Farewell to Coldharbor

Cleaning Day

Good morning you happy people…  I am being forcibly cheery because my body doesn’t seem to want to fully function this morning and I am falling back on the whole “fake it until you make it” methodology.  May is a horrible time for me for so many reasons.  Firstly the world seems to come alive and fill the air full of pollen and seed pods and all the wonderful things that make life happen.  As a result my body tries to kill me as my allergies come into full swing.  Additionally with our constant regiment of walking… you would think that at some point I would stop being sore, however that doesn’t seem to be the case.  I hit 10,000 steps again yesterday and this morning it feels like every inch of my body hurts.  Being fat sucks, but at least I am a much healthier fat that I used to be.

One of the other huge negatives about May is the fact that it is also when the end of the school year happens.  Any spouses of educators will agree with me that the two worst times of the year to be their spouse…  is the beginning and end of the school year.  My wife no matter how much I love her… has been an spastic little monkey in a frantic rush to finish all the things that have to be finished.  As a result she is prone to fits of irrationality at 10 pm at night when things are not going like she wants them to, and not much help in taking care of the household chores.  Also as a result, I’ve kind of said screw it myself… and our house is a pit right now.  So today will be devoted to the cleaning of all the things and trying to get more domicile into a more livable state.  Mostly it has been my inner sanctum that has been bothering me…  I have been stepping over Amazon boxes for weeks that need to be broken down and taken to the recycling bin.  We are considering joining in with a neighbor in a few weeks for a garage sale so some consideration needs to be made about what to actually sell.

Farewell to Coldharbor

eso 2014-05-23 18-39-52-795 Last night my wife was working late yet again, which has been a regular occurrence for most of the month on Friday nights.  She had intended to get home earlyish and we had planned to go for our nightly walk and then walk over to Taco Bueno on the way home.  At some point during the evening she messaged me saying that she would be working late and to go ahead and eat without her, but at that point I was so heavily into the storyline of Coldharbor that I figured I would just wait.  I’ve been Veteran Rank 1 for most of a week now, and have simply not spent enough time in game to push through the main storyline in Cold Harbor which supposedly unlocked access to moving into the Aldmeri Dominion content.  Last night I did just that, by finishing not only the end of the main Cold Harbor story but also finishing up the level 50 harborage quest that gets unlocked immediately after that.

eso 2014-05-23 19-34-45-037 I have to say the “end of the game” is equal parts beautiful and epic, and I am trying really hard not to give any unintentional spoilers for those who have not arrived there yet.  I figure Coldharbor screenshots all look blue and brutal, so I am trying to pick ones that don’t exactly give away major plot points.  There are some interesting choices that happen as you play through the zone, and the game seems to revel in making you choose between bad options.  There is a point where you have to pick between a rogues gallery of formerly vanquished enemies, and I am guessing your options are limited if you did not actually finish the quests in the zones they are involved with.  I feel like I made the right choice…  but you never really know.  I still was dealing with a bad bad person, but overall it did not come back to bite me in the butt like I thought it might.

eso 2014-05-23 17-07-31-593 While I have finished the story, I will still be spending quite a bit more time in Coldharbor as I finish the parts of it I skipped while rushing through the storyline.  After a point you get tired of everything being blue, purple and grey.  I needed to have the ability to move on, especially since I wasn’t really seeing much veteran experience before the Craglorn patch.  It seems as though they shifted things around so you could get veteran experience in Coldharbor.  I have technically been to Craglorn, but only long enough to zone in and get the wayshrine.  I saw mostly Veteran Rank 10 players there, so I figure I have a very long time to go before I am adequate to kill much of anything there.  At this point I have a purple VR1 sword and shield, and a full VR1 blue set of armor, so I am doing okay in the Aldmeri Dominion content.  Though even with all of that, getting jumped by too many mobs at once becomes a fight for my life in a way that never happened in Coldharbor.  I approve of the ratcheting up of difficulty, and it should be fun experiencing the Aldmeri content.

#ElderScrollsOnline #ESO #ColdHarbor #Daggerfall #Aldmeri

Let There Be Rangers

Dabbling with Danger

ReaperCounter At work there are a bunch of us who have at one point or another played Magic: The Gathering.  I don’t play the game regularly, because I simply do not have the time to commit to going to a shop regularly to play.  However I still love playing the game, and it is wrapped up in so much nostalgia for me.  My first starter deck was from unlimited, and I dabbled a bit here and there through Arabian Nights, Antiquities, and started getting serious about the time revised came out.  I played super actively until the launch of Ice Age and then for one reason or another got out of it.  At that point I was really into the World of Darkness games, and was doing far more pen and paper than magic…  also I started college and seemed to have far less disposable money.

