Brutal Legend

Steampowered Sunday #8

This week I decided to mix things up a bit.  Instead of me picking the title I let my readers pick.  I learned a few things about this, firstly google docs apparently is not a great option since one of my more “inquisitive” friends decided to see if he could skew the results by voting multiple times.  Sure enough you could, but it was pretty easy to see his results and weed them out.  Additionally it seems like giving you guys ten titles to pick from was a bit too many.  For most of the week there was a four way tie, with two results each for Brutal Legend, FTL, Assassins Creed II, and Alan Wake.  On Saturday there was a deciding vote cast for Brutal Legend so that is precisely what I played this morning.  I am thinking this week we will have a runoff between the other three titles.

Let’s Rock!

BrutalLegend 2014-03-09 09-02-16-96 First off a little background about this title.  I grew up at exactly the right time, during the height of the hair metal era.  While I did not actually have cable television until college, I jealously watched Headbangers Ball anytime I was over at a friends house.  I had my faded jean jacket with a Metallica back patch, walkman in the inside pocket and headphones permanently cranked full volume.  That’s right… I was a Metal kid… and while Metal turned into Alternative turned into Industrial…  I still have a penchant for it.  So much like Blood Dragon was going to be a nostalgic ride, I knew this game would as well.  Thing is… I didn’t buy this title on purpose.  I ended up getting it as part of a humble indie bundle.

BrutalLegend 2014-03-09 09-00-51-74 From the moment I saw this game I was intrigued, but one thing scared me away from it.  Everything is voiced by Jack Black.  Over the years I have come to have a love/hate relationship with him in anything.  Essentially he seems to be capable of playing two characters… the loveable dumbass, and the egotistical schmuck.  I have had more than my fair share of the later, and seeing him involved with a project is cringe worthy these days.  So I didn’t know which version of him we would get.  I love the music of Tenacious D, but over the years the stage act has shifted from the loveable dumbass character to more and more of the egotistical ass.  So my fear going into this game is that we would get that character.

Loveable Dumbass Rules

BrutalLegend 2014-03-09 09-04-42-38 While the character is not necessarily a loveable dumbass, we get the Jack Black treatment of such… which makes the game enjoyable.  You play as Eddie Riggs, which is essentially a Jedi Master Roadie.  He is set up as the best roadie in the business, can fix anything or build anything…  but is a man out of time.  The game starts with him working for a emo numetal type band, that clearly does not appreciate his aesthetic.  Through a chain of events, he steps in to prevent the death of one of the band members and ends up falling to his own demise.  Where his blood summons the elder fire god Ormagöden through a sigil in the form of his belt buckle.

BrutalLegend 2014-03-09 09-06-36-59 Chaos ensues, and the fire beast destroys the crappy band to the cheers of the crowd, as your character is transported to another realm.  Everything about this game is completely over the top.  You find yourself awake on a sacrificial altar with a group of skeletal monk things praying before you.  Your character mistakenly thinks that it is you they are worshiping, but instead they mean to sacrifice you to Ormagöden.  Sitting there on the ground just happens to be some fabled weapon, and the games tutorial directs you to pick it up and use it.  The game controls itself feel a lot like Darkstalkers.  I had intended to play the game with an XBox 360 controller, but for whatever reason it got confused.  Where it had only some of the keys active through the controller and the majority not.

BrutalLegend 2014-03-09 09-08-12-26 Thankfully however the game does control very well with WASD and uses the standard E to interact with things.  I am always glad to see when some thought is put into the PC controls rather than having a half assed port like Force Unleashed… that you can’t even really use your mouse to interact with things.  The game is a bit of a smorgasboard of things.  Firstly the game is very much a 3D beatemup with your left mouse button being your axe attacks, and your right mouse button being your guitar chord based attacks.  This gameplay style feels really fluid and like I said earlier just like a Darkstalkers game.  The only thing that is frustratingly missing is jump.  I am not sure why but this is a big deal to me.  I am one of those people that jumps around aimlessly while playing games.  So instead of the standard space to jump, we get a space too defend mechanic and no jump ability that I have seen so far… or at least none that you are introduced to during the tutorial.

Burn Rubber Baby

BrutalLegend 2014-03-09 09-19-49-06 In order to make your big escape from the temple of Ormagöden Eddie uses his Jedi Masster Roadie abilities to create a really slick deuce coupe out of spare parts laying around the temple.  So this introduces a yet another playstyle into the game.  Controlling a vehicle feels like most GTA style games where you W accelerates S brakes and we have a decent mechanic for turning on a dime by hitting space to apply the handbrake.  You get to test all of these out in a really odd vehicular battle sequence against a very spikey worm creature thing.  Did I mention this game is completely over the top?  Everything and everyone is pretty much coated in skulls and spikey bits… as god intended them to be.  In the same way Blood Dragon was a love song for 80s action movies… this game is a love letter to the Heavy Metal era.

