Rise of the Trade Cartel

Starter Islands Optional

eso 2014-02-15 11-38-45-72 I hinted about this yesterday, but I have since checked in on the NDA and everything is cool to talk about.  Currently up on test is a number of changes to designed to improve the game play experience for those who felt that it was simply too “tutorial” for too long.  It would not be an Elder Scrolls game were it not for a prison sequence introduction.  So you still spend your few moments in Cold Harbor but instead of being deposited on a “starter island” you are deposited in the city of Daggerfall, Davon’s Watch or Skywatch depending on your faction.  Once again I use the term “starter island” but each faction has a slightly different setup.  In this city you have the option of starting quests there, venturing out into the country side to kill random stuff or going back to the docks and returning to the starter island experience.

The end result definitely feels more like a traditional Elder Scrolls experience, as when you exit the prison introduction you are usually dumped out to decide your own fate.  I will also say however that fending for yourself in Daggerfall for example, is significantly more difficult than working your way through Stros M’Kai.  I worked my way through a series of the city quests, but several of them were rather difficult considering at this point you really do not have much by way of gear having just finished Cold Harbor.  I will likely always do the Starter Islands, because I really like the experience… but for those players who were expecting a much more “manifest destiny” experience the way is now open.

I have to caveat all of this with “subject to change”, because this is still on the test servers and nothing that we are seeing is absolutely guaranteed to happen.  However the complaint about the on rails beginning has been a constant thread throughout the various tests I have participated in.  Zenimax is taking this criticism to heart and tweaking the game as a result.  Really they have been extremely responsive to critique, and I’ve watched as a number of things have changed based on tester input.  They do have a few holy grails that I wish they would abandon, but most of these are fixable with addons.  I am not a huge fan of minimalistic user interfaces, so I know I will be modding the crap out of mine to display more information more clearly.

The Market Economy

eso 2014-02-17 13-38-43-90 I recently watched the latest of Beau Hindman’s series of Gamer Hangouts in which the show focused on Elder Scrolls Online.  Actually he had asked if I wanted to join in, but since I do not have a webcam I opted out… something that should be resolved this week.  One of the big concerns late in the show was what exactly the player driven economy would look like.  While I am not auction house wizard, and I generally only have enough gold to keep my armor repaired…  I can already see that Elder Scrolls as a whole is going to have a very craft centric economy.  Firstly this game has probably the most detailed crafting system I have seen anywhere.  This is primarily due to the heavy research component in the game.  While Maevrim talked a bit about enchanting in the video, the bulk of my experience is with Blacksmithing.

As you move about the world you will get various dropped items, sometimes these items include a trait.  For example you might get a dropped axe with the word “Precise” on it that means it increases melee and spell critical.  Now you can deconstruct every item in the game for raw materials, and this is going to be key for getting some of the rarer crafting components, however there is a special kind of deconstruction you can do called research.  This allows you to learn the trait from the item, and it takes a significant amount of time…  namely the first trait you research for each weapon type takes a minimum of 5 hours, and increases from there.  Since traits are unique to a weapon type, and there are currently eight for each type… it takes an extremely long amount of time to learn them all.

What this means is that by nature crafters will be forced to specialize, working on learning the traits that matter the most to them… or if they are purely motivated by profit… learning the ones that players want the most.  So I fully expect to see people advertising themselves as a master axe-smith, or a master sword-smith… instead of a general purpose smith.  Granted the game does not distinguish between the two, and given enough time and resources the same person could learn every single trait in the game.  Additionally each player starts off crafting only their own racial style, but through the acquisition of dropped books they can learn to craft items in any style available.  So basically the ability to craft specific items with a specific stat is predictable… but requires a huge amount of work on the crafters part.

