That Rift Moment

Yesterday was a fairly stark contrast to Saturday, but a pretty welcome one.  After milling around the house and blogging, and my wife doing the same we decided to embark upon a journey to Joplin.  We didn’t really make it out of the house until around noon, but by then the 50* temperature had warmed into the high 60s making my choice to wear shorts more justified.

Cameras at the ready

We brought with us our cameras, but they did not leave the car for the most part.  We roamed around for a few hours but didn’t really find much of anything up there that “inspired” us.  It had been a few months since our last trip to Joplin, so we had plenty of things to do as we ran around town.  But for whatever reason, each time we talked about stopping and roaming around, we were both decidedly meh on the topic.

I feel like at some point we need to take a trip to a nature preserve or something of the sort.  That seems to be what both of us are leaning heavily towards wanting to shoot now.  The recent round of thunderstorms has finally caused Oklahoma to green up, and I think both of us want to take pictures of that before summer starts to brown it again.  We have a list of places that we have talked about, but honestly we need to just do it.  Our problem yesterday was that our default weekend shoes are sandals, which are not exactly conducive to stomping through the weeds.

Return to Moriban

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When we finally made it home for the evening I contemplated jumping back into the Neverwinter, but all day I had thought about how much fun I was having with the new build in Rift.  I am super glad that I did, because a short while after logging in one of my favorite people showed up.  Plasmodia is like this friendly mad scientist, and one of my highlights of playing Rift with Machiavelli’s Cats.  Her and her husband Marklaar were both super awesome people to hang out with, and apparently had missed me.

So over the course of last night I hung out and chatted, and generally did not pay much attention to what I was doing.  This is a good thing when a game supports this.  I happily ground my way through packs of mobs, loosely following whatever objective was highlighted on my minimap.  I generally tend to play really poorly when I am chatting with someone, as a result I used to run laps in Dalaran while I had to talk to someone for any length of time.

That “Rift” Moment

2013-04-28_200331I am no stranger to doing stupid things, but at one point last night it was getting a bit excessive.  I was absolutely getting my ass handed to me, enough that I was starting to question this new miracle spec I had stumbled into.  It was round about this point that I remembered…  I have experienced this before.  Sure enough I looked up at my buff bar and noticed that not  single one of my 9 buffs was currently active.  Upon cycling through the buffs it was like I was a whole new person once more.

I would love to say, that this was the first time I had encountered this problem.  However anytime I go back to Rift for awhile, I ultimately end up running around like a buffless noob.  I’ve heard that there are mods that will remind you that you are “naked”, so I guess it might be time for me to investigate one of those.  Overall though I had a blast just hanging out and chatting, and while I was on guild chat seemed to liven up.

Small Group of Friends

I had noticed that Alea Iacta Est Rift was certainly more quiet than I remember, and last night talking to Plas I found out the reasons.  Turns out that a good chunk of the AIE/Cats folks wandered off into Defiance and are happily shooting mutants there.  Luckily I was able to play enough of it during Alpha and Beta to realize that it really was not the game for me.  As much as I love the concept of a Science Fiction MMO, the result never ends up being something I really enjoy…  at least for any length of time.

Another issue that is going on right now is that it seems the officery types are AWOL as well.  I have a feeling that some of the Defiance folks will be burning out on the game, as a good number of individuals on my twitter and google plus feed already have.  My hope is that some activity in Rift will draw them back.  Plas and I plotted to start doing Wednesday night dungeon groups, and I believe we will be having the first of these this week.  Right now that is likely going to be me, Plas and her hubby Mark and then anyone else we can tempt from the guild.  If you play on Deepwood and are super good natured, and friendly to absolute nubitude…  look me up.

Beauty of Dawn

 

Beauty of Dawn – Malukah – Elder Scrolls Online

So in a completely different direction, I had to post this.  I seriously cannot go a single day without listening to it.  This is Beauty of Dawn, a song by the already famous Malukah that apparently she teamed up with Zenimax Online Studios to create.  From my understanding, she wrote this song after an extended play test of Elder Scrolls Online.  Whatever the inspiration, it is completely amazing and so rich and evocative.  The song just feels laced with lore, and hopefully when the game releases we will understand all the things she is talking about.

