Hitbox is Beta

Changing Religion

hitbox-logo-green

I honestly do not remember when I first signed up for Hitbox.tv but it has been some time ago.  I have this habit of signing up for everything that comes out if for not other reason than to reserve the name “Belghast” on any given network.  I have belghast at outlook.com for example but will likely never use that email for anything considering I am joined to the hip with google products.  In all honesty it was not until this week that I even considered using Hitbox for anything…  until oftentimes tastemaker Scopique mentioned in a post that he was planning on using it for his website Levelcapped.com in part because he was actually able to get the name Levelcapped.

So being a sometimes devoted member of the internet Zeitgeist I gave it another look.  It turns out that Hitbox has the single “killer feature” that I had been longing for from Twitch.  As part of the default interface you are able to organize into “teams”, which is a functionality locked away on twitch until you become a partner.  There is no way in hell I will ever have enough viewers to reach partner status on any network, let alone twitch.  That said I still wanted to be able to create a shared channel for all of the Alliance of Awesome streamers so that we could give that out as sort of a television channel to anyone who was curious what all was going on in a given evening.

The other “killer feature” is the ability to have a configurable delay.  By default everything on twitch is delayed by at least 30 seconds.  In practice if you are doing HD streaming… this delay tends to be considerably more.  Ultimately this delay was factored in for the purpose of competitive match play, but since I don’t really compete doing anything… it just becomes a pain in the ass to deal with when trying to respond to folks in chat.  I’m a carebear and so rarely doing anything where prior knowledge of what I am doing… would actually matter at all.  So while the stream is not actually instant either it is far more manageable, and probably something similar to the conditions that our oceanic gamer friends have to deal with on US servers.

Hitbox is Beta

hitbox-icon-green The problem with the switch to Hitbox is that Twitch has become so damned ubiquitous that it works with almost everything simply by default.  So while the livestreaming and video playback functionality work amazingly well, little things that I have come to just expect don’t function at all.  For example after playing with it, I can seem to find no way that actually embeds a video from hitbox into my blog, nor does the documented embed a stream seem to work either.  This would not be a huge deal since I try not to embed twitch either… but for the time being both their download your stream and export to youtube functionality also seems to be broken.  They mentioned a few days ago on the @hitboxliveHelp twitter account that they should have a fix tomorrow… but at this point that tomorrow was two days ago.

In a day and age when “Beta” has come to mean a highly polished public preview… it is both refreshing and frustrating at the same time to see that Hitbox in fact really uses beta in the appropriate sense of the word.  However none of us is really enough to scare me away from the service.  For starters it seems like there might be a better integration point between my favorite little social network that could Anook and Hitbox in the near future.  Also there are just so many things that are nicer for the streamer.  Built in polls, and contests and the whole popout dashboard is extremely all nice.  There are so many times that you have a few technical hurdles when you start up your stream, and having twitch spam your friends each time you start and stop OBS gets old.  Having a panel that automates the message for you when you are good and ready is awesome.  Additionally it seems to actually remember my channel title and the game I am playing, unlike with twitch when I seem to have to rename things half a dozen times each time I switch games.

The Results

All of this doesn’t really matter unless the results are nice.  I’ve streamed for roughly five hours now and a combination of three different games.  So far I think the end product has been excellent.  There was a little bit of tweaking in my OBS settings, but I think all of that is working nicely.   If you are curious check out some of the broadcasts below…  since you know I can’t export them to youtube or embed them directly yet.

I think overall the stream looks really good, or at least good enough to keep me using the service given all the other advantages.  The biggest thing for me is the ability to have the Alliance of Awesome team.  So if you are using Hitbox or want to use Hitbox and already a member of the Alliance of Awesome community…  let me know and I will throw you an invite to the team.

Blaugust Update

I am still very much working on a mega prompts post, that I will likely make a little closer to the event.  So far I have had a bit of interest in the proceedings and this makes me happy.  My goal is to have sixty or more prompts that folks can pick from when in need of a topic.  In part this is going to give me something to fall back on as well when I am having one of those blah mornings where I can’t think of anything to write.  One thing that I wanted to make sure folks knew about is the Blaugust Anook community.  If you are going to participate please pop out there and join the nook, as I am going to give folks elevated access to advertise their new posts out there.

