A Maxipad Once Saved My Life

I screwed up…

Well I almost screwed up that is.  Tonight we went out and ate dinner with a friend and caught a show.  While waiting on the show to start I checked my phone and noticed something.  That’s right… today is in fact February First.  The significance?  Well remember I had said I wanted to start a new thing this month that I am calling Factoid February.  Once again credit for the name goes to The Chindividual who so graciously suggested it.   So now I sit down and try and fix my mistake by making a second post today to introduce the feature.

The basic idea behind it is to let my readers know a little bit more about me one factoid at a time.  I decided to do this during the month of February… well to be honest because it is a short month, so I have to come up with fewer things to talk about.  I have been trying to share more personal details in my blog, so think of this as another step along that path.  Hopefully someone finds this interesting in the process.

A Maxipad Once Saved My Life

I love this little factoid because it has a great title.  Last year I had a scary incident, I think it predates my blog a day thing, so I am not sure if it ever made its way onto my blog.  If it did, it warrants telling again.  Normally speaking I get up at 5:30 in the morning and I am not even vaguely close to awake until sometime around 6:30 as I am sitting upstairs drinking my coffee.  If you are keeping track, that means I start the beginning of most blog posts in a near catatonic stupor.  It is easy to say when I am in this state I am less than observant.  So as I stepped out of the shower and toweled off, imagine my surprise when I turned back around and the bathroom looked like a crime scene with blood splatter literally everywhere.

My first thought was holy shit… something has happened to one of the pets.  This thought didn’t last terribly long as I felt a warm trickle down my leg and as I peered downwards there was a red geyser shooting out of my leg.  It was around this point when I screamed for my wife to help.  Actually if you listen to her tell it, apparently at first I said rather calmly that I was bleeding.  This didn’t warrant much concern from her, since at least once a day I end up injuring myself somehow.  I am constantly banging myself on something, or nicking my finger or something… I am fairly accident prone.  But apparently I escalated the concern and managed to draw her out of the bed to investigate.

Redecorating Our Bathroom

yellowmaxi By this time I was getting pretty woozy and I ended up sitting down.  It seemed as thought I had somehow cut myself and a vein near the surface of my leg was doing projectile style bleeding akin to the black knight skit in Monty Python and the Holy Grail.  We tried to stop things up with toilet paper, towels, and basically anything my wife could get her hands on.  At this point I was losing the ability to apply pressure as I had lost quite a bit of blood.  Always being the logical one… she quickly thought about what could soak up a lot of blood… and she reached into our cabinet and pulled out a maxipad slapping it down on my leg and holding it tight.  I kept it in place as she called 911, and while we had to change it a few times before the ambulance got there it did the trick.

At some point during this time she managed to get underwear on me and a shirt.  I remember absolutely nothing of this, but I do remember tiny bits and pieces of being on an ER table and getting my leg stitched up.  Apparently in the madness my wife didn’t gather any pants, so I vaguely remember walking out to the car after getting treated mumbling “I have no pants” wearing nothing but my boxers.  So like the factoid says, the Maxipad saved my life.  I doubt I would have truly bled out… but the bathroom certainly looked that way.  So massive props go to my wife for her quick thinking… and even more go to our neighbor who cleaned up the mess in our bathroom while we were in the hospital. 

The funny thing is… we are still to this day finding places where I managed to bleed.  Somehow I bled on the well at the back of the under sink cabinet where my wife pulled the pads from.  I also somehow managed to bleed on the ceiling.  Anyways hopefully I didn’t make my readers queasy, going through this was really damned scary… but looking back on it I find the whole thing extremely humorous.  For weeks I refused to take a shower without laying out a few maxipads on the counter just in case.  I still get a little freaky about spots on my legs, fearing that I might spring a leak again.  So that’s one day for the very first day.  I will have to summon a brand new one tomorrow.

Me and My Tentacle

I Hate the NDA

Trove 2014-02-01 09-26-43-06I know you are thinking, “of course you hate them, you are a blogger” and to some extent yes that is the source of my frustration.  However more than that I feel like in the internet age they are defeatist.  We are in an age when people are actively ready to hand you their cash to participate in a pretty buggy experience.  Look at how popular the Steam Early access process has been to date, and just how many people are actively playing games that are not close to being launched yet.  I started playing Minecraft during really early beta and it was roughly two years before the game “officially” launched… all the while there was so much enjoyment to be had in the process of the alpha.  Each step of the way it was the constant stream of videos that got people pumped to be playing it.

