The Skyscale Club

Good Morning Friends! I am so exceptionally happy to announce that I am part of the Skyscale Club as my friend Pixel put it last night. The truth is the entire process was way more of a mental barrier than it actually was to go through the steps to complete it. Had I tried to do this back when the mount went in, I understand it was a bit worse. Leading up to the anniversary of Guild Wars 2 they introduced a number of “return to” achievements for each of the zones that in turn reward you exactly the amount of currency needed to buy your Skyscale saddle. Sure you still need raw gold, but I was also lucky in that department because last year upon returning to the game I lucked into a drop that sold for several thousand and that has largely been able to fund any shenanigans that I want to get up to. Having gold has been a significant benefit to improving my enjoyment of the game because it has allowed me to simply buy my way out of a number of frustrations along the way.

The Jumping Puzzles were far less frustrating than I expected them to be. I thought that step in the process would kill my momentum entirely. I give a lot of credit to BlishHUD and the ReacTif marker pack which you can see marking the path I should take in blue in the above screenshot. Essentially you have to find your wayward Skyscale in 21 locations, two of which are world boss encounters I am exceptionally familiar with, and the rest are generally some sort of a jumping puzzle or in later zones a mount-based jumping puzzle. You have a way of buying yourself out of frustration in the form of an Extra-Pungent Skyscale Treat which summons the nearest Skyscale to your destination. Out of the 21 objectives, I completed 14 of them on my own and bought my way out of 7… after giving them an attempt and deciding it was worth the 4 gold to simply not have to care about it anymore. The game gives you one of the treats for free when you get the recipe and then I crafted 6 more at 4 gold each for a total of 24 gold that I did not need to spend.

I finished up around 7 pm last night and of course, had to spend some time carefully dying a mount skin the way I wanted it. I picked up the Branded skin for Skyscale well ahead of time because I love the other branded mount skins for their ability to have crackling energy in whatever color you choose. Then I spent the obligatory hour just flying around doing stupid stuff and not really making any forward momentum in any direction. It is going to take me a bit to optimize traveling on a Skyscale, because they are very much not just “GM Flight” as Tam calls it. You need to figure out places where you will land to pick back up stamina before ascending higher. At face value, it is much like a glider in that it slowly loses altitude over time. If you land on any flat surface for a short period of time while moving, you pick back up momentum and can ascend higher so you sorta have to plan your path to optimize places to land and places to ascend. What they do excel at however is hovering in place, and so long as you are not moving you are not losing altitude.

What I did not expect was just how attached to the Skyscale I would end up getting. I really wish that we were allowed to name ours and associate some general personalization to them. By the time you get your mount, you have fed them, cleaned up after them, taught them how to hide, and how to play catch. You’ve spent a lot of time getting used to your new friend, and even in the quest chain they become sullen when you are not around… immediately cheering up when you show back up. It is my sweet smushy faced baby, and I sorta wish I could at least bestow them a name. The Skyscale is essentially a Tamagotchi that you get to ride around, and it would be so much more interesting if we could see the names players bestow upon them. What I also did not expect is that I would now look fondly upon the journey I just completed. Sure it was a lot of tedious busywork, but the charm and personality of the quest chain really help to curb the annoyance of having to collect that 20th egg or scale.

The Final step in the quest chain involves riding your Skyscale in 28 different zones scattered around the game and studying reality tears. Essentially this means you need to fly up and hover in a tear until a bar fills, then move to the next zone and do the same thing. I fully expected this last process before you finally get your mount and have full control over it to feel extremely frustrating, but in reality, it felt like a bit of a victory lap. The hard parts of the quest chain were over and now you were getting to know your mount controls before the game truly took off the training wheels. I’d maybe cut the number of zones you have to visit in half though, because like most things in Guild Wars 2… it sort of outstays its welcome. I am looking at you every boss fight in the story quests that lasts two to three times more than it probably should.

Now I set my sights on finishing up my Griffon. I started on this some time back and am in the “Open Skies” meta-achievements section. This will go so much quicker now that I have a flying mount of my own to reach a few of the eggs that frustrated me. I am looking at you “egg at the top of the damned branded pyramid”. After that, I think I will sort out how to get my Roller Beetle and maybe get serious about trying to get my Siege Turtle. I’ve been growing and harvesting Kale in my home instance for a while now so hopefully, I have a goodly amount of that when it comes to feeding my “smol” shelled friend. I suppose after I wrap all of those up, I need to get properly motivated to work on an epic weapon and get one of those under my belt.

