400 Light Solo

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This mornings post is something I have been kicking around in my head for awhile.  If you have read any of my blog over the last few years, you will already know that I am nigh obsessed with Destiny.  I am not exactly sure what it is about this game that draws me to it so much, but I am smitten.  One of the big problems however is that it can be more than a little obtuse for new players.  There are so many things that you COULD be doing… that it is sometimes hard to identify what it is that you SHOULD be doing.  One of the key goals in the game is the improving of your light level, which is for all intents and purposes exactly the same thing as the modern MMO concept of item level.  Higher light level means you simply perform better, in having slightly better stats on your gear… as well as doing more damage.  Your light level also dictates how well you will perform against the various levels of content in the game from Patrols, to Strikes, to Raids each with their own suggested light levels.

Now throughout Taken King I raided with then Axioma Clan and now Tequila Mockingbird, but with the release of Rise of Iron I simply haven’t been able to align my schedule to be available for raiding…  given that for a lot of it I have been raiding in two other games.  That did not however change my desire to keep improving and bumping my gear towards the currently light cap of 400.  Over the break I managed to push my Titan main to 400 light, and my Warlock and Hunter are lagging slightly behind at 399 and 398 respectively.  I managed to do this entirely through doing solo content with a few hours per sitting of time invested, and honestly…  I did it mostly wrong.  The problem with Destiny information is that most of it that you will find are either in insanely long and difficult to parse Reddit posts, or in a plethora of YouTube videos that you have to listen to a few times to really grok what they are saying.  What doesn’t really help is that most of the “get to 400” information is targeted at folks who ground it up as soon as the game came out and are now trying to explain how it was that they got there.  I have the benefit of having just reached 400 light on my Playstation Main…  and am now slogging my way back there on my alternate Xbox One account.

New To Destiny

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One of the problems with Destiny is that it is really bad at on-boarding new players.  At this point there are likely two different categories of players that might be looking at this guide.  Firstly they purchased the game at launch, played it… got frustrated and are now contemplating coming back.  Second is that they never got into it… and want to get started but find all of the options for purchasing the game confusing.  Regardless you are likely honestly wanting the Destiny Collection, which is a set that includes all content released to this point and will upgrade existing accounts to bring them current.  Please note that you absolutely want to be current because honestly Destiny does not function nicely if you are not up to the latest version of the game.  Largely speaking you are simply limited in what you can do… and this guide of sorts is going to focus on players you are caught up to the Rise of Iron release of the game.  The other confusing thing is that long term Destiny players like myself tend to refer to things as years.  So for the sake of clarification…

Year One

  • Destiny Original Release
  • Dark Below Expansion
  • House of Wolves Expansion

Year Two

  • The Taken King Release

Year Three

  • The Rise of Iron Release

Now your first instinct is going to be that you need to play through all of the original content, then all of the Dark Below content, then all of the House of Wolves content, then the Taken King content, and finally end up with Rise of Iron.  On this I am torn because I absolutely think it is worth playing through all of the content available, especially the two expansions from year one because they are going to give you bits of information that will help to fill in gaps in your knowledge as you do various strikes.  However started at Year One and leveling your way slowly to Year Three is probably the least efficient way that you can be playing this game.  From the standpoint of getting to 400 light… literally everything that happens in Year One is going to be of no long term use to you other than taking up space in your vault as a collectible.

The Infusion System

For the most part Year One was full of a lot of mistakes on how to make content that ages gracefully, and with Year Two they introduced the infusion system allowing you to essentially grow your weapons and armor with you by infusing items into them.  Thankfully if you are coming into the game now, you also missed a completely frustrating grind that was the infusion calculation system because during most of Year Two this was an extremely lossy system.  For example if you took a 300 light item and infused a 308 light item into it…  you were likely going to end up with a 304 light item as a result.  With an update in 2015 they shifted this so that infusion was a one for one increase… meaning if you took that same 300 light item and infused a 300 light item into it…  you wound up with a 308 light item.  However this only applies to items that dropped from Year 2 or Year 3 content…  meaning everything from Year 1 will functionally be locked at the gear levels from that era.

