Turtles and Tunnels

I don’t have an awful lot to talk about this morning.  I seem to be sliding into another deep turtle mode, and a pretty good indicator of that is that I have been playing a significant amount of Minecraft lately.  I don’t have screenshots to go with this post so it is going to largely just seem like a giant wall of text.  There are lots of different ways to play Minecraft, but I am a base builder.  What I mean by that is I extend my reach out into the world crafting safe enclaves that keep me from having to ever deal with the monsters that inhabit it.  As such I craft vast tunnel networks that allow me to move around without ever leaving the safe zone.  Sure I occasionally venture out purposefully to go collect resources, but I tend to bring with me this umbilical cord like network of safety from area to area.

It is though Minecraft that I realized how much I would love to live underground.  Things feel so safe there, and I think this is why I keep returning to the game when I am going through periods of stress.  I almost always start the same way…  for my first nights shelter I dig into a hillside and hollow out a little chamber, that serves as my first foothold into the dangerous world.  From there I start expanding this warren until I have a firm base of operations.  From there I decide which direction I want to expand and build my first outpost, and then start digging a 3×3 tunnel in that direction until I decide it is time to pop back out of the earth.  I tend to dig a staircase upwards and then build some sort of a tower like structure that will serve as the anchor of that outpost.

Last night for example I spent a good deal of time hollowing out a hillside next to where I popped back out of the ground, crafting three block high levels moving slowly up towards the top of the hill where I started crafting an external structure.  I tend to build all of it out of cobblestone at least as a start, and as I get access to better looking materials I start swapping pieces of it out.  My tunneling nature however pretty much guarantees I have plenty of cobblestone and dirt to do pretty much anything I can dream up.  Similarly the bulk amounts of rock that I end up clearing means I am bound to find a ton of coal and steel which helps to feed this machine.

Another thing that I regularly do is dig a staircase down to bedrock, and which point I start digging mine shafts in search of diamonds.  My first diamonds this time I found as I reached the bottom without much effort, but I spent a chunk of last night clearing things out, trying to avoid the magma and an underground lake that I found.  Magma is always the real challenge when you get down to the bottom level of the world, because if you dig long enough you are going to eventually encounter it and risk it flooding your tunnel network with fiery death.  I crafted this tunnel network underneath my first cave base, and in the second outpost I am slowly crafting my way downwards by building a series of rooms and a ladder network.

It was through this ladder network that I broke into a cave complex that goes potentially all the way down to bedrock on its own.  I managed to clear my way down to a ravine in the middle of the earth, but that is as far as I went because I was running short on torches.  I could however see magma down at the bottom lighting the structure up so in theory that is another network to explore.  I need to spend some time clearing out the cave structure to craft a more deliberate path downwards so that I will not get lost down there.  That is always a problem I have in cave structures and I have tried to adopt a “torch on the right” methodology so that I can sorta see which direction I should be going based on the side of the cave the torch is on.

I think ultimately I find it relaxing reorganizing a chaotic world and crafting safe little areas for me to live in.  You know that feeling you have when you are bundled up in a blanket but it is raining hard outside?  That warmth and safety is how I feel when I am wandering around my tunnel networks.  It is a safe world that I ultimately crafted for myself… a bubble that lets me explore without ever placing myself in danger.  I know I play Minecraft way different than a lot of folks, but my methodology feels calming and relaxing.   Which ultimately is apparently the thing I am seeking out when I go into one of these turtle modes and return to the game.