BrutalLegend 2014-03-09 09-26-40-27 After the big car battle you have to make your escape over a crumbling bridge by avoiding holes in the road and boosting over gaps by hitting Shift to apply the nitro.  Overall this is a pretty simple minigame, and nothing really cringe inducing.  Overall the game I pretty damned forgiving when it comes to the minigames I have encountered.  While normally I hate when a game breaks out of its normal control scheme and forces you into something different for an “event”, but so far this game feels pretty natural about it.  Primarily I have problems with the games that do so, but make it so QTE or twitchy that if you screw up once you are dead.  The obstacles you have to avoid on the bridge you can pretty much see for the entirety of the screen giving you plenty of time to react and avoid them.  It messages the fact that when you see a big guy fixing to stomp the bridge… you need to avoid that area because it is about to fall.

Real Metal vs Glam Metal

BrutalLegend 2014-03-09 09-30-26-82 You go to Blade Henge and meet Lars the leader of the fledgeling resistance, his sister Lita… and you find out the girl that helped you escape from the temple is Ophelia.  The games central conflict revolves around “Real” metal struggling against the “Glam” metal sellouts.  So while the protagonists are dark and brooding and full of spikey bits, the evildoers are wearing pink and zebra print… with teased out hair and a very obvious sellout attitude.  You can tell exactly where Double Fine stands on the age old Poison vs Metallica metal debate.  Considering I tended to shy away from the glam rock, and favor the more hardcore stuff… I definitely feel them here.  It is all the more enjoyable for me to beat up the pretty boy rockers in the game because of it.

BrutalLegend 2014-03-09 10-01-06-44 As roadie extraordinaire your job is to help them build an army, using your mystical roadie powers.  The game employs another mini-game to accomplish this.  At various times you can play a power chord that will have some effect.  The one you end up doing the most often will summon the Deuce to your location.  There is another one that will allow you to pick up new abilities at these shrines of sorts scattered throughout the world.  I am guessing that over time this has a Legend of Zelda type trope allowing you to access new areas.  As I wandered around the country side I noticed that most of the shrines were chained up, and when I tried to access them there was some flair dialog about needing to find a way to free them.

BrutalLegend 2014-03-09 09-43-30-80 The first mission to help build an army is to gather up a bunch of brutes that have been trapped in the mine and forced to bang their heads against the wall to break rock.  The result is they have turned into this muscle bound troglodytes.  As you roam around the level you can play a power chord to rally them to your side.  Upon hearing the music they swear allegiance to the heavy metal and will do your bidding.  This introduces yet another game play style…  I told you it was a smorgasbord.  Much of the game seems to rely on small group based squad tactics.  You can deliver some simple commands like stay and defend, follow and attack your target.  The system lacks any real fine control, so essentially you point your mindless mob towards a target and then go do something else.

The Kill Master

BrutalLegend 2014-03-09 10-12-20-31 At this point I have only made it about an hour and a half into the game, but I am enjoying it so far.  I was pleased to see a cameo from Lemmy Kilmister as the “Kill Master”, a mystical healer type character.  I have a feeling that the majority of the gameplay is going to revolve around doing missions to free followers and then using those followers to band together in an army against the evil Doviculus voiced by Tim Curry, and the Glam Metal sellout General Lionwhyte voiced by Rob Halford.  While at face value this seems like pretty standard fare, what makes the game worth playing is the fantastic dialog that only a Double Fine game can deliver.  While the game sounds pretty Frankenstein in its stitching of a bunch of different genres together.  However for some reason it works really well.

I’ve heard that there is a grand switcheroo that comes towards the end of the game, but I have yet to make it there.  Where essentially they throw in yet another genre, making you do battle with your army RTS style.  If it is as well carried out as the other bits and pieces I think I will be okay with this, but I can see how confused it might feel.  I know I was pissed as hell when I got to the “force you to split everyone up into small groups” army battle phase of Dragon Age Origins.  But that mostly was because I am notorious for playing that type of game with only my chosen group of four characters, and pretty much ignoring everyone else in my party.  In this case I hope I will just be given units and I won’t have had to do much to power them up outside of the normal game play flow.

Overall Enjoyable

BrutalLegend 2014-03-09 09-54-33-48 While I don’t generally give these games a rating system, I have to say I greatly enjoyed this one.  I can see myself cracking it open again and finishing the game.  That is about as high of praise as I can really give.  I played an hour and a half and I want to play some more.  The movies and cut scenes feel like they are part of the game, and not something tacked on for filler.  The story crafting is superb and I am definitely a fan of the subject material.  Nothing feels cooler than running around kicking stuffs ass while Def Leppard blares in the background.  I have loved the games of Tim Schafer since Maniac Mansion: Day of the Tentacle and Full Throttle… and this definitely feels like a worthy member of that family, if not a slightly oddly designed one.  It was not exactly what I was expecting, but the sum of the pieces add up to a really fun game.

Next Steampowered Sunday

BrutalLegend 2014-03-09 09-07-07-49 There are many times when it feels like the readers of this blog are all somehow already connected to me, either through being friends on twitter or somehow having played in one of the many guilds I have been at the helm of.  This week however surprised me in that the winner of the Bioshock give away was someone completely unknown to me.  I delivered the copy this morning through steam, and having learned a few things from last weeks I have made some tweaks to the lineup for this coming weeks contest.  First up I will be using Survey Monkey, to try and cut down on the skewing of the poll by well meaning friends.  Next up we will be having a sudden death round among the three titles that came close to winning this time:  FTL, Assassins Creed II, and Alan Wake.  Finally I happen to have a spare copy of Brutal Legend, so we will be giving that away during the voting.  As always you can vote without entering for the copy of the game.  To make the link easier to see… I am introducing a “Big Damned Button” below.  I made it the most obnoxious 80s induced color palette I could think of just to make it stand out even more.

