Open World Dungeons

Throwback Zones

One of my favorite aspects of Destiny is the patrol zones.  I can quite literally spend multiple hours in a given night roaming around on one of the planets or the dreadnought just doing “stuff”.  I guess in some way they remind me of the way that dungeons used to be designed during the early days of MMOs.  Back in Everquest and Dark Age of Camelot all of the dungeons you encountered were these wide open places that had no predetermined path through them.  Players tended to carve them up into smaller sub dungeons, that were focused around getting to a specific spawn… and I remember spending many an hour with a group of friends essentially leveling our characters by hanging out in these dungeons.  This is precisely what the patrol zones feel like…  an almost dungeon experience with so many little offshoots and places you can disappear into if you know where you are going.  I realize that essentially all of the Patrol zones are big loops, but there are several places where you can get off the beaten path, and honestly end up with relatively pristine hunting grounds if you just know where to look for them.

One of my favorite examples is on Venus, there is this place with a fairly rapid spawn Vex major Minotaur.  On the days when you have the Vex Major/Ultra duty this area becomes heavily camped with players fighting over the ability to kill all of the yellow health Vex that spawn there.  However if you just got a bit farther and get off the beaten path there is an area that is completely ignored that happens to have three praetorian spawns… aka major Minotaurs.  I feel like the game rewards exploration and willingness to muck through dungeon like areas to see what is at the end of the path.  What makes patrol so interesting to me is that you can visit most of the areas you can find in the strikes and missions that happen on that same planet, just if you make the effort to go there.  I also love that Patrol mode tends to reward you richly with engram drops for your diligence and time spent wandering around looking for interesting bits.  The dreadnought is this concept on overdrive, because there are so many hidden nooks and crannies filled with chests for you to find.  At some point I am going to write up a blog post that explains all of the hidden goodies that I know of on the Dreadnought.

Halloween Is Everywhere

Even the Traveler Dressed Up
Even the Traveler Dressed Up

As strange as it might sound… there is in fact a Halloween event happening in Destiny.  Doing actions while wearing a paper mache mask gives you candy… and when you fill up a candy bag you can turn it in for a loot box that will drop masks and candy… which acts as a short term buff.  The only problem is… that this shit takes up inventory space.. and last night I actually ended up having an exotic shard mailed to me because apparently I had filled up the very spartan 20 slots of material space.  If you manage to get a legendary mask, those can be kept past the event.  However if you find a blue mask that you really like there is a way to save those as well upgrading them to legendary by using materials gained through disassembling other masks.  On my first bag opened I got a legendary Speaker mask, which honestly is good enough for me.  The masks are equippable head slot items… but have no stats so essentially by wearing one you are losing stats.  There are a series of quests you can complete by wearing masks while doing activities out in the world.  I am doubtful if I will actually complete any of them.

Other than that I had a night full of farming Vanguard Strikes, and managed to pull six exotics throughout the night.  They broke out like this… 2 Helms, 2 Arms, 1 Chestpiece and 1 Primary weapon.  Sadly the primary weapon was Last Word that I already had…  and honestly is no longer that good of a hand cannon any longer.  At the very least there is never a reason why I would use it over Hawkmoon.  Engrams are so amazing when they drop… but so disappointing when they turn into something that you have no interest in.  There are so many primaries that I really really want… like the Zhalo Supercell for example but the likelihood that I will actually pull one of them is pretty slim.  I pulled a ton of engrams… so many that I had fifteen items waiting for me in my mailbox at the end of the night and that was after disassembling dozens of items that dropped while running the strikes.  I did manage to raise my light level by one as well as picked up a few things that I thought were interesting like the unique legendary arms from the bond brothers.  I also managed to level my defender a bit…  which I am still finding relatively miserable to play as.  Pretty much anything that is not “Super Hammer Bros” is going to be a let down at this point.

Slight Progress

Titan Improves

This weekend once again was mostly a Destiny weekend for me, as I worked on both my Titan and my Hunter trying to slowly inch up their gear.  On the Titan I hit a bit of a milestone, and finally pushed forward to get my light level… aka item level to 295.  The funny thing about this is it seems to be a significant number, because I have noticed that a lot of things simply feel easier now.  I spent a good bit of the weekend running the level 36 strikes, but as per Cortical’s suggestion I tried a few 20 strikes.  The strange thing about them is… in some ways they seemed more difficult.  At the very least the level 20 strikes seem to throw more cheap mobs at you, and I guess if you have really good AOE damage you can shred through them.  Ironically I died far more often in the 20s than I normally do in the 36s so I think I am going to return to doing the slightly “harder” ones.  I would rather have harder bosses and easier trash I guess.  It also seems like once I hit 295 I started getting slightly better drops.  I still have yet to see a single item over level 300, so I am not sure at all how I am going to bridge that gap.

