The Houseguest

This morning I am getting a late start as I took Friday off.  It didn’t really make sense to go back from the fourth for one day… only to be gone for a week after that.  I was fairly exhausted by the time I made it to bed last night, and it was only through the nudging of my wife that I got up and around this morning.  Just as a warning this is probably going to be one of the most real life posts I have made in awhile.

The Houseguest

We have a really unique relationship with one of our neighbors… it long ago transcended friendship and moved into the adopted family territory.  When she was run over by her Ex-Husband… we were the ones that rushed to the hospital.  When I had my insane arterial spray bleed out incident…  she was the one we called and while we were in the hospital she did what no one should ever have to do…  cleaned up the CSI inspired mess.  So essentially we will do anything for the other, it is just the norm.  We’ve been in each others lives for roughly fifteen years.

All of that said… her kids are essentially like our kids too… or at very least like a niece and nephew.  Roughly a week ago there was a simple fight that escalated into something bigger… he went off in a huff saying he was moving out.  The problem being… he is a High School junior… and while legally an adult he has no facilities to survive on his own.  As a result he has been couch surfing since then, staying with whatever friend would let him for the night… and from the looks of it… not really sleeping or eating much.

Initially we were planning on having him stay in our house as a house sitter while we were gone next week.  But after seeing him yesterday and how rough he looked we essentially told him to come in… take a nap and that he could stay with us until we left for the trip.  Apparently we are a safe place, because the second he laid down he was out like a light.  The only problem is our house is not really equipped for guests.  You essentially have the option of sleeping on a couch or a loveseat.  While he was napping we ran several errands, one of which was to go get a blow up mattress to at least give him something vaguely resembling a bed.

My hope is that we can act as a neutral ground and that while we are gone the he and his mom can reconcile the differences.  This way staying with us… we at least know he is not out “getting drunk, getting high or making babies” as my wife put it.  He is a good kid, he just makes some phenomenally dumb decisions at times.  This is the same kid that was notoriously losing his bike… because he forgot who’s lawn he left it on.  He does not have a malicious bone in his body, but my fear was the longer he was out there the worse things he would have to do to survive.  Additionally we know at least his mom can rest a little easier knowing he has a safe place to stay for the time being.

The Flood

As a result of having a houseguest, one of the things on my to do list that I had never gotten around to was changing out the apparatus in the tank of the upstairs toilet.  This is something I have done a few times before, so was not something I had the least bit of hesitation about.  I turned the water off at the wall, drained the tank, undid all the fittings and swapped out the apparatus.  All of this took about 20 minutes or so.  After hooking everything up… there was a leak.  I tightened the plastic nut to make sure it was not coming from the tank.

I didn’t feel like I could really get it tightened enough, so I ended up running around the corner to home depot to get a tool better suited for the tight space.  Finally I toweled everything off and verified that it was not coming from the tank.  Instead it looked like it was coming from the braided hose that connected to the wall.  I began trying to tight that up a bit… and the plastic collar of the hose essentially disintegrated in my hands…  and the result was a gushing torrent of water going everywhere.  I managed to get the water shut off at the wall quick enough… but the floor and me that was laying on said floor… was completely drenched.

At this point I feel like I have left my depth of home repair know how…. not that I had much.  Apparently my penis was not fully programmed with all the knowledge it should have about how to fix things.  After all since men always have to do this sort of thing… it must come pre-programmed out of the factory right?  I know to take care of what is wrong, we will have to shut off the water outside in our front yard.  But know we are getting into actual plumbing… because it seems as though the current cable is essentially JB Welded onto the pipes.  Actually it looks like it is stuck on with games workshop “green stuff” which I have heard is actually a plumbing compound.

I feel as though we should probably just call a plumber, but for the time being we are down to one restroom.  That said we have essentially been down to one restroom for a good 6 months…  since the tank upstairs has been wonky at least that long.  We have one more day before we leave for a trip… so this all may be something we just deal with afterwards.  After that point we will no longer be trying to share a restroom with a houseguest.  I just hate the concept of rushing around trying to fix something right before we are going to leave town.

