Not A Bel Game

Thomas Was Not Alone

thomaswasalone Two significant things happened last night.  First we went out to eat and dinner did not set well with me, causing me to want to go lay down for a bit.  The second of which was that I decided to take my new Playstation Vita with me.  Now I have done this before with other handhelds, but what was significant here is that thanks to Playstation Plus I had a smorgasbord of games that I could download and play that were already attached to my account.  The first game I gave a shot was Terraria, which I have played a truly silly number of hours of on the PC.  The game almost translates to the handheld, but not quite making it so much more frustrating of an experience especially when it comes to trying to build anything.  When I decided to stop playing that, I opted to boot up a game I have heard so many things about from my friends.

Thomas Was Alone is this deceptively simple game about getting a series of different blocks with different properties through mazes.  You start off with the red block Thomas, that can jump quite a bit and thanks to the magic of the narrator we find is a rather cheery fellow.  You then add a series of blocks each with their own traits like the ability to float in water, or the ability to bounce other blocks higher that additionally have similar interesting traits that we learn via the narration.  The game reminds me in a way of Bastion, in that the game itself is somewhat lackluster but it is the superb narration and voice acting that make it really pop out there.  Thankfully this same narration is artfully displayed on screen at the same time allowing for the experience to translate hopefully to the hearing impaired.

Not A Bel Game

This game very much did not seem like a “Bel” game, as in there is no carnage, no body count… and I am forced to solve a series of structured puzzles to get through the levels.  The funny thing is… I spent most of my night playing it and next thing I know it is 12:30 and I am forcing myself to stop on the above level rather than “play just one more”.  There is something unbelievably charming about this game, and just doesn’t make sense when you approach it from its most simple parts…. that it is a game about a series of blocks.  The game tricks us into using that most human of traits, and attributing personalities and feelings to inanimate objects.  Even when the narrator is not necessarily talking from the standpoint of a specific character… as you move that block you imagine what that character might be saying in your own head.

If you are like me and a Playstation Vita owner, with a Playstation Plus subscription… I highly suggest you install the game and give it a spin.  If you are NOT like me… then I highly suggest you purchase the game because even at $10 for a what is essentially a puzzle platformer… it is money extremely well spent.  Nothing about this game makes sense at face value, that you should not want to care about a series of blocks on the screen in the way that you do.  As you progress through the levels and are slowly being trained to face new challenges you truly do.  The game does an amazing job at introducing concepts slowly and then building upon those concepts in each progressive level.  Most of the levels will involve solving a challenge with a subset of blocks and each time there is an often poignant narrative that goes with it explaining how the blocks feel about being split up.  I am shocked an amazed that I could feel this way about a series of abstract pixels.

Very Bel Game

Divinity2 2014-07-01 22-25-58-747 The other game I played a significant amount of last night was once again Divinity II.  At this point it feels like I am getting near the end, considering I am fighting through progressively larger and larger waves of mobs at a given time.  This is honestly a bit disappointing, considering the early combat was extremely interesting and involved some interesting boss mechanics, and now the answer seems to be the old tried and true throw more bodies at the screen.  That said I am still enjoying myself, but there are lots of things that end up frustrating me, like getting stunned by mobs that are halfway across the screen.  As I have progressed through the levels, it feels like playing as anything but an archer is really a sub optimal experience.  I’ve noticed that even the “Wizard” and “Healer” type mobs now fire nothing but a bow, and the overall gameplay experience at times devolves into a shooter.

I feel like maybe this is why Divinity: Original Sin did not return this game into the “behind the back” dungeon crawler.  The throw waves of mobs at the player thing tends to work fairly well in a Baldur’s Gate type game, but it just feels childish when you do the same mechanic in a first person or over the shoulder style scenario.  Thankfully there are still vignettes of smaller scale gameplay that work extremely well, and interesting puzzles to unlock… but the overall depth and granularity of the game seems to have decreased.  There are entire zones that are made up of nothing but these giant flying fortresses that you clear first in dragon form and then can clear out on the ground.  In all of them so far, it has been a focus on quantity of mobs not necessarily the quality of them.  I am somewhat off the rails right now in my play through, but I am wanting to see it to the end.