The truth behind this initiative is a simple one.  Newbie Blogger Initiative is like this shot of adrenaline in the arm of the blogging community.  While it is going on everything is active and vibrant and regularly updated.  That said a few months after the proceedings… folks start to wane a bit.  My idea was to have Blaugust a few months after the initiative as a way of maybe kicking up the volume again.  For some of the folks who have responded thusfar, this seems to be doing exactly that.  At this point however I have no clue just how many people will be participating, but I am hopeful.

#HitBox #Blaugust

Blaugust is Coming

A New Challenger Awaits

A bit over a year ago I embarked on what I called the “grand experiment” and idea to force myself to blog something new each and every day.  Since then I’ve awoken each morning, and gone through the process of writing a brand new post.  At this point I have over four hundred thirty of these posts and I don’t intend to stop the momentum any time soon.  There are so many days when doing this is a struggle, but I feel like I am committed to something larger than myself.  There are many days the fact that I have gone so long without breaking the chain is the only thing that gives me the drive to finish a post.  Even when I feel like I have no inspiration at all, the act of sitting down and working through my ritual seems to cause a post to materialize in front of me.

This past month my wife decided to take on the challenge of posting something every day and she has gone through some of the same struggles I did starting out.  There are so many days I felt like I didn’t really have anything worth posting, or that anyone would be interested in reading.  It turns out that oddly enough I have this group of readers that are interested in me, and not so much what I happen to be reading about.  But watching her go through this struggle gave me an idea.  The Newbie Blogger initiative has been amazing and produces some great writers, and gives us a month to focus on promoting this new talent.  What I am suggesting is that we follow this initiative up with a challenge of sorts, our own version of NaNoWriMo in a way.

The idea is rather simple.  During the month of August I challenge you my blogging peers to take up the mantle of daily posts.  To win the contest, you must post one new entry each day.  Now personally I tend to view staged posts that are written in batch as cheating, to make things easier on the varied schedules this is totally fair game.  There are several of you out there that already post regularly… and that is awesome.  I totally hope each and every one of you will enter into the challenge, but what I am hoping even more is to spur the folks who post maybe once a week into producing content more regularly.  The media has said that blogging is dead… and I want us to prove to the world that it is very much alive and breathing.  Additionally my intent is to try and advertise as many of the daily bloggers as I can through my own blog and social media outlets.

Bonus Round

The act of blogging every day is a truly awesome thing…  but I want more from you.  More or less I am targeting the gaming blogosphere with this concept.  We are all very comfortable writing a post about this game or that, and generally not so comfortable writing about ourselves.  One of the big things that came out of my “Grand Experiment” has been a willingness to share my life with you all.  Trust me it was not the easiest thing to do, but as a bonus I challenge you all to try and do the same.  I am talking baby steps here and not expecting folks to do anything like my “Factoid February” right away.  While I appreciate good gaming content, ultimately I care about the person behind the screen and not the persona you develop.

As an additional effort I challenge you all to start being more personal.  If something happens of note in your life, even if it is not gaming related… share it in blog post form.  This really serves two purposes.  Firstly you are letting your readers behind the scenes into your life, and showing that you have the same struggles everyone has.  Secondly writing from your own life is a good way to solve the whole writers block issue that will hit you around the second week.  Each of us leads a far more interesting life than we think, but I admit I was scared to share too much of myself.  I thought I would see everyone that was reading my blog run screaming into the night.  Turns out that apparently folks actually liked it, and I have noticed a slow and steady increase in my readership since I started trying to share more of myself in each days post.

A Little Help Along the Way

While August is still a few weeks out, I wanted to get the word out so folks could “psyche” themselves up for this.  I will not however be throwing you all to the wolves and expecting you to complete this journey alone.  Right now I am working on all sorts of “fodder” to help you spur your creative juices.  My intent is to have a huge post or two of blog prompts so that when you are struggling to find something you want to write about… you can cherry pick one of those and create brilliance.  Additionally while I am already doing this…  we will be in essence embarking on this mission together.  As a community we will help each other stay true to the mission.

