Misfortune Mordren

Boring Post Material

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This morning I am struggling a bit to remain conscious.  Neither myself nor my wife managed to get much sleep last night, because in our partially finished state…  the rain kept dripping off a metal plate just outside our window.  Which meant either try and sleep through this loud irregular dripping pattern, or sleep with the television loud enough to hopefully drown out the noise.  We did the later which means we never really slept that deeply, kinda like we do when there is a tornado warning and we end up with the weather blaring all night hoping we would wake up if we needed to take shelter.  As a result I am struggling a bit when it comes to stringing together thoughts into a sentence.  This is absolutely the sort of day that I would just say screw it and not blog…  but after several years of this madness I don’t really want to break the chain.  That’s the funny thing about doing the daily blogging thing… is after a point you really don’t want to do something to break the pattern of posts.  It is like the pattern itself becomes the important thing and not so much what I am writing about.

This weekend also was one where I did a surprisingly small amount of gaming.  We recorded the latest episode of AggroChat on Friday night this week, and during that I piddled around in Fallout 4.  Then as usual I stayed up way the hell too late wrapping up some minor details on the podcast.  Then Saturday we had the very first of our family “Christmas” activities, I say it in quotes because it is technically a dual purpose Thanksgiving and Christmas that we have with my wife’s dad and step mom.  They are snow birds and spend the winter in warmer climates… so for the last decade or so we have had this dual holiday day around Thanksgiving.  Thing is they keep pushing it up so they can get down South “before it gets cold”, and admittedly they have a really nice place down there so I don’t blame them.  It just ends up making for a strange holiday get together… when I am absolutely not even in Thanksgiving mode yet.  When I got home from that… I had every intent of taking a nap, but instead the contractors were banging on the wall of the bedroom which would have made sleep impossible.

As a result I pretty much sleep walked through the day until we went to bed that evening relatively early.  This is the point at which we realized that the drip was a thing… which woke us up about 4 am Sunday morning.  My wife just stayed up, and I attempted to sleep through it…  which I am guessing I eventually succeeded because it didn’t wake me up again until around 7:30.  Over the last several years we have pretty much ignored we had a back yard.  The siding had gotten bad and honestly everything back there was just overwhelming in that it all needed attention.  With the bedroom door thing leading out there, my wife has become determined to fix the problems back there and reclaim it as usable space.  Since we had a dumpster thanks to the construction folks…  she was damned determined to use that to take care of some stuff.  We had a few hour break in the rain, so my wife and I were trudging through the muddy back yard picking up things and carrying them to the dumpster.  I am surprisingly sore from this, even though all I really did was act as the person moving stuff from the backyard to the dumpster, and she did a lot of the brute force gathering stuff into piles for me to move.

Star Wars Pen and Paper

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The highlight of yesterday has to be our Star Wars pen and paper game.  The AggroChat crew and a few friends have been doing a fantasy flights Star Wars system game through Roll 20.  The way that game integrates with Roll 20 is amazing, and quite literally if you fill out your character sheet correctly all you have to do is push a single button when you want to do an attack.  I am assuming there is a lot more going on behind the scenes that Tam is doing to run the game, but for the most part… this is the best possible remote pen and paper experience.  Essentially we are a group of force users during the A New Hope era, with one significant monkey wrench thrown in.  My character is the one that does not fit…  I am not a nice person…  I never claimed to be.  My character has pretty much spent his entire life working as a Bodyguard/Hired Gun/Enforcer for one Hutt cartel after another.  The problem is… I get these “bad feelings” and often times my employers don’t heed my warnings and end up dead.  As a result I’ve developed this persona in the underworld of “Misfortune Mordren”, and it has been interesting to see how that is working out.