#DivinityII #ThomasWasAlone

Three Hours Well Spent

Kidneys Safe, Vita Obtained

I have a running joke with my friend Rae, that each time I go off to meet someone to make a purchase from Craigslist that I am more than likely going to end up in a ditch somewhere missing a kidney.  What can I say… I have a dark sense of humor.  Regardless of this eventual fate, I am extremely cheap by nature, or more so I cannot stand paying more for something than I actually have to.  As a result there are a handful of things I search Craigslist for a few times a week, one of them is the Playstation Vita.  For a long while I have known that sooner or later I would get one, but seeing as I have a pretty lousy track record for playing handheld games…  I most certainly did not want to pay much for it.  Essentially handheld gaming is awesome if you travel a lot…  whereas I actually actively avoid travel.  If I am at home, I am more than likely going to be on my PC or one of my consoles rather than milling about on a handheld.  That said I am still very much enthralled by handheld gaming, and the since I have a PS3 and a PS4…  the Vita remote play functionality even as limited as it might be…  seemed intriguing.

So the other day when I found a Vita that had been posted for a few days for $100 that came with two games… both of them something I would play, I honestly thought it was too good to be true.  However over the course of a series of text messages I gleaned two things.  Firstly that I suspected the person that was selling the unit was female, and that they did in fact seem legitimate.  This is my own personal bias at work, but generally I consider women far more trustworthy than men, and potentially less likely to steal my kidney.  I could not meet up that day so we scheduled a meeting for yesterday after work.  Basically I did not want to mention it on the blog, because I really didn’t want to jinx it.  There was a comedy of errors however when it came to actually meeting up.  The person lived in a town roughly thirty minutes away from the southern most point of the Tulsa Metro.  Since I prefer to meet at QuikTrip for safety sake, and that town did not have one… we decided to meet at one in Glenpool, thinking I had been there multiple times and it would be in the path she had to travel anyways.

Wrong QuikTrip

The only problem is that apparently Glenpool is big enough to actually have two QuikTrips… both of which are apparently across the street from a McDonalds.  I must have looked insane walking around the QuikTrip parking lot looking for a pink and grey Chevy cruze.  Like I was confused enough at one point that I even googled what a Chevy Cruze looked like on my phone, because I thought maybe I was not remembering which model was which.  Once we realized we were at two separate locations she came to me because I had zero clue where she was.  Everything checked out, the Vita is pretty awesome and only has a few scratches here and there on the case.  It came with the vita unit, 4 gb memory card, charge cable, car charger, soft sided case, rubberized skin for the unit, Injustice Ultimate Edition game and The Walking Dead game.  The owner had wiped it back to factory settings so all I had to do when I got home was set the unit up and I was streaming Resogun from my PS4 in a matter of moments.

The main reason why I knew sooner or later that I would get a Vita is that I have been a member of Playstation Plus for awhile.  One of the awesome things about Playstation Plus is it is blanket subscription and does not care at all if you actually own the piece of hardware it is giving away games for.  So since the moment I started subscribing I have been picking up every Vita game offered through the web storefront.  As a result I now have a library of 35 good titles ready to download to my Vita.  The only thing I need to pick up really is a bigger memory card, because quite frankly 4 gb will not hold much of anything.  All in all this makes for another wildly successful Craigslist purchase.  One of the things I am going to have to test out soon is the ability to play across the internet from my PS4 sitting at home.  I’ve heard mixed reviews about it, but just the fact that something like that could possibly exist seems awesome.  Also if you are on PSN and we are not already friends… look up “Belghast Sternblade”.

