Call of Nanowrimo

Call of Nanowrimo

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A few months ago I announced that I would be participating in this years NaNoWriMo… or at the banner above states… National Novel Writing Month.  This is a process I have been enamored with for some time, but never really was at a point where I was prepared to start it.  As a result this year is my very first time… and I am nervous as hell about it, and what it means for my time commitments.  Luckily I have a lot of friends that do this as well… so hopefully I can lean on them for moral support.  Technically I have not begun the process… as it is 6 am and I have yet to start writing anything.

In part this whole blogging every morning thing has been much like a runner doing stamina training before a big race.  In a way this was my way of proving to myself that I could write regularly, and not at the whim of inspiration.  I have always wanted to write a novel but I seem to lack the focus to start with one idea and see it through to its end.  I always end off on a rabbit trail and leave a few chapters worth of content to sit there moldering.  Here is hoping that being part of something larger than myself will help me push forward across the finish line.

What this Means for Aggronaut

I have no clue if I will have the stamina to keep doing daily posts on aggronaut.com.  Right now it is my intent, but I have no clue if I will have anything much to write about.  During the month of November this blog may just turn into my progress indicator of how far through the overall mission I am.  Right now I am at zero words and the final goal is to cross the 50,000 word finish line.  As verbose as I tend to be… I am assuming this will not be a huge deal.  However it will mean that I have to offset my gaming quite a bit to write some each night.  Since my gaming is the inspiration for this blog… just not sure how much fuel I will have for my morning posts.

Mainly I just wanted to warn folks that November might be a dull month.  I am going to try my best to do both, but if one is going to suffer I want it to be the blog not the novel.

NBI 2013 Over Already?

A Month Already?

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I can’t believe the month of October is all but over now… and with it draws close the second running of the Newbie Blogger Initiative.  This time around I have done a fairly horrible job of keeping up with the initiative as a sponsor.  I believe I did only two posts this year, but more than anything I just really did not feel like I had much advice to offer.  Even though I am blogging every single morning, I don’t necessarily feel like I have figured anything out.  The key seems to be to just write something…. regardless of how good you think it may or may not be.

As the month went on we had more and more participation.  At last count there were twenty six new blogs that signed up on the forums.  Hopefully they figured out that illusive secret to sustainability.  It took me several years to end up at the pattern that works for me, so hopefully it will take them significantly less time.  I am cheating this morning and going to close the month with a rundown of the various blogs that make up the Class of 2013.

Class of 2013 Revisited

So check them out, add them to your RSS feed and watch them grow over the coming year.  Here is hoping that they all found fertile enough soil to stick around and flourish.  The only really solid advice I can give is to just keep blogging.  It doesn’t matter what you are writing about, just keep writing about something.

Nostalgia Won

Crackception

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That’s right… you are seeing the above image correctly.  That is two in game npcs in World of Warcraft playing Hearthstone.  The game that has caused such an upwelling of nostalgia… is being played in the game I am nostalgic about.  I feel as though they are missing an amazing opportunity here however.  If you could ACTUALLY play hearthstone inside of World of Warcraft, the same way you can play Legends of Norrath inside of Everquest 2… it would quickly become the ultimate piddling around waiting on someone experience.  I can remember how amazingly popular the bejeweled and peggle became as pre-raid activities and those were just addons.

It would be amazing if they wove hearthstone into every aspect of the game.  Peggle loot was a thing that existed, and while it took forever it was an extremely fun way to settle loot disputes.  Would be equally cool if you could do something like that with hearthstone.  However that would also be a sure fire way to derail the gameplay, but still an enjoyable one.  I guess the hearthstone game board feels all the more enjoyable… when you see it in a three dimensional table top version in the above screenshot.

Nostalgia Won

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The fact that you are now seeing fresh World of Warcraft shots on my blog means that I lost the battle with nostalgia.  I caved last night and renewed my account for a month so I could get in and satiate the urge to play that has been brought on by hearthstone.  I go into this knowing full well that this decision almost always ends up in tears of frustration, but I felt like it was something I needed to “get out of my system” nonetheless.  I have to say… once I got past the extreme awkwardness of seeing people I had not seen in years, that the overall gameplay was rather enjoyable.

I spent some time piddling around Timeless Isle and managed to find a chest with some purple shoulders in it.  Of course my friends immediately told me those were “not good”, but hell when I left the game I was still in blues.  I did not manage to stick around for much raiding at all in Panda-land so anything I could get was a massive upgrade for me.  I liked the concept of the timeless isle overall, the fact that you could get decent purple gear just by killing random stuff out in the world.  Additionally apparently there are lots and lots of chest out there that have the random chance of dropping something that can turn into a piece of gear like I found.

Similarly I had quite a bit of fun leveling Belghast.  For whatever reason post Wrath, Belghast has not really seen any action.  Right before the release of Panda-land I managed to push him up to 85 only to stable him again.  For whatever reason it feels somehow wrong to have Belghast NOT be at the level cap for an expansion.  Even though I pretty much transitioned to playing my Deathknight in Wrath, I would like to see him at least hit the cap here.  The game is always enjoyable when I still have quests to do, but once that slows down I am sure I will get bored with it yet again and wander off in another direction.  I know for certain that I am not back fully, because even if I end up landing for awhile… I will be gone once again when Elder Scrolls Online comes out.  Right now every game that is not ESO is just a placeholder.

