Fallen London

AggroChat Episode 23

Last night once again we gathered myself, Rae, Ashgar, Kodra and Tam and recorded yet another action filled episode of Aggrochat.  I would love to think it was action filled, but more likely than not it was just a lot of rambling about about various things.  I titled this weeks broadcast “An Intimate of Devils” because one of the games we talked about is the web based Fallen London.  Several of us are playing it but really only myself and Kodra have spent a good amount of time doing so.  Somehow we both managed to align ourselves with the Brass Embassy which is the home of the demonic residents of Fallen London… the Devils.  It turns out that apparently the plural of devil is an “intimate of devils” so I thought it was an interesting if not fitting title for the show.  If you have not caught on I try and name the shows something that might cause someone to click through on it.

Other than that we talked at length about the Microsoft acquisition of Minecraft, and what its possible ramifications could be.  We talked a little bit about Final Fantasy XIV and especially about Rae’s journey to become an Omnicrafter and get to 50 on all of her professions.  We spent a large chunk of time talking about Destiny and our experiences playing the game… and trying in vain to find the story.  Currently the Tokyo Game Show is going on, so we talked a bit about the games that were being shown there especially Final Fantasy XV or “Final Fantasy Roadtrip” as we have taken to calling it.  Finally we discussed for a bit what all was happening at the League of Legends World Championship.  We ran a bit longer than normal clocking in at an hour and ten minutes, but hopefully you enjoy what all we had to say about a large number of topics.

Fallen London

lodgings A few weeks back my good friend Tarantella convinced me to give a web based game called Fallen London a shot, and since then I have been playing it quite a bit, often times feverishly burning through my turns multiple times a day.  I liked it so much that I decided to become an “Exceptional Friend” which is their equivalent of a patron system giving you a second “candle” worth of turns.  That is the rather nice way of them displaying how many turns you have left.  You start off with a rather large candle and as you take turns it slowly burns down to just the stub.  If you have played the early web based RPG Kingdom of Loathing, the gameplay will be very familiar.  You are allotted a fixed number of turns, and then periodically you gain a new turn.  The turns regenerate at a rate of 1 per every 10 minutes, so generally speaking each morning you will start with a fresh candle of 40, or in my case two candles of 40 since I am a patron… and then you play through those and start accruing them back until you are at the maximum number of turns again.

one of the things that makes this more interesting than say Kingdom of Loathing is the fact that you get what are essentially “chance” cards that you can play.  These also regenerate at a rate of 1 level 10 minutes until you have 6 in reserve.  The size of your current hand is determined by the quality of your lodgings.  You start with only one card in your hand, and then as you upgrade your lodgings this increases.  Right now my lodgings is a decommissioned steamer and it allows me certain types of cards to show up as well as increasing my hand size to three.  These cards tend to give you far better rewards than wandering around the various districts of Fallen London.  I say wandering, but there is no action combat in this game.  Everything is carried out by making a series of text based decisions, and the game has a Everquest style color coding system to show how difficult the encounter is.  If you mouse over an option it will tell you specifically what the chance of success is.  There are various items that can be spent to give yourself additional chances at completing the task.

It’s About the Setting

houseofchimes The aspect of Fallen London that makes it appealing to me is that you have this London by Gaslight era setting infused with all sorts of Cthulhu elements as well as a fair bit of steampunk.  The background of the game is that London is the 5th great city to fall, and in this case it means to be consumed completely by the earth.  In the early bits of the game I found it unclear if this was literally a fissure in the earth or if the city was somehow transported into another dimension.  In either case it finds itself surrounded by a great subterranean ocean known as the “Unterzee”.  Additionally the city has found itself host to several supernatural entities that find it as a handy stopping off place between their own realms and that of the above world.  So the game is a game of factions and secret societies… and you as the player have to tiptoe your way through them figuring out exactly who you choose to align with.

Personally I have found myself fond of the “Rubbery Men” which are essentially Cthulhu style deep ones in suits that wander around the city trading for mysteriously throbbing stones.  Additional over the course of my exploits I’ve found myself getting closer and closer to the Brass Embassy as I mentioned above, the cloister of devils that visits our fair city between trips above to take the souls of men.  The artwork overall for the game is extremely simplistic, but at the same time evocative of a dark and mysterious world that it is trying to induct you into.  The game is not terribly action packed in that you essentially are doing a lot of text adventure, but nonetheless I find it compelling.  It is like a self driven pen and paper role-playing game.  I’ve made more than a few false steps as I have tried to figure out my way around the world… not the least of which was somehow pissing off the patron that had gifted me some really nice things.

