Leaving Flatwoods

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Yesterday it turns out that I was not crazy, and that Fallout 76 was in fact active and fully launched for most of the day.  When I popped in to get a screenshot for the blog post, I noticed that it was allowing me to hit play…  and sure enough I got in with a half dozen people roaming around the map.  The funny thing about this is I remember doing something similar during the launch of Elder Scrolls Online and getting into that game several hours early.  I guess it pays to be patched up and ready to go when Bethesda launches a new game.  The funny thing is though, since I knew the game was available it caused me to approach launch day with a lot more chill than I normally have.  This is also helped out by the fact that I had a character with progress that carried over from the beta, and I didn’t exactly feel a rush to get to a point of sustainability quickly.  Now that said I am always seeming to need a source of food and a source of water and weirdly enough a source of wood… to keep boiling said water.

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For most of the beta I spent my time around the Flatwoods area, which is one of the first towns you encounter…  if you actually follow the quest directions.  However it is an area rich in resources and quests so in theory it is a pretty good idea to go there first.  We did a jaunt to the far south at one point and captured the Poseidon power plant as a Trio, but I never managed to make it to Morgantown which was where the next major quest objective was directing me towards.  So I set forth on a journey that would take me up Interstate 59 to Route 64 and on into the basic vicinity of Morgantown.  I largely followed the highway system in part because I figured if I were doing this for real… I would wind up doing that as a way of keeping track of where I was going.  Sure I could have set a waypoint off in the distance and made my way across the open terrain, but I was curious what attractions I might be able to find from the highway.

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Roughly halfway down Interstate 59 I encountered a Slocum’s Joe which for the uninitiated is the Fallout Universe version of a coffee/donut shop.  On the road beside it however was something magical…  I am guessing this player spent every last minute of the beta hoarding resources to build this really awesome base, giving him one hell of a start for when the game launched proper.  What was creepy however is that the mutated hounds were flopping stuck in the side of his fortifications.  They were one of the random encounters I ran into along the road so I am guessing they attacked the base… and then got gunned down but the two turrets up above.  My previous camp location had the problem of constantly being attacked by feral ghouls, and in one case they managed to damage the turrets and make their way into the base…  and I logged in just as they were taking out my  generator.  So as such I started thinking more defensible fortifications…  and this guy here seems to have a great design…  minus the fact that the steps are wide open.  Maybe the NPCs can’t walk up steps so good?

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When I got to Morgantown I found this bridge with an eyebot moving back and forth across it playing its patriotic theme…  and behind it was leading a trail of rat pups pied piper style.  I watched the bridge for quite a bit and nothing else seemed to be pathing across it due to the fact that this neutral/peaceful event was programmed to take place there.  This gave me a bit of an idea…

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As such I opted to move my camp and reconstruct it underneath the bridge… thinking that this map feature might make for a slightly more defensible outpost.  This was well and good until I realized that the ground was just uneven enough to make erecting a barrier of fences nigh impossible.  I’ve built as much as I realistically can at this moment because I have run out of resources.  However the area surrounding my camp is full of logs, so my hope is they will have re-spawned each time I visit the camp and can keep harvesting a decent amount of lumber that way.  Additionally I am on the outskirts of Morgantown, which should serve as fertile scavenging grounds for parts to make more stuff.  The camp being nearby will let me shuffle loads of things over to it and dump them in the machinery there to free up my inventory.  I need to learn to pair down my weapons and carry only the things that I know I will be immediately using.  The truth is I have largely settled on my serrated machette and my trusty 10 mm pistol…  but in both cases I need to build the level 10 version of each I think.  Unfortunately my building spree has run me out of other resources as well.

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The biggest takeaway from last night is that this is in fact a Fallout game.  My wife got home super late and as a result I largely played things other than fallout until around 7:30.  By 8 pm however I was deeply engaged in the game and did not really look up or pay attention to the time until a little before 11 pm when I hurriedly scrambled off to bed.  Another friend managed to play until 4 am without realizing it.  When you are focused on this objecting or that while exploring this deceptively large and densely populated map…  all other things in the world sort of fade away.  I still have not really encountered any players in a negative fashion, and while they are out there… once I left the Fallout 76 proper area and Flatwoods especially…  I stopped encountering them.  That is not to say that there are not players out there… the above screenshot I took to show off where my camp is located and you can see a number of dots sprinkled around the map representing other players.  That seems like a large number for the roughly 6 am when I took it.  More than that however I learned a few key pieces of information about why the world is the way it is… and what happened to most of the people that were remaining.  That however is a tale that I am going to save for another time, given that it factors on some serious spoilers.