Boosting to the Rescue

The other main problem with playing through content as it was designed is that your light levels are going to increase extremely slowly.  Destiny is confusing in that it has physical levels…  and light levels.  When you finish the base game you will be sitting at around physical level 14… and completing both Dark Below and House of Wolves should be able to take you to level 20 without much issue.  Taken King content opens at level 20… and takes you to physical level 40.  However upon exiting the content you are going to be sitting somewhere around 180-200 light.  The Rise of Iron content expects you to be at a minimum of 280 light level, which was the Year 2 floor for being completely outfitted in beginner Legendary gear.  If we imagine that you are at 200 light, it is going to take an awful lot of grinding older content to get to 280 and again… that is largely going to be wasted time since the goal has moved on you and are looking at 400 light as the new target.

Buying either Rise of Iron or the Collection both give you a boost that you can use to take your character to level 40… and also outfit them in a full set of 280 blue gear, instantly giving you access to start the newest content.  If you want to see the older content, I honestly at this point suggest going ahead and boosting and then just playing through it for the sake of seeing the story…  knowing that the only thing of use that you are going to get out of it is some engrams.  For the sake of speed and getting you on the path to 400 light fastest… I also suggest playing through the Rise of Iron story as soon as you reasonably can.  I did it last night on my 280ish geared Xbox One character and had no real problem making it through the missions.  That said… I play a lot of Destiny and there are a few places where the missions can be a little brutal like during the final fight of the opening Rise of Iron mission.  However completing the Rise of Iron is going to outfit your character in a full set of 320 blue gear, putting you on a much better ground for starting the push to 400 light.

Level Plateaus

Another concept that you are going to need to learn is that the game rations how much light you can get from certain content.  As a result I am going to give you some advice that is going to seem counter intuitive at first.  Don’t decode Blue, Purple or god forbid Orange engrams while you are leveling.  The temptation is going to be great to rush over to the Cryptarch and see what new and shiny loot you get…  but that effort is going to be wasted for the most part until you are at least ready to begin the light push in proper.  You are going to ultimately thank yourself later once you reach certain light plateaus that you have a much needed boost waiting for you in the bank.  I am going to lay out the various light plateaus and then talk you through them.

  • Blue (Rare) Engrams – These Max out at 365 light
  • Purple (Lengendary) Engrams – These Max out at 385 light
  • Faction Package Loot – These Max out at 390 light
  • Orange (Exotic) Engrams – These Max out at 400 light with some caveats
  • “End Game Activities” – Max out at 400 light

The general theory being that you hold all of your engrams until you are at least to the 320 light level that you exit Rise of Iron with.  From there you decrypt your blues and do so in a slow and methodical faction.  Light level is an average, and your engrams will decode to the same light or slightly higher than whatever your current light level happens to be.  So that means as you decode them you want to be doing so as evenly as possible.  So you might decode a helm… equip it, and then decode a chest piece… equip it…  then a weapon…  equip it.  Essentially you are trying to stair step up your light as much as you can before decoding the next engram.  When you hit 365 light in every slot… you start working on your purples and do the same stair stepping manor until you have everything sitting at 385.  Then… you really do not touch your exotics until you have hit 390 loot off of faction packages.  Finally and this one gets awkward quickly… you decode exotics until you reach around 399.  There seems to be a bug in place where once you get past 399 you stop reliably getting upgrades from Exotics.  Sure you can get 400s… but during my most recent slot I would say 80% or so of the exotics I decrypted sat at 399 light instead of going on up to 400 making it heartbreaking.  I saved the remaining exotics for after I actually hit 400 to use as infusion fodder.

