Subtle Tweaks

Fountains of Gil

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Last night was the first night I have played FFXIV seriously since getting Pokemon.  Well I suppose that is a bit of a misnomer as I was in game Tuesday night to help a guild member through the Garuda Primal… but suffice to say it was the first time I have really done something serious in a bit.  In that time they released a fairly significant patch to the server, and it was for most of us the first time experiencing the changes.  I have to say overall they are pretty positive.  You can see the full patch notes here, but I will talk about a few of the significant items.

One of my largest complaints, that I have mentioned a few times is that this game has absolutely tons of gold sinks… but no really viable gold fountains other than crafted high quality end game gear.  Even that has been dropping drastically as the best in slot HQ Robe of Vanya started out around 1.5 million gil and is now down to 400k gil on Cactuar.  The main problem is, that in our little group since hitting 50 each of our pools of gil has been falling severely with no real way of gaining it back at a reasonable rate.  Apparently Squeenix has heard our plea and implemented the strangest gold fountain I have ever seen in a game.

Apparently they did not like the fact that players were skipping trash packs in dungeons and doing “speed runs”, because when they put their fountain in it has in essence patched two holes in the boat.  In the level 50ish dungeons, the trash packs now drop a not insignificant amount of gil…  we were mostly seeing around 50 gil per mob.  This means that the dungeon as a whole is a really good way to gain back some of that cash we have been losing.  Over the course of the evening in running Amdapor Keep and Wanderers Palace once each I got around 6000 gil.  That is not enough to make me wealthy… but it is enough to stave off the slow bleed of currency.

Subtle Tweaks

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To make Wanderer’s Palace more appealing they have increased the number of “rockbooks” aka Tomestones that drop.  Between a running of Amdapor and Wanderer’s I had enough to go out and purchase the Darklight belt, so I was pretty pleased with that.  The trend continued last night with minor drops happening for our dps and healing, and not a single viable tank drop in sight.  In the first picture in the post you can see I have swapped out my “so you decided to hit 50” chest piece for one that dropped in Wanderers…  but sadly it was an exact side grade.  I just wanted to look slightly different for a bit, so I snagged it.

In one of the patch notes threads, we had seen the extremely ambiguous patch note of “adjusted difficulty of level 50 encounters”, which we all took to mean that they made things more difficult.  However upon running the two 50 4 man dungeons last night, it seemed like a lot of the fights were easier, or at least I was not taking nearly as much damage as before.  Granted this could be to a large number of factors, not the least of which is that we are all fairly used to the encounters now.  However it did feel like I was taking less raw damage than I was previously, especially on a few of the more troubling packs.

Goodbye Bullshit

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In the past I wrote about the absolute hackery that was the Dark Devices FATE in Northern Thanalan.  The FATE that essentially all players seemed to universally extend out as long as humanly possible to farm the constant flow of instant spawn cultists.  If you were in the right group, and you got a tag in on every mob you could get some truly amazing experience.  During one group we managed to get an over 300 chain of kills, and that FATE along was worth just over a half of a level a 48 when I was leveling my bard.  However if you were NOT in the chosen party… you got to waste 15 minutes of your time and next to no experience for the process.

I am proud to announce that they did in fact fix that bullshit.  Apparently now the cultists no longer instant spawn, and as a result there is no point in delaying the FATE.  So as a result I am imagining that FATEs in Northern Thanalan are now nice and smooth, as quite honestly OTHER than Dark Devices it was a rather enjoyable zone for grouping.  It is smallish in size but packed full of really high value fates including the really cool Chimera fate in the northern end of the zone that awards a pet.  Hopefully as a whole the experience of grinding from 45 to 50 is better for most players.  Our guild has just about determined that the best way to boost a player to 50 is to hang out in the zone and kill the various Garleans as fast as you can, rather than trying to FATE anyways.  We’ve helped a handful of folks get the last bit towards 50 doing this, and it seems like something that is easily repeatable.

Party Like it’s 1995

Flashbacks

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I have been fairly oblivious to the world for the last few days, and as a result I had fallen behind on my news reader.  The thing that I found most interesting was this article on Massively talking about a potential League of Legends Universe online TCG.  I feel like I would love any game set in the League universe that is not League.  The world they have built up around the MOBA has some pretty awesome lore, and in part that is why I continue to play the game in spite of my problems with the control scheme.  My friends and I have talked about how successful we thought a single player game would be set in that world, but I could see an online TCG working as well.