15 Gaming Influences

Gaming Influences

A few days ago one of my friends that works in the games industry was talking about a thing that had been circulating around his studio.  The idea was for each of the folks to create a list of the fifteen games that most influenced them, or taunt them something new that games could do.  While this is a really helpful exercise in the gaming industry I am sure, I figured it would also be pretty fun to do as a lifelong gamer and gaming blogger.  The thing I was not realizing while going into it… was just how hard it would be to pair things down to a list of fifteen games.  There are so many titles I wanted to include, but I had to come up with a hard rationale for each and every one on the list.  So there will be titles that are conspicuously absent, and others that I have included that you wouldn’t think of.  However the final list includes titles that I learned some lesson from along the way.

Gauntlet (1985)

gauntlet_arcade I grew up essentially during the beginning of the video game era.  There is really not a time I can remember where they did not exist.  Early on my parents had a sears pong system, and as I entered elementary we got an Atari 2600.  For the most part each and every game I played was a mostly single player experience, or if there was any form of multiplayer it was limited to the kind of interaction you had in pong.

Gauntlet was really the first game to teach me that you could play video games as a team.  I thought this was a profound thing and every time my cousins and I managed to squirrel away a few quarters we wanted to spend it on what felt like at the time the “massively” multiplayer experience of Gauntlet.  Over the years the game changed, and gauntlet became gauntlet 2 which turned into teenage mutant ninja turtles and later the avengers or simpsons.  However the mission was always the same.  There were three to four of us, and we wanted to play a game that we could all play together.  My eldest cousin and I would help shelter the younger and less skilled players, so it fundamentally changed the way we gamed together.

Mega Man 2 (1988)

megaman2_nes For the most part games evolved like I expected them to.  While I feel like maybe I should have included Super Mario Brothers in the list, because when I first played it I was absolutely blown away.  However it was less about the game itself and more about the massive jump in fidelity.  I didn’t really experience a true “mind blown” moment during the Nintendo era until I first played Mega Man 2.  Somehow I had completely missed the original Mega Man, in part I think the horrific elementary school quality box artwork was to blame.  Seriously take a look at this…  nothing about this cover makes a kid want to spend their allowance on even renting it.  So it was only after the release of 2 that I started to pay attention to the franchise.

I can remember I got this game when my cousin was over and we proceeded to play the shit out of this game for the next 72 hours.  There was something so cool about being able to complete the game in any order you chose.  This is really one of my first “sandbox” moments in a game, and we tried multiple paths to the end trying to figure out which was more efficient.  Having to determine which weapon worked best on which boss, and finally which weapons were our favorites were completely new concepts to us.  While the Mega Man franchise has evolved over the years, and I have to say everything about Mega Man X trumps this one…  it is still this original one that brought me into the franchise that I hold above all of the others.

Shadowgate (1989)

shadowgate_nes Now this one is going to probably seem odd to a lot of people, but you have to understand.  I did not get a PC until the 386 16 my parents got during my high school years.  So there is an entire era of PC gaming that I mostly missed.  I had played Zork and various text based games like that, but mostly over at friends houses and mostly with them at the console.  By the time I got to experience the game they had already figured out 90% of it… and were mostly showing off their mastery.  Shadowgate was really my first experience with the “adventure” game genre, because it was really the first big one to come out on a system I owned and could play.  I remember the first time I played Shadowgate, my friend and I had rented it and we stayed up literally all night trying to delve its secrets.

I proceeded to keep it out overdue for a good few weeks trying to figure out how to beat it.  During the day at school my friends and I would brainstorm ways to solve the puzzles, and then that night I would try them all attempting to progress to the next area.  Over the course of this we managed to beat the game, and it was one of the most triumphant experiences I have had in gaming.  It definitely took a team, because there were so many things that I wouldn’t have thought of doing.  Of course I moved on from here to Maniac Mansion, Deja Vu, and eventually became a fan of the Lucasarts PC adventure games.  However Shadowgate will always have a special place in my heart as the “first”.

Civilization (1991)

civilization_pc Part of the reason why I buy so many games these days, is in part because there was a time in my life when I had no money and was a pretty egregious pirate.  Truth be told ALL of us were, it was just an accepted thing growing up when and where I did.  One of my good friends had a brother in college, and every so often he would go up to stay the weekend with him.  It was pretty much expected practice for us each to pony up for a brand new box of verbatim 3.5 inch disks and that at the end of the weekend he would return with a bounty of new games for us to play.  Our lives pretty much changed the weekend he came home with Civilization.