One of the most awesome things about NaNoWriMo was the support I got from the other members of the twitter blogger community.  I would have never reached the goal if not for the support of awesome people like MMOGC and BlueKae just to name a couple.  So while I am already doing this and have done it for a year now…  we are still in this together.  When you resolve to writing each and every day… there is a point at which it just magically becomes easier.  I feel like at this point I could sit down and knock out a few paragraphs on almost any subject if needed…  and that is a pretty awesome thing.  I’ve found this also help me in the working world, as I am never afraid to tackle a project charter or writing a large block of copy.  If you endeavor to join this adventure, I promise there will be a hand to hold in the process.

The Prizes

I am still working on the details here, but I want there to be something cool from participating.  At the very least you will have earned the right to post an “I Survived Blaugust 2014” trophy on your blog sidebar, but I want there to be something more as well.  My plan is to enter everyone that participates in a drawing for something larger.  I just have not determined what exactly that “larger” is and some of that will be determined by just how many people participate.  Ultimately I will come up with something cool, and will be keeping folks updated as we get closer to the August 1st start date.  My hope is that I am giving more than enough warning to let folks prepare for the challenge.

[Edit]

I threw together a quick Anook community for the Blaugust event because I figured it would be the easiest way to coordinate things.  Please pop over and join the nook!

#Blaugust

Shaders in Minecraft

Modding State of Mind

The other day I decided to try and mod Fallout 3 to look like a series of images that I had seen… and it seems to have opened up a rabbit hole that I am still falling down.  Yesterday I decided to try and get shaders working in Minecraft.  For some time I have seen videos of minecraft that just look insanely detailed for what is essentially the blockiest of games.  I would do a small bit of research and pretty much halt when I heard that it involved a modification to the game.  Granted I have applied a ton of mods to minecraft, primarily adding in a minimap to make connecting tunnels up easier.  Ultimately this involved me configuring something called the “Magic Launcher” to mod my game JAR file on the fly.

Once upon a time you used to have to open the JAR file in 7zip and manually replace individual files inside of the archive.  This was tedious and also involved a lot of trial and error as you were ever quite certain what order you had to load the files in with.  When I started down the path of trying to figure out shaders a long while back… this was still the method of getting them to work.  However a wonderful invention seems to have sprung up in the Minecraft world called Forge.  Once installed it essentially allows you to fiddle with mods on the fly from within the game itself, and gives you a “Mods” directory to dump things in.

Shaders in Minecraft

javaw 2014-07-15 22-45-12-519 So while this process is a bit of a pain still… as you can see from the above photo the end result is very worth it.  It feels like a bit of an understatement, but this completely changes the feel of the minecraft experience.  So many things just feel better from the way fire reacts, to the way spider eyes glow out in the instance of the night… to the fact that the day night cycle actually feels like something that is more predictable.  When you get close to evening it starts to feel like maybe you better duck in for the night as the light begins to significantly dim as the sun nears the horizon.  Granted you can install shaders without the use of a custom resource pack, but I decided to take the advice of SonicEther the creator of the shader preset I am using and go with the ChromaHills texture pack.

javaw 2014-07-15 23-37-30-476

I mean everything about Minecraft is still very much a blocky game, but for some reason adding realistic lighting makes everything immediately feel that more real.  There are little touches that I think are adorable like the fact that at this moment I had just gotten into a fight with a skeleton.  You can see the shadow of all of the arrows sticking out of my head as I prepare to fight a zombie that has caught fire and is still lumbering towards me. But I have to say the place where it gets most impressive is underground, giving an entirely different feel to moving about in the long tunnels I am prone to build.  When you are down there it feels like you are playing some updated version of Doom or Wolfenstein 3D and not really a building game.  I would imagine that bow sniping in this mode would be extremely fun.