What makes the system even more interesting is that the best gear can only be crafted in certain places.  I talked about this awhile back, but this also factors into the economy.  Essentially players will likely be paying that master sword smith to go with them to some forgotten crafting station so that they can have crafted the best item for their specific chosen build.  Additionally since you can improve a crafted item from white to green, blue, purple or orange quality, I imagine there will be a brisk trade in the reagents needed for that.  Trying to improve an item with limited resources gives you a very slim chance of success… and if you fail you end up destroying your shiny new bauble in the process.  As a result players at the end of game will be wanting to make sure they pour enough of these reagents into every attempt to give them the highest chance of success.  These reagents are likely going to be among the most frequently traded items, and folks who farm them will likely be a pillar of the player driven economy.

Rise of the Trade Cartel

eso 2014-02-17 13-38-31-15 One of the more interesting things of note about Elder Scrolls is that as far as I know there is no Auction House system.  What they do have instead is an interesting system called the Guild Store.  Once you have at least 10 members (someone correct me if I am wrong on the number) you can start to list things to sell to your guild members.  Since guilds are account based, and you can be in multiple (current limit is 5 guilds) I have a feeling that we will be seeing a whole new kind of player driven economy.  I fully expect we will see a rise of large Trade Cartel guilds that allow players access to a larger marketplace to sell their wares.  This is a different line of thinking on how an economy should work, since these trade guilds would essentially be part tradechat and part auction house rolled into one.

I also feel like similar to games without auction house systems, we will see players congregating in cities offering up their wares.  This happened in Everquest and most recently I saw this happening a lot with crafters in Final Fantasy XIV.  Since gear is so granular and specific to however a player chooses to build their character, I really don’t see a huge market for “premade” items.  I think the real money will be made doing custom order crafting, and these trade cartels will be the way to find crafters for those purposes.  In every game I there have existed various groups that colluded to control segments of the economy… so it will be interesting to see exactly how this plays out in a game that supports entirely player driven markets.  I don’t really have the knack for this sort of thing, but I do hope I have some friends that do, because it will be interesting to see played out.

Of Bel and Grudges

Today’s factoid came to me in an interesting fashion last night.  I had been playing Belganon my little Warlock, and was just about to shut down for the night when I saw a shout from a player name I recognized.  He was trying to get people to run all nine challenge modes in one night for the purpose of getting gold in each.  His message was a little oddly worded, and while I doubt he intended it… it sounded a bit like he was wanting to be carried through them.  Granted my personal feelings towards the individual likely colored my interpretation.  Thing is, once upon a time I raided with him in Vanilla, and while I thought he was a bit of a jerk…  I always figured he was just mostly misunderstood.  When he came back to our server during Wrath of the Lich King, he joined one of the uber guilds at the time…  but since he was not well enough geared to raid with them, he pestered me for an invite to Duranub Raiding Company.  During the middle of the raid, he was talking in a social channel about us… and said that he was slumming with us until he could get a real raid.

I punted him from the raid and have not talked to him since.  He desperately tried to back pedal in tells, but the damage was already done… he was worthless to me.  Just seeing his name come across chat brought up this boiling cauldron of anger.  I still hold a grudge against him for his actions, and while he may have matured or changed… I will never know, because I will never give him another chance.  The weird thing is…  had he just done something that was only against me…  I would likely be waiting to forgive him over and over.  When you do something however that negatively effects a person or group of people that I care about…  my protective instincts kick in and I will forever hold a grudge over it.  I realize this is not a healthy behavior, but it is just something I have never been able to let go of.  So I have a catalog of people that have wronged my guild or my friends, and every time I see that name or someone mentions one of them this flood of anger washes over me that I have to force back down.  So while I cannot seem to root this instinct out of me…  I can do my best not to act upon it. 

Bad Warlock

Vampire Wife

bloodspatter For awhile I have talked about my rockstar teacher of a wife and the forensics class she is pioneering with another teacher this year.  Yesterday I got drafted into helping her make various kinds of fake blood.  Essentially we needed to find a ready simulacrum for the real thing, that could be produced cheaply and efficiently.  So for awhile yesterday I kitchen turned a little horror show.  I was employed in the mixing part, since I could shake the bottles fast enough to get them to mix.  This is my preferred way of mixing almost anything, including the constant flow of cherry pomegranate drink mix that I imbibe.  Some of the mixtures were winners and some were very much not.

