With More Spikey Bits

Having one of those mornings where I am just struggling to get going.  Here is hoping that the blessing of caffeine will kick me out of my slumber.  This is now day five of the experiment, and today is the first day I considered blowing off the post.  It is not that I have nothing to say, but more than right now I am exhausted and my brain seems to be misbehaving.  I had another one of my bouts of insomnia, coupled with the fact that it was a bit warm last night.

The Desert of Flames

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Yesterday at lunch, Lethbridge and I had another one of our gamer lunches, where we take our laptops to an empty conference room and chill out playing games for a bit.  Since I normally need to relax during the time, I tend to pick a game that calms me.  Yesterday like most days, I chose to play Everquest 2.  It did not hurt that this is also what Leth was playing as well.  EQ2 is one of those games that I will likely always play, if not for the massive amount of content… but at least for the fact that Norrath is a world I am deeply connected to.

There are essentially three settings that I have massive amounts of nostalgia towards.  Norrath is probably the first and foremost, because of my time spent playing and idolizing Everquest.  Tamriel is probably in the number two slot, because I have rabidly consumed and spent thousands of hours at this point playing the various Elder Scrolls Titles.  Lastly, as much as I may or not want it…  I have a ton of nostalgia for Azeroth.  You can’t essentially live in a game world for the better part of a decade without missing it pretty often.

Tiny Elvis

EQPic_OasisDorfonGiantYou have likely noticed that I tend to gravitate heavily towards “core” grouping classes, especially of the tank spectrum.  This is the time of character I feel most natural playing, but it is also the type of character that has the most responsibilities to a given guild or group.  With currently nomadic game existence, I wouldn’t want anyone to try and count on me as the cornerstone of any group.  As a result I decided to try and roll a pure dps over in Everquest 2.

I spent yesterdays lunch working on Belgrifter, my little Ratonga Swashbuckler.  While definitely in the pure dps camp, the Swashbuckler has some of the survival that I crave in any character.  I’ve been progressing quickly through the content, and currently am working through the Sinking Sands area.  I am extremely nostalgic about the Desert of Flames content, mostly because I spent so much time in both South Ro and Oasis of Marr on Exeteroth my EQ1 cleric.  So many hours were spent killing crocs… and later spent killing sand giants as revenge for all the times they killed me.

For a trip down memory lane, above is a shot of my dwarf cleric, in Oasis of Marr… the area now contained within Sinking Sands taking down I believe my first sand giant.  My Rygorr armor was pretty spiffy, my guild jokingly called me “Tiny Elvis” because of the bedazzled nature of the gear.  I sadly do not remember the shield or mace at this point… but I had not started raiding hate yet, because I was not a giant purple blob swinging a Dark Ember.  Anyways… needless to say I have a lot of memories of that region… and still cannot help taking down the giants in zone.

The Great Escape

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It took me a bit to get settled down last night and capable of gaming.  We have this amazingly smart ferret, that has turned into a ninja like escape artist.  She keeps finding ways of scaling the walls of the two linked playpens and hopping out.  We have tried every solution we have seen online, and a few we came up with ourselves.  We had tried splitting black drainage pipe and putting it over the top so she could not get to the top of the cage and pull herself over.  Turns out after a little bit, she figured out to crawl up into the pipe itself and then get over to the top. 

Last night involved creating a shelf of sorts to cover the corner she normally gets out on.  After an our of bending metal flashing, carefully crimping and coating all edges in duct tape, and finally plugging all the wholes from which I was bleeding things to “Metal cuts”  (papercuts you are nothing to me now)…  I finally had this spiffy little shelf that fit down nicely onto the corner of the cage.  I secured in in place to the wire with binder clips, and proceeded into the kitchen to make myself some dinner. 

By the time I had assembled a plate, and walked back into the room… maybe 5 minutes tops… she had already figured out how to get on top of the shelf.  Smartest ferret ever…  also potentially the most frustrating.  I hate that we essentially have to leave her in the cage all the time right now, until we figure out a way to keep her from escaping.  Tonight we will be attempting to deploy a new ruse… coating the corner of the cage she uses to get out in plexiglass…  so she cannot climb there.