I built this persona because I thought it would be interesting to play… but apparently I am some sort of underworld bogeyman.  We had an instance yesterday where our craft was about to get boarded by some pirates, and the mere mention of my name…. and some really high deception rolls on the part of Kodra…  caused them to back off because they wanted absolutely nothing to do with me.  Apparently I am considered to be so “Bad Luck” that even after interdicting our ship…  it was not worth their time to try and take us on.  Then again there is a whole other side to this tale, because I am racking up quite the body count.  While I am playing a character from Edge of the Empire, we decided to make things easier and put me on the Force and Destiny conflict system.  I feel like I am not understanding this system… because every time I take conflict I cheer out loud.  Much to the horror of my otherwise party of “goody two shoes” that are trying desperately to avoid the Dark Side.  We walked into a gang base yesterday, and I opened fire before they had time to even speak.  To my defense though… I figure if you are in a gang on Nar Shadda you have made some poor life choices anyways.  Also to my defense Kodra did ask me to create a diversion…  so yeah I was just doing that.

Essentially I am becoming somewhat of the conflict sponge for my party, and I am perfectly fine in that role.  The thing is… I never said I wanted to be a light side character… and additionally I never said I was a “good guy”.  My character has spent his entire life living in Hutt territory, and in truth I am turning over a new leaf.  As a Hutt enforcer I would have been expected to torture every single one of these people I took down… just for good measure, because that is what Hutts do.  I have yet to feed a single one of them to some bizarre creature we are keeping in a pit to entertain the boss.  So simply taking them out cleaning… is a bit of a mercy from what I have been used to.  It is going to be interesting to see how my character and the rest of the party play out… as they so carefully use their stun settings…  and mine has dust on it because it has never been used once.  The game usually runs for several hours… and by the time it wraps up I just have enough time to grabs some food and head downstairs for my Sunday evening television time… including Walking Dead, Talking Dead… and now maybe Into the Badlands.  I watched the first episode last night and I have to say so far I am digging it heavily.

 

 

Week In Gaming 11/15/2015

Two Times the Monday

I’ve mentioned this before, but this week we got off in the middle of it for Veterans Day.  While I completely support this holiday, I question the good of cutting a week down the middle.  What it basically created for me at least was a whole lot of time I seemed to be occupying space in a chair but not getting much accomplished… because individuals smarter than me ended up taking either the entire front half of the week off… or the entire back half of the week off.  Those people apparently did not coordinate well, which meant there was a skeleton crew on board and few of the people you actually needed to talk about this item or that available and ready to discuss.  My hope is this coming week we can make up ground for all of the perceived lost time from this fractured week.  On the gaming front though… this was a week entirely about Fallout 4.  However while prepping the AggroChat episode I watched another sequence play out on twitter that I am going to get into towards the end of the post.

Irrational Desire

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I am admitting here again that I am still struggling with an irrational desire to log in and play World of Warcraft.  I think part of it is simply because I know that as much as I loved Gladiator… it will be going away in the coming expansion.  Part of me wants to spend some more time playing as a DPS sword and board warrior while it still exists.  Then the rational mind kicks and tells me that there is still nothing really there for you.  The raid is gone, the guild is mostly gone…  there just isn’t an infrastructure to return to.  Similarly I realize that other than faffing about and running old content… there is nothing much there that I would really want to do.  This reached its peak over the weekend while I was anxiously wanting to play Fallout 4, but not able to do it yet without VPN hackery.  The problem is even though I am wallowing fully in the goodness that is post apocalyptic Boston…. there is still a bit of nostalgia tugging at my coat tails telling me that I would really like to log into World of Warcraft still.  I have a slew of new content to go experience in Final Fantasy XIV as well, so hopefully between it and Fallout 4… I will slowly quell this desire.  I am still really damned interested in seeing how Legion feels, so not giving up hopes on maybe being able to wrangle a beta invite somewhere…  but unfortunately I think my past points of access are no longer available.  If I had them I would have definitely tried to exercise one for access to Overwatch.