Of the various recipes available we tried three primarily.  The first one I had experience with in the past, and I didn’t think it would be the kind of blood she was wanting.  I used to work in a fundraiser haunted house and we mixed buckets of water, karo syrup and red food coloring to make gore to slop on everything.  This of course is way thicker than human blood and as a result doesn’t perform in any way similar.  Next we tried a mixture of sweet condensed milk, and red food coloring.  This was a little better but still way too thick, but it was a big grizzly to watch my wife eat spoonfuls of the red ichor.  Apparently she thought it tasted good.

The final winner was evaporated milk and red food coloring.  Granted all of these produced pinkish blood but apparently adding a little bit of green will correct the color.  She tested the products against a vial of simulated lab blood that she got from a forensics supply house and the evaporated milk performed similarly.  Today over lunch  I have an errand to go pick up a pint of fake blood from a local party store.  We had tried this earlier but the only place that had it was in gallon size… and extremely expensive.  We wanted to test it out before committing to buying it in bulk.  My hope is that the premade stuff will be best so we don’t have to mix anymore at home.  But at the very least it lead to an interesting evening.

Bad Warlock

Wow-64 2014-02-24 06-17-22-04 Among other things, lately I have been poking my head onto my little Dwarven Warlock a bit.  I am still phenomenally bad at playing casters, and the warlock is no exception.  However having a Felguard makes up for a lot of my own mistakes.  He just quietly kicks everything’s ass while I flail around trying to mash the correct buttons.  Something I find interesting, is that in the past I have tried my best to skip outlands entirely… I am actually enjoying the content.  Maybe it is the idea that I know I will be revisiting everything in Warlords, but the entire expansion somehow feels fresher.  I have a feeling with this guy that it will be Wrath that becomes pure skull drudgery.

I am not really sure I landed on this character to level, after all I have both a Discipline Priest and a Hunter within striking distance of 90.  Ultimately I would still like to get everything up to 90 before Warlords but my Mage.  The mage is my intended boost target, because while I struggle playing a Warlock, I would be an absolute disaster playing a Mage.  Characters that can be described as “glass cannons” have never appealed to me in the least.  However I hear that frost provides a much sturdier alternative, given that they now have a permanent pet to watch after them.  To say the least I have been enjoying being bad at warlocking.

Interesting Changes a Brewing

eso 2014-02-23 12-41-25-63 I am honestly not sure how much of this I can talk about, so I will have to get some clarification on the NDA I am presently under before delving into it too deeply.  However I will say that there are some significant changes in the starter experience in the works that will hopefully make a lot of people happy.  One of the big complaints from the various test weekends is that it feels too on rails for too long.  While I said you can hop off the rails at any point you like and level away.  I have done a fair bit of my leveling by just killing random mobs out in the world and mostly ignoring the quests, it still feels like you are lead down a slowly widening tunnel until finally at some point you get dumped into what is the “real” game for the rest of the 50 levels.  One thing I have to say is that overall… the Zenimax folks have been extremely responsive to feedback.

That is one of the aspects of this testing process that most people just won’t understand.  The game has changed a lot over the last year, and for the better.  While there are features missing that I would have liked to see, almost all of those are User Interface based and have been successfully added back into the game with addons.  The core game itself is extremely clean, and if you play the game on a server that is not screaming because they are purposefully stressing it to the maximum… the game performs admirably and combat feels great.  The negative is a lot of the clunky combat comments that people have are during weekends where they are purposefully trying to break the systems, and combat fluidity decreases under extremely stressed situations.

I think a lot of people are going to be happy with the proposed changes.  I however have been in the minority and felt that the starter island experience for each of the races was an extremely good experience.  Each of the islands, and I use that term loosely since each faction starts slightly differently…  is chock full of interesting things to find and quests that you would not receive if you did not go out and explore off the beaten path.  I still cannot say with any certainty that I have ever gotten 100% of the content on any one of the islands, let alone all of them.  But I can understand the complaint that it just doesn’t feel Elder Scrollsy to exit the prison sequence and be dumped into another controlled setting.  Cold Harbor does a good job of teaching you the basics, and a prison intro is one of the key requirements of “being an Elder Scrolls Game”.

