Mechanics: The Fight

final-fantasy-xiv-a-realm-reborn-04-04-2017-21-13-00-23

In our continued trend of being months behind the curve and happy about it…  last night we worked again on Thordan Ex.  We jokingly refer to this fight as “Mechanics: The Fight” because it this weird amalgam of every mechanic from binding coil and a mix of new ones.  This is a prime example of what I think of as the archetypal Final Fantasy XIV fight… where it relies on you memorizing a DDR like pattern and then everyone in the party completing that pattern flawlessly.  That however is not exactly the sort of fight our group excels at.  When we go up against a “managing sheer chaos” style fight, we tend to be able to pull those out as one shots.  However when you ask us to memorize and execute a specific pattern…  it takes forever for us to memorize the dance.  I am especially bad at pattern matching and memorization…  and as one of the primary tanks this is not exactly a great thing.  We did however get to the point last night where we were getting everyone through the dive bomb phase and through the meteor phase.  There is a whole lot of bullshit that happens at the tail end of the fight and we were noticing that things started to completely fall apart during the pillars phase…. so I feel like if we can get through that… we can get through the rest of the fight.  I also feel like this is the sort of fight that once the pattern is learned and beat into our brains… we will be able to execute it pretty flawlessly from that part out.  Which is a good thing… because there are a lot of us that would like to farm birbs.

final-fantasy-xiv-a-realm-reborn-04-04-2017-19-16-40-20

Speaking of Birbs…. I can now poop chocobos.  Right now the Hatching-Tide event is going on in Eorzea, which sort of serves as the Easter celebration.  Lets be fair… that like so many Eorzean Holidays…  Hatching-Tide is mostly nonsense.  The yearly event usually revolves around eggs and spriggans…  that often times steal the eggs or somehow interact with the eggs.  None of this really matters however because the important part is the fact that this year there is a mount.  You can ride around on a giant floating egg… and ejects a baby Chocobo on command.  So I think most of us that completed the event spent a good deal of the evening riding around on eggs and hurling chocobos at people.  This is a prime example of why I love this game so much at times, because it is just down right absurd.  There are so many “why not” moments that the game has where they put silly things in the hands of the players… who then do things like create Fat Chocobo parades.  In Idyllshire last night there were a whole slew of people trying to synchronize the ejecting of Chocobos…  which is an extremely aptly named place now that I think of it since so many people go there to Idle.  For now I have fallen off the “get every class to 50” wagon but I hope to hop back on shortly.  I just have too many games I want to be playing… and as a result am sort of playing all of them poorly.

Seasons End

diablo-iii-04-02-2017-23-11-27-14

Last Friday was the beginning of the tenth season of Diablo 3.  In the lead up I had just about convinced myself simply to skip this one, because I really was not feeling it this go around.  Generally speaking I chase the pet that is being offered as part of the seasons journey… and this time around there was no pet.  Instead they offered the weird lamp post back piece thing you can see me wearing in the above image.  However as time got closer to the launch I opted in given that I at least knew that Grace would be playing.  While I do not at all regret doing this…  I lacked the proper amount of steam that I normally have going into this sort of thing.  Firstly I got home a little later than intended and by the time I had nommed some dinner I was about fifteen to twenty minutes behind Grace and Noreek.  I think as a whole everyone pretty much either forgot that the season start was a thing… or they themselves had petered out as well.  Normally on season launch night my friends list is completely chock full of little green leaves…  aka the icon that represents a seasonal character.  Instead of the usual twenty plus… there were five and two of them were in my party.  I went Demon Hunter largely because they seem to be extremely easy to push through the seasonal journey content.  Generally speaking I greatly prefer the Crusader, but they are not exactly known for their clear speeds.

diablo-iii-03-31-2017-19-40-48-10

Now it is not to say that I did not enjoy myself like I often do.  Noreek was attempting to follow some best practices and for whatever reason, our luck did not hold out.  In theory one of the first patterns you are supposed to get is the Cain set, which allows you to have a significant experience boost.  However after doing a couple of rounds of bounties and none of us getting the book…  we finally gave up and returned to Nephilim Rift grinding.  However you could audibly tell that we were losing steam when about 8:30 or 9 pm voice chat started to get completely silent.  I myself was just sort of barely hanging in there and I think I wound up tagging out around 10 pm and heading to bed to play a little switch before nodding off completely.  It sounds like the rest of the group did not make it terribly further, with me leaving somewhere in my 50s and Grace only making it to I believe 59 before calling it a night.  Each season it seems like we make it a shorter distance in the initial push before finally calling it.  That first season for me I think I made it to 65 before calling it a night and by the time I logged in the next morning Grace was already paragon 150 or so.

