Contagion and Chill

Sofa Time

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It’s been a shockingly busy week for me, and most of it was completely unexpected.  Monday through Wednesday I had my boss out, which means I get to not only be myself…  but also him for all purposes.  Which means my “general and administrative” time goes through the roof while attending meetings, and juggling things from the other managers in our department that need resources for this or that.  On the gaming front I was equally busy, with Monday and Tuesday largely being either prep time for the raid or actually raiding.  Then Wednesday night we had the World of Warcraft raid, and while it didn’t actually make I was ended up getting pulled into tank some Mythic Dungeons for Valor.  So when I got home last night, that was the first night of the week when I didn’t already have something planned.  After doing a round of exercises in our newly reclaimed home gym in the garage…  I plunked down on the sofa and spent the rest of the evening playing The Division.  A whole bunch of stuff happened that has greatly improved my outlook on the coming levels.

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Firstly I did in fact move on towards the higher level areas, and there I started getting either upgrades for just green drops like crazy.  The other big change is that I have started vendoring most of the stuff I get because I am simply not getting enough blueprints fast enough to be able to keep myself outfitted in crafted gear, namely not the weapons.  Because of this influx of cash I managed to pick up a nice new marksman rifle, and a brand new LSW that have greatly improved my ability to kill things.  The biggest splurge of the night was a purple chest piece I found on one of the vendors that has over 250 armor.  At the end of last night I was just shy of level 17 and have been cleaning up on the higher level stuff.  I unlocked a security tree perk that allows me to see all of the intel that I missed along the way once I complete all of the side missions for an area.  As such tonight I will likely be poking around and picking these up for quick and easy experience boosts, and start cleaning out the low level zones again.  I had been concerned about how roaming the low level areas meant I was only going up against lower level mobs… but then I quickly did the math and realized that the bulk of my experience is coming from quests and objectives… and grinding mobs is next to meaningless.  I kinda miss the days when grinding lots and lots of mobs was a viable means of leveling…  since that is ultimately my instinct anyways.

Focusing In

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Right now I think my best path is to try my best to push through to level thirty.  I want to run around and spend time in the Dark Zone, but I feel like that is largely useless until I get somewhere near the cap since the items dropping won’t be staying with me all that long.  I also noticed that before I upgraded to the 15+ DZ area the mobs were dropping level 11ish gear which really wasn’t that useful.  Now that I have moved up to the next tier, everything is way over my level and simply not doable without a group.  The fact that you get zero leveling experience while in the Dark Zone really makes me want to avoid it at least until I have capped out my character.  So as we go through the weekend I plan on slowly prodding along and picking up as many levels as I can.  Now that I am almost 17… 30 seems significantly closer and given that I went from 15 to 17 in essentially a single night.  Tonight I plan on picking up the rest of the intel that I missed, and then focusing on going back to higher zone questing.  I’ve completely most of Central Park, and then will move on the higher tier zones after that.  The side missions and encounters all seem to go pretty quickly, it is the missions that are ultimately the ones that I end up having to rez multiple times while doing.

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The game is honestly much more difficult than I expected it to be, especially as a largely solo player.  The gear really matters, and when I got the two new weapons I am using… I saw a massive increase in how successful I was in completing encounters.  The thing I struggle with right now is how much I like to snipe and how hard it is to remain in cover when there are a bunch of mobs gunning for me.  I’ve never tried the turret but I am contemplating using that as a way to draw fire away from me so I can get off a round of head shots to whittle down the opponents quickly.  In truth there are simply a lot of time with the Rikers folks that I have better luck just bobbing and weaving in and out of cover while firing my light machine gun.  Really it is the other snipers that are the bane of my existence, and the folks who fire off a heavy machine gun.  Though the last is largely due to my impatience and not wanting to always wait for them to need to reload.  I am still very much enjoying the game, I just wish I had more time to play it.  I hope this weekend I will have some more time to just hang out and chill out on Sunday and can maybe get into some grouping time with friends also playing.

