Ilum Republic Dailies: Speed Guide

I created this guide because I can do all of my Ilum quests in 15-20 minutes each morning as I am drinking my coffee.  However most of the folks my guild seem to take 30 minutes to an hour to finish them all up.  One of the biggest factors is the fact that if you do the quests in the order you receive them, you end up doing a ton of back tracking.  I’ve prepared a nifty map to illustrate the order in which I do the quests.  I skip the heroic, because after a point it really is not worth the effort it takes.

Your time may vary based on several factors:  how farmed the various camps are, your luck with RNG drops, and your current level of gear.  However in all cases this seems to be the best path for Republic.

ilum_speedquestingorder_sm

Speed Questing Order Rundown

Belsavis dailies are considerably more contorted, but I will be working on trying to create some semblance of a guide for those as well.

Raid PTSD

There is an interesting effect going on with my guild. A few of our members have been super serious about gearing up, and done a few Eternity Vault runs. So of course the next logical step was to start up a thread about raiding on the forums, trying to organize a run or two.

The R Word

All of these things are expected in a normal guild.  What was not expected however was the massive knee jerk reaction many of us felt at the mere mention of the “R word” again.  It’s like even talking about it again, made us want to run off screaming into the night.

Problem is many of us are basically in a state of what we have come to call "Raid PTSD". Essentially what I am seeing including myself, are a group of 30 somethings that have been in serious raid groups during our time in WoW. Once we left the game however, we’ve been almost shell shocked about the notion of committing to ANY scheduled playtime.

I was the first to talk about it on the forums, but one by one some of the others chimed in saying essentially the same thing. Was the raid life so traumatic that it left all of us somehow scarred by it? I know personally I find myself cagey about even agreeing to run a specific dungeon on a specific night, let alone carving out a block of my week to devote to raiding.

Real Life Matters

It feels like personally, for seven years I lived my life around the schedule dictated by my raiding. As a result I had to juggle real life to fit into this raiding box, and many times juggle my spouse as well. I am just edgy about the notion of climbing back inside that box again. I had some truly amazing experiences while raiding, but also had some pretty horrible lows as well.

This discussion started over on Google+ this morning, and in it Pete Smith of Dragonchasers cut straight to the truth of it.  It sounds like you’re growing up. I could almost paraphrase your post as "I’ve decided my wife and my marriage are more important than a video game.".  While I had already basically summed this up for myself shortly after leaving WoW, it was pretty powerful to see it written out like that.  Even more overwhelming however, has been the stories of my various friends going through the same things.

I guess what I am finding interesting is, once we all left WoW (or whatever game), each of us has gone through this same experience. One that I am not really seeing mirrored in the rest of the gaming community, or at least not widely talked about. What caused each of us to develop this "Raid PTSD" and others not. Is it because we stopped raiding for a period of time? Is it because we allowed ourselves to get back into the normal rhythm of life?

I am honestly curious if anyone else has gone through this?

Planet and Bonus Series Level Ranges

It’s been quite a while since I last posted.  Mostly over the convening months I just have lacked the drive to really write about anything I was playing.  I’ve spent time in Everquest 2, Lord of the Rings Online, Rift, various sundry single player games and most importantly Star Wars online.  Pretty much from the moment I played Beta Weekend the rest of the time has been helping my friends organize our guild:  Order of the White Mask.

Best Grouping Experience Ever

So over the last few weeks since launch I have been playing Belghast my Jedi Guardian over on the Shien PVE-RP server.  Prior to launch a good friend and I made a pact to level as a duo, so we have been leveling Tank/Healer as he is playing a Jedi Sage.  So far it has been one of the most enjoyable leveling experiences so far.  The group bonus however has lead us to end up grossly over level at any given point in the curve.

This could be due to the grouping bonus, or the simple fact that we are religious about doing every quest, getting every bonus objective, and making sure to weave in the various planetary bonus series.  After a conversation last night that left us confused as to the order we are supposed to be weaving the bonuses in, I decided to do some research this morning.  In no place could I find a list of all the planetary levels, with the various bonus series weaved in between in the proper level range order.

As a result I took the time to compile this list, figuring if I was having trouble finding it, a good number of other people might be too.  Some of the level ranges might be slightly off, but this should be a good base order compiled from the level ranges shown in game, and various quest level ranges.

Republic Planet and Bonus Series Order

 

Tython / Ord Mantell 1-10
Coruscant 10-16
Taris 16-20
Taris Bonus Series 20-22
Nar Shadda 20-24
Tattooine 24-28
Tattooine Bonus 28-30
Alderaan 28-32
Nar Shadda Bonus Series 31-34
Balmorra 32-36
Balmorra Bonus Series 1 35-37
Balmorra Bonus Series 2 36-38
Quesh 36-37
Hoth 37-41
Alderaan Bonus Series 40-44
Belsavis 41-44
Voss 44-47
Voss Bonus Series 1 47-49
Voss Bonus Series 2 47-49
Voss Bonus Series 3 47-49
Hoth Bonus Series 47-49
Corellia 47-50
Belsavis Bonus 50
Ilum 50

 

Empire Planet and Bonus Series Order

 

Korriban / Hutta 1-10
Dromund Kaas 10-16
Balmorra 16-20
Balmorra Bonus Series 20-22
Nar Shadda 20-24
Tattooine 24-28
Tattooine Bonus 28-30
Alderaan 28-32
Nar Shadda Bonus Series 31-34
Taris 32-36
Taris Bonus Series 35-37
Quesh 36-37
Hoth 37-41
Alderaan Bonus Series 40-44
Belsavis 41-44
Voss 44-47
Voss Bonus Series 1 47-49
Voss Bonus Series 2 47-49
Voss Bonus Series 3 47-49
Hoth Bonus Series 47-49
Corellia 47-50
Belsavis Bonus 50
Ilum 50

SW:TOR Beta Weekend Review

Now that the NDA is officially lifted I am going to give the previous beta weekend a proper review. I will try not to give too many spoilers in the process, but there may be one or two that slips in. The history of me and Star Wars the Old Republic has been at times a love/hate relationship. When it was announced I formed a guild for the folks that were going to be playing it from my wow guild. However over time the hype surrounding the game just got to me.