At any given time I am in a number of alpha and beta testing processes for video games.  It has been a thing that I have done for years, and it seems like the more you test the more you get to test.  In the case of two of those I am amped and ready to be gushing about those games and posting cool info about them.  The problem is both of those are under pretty strict NDA processes.  They moment they lift however I will be off to the races with information in hand ready to post.  What the NDA seems to cause right now is an era of disinformation.  Folks who you assume are in testing can make comments like “I wouldn’t get your hopes up” here and there… without actually touching their NDA guidelines and cause a negative buzz for the game before it even launches.

The Open Model

The negative seems to stick with us more than the positive, and it seems like everyone knows someone who knows someone who doesn’t like this game or that game and is more than willing to give you their laundry list of reasons in private.  This I guess is why Trove has been so unbelievably refreshing.  The official forums are Reddit, and from day one we have been able to post whatever the hell we wanted about the game.  They know it is alpha, but they also are super transparent about the information.  Yesterday they released the Gunslinger class seen above, and sure it is buggy but it is damned cool seeing the first additional class in the game come to fruition.

Thing is… we’ve known this was coming for some time.  They have talked about it in the live streams, on reddit… posted various tidbits of information.  So the community that has sprung up around this game was ready and waiting with open arms to see this new class and the new batch of player created weapons that would spring out of it.  What this open model does is general some serious evangelism for your game, which is a good thing.  People what to play games that other people are having fun playing.  The above video is the entire reason why I started playing Minecraft.

Were it not for the X’s Adventures in Minecraft series of videos, I probably never would have gotten onto the Minecraft bandwagon at least not until EVERYONE was playing it.  There was something so simple about the game play I saw and infectious but only because the person doing the lets play videos was so open and engaging about what he was doing.  Games can really benefit from this simple grass roots support, and I feel like this is going to play a larger and larger role in getting folks into new games over time.  I am sure we are also entering the era of the video casting shill…  and we have seen a certain measure of that in the media recently with the payola scandal going on within the xbox one videocasters.  All of this said… I just feel like right now the NDA does more harm than good.  When a new game comes out, people crave information about it… and if the game company themselves won’t provide it, this is a great niche for the evangelists to fill.

Me and My Tentacle

Wow-64 2014-01-29 23-06-53-81 I admit it… I just wanted a reason to name this post something goofy.  Over in WoW I have spent a lot of time soloing old content for fun and profit.  Namely I have been seeking the pets and mounts that drop in older content.  I believe i spoke about my surprise that I could actually solo the Twin Emperors finally in AQ40 which had been the only road block from regularly soloing this instance.  When I took down C’Thun I got one of those items I had always wanted to get back when we were raiding.  The Vanquished Tentacle of C’Thun is a trinket that on use summons a Tentacle of C’Thun to come fight by your side for 30 seconds.  Even back in the day this was mostly a novelty item… since it was stationary and as a result really not that useful unless you were fighting a mob that stood completely still.  However how freakin cool is it to summon a tentacle on demand?

Another bit of madness I have engaged upon recently is trying to work my way through the Argent Tournament.  Look I know you are all saying… why did you not do that in Wrath?  Well I am bad at doing daily quest grinds…  I always have a million other things I would rather be doing than dailies.  So I piddled at them from time to time… but mostly I just hated the jousting mechanic.  Now however it seems like that mechanic can be cheesed by the fact that I am a well geared level 90.  Luckily I think I only have Gnomeregan and Darnasas left before I can get the tabard, which it is cool to have a port to Northrend.  However this is something I am doing mostly for the large number of pets and mounts you can get.  Not sure how super seriously I will take this, I doubt it will become a daily ritual like the Netherwing grind did.  Right now I have a lot of different games that I ant to be playing, but this is my next faction “goal”.

Friday Forum Fodder

Bring on the Fodder

For awhile now I have had a forum segment kicking around in my head.  The idea is that I use Fridays as a day to reflect on things that have been brewing out on the various games forums.  My friends have thought this was madness, as it would likely devolve into flame based insanity.  I however think that I can make it work, since so many topics start on the forums anyways.  However based on recent events, especially relating to one of the topics I have chosen this morning… it still very much can get out of hand.  Anyways…. if I don’t start this thing I won’t get it done in time.

