Pumpkin King

The Hammer

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All day long yesterday I had been craving some more Victor Vran, so when I got home last night… I fed the animals… fed myself… and plunked down on the couch to play some more.  Firstly I have to say how nice it runs on my aging gaming laptop.  For many games that I would want to play downstairs… like Dragon Age: Inquisition or Fallout 4… they simply do not run well on the dual 650 video cards that the laptop has in it.  This game however looks gorgeous and runs at a solid 60 fps, which makes me happy.  Granted graphically it is a much more simple game than the ones I rattled off, but nonetheless it makes me happy.  While roaming around last night I found this crazy boss fight, that spawned after taking down several other bosses in an area.  Upon defeating the specter it announced that if I would only spare him…  I could have access to his truly rare wares.  When I opened up the vendor window I saw my very first purple weapon…. the Pumpkin Hammer.  So I proceeded to liquidate everything in my inventory except my handful of favorite weapons… and was barely able to afford it.

It is every bit as cool as you might imagine.  Firstly you are running around with a giant jack-o-lantern on a stick which in itself has a cool factor.  To add to the effect however, when you hit anything…  it spawns a pumpkin bomb on the ground… which moments later then explodes taking out more stuff.  The only negative here is it actually cost me an objective last night.  The objective was to take out a handful of monsters with the hammer… problem being that in one case at least the pumpkin bomb went off and finished off the monster and as a result it did not count.  So that is something to watch, but what I like about it is the fact that the attack animation seems much faster than the standard hammer.  It hits for slightly less than my previous hammer, but since I am able to hit more often it balances out in the end.  Other than the hammer the ghost sold a few spells, that also looked pretty great…  but after bankrupting myself I could not afford anything else.  From the sound of the message it seems like the creature appears at random in various levels, so hopefully I can build back up my gold reserves by the time I see him again.

Guyver Time

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Warframe and I have this strange relationship… where I have downloaded it for PC, PS3 and PS4…  but never actually played it.  I’ve seen friends on my various social media timelines playing it for ages, and been intrigued.  The problem being that I apparently had the wrong impression of what sort of game it actually was.  In my head I had this filed away as some sort of PVP experience, when in truth it is largely a PVE team based experience.  Over the weekend Ashgar and Tamrielo discovered the game, and Monday night I was going to join them.  Unfortunately there were some complications…. namely that for whatever reason my ISP could not connect to Warframe.com or any of the game servers for a period of time.  As a result I instead spent the entire night playing Victor Vran and had a blast doing so.  Since I spent the evening on the sofa, it meant that I needed to download the client again, and about half way through the evening I switched games.

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So far I have to say I am pretty impressed.  I am only running the game at 720p because I didn’t want to have any possible frame rate issues on the laptop, however the game itself looks gorgeous.  In many way its missions remind me of the missions from Mass Effect 2 and 3.  The most fun I had was this mission we did as a group where we entered a ship, triggered an alarm and then tried to hold out as long as we could.  We managed to make it up until the point that the ship started spawning in waves of level 5 mobs…  at which point we retreated to the extraction zone and held that tunnel for as long as we could before making a break for it.  Towards the end these firebombing mobs started coming in and we damned near lost Ashgar.  I myself came precariously close to dying a few times, only to get revived in a similar fashion to how you can players in Destiny.  All in all it was a really good experience, and I think honestly the Excaliber warframe suits me pretty well.  I like the blade, and for my main weapon I ended up choosing a bow.  Later I spent a little money on the game and got some upgrades and now my secondary weapon is a heavy double firing pistol called the Kraken.  I also spent some time making the suit look more “me”.  Look forward to playing more over the coming weeks.