I had never played a game like this and I wanted more.  I spent countless hours and lost entire days trying to conquer other nations, establish trade routes and come up with new ways to win.  One of the cooler moments is when we figured out how to hex edit the game and change the names of the nations leaders to whatever we wanted.  Each of us had a different strategy, mine centered around two things… 1) getting the chariot as fast as I could, and 2) getting gunpowder as fast after that as I could.  This is also the game I learned that I am have extreme nesting tendencies, since I would build everything available for each and every town I conquered.  I also learned about my darker side in that I would leave a race alone, making trade with them… up until the point they decided to attack me.  Then the next several turns would be all about me pouring war machines from every town I had and completely obliterating that race off the face of the planet.  Sadly this is still pretty much how I play 4X style games.  I am your best friend until you attack me then it is total obliteration time.

Legend of Zelda: A Link to the Past (1991)

linktothepast_snes This game has a weird story, and will always have a special place in my heart.  I had some pretty significant sinus surgery, and we picked this game up on the way home from the hospital.  Laying in bed playing this game is essentially how I recovered and took my mind off the pain and constant grossness that was having to wear “nasal drip pads” after a sinus surgery.  This is now why this game is on this list however.  Everything about the game is perfect, it to me will always be the ultimate Zelda game… however not even that is worth putting it on the list for.  I remember when I first played it feeling like I was getting ripped off.  The original Zelda had taken  me months to beat, and here I was sitting at home and it seemed like I was just about to beat the game after only a few days of gameplay.  I was getting to the point where I wanted to throw the controller at the screen for getting ripped off.

Then it happened… the game turned the tables on me.  Not only was I nowhere near the end of the game… I wasn’t even halfway through.  This is the first game that did the bait and switch on me, where I think I am nearing the end only to find out I maybe completed the first act.  This has happened so many times with so many games that at this point it has just become a trope.  However Link to the Past was my first, and will be the one I always remember.  I can remember lying in bed thinking “holy shit, there is a whole other world?”.  Few games have had as much impact on me as that original mind blown moment.  As a result I will always be able to return to this game and play it happily, each time basking in the warm glow of nostalgia.

Street Fighter 2 (1991)

streetfighter2_arcade Obviously 1991 was a big year for me in shaping the way I looked at games from that point on.  The local circle K had at one point had Street Fighter, and while I played it and enjoyed it… the game didn’t really feel that much different than Ye Ar Kung Fu… which granted was a favorite of mine in the arcades.  However the game play all seemed to revolve around mashing the right button at the right time.  You have to understand the street fighter cabinet I played was not the original game that had been in the cabinet, and the operator had not bothered to include the stickers that showed us that something like a fireball move existed.  So each of us played the game pretty much like a button masher, with different attack buttons to mash.

When Street Fighter 2 came out, my first experience of seeing it was in a true arcade… not a gas station.  The first time I saw someone pull off a fireball motion, I was completely blown away.  What the hell was he doing, you could move the controller in a certain way and get a certain move?  I became absolutely obsessed with learning everything I could about the game.  I bought an EGM magazine… which in those days was a pretty epic 300 page thing.  My friends and I memorized every move and tried our best to master every character.  When an arcade opened in our town called the “Wooden Nickel” we spent most of our money plugging the machine.  What was so cool about SF2 was not necessarily the game, but the culture that evolved around it.  Every respected everyone else, and there were simple rules…  loser pays, winner stays.  Anyone could slap their quarter up on the bezel to reserve the next fight.

Wolfenstein 3D (1992)

wolfenstein3d_pc This game came to us through another one of those weekend diskette runs, and much like Civ it changed the way we thought about our games.  I can remember back then I had no sound card, but instead had a device that plugged into the back of the computer that created the sounds through a speaker.  So if nothing else, this was one of the first games I had played that attempted to replicate human voice.  Hearing the Nazi troopers yell “Achtung!” freaked me the hell out the first time I heard it.  More so than that, this was the first 3D game we had played.  Granted I had played some stuff in the arcade that pretended to be 3D with massive rotating polygons…. but this game gave it to me in blazing speed and gorgeous sprites.   Of course now I realize just now “not” 3D the game really was, but at the time we were in awe of it.

As cool Wolf was, for being essentially the first 3D FPS I would ever play, this is not why it made the list.  Shipped along with our illegitimate version of Wolf was a nifty little program called “WolfEdit.exe”.  The first time we cracked it open and saw that WE could edit the levels in Wolfenstien it changed the way we looked at games forever.  Up until this point, game creation was a black box.  It was a thing that the common man just couldn’t do.  Being able to edit and create our own levels and there for extend the gameplay indefinitely was a completely new concept to me.  Sure we could edit the track in Excitebike, but this was just fundamentally different and game changing.  From this point on, I pretty much dabbled in editing and modding whatever games I happened to play, and this was the point at which I really shifted to being extremely serious about PC gaming.

Final Fantasy VI (1994)

finalfantasyvi_snes This one I debated about for a long time…  do I include Final Fantasy, Final Fantasy IV or Final Fantasy VI.  They each had their own influence on me.  The first one really was less about the game, and more about “I can finally play D&D on my Nintendo”.  The second US release, was less about the storyline and more about “look at how much prettier this is than the original”.  When Final Fantasy VI came out I rented it over Christmas break, and when it came time to take it back… I begged the local rental place to let me buy their copy off of them so I wouldn’t have to start over again.  They of course declined and I ended up going to Target and picking up a copy and beginning my journey a new.  This game was so many things to me, but more than anything I loved the story and the characters.