Bridging the Gaps

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Quite simply put… there is no way you are going to have enough engrams to get you all of the way through the light leveling process.  This is where all of the other activities come into play.  I personally did a ton of bounties to help start getting me faction packages along the way.  In the above image you see three types of bounties, the first row being the new Strike Bounties that will give you reputation with the Vanguard and your chosen faction that you should have joined by now…  Dead Orbit/Future War Cult/New Monarchy.  The middle row are the traditional Vanguard Packages that can be completed anywhere in the game and these give Vanguard and Faction reputation same as the strike bounties.  The last row are the Crucible bounties that give you reputation with Lord Shax, but pay special attention to these because some of them require you to be a member of a fire team…. and while technically every group is a fire team…  they mean one that you formed yourself.  Here is an attempt at a list of the things that you can do to get past various light plateaus.

365 Light Barrier

  • Blue (Rare) Engrams
  • Siva Crisis Strike List

Side note during this grind…  Siva Crisis Strike list also has the ability to drop Skeleton Keys used to open the Hoard Chests at the end of the strike.  Once again hold these in reserve because you are going to need the light boost to hit 400 and each chest you open will reward you one Legendary and one Rare item up to 400 light.  So start stockpiling keys now as you go through this process.

385 Light Barrier

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  • Purple (Legendary) Engrams
  • Archon’s Forge event in Plaguelands Patrol Zone
  • Heroic Siva Crisis Strike List
  • Normal Mode Wrath of the Machine Raid

While this is a guide largely targeted at soloing your way to 400 light… I did include the raid content in the list because it also bridges the gap if that is something you have the opportunity to run easily.

390 Light Barrier

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  • Package Loot
    • Vanguard – Tower
    • Crucible – Tower
    • Faction (Dead Orbit/Future War Cult/New Monarchy) – Tower
    • Gunsmith – Tower
    • Eris Morn – Tower
    • Variks – Reef
    • Petra Venj – Reef

Now of note… while you are getting to this point you are going to start getting package loot already.  There is no real way to hold multiple packages in reserve, and you need to be watching your faction ranks manually because as far as I know when you gain a new rank… and have not collected the previous faction package it is lost.  Now I have not experienced this personally, but it is the wisdom of the community that this is apparently a thing that can happen.  This is especially important when you are grinding out a bunch of Crucible matches or Strikes in a row… because the faction goes quickly if you are not watching it.

400 Light Barrier

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  • Orange (Exotic) Engrams
  • Archon’s Forge – Ghost and Artifact slots only
  • Crucible Matches
  • Strike Hoard Chests – Requires 1 Skeleton Key each
  • Iron Banner – Monthly Crucible Event
  • Nightfall Strike – Once Weekly Per Character
  • Trials of Osiris – Serious Team vs Team Event
  • Hard Mode Wrath of the Machine Raid

So something important of note…  Rise of Iron came out in September and I am just now hitting the level 400 light cap.  I am slow as hell and I did not do things in the most opportune fashion.  I broke every single rule that I lined out in this guide, because I was not super focused on getting there as quickly as possible.  However expect that each step in this ladder is probably going to take twice as long as the last step, with the last 10 points taking easily the longest if you don’t have access to something like the raid… or a team that can carry you to the tower each week in Trials of Osiris.  Your absolute best bet is going to be something like the Iron Banner which has a really good drop rate for gear.  The gotcha there however is that each month the Lady Efrideet (pictured above) only brings a few items to the tournament.

This past Iron Banner for example she brought Class Items, Helms, Fusion Rifles and Scout Rifles, so when you add to it the chance of an Artifact or Ghost Shell dropping which is always the case with Iron Banner that gives you six possible items you can get at the end of matches, out of the total 10 slots that you eventually need to raise your light.  There are also four bounties that you can complete each time the event runs, and two reward gear drops, and the other two reward weapon drops… that can drop something that in the current months assortment of items.  The absolute best case scenario is that you save these until the end of the week because they will reward you based on your current equipped light levels… and hopefully by the end of the tournament you will have bumped up your light a bit.  There is also a catch up mechanic that makes gaining faction with the Iron Banner faster on your alts, so in theory I try and run multiple characters through at a time to get more than one set of these packages.  However you are going to have to stomach the crucible, so if you are a strictly non-pvp player this might be a step too far for you.

