Blogs Are Not Community

Social Gaming

I am breaking my own rules a little bit with this mornings post.  Generally speaking I sit down at the keyboard and write something fresh each morning, in the 30-45 minutes I have before I need to leave for work.  There have been times in the past when I have broken this rule due to me needing to leave for work early the next day.  Today however I feel that this topic needs a bit more care and feeding than my half awake brain can really muster.  As such I am getting started on this topic the night before my intended date of posting.  I am sure that sounds just as contorted as it did to me as I wrote it… but bear with me.

Today I spent a few minutes sifting through my Twitter list, and pruning folks who either are not active any longer, or that have never really engaged with me in the past.  I may have accidentally pruned someone that does not fall into that category in the process, and if so I will go ahead and apologize now.  If this happened and we talk regularly I will definitely want to correct that mistake.  Essentially I view the people I converse with in games and online as more than “just pixels”.  I think this is the side effect of growing up an only child, that I have a deep yearning for being people…  despite also having an introverted streak in real life.  So as I approach people, I see them as not someone from whom I can benefit… but instead a potential life long friend waiting to be discovered.

Blogs Are Not Community

This viewpoint towards social media and other gamers has caused me more than a bit of heartburn during my almost five years of blogging.  As I pruned my twitter list today, I noticed that a number of people that I thought I had made a connection with along the way no longer followed me.  There is a time that this would have absolutely devastated me, but over time I have gotten used to a sad fact of the gaming blogosphere.  While at times we think of ourselves as a community, in truth we are more like a collection of independent nation states.  While we may make occasional alliances, and share resources…  these alignments are all too temporary and fleeting.

This is not to say that I have not met some really amazing people that I will hopefully be lifelong friends with, but over the years a handful of folks I trusted ended up stabbing me in the back.  I have come to accept that unlike my guild, these are not always people that I can rely to always be there for me.  My craving this permanent connection is likely a side effect of the amazing guild I have been a part of since 2004, and the similarly amazing community that got me started in blogging in the first place.  I have given credit to Blog Azeroth and the Twisted Nether Blogcast in the past, but had this extremely nurturing community not existed, I likely would not have set down roots in the blogosphere at all.

Blog Azeroth

I’ve always enjoyed writing and found it extremely therapeutic, but the BA folks offered me support and fertile environment.  There are several truly amazing and completely selfless people out there.  I’ve talked a lot about how amazing @RowanBlaze of I Have Touched the Sky is… and I cannot highlight this fact enough.  However I have to take a moment to talk about @Fimlys of Twisted Nether Blogcast.  This man has made a career of highlighting the amazing work going on in the World of Warcraft blogging and podcasting community.  Similarly from the Blog Azeroth roots I met so many amazing people like Stop, Triz, Rev, Linedan, Llanion and so many others that I may have met initially through BA that I now associate with other things.  So these forces combined gave me a somewhat unrealistic viewpoint of what I felt being a gaming blogger was all about.

When I made the decision to leave World of Warcraft and venture off into other games, I was simply unprepared how tentative this “community” of friends I had built really was.  I joined Twitter initially as a way to hang out with other blogger types, and within a few weeks I had amassed a large group of people that I chatted back and forth with regularly.  However as soon as I stepped forth outside of the WoW Bubble I found that a good chunk of those people disappeared. Since I was posting content not related to WoW, they were simply no longer interested in me and  my non-wow discussion.  I tried to make connections within the more game-agnostic circles, but set forth with the false notion that it would be just as easy as it had been within WoW circles. 

Cold Outside

It is funny how a one game can instantly bring people together.  If you meet anyone in real life, and find out that you both play WoW… regardless of the Horde/Alliance divide…  you are pretty much instant friends.  You both share this large shared set of experiences to draw upon, and it gives you immediate common ground.  Going out into the outer reaches of the mmo landscape, was tantamount to leaving civilization behind.   I expected to find the same kind of fast friends I had experienced before, and instead had some pretty harsh reality checks.  Like I said, I go into almost every encounter with a new person open minded and entirely too trusting for my own good.  This is likely a side effect of growing up here in Oklahoma, but I generally expect the best from people.

