Bonus Stage: Primeday

Well it is officially showing signs of summer here in oklahoma.  When I came in from work today there were two partially constructed “mud-dauber” nests in the overhang of the front porch.  I will have to get out my special knocking-down stick and remove them when the wasp isn’t looking.  Otherwise we will spend an entire summer of trying to keep them from flying inside the house.

Gotta Drink Blue Milk

 

I had to share this one.  For those who have been under a rock, this is an amazingly geeky parody of bane of the internet… Friday by Rebecca Black.  The video has reached a level of infamy that I have not seen since the Star Wars Kid.  I’ve seen ninja-linking it has replaced rickrolling on many forums I use.  Folks have dubbed it “black-rolling”.  Anyways, the above video is without a doubt the best of the many Friday parody videos.

Waiting Patiently In Line

rift-line-1

Syp over at BioBreak posted today about a phenomena on their server.  For the defiant, a number of the corrupted coin spawns in meridian are non-functioning.  As a result, Syp’s server has taking to queuing in a line as players patiently wait to get their 5 from one of the few working ones.  Later in the day MMO Gamer Chick, posted that the same phenomena was happening on her server as well (above image is MMO Gamer Chick’s, to illustrate the point).

While the fact that there is a bug at all, is highly frustrating, it highlights something I have noticed in the general Rift player base.  The players who appear to be staying in game, and thriving, represent a slightly higher cut of the MMO gamer crowd.  It seems like most of the players who are now populating the servers, are from the mmo-veteran camp.

They come from an experience set that has seen multiple games come and go, and as a result seem to have a wider patience than what I was used to over in wow.  In wow randoms, if anyone made a signifiant mistake the group would evaporate in a matter of moments.  However in Rift I have seen players stick through wipe after wipe as tanks and healers learn the ropes, willing to keep pushing forward until we win.

As I roam through Telara, I am constantly finding a player hopping in to help out when I have blindly charged into a pack of way more mobs than I should have.  I think that the open grouping system helps this a lot, but I also think that the average Rift player seems to be more of a community player than is true these days in wow.  It is one of the many reasons why I enjoy this game, players are genuinely helpful.

Gaming Breaking Point

shattered_glass

Over on Games and Geekery, today Stillwater posted an interesting topic entitled “My Secret Gaming Breaking Point”.  I find it especially interesting considering the number of times I have reached the point of burnout in various games.

While there is no official number of hours I would place on my breaking point, I have noticed that I tend to come back to games that I’ve spent at least two weeks in. Games that fail to capture my interest for any reason for at least two weeks are often forgotten entirely.

Basically for me, if a game doesn’t really catch my attention within an hour of playtime, I am pretty much done with it.  I have a post a brewing over the game Fallen Earth.  Basically I played it in beta, and keep hearing so many good things about it.  I really really want to like it.  The thought of a Fallout-like MMO is so appealing, considering the hundreds of hours that I have spent roaming around the wasteland.  But I just can’t get past several things with the game, so each time I try and play it I only last a little bit.

As far as burnout goes, I seem to go through these periods where I jump from game to game regularly.  Basically the games I played for really long periods of time were Everquest and World of Warcraft.  Other than that, I rarely lasted more than six months in any one game.  There would always be greener pastures on the horizon.  The period between EQ and WoW was dotted with a line of minor games.

Other games like Everquest II, I have returned to play 3 or 4 different times.  I am extremely nostalgic about the world of Norrath.  Combine that with my love of how intricate Everquest II is, keeps me returning over and over.  The key problem is, I always end up at exactly the same point.  I hate the EQ2 combat system with a passion.  During my last time playing it, I leveled a Dirge from 1-65 and I cannot honestly tell you the name of a single class ability I had.  I simply hit the heroic qualifier and mashed the next button that completed the chain, so in many ways it was pretty whack-a-mole.

Ultimately I am hoping that Rift will be my new wow, and instead of being a wow tourist going off to play other games, I will be a Rift tourist.  I cannot say with any certainty that this will be the case.  It definitely is for the time being, but in my “post-wow” era I am definitely more open minded about various games.  I am really enjoying not feeling chained to down to raid nights and leadership duties.  I am enjoying approaching gaming from a very chill perspective.