An Evolution

2014-09-21_00007 One of the problems with Fallen London is that the way it is set up is designed to ration you out a few turns at a time.  Additionally you are essentially “landlocked” inside of London.  There are missions that open up storylets in different areas, but all of which are roughly connected to Fallen London proper.  The folks at Failbetter Games have created Sunless Sea that is now available on Steam Early access to address this problem.  This time instead of taking the role of a prisoner being released into Fallen London, you are taking the role of a Steamship captain giving you mobility outside of town.  You and your fearless crew embark upon missions outside of the city and engage in battle against pirates and sea monsters while trying to gain the favor of the factions within the city.  I’ve not played a ton of hours yet, but I am nonetheless intrigued.

2014-09-21_00001 The game does not really hold your hand, and in a way it reminds me quite a bit of FTL in that you can screw up spectacularly and wind up dead within a few turns.  While wandering around the “Zee” you have to watch several things… the hunger of your crew, the fuel of your vessel and your hull integrity.  As you wander about the in your vessel, you will encounter new areas and if there is a dock jutting out in to the water you can explore on shore.  So far I have found a few new areas, each with storylets that will likely come into play later as I get further into the game play.  The overall interface of the game is very familiar if you have played the web based Fallen London.  The primary difference is you have to learn what a whole new set of stats means, in that they do not use any of the same baseline abilities as the web version has.

Doing Battle

2014-09-19_00003 Eventually you are going to encounter something that wants to take a chunk out of your hull.  Combat itself is turn based and strategic in nature.  In order to perform most of your attacks you need to illuminate your target to be able to aim properly.  As such the opening salvos of combat tend to be you throwing flares out into the water to light it up properly.  There is the option to do a wild salvo, but the chance of hitting the target and dealing serious damage is pretty low.  As such I tend to throw out 3 flares first so that I can hit the target with a full force attack.  On small targets like this abyssal crab it generally only takes a single hit.  When you start encountering pirates however you will have to a bit more tricky.  I’ve noticed that the pirates prefer to open with wild salvos which generally do little damage but can stress you out as you are trying to light up the target.

2014-09-21_00002

When you defeat an enemy you are given a series of options based on how far you have progressed as a character.  In the case of the Crab, you are given the option to harvest it for supplies or dissect it to learn knowledge.  More often than not I take the supplies as this is quite literally how you feed your crew, and anything that keeps me from having to spend Echo to buy supplies makes me happy.  When I took out a pirate ship I was given the interesting option of sending it to shore with a skeleton crew and getting more resources from the ship.  I ended up getting quite a haul of Echo from doing this, but it greatly reduces the number of available crew members when you do it.  I am sure that has an opportunity cost later on as a result, but I have not quite run into a situation where the number of crew members mattered.

Tomb Colonists

2014-09-21_00005 Right now in my game I am spending most of my time running Tomb Colonists to Venderbight.  The Tomb Colonists are one of the stranger factions of Fallen London.  They are in essence mummies that travel around in coffins.  So basically as I am doing this, I am hauling three coffins at a time and getting a pretty decent payout when I get to Venderbight and sell them back to the Tomb-Colonists there.  It isn’t exactly glamorous but it is worth quite a large amount of echo… something I am sorely lacking.  I need to do some research to see what it takes to get a more efficient engine because right now it seems like I am burning through a good deal of my profit in simply buying up fuel… which greatly limits my range of movement.  I figure in coming sessions I will explore more of the coast line and see what trouble I can get into.  Unfortunately however I don’t really know how to gauge how rough an encounter is… so I feel like at some point I am just going to die horribly to something too strong for me to take.2014-09-21_00004 Right now I am very much digging the narrative of both games and the setting.  I only wish there was a way to have the two games be connected, in that I was either playing the same character or somehow being a benefactor one way or another.  I did notice I was able to log in with my Fallen London account, but I did that right before starting this post… so I have yet to see just how connected they end up being.  Long story short, I highly suggest you check out Fallen London since it is completely free to play.  If you like the setting and find the various factions as compelling as I do, then I suggest you also check out Sunless Sea.  I am looking forward to exploring more of the “Unterzee” as a Steamship “Zailor”.  Right now Sunless Sea is under $20 for steam early access, and I feel like that is an absolute steam considering just how much interesting content I have already seen.  The one thing still on my wishlist is for a proper mobile client for my phone, then I would be raving wildly about how awesome of an experience this is.