Saving the Skyscales

Good Morning Friends! My life over the last several days has been devoted to Skyscale misadventures. For those who are not initiated, the Skyscale is the closest Guild Wars 2 has to a normal flying mount. It is behind a massive quest chain that takes a truly dumb amount of time and resources and ends up rewarding you with an account-wide mount that performs much like Dragonriding does in the latest World of Warcraft expansion. In order to qualify for the mount, you have to have fully completed the Path of Fire expansion and Living World Season 4 as it requires a lot of specific items sold on vendors in those content areas.

The quest starts on the Dragonfall map, and the early chains will involve you roaming around this area and collecting a lot of resources. Shown above is the map for the locations of the various Skyscale scales which is effectively the first long collection. After completing that you gain enough faction with each camp in Dragonfall to purchase five medicines. From there you have to roam around and treat fourteen sick Skyscales scattered throughout the zone, before twenty-one eggs… which are frustratingly often beside a location you already had to collect a scale at previously. After completing the meta collection the rest of the quest continues in Sun’s Refuge where Gorrick sets up a lab as you attempt to hatch and raise a Skyscale.

The next sequence sees you taking your egg to work with you, as you attempt to expose it to various elements. There are twelve in total and each step in that chain involves four or five individual sub-steps. Most of these are not terribly taxing, but I spent around two hours fully unlocking the Derelict Delve in Desert Highlands. This involved collecting a number of runestones and then slotting them one at a time into doors… which open the next piece of the delve. Effectively you need something in the second delve and the final delve, and something I learned a bit too late is you have to finish each individual delve in a single setting. I thought slotting a rune would be maintained between trips, and as a result, I had to do the final delve twice because I needed to leave halfway through. One positive is that I got really good at navigating the sequence of teleporters while moving around this area.

The quest step that took me the longest by far was the final bit of the Skyscale of Courage. This involved doing what I now know is the entire meta event in Elon Riverlands. You essentially need to fight the boss inside Augury Rock, and I spent quite a bit of time just milling around at the camp where the first step in the meta event spawns sequence spawns. Finally Sunday morning at about 11 am it fired off and I was able to complete the sequence and finish that step in the quest chain.

This moved me on to the phase where I actually spent time raising my newborn Skyscale. Essentially I had to collect a number of special treats by killing specific monsters scattered around the Crystal Desert region and waiting for a “Tasty” item to drop from them. I also had to spend quite a bit of fold buying “Toys” for the newborn, the most expensive of which was the grow lamp that goes for 22g currently on the market. Sadly I did not have my jewel-crafting skill high enough to make the item, nor did I really relish the thought of grinding it up. Lastly, I had to feed the Skyscale specifically crafted food and could feed a maximum of 4 pieces per day. Fortunately, I wrapped up the previous step before the daily reset so was able to get 8 feedings in within a single calendar day. Normally this takes three individual resets in order to get past the feeding step and more time if you did not already have a stash of materials ready to craft the food.

Now I am staring down the barrel of the bane of my existence. I have what is effectively twenty-one jumping puzzles to complete in order to find my Skyscale who has run away from the nest. I can craft something called Extra-Pungent Skyscale Treat to skip a jumping puzzle, but it comes with a hefty cost. Essentially it requires a reagent with a daily cooldown and an item that you can only purchase from a vendor that costs 4g. So in order to brute force my way through this… it would cost me a minimum of 80g as you get one for free when you start the quest chain. I think I am going to at least attempt some of the jumping puzzles and then fall back on making the treat if I get too frustrated by them. I tell reminding myself at any point I get angry, that I will only have to do this once.

I have to admit though, that I never would have made it this far without Blish HUD. There is an addon called pathing that you can install within the Blish HUD interface that marks various items on your in-game map. More specifically the pathing module that I would suggest using is ReActif EN pack as it seems to be the clearest to follow. For example, when doing Scales or Eggs in Dragonsfall I just had to roam around and follow the scale icon on my HUD until I finally found its location. Similarly, now that I am on the jumping puzzle step, it should in theory show me the correct path to follow the reach the top. That is what I tend to have the most trouble with while doing jumping puzzles is determining what areas I can actually stand on versus which areas are not valid terrain.

I expect tonight to start on the first of the jumping puzzles and then determine if I will buy my way out of this frustration or keep at it. While doing this however I am spending a lot of time farming Living World Season 4 content, because I need stacks of zone currency to complete the final step. I know I am lacking Branded Mass, Mistonium, and Inscribed Shards but I have the others already. Basically, I am focusing on this problem in a few ways firstly by doing the hearts each day and buying the amount of currency that I can from the karma vendor. Then I am spending some time roaming around Bjora Marches looking for Eternal Ice, as there is a Karma vendor there that will sell you the season 4 currencies in exchange for that resource. My hope is that by the time I finish chewing through the jumping puzzles, and the steps that follow them… I will have earned enough currency to be able to buy all of the saddle components shown above.