Anyways, the post is a good read, and there are several good comments afterwards.  If you don’t have Games and Geekery in your RSS reader I would highly suggest adding it.  Some great posts up there, and header image is among my favorite of all the blogs I read.  Seriously… how can you not be in love with an 8-bit inspired image that incorporates Super Mario Bros, Contra, Zelda, Castlevania, and Mega Man.  I modded my PSP entirely to be able to play these games on the go.

Have No Fear, Hartsman is Here

One of the big hot button topics for players on Role-playing servers like I am on, is the recent announcement that the name policy would be updated to omit a few key rules.

 

9. Comprised of partial or complete sentence (e.g., "Getpwned", "Luvtodance", etc);

10. Comprised of gibberish (e.g., "Qwerty", "Asdfasdf", "Xyzpdq");

11. Referring to pop culture icons or personas (e.g. "McLovin", "Kyle Broflovski", "Catwoman");

12. That utilizes "Leet" or "Dudespeak" (e.g., "Roflmao", "Roxxurboxx", "Lolzumad"); or

13. That incorporates titles. For purposes of this subsection, "titles" shall include without limitation ‘rank’ titles (e.g., "General Chow," or “Captain Kangaroo”), monarchist or fantasy titles (e.g., "KingLoko", "LordPauleyC"), and religious titles (e.g., "ThePope," or "Reverend Run").

As you can imagine this caused an uproar namely from the Roleplaying community as it basically cuts the legs out of anyone trying to report names that just should not be on the server at all.  Basically I had faith that within a few days, we would get a clarification.  Today Scott Hartsman posted a full statement to clear things up.

Original Thread

Hey, everyone.
Just got caught up and read through all of the excitement on the above subjects from the last couple days, and wanted to share some thoughts as well as let you know what we’ll be doing from here forward.
1) It’s a great idea to give people a direct line to share feedback on CS performance. That’s something we should definitely keep doing. The only way we can constantly be improving is when people let us know about their experiences, both good and bad. I’d like to repost the original request that started all of this, to make sure people still have it available:

In response to some recent postings, we have created a new e-mail address which can be used to submit GM feedback. The e-mail address is GM_Feedback@trionworlds.com. If you feel as though your issue was mis-handled or that you have received exceptional service then please let us know. Our goal is to set the standard by which other MMOs are judged. If we are falling short of that then we would like to know.

That is the company that we have a whole lot of people working incredibly hard to try to be.
2) On naming policies and Roleplay servers. The conversation really went south here. On behalf of all of us, I apologize for that. That definitely shouldn’t have happened.
I don’t want to take up your time recapping what’s in plenty of other threads, instead let’s talk goals and what we’ll do from here.
Naming policy is a tricky subject for any MMO company — Our end goal is to apply sanity and reason, as best as we can, to this inherently subjective topic that’s as much about opinions as it is about facts.
Companies create policies to make sure that our end goals are expressed as objectively and consistently as they possibly can be. Names are one of the trickiest topics around. With many different expectations even inside of individual communities, and many billions of potential names, there’s always going to be room for interpretation.
More potential for interpretation increases the time it takes to resolve issues, as well as increases the potential for inconsistent applications of the rules. That’s much of why people try to avoid it.
Along with consistency, so comes expediency. The trick is, as you all know, issues need to be responded to in a satisfactory way, otherwise the better speed isn’t a win for anyone.
We understand that 100% consistency and the corresponding ultra-speed efficiency isn’t ever going to be possible with some types of reports (those that involve subjective calls – like names), but at the same time we understand that we need to have something in place that serves the needs of the communities they’re supposed to.
All that said – Where to from here?
We will be implementing a modified version of the original rules to the naming policy for Roleplay Servers only.
The goal is to keep the rules in line with the intent of what a roleplay server is supposed to feel like, while trying to improve the amount of clarity they provide.
For example: A person reporting a bad name every now and again – Thank you. We love it, and we truly do want to help. People who report batches of actual violations — Again, great, and we’re truly thankful when dedicated players do this.
On the other hand – Reporting dozens or hundreds of perfectly fine names a person just doesn’t care for, when there are only a handful of actual violations — that ends up hurting everyone. The people receiving those reports are GMs who are having to spend time on non-violations, when they should be helping customers.
Here’s the intent: Names should fit in this world in some explainable way, while individual creativity is still being fostered.
We want to make sure people are able to be clever and express themselves. If they’ve taken reasonable steps to create a name that does fit the world, they shouldn’t need to worry about having it taken from them.
Here are the rules that will be returning for RP servers, with some extra clarification:
9. Comprised of partial or complete sentences that are obviously out of place (e.g., "Getpwned", "Luvtodance", etc), though compound names that are fitting of RIFT, its people, the actions taken therein, and its setting are acceptable. Compound names are an important and valid part of every fiction, and ours is no different.
11. Names that refer to pop culture icons or personas (e.g. "McLovin", "Kylebroflovski", "Catwoman") may be found in violation if they do not also have a corresponding basis in RIFT, its people, its history, its characters, or its setting. While we would strongly like the RP experience in RIFT to be more fictionally pure than not, the fictional purity of Rift is not entirely humorless, and we do not expect every customer to have perfect knowledge of every fiction that exists outside of the game.
12. That utilizes "Leet" or "Dudespeak" (e.g., "Roflmao", "Roxxurboxx", "Lolzumad"); or
13. That incorporates titles in a way that is obviously out of place in Telara. For purposes of this subsection, "titles" shall include without limitation ‘rank’ titles (e.g., "Generalchow," or “Captkangaroo”), monarchist or fantasy titles (e.g., "Kingloko", "Lordpauleyc"), and religious titles (e.g., "Thepope," or "Reverendrun").
We definitely are interested in hearing your continued feedback on this, as we try to find the right balance between speed/quality of report handling, and the desire to provide a quality RP server experience.
Please do feel free to let us know your thoughts here – Thanks very much,
– Scott Hartsman
Exec Producer, RIFT