This game probably goes down in history as the first time I really cared about a character as more than just pixels on the screen.  Up until this point, any story being told was just an excuse for me to accumulate interesting loot or kill lots of bad guys.  This is the game that got me in the heart, and when a character triumphed or died…  I had so many “feels”.  I feel like this game was for me what seven was for so many other people.  The level of intricacy and the awesome steam punk setting were just gravy.  Looking back now, the story feels so primitive compared to massive epic sagas like Mass Effect, but it was enough to make me care about each and every character I picked up… and even make me hate a few of them.

Elder Scrolls II: Daggerfall (1996)

tes_daggerfall_pc With the upcoming release of Elder Scrolls Online, and all my fanboyism about it… this seems extremely relevant.  Daggerfall was my entry into the series and the world and lore hooked me.  More than any of that the reason why this game stands out is it taught me just how mind blowingly vast a video game could be.  You could explore for literally hours, constantly coming across brand new stuff.  On top of this it was fully 3D just like Wolf or Doom… but used it in a way that produced what felt like a real world to me at the time.  I still feel like this might have been the single biggest game I have ever played.  Granted some of the MMOs that came later probably have eventually… after years and years gotten to a size that was larger.

Looking back now, it looks extremely primitive and I have a hard time believing we felt this game was real, but for awhile it absolutely was.  At some point I want to try going back and playing it again.  Bethesda in all their graciousness offers the full game available for download on their website.  This is the game that started my obsession with the elder scrolls, but I fear going back it will not have held up to the test of time the way that Morrowind, Oblivion and Skyrim have.  Some games work just fine going back and playing them, like Commander Keen for example.  But others like Wolfenstein 3D just have not held the magic because of the extreme changes in what we can do technologically.  Luckily I will be able to revisit Daggerfall in a way, since my guild has chosen to go Daggerfall Covenant for the launch of Elder Scrolls Online.

Diablo (1996)

diablo_pc This game… so many hours lost to it.  Lately I have been playing the hell out of Diablo 3, and really to me it is the same addiction that came with the first one.  My mind was completely blown when I realized that Diablo was a new game each and every time I played it.  I could not fathom that a game could be creating levels on the fly, and this was really the first game I realized had procedural generation happening behind the scenes.  This game is like the purest version of what I am looking for in any game.  Interesting places to explore, awesome loot to earn and lots and lots of bad guys to slaughter.  I really am a big dumb monkey, and this at its core is a big dumb beer and pizza game.

At the time I was working as the lab administrator for the Fine Arts lab, and since it had Ethernet internet access… something that was extremely rare at the time… I spent so many hours playing this game off zip drive while waiting for someone to come into the lab and need assistance.  What I find funny is that years after the fact people seem to have almost complete forgotten that there was an expansion for this game.  Sierra games released the Hellfire expansion that allowed you to play an additional and extremely overpowered “monk” class.  For that matter they also released a Starcraft expansion if I can remember correctly.  Neither will ever be listed on the Blizzard page, but I can remember both and played the hell out of the modded version of Diablo for years.

Castlevania: Symphony of the Night (1997)

castlevania_symphonyofthenight_psx Metroidvania was not really a thing before the existance of this game for me.  Metroid was a cool game, and I remember playing it, but it didn’t really feel that different from any other platformer at the time.  I was like a side scrolling Legend of Zelda to me.  Super Metroid felt like a big upgrade, but was not that different.  Symphony of the Night was just a complete and total gamechanger in the way I felt about the genre.  Firstly in addition to gaining gear, you also gained levels.  So everything I did felt purposeful, killing easy mobs felt like it was helping me towards reaching my lofty goals.  On top of this, the Mega Man 2 non-linear aspect of the game play felt like a 2D roleplaying game to me.  It had everything I loved about console RPGs in an action form.

The real hook of the game was just how mind blowingly gorgeous it was, and how great the soundtrack was.  Everything about this game screamed awesome, and how cool is it to play a noble vampire as the main hero?  I am gushing a little bit here, but Castlevania: Symphony of the Night is pretty much my favorite video game.  It exemplifies everything I look for in a game wrapped up in one neat package.  On top of this, it has the switcheroo at the end as you can play through the upside down castle vastly extending the gameplay.  To date no game has dethroned the title.  The Saturn version did not control nearly as well as the playstation, but it had some interesting changes like the ability to control Maria.  I keep hoping at some point there will be a version the incorporates the best features of both games.

Fallout (1997)

fallout_pc I have always loved the concept of a post apocalyptic world.  As a kid, probably influenced by Mad Max, I used to have dreams about living in a post nuclear landscape.  Fallout took all of these fantasies and wrapped them up into one game with an interesting premise and characters I cared about.  The big thing about Fallout however was just how “free” and “open” the world felt.  There were no hard objectives, you could just wander about the wasteland dispensing justice in any fashion you felt.  However there was very much a central storyline to the game, but you were under no obligation to follow it.