Three Hours Well Spent

I have seen the Realm Maintenance podcast a few times before, but never actually sat down to listen to it.  I tend to listen to podcasts when I can during the day because it makes the work day go a little faster.  Yesterday Godmother of Alternative Chat had linked this weeks episode, which is a special 100th episode that included her.  The podcast was rather daunting, in that it was a 3 hour retrospective of a bunch of wow podcasters being interviewed and the results knitted together into a narrative.  While it took me literally all of the day to get through it, listening in bursts here and there…  I have to say it was three hours well spent.  Listening to the collective pet peeves, advice and challenges of all of these extremely successful and popular podcasts was rather inspiring.  I would not really put myself or the work we do with Aggrochat in the same league as any of these people, but it was awesome to hear that they had struggled with some of the same issues I had.

One of the most interesting takeaways from the whole show is that for the most part, all of the podcasters list radio and more often than not NPR as being an important influence.  I guess to some extent that makes sense, because what is a podcast if not an online radio show.  If I am in my car I am pretty much always listening to NPR, and I know personally I wanted to do a podcast out of a sense of awe of everything that radio can be.  I’m a huge fan of This American Life and have even gone and seen Ira Glass in person, when he did a lecture here in town.  One of the tougher questions the various guests were asked…  was who their favorite podcast is.  Most of them gave extremely diplomatic answers, but I have to say for me at least there are two podcasts that I pretty much drop everything I am doing to listen to when they are posted.  The first of these is Alternative Chat, because Godmother somehow takes the production value of This American Life, and condenses it into a fifteen minute bite sized chunk.  It is very easy to listen to because I know, no matter what else I have going on, that I will receive this fifteen minute vignette of awesome.

The other podcast that I listen to as soon as it is posted is that of the Battle Bards.  There are two things that make this experience awesome.  The first is the chemistry that has evolved between Sypster, MMOGC and Syl.  Their tastes in music and games have this weird way of fluttering back and forth between complimenting each other and diverging at the same time.  So on a specific topic you might get two of the three to agree, but I have never really seen all three agree on something at exactly the same moment.  This chemistry aside, I love the focus of the podcast because I too am extremely passionate about video game music.  While I might not know the whys and hows like they do… or even know the composers by name…  when I am not listening to podcasts at work, I am listening to soundtracks.  Video game music has always stirred my imagination in ways that nothing else quite can.  It is this warm blanket of nostalgia that I wrap myself in regularly, and it is always awesome to listen to the Bards as they dissect various tracks that I know and love.

Overly Cerebral Morning

Divinity2 2014-07-01 22-22-07-779 As is the case with so many mornings, I sat down to write with a vague idea of some of the things I might talk about.  However as a whole this morning shaped up to be far more cerebral than normal.  I wish I had pictures to at least accompany some of my giant walls of text, but alas you are going to have to settle for a really cool shot from Divinity II last night.  When I got home from my adventure I piddled around with my vita for a bit, logged into Wildstar to claim another boom box and then after our walk settled into Divinity again for the rest of the night.  I find it so odd that I have fallen so in love with a game that is over six years old at this point.  Everything about the game still feels fresh and new to me, and I am loving exploring this world.  All my of my friends are busy and enthralled with Divinity: Original Sin… but at this point I don’t even want to look at that game until I “finish” this one.

I have a feeling that “finishing” Divinity II is going to be a lot like “finishing” Skyrim.  That there will always be something left unfinished and begging for me to wander around and finish at a later time.  The only thing that makes me question this, is that already the game has made some significant changes that caused me to lose access to a number of quests.  The world keeps getting stranger, and I am not really sure how I feel about the chief antagonist.  He keeps showing up to taunt me, and then instead of actually attacking me… sends an army of fodder at me claiming it will “finish me off”.  While I am sure I cannot take him down yet…  I am level 30 and wondering how long this game actually runs.  I am only in the second “area” so far, but not sure just how many more there are.  I know of at least one more that is connected to the area I am in currently, but at this point I have put almost twenty hours into the game and feel no closer a finish than I did at the very beginning.  I love when a game feels like it could go on forever like that.

