Nostalgia Wins

Of all the topics I thought I would be blogging about, it is pretty safe to assume this is the last one I ever expected to be writing.  However over the last couple of weeks I have been giving in to my nostalgia, and I feel like I need to come clean about it.  About a week before my birthday, I found my way onto the guild mumble, in the guise of helping a long time friend test their mumble connection.  It was not long before a few others showed up, and we had a lively little discussion going.

When you get a bunch of old friends together, sooner or later they are going to start talking about the “good ole days”.  While none of us were actively playing it, those cherished times were all raids in World of Warcraft.  Over the last year and a half, since leaving the game, it has pretty much been my regular whipping boy.  I’ve said so much, and blamed so many things on the game and its players, but at the end of the day we really did have some amazing times there.  It wasn’t long before I found myself accepting a Scroll of Resurrection, and reactivating my account.

Sealing the Rift

2011-03-15_062142 (1)I expected that much like reactivating Rift, this was going to be one of my short lived whims.  I had a good deal of fun wandering around Telara for about a week, before the same feeling from before had set in.  Rift is without a doubt technically superior to every game on the market.  It has every feature I could ever possibly want in an MMO.  The problem is that once again I find myself not really caring about the world of Telara and its two warring factions. 

What hooked me on MMOs all those years ago, was this always on and deeply intricate fantasy world to explore.  Norrath will always be my first love, with its interesting races, brooding gods, and vast landscapes.  I can remember spending hours, reading quests, trying to gather up every little tidbit of this rich world.  Years later I developed the same connection to the land of Azeroth.  The setting was already familiar to me, and knowing a little bit about it already, made World of Warcraft and its lore all the more addictive.

For reasons I don’t quite understand, I just can’t seem to develop the same connection with the races and world of Telara.  The game does everything right, and has every bells and whistles I could ever want in an MMO, especially now that they are adding mentoring.  At the end of the day however, I just don’t really care about my characters the same way I normally do in these games. 

Home is never the same

WoWScrnShot_061412_232732So in a fit of nostalgia I have been playing WoW once more, and I have to say I am enjoying myself quite a bit.  I think it is a testament to just how good a game it is, that I can return after almost 2 years, and a ton of frustration and bad feelings towards Blizzard, and be able to have fun.  I honestly had the intention of never playing the game again.  I had mixed emotions about trying to “return home”, and the ramifications that it might mean.

So much has changed, the guild I spent seven years building up is very similar, but it is definitely not the same guild I left.  Little things have changed, gone are a good number of the people I cherished the most, and with them some of the easy banter that used to go on in guild chat each night.  However, there are moments, especially on raid nights when some of the veterans show up, that things return back to “normal” for a bit, or at least the normal I remember.

In addition to folks that have moved on like I did, there are tons of new names and faces that I don’t know.  I used to pride myself on trying to know everyone in “my” guild, but truth is from the moment I passed on the hat that guild stopped existing anywhere other than my mind.  I think this is all the more noticeable by the fact that Argent Dawn once again is going through the pre-expansion doldrums.  The guild is still a great group of people, just not as outwardly friendly as it once was.

Normal is a moving target

WoWScrnShot_061712_000107I’ve hit on this multiple times, but the truth is while it feels like the guild has changed, it might simply be because I myself have changed.  When I was last wearing the green and black of House Stalwart, I was a burnt out Guild and Raid leader, unable to stand the thought of playing the game anymore.  I have realized that a good bit of that frustration that built up was because my reality was changing around me. 

When I built up House Stalwart into what it was, I was a relatively unhappy code monkey, working under a boss with a penchant for passive aggressive micro-management.  Nothing I did was ever good enough, and I felt like I had no control over my work world.  At the same time there was a good deal of turmoil in my personal life.  During a five year stretch, we lost something like 15 family members.  The first and worst of these was the suicide of my nephew.