Faffing about with Blocks

Last night I streamed some Minecraft for roughly an hour mostly to show off the shaders in action.  The true effect really only hits you when you see it in motion, with the depth of field and the way the shadows and lights work.  My primary project of the night was to work on my tunnel system and try and burrow out far enough to get somewhere interesting.  Legdur one of the other users on the server at some point during the night came over and gifted me an insane silk touch diamond pick and thats when the construction really kicked into overdrive.  I go over this in the video but basically I started out in a small cave and then built out from there over top of the water forming my first “base”.  Instead of abandoning the cave I opted to simply connect it to the tower.

javaw 2014-07-15 22-42-53-996 One of the things I have learned about myself thanks to Minecraft, is that I am most comfortable when underground.  As a result instead of building pathways on the surface or roads… I end up building deep tunnel systems that get me where I want to be.  Primarily I think it is that when I am underground I have more control and am ultimately safer because I can control my surroundings.  As a result I have three main tunnels that lead out of my initial base.  One of which leads back to the spawn point and I have crafted a little hut of sorts to mark the entrance to my territory.  Think of it almost like a subway terminal or the Dragon Age deeproads.  Another tunnel I simply dug until I broke ground in what is a nice secluded valley.  I have not actually done anything with this path but I intend to have it be another intended place of expansion.

javaw 2014-07-15 23-01-03-563 The tunnel that I built last night, or completed last night connects up to this building that I am currently working on.  Ultimately it will be significantly larger than the island tower I initially built primarily because I have a hell of a lot more resources stockpiled right now.  It is nothing terribly special yet but I am working on it slowly.  Essentially right now it is spider proof and generally monster proof and hopefully I can use it as a way to lure some chickens down into my complex.  Animal husbandry is one of the things I dig about Minecraft and sooner or later I always develop an underground farm that allows me to harvest and breed animals for food.  I try to generally place said farm as far away from my main area as humanly possible… because the looped sounds of chickens, cows and sheep will drive you to drinking.

Installing the Shaders

javaw 2014-07-15 23-39-11-272At this point you may want to follow me down the rabbithole that is modding Minecraft and installing these spiffy shaderpacks.  Like I said yesterday one of the things that has always frustrated me about the modding community is how arcane the directions can be, and how it is generally a fairly exclusionary group by nature.  You have to have a certain level of knowledge of the inner workings of a game before anything that folks are saying on the forums will make any sense at all.  Here goes my attempt to explain how the installation process works so that my readers can follow along in this journey.

Downloads Needed

So after collecting all these bits you should have a handful of files…

  • forge-1.7.10-10.13.0.1180-installer.jar
  • ShadersModCore-v2.3.18-mc1.7.10-f1179.jar
  • SEUS-v10.1-Ultra-DOF.rar
  • ChromaHills-64×1.7_1.0.8.rar

Creating the File System

So for this part of the tutorial… I will admit I am a windows user.  I realize that Minecraft can run on a Macintosh, but I have no clue how that works.  I have a Macbook 1440 sitting in the closet, and that is the last time I have used anything vaguely resembling the Mac operating system.  So if you are not a windows user you are pretty much shit out of luck.  My steps might make sense to you, and if so hopefully you can follow along enough to make sense of what you actually have to do in your file system.

First we need to make sure we have the directories that we are going to need for this to work.  We have to navigate to our minecraft directory, and to get there the easiest way is to use the hotkey [Windows Button] and [r key] at the same time.  This should bring up the run prompt.  I pretty much do all filesystem navigation by typing in directories that I want to go to in the run prompt.  As my friend points out regularly I am a “power user” but quite honestly I have no clue how to get to this directory through the file system without typing it in.  Basically in the run prompt you want to type “%appdata%” without the quotes.  This is a windows shortcut that gets you to the application data roaming directory.  Inside of there you should see a “.minecraft” directory.  This is where your system actually has minecraft installed.

We will need to make sure your folder has three directories.  If they are not there then you need to create them.  All of these directories are lowercase names, and I am not sure if that matters but since Java is a language capable of case sensitivity…  I would suggest you just save yourself some hassle and name them lowercase as well.  Create/verify that you have the following directories…

  • resourcepacks
  • shaderpacks
  • mods

Setting Things Up

Now we get to the point where we actually have to do some things.  First you need to install forge-1.7.10-10.13.0.1180-installer.jar and if Java is configured correctly on your system… you should just need to double click this file to install it.  Accept the defaults and this will install forge and create a profile called Forge under your Minecraft installation.  Next we are going to need to copy the appropriate files into the right directories.