Shock to the System

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Yesterday I had the day off and I am sorta thankful for that.  It means that I missed driving in the first snow of the season.  It isn’t that the roads would have been slick or anything… it is just more a case of folks acting crazy in inclement weather.  As a result I stayed home and dealt with the air conditioning folks doing our winter maintenance checkup on the system.  I also spent a good deal of time playing various video games and also making a batch of Chicken Tikka Masala.  My wife unfortunately did not get the day off and as such I wanted something to warm up her belly when she got home.

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While waiting on the folks to get here, and while they were doing their thing… I played a lot of Diablo 3 on the Switch and have moved on into Act 2.  I like this port of the game quite a bit, but as I have talked about…  mobile gaming just doesn’t fit that cleanly into my life.  If I have access to my other machines I would probably rather play them…  and the switch is just heavy enough to be awkward to play while laying in bed.  However I heard last night that apparently the Switch version is what Tamrielo needed to really get into the game as he now has a Necromancer in its 60s… which is significantly higher than I think he has ever gotten a character before?  The controls feel good, but for someone who is super used to how things work on the PC… it is taking a lot of adjustment.  I equate it to someone reciting a poem you know in a foreign language…  you understand what they are saying but there is a lot of translation happening.

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As far as most of the day… I spent a good deal of time playing Path of Exile…  and I really need to figure out how to leave public channels.  I also decided to spend a little money with the game and bought one of the supporter packs that they are just about to phase out when the new expansion releases.  I figure at this point I have gotten enough joy out of the game that I really should pay something for it.  This gave me a bit of cash shop currency which I then used to get a better looking weapon and shield…  though I am wishing I had gone with something else for the shield because it does not match the outfit at all.  Basically my gameplay tends to revolve around Molten Strike, Blade Vortex and Leap…  everything else is largely superfluous and as such I am completely cool losing W as a keybind to give me back the move forward functionality I am used to in Diablo 3.  I flirted briefly with binding leap to spacebar, but ran into issues with the game needing a close all windows keybind to replace the spacebar I took.  Once I figure out a decent option for that I might go back to spacebar for leap since I prefer having a movement key bound there.

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As far as Monster Hunter World goes…  I am in an odd place where I need some Kirin+ items…  but for whatever reason do not have access to High Rank Kirin.  I spent a good chunk of the night trying various quests to try and whittle down whatever it takes to unlock the High Rank version of the fight, but failing miserably.  Essentially I need a couple materials to get the last of my layered armor pieces from the Kulve Taroth event… and I am not sure if I will still be able to do the turn-ins after the event or not.  I know that I can craft Kulve Armor without issue, and have gathered up more than enough mats to make a full set of that once I farm up the Elder Dragon gems.  I’ve been sitting at Hunter Rank 49 for awhile now, which means that I have to take down a Tempered Kirin.  Last night I made several attempts and while one came super close…  there is always the problem of someone fainting.  In this particular run it was me that failed…  but in others I managed to stay alive 100% of the time and someone else got the carts.  Ultimately I will get through this… but in reality I just want the parts from it and could care less about moving my Hunter Rank higher at this very moment.  Time to research what exactly I need to have already completed to unlock the needed High Rank hunt.

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There are so many games right now out that I’ve not had a chance to really devote much time to.  On the 16th another one gets added to that stack in the form of Let’s Go Eevee…  because Eevee is way cooler than Pikachu.  I need to figure out a better way to spend time with the switch because I have quite the backlog right now…  because I have not devoted anywhere near enough time to Monster Hunter Generations Ultimate or Starlink Battle for Atlas.  The only problem with Switch games is that they look like crap on my 4K setup upstairs, and they are not quite comfortable to play in bed.  So I need to figure out a happy middle ground where I feel comfortable playing the games and will also be willing to give up playing something on the PC.  Yes I realize these are the first worldiest of problems.

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Also in the extreme stack of games that need attention…  Fallout 76 launches I believe tonight?  Look when someone says Midnight I never quite know if they mean which specific night/morning.  I believe it launches tonight at Midnight EST, but when I popped in a moment ago to take screenshots the servers were up.  I am wondering if this was by accident, or if they are just going to let people trickle in that happen to try it.  Sadly I have work, but I can in fact verify that everything from my B.E.T.A. character is there and functional…   minus one turret that I placed on my base.  I am not sure if it got blown up, or if something glitched and it fell below the world or something.  Regardless Fallout 76 is either launching tonight… or has already launched and it will be tonight before I get to give it any attention.  I had a lot of fun with Kodra and Tam running amok, and now I am left with the decision of… do I play my already level 10 character from beta or do I roll something fresh.