Everything simply felt wrong, and out of control.   I think in a way I built up House Stalwart to be this stable, safe environment to hide out in.  Over time my life started to shift back into normality, I didn’t need my support structure as much as I once did.  I changed jobs leaving the constant stress, feelings of inadequacy and that horrible boss behind.  The problem is, I had built a guild full of great people who had come to need me that I did not want to let down.

The more responsibility I had thrust upon me in the real world, the less I wanted to deal with it in the game world.  So when I moved jobs, to one I had more of a direct role contributing to, I pushed back against being the main tank.  When I had a coworker leave, and have to pick up the slack and essentially do two jobs at the same time, I pushed back against raid leadership.  As I picked up some management responsibilities, I pushed back against guild leadership eventually left the game.  So it seems impossible to separate the frustrations I had with the game, from the changes I was going through outside of it.

Am I really back?

WoWScrnShot_061612_233953So over the last week I have been getting adjusted to the game again.  I find myself actually looking forward to going home and playing at night.  More than anything that is something that has been missing for awhile.  While I have found enjoyment in whatever I was playing, the actual drive to log in and play has been gone.  Now I think ahead about what I might accomplish each evening, and it is refreshing.

There is a question my friends keep asking that I don’t have an honest answer for yet.  I am not sure if I am really back, or honestly what being back even means.  I figure if I am actually playing a month from now, then chances are I will be playing for awhile.  I am enjoying this present trip down memory lane in the meantime.  Last night I soloed most of AQ40 and AQ20, then later duoed a good chunk of the Black Temple.  I am enjoying the experience of rediscovering this game I used to love so much, with no expectations.

I am having a blast playing my Deathknight, probably more than I have since originally leaving the game.  I am not really sure how to quantify it, but World of Warcraft does melee right.  I’ve played melee characters in roughly a dozen games since leaving wow, and in every case they didn’t quite feel right.  They either were too simplistic, too slow paced, or somehow didn’t truly capture the fun nature of swinging a weapon at a monster.  I have to think that it is all the attention to detail and smooth animations that make playing a melee just feel correct.

Future uncertain

Right now I am not sure what my gaming future will bring.  There are so many big games on the horizon, and I am sure I will play several of them. I am not sure if WoW will stick, or if I will just float along to the next big thing.  Currently I have access to WoW, Pandaria Beta, Guild Wars 2, The Secret World, Diablo 3, Rift and Everquest II.  So far however, the only two I am actually logging into are WoW and EQ2.  In each case, those are the two universes I am most nostalgic about.  I guess that no matter what I say or do, I will always love Norrath and Azeroth.  It has been just as shocking to myself, as it has been to my friends that I am back in WoW.

Rift: A Comfy Chair

This weekend I have spent most of my time reacquainting myself with the world of Telara.  While much has changed, it very much feels like sitting back down in a comfy chair, much the same as returning to Everquest II always has been.  A year has been a pretty long absence from the game, and in that time many changes have taken place. 

2012-06-03_214729The most subtle thing, is the fact that it seems the entire world has been given a face lift.  Granted the above screenshot doesn’t exactly show it off to the highest state, since I have been playing mostly on my laptop.  Everything from the character creation screen, to the world itself feels different from my memory, and from the screenshots I still have from earlier.  I’ve talked with Scopique off and on throughout the weekend and he felt exactly the same thing, otherwise I would have thought this just an artifact of not having been in game awhile.

The game as a whole is the same basic game it always has been.  It is a “wow-like” at it’s core, and is still the basic quest driven adventure it always has been.  However I have to say, everything Trion does, is carried out with the utmost of attention to detail.  So while the experience feels like a throwback, in terms of the games on the horizon and in beta, it is without a doubt the absolute best “wow-like” experience out there.

Bring on the new

2012-06-03_203556

I am not exactly sure how to quantify it, but the game as a whole feels much more fleshed out than it did at launch.  The game world back then, felt extremely spartan.  There are far more constructs in place to add some additional depth to the game.  Instead of leveling with some arbitrary soul choices, that you make through a series of quests, you are asked to choose a predetermined path.  Each of these paths offered, highlight some of the more common and well designed builds, but give you a feeling of purpose. 