If you could not tell, I am kinda a huge fan of the Elder Scrolls Setting.  I first got into them with Daggerfall, and have been a rabid consumer of all things Tamriel ever since.  There have been so many times while playing Oblivion and Skyrim, that I thought to myself…  man this would be really amazing if I could just play this with my friends.  My hope is that Elder Scrolls Online ends up being just that… Skyrim with friends.  I realize there are certain MMO trappings that you have to have to make the genre survive, but so long as the core gameplay translates I will be happy.

This is day four of my experiment, and if you have made it this far I want to thank you for reading.  The daily posting thing is still not extremely comfortable, but I look forward to doing it each morning.  I find sitting down and rattling out my thoughts relaxing.  Hopefully over time, it will even be useful to the community… though I sincerely doubt that.  This is going to be an insanely busy week at work, so I think I will need this little morning sanctuary to keep me sane.  Hope you guys have an awesome day, and awesome week if you don’t check back in before then.

Loot Box Strikes Back

Here we go with day three of the experiment.  I just got out of the house, picked up breakfast and now I am settling in to a blog post.  Yesterday was pretty pitiful as days go, in that it either rained or was dreary all day.  Was the type of day that just makes you want to lay down on the couch and take a nap…  which my wife did in fact do at one point.  I on the other hand rotated between my laptop downstairs and my gaming rig upstairs playing pretty much non-stop games.

The Waiting Game

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If you read my posts yesterday, you will at least know that I played a good deal of Neverwinter.  However the game did not open up to us folks unwilling to pay the “Drizzt Tax” until later in the day.  So for a good couple hours in the morning I was back in Rift smashing through baddies.  I am still completely taken aback by how big of a difference the spec change made.  Previously I was a Paladin/Warlord/Paragon spec weighted in that order, and the PkuDude99 spec is mostly Warlord with some Champion and Paragon as a zero point tree.

I have always leaned on Paladin like a crutch, because it offered so many cool things… like some measure of healing and stuns.  However it seems like Paladin has either been nerfed into oblivion since I last played… or is not working as intended.  I had a lot of the same talents already in Warlord, so in essence all the spec does is drop paladin and swap in the Champion DPS tree.  That change basically took the game from borderline unplayable, to extremely fun.

I’ve always loved Trion, and to some extent I have kept my account open as a way of supporting the company.  Since release two years ago, there has maybe been a 3 month stretch where I did not have an active account.  I really believe in them as a company, because they have done some truly amazing things.  However showing up and playing every now and then, without following every single patch note leads to the ability to create some potentially broken characters. 

I almost feel like the spec system is too complicated, but in the end right now for this very moment, and for as long as PkuDude99 keeps the forum thread updated…  I am happy.  I’m roughly halfway through 58 now, so at some point on the horizon I will have to begin shopping for a dps spec as well.  As much as I love to tank, I really don’t like doing so for pugs.  So I am resigned to play DPS roles at least until Alea Iacta Est picks up again, and we can get some guild groups going.

Neverwinter is coming

2013-04-27 22_40_14-GreenshotSo yesterday I broke the pattern and posted a big massive review post about Neverwinter Online.  I had a few friends asking me my take on the game, so I spent a few hours compiling the post and threw it up there.  As a result I have robbed myself of a lot of what I had to say about the game for todays post.  I am still apparently enjoying myself since I pretty much played the game from noon yesterday till around midnight.  I can’t remember if I managed to ding 16 before I logged last night, but if not I am pretty close.

I managed to find my happy slaughtery spot last night in the tower district.  I wandered around there aimlessly not paying attention to my quests, charging into packs of orcs and ogres with glee.  When I can ignore the objectives of a game, and just play it… this tells me it is succeeding at bringing me into its mechanics.  From my level I would say it has succeeded… since my friends who were doing the same content are only 12.  That accounts for a large number of ogre kills along the way.

Loot Box Strikes Back

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Yesterday in my review I talked about the cash shop system, and the loot boxes.  By level 9 I had seen my very first one, and when they drop they are rather hard to miss… as a huge glitzy gold treasure chest appears on the ground.  By the time I had hit 15, I had gotten 13 of these loot boxes.  So like I always do, I bent under the curiosity of what magical stuff might be in them.  The above image is of an epic quality companion that I was able to pull from the boxes.  So far it is pretty awesome, and does this fire AOE dive bomb attack on the mobs.