 

Victor Vran Review

Secrets Abound

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One of the hardest parts about getting steam gifts for folks… is trying to pick a game that you think they will really like.  I know in one case every single game I thought “man that is perfect” for a friend of mine, it turned he had… and had already beaten.  Every now and then someone completely nails it though, and I think this year my friend Ashgar did just that.  As a kid I envisioned this game that I wanted to create, that was a lot like Castlevania in setting, but while adventuring you might see something in the background of a level.  Then through doing a specific ability sequence you would be able to enter the background and find secret areas.  The concept was pretty straight forward, and I’ve mentally conformed it to lots of different genres.  The game I have been playing however… Victor Vran… does this thing and does it extremely well.  You cannot imagine how exited I was the first time I played the game and saw it doing pretty much that thing I had always wanted to do.  The game has old school secret areas, that are accessed by blowing up walls, jumping over seemingly impassable objects… or sometimes wall jumping your way up to a higher game field that you didn’t notice at first.

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The gameplay itself is this strange amalgam of Diablo, with a setting that feels like the love child of Witcher and Castlevania.  The monkey wrench into the traditional Diablo model is that the Z axis exists… you can jump and even deliver jump attacks.  In many ways there are aspects of the game that remind me of Guild Wars 2, where there are several different types of weapons you can pick up and wield:  sword, rapier, hammer, lightning gun, shotgun, spellbook, scythe, and mortar.  There might be other weapons available but these are the ones that I have seen so far, and each of them comes with a specific main attack… as well as two special attacks that are bound to Q and E if you are using the keyboard and mouse controls.  In addition to this you have two demonic power slots, which serve as spells that you pick up while playing the game.  These are extremely varied and do everything from hurling down fireballs at the opponent, to shielding the player… to throwing you into a frenzied rage increasing your melee damage…. but also causing you to take more damage yourself at the time.

Your Destiny

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Finally you have a series of Destiny cards that tweak your character in certain ways.   At level 18 I have 11 Destiny points worth of cards that I can use at any given time… and as I open chests, kill monsters, and complete quests I often times have the chance of picking up additional cards.  These vary greatly in their effect… so for example The Sun that I have equipped gives me a chance of proccing a huge explosion anytime I “overkill” a mob… meaning deal more damage than is needed to kill them in a single hit.  Others like Hope simply increases your hitpoint pool directly, and others still add additional combat traits like The Vampire which causes all of your attacks to life steal.  The game feels like it has just enough customization to let you feel like you have some measure of control on how your character feels, but not so much as to cause a quagmire of possible build options.  Diablo almost suffers from this at times, and it feels like in order to really play your character efficiently you need to do a lot more planning than I really want to do while playing a game.  In this game I often fiddle with my equipped items in the middle of levels just to see how it feels differently, and the ability to hot swap between two different weapons comes in extremely handy when dealing with different monster types.

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The aspect of the game that most endeared me, was that every single area of the game feels like it is part of the larger game as a whole.  What I mean by that is that there is one big play field for an area, and then linked off of that are a bunch of smaller sub dungeons.  Then those dungeons often times are cross linked to other dungeons as well, giving the progression of play field an almost MMO like quality.  Sure this exists in Diablo, but it feels almost accidental rather than “these are the building blocks of this zone”.  What I like quite a bit is the fact that you can get a preview of a zone before you actually enter it.  The above screen is an example of that, it shows what the new zone is, some examples of what kind of critters might be found in it… as well as a listing of all of the challenges.  So in the above example I know that I probably want to have a scythe at the ready, so I can swap to it in order to kill a certain type of mob in the zone known as the “Volkavs”.  I know the area has three secrets to find, and that I want to try really hard to power up my demon abilities so that I can kill lots of mobs with them.  Then while going through the level each time you trigger one of those objectives it spawns in some sort of a reward.  Finding all of the secrets will reward lots of gold, or slaying the champions will spawn a banner that starts to spit out experience globes for example.  Each of the symbols out beside the objective means something different.