 

 

Of Immersion

That Word

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One of the things that I have come to realize over the last few days is that apparently immersion in a video game is not really that important to me.  What I mean by that is that sense of “losing yourself in a game” and for lack of better verbiage start thinking like your character.  This is one of those things that role players do amazingly well, and something that I have honestly always struggled with.  So what ends up happening when I play a pen and paper game for example… is that I ultimately always play a version of myself.  The same is true for MMOs that I create this “super me” where I change my features to match what I guess internally I consider the idealized version of myself.  I created the above imagine some time ago to illustrate that point, that essentially I keep creating the same character over and over… and the games that refuse to allow me to create that character…  I quickly lose interest in.  The reason why this has reared its head once more is the fact that I keep reading Division reviews that say the same thing.  There are a host of critics that find it jarring that they are having to fight people in essentially heavily armored hoodies.  There are so many that state that it “breaks their immersion” to fight something that takes so many bullets to make it fall over, even though they are not terribly well armored.  This is not the first time something like this has come up, and each time it makes me question… am I ever really immersed in a game?

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The thing is… I geek out about the lore and world-building that happens behind the scenes of the worlds that I am inhabiting.  I use the world inhabit because there are times I feel like I am wandering around through a realistic looking setting.  I remember the sheer awe I felt the first time I left Kaladim in Everquest and turned around to see just how massive the entrance really was.  I am a screenshot junkie and I am constantly snapping photos of the various vistas in the games I am playing.  I get thoroughly impressed when I am wandering a game like The Division that makes me feel like I am actually wandering Manhattan.  The thing is… there is never a point for me where I don’t realize I am playing a video game.  I’ve yet to really experience that transcendent moment that some folks talk about, where they blend into the story and get swept away as though it were really happening.  I mean a game can tug on my emotions, and make me feel all sorts of things…  but it is always a game, and I am always me experiencing it not some other character.  I got to thinking about the reason why this might be… and I finally landed on a possible answer.  When I am playing games… there is never a moment when I am not also doing something else.  If I am downstairs, the television is almost always on in the background, or I am carrying on a conversation with my wife at the same time.  If I am upstairs I am monitoring slack, discord or instant messenger conversations on my second monitor (or at least making an attempt at doing so) and while playing PS4 I am constantly waking my PC up when the screen goes to sleep so I can do the same.  Even back in the day when I would play a Nintendo or Super Nintendo game in my childhood bedroom… I would be listening to music or trying to jot down notes about where I found this or that.  I guess I have always been a habitual multi-tasker with one foot always in the next activity, or the one after that…  and because my mind is always thinking about other things and other possibilities it is very hard to get all that engaged in the one I am currently doing.  So when I play a game… I want a really awesome world with really fun game mechanics…  but a lot of the sticking points that seem to bother other people just simply don’t even register until I read it from someone else’s perspective.

Going Dark

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A good chunk of last night was spent doing Mythic Dungeons in World of Warcraft.  The normal Wednesday night raid group did not meet this week because we were down four or five people.  When I got home I popped into Discord and ultimately wound up logging in and tanking a couple of Mythic dungeons, something that for whatever reason I had never actually done.  Of note…  unless it is late in the evening there is never a time when I am going to turn tanking for a full guild group.  Now if we are having to pug people…  you are likely going to see me check out completely, but I really do enjoy tanking for friends and friends of friends.  After a couple of runs however I had my fill and ultimately logged from WoW for the evening.  I popped into The Division and did a cleaners mission that was super stressful and wound up with me rezzing at the check point a number of times.  The problem I have been having is that I am starting to feel severely under geared for my level, so after having watched so many dark zone videos where the loot seems to drop like candy, I decided to make my way over there even though I have heard so many times that “solo dark zone” is a bad idea.  Within a few minutes of wandering around, I was absolutely slaughtered by a rogue agent…  but the thing is it didn’t really bother me that much because I had yet to actually pick up anything decent.  Instead I opted to simply hunt right around the nearest Extraction point, where I noticed there were lots of people who seemed completely happy not to shoot me in the back.