Spikey Bits on his Spikey Bits

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After this little back and forth with the ferret mastermind… I needed to kill lots of things to vent my frustrations.  Roaming around in an MMO laying waste to entire segments of a continent… is a thing I do.  I had also logged out at roughly 60% through my level, and really wanted to push further towards 59.  While roaming around doing my thing I stumbled across the guy above.  This little beauty goes by lXxalgol the Lurking Horror, and while the lurking part is a little ambiguous… they definitely got the horror bit down pat.  I thought for a second I was playing Warhammer again, and had just stumbled onto a Chaos War Machine.

I posted on G+ last night about this guy, saying I lacked the crazy to attack me.  I was wrong.  Seriously… I cannot find a mob like this and NOT try him at least.  I figured it would end in tears, but before giving it any further thought I hit my charge key and gave it a shot.  Surprising enough, he was not nearly as bad as I expected… granted I had remembered to put my buffs on at this point.  Overall however he was quite manageable, and I killed him before I had dropped below half health… which for a 59 elite at 58 player level… seemed good.

The funny thing is, he dropped nothing but coin.  This combined with the fact that his respawn is insanely fast, as over the course of the evening I killed him five times… leads me to believe that he is somehow tied to a quest or other objective.  I was able to turn up no details on either Rifthead, or the various wikis, apart from a stubbed out entry for the guy.  If anyone out there knows what he is for, and how I can start this magical mission… please let me know!  I feel like I need to kill him with a purpose!

Rift World Problems

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I have come to the realization that I have a problem with Carnage Quests.  No, this is going to go in the opposite direction you are probably thinking.  It has been well established that I like killing things in video games… and am extremely prone of fits of mindless bloodlust as I ping pong across the map.  Carnage Quests are like crack for me… they give my bloodlust a purpose.  I take forever to move out of a zone, because I keep finding new mobs that have new carnage quests… and then find myself not being able to leave an area until I have killed 16 Rabid Wombats.

This has lead to an additional problem.  I have entirely too much leather…  far more than I could ever use, and far more than I could likely ever need.  I literally have hundreds and hundreds of Storm Legion era leather…  and the problem is…  I cannot stop myself from skinning the corpses.  Too many years of playing a leatherworker in wow, have ingrained me that leaving an un-skinned corpse is a cardinal sin.  I even find myself going around and cleaning up the handiwork of others.  I hate using the auction house, but if you are over on Deepwood and find yourself in need of leather…  look me up.

Coffee and Rambling

Well it looks like I have squandered yet another morning drinking my coffee and rambling about the games I play.  This is now day five of my little experiment, and so far has been the day I least wanted to blog.  I managed to find focus and keep pushing forward, in spite of the fact my head is pounding and I just want to go back to sleep.  Since comments are kinda a thing of the past, and all my readers are picking up my posts via RSS… I feel like I am rambling into the void most of the time.  That is perfectly fine, since right now I am mostly doing this for myself.  If you’ve managed to make it this far in the post, I wish you the best of days…  hopefully mine will suck slightly less than yesterday.

Oh… as a footnote… I managed to ding 59 in Rift.  So one more level to go, and then I can stop feeling like a such a failure!

That Rift Moment

Yesterday was a fairly stark contrast to Saturday, but a pretty welcome one.  After milling around the house and blogging, and my wife doing the same we decided to embark upon a journey to Joplin.  We didn’t really make it out of the house until around noon, but by then the 50* temperature had warmed into the high 60s making my choice to wear shorts more justified.

Cameras at the ready

We brought with us our cameras, but they did not leave the car for the most part.  We roamed around for a few hours but didn’t really find much of anything up there that “inspired” us.  It had been a few months since our last trip to Joplin, so we had plenty of things to do as we ran around town.  But for whatever reason, each time we talked about stopping and roaming around, we were both decidedly meh on the topic.

I feel like at some point we need to take a trip to a nature preserve or something of the sort.  That seems to be what both of us are leaning heavily towards wanting to shoot now.  The recent round of thunderstorms has finally caused Oklahoma to green up, and I think both of us want to take pictures of that before summer starts to brown it again.  We have a list of places that we have talked about, but honestly we need to just do it.  Our problem yesterday was that our default weekend shoes are sandals, which are not exactly conducive to stomping through the weeds.