I flirted with the game again my Senior year, because there was this great culture at the local game shop.  I came in at the tail end of Mirage, played through Visions and was super involved with Weatherlight…  probably my favorite expansion to date.  When I left college I also left the community I liked hanging out with an playing magic regularly, so I stopped playing again.  Since then I have picked up the occasional pack of cards to see what was new, but never really got involved with the game again. That was until I found out that we had a bunch of former magic players at work, and I thought it would be awesome to foster a sort of lunchtime M:TG group.  Yesterday I got to break this awesome reaper miniature again, as I tutored my friend Rae through her first game of Magic.  This could end in madness, but my hopes is that we can just develop a casual magic culture to hang out and enjoy.

The Ancient Library

VisualBoyAdvanceM 2014-05-22 18-45-43-676 Last night while waiting on the pizza to arrive and Elder Scrolls Online to patch, I decided to attempt to play some more Final Fantasy 5.  I had a near mishap where I thought for a moment I had lost my saved game and had to revert back to a period of time when I was still in white mage hell.  However that was not the case, and I managed to restore back and get to where I should have been.  I kinda went crazy at one point and ground my way to 19… which means that in order to be safe for the Ancient Library I needed to be at least 21.  So most of the time waiting on the Pizza was spent grinding aimlessly trying to get the last two levels so I could start my quest proper.  You might ask why I need to be 21?

VisualBoyAdvanceM 2014-05-22 19-05-58-456 If you enter the Library of Ancients, there are various creatures that can cast the dreaded Level 5 Death spell.  This will target any character with a level that is a multiple of 5, aka ending in 5 or 0 and pretty much instant kill them.  This means in order to be safe you have to enter the library at something OTHER than that.  Now if you have a Blue Mage, you want to de-synchronize your party so that you have exactly one party member at a “5” level so you can learn it.  Both fortunately and unfortunately I do not have one so I just needed to be safe as I finished the library.  The above monster is Byblos the guardian of the library, and I found him pretty easy considering I had ground to a much higher level than you normally need for the encounter.  Most people natively get here around 15, so at 21 I was significantly higher.

Goodbye Ship, Hello Chocobo

VisualBoyAdvanceM 2014-05-22 20-25-15-748 Final Fantasy 5 is a story about destroying modes of transportation and then curiously finding a new one to replace them.  After the library you find new information that allows the fire-powered-ship to start moving again without the power of the fire crystal.  Unfortunately as you move to your next destination you encounter an earthquake and the fire-powered-ship gets sucked into a giant whirlpool.  Conveniently you just happen to be on an island that just happens to have a Black Chocobo Forest.  I know from lore that these are Black Chocobo, but I will be damned if this one is not pink…  so you pilot your Pink Chocobo around the world visiting all the destinations that you missed and picking up any gear or spells that you might need.

Let There Be Rangers

VisualBoyAdvanceM 2014-05-22 20-41-32-722 The big takeaway from the encounter with the Pink Chocobo, is that it had the last two fire crystal jobs stuck in its gullet.  One of which was the Ranger job that I had been waiting patiently for.  This means from this point out I must have a White Mage, Mystic Knight and Ranger in the party at all times.  I opted to shift Faris and Galuf to rangers in order to teach them the Rapid Fire ability as soon as I could.  Basically you enter a period where you can reach most of the world so it is a great time to finish up anything you left unfinished.  I headed up to Istory and went ahead and defeated Ramuh for example.  Since I do not have a summoner in my party, this was a completely optional step… but Ramuh is generally my favorite of the espers so I figured I would go ahead and fight him.

VisualBoyAdvanceM 2014-05-22 21-04-59-953 Once finished messing around the room I proceeded with opening the way to the Tower of Ruin.  The desert area is one of my least favorite, mostly because the sandworm fight is a pain in the butt.  Considering my party composition, it was not really technically difficult, just annoying in that the Sandworm jumps between one of three holes on the screen.  You don’t target the worm itself, but instead the hole it came out of, this means that more often than not you can target a hole and it might have moved before the attack lands.  With the white mage, I was able to heal through anything the worm could throw at me, and it was simply a matter of wearing it down.  Mostly this just meant that my rangers could not benefit from their !Aim ability, as it took way too long for it to actually resolve the damage.