I have played this game so many different ways over the years, and each time it has felt as fresh and entertaining as the first.  Additionally there were so many secrets that you could only find by wandering around the map and looking for special events.  Did you guys find the crashed UFO?  I found it by generally faffing about the map looking for secrets.  As the series has progressed, I have loved every moment of the games that followed.  Well with the exception of maybe Fallout Tactics… that game was a bit too far off the path for my tastes.  War never changes… and lets hope the core principals of the Fallout franchise never do either.

PlaneScape: Torment (1999)

planescape_torment_pc Planescape holds a special place in my heart for several reasons, but the biggest is that this is the first game I played that felt like i was reading a good novel, and not just playing a video game.  While I cared about the characters from other games… they were “good for a video game”.  The story of Planescape Torment felt like it would hold up against the best stories anywhere.  This was the first game that made me feel like games could be more.  While I don’t always want it, and most of the time I want a big dumb beer and pizza game… I can fully appreciate that a video game can be something phenominal.  This game was the game that proved it to me.

Another interesting thing about this game, is it made me deeply care about a Dungeons and Dragons setting that I pretty much ignored to date.  I was a huge fan of the Dark Sun setting, but I pretty much completely ignored Planescape.  Upstairs I have tons of the source material and world books… and this is all inspired by the fact that this game made me LOVE this setting.  I am really hoping the kickstarter sequel to this game lives up to the brilliant of the original.  I realize in many ways it will be a new setting… since they do not have the rights to do a direct sequel.  I am hopeful, but even if it is perfect… this game will stand out as a special thing to me.

Everquest (1999)

everquest_pc This game was the beginning of the end for me.  While I have already told the tale of me starting to play Everquest many times, the game reserves a special spot on this list for showing me exactly what an MMO could be.  I was extremely leery of the title, namely because at the time I had a pretty crappy intel graphics card, and an even crappier internet connection.  However upon playing this game I was completely enthralled with the fact that a game world that was huge like Daggerfall could exist online, with hundreds of other players and existed 24/7.  That concept was a real game changer for me, and gave me something I had apparently craved…  large scale social interaction with other gamers.

So much of the way I view online games today came through everquest, and the importance it placed on the social unit of gaming…. the guild.  Hell the fact that I run House Stalwart the way that I do is a direct influence of how much I hated the way the guild was run in Everquest.  I can’t view the game entirely through rose colored lenses.  I remember reading a GDC article from the creators talking about many of the game design decisions being centered around the fact that originally they had planned to charge by the hour for the game.  So things were purposefully designed in a way to take large blocks of real time.  But for all of the flaws, this game was my first large scale online world.  I dabbled in Ultima Online a bit, but it just felt like Massively Multiplayer Diablo.  Everquest was the first game that felt like a whole other world to me.

World of Warcraft (2004)

wow_pc What can I really say about World of Wacraft that has not already been said.  After coming from Everquest, Horizon, Dark Age of Camelot and City of Heroes… playing WoW for the first time… was like watching a movie in High Definition.  It was everything I ever wanted a game to be, and more… at a level of detail I simply could not fathom existing to that point.  Prior to getting into beta, I was deeply skeptical about the game.  I pretty much had the opinion that Blizzard games had just enough storyline to keep them from completely falling down on their asses.  Granted at this point I had not played Warcraft 3.  That really seems like it was the game changer for Blizzard and a shift from really awesome mechanics to a focus on the storytelling.  Prior to that they made really technically awesome games, but super limited storyline.  The story arc of Warcraft 2 and Diablo were cool, but nothing really worth writing home about.

World of Warcraft is a game that just raised the bar.  They took the best features of every game that came before that and elevated them.  They added so many things, both good and bad to the genre.  Instanced dungeons was so amazing…. “you mean I don’t have to compete with other groups of players for spawns?”.  Then there was the amazing backstory behind each of the enemy factions.  I remember at one point I ran my own Everquest emulator server and I tried to do just that.   Instead of having generic goblins, I wanted to give each goblin tribe a backstory… then damned if Warcraft didn’t do that.  This game will always hold a special place in my heart, but this game is the gauntlet that is constantly thrown down to other MMOs.  While niche games have evolved the genre, there has yet to be a game that is just light-years better than everything else on the market in quite the same way that World of Warcraft was simply universally so.

Steampowered Sunday

brutal-legend-wallpaper

For most of the week there was a four way tie between Assassins Creed II, Brutal Legend, FTL and Alan Wake.  However while writing this post a tiebreaker vote came in and it looks like I will be playing Brutal Legend tomorrow.  I really don’t know much about this game other than the fact that it is Heavy Metal, stars Jack Black and is from Double Fine Productions.  I am perfectly okay going into this with little knowledge.  I got this as part of a humble bundle package, or I am not sure if I would have bought it.  When it came out, it looked really interesting, but didn’t really trigger the response of “man I need to get that.”  So we will see what you all have gotten me into.  I will be picking a winner and contacting them today at some point to give away the copy of Bioshock.  I want to thank all of you for voting.  Tomorrow we will have another contest at the end of the regularly scheduled game play write-up.

Savior of the Heavens

War of Guilds


A few days ago on a whim I decided to reinstall Guild Wars 2 and patch it up, which is not an insignificant process at this point.  Last night before getting into anything else I decided to give it a spin.  I have done this a number of times since launch, with essentially the same results.  After a few minutes of running around I decided that I still don’t like the game.  I figured this post is relevant with all of my recent Elder Scrolls fanboyism…  that yes it is perfectly okay for you not to like a game.  Guild Wars 2 is one of those titles that I want to like, because so many people have so many great moments with the game.  However for whatever reason I just cannot see the magic in it that others can.