Stop..ramming..pvp…down…my…throat!!!

http://us.battle.net/wow/en/forum/topic/11422312838

Yup that’s right… I have opted to leave the original forum post title intact for most of these unless it is offensive.  Abusive use of ellipses aside there is nothing terribly offensive so here goes.  This thread spawned a really interesting response from Bashiok stating hinting that in Warlords of Draenor a more permanent PVP toggle would be on it’s way.  Now this has already been discussed by @AlternativeChat and @Qelric but I don’t really want to respond on what they have said… since the whole idea behind this is for me to respond to the subject matter contained within the forum post.  I know this involves a bunch of semantics and blinders and whatnot… but it is a thing I am striving to do.

I have to admit my first reaction was “It’s about damned time”, as well as my second and third and fourth reaction.  I have a love/hate relationship with PVP in general, in that I tend to love to hate on it.  I am a massive Carebear at heart and get really excited about collaboration and community in online games and not so much about conflict and competitiveness.  Please understand that this is coming from someone who tanked my servers first alliance Reins of the Black War Bear raid.  Additionally I was a proud supporter of the South Shore vs Tarren Mill madness from vanilla and got to meet most of my servers hardcore PVPers during that time.  However that is the root of it… I want to PVP when I want to PVP, and no other time.  The problem lies that there are so many ways that you can get accidentally flagged without ever really intending it.

One of the things I do semi regularly is run around the Timeless Isle farming the named mobs.  Generally speaking be it on the Timeless Isle or Darkmoon Faire I am a pretty welcome commodity since there never seems to be any tanks out there willing to tank the mini-bosses.  The problem is as a Deathknight sometimes my diseases end up getting on flagged players and in turn flag me.  Honestly I don’t know what it is, but I assumed it was the disease/bloodboil that I am constantly doing because I will end up flagged pretty much every time I do this public service.  Granted the horde generally have the self preservation to wait until I have tanked the boss for them before killing me…  but moments after downing the boss I am generally laying dead on the floor.

You might be thinking this means I rally support and start an epic land war?  Nope… this means I do one of two things.  Either I walk away for a bit and wait for my flag to clear before resurrecting, or I simply log out of the game and play something else for awhile.  I seriously want zero part in PVP on a day to day basis and see it as an imposition on my play time.  Ultimately that is what it is about for me, PVP is a gross inconvenience upon my time and forces me to somehow direct my attention to something other than my current goals.  It is very much not a welcome distraction, and since I tend to play tanks… very few of the pvp skills have any meaning within the game I tend to play.  PVP tanking was a thing I loved, but sadly that only really existed in a functional way in Warhammer Online.

Rift has had this PVP toggle for awhile now and it works extremely well.  They brought it in during the much larger “faction as fiction” patch which is something I would love to see Blizzard do as well.  Factions are meaningless things to me, and ultimately boil down as red vs blue in my eyes.  I generally do not have much faction pride one way or the other… just like I have no sports team alignments.  In an MMO the only “faction” I generally care about is my guild and its members.  I tend to see the “Faction walls” as un-needed barriers that keep me from playing with half of the other players on the server.  I started playing MMOs before these things really existed in Everquest, and have never really seen the benefit of them on the whole.  Faction should be something that is character specific, that may limit where you can go in the world…. but not limit who you can associate with.

To summarize…  “hell yeah” to the prospect of a more permanent PVP toggle.  There have been a lot of people speculating how this might work, with faction cities etc.  They can honestly take a pretty good queue from Rift in that when you are flagged as “No PVP” you can still be attacked by NPCs of that opposing faction.  Thing is… you just cannot attack them back without turning off your anti-pvp flag.  So this means that NPCs are more than willing to beat you into a pulp for being the pacifist you are.  Players however… cannot.  Running around in anti-war mode should have its limits, and this seems to be a pretty good way of handling them.

Why reforging removal is a mistake

http://us.battle.net/wow/en/forum/topic/11551045075

There are many versions of this thread out on the Battle.net forums, but this was one of the longest running sitting presently at three pages.  Generally speaking I think a lot of these devolve into flames and get deleted before becoming truly “epic” threads.  To summarize the original posters point…  the believes that reforging was put in place to balance the classes and break the tyranny of having over powered classes.  This opinion to me only seems to reinforce why reforging needs to go to be honest.  I watched the blizzcon coverage the year they announced Reforging, and it was generally sold to the player base as a way of having MORE choice not having less.  The problem is, like everything we the players have ruined it.  I truly believe the intent, just like the intent of the current talent situation… was to allow us to have a bit more flavor in our characters.  So that we could put our own spin on on the current spec and tweak the gear to perform the way we wanted it to perform.