Airship Go!

VisualBoyAdvanceM 2014-05-22 21-25-01-826 Once you complete the Tower of Ruin you get rewarded with access to the airship, and find out that your fire-powered-ship didn’t get destroyed, but instead fell into a chamber underneath crescent isle.  Now you have this really awesome base that you can launch either the fire-powered-ship or airship out of.  You end up faffing about running several mini missions all in the effort of trying to teach your airship how to flight higher to reach the earth shrine that has been elevated up into the air by the power of yet another crystal draining… and ultimately crystal destroying machine.  We are nearing the sequence of events that I hate each time I play this game.

VisualBoyAdvanceM 2014-05-22 21-56-13-507 The Earth Shrine is guarded by four missile launchers and the extremely frustrating boss Soul Cannon.  This is the point at which I stopped playing for the night.  I made an attempt at the missile launcher fights, and while I managed to get through one of them… I didn’t back out and save like I should have.  The big problem with the fights are the “rocket punch” attacks that cause your characters to go confused, and the Rocket Launcher that is an insanely nasty percentage based attack.  Thing is if I can get enough time to Spellblade, the Rocket Launchers drop fast but I seem to spend my entire time trying to heal up and un-confuse my party.  If I am struggling with the Rocket Launchers I have having trouble fathoming just how bad the Soul Cannon encounter will be.  I am thinking this might be time to grind again and get a level advantage.

VisualBoyAdvanceM 2014-05-22 21-53-29-154 Being 22 has allowed me to just steamroll the encounters leading up to this one, but that level gap has closed on me.  So I am thinking I will spend some time over the weekend watching TV and grinding away to build back up a buffer.  Additionally I would really like it if most of my characters had Rapidfire as an option for the Soul Cannon encounter.  I think I got through it during last years Four Job Fiesta by double casting lightning attacks, so if I can get two Mystic Knights with Rapidfire I might be able to do the same kind of trickery.  Spellblade is a super powerful ability, but it sucks in that it takes one turn to cast in which you essentially do nothing.  The Soul Cannon sequence is one of the big hurdles that most players get hung up on, so I don’t feel too bad that I am having to rethink my strategy before moving forward.  I am sure with the Black Mage/Red Mage combo Kodra was able to just absolutely destroy it.  What I really need is a bunch of Ribbons, but I think at this point in the game I only have access to the one I have.

#FF5 #FinalFantasy #MagicTheGathering #MTG

Re-Return to Castle Wolfenstein

Cyrodil Faffed

eso 2014-05-19 20-58-55-644 It seems like none of the screenshots that I took last night… actually got saved to the disk.  Not sure what is up but over the last few days I have had Dxtory flake the hell out on me.  I’ve used it lately to capture screenshots while streaming because OBS and Fraps seem to piss each other off.  That said something seems to have changed in the mix and I couldn’t get Dxtory working on steam games Tuesday night, and last night it apparently was not taking any screenshots while streaming.  Anyways as a result you get a cool screenshot of Coldharbor instead of a screenshot of what actually happened last night.  What happened you ask?  Well we had our second “Faff About in Cyrodil” night as a guild and while we had fewer people than last time I feel like we got more cool stuff accomplished.

We started off hunting skyshards and that morphed into delving into a whole bunch of dungeons.  Along the way we had a few blips of PVP that surprisingly enough we not only survived by dominated.  We of course has the numbers advantage, but last week that did not matter at all as I saw a dozen of us get taken down by 3 veteran players.  That seems to be the key difference, this week I was a veteran player, and could in theory “tank” the players we were up against.  We found a really awesome town full of repeatable quests that just happened to have a dolmen in the center of it.  We managed to get two Dark Anchor spawns while we were there, and towards the end of one of the battles we had another guy jump in and try and gank us while we were fighting the demons.  Thankfully once again the power of veteran rank won the day.

It is disturbing how much of a difference that makes.  Just being 50 out in Cyrodil seems to completely even the playing field.  At one point we ended up getting attacked by a Veteran Rank 8 player, and still we were able to dispatch him handily.   So the moral of the story is…  Cyrodil sucks if you are not at least 50.  I have an idea of maybe pairing up into dungeons next week during the same time slot, but if that doesn’t work we will just break out and do more cyrodil.  There is still a ton of area left to explore.  The map is huge, a point that was not fully driven home until the end of the above video when myself, Delevax, Horli and Scopique attempted to run back to the way shrine.  It was a really really long run.