Viva New Vegas

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Monday night I got so low that I booted back up Fallout New Vegas and spent a good deal of time wandering around there.  I only managed to get as far as the Vikki and Vance casino before finally attempting to get Fallout 4 going.  I have to say…  it might be nostalgia talking… but I still absolutely love this game.  I even popped in for a bit this morning to get this screenshot… and there is absolutely a direct lineage between Fallout 3, New Vegas and 4.  The world feels the same… albeit considerably prettier in the newest incarnation.  I guess this is why in part folks who hated Fallout… still hate it… and the folks that loved it… are having some of the best times of their life.  New Vegas really raised the bar for the way the world felt, and it seems like Bethesda rose to the occasion and answered this narrative call.  That said… there is a part of me that kinda hopes that we end up with a DC Metro and New Vegas reboot using the Fallout 4 engine… much the same way as we have one of those under works for Morrowind and Oblivion using the Skyrim engine.  I would love to be able to roam around these areas with the fidelity that the new engine provides.  Even then…  I could still see myself returning to New Vegas time and time again…  and loving every moment of it.

Critical Mass

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The bulk of my week has been spent wandering around the Massachusetts area in the new Fallout 4 on the PC.  Firstly I have to say… I am pleased and amazed at just how good this game looks and how well it runs on my fairly aging hardware.  The game auto selected Ultra for me, and I have been playing on that since… with limited hick-ups.  The game runs between 50-60 fps at all times and just works flawlessly.  Folks are reporting all sorts of bugs… and honestly I haven’t really seen them other than the usual floating objects type issues when you are dealing with a complex open world game.  For example… if you remove a table out front under a vase…  there is a chance the vase will just hang there indefinitely rather than fall to the ground.  This sort of stuff does not bother me at all, and I come to expect it when a game has physics and the ability to place objects.  That said there are apparently a number of the traditional day one Bethesda bugs but I am happy to say that I have not encountered any of them… game breaking or not.  Maybe I am simply lucky, or maybe I just have not gotten far enough into the game to experience them.

According to steam I am roughly 50 hours into the game… the problem with that is that I accidentally left it running one day while at work… so you can discount about eight hours of that time as that event happening.  The rest of the time however is absolutely real… and I have built up at least partially every settlement that I have come across.  That is the part of the game that is the real hook for me… especially now that I have trade routes going between the towns.  I’ve said this before, but my big take away from why this game is more enjoyable than the previous incarnations is that it feels like I am actively making the world a better place.  In other Fallout games… you were the good guy, simply because you were killing off all of the bad guys in the world.  There was very little you could do to actually improve the lot of the other denizens of the wastes other than the occasional donation of money or fresh water.  In this game… from the very beginning you are actively improving segments of the world and making it a decent place to live in.  Sure the world is dangerous… but you are making it far less so for a group of settlers.  That right there is the hook, and when I am out in the wastes… every hotplate  and desk fan… excites me because I can go back and build something really cool with the parts.

Streaming and Games

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While prepping this post today I watched a little exchange on twitter.  Essentially one of my friends challenged streamers to do more with the games they are streaming.  That it would be nice to have streamers take a mostly educational stance on either showing other gamers how to do something… or working through problems.  While I think that might be pretty cool, the truth is that is not at all why game companies seek out streamers.  I am going to give an analogy that is going to be a bit long winded, but stay with me.  I grew up in a small town in Oklahoma, and in this part of the land there are few things more important than High School sports.  I have my own damage thanks to this fact, and having no interest in sports at all… but that is a tale for another day.  In a small town the team is the center of pride for the community… and while high school athletics has the possibility of making money for a district… in a small town it is mostly a giant hole that you pour money down.  So when it came to maintaining facilities, it was always a struggle… and knowing this soft drink companies would often times ride in on a white horse to save the day.

There was not a small town anywhere near me that did not have either a big Pepsi logo or a big Coca-Cola logo on their score board.  Of note I have no clue who’s scoreboard this one actually is, but I am just using it to illustrate my point.  They would offer to sponsor the scoreboard, make sure the school district had a free supply of cups, lids and straws… brand new pop machines…  and a discounted rate on the soda itself just so long as they would sign an exclusive contract with the brand and only allow their products to be sold at school events.  The schools needed the goods they were offering… and could make money selling the product which then would end up supporting the school.  Pepsi got advertising out of the deal and more than likely converted a good segment of the townsfolk into loyal Pepsi or Coke drinkers for life.  My small town had Pepsi and it is probably no small coincidence that I grew up in a household that drank Pepsi and still drink predominately Pepsi products.  The indoctrination works, and goes back for generations… so much so that when a school changes affiliation there is often times an uproar in the community.