Belghast the Band Geek

The title pretty much says it all, I was a band geek.  For those not familiar with the American education system, the term Middle School refers generally to grades six through eight, and is some what of a transition period to get students used to having specific classes with different teachers, rather than a single teacher doing everything.  As part of this time period we were essentially funneled towards various electives.  During that sixth grade year we had to take a number of elective classes including vocal and instrumental music.  While I did manage to get a lead role in one of the musicals… which I did horribly at, I was far more comfortable behind an instrument in a much larger group.

trombone I began my musical career, if you can call it that.. playing the trombone, because face it… trombones are cool.  I did well enough to be second chair, and I was fine there… good enough to be recognized as being decent, without having to deal with the pressure of leading the section.  This was fine and good until I had a major sinus surgery in seventh grade, and buzzing sound needed to play trombone was something the doctor said would be extremely painful for me for quite some time.  As a result I ended up transitioning to the percussion section.  To be honest… I had always wanted to be a drummer, but my mother played percussion in high school and told me that by far the short end of the stick as far as band goes.  I should have listened, but of course I was smarter and knew better.

marchingcymbals She was absolutely right…  when you march a several mile parade route with a woodwind or a brass instrument you spend most of the time carrying it by your side.  If you march as a drummer, you end up playing a cadence non-stop the entire route.  Being a big guy, I somehow ended up being picked to play the cymbals during parades.  Sure you are thinking… cymbals are a joke of an instrument…  but imagine marching for miles while carrying a 20 pound cymbal in each hand… attached by a leather thong that makes it impossible to get a good grip on it.  Then having to bang them together… all the while not dropping the beat of the cadence.  It was absolute hell, and by the end of a parade route like that I literally could not feel my arms for hours.

Timpani Luckily however parade routes like that were few and far between, and namely during the Christmas season only.  After coming back from Christmas break I finally got to have some fun.  It began concert season and somehow I managed to get picked to play the Timpani drums.  I loved the sound of them, and it felt so primal to bang on them with my tiny felt donut covered sticks.  This was the part of band that I really enjoyed.  I finally felt like I had a real purpose.  I got good at tuning the Timpani drum, and as we did the various contests that came with concert season I became a critical part of the setup crew.  Some kids are truly gifted in band, but I did just good enough to be respectable without ever really shining.  I managed to make all district several times, but never really pushed hard enough to make all state.  While I played drums for a few bands, I never really kept with it… apart from occasionally drumming on my steering wheel while driving.

Eternal Pessimist

The Sick Kid

Growing up I was that kid that was sick all of the time.  During my elementary School Years it was a rarity that I was not in the doctors office at least once a week with something.  In part this was completely legitimate, because I was born without a fully functioning immune system.  Basically to put it simply I have a “lazy immune system” meaning that it takes a really long time before my body reacts to things it should be reacting to.  It is like that kid that hosts a party, then realizes way too late that shit is going to get out of control.  Then at that point, he can’t kick everyone out without calling the cops.  In this analogy the cops are antibiotics, of which I know by name and color and even oddly enough I associate some of them with their taste.

On top of this I also have pretty severe asthma, but I grew up in a household where no bruise was just a bruise…  it might after all be the early stages of Necrotizing fasciitis.  My mother tends to be quite a bit of a hypochondriac, and as such passed along some of those traits to me.  My wife finds it funny, because I always go into a situation expecting the worse.  The problem is…  because I grew up in a doctors office, I have developed a severe hatred of going to the doctor.  So instead I deal with it until I absolutely cannot any longer, in part because I always fear it is going to be worse than it actually is.  In the end I am always relieved when I am not really dying of some dread disease… but getting me to actually go to the doctor to get that relief is extremely difficult.