Captain K

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I am all over the map right now when it comes to video games.  I am in this weird holding pattern where I am playing a ton of different games, but none of them for terribly long in a single sitting.  I also managed to garbage out my left pinky this weekend which is making typing surprisingly painful.  Right now my average night involves at least one Kulve Taroth match in Monster Hunter World, and then flipping over Destiny 2 to try and score another powerful/prime engram for the evening.  From there I bounce all over the place… lately that has included some time spent in The Division which actually lead me to hit the level cap of 30 and start unlocking end game activities.  One of the things that I loved about this game was just how detailed its world was, in that it felt like a real place that I was going to visit.  Yes I realize it was patterned off of New York…  but I have supposedly visited New York in a bunch of different games and this was the first time it really felt like an actual place.  The game looks gorgeous at 4k… but then again so far MOST games look gorgeous at 4k.

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I poked my head into Neverwinter as well this weekend and finally claimed my Purple Owlbear mount from Twitch.  This game has a lot of positive things going on, but it is an inventory management nightmare…  which ultimately prompted my little burst of posts on twitter.  Inventory Management is just not something that is fun… and out of the tons of favorites I only got one person who chimed in stating that they actually like cleaning their inventory.  There are games where having a nonsense inventory is enough to make me log right back out, and many times… I feel this way about Neverwinter.  Side note another game that I often feel this way about is Everquest II because so much of what ends up dropping is not terribly useful, and when you can have bags that are getting close to 100 slots each…  you can carry around a lot of junk.  I think the theory is that people get excited when they see loot… but that excitement quickly passes when you realize that 99.9% of the stuff that drops is useless crap.

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Which leads me to Path of Exile… a game where the common practice is to install a loot filter so you just don’t see the useless shit you shouldn’t be looting in the first place.  I am using the NeverSink filter, largely because it seemed to be the one that was most widely recommended.  I will say however… it does greatly improve the experience… even though that I still feel like inventory space is a nightmare in this game.  I spent way more time this weekend playing POE than I expected, and I will say that the game has gotten significantly more enjoyable once I crossed the line into Act II.  Unfortunately I didn’t take many screenshots this weekend…  especially now that I apparently unleashed an ancient evil and blotted out the sun.  POE comes in both Grim and Dark flavors…  but apparently I shifted into Grim Dark mode.  The other issue that I have with POE is that my character looks stupid… which I realize is fixable if I drop a bunch of money on the cosmetic shop.  Right now I am wearing a leather diaper, plate booties, a metal old-timey football helmet…  while wielding a camp axe and a cabinet door for a shield.  This is not a good look on anyone…  and no matter how much gear I swap out I seemingly cannot get rid of the diaper.

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Lastly I am still spending quite a bit of time before falling asleep each night playing various mobile games and one of the ones that I am finding myself enjoying in spite of it not making any sense… is Lineage II Revolution.  During the podcast I talked a bit about this and apparently I completely missed the whole cookie clicker like games thing.  Games that play themselves are apparently a genre… and this one is weirdly enjoyable.  What I found odd though is once I hooked up ADB to play the game mirrored on PC from my phone… it had built in support for WASD so in theory…  this game was designed for a PC interface?  I am legitimately wondering about trying this through an emulator like Memu and mapping it in a fashion to allow for keyboard and mouse play.  At the moment you can do that… but it means you are clicking buttons on the screen instead of having things bound to mouse buttons/keys.  It is weirdly entertaining…  but it isn’t like I can actually suggest it as a “good” game.  It is pretty and some stuff is happening on screen but I am largely just letting it play itself since mobile controls are garbage.  Maybe that is the way these games are getting around that fact…  letting the game navigate for you and then just hit attacks periodically in a sort of on rails shooter type experience.

Bedtime Mobile Gaming

So one of the things you need to understand about my brain, that may or may not have been evident from this blog…  is that I go through a bit of a cycle when I hear something that conflicts with what I currently perceive as my core interests.  First I rebel against the idea, and then as that calms down…  I go on a sort of quest to understand it.  For example… I have talked about this before but I was an Alpha tester on Guild Wars 2…  and it is the only games test that I resigned from.  It was a super restrictive test that I had to get forms notarized and turn back in, so resigning seemed like the thing to do rather than simply never playing again.  However once the game released I kept throwing myself at it like a puzzle that I simply could not crack.  It took me years to fully comprehend why it was that people seemed to like it so much, and reach a place of peace with the game that allowed me to finally accept that it was just not for me.  Similarly this whole Diablo Immortal thing has caused me to push deeper into mobile gaming, because I feel like it has been this entire segment of the market that I never really understood the appeal of.