The other ones I have opened have mostly just had runestone/enchantment bundles, so that appears to be the common loot.  Like I said yesterday, the system is pretty nice in that you are always going to be getting 10 trade bars regardless that can eventually be saved up for the more desirable items.  I want to say the cheapest of these items was around 150 bars, so in opening 15 boxes you would at least be guaranteed the ability to purchase that.

Farmville with Swords

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So while the lockbox system does not seem terribly egregious yet, the crafting system more than makes up for it.  They apparently expect us to be crafting while at the grocery store, shopping mall and work, since they have given us a web interface, and no actual way to craft while in game.  This would be great other than the fact that it completely relies on materials you acquire as drops, or purchase from an in game reagent vendor.  The first thing I had to do, upon connecting to the web interface was to log in and immediately stock up on the various vendor bought reagents.

Basically the system revolves around training hirelings to do your work for you.  You have miners and various sundry artisans that will toil away on items for your needs.  The biggest problem I saw, was that nothing they could actually make was of any use to me.  This is a huge pet peeve of mine with crafting systems in general, I should be able to craft gear for myself as I level through them.  This one appears to be exclusively relegated to something you will use to make gear for your alts later on, because even if I had started doing this immediately… the “white” gear that you can make would be useless next to the “green” drops I was getting.

Time Sinks

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2013-04-27 15_41_39-GreenshotThe other component that is fairly egregious to me, is the fact that it is ungodly time consuming.  Not as in you sitting at the keyboard mashing buttons, but you setting something up to go and it literally taking several hours to complete.  This is going to be how they get us to buy lots and lots of Astral Diamonds.  You will be seeing the window above a lot if you intend to craft much.  Last night before going to bed, I had set the system to hire an additional miner.  The game UI said it would take 17 hours to finish, yes that is in fact seventeen real hours.  This morning when taking these screenshots, I still had over 7 hours left, but could rush the order for only 39,691 Astral Diamonds.

This logic permeates the game as a whole, with so many functions like leveling up your companions, tied to real world timers.  I believe there is also a timer associated with instance queues, that can be bypassed by just spending some astral diamonds.  I am not 100% certain about this, but I do know on my map there are several timers constantly in motion.  Every time I have seen a timer in the game so far there has been some way to speed it up by spending Astral Diamonds.  Usually the timers start out minimal, like the first time I leveled one of my companions it was only a couple of minutes.  Now it is 15-20 minutes each time I need to send my companion off to train.

I realize that the game needs to make money in order to support itself.  I have ranted at length before about “digital freeloaders” expecting to be able to play these games without ever dropping a dime on them.  However I just wish they would disguise it a bit more.  Playing Neverwinter at times, feels like a trip to Disney World, where everything is happy and shiny… but has a hidden price associated with it.  I guess this is the ultimate evolution of the term “Amusement Park” gaming.  I just wish the entire process didn’t have to feel quite so dirty.

The Sun is Coming Out

I’m hoping as the day goes on it will warm up outside.  Right now as I have just spent an hour and a half writing this up, it feels like it is starting to.  When I went out to get breakfast it was nice and sunny out already, but still 50 degrees.  It is my hope that we can get out and around today, maybe take some photos but at the very least go do something.  I never thought I would said that I want to do something other than gaming, but since becoming more active… I start to get twitchy when I sit in one spot too long.

If you’ve managed to make it this far in the post… I wish you the best of days, and hopefully you can get whatever you intended to get done this weekend.  My hope is that we go wandering and find something interesting to look at in the process.  Have a great day.

The Neverwinter Edition

Neverwinter nights is a game that I have been watching off and on since I first heard it announced.  It has kinda just existed out there in the ether, as something I knew was on the horizon, but not necessarily something that I was overly hyped with.  I think to some extent, a part of me has decided that while Dungeons and Dragons is an amazing pen and paper game system…  that something is lost in translation when it is “mmo-ified”.

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I missed out on getting my invite to beta testing through the Torchlight II preorder program.  So when they started offering the various flavors of founders packs I decided that I would go ahead and pick up the $60 Guardian of Neverwinter pack.  At the time I felt like a bit of a sucker, but at least it was nowhere near the “I want to play as Drizzt” pack for $200.  Since god is cruel, I had a friend offer me an alpha invite a few weeks later.