Eternal Pessimist

Part of asthma is knowing when it medicate yourself to stave off things from getting worse.  I have a full arsenal of tools at my disposal to keep my lungs from going into a complete state of lockdown.  The problem is, I try and apply this same logic to everything else.  I always keep an arsenal of over the counter medications at my disposal and there rarely is a day where I am not taking something.  So I am an odd mix of actually being sick, but also making it far worse than it actually is.  For the most part on a day to day basis I am fairly healthy, but I am always looking for the next illness waiting around the corner.  I guess as a eternal pessimist I am always looking for the worst thing to happen, and then confused when it didn’t.

As a programmer expecting the worst is a really useful survival trait.  It means I always have a backup plan for when the shit hits the fan.  So this instinct of expecting the worst has been a really successful trait in my day to day working life.  The problem is in my personal life and my health especially it is not the best thing.  I am thankful I have a wife that calls me out on my shit, more often than not.  The only problem is, since I cry wolf so often…  it can be hard to get the severity of something across.  When I had my bathroom bleed out moment… since she is so used to me cutting myself on this thing or the other… she didn’t grasp the severity immediately as I stood there blood spilling out on the bathroom floor.  I am working on trying to freak out less about non-consequential things… so that the big ones actually are meaningful.  I am pretty prone to panic attacks, but they are getting better… as I learn to calm the hell down.

Farcry 3: BLood Dragon

Steampowered Sunday #6

fc3_blooddragon_d3d11 2014-02-23 10-10-19-77 A few weeks back I did Steampowered Sunday over Far Cry 3, and thanks to the frustrations of dealing with UPlay I didn’t really give it that stellar of a rating.  The forced stealth play just was not my thing, but one resounding chorus from folks responding to the post was…  play Blood Dragon instead.  From the moment I saw the artwork for the title… I knew I would love it, because I am an unrepentant child of the 80s.  Everything about the game artwork alone screams 1980’s arcade cabinet artwork.  Hand drawn polygon landscapes were a thing that became insanely popular in the post War Games sequence of games.  We all wanted to be part of cyberspace in one way or another… even though at the time this was a largely fictional destination.  Which leads to the question…  did William Gibson predict the future in Neuromancer… or did we just build his future because of our love for it.  That however is a topic for a completely different day.

All the Movies Rolled Into One

fc3_blooddragon_d3d11 2014-02-23 10-08-52-77 This game is in every way a love song for not only the video games of the 1980s but the movies as well.  You start off with a minigun raid on a base form a Helicopter, while Little Richard’s “Long Tall Sally” plays on the stereo… a song that featured heavily in the pinnacle of 80s scifi action movies… Predator.  It just keeps getting better from there.  If you took Robocop, Universal Soldier, Ultraforce, and dumped them in a blender with Bad Dudes, Shinobi, and Duke Nukem…  you might come close to creating a game like this.  The visuals seem like a 1980s movie arcade scene vomited its magenta and red neon all over your screen.  I could pick apart the picture above and name a dozen different movie and video game references in this one shot alone.

The Music is So Authentic

fc3_blooddragon_d3d11 2014-02-23 10-35-53-80 The visuals would not be enough to deliver the feeling of travelling back in time… but the music is really where the game scores 110%.  Listening to the insane synths gave me flash backs of so many separate movies at once.  I mean you could take this game as making fun of all the absolutely over the topness that was the 1980s, but instead they chose to make it some sort of a time capsule.  For someone who lived through all of this, it is like a really crazy trip down memory lane.  I had moments where I remembered the first time I watched Terminator, the first time I caught Highlander on HBO, the first time I watched Big Trouble In Little China… and Escape from New York.  While none of it really is some kind of clone of the original tracks that obviously inspired it… it has the same feeling of sonic dissonance, driving drum machines and power chords.

