Bad Luck Tokens

Feel Bad Inc

gorillaz_feel_09

This morning I am feeling like absolute crap.  Last night was one of those nights where I just could not get into playing anything.  I cycled through a bunch of different games, none of them holding my attention enough to keep up with it for long.  I am not sure if I am actually “sick” or just that my lungs are not in the best shape.  On the lung front it seems to be several things adding up at once.  Firstly it is breathing all of this cold dry air coming with the recent cold snap.  Secondly everyone seems to be smoking in the parking garage… which if I smoked I likely would as well…  but this creates a hanging cloud of death that I have to walk through every morning.  Smoke is a nuisance to most people but to a severe asthmatic it keeps me from breathing.  Each time I get a whiff of it, I can literally feel my lungs tightening.

Lastly the other night we were trying to clean up a mess and I had to help my wife empty the vacuum bin.  The dust managed to get clogged up and she had to work really hard with it to free the jam.  As a result this plume of dust came up from the container and while I tried my best not to breathe… I ended up breathing some in anyways.  As a result this triple whammy has lead to my lungs trying to close shop on me.  Severe Asthma sucks, it really does.  While it is better than it has been in years, there is always a chain of events that brings me to my knees and simply unable to function.  What sucks about it the most is that Friday I have a huge presentation to give, so I have to somehow manage to get better enough to be clear and understandable without gasping for air.

Bad Luck Tokens

skullcoin

One of the things that happens for everyone at least one time during raiding is that the loot gods frown upon you… for an extended period of time.  For me lately this has been in the form of zero weapon drops for my various alts.  Yesterday at one point I was talking to a good friend of mine and he said he had been waiting on a trinket to drop for three months.  Similarly I can remember running Karazhan for almost a year and never once seeing the necklace of Maiden of Virtue.  During the middle of our discussion a “wouldn’t it be cool” thing happened.  I do not believe that it is the intent of any game designer for RNG to wreck gear progression.  No one in their right mind would ever intend players to simply not ever get the items they need.

The idea arose… that what would happen if you got bad luck tokens.  This of course is just a name we came up for them, but you could call them any spiffy thing you want.  The idea is that if you entered a dungeon and got no loot drops that you would end up with a special token, potentially mailed to you after the dungeon run.  If you save up enough of these… and it would be a large quantity like 50 or so you could turn in your tokens to a special vendor for any one piece of gear “within reason”.  Of course this would be standard drops, and nothing akin to a legendary or anything of the sort… though my old world raid would have disagreed with you considering we ran Molten Core for damned near three years never seeing a single binding.

The basic idea is to create a route to the item even if your luck is absolutely horrible.  That through sheer diligence and determination you could still get it.  Granted the details are a bit fuzzy, but back in the day we used to have a thing called the “bitterness pool”, I am not really remembering the full details to be honest because this was something we did back in vanilla.  Essentially each player hunting for something rare would chip in some gold every week.  At the end of the raid week anyone who did not get their declared item to drop would get a share of the pot.  If you did get your drop your money went to soothe the pains of those who didn’t.  It was funny and some people made quite a bit of money from the pool… especially those seeking the Drake Fang Talisman.  But at the end of the day the pool got them no closer to getting what they actually wanted… that elusive item.

Late to the Party

Nether_Drake

When it comes to killing things… I seem to be able to do that for hours upon end without ever really getting bored of it.  However when it comes to daily quests or similar reputation farming activities…  I usually can’t seem to make myself do it.  During Burning Crusade I successfully farmed up a bunch of factions, but one of the ones that had always eluded me was the Netherwing.  There was just so much competition for the eggs, and at the time I simply could not be bothered to give up large blocks of my time working on it.  Last night however… I really didn’t feel like doing much of anything, so as a result this seemed like a useful thing I could be working towards.  The problem with Belghast, the character I was originally working on this with is that he was not a harvester, and being able to harvest the herbs and mine the ore was a quick and easy way to get a faction boost.

Last night I managed to go from neutral to friendly and put a decent dent in that.  I need to do some more research to see if there is an easy faction guide to pushing through this.  I mostly just want the netherdrake mounts for the total count, since there are a lot of them that you can get.  I have never really been a fan of the look of them, and as a result that is partially what kept me from farming up the faction.  Oddly enough I did Skyguard, which has the even weirder manta ray thing mount…  but I proudly rode that all through BC.  Additionally I need to see if there is an addon of mapnotes for the various egg spawn locations.  That seems like it will be the fastest route to the faction, to keep doing the egg turn ins.  Hopefully I will have the patience to keep doing this even when I am not feeling like crap.