Glutton Axe

desktop-screenshot-2018-10-15-15-02-45-80

Yesterday I had the day off and spent a good deal of it playing Monster Hunter World.  I allowed myself to get distracted by seeking out a weapon that was shockingly easy to craft.  Essentially I had been trying to determine which of the switch axes I would go after first.  The clear obvious choice is the Diablos one… the problem there is I really don’t want to go right back to grinding Diablos nonstop to get the parts I would need for it…  which are again are Majestic and Black Spiral Horns.  Instead I decided to set my sights considerably lower, on something I could probably farm up in my sleep.

desktop-screenshot-2018-10-16-06-50-06-27

The Jagras line doesn’t exactly have a ton of amazing weapons, but in the switch axe department it is a pretty reasonable option.  Its low point is it is only a Rank 6 weapon, but based on its stats it should probably be Rank 7?  It has hidden elemental sleep, and when transformed into sword mode has exhaust damage.  If I remember correct that means that when hitting the head the exhaust damage can KO the monster.  All that it really required me to do was kill a nonsensical number of Great Jagras… since that isn’t exactly a monster I hunt on the regular.  However with minimal farming I managed to get the switch axe crafted and play around a bit with it.  It will at least hold me over until something awesome drops from Kulve Taroth at some point.

desktop-screenshot-2018-10-15-19-32-15-77

The other mission is still very much active however, and I did kill several Rathian yesterday, enough to I believe get all of the Spikes that I needed.  Now I just have to wait for a Rathian Ruby to drop before crafting that final Gunlance.  As Ashgar posted yesterday, I do probably intend to make the Zorah Magdaros one as well, since I have already crafted the first version of it.  I believe I just need another Zorah Gem before being able to craft the Rank 8 version.  That would give me Long 4 and Normal 4 to play with and get used to both.  Then again I hope I get a decent Wide 4 weapon to drop during Kulve Taroth.  I fully expect to be farming the hell out of that event when it finally goes live.  I think hammer is going to be a much better option to breaking things than Longsword was on the console.

Spectacular Failures

desktop-screenshot-2018-10-14-08-44-07-55

One of the things I greatly enjoy about Monster Hunter World is that failure sometimes looks amazing.  Success or fail, when you end a hunt you get a screenshot.  This is one of the many failure shots from Xeno’Jiiva that I have from the weekend.  However this one is actually well after I had beat the fight the first time, but was forced to keep farming for parts.  Often times the best looking shots come from colossally failing at an encounter.  This one is from when multiple people fighting Xeno and not noticing it was about to explode… so three people got carted at exactly the same time ending the hunt.

desktop-screenshot-2018-10-13-10-08-03-64

Immediately upon downing Xeno’Jiiva for the first time I shot ahead to 29, the next level cap.  This is something that happened last time as well given that I did a lot of grinding and hunting while capped at the previous level.  I immediately turned around and got into the hunt for Double Bazelguese at which point I lept ahead to 41…  once again something that happened before since I did a lot of hunting while avoiding trying to fight Xeno.  Now I am slowly working my way up to the next cap of 49…  which is Tempered Kirin…  something I am not looking forward to at all.

desktop-screenshot-2018-10-13-14-58-18-14

That said I am slowly watching back up to where I was when I stopped playing the PS4 release.  All of the grinding of Nergigante and Xeno’jiiva was to be able to craft Extermination’s Edge the long sword I had been using prior to the restart.  I talked the other day about crafting the Diablos hammer, and the recent event let me craft Wyvern Ignition another “end game” weapon.  Similarly over the weekend I managed to craft the Fiendish Tower the final form of the Deviljho lance, giving me a forth end game weapon.

desktop-screenshot-2018-10-13-09-48-30-37

Right now my mission is to craft another item that in theory will be an end game weapon.  I’ve been farming the hell out of High Rank Rathian because I need an excessive number of Spikes and a Gem to be able to craft Royal Burst.  I’ve seen so many people using this Gunlance, so in theory I figured I would craft it and try it out.  Wide Range weapons seem to be en vogue, however what I am reading is that you cannot get wide shelling 4 without getting a lucky drop from Kulve Taroth.  Instead I am going to give a shot no pun intended at normal shelling.  From there…  the next missing is probably going to be to farm a bunch more Deviljho so I can turn the stage one Sword and Shield that I crafted into the final form by gathering up yet another Gem.  From there… I need to sort out what Charge Blade and Switch Axe that I want to work towards.  Basically… this is Monster Hunter for me…  hunting monsters, making weapons…  hunting more monsters.  Regardless I feel like I am in a pretty great state for when the Kulve Taroth event comes in November.