So basically… all is safe for role-players.  A revised version of the rules will be out there for RP environments only.  This is a step in the right direction, and in the grand scheme of things should be business as usual.  Here is hoping that no longer restricting names on non-rp servers will free up resources to do other things.

Loving the Spoils

As I previewed last night, the a prelude event for the upcoming Spoils of War 1.2 patch went in last night.  Like a shot in the arm, it has whipped my server into a fury once more.  I know personally I have been sick a good deal lately, so as a result I have been playing minecraft or other games that did not involve me having to interact much with other players.  This event is exactly what I needed to relight my fire.

Prince of Earth

 

As soon as I got home last night I patched up my client, and found the daily quests.  This time they are out in the outer courtyard area, near the mount vendors (sorry was lead to believe they were where the shade guys were set up).  Once again Gaarawarr over at Gaarawarrgabs has a far better guide the to the quests that I would write, so I am linking to him.  The name of the game…  collect Ancient Golden Dragon Egg Shells from Earth or Fire rifts.

So putting on my thinking hat, I thought about which zones natively have earth and fire rifts.  In my level range, the big one was Shimmersand, so off I went to one of my favorite places in Telara… Fortune Shore.  A few minutes into the zone the new world event started up.  Tons of Earth Footholds spawned INSIDE of Fortune Shore…  so from the moment the event starts the players are trying to push back the forces of earth from what normally should be safe territory.

When the players have destroyed 50 footholds, and 12 mini-bosses a Colossus spawns, which the above video shows.  The giant hits really hard, as is the norm for Epic Colossi, however we had a truly ridiculous amount of players gathered at Fortune Shore.  Normally in an event like this, when you down the big boss it is over.  This event breaks that mold.

But Wait… There’s Much More

After the big giant drops, a number of slightly smaller Colossi spawn all around the map.  To end the event the players need to kill 5 of them.  Thing is… there are WAY more than 5 in the zone.  So for 30 minutes after the event, players are still cleaning up the remnants of leftover footholds, colossi, and invasion forces.  Doing this one event I managed to get over 30 shells.

When you finish the event, you get the holy of spoils of war holies.  In this event, there are very cool epic drops called a Chest of Riches.  Inside these are many wondrous prizes..  but what you get are completely random.  In theory you can pull gear, artifacts, and even plaques of achievement as well as between 1-2 platinum.  I have a sneaking suspicion that the dev mentioned “Gritty Kitty” pet will come from these coffers.

Why I Am Loving This Event

This event is devoted to the Golden Maw, the dragon cult devoted to the element of earth, and aspect of greed.  This event is completely about random mass consumption.  Three of the daily quests reward you random good stuff, as well as a decent amount of money.  So the rewards, to me feel like the match up to the lore of the Golden Maw itself.