Return to Moriban

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When we finally made it home for the evening I contemplated jumping back into the Neverwinter, but all day I had thought about how much fun I was having with the new build in Rift.  I am super glad that I did, because a short while after logging in one of my favorite people showed up.  Plasmodia is like this friendly mad scientist, and one of my highlights of playing Rift with Machiavelli’s Cats.  Her and her husband Marklaar were both super awesome people to hang out with, and apparently had missed me.

So over the course of last night I hung out and chatted, and generally did not pay much attention to what I was doing.  This is a good thing when a game supports this.  I happily ground my way through packs of mobs, loosely following whatever objective was highlighted on my minimap.  I generally tend to play really poorly when I am chatting with someone, as a result I used to run laps in Dalaran while I had to talk to someone for any length of time.

That “Rift” Moment

2013-04-28_200331I am no stranger to doing stupid things, but at one point last night it was getting a bit excessive.  I was absolutely getting my ass handed to me, enough that I was starting to question this new miracle spec I had stumbled into.  It was round about this point that I remembered…  I have experienced this before.  Sure enough I looked up at my buff bar and noticed that not  single one of my 9 buffs was currently active.  Upon cycling through the buffs it was like I was a whole new person once more.

I would love to say, that this was the first time I had encountered this problem.  However anytime I go back to Rift for awhile, I ultimately end up running around like a buffless noob.  I’ve heard that there are mods that will remind you that you are “naked”, so I guess it might be time for me to investigate one of those.  Overall though I had a blast just hanging out and chatting, and while I was on guild chat seemed to liven up.

Small Group of Friends

I had noticed that Alea Iacta Est Rift was certainly more quiet than I remember, and last night talking to Plas I found out the reasons.  Turns out that a good chunk of the AIE/Cats folks wandered off into Defiance and are happily shooting mutants there.  Luckily I was able to play enough of it during Alpha and Beta to realize that it really was not the game for me.  As much as I love the concept of a Science Fiction MMO, the result never ends up being something I really enjoy…  at least for any length of time.

Another issue that is going on right now is that it seems the officery types are AWOL as well.  I have a feeling that some of the Defiance folks will be burning out on the game, as a good number of individuals on my twitter and google plus feed already have.  My hope is that some activity in Rift will draw them back.  Plas and I plotted to start doing Wednesday night dungeon groups, and I believe we will be having the first of these this week.  Right now that is likely going to be me, Plas and her hubby Mark and then anyone else we can tempt from the guild.  If you play on Deepwood and are super good natured, and friendly to absolute nubitude…  look me up.

Beauty of Dawn

 

Beauty of Dawn – Malukah – Elder Scrolls Online

So in a completely different direction, I had to post this.  I seriously cannot go a single day without listening to it.  This is Beauty of Dawn, a song by the already famous Malukah that apparently she teamed up with Zenimax Online Studios to create.  From my understanding, she wrote this song after an extended play test of Elder Scrolls Online.  Whatever the inspiration, it is completely amazing and so rich and evocative.  The song just feels laced with lore, and hopefully when the game releases we will understand all the things she is talking about.

If you could not tell, I am kinda a huge fan of the Elder Scrolls Setting.  I first got into them with Daggerfall, and have been a rabid consumer of all things Tamriel ever since.  There have been so many times while playing Oblivion and Skyrim, that I thought to myself…  man this would be really amazing if I could just play this with my friends.  My hope is that Elder Scrolls Online ends up being just that… Skyrim with friends.  I realize there are certain MMO trappings that you have to have to make the genre survive, but so long as the core gameplay translates I will be happy.

This is day four of my experiment, and if you have made it this far I want to thank you for reading.  The daily posting thing is still not extremely comfortable, but I look forward to doing it each morning.  I find sitting down and rattling out my thoughts relaxing.  Hopefully over time, it will even be useful to the community… though I sincerely doubt that.  This is going to be an insanely busy week at work, so I think I will need this little morning sanctuary to keep me sane.  Hope you guys have an awesome day, and awesome week if you don’t check back in before then.

Loot Box Strikes Back

Here we go with day three of the experiment.  I just got out of the house, picked up breakfast and now I am settling in to a blog post.  Yesterday was pretty pitiful as days go, in that it either rained or was dreary all day.  Was the type of day that just makes you want to lay down on the couch and take a nap…  which my wife did in fact do at one point.  I on the other hand rotated between my laptop downstairs and my gaming rig upstairs playing pretty much non-stop games.