Party Like It’s 1995

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A friend and I were talking about this news, and he made the comment that it is 1995 all over again.  In a way that is exactly what it seems like to me as well.  For those who were not part of that scene during the TCG boom during the mid 90s… suffice to say every potentially marketable property got made into a card game.  I like a sucker probably played most of them out of sheer love and nostalgia for Magic the Gathering the one that started it all.  Some of them stuck around and gained a life of their own like Pokémon or Yugioh because they were driven by external motivators… and some were really amazing and died on the vine like Rage and Vampire: The Eternal Struggle.

However during the 90s… you could find a card game for any property you wanted to play, and I think among my friends we at least bought a starter deck of most of them.  Magic the Gathering has had an online component for years, but for the most part it has never gained traction because it was arcane to get into, and Wizards of the Coast still very much favored the physical market.  In essence it was a cheap copy of a physical property and the company seemed fine with that.  What we are seeing now is a new crop of games conceived for online play, and that offer rule sets that would never really work in a physical card game.

The Next Boom

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Much like we have seen for MMOs and MOBA… we are going to see a lot of companies entering this marketplace, trying to TCG-ize their existing intellectual property.  Even though neither has released, it seems like the two leaders going into the marketplace are Hearthstone by Blizzard and Hex by their TCG business partner Cryptozoic.  While they will be competing in the same space, and have quite a bit of overlap… I feel like each of these games is going after a slightly different player.  Hearthstone is going after the “easy to learn, hard to master” demographic, with a deceptively simple mechanic that leads to extremely fast paced duels.

While I have not actually played it (hey Blizz flag my account already), I have watched more than a handful of youtube videos and live streams.  Essentially it seems like a really straight forward rage style duel mechanic.  The thing that I initially am not a huge fan of is the way that combat works.  It seems like there is no real defense mechanic, or at least not one in the way I have come to expect from Magic: The Gathering.  As a result the gameplay is extremely in your face and aggressive, but does not feel terribly nuanced.

Cryptic Gameplay

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On the other side of things you have Hex: Shards of Fate by Cryptozoic… which is a oddly fitting company name for their approach.  It feels like they are trying to be Magic: The Gathering 2.0 with an evolved rule set and extremely cryptic and nuanced gameplay.  This is the type of game you go into already at a massive debt of knowledge, but as you learn the rules and uncover strategies you are rewarded for your ability to assimilate the information.  It looks like it will support some extremely long running duels, much in the same way Magic did, with players coming back from the brink to snatch victory out of defeat.

Personally while I really want to play Hearthstone, Hex seems more my style.  It is less Pokémon and Yugioh and more Magic: The Gathering… the game that started the craze and still has a honored spot in my heart.  Currently I think there is more than enough market share for both of these games.  However all of the late comers that are creating online TCGs… are likely going to get left out in the cold the same way all the other boom economies have worked.  Mainly I don’t see anyone else bringing something truly unique to the table.  During the physical card game boom, we saw lots of different themed versions of M:TG, and to a lesser extent I figure we will see this again.

Been There Done That

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Currently both games are very fantasy oriented, so I expect the other genres to get on the act shortly.  Since DC is working on a MOBA… I fully expect to be seeing a DC themed online card game.  To be honest… the VS system that incorporated both DC and Marvel had a decent amount of success during the physical card game wars… so it might be a property worthy of resurrection in an online form.  Additionally I fully expect there to be a Star Wars themed product offering with the upcoming 7th movie entering production.  Then I am sure there will be other properties that jump on the bandwagon that we can’t even fathom being a card game…  just like last time.  The problem is… all of this has a feeling of “been there done that” for me.

I experienced this rush of excitement and crushing disappointment several times before during the 90s, as a property I cared about was turned into a truly un-inspired card game amalgam.  To some extent we are still living through this each time an MMO spins up only to sputter out a year or so later.  Another tidbit from my news feed yesterday was that Mummy Online was shutting down… I literally did not even know it existed in the first place.  So MMOs are currently coming and going without me even realizing it.  Basically I am bracing myself for a lot of shoddy card games to be released in a short period of time, trying to cash in on the “new” craze of digital collectible card games.  So as much as I look forward to Hearthstone and Hex… I am entering what I feel will be a new trend with quite a bit of trepidation.