diablo-iii-04-02-2017-23-07-46-13

I am super thankful to Noreek for giving me the much needed boost on Sunday to get to 70 and start unlocking the first few pieces of gear from Haedrig’s Gift.  I turned that into a season finish Sunday night during the Walking Dead season finale.  So now I am technically finished with the cosmetic portion of the season and trying to sort out how much further I am going to go.  The set this season for Demon Hunters is Maurader’s which seems pretty easy to push content in.  I just need to get to get the drive to do so… because last night I had ample opportunity to play because I knew Grace was going to be playing.  However for whatever reason I just lacked the desire to log in… so instead I did something that was completely fruitless and ground random Hive mobs on the Dreadnaught for hours trying to get my Husk of the Pit for Necrochasm.  I knocked out a few things on the Slayer list, and in doing so knocked out a few things it seems on the lists after that.  I could in theory probably get an extra bank tab rather easily this season… if I can just muster the desire to do so.  Right now it feels like I have this wealth of other things to be playing, so buckling down and playing Diablo 3…  a game that is more than well trodden at this point just seems difficult.  In all of this I am sort of saddened by the fact that it seems the magic of the seasonal journey is diminished.  I’ve written several posts in the past talking about how much fun it is to push with your friends in an atmosphere like the launch of a new MMO…  and that seems to be lacking this time around.

The Switch and Zelda

20170331_150141

I have officially now joined the cult of the switch.  For a brief period of time…  probably fifteen minutes if we are going to be honest about it…  Amazon had switch units in stock for prime members only.  Now that sounds like an exclusive club or something… but quite literally everyone I know that shops Amazon regularly….  is a prime member.  I had said for awhile that if I ever stumbled across one I would pick it up immediately, and I guess in my mind limited availability over Amazon was the same thing.  What is even more shocking however is that I ordered it at 2pm on a Thursday and by some quirk or time travel it was waiting for me when I got home Friday afternoon.  As a result I got to spend a good chunk of the weekend playing with it and fiddling with the various console modes.  So far the honestly most comfortable mode for me to play is with the joycons detached and the little bumper things that it comes with attached.  This allows me to just chill with each arm resting on whatever is comfortable be it leg, lap or the arm of a chair.  All in all I am really damned happy with the unit, and it feels extremely good especially in “handheld” mode.  I spent some time Saturday afternoon hanging out in the back yard playing Zelda Breath of the Wild and it was glorious.  The switch is essentially everything that I assumed the Wii U would be for me…  and probably was if not the for the fact that the gamepad has such an insanely short range from the base unit.

c8tgheuvoaewwiy

The thing I want to talk about this morning however is Zelda itself.  There was a side conversation that happened over the weekend, of all places on facebook about switch ownership and the limited number of games.  One friend mentioned that if there was ever a game worth spending $400 to play that it was Breath of the Wild.  Then another friend chimed in that folks have said this a lot, but that no one has really been able to put into words why this game is special given the extremely stiff competition.

I keep hearing comments like this but still don’t understand what is so special about it. No one seems able to capture that in words. My skeptical self thinks it has a lot to do with Nintendo nostalgia, but that is just based on a lack of understanding of what is so compelling about it.

So as a result I think I am going to attempt this morning to put it into words why I feel this game is so special.  For me at least it is not really a nostalgia thing given that in truth I have never been that big of a fan of the 3D Zelda games.  I’ve beaten Ocarina of Time, Majora’s Mask, and Windwaker and while they were okay…  they were not even close to dethroning A Link to the Past as my favorite Zelda series game.  I never really could put my finger on it, but something always felt off about them.  For me a huge factor of what made Zelda fun was that I had this huge world to explore, and barring that I had the right items at the right time…  it felt like I could pretty much go anywhere.  Granted in the 2D era this meant a bunch of tiles stacked side by side… which in truth was pretty limited…  but in my mind it absolutely Felt open.  When it comes to the 3D Zeldas… they have always felt like I was much more limited on my range of motion and where I could actually go based on how far I had progressed in the game.