The Waiting Game

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If you read my posts yesterday, you will at least know that I played a good deal of Neverwinter.  However the game did not open up to us folks unwilling to pay the “Drizzt Tax” until later in the day.  So for a good couple hours in the morning I was back in Rift smashing through baddies.  I am still completely taken aback by how big of a difference the spec change made.  Previously I was a Paladin/Warlord/Paragon spec weighted in that order, and the PkuDude99 spec is mostly Warlord with some Champion and Paragon as a zero point tree.

I have always leaned on Paladin like a crutch, because it offered so many cool things… like some measure of healing and stuns.  However it seems like Paladin has either been nerfed into oblivion since I last played… or is not working as intended.  I had a lot of the same talents already in Warlord, so in essence all the spec does is drop paladin and swap in the Champion DPS tree.  That change basically took the game from borderline unplayable, to extremely fun.

I’ve always loved Trion, and to some extent I have kept my account open as a way of supporting the company.  Since release two years ago, there has maybe been a 3 month stretch where I did not have an active account.  I really believe in them as a company, because they have done some truly amazing things.  However showing up and playing every now and then, without following every single patch note leads to the ability to create some potentially broken characters. 

I almost feel like the spec system is too complicated, but in the end right now for this very moment, and for as long as PkuDude99 keeps the forum thread updated…  I am happy.  I’m roughly halfway through 58 now, so at some point on the horizon I will have to begin shopping for a dps spec as well.  As much as I love to tank, I really don’t like doing so for pugs.  So I am resigned to play DPS roles at least until Alea Iacta Est picks up again, and we can get some guild groups going.

Neverwinter is coming

2013-04-27 22_40_14-GreenshotSo yesterday I broke the pattern and posted a big massive review post about Neverwinter Online.  I had a few friends asking me my take on the game, so I spent a few hours compiling the post and threw it up there.  As a result I have robbed myself of a lot of what I had to say about the game for todays post.  I am still apparently enjoying myself since I pretty much played the game from noon yesterday till around midnight.  I can’t remember if I managed to ding 16 before I logged last night, but if not I am pretty close.

I managed to find my happy slaughtery spot last night in the tower district.  I wandered around there aimlessly not paying attention to my quests, charging into packs of orcs and ogres with glee.  When I can ignore the objectives of a game, and just play it… this tells me it is succeeding at bringing me into its mechanics.  From my level I would say it has succeeded… since my friends who were doing the same content are only 12.  That accounts for a large number of ogre kills along the way.

Loot Box Strikes Back

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Yesterday in my review I talked about the cash shop system, and the loot boxes.  By level 9 I had seen my very first one, and when they drop they are rather hard to miss… as a huge glitzy gold treasure chest appears on the ground.  By the time I had hit 15, I had gotten 13 of these loot boxes.  So like I always do, I bent under the curiosity of what magical stuff might be in them.  The above image is of an epic quality companion that I was able to pull from the boxes.  So far it is pretty awesome, and does this fire AOE dive bomb attack on the mobs.

The other ones I have opened have mostly just had runestone/enchantment bundles, so that appears to be the common loot.  Like I said yesterday, the system is pretty nice in that you are always going to be getting 10 trade bars regardless that can eventually be saved up for the more desirable items.  I want to say the cheapest of these items was around 150 bars, so in opening 15 boxes you would at least be guaranteed the ability to purchase that.

Farmville with Swords

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So while the lockbox system does not seem terribly egregious yet, the crafting system more than makes up for it.  They apparently expect us to be crafting while at the grocery store, shopping mall and work, since they have given us a web interface, and no actual way to craft while in game.  This would be great other than the fact that it completely relies on materials you acquire as drops, or purchase from an in game reagent vendor.  The first thing I had to do, upon connecting to the web interface was to log in and immediately stock up on the various vendor bought reagents.

Basically the system revolves around training hirelings to do your work for you.  You have miners and various sundry artisans that will toil away on items for your needs.  The biggest problem I saw, was that nothing they could actually make was of any use to me.  This is a huge pet peeve of mine with crafting systems in general, I should be able to craft gear for myself as I level through them.  This one appears to be exclusively relegated to something you will use to make gear for your alts later on, because even if I had started doing this immediately… the “white” gear that you can make would be useless next to the “green” drops I was getting.