Re-Return to Castle WolfensteinWolfNewOrder_x64 2014-05-20 20-15-44-19

First let me get this out of the way… I have a boyish untarnished love for all things Wolfenstein.  The original game is on my 15 gaming influences list, because it truly was the game that turned me away from console gaming in the first place.  All of that said… I found the last jaunt through the Wolfenstein universe extremely disappointing… even for an admitted fanboy.  In theory Wolfenstein: New Order is a continuation of the story arc started with Return to Castle Wolfenstein, continued in the self titled Wolfenstein and finished up in this game.  That story arc involves trying to stop the dastardly Wilhelm Strauss otherwise known as Deathshead.  Whereas the original game was all about tackling Hitler himself, the modern incarnations have shifted into something more malleable, and it works for the most part.

WolfNewOrder_x64 2014-05-20 19-21-29-71 I am fairly notoriously against game introductions, and prefer the game just to plunk me down unceremoniously at the beginning of a level.  That said I have to say the easing into the storyline here in Wolfenstein is one of the more enjoyable introductions I have played through.  They manage to pepper just enough action into what would other be a cinematic to make me feel like I am actually part of it.  The game starts with us trying to land on the island held by Deathshead, and having to content with both Anti-aircraft guns and the ubiquitous Nazi flying V attack fighters.  I am not sure of the specific hardware we are flying into the base but it is some sort of bomber with a forward mounted ball turret, that you actually end up manning at one point during the sequence.  When you finally land on the island you are sent ahead to try and break through the defenses and allow the rest of your team to move forward.

WolfNewOrder_x64 2014-05-20 19-50-31-03 All of this works really well, and I found the storming gun nests aspect of it exhilarating.  Moments later you are involved in what I feel is the single coolest sequence in a modern shooter.  You fire up these really cool grappling hook guns and then walk up the side of the castle as the winch slowly retracts the cable pulling you up with it.  As you go up you encounter all sorts of obstacles, not the least of which are German soldiers opening the windows and firing out at you.  I am not sure exactly what it is about this sequence, but I wish I could play it over and over.  Everything about it just feels really damned epic.  Once you get to the top, your job is to unlock the gate so that the rest of the party can come up from the bottom to meet you.

WolfNewOrder_x64 2014-05-20 20-01-57-56 I am not really sure how they pulled this off, but the game FEELS like a spiritual successor to the original Wolfenstein and even to Doom.  Sure there is the standard sneaking about trying to knife soldiers before they see you gameplay that all of the modern shooters seem to be riddled with.  However there is also a much more arcade “run and gun” feel to the game that works.  I don’t have to play it in a style where I duck behind cover every few seconds for fear of taking a bullet.  You can ping pong around taking out soldiers left and right in an insane ballet that only works in the movies.  I mean you can dual wield machine guns… and it feels amazing, so if it is hyper realism you are looking for… go somewhere else.  This feels like a return to the area when these games were actually fun to play, and not simply this seasons multiplayer fodder.

WolfNewOrder_x64 2014-05-20 19-56-49-48 Right now after seeing and playing this for awhile, I have so much hope for what this might mean going forward.  Return to Castle Wolfenstein, and the eventual Enemy Territory addon… represents the most fun I have ever had playing an online shooter.  I hope and pray that they give us a multiplayer DLC that is every bit as brilliant as RTCW and ET were.  This is a game I actually want to play online.  In the meantime I am going to devote more time to beating the single player campaign as at this point I literally have not talked about anything that is not included in the “introduction”.  Things get gloriously strange as you move forward and the entire world is a sort of nod to the book Fatherland, setting up a dark and stranger alternate history for the events of World War 2.  Thank you Machine Games, and ID for giving us the Wolfenstein we have wanted for so long.

#ESO #ElderScrollsOnline #Wolfenstein #RTCW

Search for a Voice

Not Enough Time

Yesterday is one of those days that I both hate and love at the same time.  Two very different games released, but both were games that I had been looking forward to for some time.  When this happens, generally speaking I will wait on one of them until I have a lull in game play enough to be able to pick it up and consume it.  Problem is, in this case I inadvertedly pre-ordered both not really knowing when one of them would release.  So last night I made an attempt to devote a sufficient amount of time to both of them.  At the very least we have a long holiday weekend coming up that hopefully I can spend completing them both.