Alpha, Beta and Pre-Release

2013-04-27 18_14_24-GreenshotFirstly let me take this moment to complain a little bit about how absolutely silly it is to be inviting players to an “Alpha” when there are some pretty public “Beta” events going on.  I could almost see calling something an Alpha, if it was an always on “test our broke shit” version of the game.  However for the most part the Alpha server was sitting at the exact same version as the public beta weekends.  But semantics aside, it did let me play a lot of this game prior to the current wind up to the public free to play release.

The game is this weird dichotomy.  It is enjoyable, and does a much better version of “making D&D fun as a video game” than Dungeons and Dragons Online did.  Being an “Action MMO”, it does a really good job of giving you the abilities that you actually need at your fingertips without having to stray too far off the WASD.  Your primary and secondary attacks are bound to your left and right mouse buttons. Your key class special abilities are bound to Q and E with looting/interaction bound to F. 

Essentially this makes combat feel extremely fluid as you aren’t really having to think much about the abilities you are hitting.  As always I have been playing the “Tank” character, in the Guardian Warrior.  Shift becomes your way to block incoming attacks and reduce your damage.  Playing the character, feels a lot like playing a WoW Warrior with much more predictable and intuitive combat.  I still ping pong around the map like I do in WoW or Rift, but I am also swinging my sword instead of watching ability timers.

Savior of Sleeping Dragon Bridge

2013-04-27 13_15_20-GreenshotThe storyline is very much what you would expect from a Neverwinter game.  Some big bad person is trying to lay waste to the city, and all of the internal factions are fighting over the rubble.  This has been pretty much the base storyline of every Neverwinter game so far save for maybe the AOL original…  quite honestly I can’t remember much about that game rather than being amazed I could play it online!  The questing system works extremely well, you use your interact key to talk to NPCs, open boxes, flip levers and generally move through the process.  All of the NPCs are voiced, and while the dialog comes off as stilted at times it is definitely better than most free to play titles.

One off the things I really like is just how streamlined the questing is, and how you do not have to use your mouse at all of you do not want to.  To interact with an NPC, you hold the F key, then every option on the screen has a clearly labeled number associated with it.  If you REALLY want to skip through the dialog, most of the times you can just press 1, 1, 1, 1 until you are out of the options.  Another thing I kinda dig is the fact that the speech continues even if you are out of range with the NPC.  I know that might sound a little odd, but you can accept a quest and move along your way and still be listening to the quest intro.

Cash Box Rising

nightmare_boxI’ve played roughly as far as I have gotten during testing.  I’ve put in a couple of hours playing the Guardian, and now sit at level 10.  It was about level 9 when my old foe raised its ugly head.  For those who are not familiar with the term “Cash Box”, it essentially a way of gambling in an MMO.  You are given a box in lieu of loot that cannot be opened unless you purchase a special key from the in game store.  This concept is massively popular in the various Asian Free to Play MMOs, and with Guild Wars 2 and SWTOR has been invading the more mainstream MMOs.

They can be pretty banal like the three free game tickets you get a month in Everquest 2, to extremely heinous like the hundreds and hundreds of items that can only be gotten through the 5 and 10 dollar cash boxes in SWTOR.  Overall I have to say the ones in Neverwinter seem to be some of the most equitable.  They do something that I first saw in EQ2, essentially every box contains an amount of currency, in this case Tarmalune bars.  This currency can be then saved up and turned in to buy outright the various items contained in the box including the signature Armored Nightmare mount.

Currency System

You can purchase one of the keys for 125 Zen, which appears to be the universal currency for all Perfect World games.  However it was super unclear exactly what one of these keys cost me in actual money.  Neverwinter has a dual currency system, that I do not fully understand, but essentially you have Zen the Perfect World universal currency and Astral Diamonds which appears to be a game specific currency.  After looking up conversion rates, it appears that 1 Zen directly equals 1 Cent.  So the 125 Zen key is $1.25, which places it considerably cheaper than the loot boxes from Guild Wars 2, SWTOR, and I believe LOTRO as well.

It seems like you can purchase the cash boxes themselves from the Astral Diamond vendor for 200 diamonds.  There appears to be some sort of exchange rate letting you trade Diamonds for Zen and Zen for Diamonds.  But honestly I suck at markets in general and have not been able to figure this one out.  From what I understand, the Astral Diamonds are essentially the same thing as Dilithium is in Star Trek Online, so potentially the folks that play that will immediately “grok” what all this means.  Needless to say I find the whole process extremely confusing, and I have 600,000 Astral Diamonds that came with the starter pack that I have no clue what I can actually do with them.