But What about Streaming?

So you are asking yourself… Bel… you just told us an elaborate story… but you said it was about streaming?  This is precisely what is happening with game companies and streamers.  There is a natural symbiosis at work.  The gamers need a fresh supply of whatever happens to be the hotly contested games to stream, in order to keep the eyeballs on their channel, and the companies need to have their games placed strategically on as many channels with as many eyeballs as possible.  So even if there is no payola happening under the table… the streamers are actively promoting the products of these games companies.  In fact there is a not so subtle desire on the part of the streamers to keep from burning any bridges with a company… because that could very well mean that they would lose their privileged access to new releases.  On the part of the company… all they really want out of the deal is for this streamer to look like they are having a really good time playing their product, that way someone leaves the channel and gets convinced to subscribe or pre-order because it looked so appealing.

Sure it would make sense for them to serve a greater educational purpose… but honestly…  the big popular streams aren’t doing this.  The popular streamers are entertainers first and foremost.  They are selling themselves playing this game more than the game itself.  They build up loyal followings because the people are interested in the person, not so much what they are doing.  The advertising still works however because it is subtle.  They might have their back wall decorated in products of the company they are streaming for, or be wearing branded merchandise that the company provided…  or even giving away items for the game on their streams.  While all of these seems fairly natural and filters into our subconscious as benign… it is absolutely planned branding and ultimately we are the dollars that the companies and the streamers are trying to get.  Once upon a time… game companies cared deeply about what the blogosphere was saying about their game.  That time unfortunately is over, and over the last few months I have come to realize something.  Blogging is not dead by any means…  and nor is Podcasting really…  but in the gaming sphere neither are they growing.  Once you leave the land of MMO gaming… you are hard pressed to find ANY blogs devoted to games.

For example I have crawled the internet trying to find a source of news and information about Destiny other than Reddit.  There is simply no one out there blogging on a regular basis and producing content explaining how the finer points of the game work.  There are however hundreds of YouTube channels and streamers devoted to this niche.  There are almost no blogs devoted to Call of Duty, but similarly there are thousands of channels devoted to it.  While blogging was the comfort zone of my generation that grew up reading game forums…  and podcasting is the natural extension of that…  the next generation no longer really cares about it.  They are completely connected to YouTube and Twitch as their game information sources, and as a result…  I feel like the bloggers really don’t have much sway.  I am not trying to do this as a living, so in the grand scheme of thing it doesn’t matter too much other than the fact that I don’t have much of a shot in hell of getting into this exclusive alpha or that limited beta.  The companies know exactly what they are doing… and quite simply they are playing the numbers.  They are putting their product in front of as many eyeballs as they can, and doing so in the medium that has the largest majority of those eyeballs…  Twitch and YouTube.

 

 

Class Previews

Media Consumption Hiatus

I always wondered which of my features I would break down and not do first.  I have a pretty bad habit of launching a series but only quitting doing it…  a month or so later.  I like the concept of a day like Media Consumption… but the truth is there are some weeks I don’t really consume much media.  This week for example I consumed a lot of Fallout 4 related stuff… because that is pretty much all I have been playing.  The problem is…  any videos I watched on how to get the most out of electricity or general base building theory…  aren’t really all that interesting to talk about.  Nor do I feel really compelled to talk about iZombie that we finally caught up with… or last weeks Walking Dead.  Literally two episodes of iZombie and a single episode of Walking Dead is pretty much all of the television I consumed this week.  So for this week I am cancelling this column, with the option to revive it as soon as I have movies, television or other media worth talking about.