c8fam-zuwaaxvls

With Breath of the Wild, the sense of exploration I felt in the original games is there in full.  While I am similarly limited by my stamina meter, or weather effects like cold or rain… the game feels completely open to me to go wherever I think I can survive.  There is a certain thrill of discovery when you find a new shrine and figure out the puzzle that exists within.  That was the part I liked of the 3D Zelda “temples” is the fact that each one of them had some gimmick that had to be learned in order to progress through them… and in Breath of the Wild this same idea is contained with 120 of them.  That is so much more of that element that I really enjoyed in past games, and is only improved by the fact that no one in games is going to explain to you where all of them are.  Sure there are easy ones to find, that are right off the path or that serve as the teleport for a given town.  However most of them involve getting out and roaming around, to try and find where they have been hidden into the landscape.

c8fcr9ruaauylso

Similarly there is the Korok Seed mini game, and from what I understand there are 900 of them scattered throughout the world.  Most of them involve noticing something going on in the landscape and then interacting with the elements in a certain way to reveal the Korok that is hiding.  For example one of the very early ones involves diving off of a cliff into a ring of lily pads that are sitting in the water below.  It is the sort of thing that as you walk by you notice…  “that looks odd” and then when you start to investigate you try different things until you ultimately reveal another Korok.  There is a challenge with Open World games to both allow open space to exist… but make that open space be meaningful and that is one of the things that Breath of the Wild really succeeds at.  Not to mention that the Korok mini game is charming as hell as you keep bringing more seeds to Hestu for his Maracas.  There are honestly an awful lot of elements of this game that just come across as charming.  Once you leave the “starter zone” for lack of a better term you find out that the world is not really as “post apoc” as it seems at the start.  Folks have learned how to survive and often times thrive in a world where destruction is looming over it, and each of the people scattered has a story to tell and hints to be given about other things happening in the world.

c8fahkeuwaecl-j

It is extremely hard to put into words what it is about this game that is so damned appealing.  Even as I sit down with the purpose to do just that, I am finding myself lacking the necessary vocabulary to really make it make sense.  I have plenty of problems with the game, namely the way the weapon durability system worlds.  However that said I like it enough to have just purchased a second copy and completely restarted the game after getting a decent ways into it on the Wii U.  There really are not a lot of games that you could say the same for, with the big two that are standing out in my head that I own multiple copies of being Destiny and Castlevania Symphony of the Night.  There is an awful lot going on in the game… but I have this constant feeling that I have only barely scratched the surface of its complexity.  I think that more than anything is what keeps drawing me to it.  Its like this grand puzzle that, as I solve one little bit of it… keeps exposing new areas for me to explore and then ultimately solve as well.  Its not just that I need to go to a new land and vanquish a new evil… but as I wander across that land I am constantly finding myself needing to learn a brand new mechanical vocabulary to survive its trials.  In some ways the puzzles in this game remind me of the way the ones from Thomas Was Alone felt… where each time it increments on the information you already have but keeps pushing the boundary to incorporate new elements and challenges.

c8wqkervwaaqnch

Unfortunately I am not entirely certain I have even begun to scratch the surface of the job I set out to do.  Which of course was the put into words what made this game worth spending so much time and effort on playing.  There are so many great games out there right now like Horizon Zero Dawn and Mass Effect Andromeda…  both of which I am playing quite a bit of.  However I still find myself drawn to keep venturing into Hyrule on a regular basis and keep figuring out how the world ticks.  I can’t really say if this game is better than that game… because so far I have been enjoying all of them.  I also feel like my attention isn’t a zero sum game, and that all of these games are worthy of it.  I will say that Legend of Zelda Breath of the Wild is doing something different.  It feels different from the previous 3D Zelda offerings, but at the same time very different from the traditional Open World model.  Some of these differences are frustrating, but at the same time the quirks are also what makes the game itself feel extremely fresh.  I will say having played it on both the Switch and Wii U now…  that there is just something about the Switch that makes it all feel better.  Its like playing a game on the platform it was designed for…. and playing it when it got ported to another system.  Some of the things that felt awkward on the Wii U just seem to work beautifully on the Switch.  So if you have not already ventured forth into Hyrule… I would probably suggest just waiting until you ultimately get your hands on a Switch.  Is this game worth buying a console for?  I obviously thought so, but in part I also bought the console knowing that there are always a high number of Nintendo games that I want to play on every platform they create.  I’ve thought my purchase of the Wii U was well worth it, in spite of the fact that it never quite worked the way I wanted it to.  All of that said… I don’t think the Switch is worth the markups or crazy “bundle” deals that places are trying to direct users towards.  Just wait for the base unit to come back in stock, and I am hoping with the release of Mario Kart in a few weeks that there are going to be a whole lot more units available.