Stealth For Me

rift 2013-07-04 23-00-30-83 When things finally calmed down I collapsed into my comfy spot on the couch and decided to play some Rift.  Of late I have really been enjoying my rogue Belgrave on Deepwood.  Some time ago I wrote about trying out the Granpa build that PK suggested.  I cannot swoon enough about how awesome the build is, and just how much it has improved the fun of playing a rogue for me.  The most interesting thing about it for me however… is that I am actually enjoying playing a stealth class.  This is however I think because it works drastically different than most stealth classes I have played in the past.

Always in the past it felt like you were at a great disadvantage if you were not constantly stealthing around in game.  Stealthing in games like WoW feels much like race walking… equal parts awkward and frustrating… and just not that enjoyable.  I hate the construct that moving in stealth makes you move slower, and until now the only stealth class I had really enjoyed was my Dirge in EQ2… and that was mostly because thanks to bard songs… I could move faster stealthed than most classes did on mounts.  The moving through molasses aspect of rogues in the past has made the class seem overly tedious.

Rift on the other hand with the Nightblade has made stealth a temporary buff that lasts at most 30 seconds.  As a result this completely changes how you use stealth in the first place.  It ceases becoming a tool that lets you skip content, and starts becoming a strategic resources that you employ to open combat, or at most to sneak past a single mob that is overly tough like an elite.  Additionally this short term stealth buff does not slow the player down…  so the combat feels just as fluid as I stealth up just before I enter combat. 

Additionally the build I am using gives me essentially no downtime… so I can roll from mob to mob or even packs of mobs… stealthing quickly between them to get my next opening off.  The feeling is extremely awesome, and gives me whatever was lacking from a rogue in the past.  This is not a prodding game of shadows… this is feels more like fast paced ninja assassins.  Otherwise… I feel like Rift does rogues in a way that traditionally warrior style melee players can enjoy.  Unfortunately I figure it is probably lacking for the folks that like poking along through  content at the pace of a snail.

Wrapping Up

Now you have a rundown of all the major shifts that have occurred in my life over the last 24 hours.  Hopefully we have made the right calls, and hopefully we can act as a neutral ground as mom and son reconcile.  Additionally… hopefully we have not just delayed the process… and or inherited a semi permanent member of our household.  I hope you all have a great day… and I hope that you don’t have any awkward decisions on the horizon.

Original Norrath

The big hullabaloo at work ended up going far better than expected… however since the meeting time was at 1 pm I spent most of the morning in an overall sense of dread.  I am a “rip the band-aid off” person, not peel it back slowly… as a result I detest suspense.  I want to get the pain over with so I can get on with my life.  In class I usually volunteered to give my speech or presentation first so I could get it out of the way and relax.  But I survived… and now I am on vacation for awhile.

Original Norrath

eqgame 2013-07-04 09-23-34-47 Thanks to my Everquest 2 account and having station access I have had the ability to play the original Everquest for some time now.  For whatever reason I never really took advantage of this.  From time to time I would boot up a copy of the game playing one my favorite emulator server, but I had no real interest in ever returning to the real thing.  On a whim I decided to fire up the game client and see if the game experience had improved as a while.  A few months back I did the same for Dark Age of Camelot, and was surprised at how well the game actually stood up against modern titles.

The Good

eqgame 2013-06-30 10-55-46-78 Honestly many of the features of the game have been drastically improved since I last played it on an older emulated copy.  Firstly most of the NPC models I encountered had been drastically improved, but honestly I never had an issue with graphics… I play minecraft afterall.  The problems I always had with the game were just how bad the user interface was.  Luckily this has been improved a lot, and they seem to have fixed the horrible mouse look system from the early days.  For the most part it controls out of the box like you would expect any modern MMO to control.

Additionally they have completely gotten rid of the corpse recovery aspect of the game.  This was the biggest sticking point with me, and the cause of lots of marital strife for myself and my friends.  The inability to simply disconnect without dire consequences caused many a fight, and I can still remember getting a call one Sunday afternoon begging me to come home right away and resurrect someone because they got stuck in a bad place and were about to lose all the gear on their corpse.  All in all there was nothing positive about that system.