The Missing Pieces

Ultimately whatever path you choose, there is likely going to be a point where you cannot get the drop you need to take you from 399 to 400.  For me that item slot was my Heavy Weapon, and nothing I did seemed to be willing to drop one.  I finally got it from decoding a Legendary engram, which of note… there is always a slight chance that Rares upgrade into Legendary and Legendary into Exotics.  Hell yesterday I even managed to pull a 400 Mida Multitool off of a Rare Primary Engram… so that is also a thing, but just don’t bank on that actually happening.  Where the Hoard Chests at the end of strikes come in handy is that each one of them has a chance of dropping a specific set of loot, with a loot table of generally only a couple of items per chest available.  The below image is from an excellent reddit post where they took the time to format all of the information in which item drops from which Hoard chest in table form.

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If you are interested in which specific drops come from which specific chest… then I suggest you check out this visual guide both of these I am simply referencing for the sake of space and my sanity rather than recreating in blog form.  I have recently been chaining strikes in the effort to get an Imago Loop with a decent roll for example.  Regardless you should be able to target specific strikes in spending those keys that I hope at this point you have stockpiled and get yourself the rest of the way to 400 in no time.

But What About Xur?

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Honestly I largely left Xur off the initial list… because honestly you never know from week to week if he is going to bring something useful.  When you take that can combine it with the fact that for the last two weeks Xur has not brought Three of Coins…  it feels like his purpose is a bit up in the air at the moment.  Previously Three of Coins was a bizarre stacking buff system that made it so that you had an increasing chance of getting an exotic engram to drop any time you killed an ultra, or completed a crucible match.  Traditionally this was the thing that I saved my Strange Coins for… and popped one anytime I was chain running Crucible or Strike content.  It has problems but it is a nice way of increasing the chance especially new players have of seeing interesting loot.  As far as the items he brings, in Year 3 they are all 350 light level and I absolutely abused this fact on my Xbox One account to get a short term boost in light and also provide me with a decent weapon to finish content on.  Each week Xur brings one weapon, one warlock armor, one hunter armor and one titan armor.  The combination of things you can get however are like I said at the start totally random… and some of the exotic rolls are notoriously bad like bringing items with straight intellect or discipline rolls making it hard to balance your gear around that.  They can of course be re-rolled using Glass Needles that he also sells, and recently he has started selling Exotic Shards making upgrading those Exotics lining your bank significantly easier.  Essentially I check one of the many youtubers Xur videos Friday morning, or hit WhereIsXur.com to see what he is selling an determine if I care about it for the weekend.  Traditionally speaking Saturday night after we recorded our Podcast I would pop over and liquidate my stock of Strange Coins into Three of Coins.  He arrives in the wee hours of Friday morning, and disappears in the wee hours of Sunday morning, so you have a limited chance to get items from him, but it is definitely something worth checking out.  I just wouldn’t count on actually getting something you needed from him.

 

Christmas Basebuilding

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My friend Grace calls today Super Xmas…  or the day that you get to chill out and rest after the manic running around that happens around attempting to make everyone happy on Christmas and Christmas Eve.  This absolutely used to be the case for me, but over the last few years Christmas has become a much more low key affair.  I’ve talked a bit about the concept of an anchor household, but for me most of those are now gone.  Instead we have to sort of make our own new traditions, and one of those recently has consisted of going out to dinner on Christmas Eve with my folks, and then coming back to our house and doing gifts together.  For years there used to be a strict schedule of… my folks and mothers side of the family on Christmas Eve, and my Dads side of the Family early early Christmas morning…  then my wife’s family for Christmas lunch and eventually another gathering Christmas evening.  Over the years deaths in the family have taken the corner stone of each of those gatherings to where there really isn’t a whole lot going on during the holidays on either of our families.