Time Sinks

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2013-04-27 15_41_39-GreenshotThe other component that is fairly egregious to me, is the fact that it is ungodly time consuming.  Not as in you sitting at the keyboard mashing buttons, but you setting something up to go and it literally taking several hours to complete.  This is going to be how they get us to buy lots and lots of Astral Diamonds.  You will be seeing the window above a lot if you intend to craft much.  Last night before going to bed, I had set the system to hire an additional miner.  The game UI said it would take 17 hours to finish, yes that is in fact seventeen real hours.  This morning when taking these screenshots, I still had over 7 hours left, but could rush the order for only 39,691 Astral Diamonds.

This logic permeates the game as a whole, with so many functions like leveling up your companions, tied to real world timers.  I believe there is also a timer associated with instance queues, that can be bypassed by just spending some astral diamonds.  I am not 100% certain about this, but I do know on my map there are several timers constantly in motion.  Every time I have seen a timer in the game so far there has been some way to speed it up by spending Astral Diamonds.  Usually the timers start out minimal, like the first time I leveled one of my companions it was only a couple of minutes.  Now it is 15-20 minutes each time I need to send my companion off to train.

I realize that the game needs to make money in order to support itself.  I have ranted at length before about “digital freeloaders” expecting to be able to play these games without ever dropping a dime on them.  However I just wish they would disguise it a bit more.  Playing Neverwinter at times, feels like a trip to Disney World, where everything is happy and shiny… but has a hidden price associated with it.  I guess this is the ultimate evolution of the term “Amusement Park” gaming.  I just wish the entire process didn’t have to feel quite so dirty.

The Sun is Coming Out

I’m hoping as the day goes on it will warm up outside.  Right now as I have just spent an hour and a half writing this up, it feels like it is starting to.  When I went out to get breakfast it was nice and sunny out already, but still 50 degrees.  It is my hope that we can get out and around today, maybe take some photos but at the very least go do something.  I never thought I would said that I want to do something other than gaming, but since becoming more active… I start to get twitchy when I sit in one spot too long.

If you’ve managed to make it this far in the post… I wish you the best of days, and hopefully you can get whatever you intended to get done this weekend.  My hope is that we go wandering and find something interesting to look at in the process.  Have a great day.

The Neverwinter Edition

Neverwinter nights is a game that I have been watching off and on since I first heard it announced.  It has kinda just existed out there in the ether, as something I knew was on the horizon, but not necessarily something that I was overly hyped with.  I think to some extent, a part of me has decided that while Dungeons and Dragons is an amazing pen and paper game system…  that something is lost in translation when it is “mmo-ified”.

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I missed out on getting my invite to beta testing through the Torchlight II preorder program.  So when they started offering the various flavors of founders packs I decided that I would go ahead and pick up the $60 Guardian of Neverwinter pack.  At the time I felt like a bit of a sucker, but at least it was nowhere near the “I want to play as Drizzt” pack for $200.  Since god is cruel, I had a friend offer me an alpha invite a few weeks later.

Alpha, Beta and Pre-Release

2013-04-27 18_14_24-GreenshotFirstly let me take this moment to complain a little bit about how absolutely silly it is to be inviting players to an “Alpha” when there are some pretty public “Beta” events going on.  I could almost see calling something an Alpha, if it was an always on “test our broke shit” version of the game.  However for the most part the Alpha server was sitting at the exact same version as the public beta weekends.  But semantics aside, it did let me play a lot of this game prior to the current wind up to the public free to play release.

The game is this weird dichotomy.  It is enjoyable, and does a much better version of “making D&D fun as a video game” than Dungeons and Dragons Online did.  Being an “Action MMO”, it does a really good job of giving you the abilities that you actually need at your fingertips without having to stray too far off the WASD.  Your primary and secondary attacks are bound to your left and right mouse buttons. Your key class special abilities are bound to Q and E with looting/interaction bound to F. 

Essentially this makes combat feel extremely fluid as you aren’t really having to think much about the abilities you are hitting.  As always I have been playing the “Tank” character, in the Guardian Warrior.  Shift becomes your way to block incoming attacks and reduce your damage.  Playing the character, feels a lot like playing a WoW Warrior with much more predictable and intuitive combat.  I still ping pong around the map like I do in WoW or Rift, but I am also swinging my sword instead of watching ability timers.