What happens now is if you die you respawn back in a safe area with all your gear just like modern MMOs.  After level 10 you begin to lose experience just like you used to in the old game.  From my understanding you still can lose levels through death, but this is acceptable I suppose.  Temporarily losing progress on death is something you can deal with, permanently losing everything you have spent years acquiring on your characters… that is not something you can deal with.

Additionally they have added in a return to bindpoint functionality that lets players rapidly get out of an area.  This was another huge problem with the game as a whole, the inability to safely leave the game at a moments notice.  Things happen, and you cannot always plan when you might need to leave a game.  Modern MMOs have taken this into account, but it is nice to see they have gone back through and added this functionality into what was always the most painful game on players.

The Interesting

eqgame 2013-06-30 14-17-20-14 The thing that I find most interesting is all of the ways that they have essentially “hacked” modern features into an extremely old and limiting engine.  The name Everquest used to always be a joke, since for the most part the game itself had very few “quests”.  They have remedied this by adding in a full quest journal system, and through some clever scripting given you an overarching quest for each area that essentially leads you by the hand to the other quest givers.  This way players at least know who to /hail to get the quests in a given area.

Additionally they have incorporated new features, like treasure chests that are commonplace in other games.  They had no real way to do this in the traditional sense… but instead creatively created ground spawn stationary mobs that look like chests but don’t fight back.  So by destroying this “chest” the player can then loot the contents.  I have to applaud the devs for coming up with extremely creative solutions around complex problems and limitations of their game engine.

Additionally I find it interesting that they have come to a point where they expect mudflat ion to occur and that players need certain stats to be able to survive.  Through the tutorial quests you manage to get a really nice set of gear, probably better than I had in my 50s in the original game… and include with it the ever important 10% haste item.  This was a must have item, and I remember hours spent farming various drops for the guild to make sure that every dps player had at least the most basic of haste items.

The Bad

eqgame 2013-06-30 12-56-54-66 Today’s post was essentially spurred on by one of my friends blog post yesterday.  Over on West Karana, my friend Tipa posted an article called “Why I Stopped Playing Everquest”.  Her commentary could almost exactly double for whatever I am about to say, because the same things that do not appeal to her… are what I noticed indulging this whim.  Ultimately it is honestly the same problem I had with Dark Age of Camelot as well.  The game play is to slow and prodding… and quite frankly boring after being used to today’s MMO standards.

I played a Cleric in the original game, and my little circle of healers used to joking refer to the game as AFKquest, in that we spent far more time alt-tabbed or talking than actually doing anything active on our characters.  Unfortunately playing a melee is not much better.  I have reached a point where I just cannot handle passive and slow combat, and literally doing nothing as your character auto attacks down a monster.  The above golem took a good 15 minutes of waiting on my character to slowly chew down its health.  I alt-tabbed and caught up on my news feed, tabbing back between articles to see if it was over yet.

This is not what fun game play looks like anymore for me.  At one time it was, but more so it was because it was the only thing that gave us online character development and progression.  The game holds up on many levels, but the slow pace of the game and the absolute passivity of combat guarantees that it will never be more than a passing novelty for me again.  Sure I got the tingles of nostalgia as I heard the opening theme again, but I have the same nostalgia playing Everquest II, which for me at least is a much better game in every possible way.

I feel like I have always looked at my time playing Everquest through rose colored lenses… but after playing it again for a short period of time… I started to think about all the things I didn’t remember.  All of the hours spent standing around doing nothing, while other players drug mobs back to the party and killed them… somehow never taking enough damage to make it worth casting a heal.  Quite honestly the game involved way more waiting around than I would like to remember.  Waiting to break fear, waiting for everyone to log in and show up for an event, waiting to get enough faction to turn in a specific quest item, waiting for that one magical super rare monster to spawn needed for someone’s epic.  I simply don’t have the patience for that much waiting, or at least I have come to value my time a bit more and I am simply not willing to squander it.

