DAW2016 Coming Soon

DAW2016_logo

One of the truths of the gamer blogger community that you will realize if you hang around for very long, is that we really like having events.  There is the Newbie Blogger Initiative that runs during may, and for some reason a few years back I started Blaugust or at least popularized it.  Another one of these events that has happened on a yearly basis is the “Developer Appreciation Week”.  As far as I can tell the practice was envisioned by the blogger formerly known as Scarybooster.  Back in 2010 he envisioned a week where bloggers posted one or many posts talking about the developers, companies and folks in the games industry that we really appreciate.  Unfortunately the Scarybooster blog has been deleted for some time, so the early posts announcing this event are also gone with it.  Thankfully through the magic of the internet archive you can still see some of those first posts.  With the absence of a Scarybooster blogging presence, the week itself also was a little forgotten this year.  Traditionally this happens during the last year of March, and since that seemed to be a crazy time for a lot of us… I suggested we simply reschedule the week for the tail end of April.  The theory there is that all of this blogging excitement just might also drum up some excitement for the Newbie Blogger Initiative that will be happening in some form during the month of May.

The concept is simple.  During the week of April 24th through April 30th, make one or more posts talking about your love and or appreciation of someone or some group from the games industry responsible for making those games that we love.  The concept however is important.  The good folks in the games industry enter it because they love video games, and often times have a life long goal of ending up there.  The industry itself is a really rough one, and we can all see how caustic the communities can be when they turn against a game or an individual.  This has been all the more evident in the last few years with the various “crusades” against this or that that have cycled through the gaming world.  I think it is important that we set aside this week to lower our pitchforks, and set down our causes…  and marvel in the reality that these folks do for a living what many of us wish that we could.  The folks that make are games are not huge monolithic corporations that poop out games… they are folks that had a dream and are fighting really hard to see that dream realized.  I maybe have a slightly different spin on things since over the years I have had a lot of friends join the industry… and many of them leave after a few years because it is honestly a largely unappreciated one.  It is time for us bloggers to step in and show them some of the love we feel deep down in our hearts beneath the rants and the criticism.

So I ask you all to join me in Developer Appreciation Week.  Lets continue this tradition that Scarybooster started long ago.  Lets tell all those folks in the industry that we still care, even though we often times have some very serious complaints.  At this point I am not sure yet if I will be posting something related to DAW 2016 every day of the week, but even if you only make a single post… it will be appreciated.  For those wondering what others have written in the past, I happened to be doing the Blog Bonanza at MMOGames this time last year and wrote up a summary post of the various things folks said during the week.  Unfortunately #DAW2016 and every other combination of hashtag I could think of is being used by Dyslexia and Dementia and several other causes…  so what really matters I guess is the blog posts.

 

Official PS4 Remote Play

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Some time ago I wrote a post about the unofficial Twisted Remote Play app.  Since that time I have used that thing on a nearly daily basis, if for no reason other than the pull screenshots off of my PS4 without having to play move the thumb drive.  It worked well, and honestly offered a level of game play that was nearly indistinguishable from sitting physically at your machine.  It worked amazingly smoothly over my laptop downstairs and while I didn’t do anything super serious with it, I did spend quite a bit of time farming resources or doing daily bounties in Destiny through it.  When I bought into the Alpha I believe it was $10 and since then he has shifted the pricing scheme to a free/premium structure.  As a former paid user I got transitioned to premium, and from what I can tell the paid version just gets newer updates.  However around the time I wrote my original post it was confirmed my Sony that they would be releasing an official version of the Remote Play application.  For anyone who cares to know, it turns out that Twisted simply reverse engineered the existing Xperia remote play app that had been available on the android and then greatly tweaked and improved the net code.  The improvements were not insignificant, and I honestly doubted that the official app release would even come close to the performance of the Twisted client.

I am guessing the existence of this unofficial dark horse client lit a fire under Sony and maybe caused them to improve their product offering to compete.  As of this morning the 3.50 system update is available for the PS4 and with it brings the official client that you can download here.  Out of the box it honestly performs like shit.  The default is 540p 30fps and using your PSN account to find your machine over the internet.  However if you kill the client and relaunch it, you will notice a settings box down near the bottom on the left hand side.  I found that if I cranked up the resolution to 720p and the frame rate to High it also changed the way the application worked.  Instead of finding your machine over the internet, it instead looked for it on your local network and as a result greatly improved the performance.  Granted my tests this morning were over a wired connection straight into the same router my PS4 was connected to, but I have to say the performance was reasonable.  I am not 100% sure if it is quite as smooth as the Twisted client, but it was absolutely playable.  I popped into Destiny and ran around the planet working on some bounties and while it felt like at times there was maybe a tiny bit of lag in the input… it was absolutely playable.  If you are doing anything serious at all I would still highly suggest sitting at your machine and just playing like Sony intended… however if you want to chill out from a laptop I have a feeling that the experience will be comparable to the Twisted client.