Farwell to Gladiator

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This week the previews for the class changes in Legion came out… and for the most part there are two classes that I was really interested in… the Warrior and the Death Knight.  Two big things changed in Warlords that caused me to switch priorities a bit… firstly they made Death Knights feel like shit by making pestilence be part of the ability rotation… giving them a caster feel.  Secondly they gave me Gladiator stance… which pretty much was the thing I always wanted to do as a warrior…  be able to DPS with a sword and shield.  As a result I took Belghast my protection warrior off mothballs… and has quite a bit of fun raiding as Gladiator dps for at least part of the expansion.  Warlords however just didn’t have enough oomph to keep me going… even though I was playing the best possible player fantasy for me.  I guess part of me knew that it simply could not last past this expansion.  I watched as Blizzard developers struggled to figure out how to itemize tanking gear… but not making it insanely overpowering for Gladiators.  Part of this came from the fact that armor was simply a better dps itemization stat than strength.  I gained 1.5 attack power for each point of armor… whereas I gained 1 from strength.  So that mean’t for dpsing… I stacked Armor potions rather than Strength potions and did other fiddly things… like looking for +armor gear with crit on it.

It seems as thought my fears have come true and as they talked about the Warrior class changes I saw zero mention of Gladiator spec.  Even though I knew deep down in my heart that this was coming… it still feels a bit like a sucker punch to the gut.  I liked being able to play Belghast again and enjoy doing so… the problem being… that I still didn’t really feel like DPS.  My heart has never been in the DPS rotation… and as a player when it comes to DPS…  I don’t want to be last place on the meters, but I have zero burning desire to be first place either.  I feel like I am lacking the competitive nature needed to really excel at damage dealing.  Tanking however…  my deep protective streak over my friends always kicks in and I fight my ass off to hold aggro, or stay alive during this attack or that.  Basically tanking feeds off of my instincts in a way that damage dealing never has.  So while I hate the thought of not being able to deal silly amounts of damage as gladiator… and have relatively high survival…  I am totally see why they are getting rid of it for exactly that reason.  Regardless of the fight, I was almost always the last one standing because I had cool-downs a plenty to keep me alive during big problems.  There were numerous times where I could temporarily tank while we resurrected a tank, which tells me… Gladiator was just too strong.

Welcome Back Blood

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During the Crusaders Coliseum patch cycle in Wrath of the Lich King… I ended up switching mains from the Warrior to the Death Knight in theory… to give up tanking and do damage instead.  This didn’t actually work like I planned, and instead of DPSing I quickly found myself pressed into the role of Blood tanking.  This was fine by me because from the start of playing a Death Knight I had always been drawn to the high survival nature of blood.  As that turned into the official “tanking” stance I adapted quickly and came to love the class and the spec.  Through Cataclysm and Pandaria I was all about the Death Knight and it was always the first character I would level.  In fact until Pandaria my Warrior sat at level 80… and relatively untouched since I crated him up towards the end of Wrath.  When we were able to become Worgen, I race changed from human… and I felt like I was completely happy and set to be playing that class for the rest of my time in World of Warcraft.

Then Warlords came and made the class just “feel” wrong.  I have talked about this before… but it is more important how something feels to me rather than how numerically it works out.  Death Knights no longer “felt” tanky or even melee in general… but the constant pestilence and death coil usage made it “feel” like a caster… the absolute last thing I would want to play.  With the class changes it at least seems like they understand this problem… and with it is a return to mostly melee abilities for at least the Blood Death Knight.  So while I am losing Gladiator… it seems like I might be gaining back the Death Knight class as a whole?  Admittedly a lot of what harmed my enjoyment of Warlords beta… was how bad the Death Knight felt to play.  My hope is that at some point early in the beta cycle I can get my hands on some play time… and get clarification if this fixes the class.  I am getting more interested in Legion as a whole… but this is going to be absolutely crucial to my enjoyment.  I need my Death Knight back to have fun again.

 

 

MMOs Worth Playing – Everquest II

Perforated Week

mmosworthplayingThis week was a strange one, because it essentially consisted of two Mondays and two Fridays since I was off Wednesday due to Veterans day.  This week also pretty much was completely lost to Fallout 4.  So I contemplated just doing another post about that and skipping the MWP feature for a week.  That said I decided to fall back on an “oldie but goodie” that I could write about without much prep work.  Once again the MMOs Worth Playing section by intent is to highlight some of the awesome games out there, that maybe don’t get as much love as I feel they should.  This has been the pattern other than last week when I did a special BlizzCon edition, and this week we are continuing that pattern with some talk about Everquest 2.