Neon Archery Should Be A Thing

fc3_blooddragon_d3d11 2014-02-23 10-55-33-41 The weapons not only look great, but they are really functional.  There is a sequence not far from the start of the game where like every 80s movie… you are captured and stripped of all of your weapons.  Your fearless hero that has named Captain Rex Colt Power…  has to get by with nothing but a bow and the ability to use the environmental behemoths… the Blood Dragons to take down a base.  Sure the Blood Dragons do a lot of heavy lifting, but I feel like some sort of Neon Green Arrow as I headshot the guards with a bow.  Firstly…  I would wonder how the hell I could sneak around with glowing arms, and massively glowing weapons.  However since everything in this world seems to glow… I am guessing also glowing is a form of camouflage?   Whatever the reasoning behind it, things look badass.  I mean as a child of the 80s… making something glow neon and putting skulls and spikes on it… is the absolute guarantee for making something awesome.

The Stealth Did Not Piss Me Off

fc3_blooddragon_d3d11 2014-02-23 10-10-47-01 Normally I hate stealth in games, but there is something about this game that simply changing the skins and color palettes immediately makes the default Far Cry 3 engine feel so much better.  I think in part it is because I know that if I perform a take down, I get to see the awesome glowing blue wakizashi slice through the enemy and spill light blue glowing cyber fluid.  Additionally there is a completely broken and overpowered ability to chain a bunch of take downs together by pressing your movement keys in the direction of the next mob in sequence.  So far I have managed to take down 4 at once, but I imagine in later levels this becomes completely ludicrous.  I think mostly my problem with stealth in games is the whole idea of a “bloodless” victory.  I play these games to kill everything that stands, and when a storyline impedes me from doing this… my brain rebels.

The Cut Scenes are Amazing

fc3_blooddragon_d3d11 2014-02-23 11-00-25-95 Normally I also hate cut scenes of pretty much any kind.  However apparently if you take those cut scenes… make them infused with the spirit of the 80s… and hand drawn…  apparently I love them?  The combination of the arcade game style pixel artwork and cheesy action movie dialog makes the whole experience enjoyable for me.  That seems to really be an undercurrent of this game, “taking things Bel hates and making them enjoyable.”  One of the more humorous moments is when your stereotypical mouthy partner initiates a tutorial sequence moments after dropping you on the island as a way of screwing with you.  So you are forced there to sit through a sequence of tutorial commands… all the while you are yelling at your partner for making you do them.  This is an awesome and irreverent way of making you play through the basic commands so that you know how the game controls.

The Game Is Still Farcry 3

fc3_blooddragon_d3d11 2014-02-23 10-58-28-51 Everything about the game is still very much Farcry 3.  You move around the world capturing back positions… but instead of doing so from generic badguys that happen to all wear red bandanas… you are doing it from the Omega Force androids.  I guess at the end of the day it is all about the packaging.  If you have played Farcry 3, you know how the gameplay works.  Capture a base, which opens up side missions, which then leads to the next base to capture.  The key difference everything from Farcry has been taken to eleven.  One of my favorite things is capturing cyber hearts and then using it to lure the Blood Dragons to bases and make them do your work for you.  I mean what is cooler than than giant dinosaurs with glowing neon stripes… that have a plasma cannon breath attack?  While I gave Farcry 3, a colossal score of 3 Mehs out of Meh…  I have to give the Blood Dragon counterpart 5 Kick Asses out of Fucking Awesome.

fc3_blooddragon_d3d11 2014-02-23 10-47-07-97 While I have not really made it terribly far into the game at this point, I know this will be one that I return to and play again quite often.  It is the sort of game you need to be in the mood for mindless carnage to be able to enjoy.  At this point I have secured the first base, and started working on some of the side missions.  Every now and then I come home from work, and just need to kill something.  This is the ideal game to reach for, because the objectives pretty much are all “kill all the things”.  There is zero subtlety here, but I am not really that subtle of a person, so it works for me.  Since this is such a nostalgic ride for me, I find it odd how popular it has been among generations of folks who did not live this experience the first time.  Maybe the camp of the 80s is universal and will always appeal.  God save us all.