#AggroChat #FallenLondon #SunlessSea

A Darker Doctor

AggroChat Episode 19

Last night we recorded the latest episode of AggroChat, and welcomed back Kodra from GenCon.  For the most part the AggroChat crew has had their heads firmly planted in Final Fantasy XIV and that much hasn’t changed.  Kodra regaled us with the tales of what he did with his time at the convention.  LARPs are one of those things I have always been interested in but never really participated in.  I did a little bit of a local World of Darkness LARP in High School, but it wasn’t really my scene.  As Kodra talks about the ones that happen at GenCon it feels far more like improvisational theater than gaming.  In any case it sounds awesome and if I ever make it to GenCon I will totally join in the fun with him.

Additionally we talk a little bit about MMO design and theory and how Final Fantasy XIV has made tweaks to the game in order to support the community aspect.  So far it is working because that is the overwhelming thing that I am enjoying the most from our time playing.  We also talk a bit about Dungeons and Dragons 5th Edition and our upcoming campaign.  There has been some talk about maybe streaming it, but I somehow doubt that is actually going to happen.  Rae talks at length about her awesome character concept, and I talk a bit about the Grudgebearer Cleric I will be playing as well.  This weeks episode had a very non-video gaming feel to it, and it was pretty enjoyable.

A Darker Doctor

mpc-hc 2014-08-24 09-59-28-843 Yesterday was the day the world was introduced to the new Peter Capaldi Doctor Who.  So as the world was enthralled by the BBC airing of the show and subsequent BBC America rebroadcast… where was I?  Well I spent my afternoon shopping with my wife and then my evening recording AggroChat.  With all of the weight loss my wife has gone through, she pretty much is in dire straights on trying to find a new wardrobe for the school year.  I figured it was far more important to help her find that, than to sit at home and catch Doctor Who as it was originally broadcast.  As a result I have just finished watching the show this morning, and I have to say so far I am very pleased.  I don’t want to go into any spoilers really, because hopefully you are going to watch it yourself.

mpc-hc 2014-08-24 09-55-54-107 First off I have to say I am of mixed opinion on the new Doctor Who intro theme.  You can listen to it here as someone has uploaded it to youtube already.  It just feels over produced to me… and extremely “muddy” if that makes sense.  I can tell that they went went back to the fourth doctor theme and sampled it heavily…. and that aspect I like, but all of the modern crap that they seem to have layered on top of it is frustrating.  I would love to see them just make a nice clean Doctor Who opening theme without all of the auditory graffiti.  I am sure over time I will get used to it, but right now it is just grating on my nerves.  As far as the show itself the production quality was impeccable as always.  I always like the episode that happens right after a regeneration because you get to watch the doctor in his most vulnerable state, when he isn’t quite sure of this new body.

With Capaldi it feels like gone is the zany doctor that flails about, and a different form of “Mad Man” has replaced it.  I am liking the darker take on the doctor so far, and I am also liking the fact that the series is distancing itself from “companion as love interest”.  I am sure to some of the more modern fans this will be a point of frustration, but to someone who has watched a lot of Doctor Who over the years, I prefer the days when the companion was just that… a travelling companion for the adventure.  I think the franchise will be in solid hands for awhile now, and I would love to see Capaldi have a run to rival Tom Baker.  I am tired of the Doctor changing quite as often as he has been, especially since we have long retconned the original storyline of a limited number of regenerations.  Overall I enjoyed it, but I look forward to seeing more episodes to really set my opinion of it in stone.

Return of Ultima Weapon

ffxiv 2014-08-23 22-25-22-628 While waiting on the audio to render last night for AggroChat I got pulled into an 8 man raid with the rest of my Final Fantasy XIV guild on Cactuar.  One of the quests that was added to the game post launch in Mor Dhona takes unlocks the Hard Mode version of the Ultima Weapon primal encounter.  I won’t go into any of the details surrounding the Ultima Weapon itself because spoilers… but in theory we had heard that everything about the Hard Mode of the encounter is significantly harder than the first few turns of the Bahamats Coil raid.  After last night I am guessing that was in fact the case.  This fight is absolutely insane, but I am pleased to say after three tries we managed to down it and clear it from all of our quest logs.  I returned to my role as a tank, and since at this point I somehow managed to pass Ashgar in gear I ended up starting off the fight and playing the role of Soak of a lot of the bombs that happen during the fight.