The problem with the non-wow MMO blogosphere is that there is no common point of reference that we all have.  Sure I would imagine that most of us have WoW in common, but each of us exited that experience with a kaleidoscope of different experiences not all of which something you want to build a friendship on top of.  If you go a little further back there is likely a common thread of Everquest, however not everyone views those days with the same rose colored lenses.  So instead of immediate bonds over shared experience, what I found instead were a bunch of wholly independent personalities, not all of which were that open to new people operating in their shared space.

Lessons Learned

I had a bunch of bad experiences early on, and it has made me a bit more guarded.  I still try and be as open as I can be, but at the same time realize that I am “just pixels” to a fair number of the people I meet along the way.  This has made me cherish all the more the people I do feel genuinely care about my well being along the way.  I want to thank @Sypster for creating the Newbie Blogger Initiative and @ModeratePeril and @TRRedSkies for carrying the torch forward this year.  You three and everyone who has participated in the initiative in any way are selflessly trying to create the same kind of nurturing environment that lead me to start blogging.  The problem is, that once the initiative is over we all fail pretty miserably at keeping the ties we created going.  I’ve picked up several of the new bloggers on Twitter, but I could be doing so much more as well.

I think all of this comes down to the fact that once you leave the rather large and protective WoW-based blogging bubble… the community is somewhat flawed.  We lack a single focus, a single rallying cry to unite behind.  For a long time there has been a zeitgeist of players rushing to whatever happens to be the newest thing.  So for a short period of time, we have a rallying call, a thing everything wants to talk about.  When the magic fades from whatever shiny new toy we have, we are left again with a bunch of separate islands floating in the same stream.  I can wish things were different all I like, but I know at the end of the day I have a very few individuals that I can really count as true and long lasting friends.  Overtime I have learned to accept this and just expect folks to drift apart and forget or be forgotten.

What Was the Point?

Quite honestly… I am not really sure what I was trying to say before I started down this path.  I still find it disappointing when someone decides they no longer want to interact.  I know for example one individual who has followed and un-followed me at least a dozen times by now.  I feel like I am the same person I was the day I began blogging, or at least I am at my core.  I have always tried to be myself and be open to meeting new people, and hopefully integrating them into my own personal monkeysphere.  If you want to interact with me, and do so in a way that does not stress me out… then I want you in my sphere.   Chances are I am also going to try and adopt you into my guild family…  it is a thing I do.

This year I really want to surround myself by more positive influences, and be willing to accept that there are going to be some negative ones I need to let go of.  I cannot make everyone happy, and I am sure I will annoy the hell out of a good number of people along the way.  My hope though is somewhere between I will keep finding a lot of loyal and true friends along the way.  I also hope that by some small way I can do my part in trying to fix what is broken with our “community”.  I am not really big on making new years resolutions, but if I did make one it would be to continue staying positive and try my best to find the good in people.  Here is hoping that some folks will stick around long enough to find the good in me as well.

Factoid February

I have to credit @TheChindividual for the name, who is as a matter of fact one of this years crop of Newbie Blogger Initiative graduates.  This February I am going to do something to put more of myself out there in front of everyone freely.  During the twenty eight days this year I am going to start off each mornings post with a true factoid about myself.  @Ithato had a great idea of posting two falsehoods and one truth…  and as much as I like that, I think it defeats the purpose of baring my soul for all the world to see.  So I have a few days before this starts, and I am going to begin jotting down things… hoping by the time I need them to have all twenty eight ready to go.  Hopefully at least someone out there will get some enjoyment about my little tidbits.

On Wings of Nether

Low Graphical Fidelity

Since this is a patch day that happened to start super early… aka 5 am my time… and I don’t wake up until 5:30 I will not be having any screenshots that are not recycled or otherwise blatantly borrowed.  Since I was off yesterday I simply did not think ahead.  For me at least it feels like Monday… even though it really is legitimately Tuesday.  Maybe this is the way my Aussie friends feel since they perpetually live in the future.  Today’s post is going to involve a whole lot of faffitude, so be prepared.

For those who have not been following the news of all that is faffing about…  you have potentially mentioned that @AlternativeChat has declared that 2014 is the “Year of Faff”.  Tales of the Aggronaut is one of the many blogs that now proudly sport the badge on our sidebars.  While I am proudly participating, for me at least 2013 will be the year of Faff in that it was the year that the Godmother of Faff brought the term front and center in the collective consciousness that is the “blogosphere”. 