Launching Against a Juggernaut

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When it comes to underdog games… it would be near impossible to find one that more fits that title than Everquest II.  Back in 2004 there were two games vying for everyone’s attention… the sequel of sorts to the wildly popular Everquest and the newcomer with a strong pedigree World of Warcraft.  By the time we got to November of that year… there was quite literally one game on everyone’s minds…  and it wasn’t the return to a calamity stricken Norrath.  EQ2 had the misfortunate of launching sixteen days before the game that would for the most part change the landscape of MMOs.  I was pretty torn as to which game I would end up playing, and I even pre-ordered Everquest II and spent a good deal of time in the alpha and beta processes.  However when it came time to launch…  there were a few people from my EQ1 days that were going to be playing… but the vast majority of my friends were simply waiting for World of Warcraft.  So since money was very much a thing back then… I simply didn’t pick up my EQ2 pre-order and waited for the coming of Azeroth.

Roughly six months into that experience however I got a patch of wanderlust like I always do and drug a group of friends over into Norrath and found that I really liked the game.  Just as I know eventually I will be playing World of Warcraft again, I will also be doing the same for Everquest II.  The sort of experience it provides is just different than you would find in most games.  For me at least the magic is the setting.  Norrath is world I am deeply nostalgic of, and with it comes little references to the good times I had in Everquest.  I realize for many at launch this was a huge problem… because instead of continuing where Everquest left off they chose to reboot the world of sorts and bringing the players in after the moon Luclin had exploded raining down shards around the world.  This event sundered the world causing it to break apart into small islands, and much of the theme of Everquest 2 has been one of exploration and rediscovery.

Unearthing Greatness

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The players are helping to recover the lost grandeur of the past, and with that we are uncovering locations that I remember extremely well in the original Everquest.  The big thing that spoke to me about the game however was the epic scale.  These zones are huge… so huge that often times they are made up of several distinct sub zones that all exist together in one seamless area.  What makes them work so well is the fact that they are really content dense, with all sorts of hidden treasures and events stowed in between what would normally be something you simply rode past.  One of the things that made EQ interesting was their construct called a “Ring Event”, which involved fighting certain mobs… which would spawn other mobs… which would ultimately culminate in a boss.  So as you wander the world, you never quite know what thing you are killing might lead to something far more interesting spawning.  I remember one of these particular in Nektulos Forest, that ultimately lead to a rare named boss that was used for a quest.

Another aspect of the game that I have always loved that follows this exploration and recovery feeling, is the Heritage quest.  These are truly epic quest chains that tend to require twenty or so discreet steps to complete and often involve you spending a considerably about of time crawling through dungeons and catacombs to find bits.  Each of them represents the attempt to uncover an item of fabled power from the old world, and as a former Everquest player…  I know almost every single item referenced by heart.  What makes them even cooler is that they function dual fold when you complete one.  For starters you get a really nice piece of gear that at the level you can get it serves to be some of quite literally the best gear you can get.  However when you out level it, you can turn it into a trophy item that you can then put in your player housing to remember your journey.  So it feels really cool to walk into your house and see all of these past accomplishments displayed in physical form.  Each item you hang on your wall or stash on a shelf is a memory of an event that you did in game, which makes the whole thing feel more important than simply earning points or titles.

Rich Systems

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Everquest II is this impossible game, because quite literally I don’t think it could have ever been created in today’s climate.  So much time was spent on systems that feel casual and exploratory gameplay, that enrich the player…  but don’t really make up much of an “endgame” in the traditional sense.  I just mentioned housing and that is absolutely a crucial one.  Dark Age of Camelot was the first time I had experienced player housing, and I knew that I was absolutely hooked.  The problem there is it took up large tracts of physical real estate in the world.  That meant a limited number of players could ever have housing, because there were a limited number of deeds available.  EQ2 went in a completely different direction, and at first I was not terribly certain of it…  and later I have come to realize it was a stroke of genius.  Instead of making housing exclusive… they simply made it part of the base gameplay experience by giving you an Inn Room that serves as your first house while going through the early levels.  From there the player gets used to the notion of checking into their room periodically and quests giving them items that they might want to display there.