If you are like me, and want to do all the possible daily quests each day it will involve doing the easy quest in your capitol city for 10 shells, and then collecting 70 more shells from Earth or Fire rifts.  What do you get for this carnal ballet of rift grinding?  For 15 Golden Shells, you can get a Crafter’s Glowing Pouch.  This gives the player a random selection of crafting items for their tradeskill.  Last night I got an assortment of 3 kinds of planar dust, but I have seen players get artisan marks and plaques.  For only 15 shells this is well worth doing for crafters as it basically doubles your chance of getting plaques for the day.

Moving up to the next tier, for 25 shells you have the Mysterious Artifact.  Contained within it is a random artifact.  Based on the incidental data I have seen from players in game, it appears that this artifact will always be green or rarer.  This is a spiffy way of getting those rare artifacts to complete your sets.  You also get a few gold for your trouble.

Last and most definitely not least for 40 shells you get the fabled Chest of Riches.  These are the same things that drop from the epic zone invasions, and pretty much give you the best chance of getting something cool.  Guaranteed are between 1 and 2 platinum, but after that you get a random assortment of cool stuff.  I have seen players get artifacts, plaques of achievement, armor and weapons, and essences.  Like I said above, I believe this is probably the place that gives you your best chance of finding the Gritty Kitty pet.

If This Is Just a Prelude…

Honestly if this is just the prelude it has me intrigued as to what the event proper will look like.  All I know is that so far I am having a blast.  It combines my two favorite things to do in an MMO.  Mindlessly killing everything that crosses my path, and getting random loot.  Seriously I am a fool for Diablo style random loot, and I find myself grinding endlessly just to see what is going to come out of the candy machine next.  So giving me an event, where that is the entire purpose…  I am supremely pleased.  This might not be the thing for everyone, but for me, combine the lore of the Golden Maw with the mindless fun, it is pure addiction.

Rift 1.12 Prelude to “Spoils of War”

This one completely caught me off guard.  I was not expecting anything to happen really until the 1.2 patch next Tuesday (May 10th).  However it looks like tonight we will all have fun stuff to play through, as there is a prelude event to the big patch.

MMORPG.com seems to have gotten an exclusive preview of this prelude event.  In a recent article they talk to Design Producer Hal Hanlin and Lore Lead Morgan Lockhart about the impending changes coming from the 1.2 patch.  Based on the article it appears that this prelude event will run from May 4th through May 9th.  It looks like we will be getting limited time Daily Quest and the ability to earn a unique limited time cosmetic pet.

Synopsis of the Event from MMORPG.com

In the first instance, golden coins have been raining on Sanctum and Meridian but when city folk pick them up, they are corrupted by a strange taint. Because the Ascended are a bit more resistant to such corruption, the Mendicant Order and the College of Planar Studies are anxious to have these tainted coins collected and returned for further study. The collection of coins is a once daily quest that takes place only in the capital city of each faction.

If coins falling from the sky aren’t enough to give pause for thought, players will face an increase in Earth and Fire rifts that are exploding across Telara even in places they had not been previously seen.  Interest will undoubtedly be piqued, however, by the fragments of ancient dragon eggshells being dropped by invaders and Rift monsters. Again, the College of Planar Studies and the Mendicant Order are both interested in having these dragon eggshells rounded up for further study. There are three daily requests sending the Ascended all over Telara in search of these rare but mysterious items.

When returning with either gold coins or ancient dragon eggshells, players will be rewarded in impressive ways as the “Spoils of War” name implies. On turning in the quest items, players will receive a container that may hold, for instance, a limited-time companion pet called the Gritty Kitty. No, this isn’t a dirty cat but is one that has been rescued from the Plane of Earth. Other rewards might include rare hard-to-find artifacts, crafting currency and even plaques of achievement.

1.12 Patch Notes

Official Thread Here

SPOILS OF WAR – PRELUDE

* The Planes of Earth and Fire are suddenly showing an increase in activity, expanding their reach into zones previously left to other planar forces. Their Rifts and Invasions grow more numerous – but why?
* Look for new daily quests to appear in the cities of Sanctum and Meridian. Investigate the recent appearance of shells belonging to ancient golden dragon eggs, and mysterious coins showing up in Guardian and Defiant economies alike.
* Special reward packs for completing these new quests offer chances for uncommonly seen artifacts, rare and useful crafting materials, platinum and more. Reward packs also have a chance at containing a limited-time companion pet!