Wrapping Up

Overall I was surprised at just how well Everquest had updated itself to compete with modern games.  However after playing for a very short period of time… I remembered all the bad things about the game and they pretty much toppled the nostalgic good things.  I am going to file the game in the “not for me anymore” category.  I might visit occasionally since it is free for me to do so, out of sheer nostalgia, but it isn’t something I could ever really get into again.  The gameplay overall is just not what I am looking for out of an MMO.

Since this is the big holiday weekend in the United States, I wish all my fellow Americans a happy Independence Day.  For my dear friends in the rest of the world… I apologize… because for the next 24 hours you will hear about nothing but our Fourth of July celebrations.  I still hope you all have a great weekend.  We have a bunch of stuff to do to prepare for our vacation and a bunch of cleaning to do for our house sitter.  Guess I need to get up and be productive.

Other MMO Wants

This morning is going to be pure hell on wheels for me.  Not only is this my last day before our vacation…  but also about 10:30 last night I got a nasty surprise when I checked work email.  Apparently there is a big impromptu meeting going on today, at which I have to represent the department and speak intelligibly about everything we do.  How do you cram a million things into a quick talk that doesn’t bore all the non-technical people.  Also as a result I had to scramble around the house to find a pair of slacks that actually fits me.  Dropping 8-10 pants sizes in a few months tends to deplete the stock of clothing you don’t wear often.

Basically this morning I need to bang out this post as soon as possible so I can get into work and prepare for the event.  As a result I got up and around this morning at 5 am rather than my normal 5:30… here is hoping the time can be spent wisely.  I would normally just skip posting on a morning like this… but I am afraid that if I skip a day my routine will unravel and usher in yet another one of my 4-6 month lapses in posting. 

Other MMO Wants

On Monday I made my Ten MMO Must Haves  post and it kind blew up… as in it seemed to get far more traction than most of my posts do.  The only bad thing about it all… is as soon as I posted I thought of a few more items that I should have put on the list.  Listing Beards in the final slot was maybe not the most well thought out thing I have ever done… but in reality it is a metaphor.  Every player I know has one feature that they look for in the character creator.  My friend for example is always hunting for actual blonde hair… instead of the orange mess that most MMOs have.  That is one of the most important things to her, and just like me and beards… if it is not there she does not feel as close to the character.  Here goes a quick stab at the rest of a list.

1 – Mentoring

This one is huge, and I have no clue why I left it off the list.  I did the list as a whole on the fly Monday morning as I thought of things that I really want in every MMO.  Essentially those who are not familiar with the term, it is the practice of allowing higher level players to drop down to the same level as lower level characters.  The first game I ever experienced in was City of Heroes… and I felt it was absolutely revolutionary.  Eventually Everquest 2 added it in, and now Rift and Guild Wars 2 also have similar systems that have improved upon the base concept.  Essentially I want a way to be able to play with my friends… no matter how high above them I am.  I have a mantra that “anything that keeps you from playing with your friends is bad”.

2 – Single Server / Cross Server Architecture

Back to the mantra of “anything that keeps you from playing with your friends is bad”..  the traditional server structure is way too restricting.  If you have a small group of friends that all organize at exactly the same time… and pick one server ahead of time..  it is no big deal.  However if you have many different pools of friends, that you feel constantly torn between..  servers are pure hell.  This is the case with me… at any given point I have groups of friends playing a dozen or more games and on each roughly a half dozen different servers.  I have to unfairly pick and choose between who I play with.  Stop making me choose.  Let players communicate and group freely with any player who is playing your game.

3 – Single Account ID

This one has been massively controversial, but I have warmed to it over time.  If you scroll back far enough, there are even posts of me rallying against RealID, but again I got used to it.  The thing I want is the ability to create a single account id, like the later BattleTag system that is not connected to your real world identity.  Then let me choose which players to give that ID out to… and in doing so they magically get to see every character I have regardless of where I am playing.  Additionally it would be amazing if the system also allowed for friending single character names… for those individuals you need to have communication with… but don’t want to give them everything.  It is such a pain in the but to send your friends a long list of a dozen alts for them to add to their friends list each time someone new joins the game.