Vacation Catch Up

Back in the Swing

NiteJammer

I think finally I am back in the swing of things as of this morning.  Last night and this morning to be honest… I have felt fairly crummy.  There is an unnamed crud that seems to be circulating through the company and I am scared I might have contracted this new strain of “death flu”.  Since I was not exactly feeling up to par I turned down the opportunity to tank Siege of Orgrimmar for a new friend, and instead chose to go directly to sleep.  I have to say that was probably exactly the right decision, because I seem to have reached the point where my body is accepting this familiar hell that is waking up at 5:30 in the morning.

Today I even woke up a few minutes before the alarm was set to go up.  Of course I jumped up in a panic, out of fear that I didn’t actually set an alarm at all.  However upon fumbling for my glasses I noticed that the alarm was in fact on and it was only 5:28.  I just sat there on the edge of the bed waiting for it to tick down.  The alarm serves several purposes, not the least of which is that for some reason it is annoying enough to rip through my wife’s slumber and wake her up.  The funny thing is… our alarm clock is an artifact of the 80s.  While the above image is not my actual alarm clock, but it is the same model.  My aunt got it for me when I was around thirteen years old, and it has worked like a trooper ever since.

The secret to the alarm working is two fold.  Firstly it has without a doubt the most painfully horrible alarm when it goes off.  It reminds me of the droning klaxon that goes off in the background of every science fiction movie.  Additionally… this is the most important part… I keep it on the opposite side of the room from our bed.  This means one of us has to get out of bed and cross the room to turn it off.  At that point we have already won the hardest battle of getting up in the morning… actually leaving the warm cocoon of the bed.  It feels as though my brain is finally able to cope with waking up on a schedule again.  Now if I can just get over the death flu everything will be okay.

Vacation Catch Up

When I go on vacation I tend to do so on a pretty large scale.  I find it hard to follow social media, my RSS feed, and pretty much anything that is not wake up/play game.  As a result over the last few days I have been crawling down through my RSS feed.  I have basically made it about 7 days into the feed at this point and am realizing that I was mentioned in a few year end blog posts, and I feel like I have to thank them.  I feel like I am missing one, and I should have kept better track of these things while diving into the avalanche of posts.  Suffice to say that even the one or maybe two that I am drawing a blank on at 6 am this morning… made me feel all warm and fuzzy inside.

First up apparently I am now most known for my crusade to write something… anything.. every single morning.  I guess as far as something to be known for… I can live with that, especially since before April I was most known for long and unexplained lapses in blogging.  As I posted in my own year end summary, 2013 was a good year for me and I made a lot of positive changes.  Firstly I have to thank Talyn328 of Pumping Irony, he drew my attention to his year end recap post and he said a lot of really nice things.  It gave me a spontaneous case of the feels.  Additionally he pointed out my oversight that he is not on my visual blogroll…  a thing that I should correct this week.

While Rowan did in fact mention me during his year in recap…  my gratitude for him goes so much deeper.  This man is like my own personal cheerleader, and I mean that in the best possible way.  You should totally read his year end recap, but what he does for the community as a whole goes so much deeper than that.  Every single day he picks up my post, and the posts of several other bloggers… and then creates an interesting tweet spun off of the topic.  I have tried to do this but I just lack the gift this man has.  I will never understand what I did to qualify for this constant support, but I am forever grateful for it.

I know without a doubt that I am missing one, but as I crawled through my blogroll this morning I could not seem to find it.  One of the negative features of Feedly is that you can’t search back through the things you have read.  BlueKae gave me a shout out for a completely different reason, and I was happy to read his NaNoWriMo recap post.  I just want to say that while he claims I was part of his motivation for keeping moving, he was just as much part of mine.  Quite frankly I never could have made it through the 50,000 words were it not for the constant support of my online family.  That really is what you guys are… an extended family of my choosing.

What About Games?

Well honestly I didn’t so much of anything exciting last night.  At the very least not out of the ordinary.  I gathered up a few guildies and we all ran the Throne of Thunder LFR part one.  Mainly since I have done it a truly silly amount of times at this point, I served as a guide to the various mechanics.  I am not sure about the others, but I once again lost out on a weapon.  I did however get my favorite trinket in the game, that my shaman uses regularly.  When Bad Juju procs, it summons Voodoo gnomes… which are one of my favorite things to be added to the game.  There are two other items, one from Burning Crusade and one from Cataclysm that have a similar effect.  All it really makes me want is a gnome shaman.  Blizzard you should make that happen.

We are tentatively talking about going into the next part tonight.  We got a really late start on it as the bulk of us spent a silly amount of time messing about the Timeless Isle.  I personally was a bit late getting in game as I was playing that other game that must not be mentioned.  Speaking of games that with NDAs still intact… it seems as though the floodgates of invites have opened for Elder Scrolls Online beta.  Here is hoping that everyone that wants a key gets a key, as this is certainly one of the most sought after invites I have seen in awhile.  It reminds me of the early days of WoW Closed beta.  If you are interested J3w3l has been doing a really awesome job of collating a lot of the information floating around about the game in a series of blog posts.

