The Unfixable Problem with New World

If you followed me at all last week, you would know that I have been back in New World poking my head through the changes that have been made since I last played. I even wrote about a number of extremely positive changes that have taken place, and how weird it is that the New World team is not making a bigger deal about it. It is around this point that I feel like I need to come clean. I fell in love with New World back during the late alphas after they had already shifted the game to be significantly more PVE-focused. When the game was released it broke my heart, because for the first few weeks what had evolved in the game was everything that I said I had wanted and reminded me so much of those early days of Everquest with the player-created “camps”. Then Patch 1.1 came along and destroyed that community and with it much of the underpinnings of what I loved about the game.

This shifted me from being passionate about the game and hoping for its success, to ultimately wanting to watch it burn down around me. I pretty regularly kept track of the downfall as charted by the steam concurrency numbers. Yesterday the above video was released and I SHOULD feel righteous about the send-up about this game, but I don’t. It is a well-crafted video and pretty much every point that is made in it is true. However, after poking my head back into the game there is a huge part of me that has hope that maybe just maybe this game can be saved. There is a game here that is good and enjoyable and a world that is extremely fun just to roam around in. So many people have lampooned the looting of boxes and the zergs, but I found all of that extremely fun. I still find it enjoyable to roam around and clean out a town while working on my weapon skills.

Please note this is not me being unrealistic about this game’s fate. The numbers are going in the wrong direction and eventually Amazon Corporate will decide that it is no longer worth the expense of keeping a game studio active and cut its losses. As the above video outlines… they did everything they could possibly do wrong… and weirdly still made an enjoyable game as a result. There are folks who are actively playing that are completely riding the waves of “copium” as evidenced by a conversation that I experienced last night. Folks were in global chat trying to tell people that 20,000 concurrent players were actually “good numbers” for an MMORPG. The thing is I am not even sure what could be done to turn this game around at this point short of a global relaunch as a different business model like free to play.

https://images.ctfassets.net/j95d1p8hsuun/2eBcSMypwMuXhW2KSFQHaF/7d1c3a2590142e58dbf689b1e9b41204/BFNW_Header_Logo.jpg

Yesterday I was lamenting this on Twitter, and my friend Jae suggested that they get streamers engaged again. The truth is… I am not sure if this would work a second time. Amazon went into this game in a big way when it came to promoting it with the most popular streamers on its platform. Similarly, they did the same thing with Lost Ark and in both cases… players, in general, felt burned by the gameplay experiences. I am not sure there is enough goodwill left in the Twitch community for another round of 10+ hour stream drop chases, and even if people watch it… it does not mean necessarily that they are going to stick around. I farmed most of those drops on my second monitor with twitch running in the background and muted, and I figure the majority of players did the same thing. I think in order to come back from this, there needs to be a more grassroots approach in getting some exceptionally passionate folks to be promoting the game organically.

Coming back to New World I have noticed that almost all of the video creators that I followed at the launch of the game have moved on to other things. They often times follow the same trail of the “next new hot thing” because once a creator starts turning a profit… they can’t really afford to be devoting time towards a stale game. This creates an interesting opportunity for the next new creator to step in and really take control of this community in a big way. The only folks who appear to be really active in content creation are the “Economy” videos, and I think there is room for someone to step up and make a name for themselves. However, Amazon is going to need to foster this community rather than chasing the big-name Twitch stars who have already moved on from this game. Paying them to come back is going to feel exceptionally shallow considering many of them have already created their own version of “What’s Wrong with New World” videos to get those hate clicks.

I think the core flaw with New World that cannot be changed easily, is it was not designed to be an MMORPG. The largest servers in the game have a maximum active population of 2250 players, which is what lead to the massive queue times at launch and overwhelming fragmentation of the player base. Players want to play with their friends, not create new friends when they land in a game, and as a result, any amount of word-of-mouth pull is going to lead back to overpopulation. Any “community” that was built up along the way is long dead given that my server Valhalla, has been merged twice from the Minda I started out on to the Frislandia that consumed it. It is now just a game with a bunch of random strangers playing it mostly, and the folks who largely stuck around are the hunter killer type that chased the PVP highs. Even on Valhalla which used to be one of the highest pop servers in the game… Outpost Rush takes forever to fill the queue in part because the game is not rewarding enough to have non-pvp types queue for it.

I think the only way this game survives is to completely gut the way that the server infrastructure works and effectively start from scratch in designing it. If I were going to take a do-over here I would move to something more akin to the model that Guild Wars 2 uses with many instances of the same map active at any given time, and then have a large battlegroup of a sort where different factions vie for territory with other factions. When I walk into Brightwood, I would see who holds the phase of that territory for my battlegroup and the state of machines for my “server” but when I walk out of the town I would be in an instance that may or may not be blending me with players from other servers. I get that this is extremely complicated to pull off, but it is the only way I can see having the “game-changing” impact of the war system while still letting players play freely together regardless of where they landed.