4 – Multiple Paths of Advancement / Endgame

The answer to the endgame should not always be Raid or PVP.  There should be something else… something a player who does not have the time to raid, or does not have the penchant for pvp can do to constantly better their character in game.  This could be something like the Alternate Advancement and Planar Advancement systems in Everquest 2 and Rift… or could be a series of epic quests that allow your character to obtain very slowly raid like gear like TSW has implemented.  There needs to be a way for players to feel like they are constantly evolving their characters.  It is when characters start to feel stagnant that players lose interest with a game and leave.  Help me not get bored with your game, by giving me lots of things to do when I hit maximum level.  Daily Quests are fine… but they are not a solution to anything.

5 – Alternate Leveling Paths

This is something that has mutated over the years, and I really wish there was a way to undo it.  When Everquest launched it had a distinct leveling path for each race in the game.  While some of them quickly merged together once you hit the second or third zone… they still started out as unique experiences.  When World of Warcraft launched, you had roughly three leveling tracks per race… and this still ended up giving you a fresh way to level your alts.  Now in games like Rift and SWTOR… there is a single track for every member of a faction… and as a result by the time you level your alts… you have nothing really to look forward to.  Give us multiple ways to get to the end of your game… do not penalize players for wanting to jump around and try new content paths.  I realize multiple paths of content takes more development time… but it also improves the quality of your game for players in the long run and makes alting far more sticky.

6 – No Faction Wall

This is a concept that needs die in a huge inferno.  This is without a doubt probably the worst seemingly permanent lineage of World of Warcraft.  The concept of setting up a red and a blue faction that are diametrically opposed and can in no way communicate is just a shitty way to create a game.  Again back to the mantra of… “anything that keeps you from playing with your friends is bad”.  If your friend has to sacrifice what he wants to play… for the greater good.. he will always regret at least somewhat the path not taken.  Additionally it is very easy for two friends who joined the game at different times to end up on opposite sides of the battle field. 

Everquest and Everquest 2 had the best faction systems in the game… in that no only could you communicate with any player freely, but if you so chose to… and with copious amounts of work.. you could raise your faction and be able to function as a member of those societies.  Additionally in Everquest 2 they gave the option of betraying your faction through a serious of quests and permanently changing your allegiance.  Faction Walls are just a non-creative solution to the problem of setting up PVP.  Rift probably did the best decision it ever did when it released the “Faction as Fiction” patch, making it so that both Defiant and Guardian could group, communicate, and guild freely.  Additionally they set up 3 new factions that were not connected to either of the original… which recruit players to fight battles for them.  This gave you three way pvp without having to make life restricting to your players.

Wrapping Up

This one is going to be extra short today.  I’ve spent thirty minutes digging into six more items on the cutting room floor that MMOs should have.  I need to finish getting ready and get into work so I can prep for the event.  I hope you all have a great day, and maybe this will jiggle loose some other ideas you have about what a “best of breed” MMO needs to have.  Tomorrow I am off, so my intent is to try and finish up the second part of the “How To Rift” series.

Microsoft’s Turn to Troll

Last night ended up nothing like I had expected.  Since it was extremely nice out here in Oklahoma, we ended up batching up a bunch of errands we needed running.  As a result I did not end up getting home until well after 8 pm, and when I did get home… I was too out of it to really get into much of anything.  I seem to have acquired a need for sleep over the last few days.  For now I am indulging this insane fancy and going to bed at a decent hour.

Dendrome

rift 2013-07-01 20-44-18-06

I am well behind the curve content wise in Rift, as last night was the first night I really spent roaming around the Dendrome.  I have had this vision quest of sorts and have been hell bent on finishing leveling fishing.  At this point I am around 340 and the rest of the journey is extremely slow and painful.  I have been setting my goal on completing the fish exchange in Tulan each day… which ends up giving me several levels in the process of fishing up 12 rare fish.  Unfortunately I do not yet have the patterns, for the lures that speed up each variety of rare fish.

I have to say I really like Dendrome so far.  It reminds me a lot of Ember Isle… but far less brutal for players to break into.  Everywhere I look there is another piece of a quest, so it feels like it would take me ages just to reach a point where I felt like I could do dailies here.  Once I start a carnage quest… I tend to get distracted and have to complete it while I am in the area.  I would not want to try and do the repeatable quests until I had cleared a good deal of these shiny objects from my view.