Not Perfect, But Fun

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When I initially looked at this game, there was a lot that made me interested…. but the big turnoff was that you seemed to be playing a single character named Victor Vran that almost felt like this generic demon hunter character.  Now that I have gotten into the game, the setting itself is way cooler than I gave it credit, but at the same time… it does feel a bit like a heavy metal video.  You are a lone demon hunter entering a city that has fallen to the demons…  one that has been a death trap for so many other hunters.  As you go through the zones you are constantly seeing reminders of other hunters fallen and dead, and as the plot unfolds you get an understanding of why exactly this one city has been so besieged.  There are so many common tropes here that the story itself could be a bit of a turn off for many players.  The gameplay and moment to moment fun of the game however is amazing.  You end up picking up a “Bob the Skull” like companion that serves as a voice in your head… and a running narration of your actions.  There is a moment when if you don’t head towards the clear objective… but instead wander around trying to make sure you have cleared everything out… he accuses you of going in the wrong direction…. and then begins to sing the “Brave Sir Robin” song from Monty Python.  So at times this ever present narrator feels like it does in say Thomas Was Alone or Bastion.

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The other negative is… you are stuck being Victor.  You don’t get to create your own demon slayer, but instead are dumped into the role of this existing one.  So much like playing Uncharted where you are always going to be Nathan Drake…  you are always going to be Victor Vran.  I mean I get why they are doing what they are doing, because it makes a much cleaner and more simple narrative path for the game.  That said you encounter other cool characters, that I had hoped maybe you would be able to take them out adventuring instead.  You meet another Demon Hunter pretty early on named Irene, who eventually serves the role of selling advanced gear back in the castle.  It would have been really cool if when you met her… you could have chosen to take her out adventuring instead with Victor guarding the hunter stores.  Similarly you bump into a royal guard, that I could see taking out for a spin, or a grumpy old military adviser or priest.  The feeling that you are adventuring with a team and rather than just one dude with a sword would have been welcome.  I guess they are still adding content and planning on releasing expansions, so here is hoping at some point they will flesh out some of that.

Team Play

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Last night my focus was less of working through my own story, and more on hanging out with Grace and Thalen who now also have the game.  At first it felt like there was not much challenge at all, but I think maybe the game has trouble scaling up content the moment a new player joins.  As we started moving around more the challenge level seemed to increase to something of an average of our levels.  So for Grace and Thalen the mobs probably felt really rough, and for me… since I was as eight levels over the next closest player in the above example…  it felt something on the easy side.  What I enjoyed the most about group play, was that even though I had already completed the objectives… I was still able to get rewards from helping Grace and Thalen complete them.  Additionally “Kill X” type tasks… count for the entire group so every hammer kill counted for a hammer kill objective… regardless of who got the final blow.  The game seems to use Diablo style personal loot, and the exploration aspect was really cool when one of us would figure out how to get up to some secret… then have to show the others how to get there as well.  My only real complaint about grouping was that there is no trade system.  I would have happily dropped some decent weapons on my friend when we first started, because I personally have ended up favoring a specific set of weapons that is different from what they ultimately ended up enjoying.  All of this said…  the game works well, is gorgeous to play through… and controls better that I would expect.  If you are looking for a fun dungeon crawler with some unique twists on the Diablo model… I highly suggest you check it out.

 

 

The Sovereign

Outside

I am not really sure where to go with this post so bear with me.  I had something already planned this morning, but I have to say when I woke up and turned on the television, the news hit me pretty hard.  As a result I am sorta rerouting all power towards a post talking about my love of David Bowie.  I think the part of the news that shocks me the most is the fact that this weekend I had my own mini Bowie odyssey.  On a complete whim the song Heart’s Filthy Lesson popped into my head, which is from the era when David Bowie and Trent Reznor were collaborating on a ton of different projects.  Which lead me to listen to the entire Outside album again…  since in my core I am still wired to care about albums as this complete vehicle.  Bowie particularly…. created experiences… and if you were not listening to the entire album… preferably in order you were missing out on the total picture he wanted to leave you with.  It feels so damned strange to be writing about him in past tense because for the most part my entire life I have loved him.  Granted I am too young to have experienced his really “shocking” Ziggy Stardust period, but I have this vague ephemeral impression of him existing in the background as I ran around playing with my Star Wars toys.

