The First Belghast
  • DC Universe Online
  • Fallout 76
  • Landmark
  • Monster Hunter World
  • Neverwinter
  • Skyforge
  • Star Wars the Old Republic
  • Secret World
  • Hellgate London
  • Fallout 4

I hope yall have a wonderful week and tomorrow I will probably post something a bit more meaningful.

AggroChat #466 – When Crowd Control Mattered

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! It has been a few weeks since we recorded a normal show and I think we had a bunch of conversation in us waiting to get out.  As a result, we recorded a bit longer than we should have but that is okay! We talk about Celeste 64 and that sort of gameplay translates to a very Mario 64 inspired game.  From there Kodra shares his experiences with Songs of Conquest a game that is very much a nostalgic continuation of the Heroes of Might and Magic Series.  Bel and Kodra talk about their experiences with the other new survival early access game Enshrouded and how it is shockingly complete, and really just needs polish. From there we dive into the mail topic of the show where we discuss City of Heroes and how it is this perfect snapshot of the best of MMORPGs before World of Warcraft changed everything.  Finally, Bel actually completes his four voidstones in Path of Exile and talks about what a difference a dedicated bosser makes.

Topics Discussed:

  • Celeste 64
  • Songs of Conquest
  • Enshrouded
  • When Crowd Control Mattered
    • City of Heroes
    • The World before Warcraft
    • No Daily Chores is Refreshing
  • What a Difference a Bosser Makes
    • Bel Kills POE Bosses

Losing a Player House

Whelp friends… I screwed up. November, December, and January were exceptionally busy months for me. At some point during that time I was only saved from the repo man by my friend Sol who happened to pop into my house and see that it was set for demolition. She unfortunately could not save me this time, and last night someone on Gamepad posted about the monthly routine of logging in and checking on the houses… which prompted a panic moment. I checked the email bound to that account from bed only to find out that my house in Final Fantasy XIV was repossessed on January 15th. So I had screwed up royally and cost myself my “perfect” house as a result. Weirdly I am not as devastated as I thought I would be. The big reason why this happened is that my FFXIV account is bound to an account that I do not check on regularly and apparently went over two months without logging into it.

On some level, my house was an attempt to capture the magic of a specific time and place when the game was super engaging for me. Our original Free Company house was Mists number 13, and when I was able to get that I thought maybe it would unlock an attachment to the game that I had been missing. It did not. Sure I spent a bit of time obsessing over housing details, but quickly I abandoned that project for more exciting things and my poor house sat for a year with only the most sparse decorations. I thought maybe it would ground me into the community… but in truth, the neighborhood was in was pretty dead. On the day a bunch of us got houses it was pretty hopping, but in each return visit, I saw pretty much no one.

On some level buying a house was like trying to buy my way back to a place and time shrouded in the deep past. This was taken from our old FC house, and our old Neighborhood… with the lively folks that were so community-oriented that we had a neighborhood linkshell. Truth be told… of that old crew of players the only one that I ever talk to on a regular basis is Ayla who is the miquote pictured above. Most of the other folks in that neighborhood are no longer even on Cactuar and have migrated off to other servers. Our Free Company also is nowhere near as active as it used to be. So the game just does not feel the same. I thought maybe owning the same plot of land would rekindle some of those feelings and it maybe did for a short period of time… but not long enough to keep me active.

The other truth is that I have changed. I am just not as interested in MMORPGs as I once was. Recently I returned to World of Warcraft after over two years away from it… and while I had quite a bit of fun for a few weeks I am already on my way out of that game as well. I leveled to the cap, then decided that there really wasn’t anything else that I wanted to do and wound up bouncing hard. This has been the case with FFXIV and the post-Stormblood expansions. I show up… have a lot of fun leveling through the main story quest, and then bounce shortly after hitting the level cap and doing some rudimentary gearing. I am not sure why I changed, but I most definitely did. So while I could be bitter about losing my housing plot and the money that I laid out in buying stuff for it… but in truth, I just can’t seem to muster much ire other than a “well shit”.

Truth be told… I think I am okay with this. Having my own housing plot really didn’t bring me much more happiness than having unfettered access to the Free Company plot does. The biggest change is that I stopped seeing a lot of the familiar faces from Shriogane that I had come to know, like the folks who lived across the street from our Free Company. I had thought if I ever lost the house I would decide that I was “officially done” with the game, but in truth, I am finding it doesn’t really matter that much one way or the other. I am way more attached to my Hideout in Path of Exile than I ever was to the housing plot that I purchased a little over a year ago. Maybe whoever buys the plot will be happier with it than I was. Maybe it will be the act that binds them to the game and makes the feel part of something. Maybe a fledgling Free Company will use it as a base of operations for many fun adventures. I am okay with letting it go, mostly because I have to be. It was my own damned fault and my own lack of focus that caused it.