Savior of Sleeping Dragon Bridge

2013-04-27 13_15_20-GreenshotThe storyline is very much what you would expect from a Neverwinter game.  Some big bad person is trying to lay waste to the city, and all of the internal factions are fighting over the rubble.  This has been pretty much the base storyline of every Neverwinter game so far save for maybe the AOL original…  quite honestly I can’t remember much about that game rather than being amazed I could play it online!  The questing system works extremely well, you use your interact key to talk to NPCs, open boxes, flip levers and generally move through the process.  All of the NPCs are voiced, and while the dialog comes off as stilted at times it is definitely better than most free to play titles.

One off the things I really like is just how streamlined the questing is, and how you do not have to use your mouse at all of you do not want to.  To interact with an NPC, you hold the F key, then every option on the screen has a clearly labeled number associated with it.  If you REALLY want to skip through the dialog, most of the times you can just press 1, 1, 1, 1 until you are out of the options.  Another thing I kinda dig is the fact that the speech continues even if you are out of range with the NPC.  I know that might sound a little odd, but you can accept a quest and move along your way and still be listening to the quest intro.

Cash Box Rising

nightmare_boxI’ve played roughly as far as I have gotten during testing.  I’ve put in a couple of hours playing the Guardian, and now sit at level 10.  It was about level 9 when my old foe raised its ugly head.  For those who are not familiar with the term “Cash Box”, it essentially a way of gambling in an MMO.  You are given a box in lieu of loot that cannot be opened unless you purchase a special key from the in game store.  This concept is massively popular in the various Asian Free to Play MMOs, and with Guild Wars 2 and SWTOR has been invading the more mainstream MMOs.

They can be pretty banal like the three free game tickets you get a month in Everquest 2, to extremely heinous like the hundreds and hundreds of items that can only be gotten through the 5 and 10 dollar cash boxes in SWTOR.  Overall I have to say the ones in Neverwinter seem to be some of the most equitable.  They do something that I first saw in EQ2, essentially every box contains an amount of currency, in this case Tarmalune bars.  This currency can be then saved up and turned in to buy outright the various items contained in the box including the signature Armored Nightmare mount.

Currency System

You can purchase one of the keys for 125 Zen, which appears to be the universal currency for all Perfect World games.  However it was super unclear exactly what one of these keys cost me in actual money.  Neverwinter has a dual currency system, that I do not fully understand, but essentially you have Zen the Perfect World universal currency and Astral Diamonds which appears to be a game specific currency.  After looking up conversion rates, it appears that 1 Zen directly equals 1 Cent.  So the 125 Zen key is $1.25, which places it considerably cheaper than the loot boxes from Guild Wars 2, SWTOR, and I believe LOTRO as well.

It seems like you can purchase the cash boxes themselves from the Astral Diamond vendor for 200 diamonds.  There appears to be some sort of exchange rate letting you trade Diamonds for Zen and Zen for Diamonds.  But honestly I suck at markets in general and have not been able to figure this one out.  From what I understand, the Astral Diamonds are essentially the same thing as Dilithium is in Star Trek Online, so potentially the folks that play that will immediately “grok” what all this means.  Needless to say I find the whole process extremely confusing, and I have 600,000 Astral Diamonds that came with the starter pack that I have no clue what I can actually do with them.

The Drizzt Tax

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Today was really the true head start for the game.  Sure the folks that played the “Drizzt Tax” have been able to play for some time now, and I promise I am not trying to be excessively cute because if you look at the above image.. we have a Drizzt sighting already.  So far the servers are doing fairly well for the increased load.  I’ve rolled on the Mindflayer server, because seriously… Ithilids are hands down the coolest thing to ever come out of the D&D Monsters Manual.  While there are pockets of lag and rubber banding (classic cryptic network code issue), it has been fairly stable.

I’ve not experienced any rollback, or loot issues and for the most part I have been able to quest my way through the game smoothly.  This was definitely not the case at times in alpha/beta testing, so it appears they have reworked whatever was causing the instabilities.  My only fear is that since we are already seeing lag and rubber banding before the official launch, will it actually be playable on the 30th?  I am hoping they have ordered up additional hardware for the launch that will stabilize some of these issues.