The first era I can really remember being a fan was during the 80’s with China Girl and Let’s Dance… both of which songs loaded with meaning and disguised in a candy coated pop exterior.  That was the thing with Bowie music…  it worked on so many different levels.  There was something pleasant and easy to swallow….  but it burned a bit on the way down.  So if he wrote about something… it was often as an indictment of a practice.  He had this way of taking something and wrapping it in so many layers, that it was often a puzzle to unravel what exactly he was meaning.  Hell as I listened to album Outside this weekend I found myself googling all sorts of side phrases that exist along with the songs… but not really part of the narrative.  Each of them taken together added up to building this atmosphere of the world that the album existed in.  Things like “Paddy? What a fantastic death abyss!”  Just sprinkled there without explanation…  only serving to add to the allure of the tapestry being created.

Persona

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I think the thing that always consistently impressed me about David Bowie, is the fact that he could seemingly transition between different phases of his life and different personas….  and make it feel as natural and thoughtful as if the other face was always lying there just beneath the surface waiting for its turn to come out.  There are a lot of artists that are known for re-inventing themselves as the times changed…  Madonna for example has been this great and malleable chameleon.  Bowie on the other hand was something different…  for lack of better words… its like he never changed but was always evolving.  There is this sameness to all of David Bowie’s music… even though most of it sounds nothing like the rest of his catalog.  Listening to any Bowie song… is in essence listening to all of them.  Every single one seems as carefully crafted as the last, and each one tries so hard to reveal something inside of yourself…  and at the same time about the times you are listening to it in.  In the middle the thoughts and feelings you have when you listen to the music…. somehow get encoded in the experience as well.

Listening this weekend, each time I changed songs…  an experience that I had to that song played clearly in my head.  Not all of them were amazing experiences… and a lot of the early 90’s were spattered with the confusion and loneliness of being a sensitive teen, but still there was this experience that I revisited again through the music that was very much worth having.  There is this period of Bowie that often gets forgotten…  that happens to be my favorite.  During the late 80s… 88/89 to be specific Bowie did this side project called Tin Machine, and there was just something about the sound that fit perfectly to whatever I happened to be going through at the time.  Granted this is the exact same time I am listening to pretty much nothing but Pretty Hate Machine… but there was just something about the music that spoke to me.  I remember skating to Under the God, the above song…  and it blended nicely into the confused soundtrack of DRI, The Cure, and the Red Hot Chilli Peppers that are also often gracing the beat up spray painted “boom box” that sat ramp side.  That is the thing about the music… there are all of these touchstones… where specific albums mean specific things to me… and all of them are important.

Still Processing

I am very much still processing the news, and at this point I heard it roughly an hour ago.  Bowie has been this supernatural force in my life, and always been one thought a way during a good chunk of it.  There are so many things that I cherish… and probably the biggest is the fact that above anything else he was an individual.  He was also really damned sexy, and has this way of making the what seemed like the strangest outfits seem completely normal.  If I had to describe him it would be something like “classy as fuck”, but not in the normal ironic sense of that phrase…. but legitimately he was almost painfully classy.  The above video is somewhat non sequitur but whatever…. even though that isn’t Bowie voicing himself in Venture Brothers…  it outlines the clearly super hero person the man had.  The world is going to suck without him in it.  Most of the time when a celebrity passes…. I have no real feelings.  This man however… he was important to me… he did important things… and produced important art.  This one…  is going to hurt for a long while.

Shamen and Pax South

Prepping for Pax South

Tis the beginning of the year, and we are now roughly three weeks away from Pax South, and I have to say…. I am a bit concerned.  It is going to be an awesome time no matter what because right now I know of like a dozen friends that are going to be there… so going to have plenty of people to hang out with.  What concerns me though is it seems like Pax South as a whole is a much less hopping place.  By this time last year, all three days of the show were down to “low” rating, and Saturday and the Three Day Passes had been sold out for a very long time.  Additionally they had already posted a picture of the convention floor and who was going to be inhabiting what booth space.  As far as the passes, Saturday was still available on Friday… and just looking at the schedule there don’t seem to be as many “big name” presentations as there were last year.  Last year after all we had the world announcement of Guild Wars 2 Heart of Thorns happening, as well as I believe the first real information about Sid Meier’s Starships.  Now…  what I see instead is very light on the game content and very heavy on the youtube and stream celebrities.