GENERAL

* Warfront-related guild quests now only progress on their proper maps.
* Multiple other quests requiring wins in Warfronts were fixed as well.
* Abandoning any variant of the Tools of Destruction quest will no longer remove Shadetouched Scepters, Blades, or Executors from your inventory. Additionally, Shadetouched Caches are no longer unique, so more than one can be held in your inventory at a time.
* Fixed a problem where some characters were not getting locked to the River of Souls raid properly.
* Shimmersand: Permanent Slumber: Fixed an issue that would sometimes prevent this quest from resetting correctly.
* Auto-AFK detection is now a bit less aggressive, so you won’t get flagged AFK just for stepping away briefly.

Rift PTS 1.2 Addition #2

Fighting off some kind of a lung thing so not really feeling terribly verbose.  As a result you guys are kinda getting cheated out of a real post today.  Many apologies ahead of time.

A new patch seems to have landed on the PTS with a bunch of changes.  As per my usual posting them for your perusal.

PTS Notes

Original Thread

PTS 1.2 Addition #2 – 5/2/11

GENERAL
* Added weekly quests to Meridian and Sanctum to obtain a random Expert Rift lure.
* Currency caps are now shown on the character sheet.
* Potentially fixed player armors randomly changing color!
* Daily quest on offer for a particular day now stay the same before and after a shard restart.
* If the last leader-ranked member of a guild is removed due to trial player restrictions, a new leader will automatically be selected.

LOOKING FOR GROUP
* Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool.
* Votekick. You can has it.

RIFTS AND INVASIONS
* Zone events now show on the main map which Wardstones need to be defended.
* Defender Achievements for each zone no longer list Rift events that do not occur in those zones.

COMBAT
* Diminishing Returns changes:
* Abilities are now consolidated into two groups for diminishing returns.
– Movement abilities [Root, Knockback, Snare] which were not previously set up with diminishing returns.
– Control abilities [Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun]
* In PvP, being hit with a crowd control effect starts a diminishing returns timer. (We are currently testing this value at 30 seconds.) If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired.
* Crowd control-breaking effects have also been updated with the new Diminishing Returns groups:
* Breaks all effects:
– PvP Souls: Break Free
– Bladedancer: Untangle
– Elementalist: Sever Bonds
– Pyromancer: Flicker
– Ranger: Escape Artist – Escape Artist no longer grants immunities.
– Riftblade: Rift Walk
– Riftstalker: Flashback
* Breaks Control effects:
– Paladin: Devotion
– Reaver: Tempered Will
* Breaks Movement effects:
– Bladedancer: Flash of Steel
– Champion: Ruthless Pursuit
– Marksman: Getaway
– Riftstalker: Shadow Stalk
– Shaman: Battle Charge
– Vindicator: Unrestrained
– Warden: Dissolution
* Damage Reduction updates:
* The following powerful short-duration damage reduction buffs will no longer be overwritten by weaker effects:
– Nightblade: Twilight Shelter
– Riftstalker: Planar Refuge
– Vindicator: Phalanx
– Warlock: Neddra’s Essence
* The following abilities no longer stack with other powerful short-duration damage reduction buffs:
– Druid: Strength of the Fae
– Infiltrator: Ignore Pain
– Sentinel: Healer’s Covenant
– Void Knight: Singularity
* NPCs will prefer unstealthed targets when picking between targets they’re equally mad at.
* You should no longer see NPCs targeting ‘invisible man’ or other un-targetable phantoms.
* Falling damage no longer triggers abilities and other effects that react to damage taken.
* Fixed an issue causing ability effect tooltips on others to often show incorrect values.

SOULS
* Taunts can now be used three times before diminishing returns affects NPCs [previously 2 times].
* Fixed an issue with the use of Rogue tracking abilities while mounted that would cause the Rogue to ‘fall through’ their mount.
* Also fixed a bug with Feign Death and Slip Away abilities that sometimes didn’t keep you from gaining aggro right after use.
* Cleric snares now list the movement speed reduction on the effect tooltip.

CLERIC
INQUISITOR
* Nysyr’s Rebuke: Now shares the same diminishing returns group as other Control abilities.
* PTS bug fix: Life and Death Concord: The cooldown given to Bolt of Depravity when this procs will now show properly in the UI.
SHAMAN
* Vengeance of the Frozen Earth: No longer applies a snare to the target if they are already snared.
TEMPLAR [PvP]
* Barb of Shackles: Now shares the same diminishing returns group as other Movement abilities. No longer applies a snare to the target if they are already snared.
* Blessing of the Martyr: Now gives your damaging abilities a 20% chance to remove 1 buff effect from enemy players. Once triggered, this cannot happen again for 2 seconds.
* Ethereal Shell: Once triggered, cannot happen again for 15 seconds. Reduced duration to 5 seconds; damage reduction reduced to 3% per point spent.
* Arcane Defenses: Spell damage reduction has been reduced to 1% per point spent.