The Not so Shining

This will not be one of my “Best Game Ever” posts as Kadomi likes to call them, but all in all the game is not bad.  There are definitely some less than stellar moments with the game.  The graphics overall are nothing to write home about.  The models while a massive upgrade from the WoW generation, still fall down when compared to the current crop of MMOs.  This gives the game an almost retro feel at times, and there are certain moments where it reminds me of Lord of the Rings Online.  There are definitely moments where the game looks great, but most of those moments are deeply augmented by a lot of post-fx and bloom going on behind the scenes.

The biggest issues I have noticed so far however are with the sound system.  There will be times where I go through an entire fight without hearing any fight sound effects.  Other times they will come through far louder than they should, and slightly offset from the action.  I’ve also experienced dead spots in the ambient soundtrack that seem to come and go without explanation.  Hopefully these are lag caused, and over time they will go away, but they can lead to a fairly disjointed experience at times.  They are nothing that cannot be looked past, but definitely not what I expect from a game that went through as long of a alpha/beta process as this one has.

Was it Worth It?

gear_itemsSo since I have paid 60 bucks for the privilege of being able to play the game early, ultimately you have to ask yourself whether or not it was worth it.  Had you asked me that question last week, I would have said no, and that had I been able to get a refund I would have.  I was basically at the same place with Neverwinter that I have been with Defiance.  I had played enough of the game in testing, to decide that the game really wasn’t worth spending much money on.

However after the head start today, and seeing all the doodads and widgets I got…  I am starting to turn the corner to feeling that the whole process is worth it.  Essentially for my 60 dollars I got two extremely powerful items that have made the leveling process go extremely smoothly.  Having not played the game, it would be hard to look at the items on the right hand side and glean just what that means.  Basically those two items, can be used at level 1, and are essentially equivalent to level 15 or higher blues.

I went from taking 3 hits to bring down a minion type mob, to being able to one-shot them upon just equipping them.  Sure this is essentially play to win, which gets into all sorts of ramifications.  But when you play a game with a cash shop, you are ultimately going to get into pay to win territory.  I am sure by level 20, that both items will be completely useless, but starting out they are an amazing boost in damage and survivability.

horse_wolfIn addition to these you get a really cool dire wolf companion at level one.  I was totally expecting this to be a cosmetic pet that followed me around, like every other game preorder.  In essence, what this really is is a mercenary that follows you around and fights for you.  Granted it has without a doubt some of the worst pathing I have ever seen in any game, but just having an extra set of attacks lets you breeze through most elite type mobs.  Combine this with getting a nice looking horse as soon as you ding 20, I definitely think it was worth the purchase.

Not Amazing, But Still Fun

This game is not going to inspire epic ballads, or be the catalyst of a social revolution, but it is fairly fun to play.  While it has some definite rough spots, the more I play it the more I enjoy it.  The combat is fun, and fluid enough to let you move through the game without really thinking bout what you are doing.  In an action game, this is what I look for, the ability to just zone out and kill lots of things along the way.  The game doesn’t feel as polished as say Skyrim, but the game doesn’t really get in the way of the combat fun.

For me it fills the same place that Guild Wars 2 does.  It will never be my primary MMO, but it is a fun change from one of the more traditional experiences.  Since there is no monthly subscription, it should support a nomadic play style like mine.  Launching with foundry content, basically means that there will always be a fresh flow of user generated dungeons to keep players busy.  The real challenge will be whether or not that is enough to hold players attention once they have maxed out.

Since they have a class marked as “coming soon”, it is my hope that they will release a fairly regular flow of new races and classes as DLC to keep the game fresh.  It is also my hope that they will sell the Drow ouside of the founders pack.  Drow/Dunmer are literally the only Elves I like, but there is no way in hell they are worth $200 to me to be able to play one. 

For now, it will definitely be something I put in my regular rotation of games.  I personally think that it is worth it to go ahead and purchase the 60 dollar pack and get access before the 30th.  It is definitely worth playing once it goes fully free to play.  I realize this is not the most glowing review I have ever given a game, but I feel that in spite of its short comings here and there it is a good experience overall.

If you’ve made it this far in the post, you can find me over on the Mindflayer server.  Add @BelghastStern to your friends list and say hi.  I don’t have a guild up and running, since this is another system where you have to gather up a full party of people and all go to the guild vendor at the same time.  But hopefully in the coming weeks I will have a version of House Stalwart going.  I am sure the Stalwarts will be giving this one a spin, since the cost of entry is next to nothing.