Pre-Endgame Game

Limited Time Stuff

First off I guess let me open todays post with a complaint.  I really had nothing much to talk about as I sat down at the keyboard, so I did what I normally do and sifted through my RSS feed.  I spent most of yesterday super busy and really did not have time to read anything much.  One of the first posts was over on Rift Junkies talking about how apparently there was a new mount available for only four hours on the Rift store.  They are apparently calling this unstable artifacts, which is a clever excuse to make something super limited that costs a hell of a lot on the store.

I am not against the 2700 credit price tag, but I am against the concept of limited time items.  I hate when something goes into game only to be pulled out swiftly keeping anyone else from getting the item.  I honestly don’t care about the red Kirin at all, because I think the mounts are ugly, but for me it is more a principle of it.  When a game starts doing one time only things, I really lose interest quickly.  I get extremely frustrated anymore when I am asked to play a game on someone else’s schedule.  With the recent rapidly expiring world event each phase lasting only two days… this seems to be the direction that Rift wants to move in.

The more of this type of content goes into the game the less and less interested I am in it.  There are so many things about Guild Wars 2 that I think I would enjoy, but the fact that content expires roughly every two weeks keeps me from wanting to dig in and try it.  I don’t want to ONLY play this one game, and in order to farm up every new thing in the world… I would really have to do just that.  The whole playing the same game every single night concept just seems foreign to me.  There are so many different games I want to experience, so knowing I will go into a game missing out on things… makes me think my time is better spent elsewhere.

Pre-Endgame Game

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I guess while I am complaining, I might as well not stop with Rift.  Onwards to FInal Fantasy A Realm Reborn!  We absolutely lucked out as a guild and had eight of us reaching 50 within a few days of each other.  Well that is not true I guess, we had one super impatient gamer rush through to the end game and sit there without any additional support for about two weeks.  However the majority of us arrived at the end game at roughly the same time.  This made the sequence of three eight man instances seem not that horrible in part because it was fresh content for all of us.  However now that we have another three characters up to 50, I am realizing what a slog it really is.

So much of the end of the main storyline in FFXIV reminds me of the trials and tribulations of having to key players for various raid instances in both EQ and WoW.  Be warned there will be some spoilers, so if you care about that sort of thing, I would stop reading.  I will try my best to do as few as possible, but it is going to happen.  Essentially when you hit 49 you start down a sequence of events that leads to the finishing of the main storyline.  The first of these is Cape Westwind, yet another trial.  We have done this now three times… and quite honestly I cannot tell you exactly how the mechanics work.  The biggest pain is getting eight players online at the same time.

Next you run through a few quests and end up unlocking Castrum Meridianum…  which is surprise surprise another eight man dungeon.  This takes a little over an hours time normally if you are not doing the speed run chicanery… and now that every mob in the instance drops decent money there really is no reason why you would.  These places are decent money.  Once you finish up in there, you do a few more quests and wind up stalled on The Praetorium… yet another 8 man dungeon.  This one takes quite a bit longer than the previous one and is a wee bit trickier at times.  Finally after finishing this sequence of events you can finish the main storyline and unlock Amdapor Keep.

We have been working our way through these for Cyl, Opo and Tivo… and the problem with an eight man dungeon is trying to accommodate eight different play schedules.  We really only seem to have time to do one of the dungeons in the sequence per night.  Last night we were trying to figure out when we could pull together a group next…  and the problem is we are unlikely to be able to get ALL of the necessary players online until next week sometime.  As we started going through the days, there was one player that could not attend on each of the nights.  While the final storyline is extremely cool… it just seems like a lot of bullshit to have to slog through to even begin the end game grind.

Norrath Calling

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Towards the end of the night I ended up logging out of FFXIV and popping into EQ2 for a bit.  I have said it before, and I will say it again… sooner or later I always return to playing EQ2.  I am not sure if I am ready to be back in it yet, but I did some questing out in Withered Lands and enjoyed the relaxed pace.  My friend that recently returned was telling me excitedly about the guilds plans to start doing heroics, and while I think that is cool I don’t want anyone to factor me in their gaming decisions yet.  I already have a game where I am a key resource for running instances… I really don’t want another one.

That is not to say that I don’t enjoy tanking dungeons, because I do… otherwise I wouldn’t keep returning to playing that role.  I just find that tanking takes more out of me than it used to.  I cannot chain run instances like I once could.  So I find myself needing something else to play so I can have a bit of peace and quiet… and more importantly downtime.  Everquest 2 has always been a good filler of this niche.  I would like to get my Shadowknight up to 95 so I can be prepared for the new content when it releases as well.  I still feel like in many ways I am running from WoW, because I know that will only end up in tears of frustration.  I continue to ignore its sirens call by playing other things… just not sure how long that will work.