We know the name has some rudimentary phasing technology already because it is displayed around the housing system. This house with the weirdly stacked furniture in the yard? That is being shown to me because it is the homeowner on my server with the highest accumulation of points. If I owned a house in this location, it would instead show me my home. My hope would be that they could expand upon this system to knit together a world made up of “virtual” instanced server communities that are built and disassembled on the fly. I get that this is a massive ground-up redesign of the way that the game works, but it is also the one thing that might just save the game. At its core, the game has a scaling problem because it was not designed to be an MMORPG, but instead was designed to be something more akin to a Rust or Ark with a fixed player base.

The reason why this problem is so key to the failure of the game is it is the thing that keeps players from recruiting their friends in a massive way. We went through this at launch with no one actually being able to land on the same server… and be able to play the game without massive queue times. The design of the infrastructure goes completely against everything that we know about how MMORPG populations are formed. I guess the alternate path that they could take is spinning up custom servers through something akin to the Fallout First program. There is absolutely a part of me that I would pay for a private server where I could hang out and play with my friends. The problem is… doing so would effectively destroy many of the aspects of this game that make it interesting. I think the Achilles heel of New World is likely an unfixable problem… unless Amazon is willing to pour a truly ridiculous amount of money into changing the way the server infrastructure works from the ground up.

With the core problem surrounding player counts and congestion in place… I think any amount of improvement and progress will be fleeting. I really do love this game and I am happy to play it, but also know that at some point it is going to be shuttered. I am not sure Amazon has the fortitude to stick this one out, because so far… their track record as a game studio and publisher is not phenomenal.

An End To Dragons

This weekend I got back on the main story quest for End of Dragons. I am not sure why I ultimately bail at times and have trouble following the main story thread, but it is definitely a thing. At least in the case of End of Dragons and Guild Wars 2, there are times when I know a major fight is about to happen which causes me to pause. I know from experience that no fight in Guild Wars 2 plays out quickly, and often times they last about two to three times longer than I feel like they should for a story mission. The end result is that I put off doing them, and return to my regularly scheduled nonsense. Then weeks if not months pass before returning to actually following that main story thread. I have this weird fear of being committed to doing something for an unknown period of time, that I cannot easily bail out of without forcing myself to do everything from the start. If you could restart story missions from the last checkpoint… this would probably alleviate my fears.

One cool thing that happened while questing my way across Echovald Wilds, is that I got to experience the zone meta event. Fighting this giant jade golem/mech thing was really fun and I liked the fact that the encounter moved to different locations. I greatly appreciate the new visualization mechanic of showing arrows in the direction that the entire party is supposed to go in. Older fights honestly could benefit from this, so it would be lovely if they shoehorned that into other encounters. I am specifically thinking of something like Tequatl with four points that need to be guarded, or Triple Trouble where there are three different worms in three different locations that need to be fought. Granted you can just do the tried and true “follow the mass of people” but I do appreciate having some indication of what to do.

As far as the final encounter of the expansion goes… it felt phenomenally epic but was also at times VERY busy. It was about as frenetic as I could possibly handle without just feeling overloaded by it. When it was over… I was thankful because honestly there was a little too much going on for me and I felt deeply overstimulated. Don’t get me wrong, it was cool as hell… but as someone who generally goes for maximalism, this was a bit much. It played out in a way that I more or less expected it to play out, which had a required amount of time associated with it and hoops to jump through… but it was a little overwhelming. I am honestly concerned about what this encounter looks like when you had in about sixty other players.

I guess I now need to join the vast numbers trying to get a turtle mount. I need to read up on the frequency of when the zone meta plays out and figure out a time that I can start doing it on a daily basis. I want my siege turtle because they are really cool looking, but also super handy for any sort of objective that requires breaking an obstacle. Then again I also need to buckle down and devote time and effort to finishing up my Skyscale and Griffon mounts as well, and sort out where to even begin my Rollerbeetle. I like that these long grinds exist, but I do find it hard to get excited over doing them. Now that I am done with the story and all caught up, however, I think it might actually give me the drive to start filling in the missing pieces.