Happy Strain Day

I’m a Dargon!

home-headerLast night I had every intent of playing World of Warcraft, but that didn’t actually happen.  One of my good friends decided to re-up WoW for a bit, and since we had not played in ages we made tentative plans to hang out on horde lowbies over on Scryers.  July 3rd The Scryers is merging with Argent Dawn the server that I have 11 Alliance characters on, and this will give me 11 Horde characters as well.  I’ve always had friends on both side of the fence, but had trouble choosing to roll a character over there and give up a potential character on the alliance side.  The merger of the two servers solves all of this.  However last night didn’t actually happen and while I logged in a few alts and loaded them up with the few heirlooms I had laying around, I didn’t actually play them much.

Instead I fired up Divinity II again and continued questing my way through their extremely interesting world.  Apparently none of the screenshots that I took actually recorded, which is a problem I am noticing more and more with Dxtory.  If it has been open for any period of time, it seems to forget how to work.  So as a result I am pretty much going to have to start shutting it down and reopening it every night before I sit down to play.  I thought I had recorded quite a few nifty things, but in reality it is probably best that they didn’t record given that they probably were spoilerific.  A lot of interesting stuff happened last night and I am not entirely certain how I feel about some of the choices the game made me choose.  When a game makes me feel like that, it is probably doing a good job.

Happy Strain Day

home-header This morning the first “Ultra Drop” as they call it is now available for Wildstar.  This big patch weighs in at well over 3 gig and includes two new max level zones, a slew of new housing options and various cosmetic customization.  While I am nowhere near high enough level to appreciate any of this I am amped to see it happening.  Basically I am always happy when a game releases content for free to its players that expands the footprint of the game.  So many companies have promised a progressive patching schedule but to date very few of them have actually manages to keep up the promised pace.  The holy grail seems to be a patch a month, but the problem is that real life gets in the way, and things often don’t work out quite like they intended.  So far the only company that has come close to this sort of schedule is Guild Wars 2, with its bi-monthly story updates.  The problem there is that it didn’t actually expand the game, and was just a sequence of self expiring quest content.

The funny thing is that apparently some of the player base considers this too soon.  I was floored to read on twitter when a friend of mine lamented that she was not even close to finished with the current content, and was frustrated that she already felt “behind”.  Me personally I want to be flooded with content, so I can pick and choose what I want to complete without feeling the need to actually play every little morsel that comes out.  Now my tune will change completely if I find out that this is some sort of limited time or expiring content.  For the longest time Rift had done an amazing job of pushing out little content patches, but over the last year they have put in a number of limited time events that have caused me to really want to stop playing entirely.  We talked about this a few weeks back on Aggrochat, but when a company tries to force me to log in every day for a period of time…  I ultimately get frustrated and just stop playing entirely.

Day One DLC

WildStar64 2014-06-25 21-18-34-634 The early patch like this is really designed to give the player base confidence at the end of the 30 day trial period.  It essentially is a way of stringing the player on and making them want to renew their subscription that should be expiring around the time the patch lands.  The thing is… this is so commonplace now that it is literally meaningless.  The patch landing at almost exactly the one month mark, is really the equivalent to a brand new game shipping with day one DLC on the CD.  This is content that was in the works and ready to go at the time of launch, that was essentially held in reserve to land right at the one month mark and reinforce player loyalty.  That is not to say that it is actually content that COULD have shipped in the game, generally speaking it is done but not stable or untested, and requires a month or so to incubate and get ready for prime time.