There were of course a few options…  one of which was the household that introduced me to the term “titty milk” a few years back and we opted out of that one.  Instead for the most part we just chilled out at home and enjoyed the fact that it was freaking 70 degrees outside for Christmas.  In the afternoon between thunderstorms we went out for a walk, which is something I need to start doing every day in an attempt to get myself prepared for all of the walking that is going to happen at Pax South.  As far as gaming goes… I spent a lot of time not actually gaming yesterday but more in an extended state of transitioning between games… as I checked twitter and surfed the web.  I did play a significant amount of the Sparrow Racing League, but largely playing remotely through the laptop.  I am getting surprisingly good at dealing with the input lag that comes from playing PS4 via PC, so much so that it actually takes a bit to get adjusted to using the real console again.  I am now in this place where I need two items to hit 400 light…  Ghost and Heavy.  I’ve since gotten two Exotic Heavy Engrams… but both of them decoded to 399 light instead of bumping on up to 400.  This seems like a massive bug because every engram seems to decode at 399 rather than giving me what is usually a level bump.  As far as the ghost goes… I tried some more forge only to have it bug out on me with the waves sitting at 100% for 10 mins and then eventually failing out without actually spawning the boss.

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Another thing that happened yesterday is that I fell into a giant Minecraft shaped hole as we hung out and watched some shows on demand.  It has been several years since I had legitimately played Minecraft and as a result I went back to pure vanilla for the moment at least while I get my bearings.  Before long I was back into my standard operating procedure which is digging a big hole and then eventually erecting some large structures.  I decided to have my main base out over the open water with a big tunnel leading from what is ultimately turning into my quarry.  I used the seed “BelChillingChristmas2016” and wound up with a pretty cool spawn.  My original cave opened into a giant chasm underground and I have been building the infrastructure needed to explore it more properly.  I wound up digging down into the rock and laying a bunch of ladders as I went which ultimately allowed me to create a shaft straight down to the chasm floor.  I have a hut of sorts down at ground level that lets me get down there in relative safety and at least see what monsters happen to be around.

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I plan on building a dock of sorts under my base that should allow me to launch boats easily for exploring new areas, and I also plan on building another big land bridge/tunnel to the other nearby coast giving me access to new areas.  Right now a lot of my time has been spent simply quarrying cobblestone and hollowing out the mountain side for that purpose.  There is a bunch of gold in the chasm, but I don’t really have much need for it yet.  I have not seen any of the more useful materials like Diamond or Red Stone so at some point I am probably going to have to do the whole dig down to bedrock thing and start some branch mining.  At this very moment however I am trying to expand my base of operations and make more safe space for me to travel in.  Minecraft is one of those games that triggers my base building instinct to the extreme, and I am ultimately falling back into the familiar patterns I do when I always play this game.  In truth I should be playing Diablo 2 since we plan on recording the game of the month show this coming week… but for now I am indulging myself in a little bit of structured madness.

Curve Beating

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I can in all honesty say I did not really expect to be placing this clipping of a screenshot on my blog.  When we cleared Normal Emerald Nightmare… I was pleased as hell.  When we turned around and cleared Normal Trial of Valor…  I was ecstatic.  When we started work on Heroic Emerald Nightmare…  I figured that it would give us a challenge right up until the point that Nighthold Normal was released and that we would ultimately switch gears.  I mean Nighthold is supposedly slotted for January 17th… which is only 26 days away depending on how you count today.  We however started making some significant progress in Heroic Emerald Nightmare… and in truth I didn’t really dare to hope we would manage to get through it yet.  We have several friends who are raiding mythics in a much more serious capacity than our guild raid.  The awesome thing is… we are apparently the sort of raid that they still enjoy coming along on because of the interaction between all of the members.  So in part I chocked our Heroic victories up to the number of “ringer” dps we ended up bringing in as a result.  Last night we were extremely short on numbers and missing most of this overpowered dps that we had so often been bringing.  I had resigned myself to hopefully repeating our previous progress, and just enjoying the process.