The Drizzt Tax

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Today was really the true head start for the game.  Sure the folks that played the “Drizzt Tax” have been able to play for some time now, and I promise I am not trying to be excessively cute because if you look at the above image.. we have a Drizzt sighting already.  So far the servers are doing fairly well for the increased load.  I’ve rolled on the Mindflayer server, because seriously… Ithilids are hands down the coolest thing to ever come out of the D&D Monsters Manual.  While there are pockets of lag and rubber banding (classic cryptic network code issue), it has been fairly stable.

I’ve not experienced any rollback, or loot issues and for the most part I have been able to quest my way through the game smoothly.  This was definitely not the case at times in alpha/beta testing, so it appears they have reworked whatever was causing the instabilities.  My only fear is that since we are already seeing lag and rubber banding before the official launch, will it actually be playable on the 30th?  I am hoping they have ordered up additional hardware for the launch that will stabilize some of these issues.

The Not so Shining

This will not be one of my “Best Game Ever” posts as Kadomi likes to call them, but all in all the game is not bad.  There are definitely some less than stellar moments with the game.  The graphics overall are nothing to write home about.  The models while a massive upgrade from the WoW generation, still fall down when compared to the current crop of MMOs.  This gives the game an almost retro feel at times, and there are certain moments where it reminds me of Lord of the Rings Online.  There are definitely moments where the game looks great, but most of those moments are deeply augmented by a lot of post-fx and bloom going on behind the scenes.

The biggest issues I have noticed so far however are with the sound system.  There will be times where I go through an entire fight without hearing any fight sound effects.  Other times they will come through far louder than they should, and slightly offset from the action.  I’ve also experienced dead spots in the ambient soundtrack that seem to come and go without explanation.  Hopefully these are lag caused, and over time they will go away, but they can lead to a fairly disjointed experience at times.  They are nothing that cannot be looked past, but definitely not what I expect from a game that went through as long of a alpha/beta process as this one has.

Was it Worth It?

gear_itemsSo since I have paid 60 bucks for the privilege of being able to play the game early, ultimately you have to ask yourself whether or not it was worth it.  Had you asked me that question last week, I would have said no, and that had I been able to get a refund I would have.  I was basically at the same place with Neverwinter that I have been with Defiance.  I had played enough of the game in testing, to decide that the game really wasn’t worth spending much money on.

However after the head start today, and seeing all the doodads and widgets I got…  I am starting to turn the corner to feeling that the whole process is worth it.  Essentially for my 60 dollars I got two extremely powerful items that have made the leveling process go extremely smoothly.  Having not played the game, it would be hard to look at the items on the right hand side and glean just what that means.  Basically those two items, can be used at level 1, and are essentially equivalent to level 15 or higher blues.

I went from taking 3 hits to bring down a minion type mob, to being able to one-shot them upon just equipping them.  Sure this is essentially play to win, which gets into all sorts of ramifications.  But when you play a game with a cash shop, you are ultimately going to get into pay to win territory.  I am sure by level 20, that both items will be completely useless, but starting out they are an amazing boost in damage and survivability.

horse_wolfIn addition to these you get a really cool dire wolf companion at level one.  I was totally expecting this to be a cosmetic pet that followed me around, like every other game preorder.  In essence, what this really is is a mercenary that follows you around and fights for you.  Granted it has without a doubt some of the worst pathing I have ever seen in any game, but just having an extra set of attacks lets you breeze through most elite type mobs.  Combine this with getting a nice looking horse as soon as you ding 20, I definitely think it was worth the purchase.

Not Amazing, But Still Fun

This game is not going to inspire epic ballads, or be the catalyst of a social revolution, but it is fairly fun to play.  While it has some definite rough spots, the more I play it the more I enjoy it.  The combat is fun, and fluid enough to let you move through the game without really thinking bout what you are doing.  In an action game, this is what I look for, the ability to just zone out and kill lots of things along the way.  The game doesn’t feel as polished as say Skyrim, but the game doesn’t really get in the way of the combat fun.