As far as the story goes it was excellent. For me at least, each expansion has gotten better than the last… minus the bullshit with the dragon response missions. The problem with End of Dragons is that we are dumped off in a similar position to that of Final Fantasy XIV. In both cases, a decade-long journey has come to a close and for the most part, there is no obvious path forward. I will be interested to see where the Guild Wars 2 team goes from here now that the dragon magic crisis has been resolved. I have to admit there were moments in the epilogue that I teared up a little after reaching what was a pretty obvious point of conclusion for certain character arcs. I am very ready for the next expansion whenever it lands, and also deeply looking forward to the second part of Season 1 when it comes out in a few days.

To Dragon’s Watch!

AggroChat #389 – Always Pay Your Sheep

Featuring: Ammosart, Ashgar, Belghast, Tamrielo, and Thalen

Tonight we are down a Grace and a Kodra but carry on with the long list of topics left over from last week.  We start the show with a discussion of Trek to Yomi and how it is the video game form of a samurai movie.  Bel revisits New World and talks about all of the improvements, and how it is very unlikely to change anything population-wise.  Folks played Necromunda in person using the 2018 rules set and share their experiences.  Bel talks a bit about his rabbit hole from last week of looking at just how far off Kickstarter estimated delivery dates are for Video Games.  Finally, we talk some more about Star Citizen and the 3.17 patch, along with some long-time daydreaming about a world where Tam gets to ferry us around the galaxy going on delves through abandoned space hulks.

Topics Discussed

  • Trek to Yomi
  • New World Improvements
  • Necromunda
  • Kickstarter Nonsense Estimates
  • Star Citizen 3.17
  • Always Pay Your Sheep in PVP

Fall of Geek and Gamer

Good Morning Friends, this is going to be a bit of a weird post but it was spurred in my head by watching a long-form video essay last night, or more so listening to it… while I played a game. First off I feel like I need to begin with a number of disclaimers. This is a blog post from my specific perspective, which is inspired by watching a video from a wildly different perspective. My thoughts come from the place of being a white male gamer born in 1976, which creates specific biases and experiences. If you were not white and not male, you’re experience potentially felt different. The last thing I am trying to do here is sugarcoat an oppressive system or apply a coat of rose-tinted varnish.

Over the years though I have struggled a bit with the terms Geek and Gamer because as time has passed those terms mean far less than they once did as far as describing a particular experience. I am not saying this is a bad thing, and in truth, it is a very good thing because today geeks and gamers have way more opportunities and varied experiences than they ever did before. However it feels different and given that the video above comes from the perspective of someone on the cusp of the millennial and zoomer boundary, and mine comes from a decidedly “Gen X” background I still found the similar but different experiences interesting.

Ladyhawke / The Dissolve

I think one of the pivotal defining aspects of growing up a geek in the 80s and 90s was how rare it was to find a geek property. Lady Hawke for example was effectively a romance movie, but given at the time it was so rare to have access to anything even vaguely fantasy-related… I am pretty certain that geeks of a specific age have watched this film more than once. I think the same is true for a lot of geek adjacent media that came out over the years, which lead to a sort of shared culture and experience brought on by scarcity. I remember being somewhat excited about the completely awful made-for-TV David Hasselhoff Nick Fury movie… because it was Nick Fury… in a movie, something that I never thought I would actually see. My teen mind could not fathom ever getting the Marvel mega-franchise that has taken place over the last few decades.

The beloved Babylon 5 is getting rebooted, with series creator JMS running  the show - The Verge

There is a reason why geeks of a certain age revere certain franchises in the way that they do… because we had to exist on fumes for decades. I know I personally watched a ton of low-budget Horror films because they were exploring the sorts of themes I was interested in, which eldritch horrors coming to life to wreak havoc on the populace. The stuff of science fiction was pushed to sources of low repute, and I gobbled it up in desperation. Every so often we would get thrown a bone in the form of a movie like “The Crow” that drew its roots to comic books or otherwise geek media, but those were truly few and far between. This tapestry of desperation had led most of us to watch a lot of the same things and have a similar shared media landscape. If you lived in a small town like I did, it was escalated by the fact that media was hard to come by, which lead folks to dub off bootleg copies and spread them around among their friends.

The same was true on the video game side of this equation. Gamers of a certain age likely remember playing the gold box series of D&D games from SSI, or the completely nonsensically awful Nintendo Entertainment System ports of those games. I ravenously consumed Ultima, Final Fantasy, Drakkhen, and pretty much anything roleplaying adjacent I could get my hands on. I did not get access to a computer until 1991, but when I did I went through a whole renaissance of discovery of games I missed along the way. I remember the release of Wolfenstein 3D and it completely blew my mind, and when Doom came out… it was an almost life-changing experience.