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Now is the point where I tell you… that I can not possibly be prouder of my guild.  Instead of struggling with the absence of some mythic ringers…  we instead continued to perform at an admirable level as we not only defeated…  but one shot several of the bosses we have never attempted.  We had some early struggles as we essentially got back in the swing of the raid…  for me not being able to make the last two Friday nights I felt more than a little rusty.  However by the time we reached “Spiderbirb” we were trucking along nicely and managed the first new one shot of the evening.  Similarly we seemingly rolled over Ilgynoth… or at least pulled out a victory doing the fight in a single burn phase.  From there we worked on Cenarius and once again managed to pull out a victory in a single attempt, which lead us to only having Xavius to work on.  This was sitting at 9 pm my time… and I thought to myself that we were in a good position to get a bunch of attempts in… giving us at least 30 minutes before the official end of the raid.  I also thought that with it being the holidays… we might be able to extend a bit to get the kill if needed.  It turns out we didn’t need all of that time on attempts, because we had a very close first shot and managed to pull out the victory on attempt two giving us still about fifteen minutes to spare before our official ending time.  It was a really great night, and I am amped about our prospects going into Nighthold.  We will for the first time this expansion be starting new content on exactly the week it comes out, which is a bit of a point of pride for me.  I love feeling like we can be casual, but still extremely successful.

By the time the raid was over I realized that I had not actually spent any time with the Luna that evening.  So I took her into my office to chill out and get some attention while I opted to play some Destiny.  At this point I am 399 light… and have limited my list of needs down to replacing my 394 Ghost Shell, 399 boots, and 399 Heavy Weapon.  I had a moment of extreme excitement at one point in the evening when I got an exotic heavy engram…  which decoded at 399 instead of the 400 I have been getting from the SRL event.  Before long I was joined by my friend Grace and we hung out doing some racing.  She was working on one of the quest steps where you had to get ten races where you place in the top three… and I maybe just maybe played a little aggressively with the other drivers.  There was at least one time when I happened to ram into the person who was closing in on her then third place slot.  Who knew you could tank with a speeder bike?  In truth I had seen a few clans doing this over my time racing… where they were essentially clearing the way for their friend to come in and snatch the first place position so I considered it completely fair game.  That said she managed to pull out a few come from behind second place victories like the one I decided to screenshot here.  The bonus of the entire night was that in both cases we improved our light levels… and simply hanging out and chatting made the whole racing thing go significantly faster.

I have honestly had some extremely good luck during the SRL with crucible weapon drops.  Last night was apparently no different as I managed to pick up a really nice version of the NL Shadow 701X.  Firstly it has triple tap which is a stat I love for boss encounters… or anything else I am pretty certain to land three precision shots in rapid succession.  To crank up the stability is Hand-laid stock… which ultimately reduces the range but I can live with that at 47.  Finally hidden hand helps with triple tap in making it slightly easier to get those precision shots…  so all in all the weapon has some really nice synergy.  The only negative is this is a scout rifle… and I don’t really tend to use a lot of scout rifles.  This lives in the Mida Multi-Tool family, and actually has a higher rate of fire…  which makes it feel extremely spammy.  Now if I could have replaced Hidden Hand with Full Auto… this would have been just about my favorite scout rifle.  In any case this is definitely something worth holding onto and other than my Hand of Judgement from Challenge of Elders… I didn’t really have that many legendary scout rifles that I enjoyed using.  In any case that still gives me a good roll for Eyasluna, and god rolls for Hopscotch Pilgrim and potentially NL Shadow 701X coming from SRL so far.