Even games as notoriously slow at patching as Star Wars the Old Republic, had their one month in patch that introduced a brand new dungeon “Kaon Under Siege”.  The real test is going to be if we see a similar “Ultra Drop” timed for August 1st and September 1st as well.  No company has really proven that they can continue to expand their game content on a month by month basis, thereby justifying the expense of a subscription fee.  I would love to think that Wildstar is going to be the exception here, but when no one has actually managed to accomplish it once the subscriptions start slipping…  I just don’t have much confidence.  That is the unfortunate reality is that a number of players are already “done” with this game, as evidenced by a string of tweets saying as such.  Will be interesting to see how the numbers shake out once all of these people flake off.

I’m Around Awhile

I personally am subbed for at least another six months, but I am hoping that this will be my new MMO for a long while.  There are a number of players that are showing extreme commitment and subbing for an entire year at a time.  Right now I want to be playing, I just can’t handle the large scale social interaction at the moment.  Coming home and crawling into my own private single player world is just too comfortable at the moment.  However within a few weeks I will get tired of being alone and will happily return to Wildstar.  Here is hoping that there are still a large number of people playing it then.  If not I might end up switching factions to Exile.  I feel as though we probably picked the wrong side to play on Evindra since every person on my twitter feed seems to be playing Exile there, and since they are locked to only 6 character slots are not wanting to play Dominion as well.

I don’t feel like Wildstar is going to be a game that I stop playing just because my current circle of friends stops playing it.  I played Rift for most of a year successfully by relying on the good graces of other circles of friends with their established guilds, and I figure I can do the same with Wildstar if it comes down to it.  The sad truth is that unless the game is World of Warcraft, House Stalwart and the Alliance of Awesome so far don’t have the best track record of actually staying in any game for any period of time.  I think this is mostly a multi-gaming thing, and I am just as guilty of it as anyone.  Right now I want to play Elder Scrolls Online as well… but I just don’t end up logging in and doing it on a regular basis.  So I feel bad for the folks that are over there and playing in relative silence.  Once my current crush on Divinity 2 wears off a bit, I will likely return to ESO and try playing that since it is a much less frenetic game.

#Wildstar #DivinityII #Evindra #ElderScrollsOnline

Finding a Franchise

Dolly the Donkey

dollythedonkey Since I didn’t really have a place anywhere else this weekend to post this, I figure I will lead off this mornings post with it.  Meet Dolly the Donkey, she and the other donkey Carl are freaking adorable.  I’ve never been a huge fan of horses, but there is just something cute about Donkeys.  They are kind of like the corgi of horses, and these two are super good natured.  While they were obsessed with their food Saturday when we were visiting a friends ranch, on previous times they have been all too happy to come up to the fence and have their heads scratched.  Nothing miraculous or spectacular to see here, I just wanted to post a picture of this awesome animal.

The last time we were out there was for a end of school cookout, and at that time they had these adorable kittens.  You could pick one up and it would just collapse into a fit of purring in your arms.  We already have three cats, but there have been multiple times in the past we have had four.  The neighbor down the street has this adorable kitten, and off and on throughout the summer I have had to go down and feed their animals for various reasons.  So in the following weeks I had almost talked myself into getting a kitten.  However Saturday when we actually went to visit again, they were all sweet and adorable… but I just wasn’t feeling it.  All I could think about was the glorious mess that having a new kitten is, and the fact that I would be woken up at all hours of the night as it was off exploring.  I passed for now, but it may or may not be my final answer.

Finding a Franchise

Divinity2 2014-06-29 20-48-23-455 So all of this time while playing the game, I kept thinking in the back of my head…  why had I not played this game before now.  I originally thought it was a pretty good product offering considering it was released in 2012, but apparently I was looking at the wrong date.  2012 is when the last version of the game was released that rolled in both Divinity 2: Ego Draconis and the Flames of Vengeance expansion.  This game was actually released back in 2009, which makes it all the more impressive.  The problem is that it launched in a really tightly packed crowd of new releases.  Apparently this released opposite both Mass Effect 2 and Bioshock 2, which probably accounts for why exactly I had not played it before.  I was simply too busy with those two games to give much of a damn about anything else.  The thing is…  that is kinda sad considering just how good of a game it is.