What makes the fight so cool is that it is the first tank swap encounter that I have run into here in Final Fantasy XIV.  This is a common mechanic in World of Warcraft now as a way of keeping both tanks engaged in the fight, and they seem to do it very well here as well.  Now the swaps have to be timed carefully, but since Ash and I have worked together on many occasions this ended up fine.  Essentially you have to hit provoke which raises your threat to 1+the highest targets threat, and then start spamming your highest aggro ability to make sure you gain a decent lead.  Basically during the swap I would hit provoke and then spam butchers block a few times to make sure I had a nice lead.  At this point the target would peel away from Ashgar easily and I would be in control again for another three stacks of the debuff.

Now the coolest aspect of the fight is that we didn’t even realize there were weapons to be gotten.  I feel like this fight is worth more than an ilevel 80 item…  but in any cases it was one hell of a fun encounter to be done with guildies.  As hard as it was, I could totally see myself doing it again because this felt like a true challenge.  It required each of us to do something to add to the fight.  Towards the end of the fight we had to have a few DPS sacrifice themselves to make sure all of the bombs got blocked, and then we slowed dps allowing the healers to catch up and ressurect them.  It was awesome seeing each person fully engaged in what had to be done.  I am so proud of my guildies for accomplishing this, and now I have no doubt at all that we will do fine making progress in the Coil.

#DoctorWho #AggroChat #FFXIV

Play What You Love

AggroChat Episode 18

This week on AggroChat I am joined by regular hosts Rae, Ashgar and Tam which means we are unfortunately without a Kodra this weekend.  He is off enjoying the sights, sounds and gaming opportunities of GenCon.  I swear one of these years I want to go to this, because it has been like the pinnacle of all gaming shows in my head since I was a youngin reading Dragon magazine.  I realize that in reality it is a fair bit smaller than likely even PaxSouth that I will be going to in January, but there is just something extra epic about GenCon.  In honor of this convention we talk at length about the latest rendition of Dungeons and Dragons…  the fabled Fifth Edition and why you should be excited for it.  Wizards of the Coast at this point pretty much knows that they made some serious mistakes with fourth edition, allowing for the meteoric rise of Pathfinder.  In 5th Edition it feels like they are trying to pay for the sins of the past with awesome.

In addition to D&D 5th, it was a pretty significant week in gaming in that GamesCom, the Blizzard Warlords announcement and SOE Live were going as well as an event for EVE and SWTOR.  I talk about the things that really stuck out to me from the GamesCom feed, including the PS4 Shareplay system and the controversy over Tomb Raider exclusivity.  We talk about the World of Warcraft Warlords launch announcement and the subsequent trailer, and the general feeling of “blah” we seem to have towards it.  Finally we talk about Everquest Next and that it does in fact seem to be a game they are actually working on and not just vaporware.  Additionally we talk about the upcoming changes in Landmark, and how it is a step in the right direction but not enough to get Ashgar interested again.  It is a pretty packed show so hopefully you will tune in.

Play What You Love

ffxiv 2014-08-13 22-38-20-747 Since coming back to Final Fantasy XIV and the release of the 14 day trial program, I have had a number of friends give it a shot.  A good number of them have gone ahead purchasing and subscribing to the game and this is awesome.  However for a handful of players it just didn’t click for whatever reason and they sent me heartfelt apologies for not being able to get into the game.  This is perfectly natural, not all games are for all people… and in the current gaming climate we are in there is more diversity than ever, so there really is no excuse to play something you don’t enjoy.  So I feel like each of us owes it to ourselves to play whatever it is that we love, and never apologize for doing it.  Life is too short to spend time playing something you just don’t enjoy for some reason.

Right now I am enjoying the hell out of Final Fantasy XIV, and I feel like this is a game I could settle down in.  However if I reach a point where I am not enjoying it any longer, you can bet I will move on to whatever seems to “feel good” to play at the time.  If you stick around and play a game you just aren’t enjoying it only really leads to you either getting completely burnt out, or extremely bitter about the fact that your friends are forcing you to play something you hate.  If you allow yourself to glide along through a whole bunch of different fun experiences…  I feel like we all end up happier as a result.  So please if you try this game or any other and you really don’t enjoy it…  go play something else.  All you ever have to tell me is that it just “wasn’t for you” and I will completely understand.

Blaugust Prompts

I have been rather slack with a lot of the Blaugust related things, but the biggest of these is my original intent to collect a bunch of writing prompts. While the threat on the forum has a ton of these already I still need to add a bunch more.  So today here goes a few related to this weeks podcast and this weekend post.