I wandered around for a little bit and in that time managed to successfully extract a couple of loads of stuff.  A few of the items were blue upgrades… but the bulk was simply just stuff that I could sell and push me closer to my goal of a nice weapon available on the main base weapons vendor.  I had quite a bit of fun, and I can absolutely see how exploring this super dangerous area would be amazing with friends.  My schedule has been pretty damned wonky over the last few weeks so I am kinda hoping that I can connect with some of my other friends playing this game over the weekend and do some dark zone fun.  I realize that I am in an awkward level not being 30 yet, but I still think it could be a lot of fun to wander around out there and see what we can take down.  Last night I finally dinged 15, which again makes me so far behind the pack it isn’t even funny level wise.  Lately I had been pushing my way around the lower zones trying to finish them, when in truth I probably should just skip ahead to the 15ish areas and do whatever is available out there.  I poked my head into Flatiron and immediately started seeing greens that were massive upgrades over what I happened to be wearing, so I am guessing that is precisely what I should be doing.  The problem is… I have spent so much time wandering aimlessly that I have out leveled the areas I still have some quests in.  I figure I can always go at a later date and mop those up after I have hit the cap.

 

 

Deforestation

So Much Change

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So one of the things you will pick up on if you have read my blog for terribly long, is that I don’t exactly handle change well.  I can do pretty well with juggling new information or new ideas… but when it comes to fundamental changes in my home or work lives it stresses me the hell out.  Basically I need a place of stability somewhere, and right now that is very much not home.  There has been this sequence of changes that are all positive, but all worrisome for me personally.  The worst of it was during the renovation work on the house, namely the fact that it drug on as long as it did and that there were constantly other people inhabiting my space.  Last night however…  it reached a new point when I got home from work.  We’ve never done much of anything with our backyard, and this year we are trying to change that.  We set up the patio off the new door to our bedroom, changed out the deck boxes, got a bunch of new chairs…  and even a wind chime (something I have always wanted) all in the name of making the backyard space more usable.  I don’t have a great “before” picture of my back yard, but I will be using one from this winter as a point of reference.  You see the trees that we have around our back deck?  Those are apparently not trees at all, but are intended to be a hedge.  The hedge in the photo is supposed to be about a foot and a half or so tall in front of the other hedge that is now a tree.  As a result of this we talked to a friend who does landscaping with the hope that he could sort things out for us and get things back under control.

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The problem is I was not exactly prepared for the reality of what that meant.  There is what looks like the limbs of an entire forest dotting the backyard, and this panoramic shot was taken before they were actually finished.  They have since taken out the bulk of the second tree and cut it back hoping that it will start greening up again in a more manageable fashion.  Neither my wife or I were really prepared for the fact that we went from having lots of green blocking the view of the green belt behind our house and the neighborhood across the way… to having almost zero.  I have faith that things will grow back and the end result will be much better…  but man does it look like shit right now.  I guess this is what happens when plants are allowed to grow unchecked for twenty years.  At some point I guess I need to learn how to trim things like I probably should have been all this time.  I grew up in a house without any real landscaping so I guess I just assume that things needed to be left alone and allowed to do whatever they hell they wanted to.  This just adds one more stresser to the pile that seems to be growing.  On a positive note that garage is awesome again, and I have been going out each night to work out in our gym…  that we have not really had access to for a decade it feels.  I even went out quickly for a bit after the raid last night to work out some of the excess post raid energy, which was kinda awesome.