For me it fills the same place that Guild Wars 2 does.  It will never be my primary MMO, but it is a fun change from one of the more traditional experiences.  Since there is no monthly subscription, it should support a nomadic play style like mine.  Launching with foundry content, basically means that there will always be a fresh flow of user generated dungeons to keep players busy.  The real challenge will be whether or not that is enough to hold players attention once they have maxed out.

Since they have a class marked as “coming soon”, it is my hope that they will release a fairly regular flow of new races and classes as DLC to keep the game fresh.  It is also my hope that they will sell the Drow ouside of the founders pack.  Drow/Dunmer are literally the only Elves I like, but there is no way in hell they are worth $200 to me to be able to play one. 

For now, it will definitely be something I put in my regular rotation of games.  I personally think that it is worth it to go ahead and purchase the 60 dollar pack and get access before the 30th.  It is definitely worth playing once it goes fully free to play.  I realize this is not the most glowing review I have ever given a game, but I feel that in spite of its short comings here and there it is a good experience overall.

If you’ve made it this far in the post, you can find me over on the Mindflayer server.  Add @BelghastStern to your friends list and say hi.  I don’t have a guild up and running, since this is another system where you have to gather up a full party of people and all go to the guild vendor at the same time.  But hopefully in the coming weeks I will have a version of House Stalwart going.  I am sure the Stalwarts will be giving this one a spin, since the cost of entry is next to nothing.

A Whole New World

It is a relatively dreary day here in Oklahoma as the experiment rolls onwards.  I’ve been out into the world, gassed up my wife’s vehicle and picked up some breakfast for the two of us.  Lately on the weekends we have been going out and indulging our recent photography habit, but unless things clear up I don’t see that happening.  It rained most of the night, and still looks like the sky could open any minute so for now I am hanging out inside blogging.

The Wrong Leather

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Initially I had intended to get in some League of Legends last night, but within moments of logging into mumble Drathis announced that he had to leave and would be back later.  Knowing the normal schedule, Tam confirmed that he too would be leaving shortly to go dancing.  This left us with four players that could commit to playing, and instead of pushing it further I just decided I would pop into World of Warcraft and continue working on Lodin.  I really enjoy LoL, but it is really only a worthwhile endeavor for me, if I am hanging out with a full team of friends.

I picked up in the Jinyu village where I had left off the previous night and started going through the paces of questing.  It was around this time when my favorite Aussie turned Malaysian 3D Content artist popped by the voice server.  Banzai is coming off a big project for Nintendo, and as such finally starting to filter back out into society.  This is a normal pattern for him, he goes into crunch mode on some awesome new project… then pops his head up afterwards and mingles for awhile.

When I am talking, I tend not to be paying attention to what I am doing.  As a result I ended up happily indulging my bloodlust and skinning anything I could.  So after a few hours of talking about 70s and 80s “Giant Robot” anime… I noticed my bags were insanely full with Pandaria level leather.  Normally this would be a great thing… but unfortunately I leveled way faster through the cataclysm content than I had intended and neglected to level my leatherworking past 460.

I consulted my favorite farming guide and decided that I did not want to take the amount of time required to unlock the Molten Front content.  So as a result I was bound for Tol Barad.  It was around this time that Banzai filtered out off the channel…  damned time shift..  and silence fell.  Farming spiders over and over is pretty boring.  I managed to farm up about 70 savage leather before the boredom hit me.

Pandaria to Pandora

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My friend Warenwolf had been happily playing Borderlands 2 while I was off in pandaland farming up leather.  Every so often he would comment about some spiffy thing he got to drop.  I thought to myself… I like cool things dropping *sadface*.  The biggest problem with Borderlands 2, is that for whatever reason I never got synced up with my friends.  They are all out doing the mega super extended content, and I am still stuck at level 12 poking around doing lower level quests.  With the boredom setting in heavily, I decided I really should be over trying to catch up my Commando.

Borderlands has always been such a great concept, and the second one is so much richer than the first.  However wandering around killing mobs several levels lower than me wasn’t exactly a stellar cure for my boredom either.  I managed to knock out four quests, all of which involved wandering back through areas I had already beaten the bosses of.  At this point I need to do some research in how to skip ahead in the content to something that is actually challenging and fun.