Faff is a term that has been in my vocabulary for some time, and not always in an extremely positive context.  When my friends and I had to jump through a whole bunch of meaningless hoops to accomplish something it would often be described as a “whole lot of faffing about”.  What has changed during 2013 and the start of 2014 is that “Faff” has become a proper destination for the evening.  Realizing this has added greatly to the overall enjoyment of games like World of Warcraft that are so chock full of fluff that you cannot go more than a few in game feet without encountering something that could be worth achievement points or something that you have yet to collect.  If for no other reason, I salute @AlternativeChat for realigning our vocabulary and taking what used to be a negative and turning it very much into a positive.

On Wings of Nether

Netherdrake_choice_noPCOver the last few weeks I have been working feverishly each night on completing my Netherwing Dailies.  As I have said before for whatever reason, during the Burning Crusade this is a grind I never participated in.  In truth more than anything it is likely thanks to the fact that during Burning Crusade I lived in a perpetual state of broke.  As a raid tank, pretty much every spare gold I had went to my volumes of repair bills.  These repair bills have decreased greatly over the last few expansions, but back then it was not unheard of that I would rack up 100-200g in repairs a night, and in BC money that was quite the little fortune.  As a result I never really had the money to get my epic flight training, which was required to start the Netherwing quests in the first place.

To be truthful, I likely never would have gotten it were not for a contrived scheme to get me my epic training.  A friend of mine started a guild lottery, where we would send him raw materials and he would turn around and auction house the materials and pool it up to fund epic flying mounts for people.  The first one apparently was universally rigged, as everyone colluded behind the scenes to give it to me.  Thankfully through this welfare flying program we managed to buy at least a half dozen epic flying mounts, and I believe the final number was a bit closer to ten.  However this was pretty late in the expansion and I never ended up going out and starting this grind.  In part I was a bit slowed by the fact that my main at the time had no harvesting skill, and as such had no daily quest for turning in that.

War Bear Time

amani-war-bear Needless to say yesterday mid evening I managed to finish out exalted and got the On Wings of Nether achievement.  You get one mount free for completing the achievement, but I quickly flew out to Shadowmoon Valley and snatched up the other 5 for what now seems like the extremely cheap price of 180g.  This puts me I think a a half dozen mounts away from We’re Going to Need More Saddles.  There are so many farmed mounts that I am lacking, that I need to just buckle down and start farming away. Over the course of the weekend however I did manage to get one of these mounts that have elluded me.

Back in Burning Crusade we farmed more Karazhan than I really care to think about, but after we had used up all of the Medivh goodness, we set our sites on the newly released Zul’Aman.  Over the course of the expansion we got better and better at this dungeon, but never quite had the gear and strategy needed to get through a successful bear mount run.  We got really close a few times… I remember one time we were less than a minute away from the mount.  Something would always go wrong and fate conspired to keep me from my prize.  During Wrath of the Lich King, I really have no clue why but I never went back and attempted getting the mount.

When they redid the dungeon during Cataclysm, I was unfortunately not playing the game… so I completely missed my chance to get the mount legitimately again.  For fear that they might eventually simply do away with the mount I decided that I needed to set my sights on this mount and just get it over with.  I realize there are subtle differences between the mount you earned at 70 and the mount you can get today… but I don’t really care.  It is a big freaking bear with horns and spikey bits.  I will likely be proudly riding this mount around for awhile, as it has officially offset my Spectral Tiger as my normal mount of choice.  Now I just need to pick a new victim, and start working towards farming up that mount.  Starting to thing the Barons Charger is a likely candidate.

The Wi-Fi Miracle

Aging with Technology

high-contrast-keyboard

It has been a really weird morning so far, and as a result I am getting an extremely late start getting a blog out today.  For starters I was up pretty late last night watching episodes of Lost Girl on Netflix.  Neither of us really seemed to want to get out of bed this morning, seeing as for both of us it was a holiday.  The original plan was to go up to my mother-in-laws and set up a printer.  However there were several other issues that needed to be dealt with at all.  She is in her 70s, and the fact that she is on Facebook is pretty damned impressive to me.  However technology as a whole is this black box for her, and she seems to be unable to decouple the existence of the internet with the existence of her laptop.