Bucket Update

Not As Bad As Could Be

Northrend

So yesterday was my first day back from vacation, and I have to say it was nowhere near as painful as I had imagined.  Sure over the last few days I had set an alarm for 7 am to start getting my body back in the swing of things, however there is still a large difference between that at the normal 5:30 am I wake up each day.  Sure the morning itself sucked, and I think I grumbled a bit about it yesterday, but as the day moved on I found myself doing mostly okay.  Of course it is still absolutely silly cold outside, but then again so is the rest of the country.  In the grand scheme of things our near zero temperatures are “mild” compared to the areas that are legitimately in the negatives.

The drive in was surprisingly tame, sure there were a few slick spots here and there but as the northerners say… snow is actually not that bad to drive on.  I feel as though I could deal with snow being on the road, and not our normal inch or two of ice.  Granted supposedly there is some ice under the snow, so if you start losing traction there is absolutely nothing to gain footing on… but if you drive rationally it seems to be just fine.  The problem is I live in Oklahoma… and we are not known for driving rationally.  I watched a redneck on the way home purposefully spinning his tires and fishtailing all over the street outside of my house.  I halfway expected him to end up hitting a house or something the amount of movement he was making around out there.  Here is hoping I can get out on the roads and have a similar safe driving experience this morning.

Bucket Update

WoW-64 2013-12-27 08-24-56-75

Yesterday I finished leveling Archaeology to 600, and I knew without a doubt that was something on my wow bucket list.  So this morning I thought I would take a moment to cross a few things off.  I have actually made quite a bit more progress than I had originally thought.  Seems as thought I have knocked the following things off the list.

  • Level Gloam to 90
  • Level Alchemy to 600 on Gloam
  • Level Tailoring to 600 on Belglorian
  • Get Traveler’s Tundra Mammoth
  • Level Archeology to 600 on Belgrave

To be truthful I have not really worked that hard on knocking things off I just piddled around or as @AlternativeChat says “Faffed”.  I have to say hands down the best money I have ever spent in any game is the 14,000 gold to purchase the Traveler’s mount.  I use the thing constantly, especially when I am out farming resources.  On my lowbies, like my Horde Warrior it has made leveling him so much easier as I am always near a vendor… and it seems like the Barrens now drops a truly silly number of patterns.

As of last night we have tentative plans to start working on some of the old world mount achievements.  Here is hoping with that I can start knocking out various other bits from my list.  I have to say I am still very much enjoying the game and keep finding new things I want to do.  Right now I am running a truly silly amount of LFR as I have 6 characters that could use gear.  However when I need a break from LFR I am slowly working my way to 90 on my Disc Priest Belglorian.  I really want to get him up to the cap so I can start doing the daily tailoring cooldown.  Currently 81 is a bit too low to be able to survive Pandaria.

Slow News Day

I honestly do not have a lot going on this morning to talk about other than these few updates.  I am woefully behind on reading my RSS feed, since I really did not keep up with it at all while I was off work.  Why would I be reading webpages when I could be playing games?  I feel bad that I am this far behind.  I know there is a lot of gaming news that I am missing out on, so hopefully I can spend some time to day catching myself back up.  In the meantime I will leave you with this awesome fan trailer by Qelric.  There has been a thread going around the community requesting a Diablo universe version of Hearthstone, called Soulstone.  I fully support this notion, and I really should be playing more hearthstone myself.

WoW Needs a Gatekeeper

Content Gating

contentgating

One of the constructs from EQ that existed in the early days of World of Warcraft was the concept of content gating.  It still exists to a lesser extent but nothing like it did when there were formal quest requirements for entry to most of the raids.  These were extremely frustrating barriers, not because they existed but because they required the entire raid to complete.  Potentially the worst was the Vials of Eternity quest chain needed to enter Mount Hyjal.  At the time this meant that in order to run the Tier 6 content, you had to find a group willing to take you through the Tier 5 content in its entirety, as you needed drops off Vashj and Kaelthas the end bosses of the two Tier 5 raids.

At the time this posed so many logistical problems for raids, as you were left with two somewhat unsavory choices.  Firstly you could stop what you were doing in your current progression and run the Tier 5 content to prepare newer players for Tier 6.  This took time, and most raids already had pretty tight schedules as it was.  Secondly you could end up recruiting someone away from an already successful tier 5 raid, creating a farm team like scenario that caused so much bad blood between guilds.  The best possible scenario was to pull a player away from a raid that had died, but this was a bit of a rarity at the time.  Needless to say there was much cheering when the content gating systems went away in Wrath of the Lich King.