  • What game do you love that none of your friends seem to enjoy?  Is there a game that you keep returning to but wish your friends were playing along with you?
  • For me GenCon is this fabled event, what is yours?  What is the event that you would love to attend but have never had the opportunity to do so for whatever reason.
  • What makes a good community?  What aspects of a game or social community do you enjoy, and what aspects detract from it?

I am extremely proud of all the bloggers who are participating daily in the Blaugust event.  Thanks for making this a truly awesome month.

#FFXIV #AggroChat #Blaugust

Podcast that Wasn’t

The Final Day

I am up bright and early for a Sunday morning, because today is the final day of the Math conference.  On the arrival day I had to ferry trips back and forth between the airport, and today I am having to do the same thing.  The conference only actually runs for two hours, but I imagine the school itself will be open a bit longer as folks wait around for their rides.  My hope is that everyone checks out of the hotels before heading to the conference, so I don’t actually need to make any trips between those.  That was the piece that actually slowed things down the first time was dropping folks off at the two different hotels.

At this point I am ready for it to be over, so that our lives can return to normal.  I fully appreciate the gravity of what this event is for the folks who are attending it, but each night I have had to go home and sequester myself.  I am not good at dealing with an overabundance of human beings, especially not ones needing something from me.  There are a lot of things I feel bad about, but one of the big ones is that I spent most of the conference hiding out in my wife’s cube in the collaboration room.  I watched twitter, and came out of my hiding place whenever someone needed something.  However it served as a bit of a safe space where I didn’t have to try and make small talk or “act normal”.

Podcast that Wasn’t

Well it finally happened, a weekend when all of the members of AggroChat were busy at the same time.  Because it didn’t really feel right to not do anything… I recorded a quick blurb that I am calling Episode 15.314 in honor of the fact that my entire week has been consumed by playing a supporting role in the math conference.  This week I simply did not have the time to plan for a full replacement cast for the podcast.  I could have maybe pulled something together last minute, but I was honestly too drained to carry the cast forward.  At least we made it to fifteen episodes before needing a week off.  Next week hopefully we all will return to normal and be ready to be entertaining.

The funny thing is… the moment I recorded and posted this…  Kodra showed up.  So in theory we could have maybe limped along last night with Me, Kodra and Tam.  But I figured it was better just to take the week off if I thought I was not going to be my normal charming self.  Like I said above… I have had to do so much glad handing this week, that my social normality buffer is just gone.  I am not sure if I could carry on an intensely direct conversation with two other individuals… even if said individuals are really close and long term friends.  The blurb I recorded hopefully is charming enough, and talks a little bit about what we all have been doing.

Svara Still Awesome

ffxiv 2014-07-26 20-01-18-829 Coerthas is still an amazing place to run FATEs in, and I spent most of my evening running around out here hopping from event to event.  The king of all FATEs will always be Svara, which for the undoctrinated is a series of three connected FATEs that tell the story of the Isgardian fight against the giant dragon Svara.  First off it is completely epic to follow the path of this dragon and fend off the Isgardians from all of her children, then finally down the big beast at the end of the sequence.  It is also epic the amount of experience you get, considering if you hit gold participation in all three fates it is worth around 40,000 xp which is a really nice chunk all at once for about 15 minutes of work.  What makes Coerthas extremely awesome as a zone is that there are a bunch of this heavy xp fates and you can pretty much spend the entire night running between them all soaking up as much xp as you can.  I figure I will likely stay here until I hit 40 before moving on to someplace else.

ffxiv 2014-07-26 19-09-48-884 I am already enjoying playing the dragoon so much more than playing the bard.  Don’t get me wrong, the bard is enjoyable… but it is also the class that everyone seems to be playing.  Every time I solo queued for a duty roulette I would end up in a dungeon with a bard as the second dps.  Playing melee is just much more my style, and the Dragoon delivers some seriously potent direct damage.  Its weakness however has always been the fact that it has little to no area of effect damage.  In fact if I remember correctly it has a single attack, that I do not even have yet.  However they seem to have fixed some of the problems that existed in early release with FATE contribution.  Back then spamming any AOE was the key to getting high contribution.  However it seems like you can focus down a few spawns and still get the same scores that you would if you were just AOEing everything around you.  My goal today after all of the madness is over with shuttling people back to the airport is to do some more duty roulette.

#FFXIV #AggroChat