All of this said I am going to have the best time this year…. because what made last year so much fun was running around with Ashgar and Rae.  This time around I will be running around with Ashgar, Rae, Thalen, Dallian, Damai, Lonrem, Helkim, Paragon, Tick, Rylacus, and hell probably several others that I am failing to rattle off on the top of my head.  It is the people that make the place awesome, and it is my hope to meet up with as many people as I can over the two days I am going to be there.  So if you are planning on going to Pax South please let me know.  I did a poor job of actually connecting with people last year and I hope to fix that.  The other thing that is going to make this year awesome is that I am no longer going to have to worry about somehow abandoning my wife.  Last year she went running around during the day, utilizing the hotels shuttle service, and by all accounts had a lot of fun, or at least enough fun to want to come back again this year.

The problem being that I always felt guilty for leaving her at the hotel and felt the strong pull to rush home at night so we could go out to dinner and such.  This time around we are also bringing one of her friends so she now also has someone to run around with and wander San Antonio.  What is hilarious is… she feels like I am being awesome, and I think its awesome because I will feel less guilty all the time.  This also means I will probably experience a lot of the nighttime content of Pax and go to the concerts and such, and maybe some of the after parties.  Granted on Saturday night I don’t want to be out too late… given that I will be driving the eight or nine hours home on Sunday.  In any case…. if you read the blog or you listen to AggroChat, drop me a line and it is my hope to catch up with as many people during that weekend as I can.  I will be getting into the hotel room late Thursday night, and I am staying about six miles away from the convention center out by the airport… in part because we had a great experience there last year…. and the whole free shuttle service to various destinations thing was awesome for my wife.  So yesterday we did a bit of juggling to change our arrangements, and now have a double suite so it should be awesome.  There was talk last night about maybe trying to get in together and see Force Awakens as a group while down there… since supposedly there is a theater a few blocks away.

Shamanism

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One of the things I am really enjoying about World of Warcraft right now is the ability to fly.  I realize that I was heavily in the “no flight in draenor” camp, and for the most part I still am.  That said… having it makes everything so damned much easier, and questing through the zones is greatly improved.  I feel like WoW content however desperately needs the grounding of players at the beginning of an expansion to keep folks from just blowing through everything instantly.  In the past once you had a single character at the new level cap you could purchase flight for your other characters, and that was a great option….  but an extremely expensive one.  I think personally I like the Draenor Pathfinder option because even though it was a pain in the butt to complete…  now that I have done it the benefit can be used by every single character on my account.  As a whole I am a huge fan of account wide unlocks and they actually make it far more likely for me to play other characters.  In Final Fantasy XIV everything that I have exists on a single character, and as a result I am completely disincentive from trying any more characters.  Same goes for games like Rift that while I have alts…  I always tend to play the same main character because he has the best toys.

I feel like playing an Enhancement Shaman is a little broken…. in a good way.  After having leveled several other characters, this one seems to be the easiest.  I can just straight up shred most mobs without my totems, or heroism….  but then I always have those things waiting in reserve for big mobs and elites.  The speed of killing things is just so damned fast, and since I have crafters that can feed me gear….  walking around with a pair of level 630 blue weapons really makes a huge difference.  I still don’t fully understand why the crafted blacksmith weapons start at 630 unlike the 640 that all of the other gear seems to start at, but in any case I am fine with it…. it is a huge dps boost over the weapons I am getting in the zones.  The thing that I cannot wait for in WoW however is the new transmogging system.  WoWhead, being the awesome folks they always are has put up a preview system to show you all of the transmog gear your characters are going to get granted from quest completion.  I am really really hoping that the new system is account wide like Diablo 3, because there are certain characters like this shaman that simply don’t have a lot of cool gear to work with yet.  I guess I should farm more old world content to get him a decent set to run around in.