While I was out in the zone, I managed to get in on an Air Invasion.  The first stages went by so quickly that I cannot even tell you what the objectives were… but I managed to make it to the final boss fight when it was around 80% health.  It was one of the nastier zone bosses I have encountered… in that it spawned 3 of those flashing red bubbles that have become so ubiquitous with instant death in Rift.  These bubbles then proceeded to path randomly through the group knocking players back and dealing large amounts of damage.

I actually got insta-gibbed as I rolled up on the fight as not all of the effects had loaded in for me yet.  The completely insane part was that for killing one zone boss I managed to get 330 Infinity Stones.  Granted at this point I am struggling to find things to spend them on, and I would have far rather had Empyreal Slayers Marks… it was cool nonetheless and would help out someone needing gear badly.  So far I think I am going to like Dendrome as a whole, and I look forward to exploring it in time.

Microsoft’s Turn to Troll

 

Yesterday one of the big stories that caught my attention is that Microsoft Announced the first months title for the XBox Gold free games program.  In the conference that I have linked above… Microsoft said…  to kick off that program I’d like to share just two of the titles we’re going to offer over the next few months – Assassin’s Creed 2, and Halo 3. So obviously… players… media outlets.. essentially everyone was expecting the title announced to be well… either Assassins Creed 2 or Halo 3.  Instead they dropped the bomb on us that it would be Defense Grid:  The Awakening.

This is the equivalent of saying you get a .99 app store title for free.  No offense meant to the makers of the game, I am sure it is a perfectly fine title.  Tower Defense games however are a dime a dozen, they are the new Bejeweled… everyone and their brother has created a “priced to own” clone.  So there is absolutely nothing exciting about this announcement.  Even if you like Tower Defense titles, which I do not… no one in their right mind can put this title in the league of Assassins Creed 2 and Halo 3 as far as player appeal.

What I don’t really understand… is how Microsoft can not think these are bad moves.  They keep doing it over and over again… and then doing the equivalent of standing there with a shocked face as people rage around them.  I am just flabbergasted as to how they could ever think most of the calls they have been making would play well with the gamers.  Essentially Microsoft Gold is a horrible deal… it has always been a horrible deal… and giving away appstore titles is not going to change the fact that it will likely always be a horrible deal.

If Microsoft Gold existed in a vacuum it might be considered a good thing… but when you compare it against Playstation+ it is a phenomenally bad deal. Gold costs roughly $60 per year and Plus costs roughly $50, so pretty comparable what you get there.  However with Plus you end up getting instantly a dozen ps3 titles ready for download… and they cycle in new titles and cycle out old ones on a monthly basis.  Additionally you get the ability to demo the full version of any game in the PS3 library… that means if you purchase it.. your save games still apply.  Additionally you get a significant discount on any games you purchase through PlayStation plus, and they are currently running some crazy steam like sales.  In the first year… they gave away 64 titles through the PlayStation plus subscription.

So as I sit back and look at this… I cannot fathom how Microsoft feels like Gold is a deal… and that they are somehow sweetening the pot by giving away a single game a month.  All the service really does is give you access to features that should have been included in the console in the first place…  like Netflix.  The whole bait and switch over talking about AAA titles and giving players an AppStore title instead only serves to make the deal even worse.  I feel like Microsoft needs to re-evaluate their entire stance on gaming… and collectively “pull their heads out” for lack of a better term.  Feinting ignorance only works as long as you are willing to stop doing stupid things…  at this point they need to completely rethink their strategy.

Wrapping Up

Well today is trash day and I need to finish gathering it.  I hope you all have a great day… and I hope my tone has not been too ranty lately.  I’ve just had various things that I feel passionate about on my mind.  When I start talking about them… I tend to come out a bit more harsh than I intend to.  I am sure that lately I have come off as a PlayStation fanboy…  but I am just supporting what I feel like is the better deal.  I own both an Xbox and a PS3 and have games I play on both regularly.