Guild Wars 2 stands alone as the only alpha program I have ever resigned from.  I just did not like what the game was, and how it deviated from all of things I had read into their manifesto about the game.  When it came close to release I got into beta and had a marginal amount of fun, and with it launching in a relative dead spot I decided to take the plunge and try it.  On the initial play through I managed to make it through to about level 40 before running out of care to continue pushing forward.  This is round and about the place most of us dropped out of it.  Largely it was the chaos that is GW2 group combat that soured the milk for me.

All of that said… I want to see the magic that others see in this game.  So every few months I patch it up and give it another try.  I have always prided myself in being able to see the good in something despite its flaws, and as a result it drives me absolutely insane that I cannot grasp why people love this game.  I don’t want the game to change to fit my desires, so after a bit of playtime every few months we agree to disagree and I end up uninstalling it again.  Other than the chaotic game play, there is just something about the game that feels largely pointless… and I can’t quite put my finger on it.  I love faffing about as much as the next person, and I do so happily in many other games…  but there is just something about this games style of faffing that seems hollow.

I am not going to rage against this game and bash it for being bad… because it very obviously is NOT bad if so many people seem to be enjoying themselves.  It is just not a game for me.  I don’t pretend to believe that I could have built it better, nor would I even know where to start to make it feel more like a game I would want to play.  So I guess in writing this… I want to show that it is perfectly okay to not like the game that everyone else likes.  In doing so you can not like it, but also not seek to spoil the fun of those who really do enjoy it.  There are a long list of games that I just don’t “grok” for one reason or another, but it is okay.  They exist, and people like them… and it is just fine for me not to.

Savior of the Heavens

Diablo III 2014-03-06 22-18-57-78 Last night I finished my play through of Diablo 3 this time on Hard mode.  I am not sure why, but for whatever reason I prefer to level my characters linearly.  I know I can jump around a bit after beating the game ages ago on my Monk, but it seems pleasing to see the story play out in front of me as I trudge through it.  Last night I played with a handful of friends, and managed to get a few nice legendary drops.  Traditionally I have stuck with dual wield, because in general I prefer that in most games.  However last night I managed to get an early 50s version of the Zweihander and it good enough to get me to abandon my dual wielding ways…  at least temporarily.

Diablo III 2014-03-06 22-41-41-28 I am pretty sure at some point I flipped a slider and the game decided I needed “more spikey bits”, as I now am this bladed lord of death.  The appearance is growing on me, and when you see it in small form on screen I look a bit like I imagined the Shrike looking from the Hyperion series.  Upon defeating Diablo I promptly restarted the game, this time bumping the difficulty up to expert.  As a result I have had to tweak my build a bit to add in a bit more survival.  It is not quite as faceroll as it was during my run through Hard.  Mostly I am noticing that my healbot spec Templar is starting to struggle to keep up, or at least allowing me to drop quite a bit before topping me back off.  Wondering if this will change as I upgrade his gear a bit.  I have been trying to keep it upgraded, mostly with my handmedowns.

Diablo III 2014-03-06 22-07-22-52

At the close of the night I managed to ding 56, so hopefully tonight I should be able to finish off my push to get this character to 60.  At this point, I can’t really see playing up another character until the crusader.  I am sure the Witchdoctor, Demon Hunter and Wizard are cool in their own way… but each of them is very much a ranged/finger wiggler class.  They are just not the type of character I enjoy playing.  I realize you can tweak them a bit to make them play in different ways, but at the core they will still be more glass cannonish than I care to play.  I enjoy tanks and tanky dps…  and I feel like the Barbarian, Monk and Crusader fit that bill just fine.  If I continue to struggle a bit I might switch to a sword/board build on my Barbarian as I have done in the past.  For the time being it is working, but I am having to finally start using my heal pots on elites and champions.

Steampowered Sunday Bioshock Contest

Just a quick reminder that I am running a contest of sorts to let you guys pick what I will be playing this Sunday for my Steampowered Sunday feature.  The idea behind Steampowered Sunday is to get me to install and play a game from my steam backlog.  Then I will write about the game play experience.  Sometimes it is extremely glowing, other times not so much.  This week I decided to mix things up a bit and post a google form that allows you guys to vote on which title I will be playing the following week.  I have had a handful of votes to date, but I am really hoping for more.  As of this morning it looks like if nothing changes I will be playing Alan Wake.  Tomorrow when I blog I will be tabulating the results and declaring a winning game.

Additionally to make this more interesting, I have decided to use this as a way to get rid of some of the duplicates I have in steam and have gotten through the various indie bundles.  This week I will be giving away a copy of the original Bioshock for Steam.  So when you vote, make sure you let me know if you want to be entered in the running for the copy of Bioshock.  If so make sure you include your steam id in the form.  Saturday morning when I blog I will be picking a winner for this as well and sending off the free game.  So get out there and vote… and decide my Steampowered Sunday Fate.

Vote Here!