Personally on my Guardian Warrior, I chose the heavily Reaver-centric tank build.  Each time you gain points to spend, the game makes suggestions of the best possible path to gain abilities.  So far, as a result it seems like I always have exactly the abilities I need, at the level I begin to need them.  I got my shield throw ability, right about the point I started needing to split up pathers.  On my high level defiant Rogue, I picked the Huntsman spec, and it ended up giving me a far more capable Ranger spec than I ever managed to create for myself.

Basically this seems to make the game far more digestible as a whole.  I’ve personally found myself spending a good deal of time on the two new trade-skills, Fishing (as seen in the image above) and Survival (think cooking).  This really was something missing at launch.  There was no functionality for creating crafted food, which forced you to rely on vendor bought food just to survive.  Not only is the food better and stat granting, but it has been a good cost savings as well.  At level 17 I have roughly 3 platnium, which is far more money than I can ever remember having in the past.

The mind numbing and annoying

One of the interesting things that has changed since I last played is the fact that the game is now apparently free until level 20.  This has had some pretty negative effects on the community, or at least what passes as a community at low levels.  As is custom in Rift, players are placed in a level gated “general” chat.  The level 1-29 chat channel is packed full of children, and with them mind numbing annoyance.  If the channel at all represents the future, we are royally screwed.

Luckily I managed to get into a very lively guild, The Gaiscioch Family.  So now my screen is filled with friendly green spam, and it is far easier to ignore the rabble.  I can imagine that paying customers long for the day they ding thirty, and move up to the next chat bracket.  On my high level characters, defiant side, the community seems very healthy and friendly.  So I am hoping that this is just something we can chock up to the fact that there are a large number of “non paying” customers at the low levels.

On a whim

2012-05-31_203839I re-subscribed to the game on a whim, and in response to news this week of the expansion.  After looking at the long list of features that had been added since I had last played a year ago, intrigued me, and with it I chimed in for a 3 month subscription.  I’ve had quite a bit of fun this weekend playing it, but I am sure as the week comes on I will go back to playing a good deal of Everquest II and Diablo 3 again.  I plan to play the game off and on and experience the Guardian content I never got to see.

The guild I am in now, seems really nice and always in action.  So I could imagine that if I leveled up I could experience all the expert content and even some of the raids if I so chose.  The big question is, that since I pretty much renewed my subscription on a whim, what exactly do I want from it?  I am generally happy to quest along, and do the occasional rift, so I assume that bring my happiness once more.

While the core mechanics work the same as when I got bored with it before, it feels like they have beefed the game up in the fluff department, which is what had been lacking for me before.  With the expansion comes player housing, and with the next patch mentoring.  Right now I am finding the Rift mobile client pretty addictive.  Through playing the scratch-off game, I have managed to win 10 or so of the purple rift currency.  So as a result I have all the best gear you can buy from the rare planar vendor.  So while it is a viral gimmick, you can actually really improve your gameplay just by playing it every hour.

A year later

A year after I left Rift, it has become a pretty great game.  Everything about the game, from the maps, to the nameplates, to the mobile client just exudes polish.  It is always funny to listen to general chat, and year people complaining as is the case with any MMO.  I think to myself, anyone complaining about the game that has tried to think of everything, clearly has never played a game with a roughly cobbled together UI and little planning.  I think much like Everquest II, the game is in its most playable state since release.  Unfortunately, just like EQ2, the people that hold a grudge against the game will likely never give it a fair shake.  Here is hoping that the expansion can rekindle the game for others.  I luckily have the ability to feed my whims, but it will take a bit more than that to bring in the folks that can only play a single game at a time.

Bring On The Storm Legion

It is the beginning of a new month, and with it closes the #NBIMMO fun.  As a result Syp has posted a poll for the NBI Awards on Bio Break.  You can cast your vote in categories like “Promising Star, Game Specific” and “Most Interesting Angle”.  The categories have narrowed down the field with five blogs competing for each award.  I am not really sure how long the voting is set to run, but get over there are show all these new blogs some love.