Pokémania

Age Gap

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I feel like there is this huge phenomena that I completely missed the boat on.  Even though it was my generation that brought the Gameboy to the world, and I can remember getting one in 1989 it was never a primary console for me.  It was that thing I played when I was on a trip, or more often my younger cousin played when he was visiting.  For him the Gameboy was totally a primary means of gameplay, but for me… it was more novelty than anything else.  The battery life was pure shit, so it was not like you could actually take it anywhere for long periods of time without a large stock of AA batteries to fuel it.

Additionally it made everything you played look spinach green.  There were various big name titles that came out like Metroid II that provided an experience that did not exist on the bigger consoles…. but by that time I had the Super Gameboy and the ability to play these games in pseudo color.  While I bought a Gameboy Advance and later a second hand Gameboy SP they were still more novelty devices for me.  As a result I feel as though I almost completely missed one of the biggest crazes to ever hit gaming.

Pokémania

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I was already well into the working world when the whole Pokémon insanity happened.  It was one of those games that I knew existed, but since I didn’t really play Gameboy much, I had never actually experienced.  My first entry into the world actually happened when the card game was released.  Before it really blew up, it had become something that the card gamer folks dabbled in at my local game store… and I had a starter deck and a handful of boosters.  It was a charming little game, and it played rather quickly as compared to Magic: The Gathering that could often times drag on for ages.

I did not really encounter the Gameboy game until much later, when I played Pokémon Blue on a Gameboy emulator.  I found it a charming game, and quickly became addicted to capturing these little critters, but the experience ended there for the most part.  I don’t think I ever actually beat the game.  Once the novelty wore off I was back to playing my JRPGs on the PlayStation, and traded Pokémon for Jade Cocoon. I likely would have stayed disconnected from the Pokémon experience were it not for MMO games and often times being one of the oldest folks in the raid.

Battle Pets

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A large number of the gamers that I play with on a regular basis are one full generation younger than I am.  As a result… Pokémon was a huge deal for that group.  I can remember talking about WoW Pokémon with a small measure of disdain when it was originally announced, but mostly because I really did not get what is so fun about it.  However when it was released I went from antagonist to addict in no time.  In fact for the first several nights after the release of Mists of Pandaria, I wandered around doing nothing but battle pets.  I have always been a pet collector in MMO games, but being able to do something with them… made the whole experience that much better for me.

The thing is… this also made me realize that this madness called Pokémon totally worked on me.  I began to feel like I had missed an entire experience.  Over the last few months my inner circle of gamer friends have been prepping for the release of Pokémon X and Y, and while at the time I didn’t think much about it… the closer it got to release the more I wanted to participate this time.  I have not owned a Gameboy since the SP, and have completely missed the DS era.  As a result I missed a number of games that I still want to play.  So I feel like I have a significant backlog of games I want to play for it.

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However the big title on the horizon that I would have had to play… was Legend of Zelda:  A Link Between Worlds.  A Link to the Past is one of my favorite games of all time… I put it very close to Castlevania Symphony of the Night… the game that is likely my all time favorite.  I was always a fan of Legend of Zelda, spending countless hours beating the first one.  However, Link to the Past was that game that really proved to me the raw power of the Super Nintendo.  I picked up a copy on my way home from getting outpatient sinus surgery and I played the hell out of it as I recuperated.  When I heard there was a sequel coming to the 3DS I knew sooner or later I would end up with the console.

Taking the Plunge

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Much to the frustration of my wife I am sure… last night I took the plunge and picked up a black/black 3ds XL and Pokémon Y.  My immediate group of friends have been keeping the X and Y thing pretty balanced so I could have gotten either.  Basically for me it came down to the fact that I would far rather have a crazy red and black flying bird with three hands…  than some kind of blue faerie antelope.  Other than that… I really could not tell you the difference.  I played the absolute crap out of the game last night, and spent most of that time catching Pokémon and then trading them off using the crazy wonder trade system. 

This has to be the coolest feature I have found so far.  Basically since the 3DS is an extremely connected device, you can place any Pokémon you do not want up for trade, and receive a Pokémon that another trainer does not want.  Essentially it is the whole, one mans trash is another mans treasure concept… and while I am sure at later levels you mostly get things you have no interest in… starting out I found it to be the source of many Pokémon I was interested in.  I oddly enough ended up with quite a few interesting and potentially rare ones mixed in with the dross.