Hopscotch Pilgrim

Yesterday was a pretty great day.  I am still pestering the folks that I tagged in the Icecrown Challenge tweet to do their Icecrown runs…  and last night I managed to get Nik to do his.  I kinda feel bad though because apparently he never actually raided during Wrath.  That means he had no clue where to go and what to do… and we failed miserably at trying to direct him while streaming.  The biggest problem came with the boat… because he somehow failed to take down the boat before the cannons froze.  There is no quick and easy way to reset the boat as far as we could figure out… so he had to simply wait for our ship to die a horrible death and end the encounter.  The end result is that it took him around 50 minutes to complete the raid…  and I feel zero sorry since he was one of the ones egging me on to take on Dreamwalker as a warrior if I remember correctly.  Thankfully the British pound has recovered a bit… so that is 40 of his currency for charity.  That in itself was its own hassle because I had to give him my address for him to be able to make the payment… it seems like the charity website has no clue what to do with a UK zip code.  I want to thank Nik for being such a good sport about this and helping out a good cause.

While attempting to help Nik out… I was in Destiny playing Space Diablo.  I spent a good chunk of the night farming Archon’s Forge because prior to last night my two lowest items were my Artifact and my Ghost Shell.  Since the forge has a chance of dropping level 400 on both I spent most of the night there and didn’t even notice when I actually got the Artifact.  Of note… check those blues over carefully because apparently instead of getting a legendary artifact I got a blue one at light 400 and was this close to deconstructing it.  I had zero luck with the Ghost Shell, but did manage to get a 400 titan’s mark while grinding away.  I also picked up a But Not Forgotten with a reasonable roll…  but unfortunately I am just not a huge fan of that archetype… and prefer my Devil’s Dawn or my trusty 1000 Yard Stare that I have had since the moment I hit 40.  In any case I made a lot of forward momentum and while the above image doesn’t quite show it… I am sitting at 398.5.  Right now my sub 400 items are Ghost at 394, Heavy at 397, Helm at 398, Chest at 399 and Boots at 399.  Every single one of those slots can be obtained during the SRL event… I just need to get lucky.

My lucky draw of the night has to be my Hopscotch Pilgrim… a weapon that gets an awful lot of shade from the community right now because Bungie changed up its Archetype significantly in Year 3.  It went from being a high impact Pulse Rifle to being a medium impact variant like the Apple of Discord, Herja-D or The Villainy in the 66 rate of fire, 14 impact category.  This causes folks to kick and scream and declare their favorite weapon dead… but honestly…  for me personally I am loving it.  For whatever reason… I never seem to like the “in meta” weapons and prefer the ones sitting just outside of the bubble of what the community has declared as “good”.  For example I swear by my Year 2 Haakon’s Hatchet that sits somewhere between a high and a low impact auto rifle, but has stat and perk package that just “feels right” to me.  After a few hours of playing with the Hopscotch Pilgrim last night… I feel like I have finally found my equivalent to the Hatchet in Pulse Rifle format.  This roll in particular has Counter Balance, Perfect Balance and Glass Half Full.  That means I am going to have to get used to simply not spamming reload like I am used to so that I can get those bonus damage late magazine shots.  If nothing else… the SRL has provided a couple of really good feeling weapons.

I am going to be really sad when this event ends.  There is something relaxing about coming home and racing speeder bikes.  I uploaded this image because I am kinda proud of this victory.  It was a come behind after a few remote play lag spikes caused me to take a few bad turns….  and at the end of the match I hit one more gate than the person in the lead and zoomed past him at the very last minute to take first.  Racing with the lag built into Remote Play… has made me much better when I am actually upstairs playing on the physical PS4.  I has taught me to predict the track a bit more… and race a little more proactive rather than reactive to the terrain.  Also it is teaching me to exploit the shit out of the short cuts that are built into the map to catch up and make up for the fact that remote play occasionally lags out and causes me to miss something.  I mean I wouldn’t want to do crucible in this fashion…. but for simply farming loot like I have been it is a good option.  It lets me chill on the sofa and make attempt after attempt for those pieces I am needing.  At least at 398.5 I am pretty consistently getting 400 items whenever something finally drops.  I am spending Three of Coins like it is going out of style… just hoping for the right slots to drop.