The reality however is that we have systemized this and anyone who does not use Ask Mr Robot to reforge their gear to an “optimal” state is immediately “ doing it wrong”.  Essentially… this is why we can’t have nice things.  I personally ignore Mr Robot in favor of my own flavor on my spec, but I am sure I am a horrible person for doing this.  Essentially just like the way the previous talent system was… we have an “illusion of choice” in that everyone is expected to change their gear stats towards the same ultimate ideal scenario.  If this is a thing that every single player is doing, it means to me that the design of the system was inherently flawed in the first place.  I applaud Blizzard for taking chances on building new systems, and I also applaud them for reversing that decision when it looks like it simply is another “non choice”.

If you have not gotten the impression already, I applaud them for deciding to remove reforging.  While it was a really cool idea, it never quite worked out as well as I would have personally liked.  The way it worked always seemed extremely limiting.  I think we all envisioned a system where we could throw away useless stats from our gear in favor of the one that we really wanted in the first place.  However the reality was dictated by some pretty rigid rules and only actually allowed us to change the secondary and tertiary stats, instead of getting more of the thing we generally want… our primary class stat.  Additionally there is the issue of… if you are constantly reforging away a specific stat then the gear is simply itemized poorly.

Again I feel like this is another case where World of Warcraft can take a queue from Rift.  Generally speaking the stats that I find myself personally reforging away are hit and expertise.  This is because these stats can appear on every single piece of gear…  however they are only useful in limited quantities until you hit the soft cap for every class.  As a result you are lining up to remove them once you reach the higher tiers of raiding.  How Rift has “fixed” this problem is certain stats only appear on certain pieces of gear.  So you have a limited number of ways to gain that stat, so each and every piece them becomes important.  Granted the hit/expertise issue is no longer going to be an issue at all… since they decided to simply remove the stat entirely.

Ultimately those are two completely different game design approaches.  In the case of Rift they decided to make it work, by rationing the stats that players didn’t need as often.  In the case of wow they kind just applied a general mallet to the approach and are now designing around the need for those stats in the first place.  Both are completely valid approaches, and as always Blizzard seems to line up on the side of simplification rather than intricacy.  If Blizzard were a toy it would likely be something made by Fischer Price and not some intricate model kit imported from Japan.  There are places for both kinds of games and ultimately why I play more than just WoW.  Currently it seems like the decisions they are making for Warlords of Draenor are really good ones, given the present state of the game….  however I am sure 2 years from launch we will be applauding them for undoing various things they did.  World of Warcraft is a constantly evolving game, and I think as a whole this is a really good thing.

More Fodder Next Week

Mostly I am curious if this concept worked for you and if you actually enjoyed it?  I am still evolving in my head what I want this to be.  Generally speaking when I blog, I respond based on what I have heard said in the blogosphere without really going back to the original forum source… if a forum did in fact spawn the discussion.  With this I am trying to essentially write what I would have written as a forum response… but instead in very long form blog format.  Let me know if this works, or if it doesn’t how you would like to see it changed.   Also remember tomorrow begins another experiment of mine…  Factoid February.  I still am not 100% certain what I will write… but I expect to devote one section a day to whatever the current “Fact” is.

Free To Play Budget

The Arrival

Well yesterday was the day that The Elder Scrolls online officially announced its pricing and opened up the preorders.  This honestly has been a day I have waiting for anxiously for some time.  I realize that lately there has been a lot of hostility towards the Elder Scrolls because it is trying to be a traditional subscription model game in a market gone completely gaga over the “free” in free to play.  I personally do not mind paying for a box and then later paying a subscription fee for a game, especially not this one.  Unfortunately my NDA is firmly in place so there is not a whole lot more I can say about the reasons why I am so into this game.  I am anxious for it to fall so I can properly gush over it.  Honestly at this point I am shocked that it is still in place, considering the April launch date.  Hopefully the coming weeks will see that change.