Divinity2 2014-06-29 19-51-22-875 What is awesome about this experience is that it feels like I am discovering Fallout of Elder Scrolls for the first time.  Divinity is apparently this extremely storied franchise that I have not played at all.  At this point I have played Divinity Ego Draconis for over eight hours according to steam, and I feel like I have just barely scratched the surface.  I have only just now left the very first area of the game.  I would imagine that Divinity 2 is at the very least going to be a 100+ hour game for me, in the amount of detail it already has and how much I am finding myself backtracking to unlock past content.  The whole game reminds me so much of if the original Fable and Guild Wars 1 had a love child, because it seems to embrace the best qualities of both of these titles.  The further I get into the game, the more enjoyable the content and the various puzzles are.  This game is currently the king of jumping puzzles for me… in that they are challenging but not so frustrating that you want to throw the controller across the room.

Disappointing Skills

Divinity2 2014-06-29 17-53-29-549 The only real complaint that I have so far is that the skills that you unlock with your talent points, feel like they are not that exciting or powerful.  As a result you can see in most of the screenshots I only actually have 2 to 3 attacks unlocked.  I’ve found it far more beneficial to dump my mounts is sword and shield proficiency and lockpicking.  Both of which I have managed to max out currently, and both of which make the game so much more enjoyable.  Essentially the magical attacks for the warrior archetype are just “ho hum”.  Right now I have a whirlwind attack that knocks the enemies back sometimes, and a charge attack that I can use as a gap closer.  Neither one hits nearly as hard as a standard basic swing attack.  So I guess my problem is that it feels like I am wasting points if I continue to dump more into either of them.

Divinity2 2014-06-29 19-01-07-121 The only one I find myself really using much is the gap closer, because all of the ranged type enemies absolutely love running away and attacking from a distance.  Overall however the combat has been really fun, and there are several special abilities that you can perform based on a combination of movement and jumps along with your swings.  Nothing extremely powerful, but it can make a huge difference when fighting extremely tough encounters like the couple of Trolls that I managed to take down so far.  The game can be brutal, and this is definitely one of those games where you want to save often as there have been more than a few occasions where I screwed something up permanently… and had to reload from a previous stage.  One of the more interesting things about the game is that you can mindread NPCs when you talk to them…  you should do this every time because in some cases you will not get a second chance.

Gorgeous World

Divinity2 2014-06-29 17-49-07-764 This game is very obviously no Skyrim…. but it also predates that game by a years time.  For what it is, the game is extremely pretty and runs stable for me with absolutely everything cranked up.  In 2009 I am sure this game was a sight to behold, and was probably among the prettiest titles on the PC.  I still have no clue at all why this was not bigger news here, and why it managed to skirt under my radar.  I mean I knew the series existed, but quite honestly I never picked the previous games up on steam because they confused the shit out of me.  The first game is called Divine Divinity and the second game Beyond Divinity…  I kept looking for a game just called “Divinity” because I hate starting in the middle of a series.  I am not exactly sure when I purchased Divinity II but I am guessing it was a flash sale and extremely cheap for me to try and start in the middle of a series.

Divinity2 2014-06-29 18-25-46-594 Now however I have both Divine Divinity and Beyond Divinity waiting to be played once I have reached a point where I feel like I am done with this game.  Additionally I went ahead and picked up Divinity: Original Sin the new game for when I finish with those.  I have a feeling that this franchise is going to become a favorite for me.  Honestly I think one of the things that kept me from picking up the game in the past is the Gothic series.  That game series looked so amazing and was apparently extremely popular in Europe, but each time I have tried to sit down and actually play it… the games have felt like complete crap.  So since this is also a European title, no matter how cool it looked… I kept remembering my continued disappointment with Gothic.  I guess there are probably a few other games out there that I should give a second chance, because there are likely more diamonds in the rough that simply did not get the press needed to make them a great success.

#Divinity #DivinityII