  • Copy “ShadersModCore-v2.3.18-mc1.7.10-f1179.jar” to the “mods” directory
  • Copy “ChromaHills-64×1.7_1.0.8.rar” to the “resourcepacks” directory
  • Unzip “SEUS-v10.1-Ultra-DOF.rar” to the “shaderpacks” directory

If you do not have a way of unzipping a RAR file, then I highly suggest you check out 7zip for all your archiving needs.

image

If you open the Minecraft launcher you should now have a profile in the drop down called “Forge” go ahead and log into Minecraft and hit the play button for that profile.  If everything went correctly with the installation of Forge, you should now see a [Mods] button on the front menu for Minecraft that looks a little something like this.

javaw 2014-07-16 07-03-37-476 Now we need to turn on the shader which should be possible if the Mods button is showing up.  To get there you click [Options] and you should see a new option called [Shaders] appearing there in Options Menu.

javaw 2014-07-16 07-05-02-861 When you click shaders you get a menu system that looks a little something like this.  Make sure you have selected the SEUS-v10.1-Ultra-DOF option.  I have a few more things in my menu than you will have if you have followed this guide.  There are lots of different shader packs out there that you can play with, but that is for another day.

javaw 2014-07-16 07-06-05-677 Finally we want to turn on our resource pack.  At this point your menus will look a little different because I have the ChromaHills pack already turned on when I am recording these screenshots.  But to get there you want to back out to the Options menu and select [Resource Packs].

javaw 2014-07-16 07-08-37-326 Again I have another resourcepack in my list that you will not have if you are following the guide to the letter, but the important thing here is that you want to make sure ChromaHills is on the right hand side of the screen meaning that it will be used.  When you hit done, your system might freeze for a bit but this is completely normal.  The game is essentially unloading all of the textures and reloading the ones from the resource pack which includes the various menu textures as well.

If Everything Went Right

javaw 2014-07-16 07-12-00-259 Then BAM! You’ve got shaders.  If you have any pointed questions about the process let me know, but I tried to make this as straight forward as possible.  If you have specific questions about the various items, I posted both the webpage link and the actual download link.  It is possible that at a later date some of the download links I posted may not work.  If that is the case refer back to the webpage link because they have probably iterated the version of whatever the item is.  So far I am loving Minecraft with more realistic lighting, and hopefully you will too.  Happy digging!

#Minecraft

SweetFX and ESO

Fallout and HDR

Fallout3 2014-07-14 18-24-13-252 Last night when I got home I continued down the dark journey of messing about with Fallout 3 mods and trying to achieve that look I had seen in many screenshots.  As of last night I had gotten a “better” looking experience but I wasn’t quite there.  It seems like the thing I was missing was one of the many post processing shader injection tools out there.  Apparently to get the best possible appearance you need to actually tag team them and use both SweetFX that seems to work with damned near any game, and one called ENB that seems to work with a much smaller subset of games.  The above shot was pretty much my first test after turning both on and going with pretty much the stock settings.  It is okay but feels a little technicolor, and the sky still seems to be a grey mess.

Fallout3 2014-07-14 18-37-47-443 After trying a few more presets I settled on this one because it feels far more realistic.  It is insane to see this game in action with all the shaders running.  I am not sure if I can actually record footage and have it capture it in full glory since the screenshots come out a bit darker than it feels on screen.  I might do some tests tonight with streaming some gameplay to see if it translates well.  For those who are curious I am going to attempt to rattle off the mods that I am using to achieve the look and feel.  It is pretty damned impressive that a game from 2008 feels so cool to play.  Granted I need to do all the same things to see if I can get a version of Fallout New Vegas that runs this cool, because that game has far more bells and whistles available than Fallout 3.