I managed to hold out as I did most of a level and a half, but this is the type of game that was really made to be played as a group.  I will admit that my fetish for Jacobs weapons in all their steampunky goodness is still in place.  As you can see in the picture above, I spent most of my time with a single shot tommygun-esc Jacobs assault rifle.  However after an hour and a half I was still looking for something fun to occupy my night.

Difference a Spec Makes

2013-04-26_224721If you were following any of my tweets, you will know that I wound up over in Rift last night towards the end of the evening.  Based on the excitement of those tweets, it went extremely well.  While we are on the subject of tweets…  why the hell has no one else integrated a twitter client with their game?  Seriously this is one of the killer features Rift has going for it.  Rift truly is the king of the “WoW Clones”, and I mean that with the utmost respect… because they have essentially gone around and latched onto the best practices of everyone else in the  industry.

One of the things that always hits me, when I boot up Rift on my gaming machine is just how amazing the game looks.  The subtle features of the title are just gorgeous to look at.  Inevitably I hit /tweetpic and comment about this, and someone chimes in agreeing.  Again someone else needs to make a /tweetpic command… it is absolutely brilliant.  A few weeks back, I had been reading a blog post by Wilhelm on The Ancient Gaming Noob talking about how he was just having a hard time getting into Storm Legion.

This resonated pretty solidly with me, because from about 56 onwards it has been like pulling teeth to try and level.  The mob hit points increased at a rate that was far greater than either my dps or survival.  I had been leveling with somewhat of a forum sanctioned spec, that was supposedly the best survivability to dps ratio.  Even at that it was still taking me roughly half my life to chew through most even level mobs.  I really want to hit 60, and try some of the endgame content…  but essentially leveling through the higher content was pure torture for me.

In the same post, after I had chimed in another guy (pkudude99) came in behind me and posted a spec that folks should try.  This week Wilhelm made a new post talking about trying out the spec, and how successful it was.  After reading this, it had been in the back of my head to do the same and this present boredom was the perfect opportunity.  After about 30 minutes of respeccing, rebuilding macros, resituating hotbars…  I was off to Camp Cyclone in Morban.

I hopped on my white tiger and rode up to the first mob I encountered, a 58 Storm Legion trooper of some sort.  I charged into battle, and in within a few seconds I had torn the mob asunder and taken next to no damage.  In that moment, a game that had felt like an extremely soulless grind only an hour before had become a magical playground of bloodlust and dismemberment.  The spec was in fact amazing, and over the course of the evening I happily ping ponged back and forth between packs of mobs slaughtering them with a smile on my face.

I have mentioned that I have quite the bloodlust when playing a warrior right?  My happiest moments in games is when I am not paying attention at all to the objectives I am supposed to be completing, but instead just bouncing around the map killing everything that crosses my map.  This totally happened last night, and as the dust settled around my warriors feet I had somehow put on half a level and gotten three planar attunement levels.  I was a happy boy, but also noticed that it was almost midnight so I figured I should probably start winding down for the night.

Extremely long story short… if you are playing a Warrior like me, and found yourself losing a battle to the grind of Storm Legion…  I highly suggest you check out this spec.  Thank you Wilhelm and thank you PkuDude99 the author of the spec…  for pointing it out.

"Perfect Solo" updated for 2.1 Hotfix 7 changes

Slaying Saturday

It is day two of the experiment, and roughly an hour later I have another blog post about nothing.  Our hope was to be able to go out wandering today and take some photos, but looking out our window it looks extremely dark out there.  In fact I think I just heard thunder, so I am guessing that is off the menu.  I believe Neverwinter is now available for me to play, so I may indulge that for awhile.  Essentially I purchased the cheap package, to be able to get in and play the beta events out of curiosity.  Honestly if I could have refunded that purchase I likely would have.

I played just enough in beta to decide I didn’t really enjoy the game as much as I thought I would.  But now that I have access to it, it feels like a colossal waste not to at least try playing it again.  Maybe I will care more about my characters with they are not throwaways?  I honestly liked the Guardian fairly well, but the thing that kept getting on my nerves was the fact that forward momentum stopped as soon as you performed an action.  This just felt like a needless break in motion.  Ultimately I guess I was expecting it to control more like Skyrim, and less like SWTOR.

If you’ve made it this far… I hope you all have an amazing weekend.  Here is hoping to the skies clearing and us being able to get out and about.  Being about to get out on the weekends for some exercise and fresh air has been beneficial to my waistline.