For weeks she has complained that her laptop isn’t working, and in truth it works completely fine.  What is at fault however is her internet connection.  Quite simply put she doesn’t have one.  That is not to say she does not sometimes have one, but internet is not a thing she pays for.  Instead years ago I installed a wifi router at my nieces house that lives adjacent to her.  The intent was to provide me internet access when I was up there during a family illness so I could continue to work while still being available.  By some freak if science the wifi signal was usable over at my wife’s mothers house. 

The Wi-Fi Miracle

Using Google maps to measure the approximate distance it is well over 200 ft, and passes through lots of walls between the access point at and the location where my mother-in-law has her desk.  It was absolutely amazing that it ever worked, let alone has continued to work until recently with a over seven year old wireless router.  But she cannot grasp or does not seem to believe that it is simply an issue of not enough signal strength.  At this point it could be so many different things, her new laptop could simply have a weaker wireless card, since good wi-fi coverage is just an assumed fact these days.  It could be that she piled more stuff in the back bedrooms, which the signal has to pass through.  Or it could simply be that the wireless access point is slowly dying.

Whatever the case she feels there is a  grand conspiracy to deny her access to Facebook.  In truth I was really not ready to deal with this issue today as I have never attempted to set up a wireless repeater, let alone tried to make two different access points work together.  We have a graveyard of old wireless routers laying around the house as we seem to burn through them every couple of years.  The last thing I wanted to do was try and install a semi-functional technology in the home of someone completely technologically confused…  and end up having to do house calls two hours away.  So we rescheduled for next weekend, and this week I need to research some options and get something ordered from Amazon.

Gauntlet Revival

Hammerwatch 2014-01-19 16-29-59-38 I am not really sure if yesterdays Steampowered Sunday post adequately covered how much I really enjoyed playing Hammerwatch.  By the time I stopped to write my blog post, I had played roughly 66 minutes.  By the end of the day I had logged well over 4 hours.  Shortly after posting my blog entry, I hooked up with 3 other friends and we discovered a bunch of new things about the game.  Firstly when doing multi-player you have the ability to add crutches.  Since we were still obviously learning the game, we added two really important ones.  Firstly we gave ourselves unlimited lives, which allowed us to brute force a few horrible areas of the game by simply respawning back into combat and bashing our faces against a wall until we got through it.  Additionally we added hit point regeneration… which was extremely slow… but just enough to help take the edge off things a bit.

With these added bonuses… we were able to push through to the third set of stages and down two world bosses.  I have to say the game just keeps getting more enjoyable and trickier.  It seems like each of the character classes has some really strong abilities.  The paladin that I was playing eventually got the ability to proc a stun on mobs, as well as the ability to deflect missile attacks from an ever widening frontal arc.  The warlock began getting some life drain abilities which greatly improved its sustain.  While I didn’t pay that close of attention to the Ranger or Wizard they both also seemed to get more and more lethal over time.  I have to say sale or no, this game is very much worth picking up.  The above image if from a really cool Gauntlet bonus level that we unlocked.  So much nostalgia. so many feels.

Hammerwatch

Steampowered Sunday #2

Steampowered Sunday episode was relatively well received, and that was a pleasant surprise.  So much so that it seems that my friends have conspired to grief me.  When I set forth on this journey I probably had a years worth of games to play before I needed any assistance.  However over the course of the week a good friend of mine, Ashgar, decided that I needed to play a game of his choosing.  So we made plans yesterday to meet up this morning and play some Hammerwatch multiplayer.  I have to say it was a really enjoyable hour, before I needed to leave due to some bad news.

Red Warrior Needs Food Badly

Hammerwatch 2014-01-19 11-49-58-97

For starters, Hammerwatch is the fruition of the yet another Steam Greenlight process.  You can buy it without discount for $10 from steam, and at that price I consider it well worth it.  However thanks to the insanity that is the steam sale, you can generally get it at a significant discount.  It is in every way the spiritual successor to the original arcade Gauntlet by Atari.  For those with no cultural reference to this king of all quarter munchers…  it is basically a four player game that focuses on each player providing a different class.  From what I have seen the single player game is just as enjoyable, but the real fun comes from multiple friends working together. 

Classes you have to choose from:

Paladin2 The Paladin

This guy is your basic melee class.  Special attack includes a really handy charge and if you time it just right you can deflect projectiles with the basic attack.  Upgrades later increase the frontal cone of the attack, which makes kiting mobs and killing them from the protection of a corner doable.