Basically, I guess I reached a point where I was tired of being grounded. So many of the meta events in Guild Wars 2 are just much easier with a Skyscale. As I’ve started working my way through content on the Ranger, I reached several points, especially in zone completion where I wished I had access to one. I knew eventually I would set my mind to churning through this quest, and it seems to be a solid activity to do while I am consuming an audiobook. All of this effort will eventually pay off though, and it will make all of my characters from that point forward much more enjoyable to spend time on. In the meantime, however… I have a lot of pain in front of me before I can settle into the joy of having the best mount in the game.

Primalist is Strong

Good Morning Folks! I spent a good chunk of this weekend playing some more of the Last Epoch Beta, largely because it is too much of a pain in the butt to switch back to the normal client on a whim. Entering the Beta required me to input a key and patch my client, which means I cannot easily play the normal game without reversing that process. I have to admit I vastly prefer when a game has a separate test client on Steam as New World did, but I am rolling with it for now. We talked about this game a bit on the podcast. Still, considering I had reached the beginnings of the endgame on the Necromancer, I opted to try out a few other classes rather than grind away and risk burning myself on the game before the multiplayer launch.

As a further sign of my growth as a human being… I opted to give the finger-wiggliest of classes a shot. Mage is actually pretty fun and I leaned in heavily to the lightning bolt that you start the game with. After a good number of upgrades I eventually wound up with a fairly wicked chain lightning attack and arced from enemy to enemy across the field. My core problem with the class however is that at least out of the box it felt exceptionally squishy. I’m wondering if some of the subclasses fix this, but it felt like I needed to zip around the field kiting mobs to keep from getting overwhelmed. I mean that is fine given that is how I expect a pure spellcaster-type class to feel, but it also wasn’t necessarily my jam.

The Primalist however was absolutely my sort of gameplay. What I found in this class is the Diablo III Barbarian-style gameplay that I had been missing with the Sentinel. Essentially I built into a design that focused on dual-wielding axes and running around with a retinue of animal friends. I focused my points on Leap and Swipe giving me good movement around the battle and a powerful area of effect main attack that causes lightning to course through the attackers and spawns little claw totems for added damage. Combine that with some heavy health regen on hit and kill and my Raptor, Wolf, and Crow dealing additional damage along with me make it seem like an extremely strong pure melee option.

Helping this build are some neat uniques that I picked up along the way. First up is a pair of axes called Taste of Blood that makes it so that I cause bleeding on my targets and then additional hits cause those bleeds to tick down even faster. Then there is the chest I found last night called the Doublet of Onos Tull, which gives my minions a chance to create bleeds and increases the duration of those bleeds. These combine to make it so that I am dealing a lot of damage over time to my targets which really helps to whittle down boss encounters. Uniques in Last Epoch often seem to have way less of a downside than I am used to from Path of Exile.

I have to admit the Primalist is giving the Necromancer a serious run for its money when it comes to what I want to play when the multiplayer patch goes live. For the moment I have specialized on Beastmaster, but I could see serious reasons for going druid eventually since that is the mastery path that gives you access to the Werebear. For the moment however, I am more than happy to run around with my pack of animal companions while shredding things with a big cleaving attack. Rift had a warrior pet class that involved running around with a giant cat pet while decimating things with a two-hander and honestly… that is the feeling I am getting for this character so far.

March 9th can’t get here soon enough when I can sorta take off the training wheels and pour some serious focus into this game. It is impressive how far this game has come since the first few times I played it and ultimately turned my nose up in disgust. What I saw of the endgame systems over the weekend, makes me think that this will be capable of holding my attention for awhile.

AggroChat #422 – Excuse to Kill Dinosaurs

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! This week Bel has been playing Last Epoch quite a bit of late and has roped both Grace and Tam into it.  We talk a bit about how the game has improved over time and how it compares to Diablo III and Path of Exile.  From there Thalen and Tam talk a bit about their further experiences with Lord of the Rings Online.  Kodra talks about his adventures in watching a live stage production of Bluey, and we talk a bit about the show in general.  Tam shares his thoughts on Hi-Fi Rush and dives into a topic about the oddities of Steam Deck Compatibility.

Topics Discussed:

  • Last Epoch
    • Multiplayer Beta
    • Class Design
    • Comparisons with other ARPGs
  • Lord of the Rings Online
  • Bluey Big Play
    • The show in general
  • Hi-Fi Rush
  • Steam Deck Incompatibilities