Rescuing Tradesfolk

I guess I am digging into Enshrouded as a primary game… after saying that I was mostly casually playing it on the side. The Path of Exile league is winding down a bit, and we are a ways out from the launch of Last Epoch so I am finding myself gravitating towards this game more and more. Last night I pretty much only played it and as a result made a ton of progress. They recently added a hide HUD option in the menu, but I really wish it was something that I could hotkey quickly as the game can generate some really breathtaking vistas. That is a general comment though, because I wish ALL games had a hide UI button that was easily hotkeyed or better yet… have the ability to configure in-game screenshots that by default hide the UI. I don’t remember which game had that but I loved it.

Mostly I have been focused on collecting the various tradespeople from around the map so that I can flesh out my trade hall. At the moment I have unlocked the Blacksmith, Alchemist, Hunter, Carpenter, and Farmer… with Carpenter probably being the most difficult to get to. I’ve been using the waypoint tower that I unlocked as a way of gliding down toward various map objectives and at least getting part of the way there. I’ve also been using the fact that I could craft flame altars cheaply as a method of creating a waypoint network to get around the map quickly. Unfortunately, I seem to have reached the point where I can no longer place down any more of those. I am not sure if that number goes up as I upgrade my primary altar or if it is a fixed number of “bases” you can have around the world.

I guess I will have to reassess where I have placed them. Unfortunately, I built a bit of a base near the one furthest to the west, so that one is probably stuck where it is currently. The others are just a flame altar without anything build around them, and in theory I really need to move one of those to the north. That is the direction I need to explore now because apparently that is where I can find clay. I need clay in order to craft the Kiln that the Carpenter is requesting, which in theory should unlock additional stuff that I can craft. I also have a slew of fetch quests for the various tradespeople that I already have, and in theory, should probably focus on those now to unlock additional recipes. I also need to find a more reliable source of tar than just crafting campfires and letting them burn out.

I veered off the Tank path a bit in my character build in order to pick up some utility abilities. Double Jump is something that pretty much makes EVERY game better, and Enshrouded is not an exception to that rule. In theory, going forward I would probably rush that ability because it makes that much difference while trying to traverse dangerous areas. I think Double Jump is probably as far into the Survivor tree as I want to go for the moment and there are still a number of beefy abilities in the Tank tree that I want to pick up. I like that I can pretty easily respec my character completely by spending some of the runic coins that you get off monsters and from salvaging weapons. One of my bases is next to the spot where a legendary sword can be obtained, so in theory, if I ever get short I can just go there and keep looting that sword to salvage it.

Speaking of weapons… I’ve picked up a number of very nice items along my travels. In truth, the only one of these I can say for certain where it comes from is the Wailing Blade, which started a neat dialog with the Smith because apparently he crafted it. I found it originally because this video showed up in my YouTube feed, and in truth, it is pretty straightforward to get early on and I leaned on it heavily for some of the harder areas I have been adventuring in. I am not sure if the Wand or Bow are from fixed locations because they are named similarly to green or blue quality weapons, so I think I might have simply hit the jackpot there. One thing that I did not appreciate early on is just how good wands are in this game. They auto-target things… making them super freaking easy to kite mobs while plinking away at them. The range is really short so if you want to snipe… you still need a bow but once you equip your bow in the ranged slot you can access it from whatever weapon you have equipped currently by holding down Q.

Other than that I have been starting to do some renovations on my keep. I am trying to make it a bit less “big generic stone box” so I will likely be spending some time trying to improve the outside now. The main crafting hall works pretty well and I ended up replacing chunks of the wall with wood just to vary the appearance a bit. The little annex I built off the side was originally just a way to have an entrance on the other side of the building but I’m contemplating closing it in and opening it up to the inside and turning it into a treasure vault. I just unlocked magic boxes when I rescued the Carpenter and those allow you to draw from those boxes automagically when you are crafting in your base. So in theory I am going to want a room with nothing but a ton of boxes in there, potentially one box for every item type. Having it off the room where I spawn into the keep would be extra handy because it would mean depositing loot is pretty straightforward.

I’ve also spent a bit of time trying to craft out some living quarters and something resembling a proper bedroom. Most of this was to get my comfort buff up a bit, but also because it felt like I needed something down here. I am looking forward to whenever I can craft some bookcases or something like that. I just unlocked the ability to make rugs so I am probably going to focus on getting one of those which I think will bump up that buff a bit more. All in all I find myself going through phases of serious crafting and other phases where I am adventuring. I need to figure out where best to park some of my flame altars to make farming resources a bit easier.