War Priest Challenge

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Last night was also my second time attending the Axioma Clan Rookie Raid night.  I have to admit I have been looking forward to this since going to the last one on the previous Tuesday.  While I have been enjoying The Division, there will always be a special place in my heart for Destiny and I have been logging in and playing for a bit pretty much every day.  I have to admit part of this has been easy access on my laptop while downstairs using Twisted’s Remote Play app.  The only problem that I have so far is the fact that there is no way to really chat over PSN party chat, which means that while I can do random strikes with strangers… I can’t really group up with friends reliably.  Otherwise the connectivity is good enough that I could in theory use it all of the time.  Now I doubt I would want to trust it for something like the Kings Fall raid when timing is extremely tight on things like the jumping puzzles.  Speaking of that I failed considerably less this week… at least on the ships.  On the annoying bit where the giant penis shaped pistons push you off of the wall…  I think I actually did worse but I am choking that up to the fact that I am normally in bed by the time we got to that area.  The raid itself started an hour and a half later than the previous week, which was a bit of a thing… given that I get up at 5:30 each morning, and my friend Squirrel had to get up at 4.

Regardless I had a great time last night, and I felt like more of a useful member of the team.  I still failed quite a bit at various things… like for example on the Daughters fight I ended up getting torn, which meant I had to do the jumping puzzle.  The only problem there being that I had never done the jumping puzzle before.  I sadly failed and wiped the raid, but I feel like I could probably do better next time.  Of all of the dumbass things that I did the cake is the fact that apparently in the two years I have been playing this game… I never realized that a Titan could cancel their jump by pressing x in midair allowing you to pretty much drop straight down at will.  All of this time I have been doing jumping puzzles by trying to time just the perfect amount of momentum to carry me over a gap and still be able to land safely on the other side.  Once I was told this…  and actually Grokked what people were saying…  the jumping puzzles seemed way easier.  Once again the loot gods were favorable, because I managed to pick up a bunch more items… the highlight of which is probably a 310 raid sniper rifle.  I also managed to pick up a 308 fusion rifle, but given that I have Telesto… and I don’t really even like fusion rifles I will probably eat it to power up another sniper rifle.  A couple of the other items will likely get fed to my hunter or warlock to help them get their light up.  Now that I can hit 304 light, I need to apparently farm all of the strikes in the hopes of getting Exotics that should have a fairly decent chance of dropping at 310, that I can then turn around and use to power up my other gear.

 

 

 

Fixing Everquest 2

Tale of Two Games

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Last week we had the somewhat bittersweet news that Everquest Next was officially being cancelled.  For those who were utterly confused about what Landmark,  Next and the rest of the EQ games actually are… here is a quick rundown.  Everquest of course is the granddaddy of the big hit MMOs.  Then mere days before the launch of World of Warcraft…. Everquest II came out as an attempt at rebooting the world.  Everything in that setting happened after a huge calamity that saw Luclin the moon shattering and sending shards to earth.  The world was changed, the land fractured, and in many ways it allowed for a much larger scale game world than the original.  Everquest Next was the concept for what was ultimately going to be the third Everquest MMO… so in truth you can just think of it as Everquest III.  Landmark on the other hand is ultimately the tool that they were using to build the world of Everquest Next.  After playing around with it the folks decided that this was actually a really fun thing to play with in itself, in the Minecraft style.  Landmark was really never a fully fleshed out game, but more of a sandbox toy that players could fiddle with.  Since its launch they have made it more “game-like” but it still is missing a lot of the core features folks expect in an MMO.