I still feel a little overwhelmed.  Having never really played a Pokémon game… there are so many things that have changed since my brief experience with Pokémon Blue.  Luckily I have various friends that serve as an almost encyclopedic tome of knowledge about all things “pocket monster”.  They have been helping me out immensely especially in evaluating which things are good and which things are not so good.  I feel like I have a couple of decades of research to do before I even feel like I have a slim grasp on what all is going on.  I am now a proud member of the 3DS era, so I can now add a “friend code” to the long list of other social identifiers I have.

Arcade Box

Loft 1.0

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Currently I am known for being a fairly PC centric gamer, but this was not always the case.  Once upon a time I had a game loft with all of the major console systems prior to the Xbox hooked up and playable at any given time via a complex set of switches.  It was a ton of fun, but also a massive pain in the ass to remember which combination of video switches produced which actual game system being fed to the arcade style RGB Monitor.  Ultimately things happened that lead to at least in part the dismantling of the game loft, and other interests kept me from ever really rebuilding it in the same fashion.

During the summer we cleaned out the loft and set up the loft again, but this time I did not want to string cords all over the place like I had before.  Currently I only have my Playstation 3 and Xbox 360 hooked up long with a cable box.  The problem is… I still want access to all those retro games, or for me “the good old days”.  Essentially I decided I was going to create a dedicated emulator PC, but I wanted it to be something small and quiet.  I ended up going with a Foxconn Nettop machine similar to this one.

Something Simple

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The current iteration of the box relies upon XBox Media Center and quite honestly has been more fiddly than I would have liked.  As a result it is still sitting in my office instead of hooked up out in the loft as it should be.  So yesterday when an interesting thing crossed my feed I had to explore it.  One of my friends on G+ shared a link to a project called ICE.  Essentially it is an interface between Steam and the various Console Emulators, allowing them to be added to your game library and accessible through Big Picture mode.  Personally I thought this was a really awesome idea, as running a system through steam big picture mode would also give me access to a lot of the indie games that would run just fine through the nettop as well.

I did quite a bit of research into how it actually worked, as I did not want anything accessing my steam account and potentially compromising it.  Essentially it only acts as a go between, in a sort of batch file mode, automatically registering a bunch of roms with steam and configuring them to load the emulator and the file as command line arguments.  For the most part it works really well.  I had no problem getting the Nintendo 64 and Gameboy Advance games working, however I was unable to get any Super Nintendo title to work.  The list of currently supported consoles is a little something like this.

  • NES – Nintendo Entertainment System
  • SNES – Super Nintendo
  • N64 – Nintendo 64
  • Gamecube – Nintendo Gamecube
  • PS1 – Sony Playstation
  • PS2 – Sony Playstation 2
  • Genesis – Sega Genesis
  • Gameboy – Nintendo Gameboy
  • GBA – Nintendo Gameboy Advance

Arcade Box

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Were I only interested in having console games on tap… it would have been a pretty solid solution, pending I could get all of the games to register properly and get the super nintendo emulation working.  The problem is… I also want access to Mame which Ice currently does not support or have listed for future intended support either.  Why play a console port of an arcade game when you can just play the actual arcade title.  So this has lead me to search further for an easy to use solution, and I have landed upon a nifty piece of software called Maximus Arcade.

 

Once upon a time I worked as a developer at a Palm Pilot software company.  Before the environment got the life sucked out of it by corporatization…  we had this amazing Mame cabinet that one of the developers had built after hours… and then brought into the office for us all to enjoy.  Through a whole bunch of arcane bullshit he had cobbled together this really cool menu system that let us have over 4000 arcade games “on tap” at any given time.  Maximus Arcade seems like a piece of software that does all the configuration for you and just presents a really nice and cohesive interface.  Currently the software ships with all X-Arcade joysticks, but you can purchase it separately for the really paltry sum of $25.

So once again begins a little phase of me determining how best to build a Maximus Arcade machine.  Right now all suggestions are pointing at WIndows XP, specifically a derivative known as Micro XP.  The software has decent forums so I intend to do quite a bit of research there before I do the system build out.  The cool thing about it is, that it supports every console and arcade emulator I have heard of… as well as several that I have not.  So it seems like I would be able to grow the system to support anything I might want to add in later.  For the time being the important things to me are Nintendo, Super Nintendo, Genesis, Master System, Gameboy Advance and Mame and it seems to do all of those without issue.  I will keep you guys updated as I work on the build and get it rolled out into the game loft.