Entering the Storm

There had been some rumors circulating about this, but yesterday Trion dropped a 100 megaton bombshell on the community announcing their upcoming feature rich expansion: Rift: Storm Legion.  The announcement of a new expansion is never that huge of a surprise. We have come to expect them roughly a year after release. However this is one of the most ambitious and feature packed expansions that I have seen in recent memory.  Some of the features include:

  • Two huge new continents, reportedly more than tripling the size of the existing game world.
  • Dual-faction island city of Tempest Bay.
  • Four new souls, one for each of the callings
  • Level cap raised to 60
  • Ability to “Instant Adventure” your way from 1-60 if you choose.
  • Greater variety of onslaughts, rifts, and events.
  • Seven new dungeons zones.
  • Three new raid zones.
  • A new single player Chronicle.
  • Massive colossus battles that supposedly effect the world in ways we have not yet seen.
  • Personal dimensions:  Guild and Player Housing.
  • New “Cape” inventory slot.
  • New Grandmaster tier of crafting.
  • New puzzles, artifacts, collectables, achievements, mounts, pets, titles and more.

The Past Year

screen_img3A little less than a year ago, I made on post on this blog titled “It’s Not You, It’s Me”, where basically I admitted to cancelling rift and outlining some of my reasons for doing so.  There are multiple reasons, some of which I have come to realize really were about me, and my lack of wanting to commit to doing any form of organized gameplay.  I can’t hold any game responsible for that, because honestly it has been an evolution I have gone through, from very serious raider, to very serious casual player.  Since then I have played a ton of EQ2, LoTRO, gotten bored with SWTOR, and been dabbling in Guild Wars 2 and Secret World betas.

The primary problems I had with Rift, was the lack of “fluff” the world had.  Nothing in Telara seemed to exist, just for the fun of it.  All things seemed to be tied to some purpose, or needed by the single questing patch per faction.  I enjoyed the game, but just ran out of things I felt worthy of doing.  There were plenty of collections and achievements that I could have gone after, and I had many factions I could be running dailies with, but when I ran out of quest storyline, I just ran out of things I was interested in.  Rift events were a blast, but after a point they also became old.

Trion Listened

screen_img5I can’t say that Trion listened to me, I don’t have the ego to even imagine that, but what I can say is that my entire guild seemed to go through the same gradual leaving that I did.  We went from having 50 active players, to 10, to 5, to none.  So while they may not have listened to me, I can tell they heard the community as a whole that wandered off, because in the last year they have been insanely busy.  I stopped actively playing the game sometime last June.  Here is a list of some of the major content achievements as taken from this amazing “welcome home” thread, for folks coming back to the game.

  • PVP Rifts.
  • Cross Server Looking For Group.
  • 3 “Sliver” 10 Man Raids.
  • Chronicles Solo/Duo Instances Added.
  • Planar Attunement Post 50 Advancement System.
  • Master-Mode Dungeons.
  • Support for player made Add-ons.
  • Ember Isle – New questing zone for level 50 characters.
  • Instant Adventures – LFG open world adventures.
  • Cross-Faction Auction House.
  • Rift Mobile App.
  • In-Game Character Weddings.
  • 6th Role Slot.
  • Crafting from bank.
  • Mercenary System to balance the sides in PVP Matches.
  • New Fishing and Survival Trade-skills.
  • New “Seal” crafted Inventory Slot.
  • Nameplates for mobs and players.
  • Streaming Client.
  • Guild Finder system.
  • Leaderboards.

Expansion before the expansion

screen_img6So in one year they have added an entire expansions worth of content already.  I’ve always respected the folks at Trion, and thought given time, they would turn the product into a really amazing place to be.  I subscribed for roughly a years time, even though I only played the game roughly 4 months.  I had faith in the team, and figured my subscription was a “donation to the cause” of sorts.  Seems like that “donation” has been repaid in massive amounts of hard work.  Even before the expansion proper launches, 1.9 is waiting in the wings and seems to fill up any of the remaining gaps in the game.