MAGE
ARCHMAGE [PvP]
* Due to the below changes, characters with Soul Points spent in Archmage will receive a free soul respec.
* Lethargy: Removed.
* Degeneration – New Ability: Channels dark energy into the enemy player, dealing Death damage over 3 seconds and removing a single buff effect from the target each second. 30 second cooldown. This ability is obtained after spending 10 points in Archmage.
* Ethereal Shell: Once triggered, cannot happen again for 15 seconds. Damage reduction has been reduced to 3% per point spent.
* Steelweave: Physical damage reduction reduced to 1% per point spent.
CHLOROMANCER
* Seed of Life, Soul Tether: Can no longer be cast on a pet.
DOMINATOR
* Durable Control: Now causes Transmogrify, Mass Exhaustion, and Disorient effects to break after the enemy receives damage equal to 1.5-3% of your max Health, plus 0.15-0.3% of your maximum health for each point spent in Dominator. This only occurs with enemies above 85% health.
ELEMENTALIST
* Water Elemental’s Ice Bolt no longer snares the target.
NECROMANCER
* Skeletal Zealot, Skeletal Horror: Readjusted their armor values, which were not previously readjusted after the cloth armor increase in 1.1. Other pets are unaffected.
PYROMANCER
* Ground of Strength: Reduced resistance bonus to 60.
* Cinder Burst and Fulminate can no longer be used within 5 seconds of each other.
* Cinder Burst/Pyromancer’s Armor: Fixed an issue where the damage from Cinder Burst would consume a Pyromancer’s Armor proc incorrectly if the proc occurred after Cinder Burst was cast but before it landed on the enemy.
STORMCALLER
* Spark of Life: Can no longer be cast on a pet.
WARLOCK
* Improved Life Leech: Updated ability description for more clarity.

ROGUE
INFILTRATOR [PvP]
* Against All Odds: Now triggers from stun, root, or disarm, reducing damage by 3-15% for 5 seconds. Once triggered, cannot be triggered again for 15 seconds.
* Evading Thoughts: Reduced duration to 2 seconds per combo point.
* Take Cover: AoE damage reduction reduced to 3% per point spent.
MARKSMAN
* PTS Bug Fix: Rapid Fire Shot: Fixed a bug where all hits for this would crit if the first hit was a crit.
SABOTEUR
* Traps will no longer follow you when zoning into an instance or using a porticulum.

WARRIOR
PARAGON
* Touch of Tranquility: Now shares the same diminishing returns group as other Control abilities.
VINDICATOR [PvP]
* Forced Recon: No longer applies a snare to the target if they are already snared.

ZONES
* Resolved some issues with major or elite Invasions not dropping loot – mostly seen in Stonefield and Iron Pine Peaks.
* Fixed a bug which could occasionally cause players to ‘pinball’ over areas of water.
SANCTUM
* Guardian players wondering how they can be knighted as a member of the Sanctuary Guard can now speak to Sir Guysun Lawless in the Lodge of the Planes to the rear of Sanctum. Sir Guysun can direct those seeking this honor to where they may have prerequisite quests incomplete. [Kain storyline quests]
SILVERWOOD
* Rift: Gedlo Supply Drop: Adjusted to prevent creatures getting stuck in stacks of crates…again.

DUNGEONS AND RAIDS
* With the upcoming addition of the Looking for Group tool, we’re also in the process of tuning our Expert Dungeons to be completable with one appropriately geared healer per group, instead of frequently requiring a second full healer on top of support heals. Additionally, the power of the items purchased from the Expert Dungeon stores has increased to assist gearing up for further challenges. With these changes we expect more dungeons to be completed more often; as a result, the cost for Expert Dungeon merchant items has increased. Overall, this should net a similar or improved gain rate of plaque-purchased items.
* Reduced the damage dealt by general Expert Dungeon NPCs.
* Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool.
* All Raid bosses now drop 5 Plaques of Achievement for each member of the raid.
ABYSSAL PRECIPICE
* Added a portal to Calyx’s platform that activates once he is killed that allows players to exit the instance.
IRON TOMB
* Humbart the Bold no longer cleaves players behind him!