Ninja Grouping

Content Void

carebearstare This morning I am completely struggling to find purpose in writing.  I suppose I could try and counter point Scree’s post about my post yesterday.  But honestly I don’t really feel the need, as he didn’t really shoot down any of the points I had made, but instead provided his own points for why he won’t be playing ESO and moreover why he feels like it never should have been made.  They are some pretty drastic points, but they are his points and he has every right to his own opinion.  Additionally each and every one of you have the undeniable right not to buy Elder Scrolls Online and not to love it.  But again yesterdays post was spawned out of what I felt were some factual inaccuracies about a few points.  However after reading his post this morning it also feels a lot like “I really hate this game, and here is why you should too.”

I feel like that is the problem with the community right now.  We have so much hatred but very little genuine love for anything anymore.  Where is that child like sense of wonder that we can roam around and exist in fully fleshed out 3D worlds?  If gaming doesn’t give you that, then really what is the point of playing?  There are still moments in each and every game I play where I am wrapped up in awe of some moment that just happened that I was not expecting.  It might be something cool over the horizon or it might be some interesting turn of a phrase.  I play these games and I write about them because I love them…  not because I hate them.  Even when something frustrates me to the point of spawning a rant, like I have done so many times about World of Warcraft… it comes from a place of disappointment for not being as good as it could be.

I love the games industry for all of its flaws, and I love all the ways it manages to keep me enthralled and entertained and waiting for the next thing to happen.  From the moment I first got a controller in my hand this has been my story, and my “thing”.  While sometimes it is pen and paper or miniatures or even card games… I am in love with games at the root of my being.  So when I see someone take a crap on something and exclaim that it doesn’t deserve to exist… it depresses me that we have come to a point where that is an accepted stance.  All ideas even if you do not like them, deserve their moment in the sun.  Yeah I realize this top of today’s post is the equivalent of me responding with a “Carebear Stare” to a rather targeted attack… but fuck it, that’s how I roll.

Ninja Grouping

Diablo III 2014-02-27 19-29-26-32 Last night I really did not do a lot of gaming, which is in part why I am bereft of content this morning to talk about.  Over the last few days I have felt pretty crappy, so I am taking the initiative to try and improve things a bit.  Namely I am going to try going cold turkey on energy drinks… because while they help wake my sleepy butt up…  they also tend to cause me to crash pretty damned hard later.  I had gotten to the point where I was starting to drink four or so a day… and that is a bit too much.  So last night I went to bed around 8:30 and crashed after a few minutes of playing bravely default.  Thankfully I was able to sleep all night long, but partially that was nyquil assisted.  The last two nights I have woken up at 4:30 am and 3:30 am… so I was running on a serious sleep deficit.

What little I did play last night was Diablo 3.  One of the aspects of the game that I absolutely adore is just how easy and seamless it is to group up with your friends.  While the above image is old… because I didn’t think to take any new ones…  my friend Rae ninja grouped with me while I was working on the beginning of Act 3.  We did about five levels in a really short period of time and had I stuck around any longer I would have suggested popping out and bumping up the difficulty to expert.  Hard really is the new normal, and none of us play the game on anything lower than that now even solo.  When you add in additional people, it feels like the scaling just isn’t quite enough to compensate for the new gear fountain so we end up bumping the difficulty up a ways.

Rae managed to pull a couple of legendaries during our time grouping, but after getting three in a row last night I think the loot gods were frowning on me.  For the most part I got no upgrades, but I am wearing a really nice green suit of crafted gear, so it might be a long while before I upgrade out of Aughild’s Victory.  At the close of the night I was just a stones throw away from 50, which means I should be able to push through to 60 on my next big play session.  I am really surprised at just how much crusader specific gear I have been getting.  I even managed to get a crusader only legendary flail the other night.  My only worry is that the Reaper of Souls launch is pretty much happening at the same time the head start for Elder Scrolls is, so I am not sure how much time I will really devote to leveling a crusader until I have hit a lull in ESO.

Plea for Larger Battle.net Friend List

image For the love of god… can we please get a significantly larger friends list for battle.net?  At this point I am actively or at least semi-actively playing three different blizzard titles.  I have friends scattered between them all, some of them playing multiples, some of them playing only one.  I am the guild leader of a wow guild with over 900 characters, and have a big twitter/social media community that I want to be able to play with and communicate with while in game.  The current size of I believe 200… is just too damned small.  It has become a weekly thing to try and prune out people that I have not played with in awhile to be able to accept friend invites from new people.  I hate doing this… this goes against every instinct in me to “delete” people that I care about.

At this point we have had multiple upgrades to the battle.net infrastructure… so can we please get a significant increase in the number of people we add?  Bumping it up to 1000 seems like a safe place to be, even 500 would be significantly better than where we are currently.  I am sure someone is going to post and ask me if I really need that many people…  yes… yes I do.  Sure I might not talk to each and every person every day, but I am constantly pinging someone I have not talked to for awhile and we end up spending the evening catching up.  Gaming for me is a social thing, and anything that helps me in that mission is a good idea.  One of my favorite features of Rift is the fact that I can take my entire twitter feed with me.  So please Battle.net do something to help out the people for whom 200 is just too small.