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As you progress you can keep getting cooler homes with significantly more expensive weekly upkeep costs.  While player housing is awesome… where the game really shines is the introduction of Guild Housing.  In each guild I have been in, the house became a hub of activity for its members.  Due to the ability to place crafting machines, bankers and brokers all in the hall… it means that there will be a constant flow of players coming in and out as they do their business around the game world.  While it might seem silly… because we already have an always on guild chat… but seeing players in their physical avatar form just feels different and almost magical.  There are tons of people in the game world that I might talk to on a nightly basis… but it could be weeks before I actually cross paths with their characters in game.  Having this nexus meant that the guilds were actually more communicative that they might have been were it just left to text only conversation.  There was also always the added benefit of having some shared goal that the guild as a whole could work towards.  I remember doing all sorts of things that could grant “status” in the guild, which then could be spent as a currency to help pay the expenses of owning the guild hall.  Contributing status made it feel like I was helping… even though what I was actually earning was just a drip in the bucket comparatively.

Overwhelming Content

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I could literally write one of these posts a week, for the next few months and not have scratched the surface of talking about everything in this game.  The game is nearing the launch of expansion number Twelve Terrors of Thalumbra.   In the same time World of Warcraft has had six expansions, and this is not counting the mini adventure packs, which I believe there have been four or five of at this point.  The amount of content of all types that is available is just completely mind boggling, and at any given level you usually have multiple paths that you can take to get to your goal.  My favorite part about the game is that they still have public dungeons.  This is the aspect that made the original Everquest feel so vibrant to me, was that you could go into these super dangerous areas with your friends… that were huge NPC warrens that felt like working areas.  If you went into the kitchen, then you found a chef… if you went into the dungeon… then you found a jailer or a warden.  It felt like we were actually raiding bases, rather than taking a theme park ride where at the end we got loot for our trouble.

These big public dungeons were places you could just go and hang out with your friends… where the difficulty level was enough to make bringing friends along for the fun worth while.  All of which made it all the more enjoyable when you finally reached a level of gear where you could actually go into these places and survive by yourself.  I remember the amazement the first time I saw a friend soloing Sebilis for example in Everquest… and then was shocked when I reached the point where I could solo tough mobs like the Sand Giants in the Oasis of Marr.  Everquest even in its more modern version is really good at setting up these goals that you want to go back and achieve later.  If you can’t take on this monster now… then you will likely go back later and get revenge on it when you can.  I’ve talked before about how fear is missing from games… and wandering these public dungeons brought it back.  That if you were able to keep up with the spawn rate, you could stay in there in a tentative state of safety… however if one thing went wrong…  you were running back in after a death.  That era in games seems to be all but extinct at this point.

Dated But Good

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At this point Everquest 2 is feeling its age, and with recent Daybreak mess… it is unlikely that this is going to change at any point in the near future.  The engine is old, and has not had the benefit of having frequent face lifts in the same fashion that World of Warcraft has.  As a result the model detail is a little off, and the world building itself can feel a little cludgy in the early zones.  There however is an amazing artistry as each time they release an expansion they push this old engine beyond its limits and find new ways to keep this game interesting.  This is absolutely a game that I would suggest everyone play at least once, but in doing so you have to go into it knowing that you are essentially playing an artifact of a bygone era.  They simply do not make games like this one any more, and to some extent I am regretful of this fact.  The amount of detail that can be found between its cracks is enough to drive you completely mad if you try and assimilate it all.  If you do start an new character I highly suggest you either roll in the Neriak/Darklight Woods starting zone or Kelethin/Greater Faydark… because as the game went on they got significantly better at doing the starter experience.  If you do end up trying the game, I would love to hear your own impressions.