Archon of the Tiers

tyranny-03-30-2017-21-24-52-05

This morning I am flailing quite a bit when it comes down actually sitting here and composing a blog post.  Its been one thing or the other… like a cat that decided she had to be held before she would relinquish the keyboard to me to actually type.  Or the fact that I spilled coffee on my shirt and needed to go change it.  Now that I actually sit down at the keyboard I am not entirely certain what I have to talk about.  Last night was a night devoted to Tyranny because Saturday we are recording our March AggroChat Game Club game show and I wanted to be able to participate in the conversation fully.  I like the idea of the Game Club, but I am a poor member.  I am highly susceptible to whims, and tend to get focused in on a game… or number of games at a time.  I am also super bad at forcing myself to finish some thing when I am really not that into it.  This is evidenced by the fact that my night stand is filled with partially finished books discarded when the mood left me.  There was a time when I was actually rather good at finishing games… in fact I spent one entire summer competing with a friend of mine trying to see how many Nintendo games we could finish.  The difference there however was that I had very limited options….  and now thanks to the commodity that games have become…  I have all of the options in the world to distract me from actually focusing on a game once the going gets less than enjoyable.  As a result I tend to bounce back and forth between the games that excite me the most and when any one of those games slows down…  I tend to stall and eventually stop playing it.

tyranny-03-30-2017-20-03-02-04

Playing games for the game club often times feels like homework, and I either avoid it entirely… or put it off until the point where I cannot reasonably finish the game before the show.  There is a big reasons why I don’t really do reviews, because I never really have that drive to finish games.  In fact I have the opposite drive.  When I get sucked into a story and a world, there is a part of me that never wants the journey to end.  So I have found myself constantly reaching points in games where I am a few hours from the end… and then I simply never make that finish push.  It is like so long as I do not cross that hill then the adventure never has to end.  All of that said… I didn’t want this to be the case with Tyranny because I had a really amazing first weekend playing the game…  but stalled out at some point during the middle section.  However over the last few weeks I have tried to put in a few hours, every few nights hoping to pull through on the other side and get to a place in the game where the pace quickened once more.  Last night I seemed to hit that stride and found myself completely unable to stop playing as I circled the ending and finally finished around 11:30 last night.  I was not going to sleep without completing this… or at least what I hoped and apparently guessed right was going to be the ending.  All of this said…  I absolutely crave a continuation.  I want dlc or a sequel that lets me continue on from the point I reached in the main games arc.

tyranny-03-30-2017-23-39-58-08

I don’t really want to go into a lot of details because I am largely saving them up for the podcast, but I have to say…  this was a really great game.  More shockingly it goes on the pile of games that I want to play through a second or third time because along the journey you have to make so many choices.  There are things that I did that I might have done differently.  The game is absolutely brutal in forcing you down a path based on your actions, and not letting you wriggle out from under those actions without consequences.  In many ways it reminds me of the way Undertale did this, with the exception that at least here you can reload a save file and try again.  However usually by the time you reach one of these branching points… it is too late because a series of tiny decisions will ultimately make or break your choices when it comes to a larger one.  The game flips so many conventions on its head, as you play through as the functional “bad guy” in the story…  but one that is entirely capable of making fair and just choices in spite of this fact.  In many ways there are chunks of my play through that remind me of what it was like trying to play a Light Side Sith in Star Wars Knights of the Old Republic.  I did not succeed entirely but in the grand scheme I thought I was doing a good job of walking the line…  until I reached the end and was forced to account for all of my past decisions.  This game remembers… and winds up rubbing your nose in them…  forcing you to confront the ramifications of each minor choice.  All told start to finish I spent 14 hours… and could have probably easily spent another 10 hours were I not rushing towards a fixed goal.  I highly suggest checking out this game if you are into classic Baldur’s Gate era PC RPGs.