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Pokemon Go really was the first mobile game that I actually cared about.  It was this specific combination of “everyone was doing it”, mixed with a familiar IP in the form of Pokemon, and also doing some really interesting things with location aware services and augmented reality (even though I largely left that shit turned off all the time).  While I still technically pop it open when I am bored… I am nowhere near as active as I once was.  There are a few PokeStops on the way into the building at work, but I am not going out and actively seeking things to capture like I did when the game first was released.  Admittedly the instability back at launch probably kept this from moving from a thing I casually use…  to a thing I am actively playing…  given that at one point I was going out pretty much every night to catch stuff.

The core problem with Pokemon Go is that it is not an equitable experience for all players.  When I am at work in the core of downtown Tulsa, there is a constant stream of activity…  however once I retreat back to my sleepy suburb there is nothing at all.  I can walk a lap of my neighborhood and maybe encounter two Pokemon, both of which from what I term the trash variety that you commonly find everywhere.  Additionally the focus on face to face interaction made trading just not something that I would ever care about… because most of my friends who play Pokemon are not near me.  So it feels like  game I dabble in but is very much not for me.

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Another game that I have recently started playing is The Walking Dead Our World, which takes the general concept of Pokemon Go but applies it to zombie survival.  I’m a fan of the show even though it has figuratively jumped the shark a handful of times at this point.  They have been advertising this game for a few seasons and it finally got me curious enough to download and install it.  The biggest positive I have to talk about it is that it does not shred your battery in the way that Pokemon Go does, nor does it seem to only care about urban hubs.  Out in the burbs there is a constant flow of zombie infestations for me to clear out.  The only negative however is it doesn’t really reward moving around anywhere near as much as it probably should.  I can sit in bed and clear out a half dozen objectives without actually getting out into the community and finding other objectives.  I’ve recently joined a clan or whatever the hell they call them, and it adds another dimension to the game because it feels like I am contributing to larger objectives in the form of a weekly challenge card of sorts that rewards a ton of resources each time you finish one out.  Definitely an interesting game, but also one that I only play because fiddling around on my phone has become my before I go to sleep activity.

dragalialost-2I have talked at length about Dragalia Lost being the game that largely convinced me that an ARPG would work on a mobile phone.  While I still enjoy it, I have very much ended up in maintenance mode with it.  I log in each night and work through the daily objectives, then make sure a bunch of stuff is building in my castle before logging out and on to the next thing.  I am not really spending much time actually doing content in the game apart from if there is an event going on.  Once again this game has not really elevated to the realm of “I would rather play it over more traditional games”.  For my friend Grace however, it has and she is spending a good deal more time playing it than playing other titles at the moment.  The truth is the only real reason why I have been playing so many mobile games is…  my phone hurts way less than the switch when I inevitably drop it on my face.

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With the Diablo Immortal announcement, there were a lot of folks talking about how it looked like a “reskin” of another game they released called Crusaders of Light.  I decided to check this out for myself, and I guess if you are just looking at the user interface they do look really similar.  Then again most mobile MMOs that I have seen have a very similar interface, and if you think about it most first person shooters these days use exactly the same control scheme.  Games tend to land on a thing that works and then keep doing that thing over and over.  As far as play however it feels more like a mobile World of Warcraft, if I am being completely honest about it.  There really isn’t much about it that feels Action RPG.  As far as play… the controls are not great and the game highly suggests that you auto navigate to your objectives…  which I completely agree with.  However while doing this it feels sorta like the game is playing you more than you playing the game.

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For reference I also started piddling around in Lineage II Revolution, which quite honestly does a lot of the same things.  In fact it is probably more so with an auto questing mode that not only navigates you to the target but also starts attacking it.  Weirdly however I find myself liking this title way more than Crusaders of Light, even though it actually asks way less of me to play it.  You can of course go offroad at any point, and I have found myself killing three or four times the number of mobs that a given quest has asked me to.  Again I am largely doing the auto nav thing to make up for the fact that mobile navigation feels so horrible in the first place.  Were I playing any of these games with a controller, then life would be completely different.  Mostly this is all part of my brain trying to grok what trends there are and what is popular apart from the obvious Gacha mechanics that seem to exist in all of them.

The biggest problem I have with mobile games is that I find I burn out of them way faster than traditional PC games.  I tend to cycle through them like a bored toddler, so I do my maintenance gaming in one…  then move on to the next one.  At some point my brain realizes that I am only ever doing maintenance tasks and start checking out of it completely.  I don’t even have Fire Emblem Heroes installed on my phone anymore, nor did I actually make it all of the way through that quest.  Similarly I no longer have Final Fantasy Record Keeper installed, in spite of previously devoting a bunch of time of this “boredom time” to it.  While I am on this mission, I am definitely open to suggestions.  Is there anything you are playing on a mobile device that is more along the lines of a traditional game?  I am not looking for puzzle games like Alphabear, because I already play a handful of those as well.