Honestly the pure joy of playing two amazingly crafted games was exactly what I needed to combat yesterday.  Everything about yesterday was pure crap.  Monday afternoon I remember remarking with joy that I had a completely open Tuesday, then over the course of the day one by one the meetings piled up.  So not only did I spend almost the entire day in one meeting or another, we also had a handful of crisis to deal with.  So by the end of the day I just wanted the world to burn around me… which is something you can do very easily in a video game.  Braxwolf made an interesting post about the nature of gaming, and for me… games are often more than just games.  After a bad day like yesterday… games are very much therapy.

Search for a Voice

Transistor 2014-05-20 17-58-31-75 Since the E3 that they announced it, I have been looking forward to Transistor, the new isometric beat-em-up from Supergiant Games the creators of Bastion.  The game company has singlehandedly redefined how I feel about the narrator and how it relates to the action on screen.  With Bastion, the narrator was a character in itself, telling you the story of the protagonist you were playing.  In Transistor we have a similar setup going on, except this time the narrator is actually the sword you wield named Transistor.  As the course of the game unfolds you find that you are Red a famous pop singer, and that some organization called the Camerata killed your boyfriend… somehow transforming him into the blade and stole your voice.  The other odd twist is that all of you seem to be computer programs, and after one dies you can pick their core up and use them as a weapon against the evil “Process”.

Transistor 2014-05-20 18-42-45-60 The entire treatment of the game has a very “Tron-Noir” feel to it, and I am eating up all of the visuals.  Your character is gorgeously animated, and the surroundings feel lush and vibrant, with tons of little things for you to encounter that serve no real purpose other than to have the narrator tell you more tidbits of information.  The gameplay is…  to say nothing else “different”.  It is a mix of real time and turn based gameplay that feels fresh and unique.  I have no clue what the controls are without a controller, but if you press the right trigger button you pause time allowing you to plot a move and funnel attacks quickly into a target.  Pressing the trigger again unfreezes time and executes the attack pattern.  The gotcha is that lots of mob types will move out of your way and you will have just wasted all of your energy on an attack that doesn’t land the blow.

Transistor 2014-05-20 17-51-41-79 The trick of the game seems to be figuring out which attacks work best on which mob types and figuring out which to take out in real time and which to defeat using this pseudo “bullet time”.  Executing a sequence of attacks causes you to be drained for a period of time, which means you can do absolutely nothing but run around to avoid mob counter attacks.  There are lots of white boxes scattered throughout the levels that you end up using as a buffer to avoid getting hit.  These are unfortunately destructible which means you only have so long to faff about before you have no cover to duck behind.  The death sequence is a bit odd, in that instead of losing a life it overloads whatever weapon you happen to be using.  This weapon then stays down for as long as it takes you to get to the next checkpoint.  This means you want to be proficient at more than one weapon in case you are stuck without your attack of choice.

Transistor 2014-05-20 18-45-27-53 I played the game long enough to clear the first “world” of sorts and am in transition to the next main area of the game.  The game has me hooked and wanting more, so I figure over the next few days I will devote the several hours needed to finish it up.  From what I have heard the game has around 6 hours of game play in it, which seems like a good amount for an isometric beat-em-up like this.  Because of the way you can combine new attacks that you find with your existing attacks to product new results, I feel like there is more than likely quite a bit of replay value.  Even if there isn’t the game is gorgeous, and absolutely oozing personality… so more than worth the $20 purchase price.  Right now I am very much in the “not as good at this game as I wish I was” phase, so hopefully that will improve as I get more used to the unique control scheme.

Faff About In Cyrodil

eso 2014-05-14 22-15-30-478 Since I am running out of time… and I ended up writing so much about Transistor without really meaning to, I am opting to leave my review of Wolfenstein: New Order until tomorrow morning.  I actually ended up playing it quite a bit longer last night, so I am afraid I have even more to say about that.  It was a really great day for gaming.  Just a friendly reminder that tonight I will be playing Elder Scrolls Online as we have another “Faff About in Cyrodil” night planned.  If you have not seen the notice check out the Anook event.  If you are a member of the Alliance of Awesome community, you are more than welcome to join along even if you are not in the House Stalwart guild.  We are all Daggerfall Covenant so there is also that restriction.  I just dinged 50 this week and will actually be Veteran Rank 1 as we do this… so maybe just maybe we won’t get rolled quite so hard out in Cyrodil.  I am not holding my breath however.  In any case it was a lot of fun last week and we ran around collecting skyshards and doing quests out there as a horde.

#AllianceOfAwesome #ESO #ElderScrollsOnline #Transistor