The two big things for me that are coming in 1.9 are Conquest Mode, and Mentoring.  Conquest promises to take us back to DAoC style 3 faction PVP.  I have long held the opinion that what is wrong with PVPin general, is the fact that games focus on the Red Vs Blue mentality.  I can remember in DAoC, the factions to some extent self balanced.  If one team was a bit stronger, the other two would temporarily gang up to even out the odds.  I think the Conquest mode will be a shot of adrenalin to a languid PVP culture.

If you’ve read my blog at all, you have heard me go on and on about mentoring and how great it is.  Literally this is the one feature that I think every game needs.  Being socially focused, it gets frustrating when new friends start and you can’t really help with out without absolutely steamrolling content for them.  This is really no fun for anyone, for you laying waste without consequences is boring.  For your friends, they end up just following you around aimlessly never actually learning how to play their classes.  When you can mentor down to your friends, and run the content for real, you get to relive the experience and do so with your buddies.

A Pat on the Back

It is so easy to focus on the negative things in the game industry.  Trust me there are plenty, and I have been a bitter ass for a very long time when it comes to the flaws in games.  That said, I feel that it is all the more important that we point out what is going right in the industry.  With the expansion, Trion will have added in every single one of the “must have” features I could even muster.  On top of that, it triples the size of its game world, and with that comes a flood of new content for players to experience.  Essentially they have answered the challenge posed by all of us who unsubscribed, and have done so in really heroic fashion.

I still very much love Norrath, and am having a blast still in Everquest II, but I almost feel like I need to resub to Rift just to applaud them for their efforts.  At this point I have been gone long enough that essentially I will need to completely re-roll to remember how the hell anything works.  That said I think I will be doing just that, and taking a tour of all the changes first hand. 

I had already decided that I would not really be playing Guild Wars 2 or Secret World anymore until the launch.  I played enough of the games to realize I liked it, so I don’t want to wear off that new game smell.  So between the ever present EQ2, Rift, Diablo 3, and piddling around with SWGEmu… I think I will have plenty to do for the foreseeable future.  It needs to be said:  Great job Trion.

NBIMMO: Resources and Final Thoughts

#NBIMMO

nbilarge

Well apparently it is that time, the end of the Newbie Blogger Initiative month.  I think overall it has been a great success for the community.  Syp has a nice wrap up post, and a list of all the blogs and articles over on his site Bio Break, so rather than copypasta, I will just send you guys there.  Huge thanks to Syp for pulling this all together, and it cannot be sheer consequence that this all culminates on his birthday.  So in addition to the thanks, sending a bit Happy Birthday your way.

The Cutting Room Floor

I’ve had a stack of posts kicking around in my skull for the better part of a month, but my schedule has been insane so none of them actually made their way to paper.  However since this is still technically within the month, I wanted to throw together a post I had been meaning to for a few weeks.  Essentially without really meaning to, I have come at my posts from the stance of helping bloggers through some of the more technical aspects of hosting your own blog.

In the process there have been several items I wanted to talk about, resources I wanted to share, that have just been left on the cutting room floor.  Pieces of debris that never quite made it into a fully realized topic form.  So as a warning, today’s topic is going to be a bit more freeform than normal for me.

Gaming Tooltips

One of the coolest inventions of the post-wow world is the tooltip script.  Essentially multiple websites now allow you to easily add a script snippet to your blog template, and then when you link to a given website it shows a nice mouse over popup of the items description.  These really add a nice level of detail to your posts, your readers can see exactly what an ability does when you talk about it, without you needing to devote time to actually explaining it.  If you want to talk about a nice piece of loot, you get instant access to the stats without needing to come up with some arcane formatting for it.

The first website I can ever remember doing this was Allakhazam, but over time more and more websites have adopted the practice.  Originally it was pretty contorted to get this information into your website, but now most of these sites offer a simple one line script include.  It is likely that whatever game you play, has someone offering a similar service, but below are some of the more common ones by game.