The Mods Used

Fallout3 2014-07-14 18-41-36-142 When someone posts their spiffy pictures of a modded up Fallout or Skyrim… they never seem to post the absolute list of what they used to get there.  It is almost like the special sauce at your favorite restaurant that no one quite wants to give away the trade secret to.  It annoys the hell out of me so as I dabbled into modded games I plan to do a complete list with links if they are available to exactly what I am using to get the effects.  Here is the total rundown of everything I am using… and compared to a lot of the listings I have seen… this one is fairly spartan.  Namely because I am only using graphical mods and none of the various game enhancement ones other than the unofficial patch which ultimately just fixes a bunch of bugs left in the final release of the game.

Fallout3 2014-07-14 18-43-01-697 The only puzzle that still has yet to be solved is that I cannot figure out why I am not seeing the brilliant skies that I have seen in some screenshots.  I feel like maybe this is just a problem with the area surrounding Megaton, and as I have not really ventured out further I am not sure if the sky clears up significantly out there.  I am pretty happy with the results of this combination of mods and post filtering however.  While I enjoy my consoles, this is the reason why PC gaming will always ultimately be superior in the long run.  I’ve taken one of my favorite games that just happens to be over six years old… and brought it up to something modern feeling.  You just can’t do that with a console game, ultimately because you have to wait for the company to do it… and not the army of dedicated fans.

SweetFX and ESO

eso 2014-07-14 21-46-45-167 The cool thing about SweetFX is like I said before it works with damned near any piece of software.  Since you can use a third party software called Radeon Pro to “Inject” it into your video drivers… you can make it work without any actual modification to the original game files.  In spite of the name, Radeon Pro works perfectly well with Nvidia cards and I am running it with my 750 ti 2 gig card without issue.  This is awesome because it means you can apply it to things like MMOs with some fairly anti-modding terms of service.  All you are doing is basically wedging some extra shader work into the rendering pipeline between the game itself and your video drivers.  So after some fiddling I found a preset that I liked and am up and running with SweetFX in Elder Scrolls Online.  There is talk that you can use one of the versions of ENB designed to work with Skyrim to process the graphics even further, but I have not had the chance to test that out.

eso 2014-07-14 21-29-00-615 So far I am pretty happy with the results… there are times when especially where flame is concerned that some of the lighting gets a bit trippy.  But overall I am enjoying running around in a post processing world.  The big thing that changes is that the world feels more realistic to me, with far better lighting and shading.  The impressive thing is that I really see no noticeable hit to my framerate.  In fact it might actually have improved it since I have completely turned off all anti-aliasing because SweetFX is ultimately taking care of that now.  I am guessing their processing routines are a bit more efficient than the standard ones that the games seem to use.  One of these days I am going to try the trick of running at 1440p and scaling the viewport down to 1080p instead of actually using post processing, but I have not gotten around to trying it yet.

Depths of Madness

eso 2014-07-14 21-27-34-289 When I was not fiddling with graphical settings… which in truth ended up to be most of the night.  You can ask PKdude, but I was popping on and offline for damned near all of the night trying out various settings.  When I finally got around to questing I completed one of my favorite Auridon quest chains called Depths of Madness.  What is cool about it is that you are essentially trying to free three people that are trapped in dimensional sub pockets that have them bound by fear, rage, lust etc.  Each one is a little mini adventure that you complete to free the spirit so they can move on.  I guess to some extent the quest sequence reminds me quite a bit of the whole madness of king pellagius quest chain from Skyrim.  It happens in a super secluded are of the map called Glister Vale and the first few times I played the Auridon content I didn’t actually find it.

eso 2014-07-14 21-27-57-107 I feel like maybe the time away from the game has helped my enjoyment, because the last few nights I have been running around in Elder Scrolls Online I have really enjoyed myself.  I am not sure if I am ready to return to group content again, but I am definitely enjoying the slow pace of poking my way through the veteran levels.  They still feel super grindy mind you, but so long as I focus on completing quests and not leveling I seem to be doing just fine.  As silly as it sounds, I am really enjoying seeing the game with the SweetFX shaders.  There are times where Elder Scrolls Online felt a little technicolor for my tastes and this version feels a bit more realistic and gritty.  Fallout and Elder Scrolls in general have both been very gritty games… and while I don’t think everything needs the “quake palette”  I do think the game feels more realistic with darker tones.

#ElderScrollsOnline #Fallout3