I love the preorder launch trailer above, because it takes place seconds after the original cinematic launch trailer.  Whereas the first trailer focused on the player versus player conflicts being set up in the world, this one is more focused on the other conflict.  You know the one where a giant Daedric Prince is trying to take over Tamriel.  Since I am not PVP centric, this is the conflict I am most interested in and the cinematic like always does not miss a detail of showing this tension.  If you have not already seen the original cinematic… you should really watch it first to get the full effect.  I would love to see them release one that edits the two together into one seamless sequence.

The Pricing

ESO_ImperialEdition The above image is the shot across the bow that started the madness.  It seems that ahead of time Amazon staged the image and it got leaked.  From that point it was off to the races with speculation and complaint about the benefits or lack thereof.  Honestly when I look for a Collector’s Edition all I care about is access to in-game goodies, a soundtrack and the traditional head start weekend.  As far as in game stuff, I generally expect some form of an in game boost item that becomes meaningless by about level 10, and some sort of an in-game mount…  since having a mount becomes so insanely important in these games.  So by those criteria this CE is lacking the soundtrack, but instead making up with an additional playable race… The Imperial.  More than likely Belghast will be an Imperial, because that is fitting his character.

The real benefit however is not even mentioned here in the image that started it all.  Apparently if you preorder before launch you get an additional set of bonuses called the “Explorers Pack”, that will allow you to create a character of any race in any faction.  That right there is pretty huge.  Imagine if you could have an Alliance Tauren, or a Horde Dwarf?  I would have totally done that many times in my time playing various faction centric games.  So far only Rift has really allowed me to create faction bending characters, and even then it is only through the use of race swaps.  You also get an additional pet, but next to the rest of that pack it seems meaningless.  All of this comes for the relatively reasonable prices of $50 for digital, $60 for physical, $70 for digital CE, and $100 for physical CE with the statue and book and all the miscellany that you see above.

Yesterday we were absolutely shocked at how reasonable the box was to be truthful.  Based on recent examples a collectors edition I was honestly expecting this to be another one of those $150 Star Wars: The Old Republic style boxed sets.  So while I find it pretty reasonable… there are a lot of folks who are chafing under the pricing.  To be truthful were I outside of the United States I would too.  For starters it seems like Zenimax simply changed the currency symbol rather than setting a realistic price point.  That means for all my British friends, these prices end up being $80, $96, $112, and $160 respectively.  Eighty bucks is a bit too much to ask someone to pay for a brand new non-super happy magical edition of a game.  Granted by the time I post this, those prices will likely change as I just did them based on a quick google of converting dollars to pounds…  but still they are more than a little out of whack.  The end result is a lot of my euro friends simply saying “nope”, and quite honestly if I had to pay those prices… even as much as I love the game I might also be in that boat.

Free to Play Budget

ESO_Aldcroft  Remember the other day me talking about how our perspective matters.  This is yet another case of this happening.  Had the free to play explosion not degraded what we are willing to pay for an MMO… then this is another launch that would have gone off without a question as to the price to value.  At this point however so many MMOs are either outright free, or some sort of a “buy the box” model.  Elder Scrolls Online, Wildstar and World of Warcraft remain the last bastions of the “pay for the software and pay for the game” era.  So we can quickly rush to bashing them for this decision… but the problem is they were built for a era that may or may not be over.  These games were started in a time when the reality was that players would happily plunk down their $60 for the client software and just as happily plunk down $15 a month for the maintenance fee.  I mean this model works in the IT world, since damned near every big money software package comes chained to a maintenance agreement.

What has changed is that players now have an option.  Similar to the open source movement, folks can now say “Nope” and opt to avoid playing the new and shiny games and instead retrench in games like Rift that have a much lower barrier of entry.  As much as I want to play Elder Scrolls, I can’t necessarily say that they are wrong.  I am pretty intimately connected to the success of this title, so I was going to play it long before they announced the pricing.  I knew from the moment it was announced that I would be leading a branch of House Stalwart in this game, and having a lot of fun along the way.  For me buying Elder Scrolls Online was a foregone conclusion, but I can completely see especially with the really poor currency conversion skills… why folks would opt not to buy into this franchise.  Granted this games success really doesn’t lay within the MMO community…  frankly I don’t think they “need” us.  This game will be a test of whether or not the console player has an appetite for a large scale multiplayer version of a game they have bought tens of millions of copies already.