Star Wars: The Old Republic

Torhead

Torhead offers for SWTOR the same level of support we are used to from WoWhead.  Updated constantly, should have pretty much any tooltip you would want to link to.  To include them in your site, just add this snippet somewhere in the header of your template.

   1: <script src="http://tor.zamimg.com/tooltips.js "></script>

The links that are produced look a little something like this:  Jolee Bindo’s Lightsaber

DarthHater DB

DarthHater really hit the ground running, and early on claimed a huge share of the item database traffic.  Does not seem to be nearly as complete as Torhead, but still definitely a viable option.  To include the links in your site, just add the snippet somewhere in the header of your template.

   1: <script type="text/javascript" src="http://db.darthhater.com/js/extooltips.js"></script>

The links that are produced look a little something like this:  Jolee bindo’s Lightsaber

KnoTOR

KnoTOR honestly seems to be abandoned, or at least they update extremely slowly.  I am including them however because they really had the nicest looking links available when it was being developed on actively.  To include the links in your site, just add the snippet somewhere in the header of your template.

   1: <script src="http://i4.knocdn.com/assets/tooltips.js "></script>

The links that are produced look a little something like this:  Jolee Bindo’s Lightsaber

World of Warcraft

WoWhead

Really as far as wow item databases go, the only one of any real significance at this point is WoWhead.  They came from out of nowhere and have continued to kick ass expansion after expansion.  To include the links in your site, just add the snippet somewhere in the header of your template.

   1: <script type="text/javascript" src="http://static.wowhead.com/widgets/power.js"></script>

The links that are produced look a little something like this:  Shadowmourne

Multi-Game Support

ZAM

The Allakhazam network has been around in one form or another since the opening days of the original Everquest.  They support pretty much every game that comes out.  The side effect of supporting everything however is that they may not support a specific game as good as another content specific provider.  However they are an add once, use many juggernaut for tooltips.  To include the links in your site, just add the snippet somewhere in the header of your template.

Supported Games
  • Everquest
  • Everquest II
  • Final Fantasy XI
  • Final Fantasy XIV
  • Lord of the Rings Online
  • Rift
  • Warhammer Online
  • World of Warcraft
  • Star Wars: The Old Republic
   1: <script type="text/javascript" src="http://zam.zamimg.com/j/tooltips.js "></script>

Some example links:  Sedition, Sword of the Bloodmoon, The Soul Reaper, Panzer Shield

Experimental

I wanted to include this one, despite the fact it is somewhat more experimental.  Ask Mr. Robot was an amazing resource for World of Warcraft gear planning.  They seem to have shifted focus over to Star Wars: The Old Republic, and with it they have a really cool item database in the works.  The integration process is not yet as simple as the others, but they have a blog post on integrating it with wordpress.  I personally have not gone through the trouble myself, but including this out there in case someone else wants to.

Those Amazing Fonts

nbi_fonts

Sooner or later you want going to want to do some work with interesting fonts, either to label images, or create logos for various post series.  The problem is the fonts included in windows are boring as hell.  Something a good number of users do not realize is that fonts are licensed, and the various font foundries have teams of rabid lawyers crawling the web looking for violators. 

The safest option is to simply stick to using nothing but freeware or open source fonts.  The big problem is, that if you type “Free Fonts” into Google you get a complete mess of sites that are sometimes a bit questionable at worst, and at best full of low quality fonts.  There are a few websites I have used for years, that have consistently high quality fonts.

Blambot

nbi_blambothttp://www.blambot.com

If you read comics at all, be they digital or print, chances are you have run into Blambot fonts and never knew it.  Personally I think they are the best font shop out there.  They sell their fonts for a pretty reasonable price, but even better they offer a good number of their more recognizable faces completely free.  All of the fonts in the above image are from Blambot, as are the fonts I use in the Tales of the Aggronaut logo.