The Grind Loop

desktop-screenshot-2018-10-11-20-11-35-80

The other day Mailvaltar asked question in a comment on another post about whether I think Monster Hunter World can be enjoyed by someone who generally dislikes grinding.  Ultimately the core loop of monster hunter seems to be… take down big monsters in an epic boss fight, carve off items with varying degrees of rarity, take those items to craft new gear…  to enable you to take down bigger monsters.  The degree to which this becomes a gear collection game is entirely up to you, because I believe almost every single monster is beatable in the gear you start the game with…  it just becomes significantly more challenging as time moves on.  However even with better gear… there are going to be times you fail completely like the glorious screenshot above of my death.  Ultimately I got swiped by Black Diablos, which dizzied me…  which then lead to a full force charge for the rest of my health.  Given that other people had fainted at various points during the hunt…  my failure was the one that kicked us out of the fight.

desktop-screenshot-2018-10-11-21-37-26-48

Each monster fight tends to go somewhere between 15 and 30 minutes depending on a bunch of factors, so one of the aspects of the game that no one really talks about… is that you need to be able to shake off the fact that you just spent 30 minutes of time and have relatively little to show for it.  Every so often the stars align however and you get exactly what you need.  When that happens it feels phenomenal…  during this single Black Diablos hunt I managed to pull 2 Black Spiral Horn+ aka the thing I was hunting for one more of…  a Wyvern Gem as well as the Non-Elemental Boost Decoration that I ultimately needed for the hammer I had been working towards.  Basically this final Diablos hunt gave me everything I had been questing for to try and assemble the final form of the Diablos hammer.

desktop-screenshot-2018-10-11-21-39-47-69

So what did I do once I got my hammer all kitted out?  I immediately shifted focus to working on parts from Deviljho.  For me personally it is the grind…. the hunt for parts… that keeps me engaged in the game.  The boss fights all feel great (or at least most of them do) and are definitely a reward in themselves.  However it is the acquisition of gear that is always my guiding force in any MMORPG.  It is why I grind in Diablo 3 or World of Warcraft…  and ultimately why Monster Hunter World clicked with me initially.  It is a gear driven game where your personal skill advancement means often times more than the gear you are hunting…  but the ability to build complex mixed sets with just the right bonus traits keeps me moving forward.  Building a set of gear sorta feels like building a really good deck in Magic the Gathering.

desktop-screenshot-2018-10-11-20-27-45-23

So last night I spent my evening either hunting Black Diablos or Deviljho… and it was a pretty glorious evening.  Is this mechanical loop right for most people?  Probably not…  however I enjoy it greatly.  Were it not for the release of Battle for Azeroth at almost the exact same time as the PC version of Monster Hunter…  I would have likely been doing this since August.  As far as Deviljho stuff… I am largely down to just needing to get lucky enough to loot one of its Gems, which admittedly is a common place you end up with crafting gear.  The Gem seems by far the most rare of the item drops, and seems to only drop when you no longer need it.  I have a stack of Odogoron and Wyvern gems…  but am not actively working on any gear from either…  though at some point I guess I will make the Odog Scythes and Blunderbuss.  That said there are still a ton of Deviljho weapons I eventually want to craft.  For example I think it is one of the better Sword and Shields out there, and that is a weapon I want to shift into playing more of.

desktop-screenshot-2018-10-11-19-35-14-34

The funny thing is… I have the patience to constantly be grinding for loot drops…  but somehow lack the patience to move the quest line forward.  I am still stalled out on Xeno’jiiva because it is generally one of the awful feeling fights in the game.  I might snag my friend Exale and con him into running it with me at some point over the weekend if for no reason other than to just speed the process up.  You have to do a lot more dodging when you are the only player in the arena with Xeno.  I think Monster Hunter World is an amazing game, and especially since it is on steam…  if it goes on Sale I highly suggest you check it out.