I mean for decades we would have moments where geek and gamer culture would flirt with the mainstream, but never quite break through. The turning point for me was really when Dungeons and Dragons Third Edition was released and the entire D20 system. Living through this was weird because suddenly you saw gigantic kiosks of reasonably priced books everywhere. Prior to the launch of this system, you had to go to either a comic book store or a dedicated game store to get your pen and paper fix, but now in the middle of Barnes and Noble were aisles of prime real estate selling copies of the three core books for $15-20 each instead of the previous $40-50 each. Having survived the Satanic Panic, and the era of having to hide your roleplaying game books from parents… I was completely flabbergasted seeing these things not only in public but prominently advertised.

Felicia Day, The Guild, Geek and Sundry | DVDbash

The video I linked above specifically pointed to The Guild as the origin of the rise of geek culture, but for me by the time that happened the ball had already been rolling. For the first time in my life, I felt truly seen as a geek and gamer. However, it also diluted the potency of what those things meant. For most of my life reading comics, playing video games, reading fantasy novels, and obsessing about science fiction branded me a member of an underclass. I don’t have quite as many harrowing stories of abuse at the hands of peers as some members of my generation do, but I did develop a hearty dislike towards the jock supermen that ran the defacto social structure. Suffice to say though that it was really fucking weird to see the things we practiced in the dark for fear of safety, being drug out into the light for all to see.

However, it also set up this weird dichotomy where if everyone was a geek and interested in geeky things… was anyone really a geek? There had almost developed a tribal language shared among geek culture as a sign that you were “among friends” and could loosen up and talk shop, and the signals started to get a bit confused. In the 90s if you saw someone wearing a Vampire the Masquerade T-Shirt, you knew without a doubt that you had found a member of your tribe. If they had a D&D players handbook or a copy of Shadowrun tucked in their book bag… then you might have just met a brand new lifelong best friend. The shared social fabric was so strong in part because there was so little material for us to consume. Now that geek culture was blowing up… the shared narrative also disappeared and what geek meant to each person was wildly different.

These Misogynist Video Games Use Women as Rewards

It was admittedly a bit of an adjustment when I realized that this shared experience that I had and that my friends had… was not as “shared” as I thought it was. That this culture that I found safety in, was openly harmful to so many. As Geek culture became mainstream, it to some extent failed to realize that it was becoming mainstream. I know for me personally, growing up feeling like the underdog… made it really hard to reconcile that I was no longer the underdog and in fact held way more power than I ever realized I held. Some folks never got that memo or had that realization and started to weaponize this “sense of oppression” into an exceptionally toxic culture of gatekeeping. It was a ball rolling down the hill gaining momentum and reaching its horrific crescendo with GamerGate.

Somewhere along the way, I stopped “feeling seen” and started “feeling exploited”. It is weird how Funko Pops for me is the focal point of this shift. When they first came into existence I thought they were pretty cool. As a kid, I wanted nothing more than He-Man, GI Joe, and Star Wars to all be on the same scale and be interchangeable so that all of the geek properties that I loved could exist in the same universe. Funko did this and created a ubiquitous look and feel… and happened to gather up all of these properties that I loved. Then over time combined with the deluge of so many figures every single year… I noticed how mass-produced everything felt.

Loot Crate Files Chapter 11, Looks for a Buyer • The Toy Book

The video specifically calls out Loot Crate, but it is even more than that. Walmart has an entire aisle now with nothing but merchandise tailored towards geek properties. I remember my jaw dropping and hitting the floor the first time when I saw a Dungeons and Dragons boxed set in Target. “Geek” is now the new “Sports” memorabilia and you can get a triforce branded on any item you can imagine. Our passion for these properties we grew up with, and that were the source of deep emotional bonding moments… are now being churned out and mass produced. The industrial machine does what it always does and finds a way to market its products to every generation. We are in the era of video games and geekery, and as a result, everything is applied with a coat of nostalgia to sell to that specific sensibility.

TARDIS Back to the Future Doctor Who crossovers DeLorean DMC-12 wallpaper |  1440x900 | 252313 | WallpaperUP

The wake-up call though is this foundational identity that I have carried with me into my soon-to-be late forties… isn’t really a thing. I’ve branded myself a gamer and a geek, and I find myself increasingly questioning what those two titles even mean right now. At a point in the past, they did have specific meanings associated with it but are no longer quite the cultural monolith that I thought them to be. Every gamer and every geek now has wildly different experiences associated with those words. The truth is… I don’t want to rebel against that notion but instead, embrace it. It is maybe time for those labels to die. If everyone is a gamer and everyone is a geek, then no one is really either and we are just people doing the things we love. There should be more people happy to share the things that they love in life. Hopefully, in time the toxicity will also fade and we can be okay with just liking the things we like, and not caring what others think about them.