ITEMS
* Dragonslayer Covenant, Order of Mathos, and Icewatch notoriety merchants now sell only a single version of their armored mounts.
* Greater Bottle of Tricks, Exalted Bottle of Tricks, Whisker Concoction, Sheepish Concoction, Prancing Concoction, and Abyssal Modifier now share the same diminishing returns as Control abilities.
* Guise of Death and Shroud of Anti-Life now sort properly as Trinkets in the Auction House.
* Fixed Swift Desert Najmok to move at epic mount speed (110%). It was incorrectly using the rare mount speed (90%).
* Corrected an issue with the Greater Essences Rekindled Flameshard, Cinder Flamesource, Combusted Flamesource, Engulfed Flamesource, and Smoldering Flamesource which prevented them from proccing correctly in some situations.

PVP/WARFRONTS
* Diminishing Returns changes:
* Abilities are now consolidated into two groups for diminishing returns.
– Movement abilities [Root, Knockback, Snare] which were not previously set up with diminishing returns.
– Control abilities [Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun]
* In PvP, being hit with a crowd control effect starts a diminishing returns timer. (We are currently testing this value at 30 seconds.) If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired.
* Elementalist: Water Elemental’s Ice Bolt no longer snares the target.
* Inquisitor: Nysyr’s Rebuke: Now shares the same diminishing returns group as other Control abilities.
* Paragon: Touch of Tranquility: Now shares the same diminishing returns group as other Control abilities.
* Templar: Barb of Shackles: Now shares the same diminishing returns group as other Movement abilities.
* Greater Bottle of Tricks, Exalted Bottle of Tricks, Whisker Concoction, Sheepish Concoction, Prancing Concoction, and Abyssal Modifier now share the same diminishing returns as Control abilities.
* Crowd control-breaking effects have also been updated with the new Diminishing Returns groups:
* Breaks all effects:
– PvP Souls: Break Free
– Bladedancer: Untangle
– Elementalist: Sever Bonds
– Pyromancer: Flicker
– Ranger: Escape Artist – Escape Artist no longer grants immunities.
– Riftblade: Rift Walk
– Riftstalker: Flashback
* Breaks Control effects:
– Paladin: Devotion
– Reaver: Tempered Will
* Breaks Movement effects:
– Bladedancer: Flash of Steel
– Champion: Ruthless Pursuit
– Marksman: Getaway
– Riftstalker: Shadow Stalk
– Shaman: Battle Charge
– Vindicator: Unrestrained
– Warden: Dissolution

CRAFTING
* Crafting daily and weekly quests now scale to match your character level and always award appropriate experience and notoriety.
* Made adjustments to sync up Runebreaking and Outfitter better. Previously, items crafted by Outfitters were too high level to be runebroken by an equal-level Runecrafter. The level ranges for Runebreaking have been updated and expanded to account for this and to be more flexible in general.
* Restricted the drop of crafting Cores to specific mob types when in Shimmersand, Iron Pine Peaks, and Stillmoor – once discovered, these can be targeted for hunting if you’re after more Cores!
* Brilliant and Blazing Life Resistance Rune recipes are now differentiated by required skill and planarite cost.
* Resistance Vial recipes now cost 2000 planarite, Heroic Warding Potion recipes now cost 2500 planarite, Brilliant Resistance Rune recipes now cost 1500 planarite, Blazing Resistance Rune recipes now cost 10,000 planarite.

GRAPHICS AND AUDIO
* Fixed an issue with physics which could cause players to become stuck in a ‘falling’ state on certain collision. Oh, silly gravity.
* Corrected some audio stuttering at the end of combat, specifically in Iron Pine Peaks, Shimmersands, and Droughtlands.
* Turned up the relative volume of the ready check sound.

UI/SETTINGS
* The Guild Exp contribution column on the Guild UI has been changed to show the member’s total Achievement score.
* Raidframe ready check marks should be more readable.
* Text for raid warning messages should be more visible, appear instantly, and come with a sound effect.
* The Settings option for ‘Show All Party Buffs’ is now ‘Show only my buffs on target’, which behaves the same was as the Debuff visibility options.

CLIENT
* Added alert flashing (similar to aggro flashing) to the client on the Windows taskbar for LFG popups while the game is minimized.