Must Be This Tall

you-must-be-this-tall-to-rideWhile overall removing these raid based requirements was a good thing, as greatly simplified the care and feeding of raids, it did however introduce a lot of unplanned uncertainty.  It was out of this uncertainty that things like Gearscore spawned.  Gearscore was a concept of creating an overall quality rating for a player based on the gear they had acquired.  The system was popular enough that with Cataclysm Blizzard introduced the iLevel system formally in your character sheet and began creating content gates based on this requirement.  For example currently you have to at least be iLevel 480 or higher to be able to do a Heroic Scenario.  The game keeps you from being able to queue for the content until you hit that magic number.

The problem is that the iLevel system of measurement is fundamentally flawed.  Gear acquired tells a raid leader absolutely nothing about the overall play ability of the player.  If you try hard enough you will be able to acquire gear regardless if you have the skill expected of that quality of gear.  This is why you see players in Siege of Orgrimmar LFR that are legitimately only doing 20,000 dps instead of the 75-100k dps you would expect from the 496 iLevel requirement.  iLevel is easy, so it has stuck around but it does nothing to tell you what to expect from a player.  As was proven in the past, skill is much more important than gear, and players who really know their class will always out perform those who don’t regardless of how much new shiny gear you throw at them.

WoW Needs the Gatekeeper

TheGatekeeper

The problem at hand is that people that are building raids have no non-subjective means of determining if a player is ready for the content until they have actually taken them into the instance.  You can drag underperforming players along, but you need to have players that are performing past the expectations of the content to be able to make that work.  The single best content gating mechanic that I have seen in any game came from The Secret World.  At the top of Agartha there was an encounter that is collectively known as The Gatekeeper.  He stands as the gateway to the nightmare level dungeon content, that drops the best gear in the game.

He presents to the player three tests, one geared towards Tanks, another towards Healers and a final one towards DPS…  which in my experience was the most difficult.  Each of them is a test of personal accountability and that you can perform what will be expected of you in the nightmare level content.  They are fairly brutal, especially coming from the overall easy Elite mode content before them, but they do in fact very accurately assess how well you will do in the Nightmare content.  Back when my circle of friends keyed for Nightmare mode, we struggled a bit, but we were still able to compete based on the skills displayed by the test.  Waren and I both prided ourselves for passing the dps trial, without switching gear and going after either the healer or tank trials that were seemingly a bit easier.

Essentially the trial was designed to make sure you could move out of things while still maintaining a certain level of dps on the boss.  These are the basic skills that any dps player needs in a raid encounter.  The player could retry the encounter over and over until they succeeded only then allowing them to move forward into the Nightmare content. I know personally it was exhilarating when I managed to beat the Gatekeeper.  I am certain I tried it some 20-30 times before I finally landed upon the way that I finally beat him.  Sure there were guides to doing it easier, but the players till had to execute well enough to be able to get through the encounter.  If you stepped in anything, you died instantly.  If you allowed an add to catch you, you died instantly.  If you failed to interrupt something, you died instantly.  Finally if you failed to maintain a certain level of damage…  you also died instantly.

Personal Endorsements

firstaidcard

Once upon a time, in another life I was once a Boy Scout camp counselor.  One of the things that happened every year during that first week before the kids arrived was that each and every counselor had their First Aid, CPR and Swimming Lifesaver certifications renewed.  In each case it involved some sort of skills assessment, the Swimming Lifesaver being the worst of these.  However each and every one of us passed it, and while we were cheered on by the rest of the staff each was a personal trial that we faced alone.  I feel like raiding should be gated by some sort of non-subjective skills assessment similar to this.  It sucks being the one to tell a player that they just are not good enough to be able to do the content.  Without hard facts as to why, it often feels like the leader is playing favorites or simply singling a player out unjustly.

World of Warcraft has already created a system similar to this in the Proving Grounds.  The problem is these are optional encounters and most players either don’t know they exist or since they are not required for anything…  they never actually go through them.  I myself have never done them, because they were not required for me and did not reward anything meaningful.  If they took this concept and somehow integrated it into creating a ladder to climb towards raiding, it would be extremely beneficial in the long run.  That has always been the problem with raiding in general, there is a nice clean linear path to climb to get from level 1 to 90.  However once you enter the endgame all this player guidance goes away.

The iLevel system tells the player that having the gear is enough, however in reality we all know that success in raiding is about so much more than just gear.  Having a similar endgame ladder to climb that even rewards pieces of gear to help the player progress would make what happens after you cap, so much clearer.  Additionally having one of these Gatekeeper like encounters that controls entry to the new content provides a very clear “you must be this tall” sign that players that strive for.  Sure it sucks because it introduces a “keying” process again, but in this case it would be one of personal responsibility, not of raid responsibility.  Additionally it would give those really good but also very timid players a boost of confidence if they knew that beating this solo encounter… where there is no one to judge them… means they will do just find in the larger group setting.