
Wayfinder is an interesting game. Back in March of 2023, I got into beta testing, which was under a strict NDA, so as a result I never talked about it publicly. I played the game quite a bit at the time and even managed to get into some multiplayer testing with my friend Ace and I think maybe even Ashgar. It was a perfectly cromulent experience, but also a deeply flawed and buggy one. I thought given enough time this might turn into a really great game. However, when August rolled around it was suddenly launching with a premium “Founders” pack price tag associated with it… I noped the hell out. I had just done beta testing prior to this launch announcement and the game was still in what felt like a relatively sorry state. Early Access is launching your game, regardless of what you think about that process or how much you claim it is still “in testing”. Launching a broken game is launching a broken game.
Wayfinder was an interesting combination of being developed by Airship Syndicate (Battle Chasers, Darksiders Genesis, Ruined King) and being published and hosted by Digital Extremes (Warframe). However in November Digital Extremes cut their publishing wing, and with it Airship Syndicate was suddenly floating in the wind. What was not necessarily expected was that the game was pulled from Steam, and effectively retooled to change it from being a lobby-based MMORPG, to a peer to peer based Co-Optional and largely single-player experience. It returned to Steam early access earlier this year and started the uphill process of attempting to earn back players. On Monday the game launched its 1.0 version and I started playing it some over the weekend on Sunday, just ahead of this rework.

There is a lot to like about the game, just like I felt when I beta-tested it… but this time it is extremely polished and ready for players. Essentially the best comparisons I can give it are what if you took Monster Hunter but made it a Dropped-Loot-Based Dungeon Crawler, or what if you took a Hero-Shooter… but made it an Action-Combat-RPG. It also very much lives in a space adjacent to something like Genshin Impact but instead of being cash shop-based Gacha nonsense, everything unlocks over time while playing through the campaign. You start the game by choosing one of three heroes and then pretty quickly after that point you unlock the ability to play as the other two. Then over the course of the main story quest the remaining five “Wayfinders” are then unlocked when you reach specific milestones.

Honestly switching from Lobby based to Peer to Peer has been a pretty seamless swap. The only time you encountered players organically in the previous incarnation was in town, so having to manually party up before going on adventures does not really feel that different. I’ve not done much testing but it appears that you can invite people through an invite code system, through posting a public party listing in an in-game party finder, through your Steam/PlayStation friends, or through a discord integration. The 1.0 version also adds cross-play so that console and PC players can both group up together. Right now the only console that the game is available on is the PlayStation 5, but there is apparently an Xbox Series X/S version and an Epic Game Store version in the works.

There is no cash shop and currently, the game is the low low price of $23 on Steam, or $25 on the PlayStation store. They have a single DLC pack available for the game right now which is a collaboration with Critical Role which gives you some themed skins for various Wayfinder characters. I am fully on board with selling additional skins as a way of expanding the purchase of the game and doing this through one-time purchase packs instead of an in-game microtransaction shop with a contorted third currency system. Founders apparently got a bunch of exclusive stuff when the business model changed, which I don’t love… but they had to do something to make it right for the folks who plunked down $100 to play their early access game.

I am only around seven hours into the gameplay, but am having quite a bit of fun. Essentially it is a blend of open-world exploration in the Genshin/BOTW style with respawning mobs and treasures to find, combined with dungeon instances that have semi-randomized objectives. So far I have ventured forth into the Gloom and fought void monsters and also explored these weird frozen-in-time “lost sectors” of how the world was before whatever calamity befell it. In both cases, there are a bunch of hidden objectives to find and loot to be gained, while fighting a bunch of baddy archetypes with differing attack patterns.

The character that I am mostly playing is Wargrave, which starts the game out as a Sword-and-Board style tank with an almost paladin kit. I heal myself by completing automatic swing combos and have a battery of abilities to deal damage and also shield the party. I can also seemingly swap what type of weapon I am using to change up this playstyle. I’ve gotten Shotguns, Rifles, and Daggers so far as drops but know there is also some big Two-Handed options from my limited-time beta testing. The only thing that annoys me a bit is that the loot seems totally randomized and can be for any of the Wayfinders you have unlocked. This means I am a bit starved for items that I can actually use for the tanky gameplay style that I have focused on. There is a gear vendor in town that appears to upgrade every time you ding a level, so I have mostly been having to buy a new sword/shield combo there to keep pushing up my power.

A lot of the expeditions that you go on center around taking out specific boss monsters. These often unlock crafting abilities, but I have not dabbled heavily into any of those systems. Mostly the main story quest will occasionally tell you to go kill X boss and then walk you through the process of crafting your next upgrade that is required to progress forward. I know in beta crafting played a much bigger role in the upgrade of gear, but so far this does not seem to be the case. Gear appears to mostly be acquired through loot drops, which is both good and bad. However, so long as I can keep buying reasonable upgrades from the NPC vendors I won’t complain much about it.

On top of ALL of this… there is a fairly robust housing system in the game. Exploring the world is constantly giving me items to put in my house. For example, I found this adorable little Hermit Crab pet that I now have roaming around my house. I can stop and pet it… which will cause it to pinch me… which I find both adorable and hilarious. There are a whole slew of items that I appear to be able to craft as well, but I do not think I have made it far enough into the game to fully unlock the crafting system. I have however picked up a bunch of random items in my journey, and the Housing system itself unlocked right before I went to the first big boss dungeon, so plenty early enough for you to keep unburdening yourself of items you found by dumping them in your rather large mansion.

All in all, it grew into the really cool game that I thought it could be when I first beta-tested it. The business model has shifted entirely to a buy-the-box, no cash-shop thing… which is honestly always welcome. However, that means folks need to buy in… and I really want this game to succeed. I was honestly shocked it was as cheap as it was, so if anything I have talked about this morning has interested you… maybe head over to Steam or the PlayStation store and pick it up. This is not a sponsored post in any way, I just genuinely want the games that I think are cool and a good value proposition to succeed. If you end up checking it out, drop me a line and tell me what your thoughts are.