All of this said… I really hope that the Twisted client updates and gets fixed.  There were a lot of interesting things that he was doing that I want to see continued.  For example he was doing some work with emulating a Dualshock 4 controller with a Keyboard and Mouse.  Now it wasn’t quite there yet but it worked “well enough” to play around with on bounties and such in Destiny.  The other thing that I would love is for him to figure out how to pass through the Microphone input to the remote play application allowing folks to hang out and talk on PSN party chat while playing remotely.  I also feel like Twisted is going to ultimately support complaints with his client far better than Sony will.  PSTV for example is a mess and there doesn’t seem to be any sign of fixing it… given that they officially cancelled the product.  I feel like the PC and Mac support here is just to be able to say that they can do this feature that Xbox One has been touting for awhile, and once that check mark has been ticked off they simply won’t devote the resources to making sure it continues to work as well as it could work.  All of this makes me hope that they did not permanently break support for the method that Twisted has been connecting, because I really want to see that project succeed.

The Banner Falls

Plans Change

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When I left work I had every intent to go home and play Iron Banner on the Titan all night long, in the hopes of getting some really awesome drops.  That didn’t exactly happen, but I did end up playing Iron Banner up until the point when I decided to go to bed a little early.  The change however was that I ended up playing on my Hunter.  There is a clear pecking order between my Destiny characters.  The Titan gets all the really good stuff… the Hunter gets the next tier of stuff… and the Warlock survives on scraps from the other two.  Since I had already gotten the Titan to Rank 5, I was curious just how fast I could get the Hunter up there in levels.  I had heard there was some sort of an alt bonus, that helped to push your second and third characters up faster, as well as now having access to both the rank 5 shader and emblem which also increase reputation gain.  I made significant progress and after a half dozen matches I was sitting at Rank 3 staring down the barrel of Rank 4.  Had I stayed up a little later I might have been able to hit Rank 5 all in one night.  The big part was that I simply did not have the skill or the time to be able to complete the “brown” bounties on the Hunter since they take a lot of repeated effort.  In theory next Iron Banner I might work on the daily bounties for both the Titan and the Hunter each day, and by the end of the week I should have enough progress to turn in those weekly bounties.

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The huge positive however is that thanks to the gear that managed to drop while running matches, I can now hit 302 on the Hunter.  In total I managed to pick up both a chest piece at 306 and a set of arms at 285… the later I will probably push up whenever the infusion changes happen.  I really like the Iron Banner armor look, and I have a feeling that before long that is what my characters will be decked out in.  However the upcoming taken look stuff, will probably be what I put on my Hunter since of the three looks that is the one I like the best.  Honestly of the Taken  gear the only one that I really don’t like is the Titan, and that is largely because of the dumb helmet.  The horns on that helmet look like the radar array off of a cruise ship or something.  This gets into a complaint I have with Destiny as a whole.  It is MMOish but only sorta… and the thing I wish it offered was a true cosmetic system where you could actually customize your appearance without changing your gear.  That is one of the things I like the most about The Division is the ability to change my look and have it largely be independent of what I happen to be wearing.  Sure there your only options are various pieces of clothing, but in Destiny you could create some really unique armor sets.  However I guess with the lossless infusion system, it will make customizing your appearance significantly easier.

Ponytail Titan

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Tonight is yet another Rookie Raid and it has become that night of the week that I really look forward to.  There is of course a certain amount of trepidation as well, namely when it comes to the damned jumping puzzles.  As I have said before Destiny manages to trip my vertigo worse than any game since Mirrors Edge.  However I push through it in order to be able to get the tasty drops.  This go around what I am really hoping for is to be able to walk out of the raid with the machine gun.  I realize that I just put a bunch of effort into pushing up my Bretomart’s Stand to make it raid viable…  but I just keep hearing that the raid machine gun is pretty much better in every way.  You get hooked on guns with the Cocoon perk, and knowing that whenever you swap weapons there will never be an awkward situation where you have to reload.  This would definitely make dps time in the light bubble on Oryx more efficient since you could swap weapons and pour shots into him while waiting on the machine gun to load itself.  Cosmetically I am going with a sort of White Knight meets Hive Knight look, and I dig it… even though I kinda wish I had the rest of the Iron Banner gear.  When the infusion changes go in I will likely be swapping over to the Iron Camelot shoulders that I picked up from Saladin.  I am hoping next go round he brings boots so I can finish out the appearance.

The only regret from this past week is that I didn’t actually connect with any of my friends to talk them into helping me finish my sword quest.  It is not like I can actually use it in the raid, since on several of the fights I actually need to use an exotic primary.  However it would just be nice to know that I am done with it.  I also missed another opportunity for the Black Spindle, because I believe that was last Friday night.  I was so focused on Iron Banner that I didn’t even notice until I got an email from another friend asking if I was around to make attempts on it.  I have a bit of a mental block now about that mission, since I have failed so many times at it.  The other side project that I would love to work on is finding someone to recruit, so that I can get those sweet sweet recruit a friend bonus items.  I absolutely want a Tron Sparrow, but unfortunately I can’t just do the World of Warcraft thing and set up a second account.  A lot of the achievement steps require you to be doing stuff together.  I’ve wondered for awhile now what it would take to get my friend Vernie hooked on this game… because I think he would absolutely like it.  The only problem is he is a die-hard keyboard and mouse guy… just like I was before the siren song of Destiny.  The thing is… all the joy I used to have playing PC shooters when we would do LAN games after work…  I am having with Destiny.