Ranger The Ranger

This is your standard archer ranged attack class.  We noticed that there was a significant damage drop off the further the arrows travelled.  Seemed to have the longest range of all of the classes but dealt the least damage.  Special attack is a bomb which comes in super handy when clearing large numbers of mobs.

The_Wizard The Wizard

This one threw me for a loop a bit.  I expected a long ranged fireball when in reality it only actually travels about 5 character lengths.  The special however is a really powerful dragons breath like attack that does massive damage to anything in a short arc in front of the wizard.

Warlock The Warlock

The Warlock is the oddest class.  It has the highest starting health, and really fast mana regen.  However it’s base attack is a relatively weak dagger melee attack.  The special however is a really powerful bolt attack with a range similar to that of the ranger but it seems to consume about half of the starting mana pool.  This is going to lead to some really different game play as I figure there will be a lot of the time you hang back waiting on your mana to recharge.

Hammerwatch 2014-01-19 10-46-39-09

Anyone who has ever played the original Gauntlet will recognize the game play immediately.  This is one of those games that I highly suggest you hook up a controller for.  Even moreso I found it far easier to control using a dpad as opposed to an analog stick.  By default player one will be set up to use keyboard controls, so make sure you switch things up before getting into game if you choose to play it with a controller.  The first thing to know about Hammerwatch is that the levels are custom designed and this is not a Rogue-like.  That means traversing each level happens in a non-linear fashion.  There were several times we had to go back to a lower level because a switch triggered something we could do down there. 

We started playing the game on normal mode, but to be honest we did not even last the first level.  On normal, heal options are very few and far between, so this lead myself and Ashgar to be moving around perpetually looking for the next apple or orange.  The positive however is that unlike its predecessor you cannot shoot the food.  You can however accidentally charge through two food items screwing your friend out of getting any.  Yeah I did this a few times when there were apples placed between dart traps.  Of note… the Paladin charge is totally a great way to cheese these.  Everyone else has to time the traps… something I learned when I was playing the ranger later on.

Hammerwatch 2014-01-19 11-15-31-16

Unlike Gauntlet, gold is not simply a scoring mechanism.  As you go throughout the level destroying barrels in the proud Diablo tradition, the coins you pick up get added to the purse of both players… which is a really nice mechanic.  I know I started out trying to ration my pickups to make sure I was not absolutely looting Ash into the poor house.  Additionally there are big coins that you can pick up called Vendor Coins.  If you look up in the lower right hand corner of the above screen you will see at this point we had picked up 4 of them, and each one gives you a permanent .5% discount.  The gold you collect is spent on vendors, and the above vendor is one that changes what your weapons do.  For example Sword Damage 1 increased the total amount of damage I dealt, and Sword Arc 1 as I mentioned above changed my sword swing from a 90* arc to a 120* arc making it far more useful.

During the course of the hour we spent playing we found weapon vendors, combo vendors and stat pool vendors.  The combo vendors introduced a new mechanic that if you kill 10 creatures within 1 second of each other you triggered your combo effect.  For example I ended up buying an ability that procced a heal whenever this happened.  Ash on the other hand decided to spend his gold on increasing the amount of time between kills, allowing him to get combos easier. 

Obviously both are useful and needed abilities, but unfortunately at the time we were near the vendor we only had enough money to purchase one.  Combo Nova was one I think we were both eyeing, as it did a huge AOE damage nova whenever you managed to get a combo.  The stat pool vendors were pretty self explanatory, allowing you to either increase your total health pool or your total mana pool.  I ended up purchasing a health pool bump which nearly doubled my total available health.  We were not nearly as good as we could have been about breaking barrels and picking up gold, so I imagine we could have likely afforded a lot more if we were more carefully clearing the rooms.

Hammerwatch 2014-01-19 11-28-54-95

My biggest suggestion while playing this game, is to trust your Gauntlet inspired instincts.  There was a mechanic that we just instinctively dealt with that did turn out to be exactly what we thought it was.  The game has mob spawners, that work just like they did in Gauntlet.  If you look above you can notice there are two brown spots on the ground.  I wish I had taken a picture of these before we destroyed them, but these were previously Beetle spawners.  Just like in Gauntlet they appear in a room full of the same kind of mob, and slowly over time spit out more of them.  They seem to be only triggered when you actually aggro the mobs surrounding them. 