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Now in the above paragraph I mentioned a key fact… that Everquest II launched on November 8th of 2004… and then was completely overshadowed by the launch of World of Warcraft on November 24th of that same year.  The two games took significantly different paths, and produced really different results.  Everquest II was this rich tapestry of cultures and game systems that provided a really deep game play experience that worked on so many levels.  World of Warcraft was a much more streamlined experience that asked less of the player, but ultimately became easier to pick up and play without an excessive amount of research.  We all know how the tales goes… that WoW becomes the juggernaut of MMO gaming and EQ2 becomes this sheltered garden with an excellent community and lots of great content…  but always treated as a second tier experience.  Right now Everquest II feels extremely dated, like an artifact of a different era whereas World of Warcraft feels somewhat evergreen.  The major difference there is that each time WoW releases an expansion they do significant systems overhauls that cause some sweeping changes to not only the fidelity of the game client itself, but also the back end systems.  Everquest II on the other hand has been this “Weasley House” of MMOs with content constantly being tacked on top of the older foundation.  The new content feels like modern content, but you experience a sort of whiplash as you shift between the different layers of the content and see just how drastic and inequitable the improvements have been.

Renovation Is Due

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The above image has been floating around for a few weeks now and represents some work that the Everquest II team is doing to update the orc model.  It seems that the newest expansion content that they are working on heavily focus on orcs, and as a result they are just updating the base model to bring them up to modern standards.  Seeing this however made me realize just how bad the old models look.  I mean it has always been one of those things in the back of my mind, but when you see what the team is capable of producing today… placed against something that has existed since 2004 it is staggering.  Now that Everquest Next is no longer a thing… I would love to see them pour some of those resources into producing a graphical upgrade to Everquest II.  The big problem with the game are just how dated the models and the animations look, and going back there is always an adjustment period and largely just hand waving off a bunch of details that get under my skin because the content itself is so amazingly rich.  I realize this is a massive undertaking, and it is the sort of thing that could be rolled in over time.  If you remember the original Everquest went through the same problems and with the release of Luclin they released new and updated character models.  Unfortunately in the case of EQ2… we need a lot more than just characters.  I would love to see this great game get a second life, because for so many of my friends that I have tried to get to play this game…  the ugliness of the assets was a barrier they simply could not get past.

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Now fixing the graphics isn’t going to fix the game entirely… but it would go a long way into making it feel more playable.  Next up however we really need to talk about the user interface, that has always felt a bit cludgy.  I’ve not played the game in the last decade without first installing some sort of third party addon user interface.  For years I played with Fetish Nightfall, and within the last six years or so I switched over to being a Drums UI guy.  With these UI extensions the game becomes rather good, but the whole process of acquiring a UI and keeping it updated… feels needlessly arcane in a manner I have not experience in any other game save for maybe Dark Age of Camelot where they had no official support for addons.  So the entire User Interface could use a bit of a facelift.  Finally we have to talk about the way combat works in this game.  I feel like this is the step that would actually cause rioting in the streets by diehard Everquest II fans…  but I also feel like it is the point that is the most needed.  The game really really needs to simplify combat in a way that does not require me to use 30+ abilities in a combat rotation.  The above picture is of my Shadowknight, and at least 30 of this abilities are ones that I pretty much used in every single round of combat.  It was even worse on my Dirge and I had these super complex patterns memorized… that even today I can sit down at the keyboard and automatically cycle through them.

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The problem is…  it doesn’t really feel fun.  I feel like I am playing some sort of a musical instrument instead of actually experience reactive combat in a video game.  Now I am not saying water it down to the level that single hotbar games have done… or simplify it to the point of an action MMO.  I just would love to be able to have one primary hotbar of abilities that get used every round… and then a bunch of optional abilities that throw in for flavor or when special conditions are met.  The cooldown of EQ2 abilities is so long that you need something… anything… to fill in the gaps so you quite often are simply mashing the next button that is off cool down.  Please understand that I am a huge fan of Everquest II… but every time I leave it is the cludgy combat system that eventually drives me away.  For several months I can overlook it and just blend back into the rich and vast game world… but I always reach this point where I need to play combat that simply “works better”.  I think maybe this is a ship that has already sailed, and after doing several combat passes early in the game…  I am not sure if they have the intestinal fortitude to attempt another.  All of this aid… simply making the game look better would go a long way into making this a more attractive experience to new players, but in doing this post I am talking about all of the things that I wish were different.  Combat will always be a huge part of that.