 

Iron Banner Results

Evaluating Guardians

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I spent quite a bit of time this weekend looking at this screen or one very similar.  As I stated the other day, this is my first time really doing the Iron Banner weekend content, and I have to say I really enjoyed it.  The only sadness that I feel is that it seems like I am deeply leaning into the game as many of my clan mates are leaning out.  I did however get to run a few matches with the Axioma clan crew, but unfortunately I had someone come to the door and had to run quickly to go answer it leaving them somewhat stranded with some dead weight.  The biggest take away from the weekend is that I am not nearly as bad at PVP as I always thought I was.  There were several maps where I lead the score count, which is a pretty cool feeling.  I rarely if ever however have the best KDR.  I am super objective based and there are many times I will bum rush an objective just to keep the opposite team from having time to secure it.  It feels like maybe the rest of the folks in Iron Banner are not necessarily doing this.  I saw an awful lot of deathmatching in areas that were nowhere near objectives and since the name of the game was control… it felt like I spent a lot of time trying to make up for team mates that clearly had no interest in actually playing the “game”.

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As the weekend went on I felt like I learned a lot.  I fell for far fewer “traps” where people were trying to bait me into attacking and ending up getting picked off easily.  I also started to learn the maps significantly better.  There are still a few that are the bane of my existence…  namely the Firebase Delphi, and the Dreadnaught map are ones that no matter how many times I play them I just feel like I struggle.  Then there are maps like Widows Court and Bannerfall that I always seem to do really well on, but I guess this makes sense as there were always maps I did better on in Enemy Territory or Soldier of Fortune 2.  I mention those games because in many ways playing Crucible and Iron Banner reminds me of all the time I spent playing shooters during the late 90s and early 2000s… and it has been shocking how fast certain aspects of it has begun to feel “natural”.  I’ve been wondering if I had done myself a disservice all of these years by not playing PVP in MMOs and now I am starting to realize that it is just a different experience.  MMO PVP just does not feel anywhere near as fluid as Destiny, and because of that I am doubting if I will feel anywhere near as good.  That said I do absolutely intend to take some time and give World of Warcraft battlegrounds and Rift PVP another chance.

Spoils of War

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Yesterday afternoon I managed to hit rank 5 with the Iron Banner and in doing so got quite the cache of goodies.  I of course bought the cosmetic rewards first…  because I kinda have a thing for emblems and shaders.  Based on all the various emblems that I saw during the event, I am wondering if they alternate between designs or something?  As far as the shaders go both were thoroughly obnoxious and I doubt I will use either, but I still had to pick them up regardless.  The weapon I was most interested in this go round was Finnala’s Peril the Hand Cannon because I am really hoping that with the April changes we see some quality of life improvements to that type of weapon in general.  Though if there is any evidence by the number of times I was killed by a Hand Cannon this weekend, I would say they are mostly doing okay.  Other than that I have always liked the look of the Iron Banner Titan gear, so any of that I could pick up would make me happy.  At some point I would absolutely love to be rocking a full set of the gear so that I look like the tank that I always thought I was.  I still have one full day to try and get some drops, and I have a feeling that tonight I will be upstairs on the PS4 doing just that.

The gallery shows off some of the drops I managed to get through the weekend.  In total I have gotten three different versions of the chest piece, and the one that I am showing off in the above image is not actually the highest level version I got.  I am now trying to level up a 309 light version to be my primary chest piece.  Similarly I have seen I believe three of the Hand Cannon drops but sadly most of them are pretty crappy stat wise.  I did manage to get one that was worth holding onto, but hopefully tonight I might see some with better rolls.  From my Rank 5 package I managed to get a really awesome 312 helmet and a 310 Ghost Shell…  then about fifteen minutes later got a 320 version of the same shell.  So all in all I managed to get at least three pieces of gear that I will be holding onto and making part of my permanent set.  As far as purchases, I picked up the Iron Camelot shoulders, and Bretomart’s Stand Machine Gun.  I kinda went back and forth on the Machine Gun as to whether or not to purchase it.  Comparing it to the Legendary machine gun that I had been using, I actually thought it was a little better and have now infused it up to usable levels.  I gotta say I really enjoyed Iron Banner this week and I have a feeling that I will be trying to do this next time it comes around.  Sure it took up a lot of my time, but I really enjoyed that time spent.  I can also already tell that once Iron Banner is over… I will be back to playing a lot of Crucible.