For multiple reasons, mostly that I didn’t want to split folks up, and that I felt we needed someone truly excited about the game leading up the effort, I urged people to join the guild lead by another guild member. I did so as well, knowing that ultimately I would play the game if for no reason other than the fact that we had waited so long for it. At this point I was really skeptical about all the buzz surrounding it, and in general pretty damned dark on the MMO industry. As a result I have said some negative things about the game at several points, generally due to the grass roots hype machine. But all that said, I have been one to freely admit my mistakes… and I said I would gladly eat my words if the game lived up to the hype. So I went into this beta weekend expecting disappointment.

This is me formally eating everything bad I said about the game.

I have to say, I had more fun this weekend than I have had playing a game since the original days of WoW. The power of the game is in Biowares storytelling. From the moment you start you are wrapped into a unique storyline for your quest. Everything you do factors into that storyline. So while you are technically doing a Fed Ex or Kill 10 rats quest, you actually care about the outcome of your quest because it factors into a larger arc. Each step along the way makes sense from the perspective of who your character is and what your character is doing.

I think this primarily is what has been missing for me from games. Nothing you do in most MMOs has a real lasting effect on the storyline. While you may really matter to an NPC that asks you to go save his family, he suddenly gets amnesia as soon as you turn that ! into a ?. While you may spend countless hours of your life grinding up that faction to the max, it really has little effect on the world other than essentially giving you acces to the company store. Your decisions in TOR matter, and will determine what unlocks to your character and the paths you take.

Compelling Classes

Over the course of the weekend I purposefully set out to play several different flavors of character to level 10, which is the point you transition from the "newbie zone" experience to the next area. I played a Jedi Knight, Sith Inquisitor, Smuggler, and Bounty Hunter all the way, and then also spent a bit of time on a Republic Trooper and a Sith Warrior. Getting through the initial story arc on each area took me roughly 6 hours or so, so that is a good deal of playtime for getting to level 10. In other games i could get to 25-30 or so within the same block of time.

What impressed me by far the most was the fact that playing two classes on the same planet was a completely different experience. For example, while a Sith Warrior and Sith Inquisitor both start on Korriban, and you are essentially playing on the same planet, killing the same mobs, in the same dungeons…. the game play experience could not be more different. Since the storyline is wholy unique for each, by the time you get to each area it feels fresh and new even though you may have tread the same territory as another class.

On top of this another very impressive thing to me was how two mirror classes felt completely different. The Jedi Knight and Sith Warrior for example and perfect mirrors. You attain the same abilities at the same levels, so the are functional copies of each other. However each class has a unique style and feel. Everything in the Jedi Knight screams calm focus and skill, and your attacks are graceful lightsaber flourishes. Whereas with the Sith Warrior everything about the class screams hatred and raw brutal fury as your attacks are powerful slashes and hate filled strikes. While the two classes are perfect equals of each other, the animation and style leads to completely different gameplay.

The “Dungeon” Experience

For my Jedi Knight I leveled it in tandem with a friends Jedi Consular. I am the first to say that in most games I hate questing as a group with a passion. I find it a thoroughly frustrating experience, however playing together in this game was fun in that we each got equal say in what choices we made in the dialog trees. In a longer conversation it would flip back and forth between the multiple players involved making statements, so it gave a natural conversation feel to it. The biggest bonus was that we could participate in each others quests, seeing the storyline involved.

When we hit 10 and picked our advanced classes we set out to do the first Flashpoint. Now up to this point I had just figured Flashpoint was simply a rebranding of the dungeon concept. That really couldn’t be further from the truth. If you remember in WoW, the first time you did the original Deadmines, how dynamic moving through the heavily scripted zone felt as your interactions felt like they changed the flow of the dungeon story. This is the closest facsimile I can think of to how a Flashpoint feels.

Essentially you and your group participate in a segment of gameplay that feels like you are walking through a movie. While heavily scripted, everything you do feels very dynamic as you move through it. Each step in the dungeon, each boss you fight makes sense in the storyline. Every action you take fits into the larger story arc. Not really sure how I can go into more detail without giving blatant spoilers.

A Story that Matters

The biggest thing is that the story matters. When you get betrayed you feel it, you actually care about the characters and your interactions with them. When someone dies, it sucks, because over the course of a story arc, you have come to be attached to them. Lord of the Rings Online is a similar game where story matters, but when you mix it with Biowares superb voice acting and story telling it is a truly amazing experience.

All this said, I have gone from being deeply skeptical about the game, to being completely pumped about it and anxiously awaiting the launch. I am looking forward to having fun with you all again, and looking forward to recapturing some of that magic that WoW sucked out of me. All in all for me, it was worth every bit of hype that I had heard leading into beta weekend.