The strategy that seemed to work is that Ashgar would gather up the attention of the mobs that were already spawned kiting them around… and I would make a beeline directly for the spawners taking them out.  One of the worst rooms we encountered had 5 worm spawners in them, and Ash through some streak of insanity managed to solo the encounter because I went off in a different direction.  That is another thing of note… this game is not limited to having both characters on screen at the same time, so as a result you can wander off in completely different directions and get lost.  I am thankful that we were both on mumble at the time as we went through the levels.  Ash and I play together enough, and have a similar enough viewpoint that our crude directions were usually successful in allowing us to meet back up.

Hammerwatch 2014-01-19 11-29-07-44

As you wander through the levels there will be various objectives.  If you look at the top of the screen you can see four indicators with numbers beside them.  These are in order…  Bronze Key, Silver Key, Gold Key and Extra Lives.  The keys work exactly like you would expect them to work based on the Gauntlet lineage.  You pick up a key and then walk into a wall of the same color.  There are many objectives that are hidden behind walls.  One sequence involved us stepping on four different runes, which then spawned a vendor coin and a treasure chest when the sequence finished.  The above image shows a sequence of four switches that apparently need to be activated to unlock the boss of the level.  We however did not survive long enough to actually see what a boss looks like.

The bane of our existence seemed to be spike traps…which I did not unfortunately get a screenshot for.  There were multiple varieties of these, some were switch puzzles that involved opening up a clear path through the spikes.  Other instances were simply timed puzzles that involved moving through them in a pattern as they cycled on and off.  In all cases however they were essentially a oneshot kill.  Figuring these out pretty much accounted for most of our lost lives.  I figure going in again we would fare far better.  The nastiest surprise is while moving across a large field of synchronized spike traps… that mobs would in fact follow you across.

Hammerwatch 2014-01-19 11-30-59-68

Like I said we started the game on Normal and found it to be extremely challenging.  Briefly before I needed to log for a bit we tried playing different classes on Easy mode.  Primarily the only real difference that I could tell is that they were a lot more healing options.  Where on normal there would be a single apple spawn, there might be three on easy.  The mobs dealt the same amount of damage and seemed to spawn in the same numbers.  We did extremely poorly because really… we chose classes that were not well suited for our play styles.  I tried the Ranger and Ash tried the Wizard.  In truth the Paladin/Ranger combo was just about perfect for the two of us, so I think switching to playing the game on easy we would have made it through to the boss without any issues.  I think we did fine for two complete noobs to the game.

Hammerwatch 2014-01-19 11-31-04-05

One of the cool things about dying however is that you get a nifty graphical breakout of all of the statistics of the last play session.  As you can see, Ash totally kicked my ass in total damage dealt.  While not worth taking a death for, it does seem to a little bit of a consolation prize that you get to see the cool info about what just happened.  To wrap things up, if you were like me and you spent large chunks of your childhood feeding your allowance a quarter at a time to Gauntlet…  this is a game you will really appreciate on so many levels.  If you are like Ash and way the hell too young to have experience Gauntlet when it was an actual thing…  but tend to have an appreciation for the classics.  This also will likely be a really fun experience for you.

However if you are someone who needs cutting edge graphics and deep story interaction.  This is not your game.  It is old school quarter munching dungeon crawling at its finest.  However in this case you cannot simply feed the beast more money to save your sorry ass.  You have a limited number of lives and cannot pay to make up for your lack of skill.  I figure given time I will cease sucking quite as bad as I did during this little play session.  I would definitely buy the game again given the chance, and I might gift it to someone in the future to spread the madness if playing this becomes a regular occurrences.

How Are You Liking This?

So I am curious… how are you enjoying Steampowered Sundays?  This is only the second one but I am curious about what you like and don’t like about this approach.  I am also interested in any suggestions for types of games you would like to see me play.  Generally I am looking for a game I can get in for a few hours Sunday morning and get enough of a feel for it that I can do a write-up.  Additionally I am limiting it to games that I have either not played at all, or have only played for less than an hour… preferably less than 30 minutes.  I have a large backlog of games so I am sure I can keep finding something that sounds interesting each week.