DaFont

nbi_dafonthttp://www.dafont.com/en

While Blambot represents one amazing font studio, DaFont is essentially a massive search engine for awesome free fonts.  There are many websites out there that serve a similar purpose, but what sets DaFont ahead of the competition is the fact that it breaks fonts down into stylistic categories.  If you are looking for a fantasy font or a Sci-fi font, within moments you can instantly jump into long lists of similar styled fonts.  You are given a preview of the font in the main list, and can jump into a complete display of the entire alphabet for each.  They have a huge selection of open source versions of familiar type faces, so there should be something to fit any of your design needs.

Smashing Magazine

nbi_smashinghttp://www.smashingmagazine.com

I did warn you ahead of time, that this post was going to be pretty free form.  I am including this resource here because they do occasionally link awesome fonts.  More than anything this is just a great web design resource.  I have it in my RSS Reader and they cover everything from WordPress Tips, to Free Graphic resources, to of course great open source fonts.  If you are running a website in any form you need to watch this page periodically.

Software Resources

Gimp

nbi_gimphttp://gimp.org

Personally I am a Photoshop user, started using it somewhere around version 2.5 (circa 1994).  While it can do amazing things, it has an equally astonishing price tag associated with it.  It quickly becomes hard to justify the cost, if you are not using it professionally.  Luckily for the rest of the world, there is a great image manipulation software that is open source.

Gimp can do pretty much anything you will ever need to do from photo retouching, to painting, to really nice logo work.  It has a pretty rabid community supporting it, and there are plugins out there to do any manner of effects.  The biggest problem for me, is that coming from Photoshop, it has a very different user interface.  With the 2.9 release (not yet available for windows) supposedly it brings things more in line with the “Photoshop” standards.  However luckily for the Photoshop natives out there, there is a custom fork of the gimp project called Gimpshop.  Essentially it sets up the shortcuts and windows into a much more Photoshop like arrangement.

Inkscape

nbi_inkscapehttp://inkscape.org

If you are more familiar with vector graphics like Adobe Illustrator or Corel Draw, I have you covered too.  I am actually just starting to use this a bit myself.  I have been looking for a more simplistic vector program, and so far while I am still learning this one, it feels very robust.  I never actually learned Illustrator very well, and was a longtime Corel Draw user.  So far the controls and tools feel clean and familiar.  You have the ability to export your graphics as either an SVG directly for use on the web, or rasterizing it as one of many image formats.  Would have come in extremely handy back when I was trying to diagram WoW Raid strategies.

Windows Live Writer

nbi_livewriter

http://windows.microsoft.com/is-IS/windows-live/essentials-other-programs

I cannot express how much I love this software.  Writer used to be a stand alone project, but is now included as part of the Windows Live Essentials package.  While Windows Movie Maker is pretty awesome, the only part of this package I really use is Writer itself.  Essentially it acts as a WYSIWYG editor for your blog.  When you configure your blog with the software, it logs into your website and downloads all the CSS information for your theme.

If you look at the image above, that is side by side screenshots of my Secret World impressions post.  On the left is the site as I composed it in Live Writer, on the right is the site in Chrome.  This completely frees you from wondering what a given post will look and feel like when you publish.  The real money feature is the image manipulation.  You can resize the images freely, set the alignment, word wrap, margins, borders all without any manual manipulation.

Basically for me it frees me up to just write, without having to worry if it is going to look right or not.  Over the years I have noticed a good number of other bloggers using it.  People seem to either love it or hate it.  It supports a wide number of common blogging platforms.  I use it for example on my custom hosted WordPress, but I have also connected to a blogger and had equally good results.

Final Thoughts

While personally I have not participated in the NBIMMO as much as I would have liked this month, it has spawned an amazing number of quality blogs in the process.  Often times lately, my schedule has dictated that either I get to play the games, or write about them.  I more often than not choose to play, and as a result I go for weeks without posts.  Luckily however a good number of these new blogs have been extremely prolific.

I still think this was an amazing idea, and I hope as we officially exit NBIMMO month, the community sprit will continue.  While there are tons of us out there, we are at the end of the day a pretty small community.  I never would have started up my blog in the first place were it not for the great support of other game bloggers.  So I hope as time goes on, each of us can continue to offer support when others need it.