I guess Nightfall would be the next big jump forward for me, but I have to say I am slightly gunshy.  Heroic was maddening at times, and I am guessing there are lots of mobs in Nightfall that will straight up one shot you.  It feels like to do those really well you need to know the placement of the mobs and predict every sniper or big gunner type mob to take them out quickly before they whittle down the party.  The other side effect that I am really not digging is the way that the community seems to love to glitch out content rather than complete it.  Most of the times I have been on the Restorative Mind map… something happens and the other two players disappear on me… only to end up with me getting teleported to the final boss room moments later.  So there has to be some sort of shortcut that I am just not understanding, or some glitch somewhere that lets them bypass the gates.  I guess I get the reason why Destiny “Sherpas” are a thing.

Hunter Viable

The progress I am happiest with however this weekend is that of the hunter.  It seems like it was only a week or so ago that I was 285 on the Titan, and I have now reached that point on the hunter as well.  I am still largely focused on Nightstalker, but I did pick up the Bladedancer helmet this week.  I also picked up a chest engram and pulled a Crest of Alpha Lupi which works pretty well.  I am also really really loving my Zarinaea-D Auto Rifle, that I got the first week Armsday orders were available to me.  I’ve had a couple of these now but the one my hunter uses seems to be the best so far.  I am running a combination of Partial Refunds, Rodeo, and High Calibur rounds on it… and it is a beast at taking down mobs in general.  I also really really like the LD Watchdog sights on it.  I’ve heard the Suros legendary auto rifle is the one to get,but so far I have had little to no luck pulling that one.  I did manage to get a Villainy pulse rifle from Future War Cult faction package, but I have yet to really put it through the paces.

At some point this week I guess I am going to work on my Warlock.  At this point I am only level 8 on him, and I don’t have a cheaty item that will zoom me to 25 this time.  The early game is really somewhat bland… and while I have weapons for 20ish in my vault… I don’t have much stocked away to make the low levels go smoother.  The only negative about boosting the hunter is that I had made essentially no progress on my classes, and had to basically start leveling from 25 on… with nothing much to rely on other than the basic super and basic grenade.  At least on my Warlock I have a fair number of the abilities ready to go, and that at least should make things good more smoothly.  I have this overwhelming desire to have one of each at high levels, and since I went Solar sword on the Titan, and Void sword on the Hunter… I guess that means I am going to go Arc sword on the Warlock and throw sonic booms.  Largely I just like the idea of eventually being able to swap swords between them based on the need.  I wish there was such a thing as a Legendary kiosk like there is the Exotic one… because man… there are certain Legendary weapons I wish I could have on every character.

 

 

Week In Gaming 10/25/2015

The Sickly Bel

weekingamingThis week was an odd one in that I managed to catch some flu-like chest crud.  I felt pretty awful most of last weekend, and then struggled to exist Monday and ended up coming home halfway through Tuesday.  I chained Wednesday as well, and found myself in that place where I wanted to play something…  but anything seemed to require too much concentration.  This was after all the week I had early access to Star Wars Fallen Empire, and I did exactly none of the content.  I poked my head in a few times to attempt to play my Sith Sorcerer and failed miserably at it.  I have a few comments to make about my experiences, but the majority of my gaming time was spent playing Destiny.  Apparently that game is largely muscle memory, and I can play it without having to think too much about it.

SWTOR: Fallen Empire

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As I said in the intro, this week was the early launch of Fallen Empire the massively game changing expansion for Star Wars the Old Republic… and I barely touched it.  I did pop in enough to get sorted out how some of the new systems work.  Namely the way companions now exist as being independent of the abilities they use.  This means if you no longer have to deal with companions you cannot stand just because they fill the role you want.  As a result I swapped to using Andronikos Revel on my Sorcerer, because he loves it when I shock the shit out of NPCs that are not giving me my way.  Similarly I would probably never run with a companion that is not Vette on my Sith Warrior, or always run with Kira Carsen on my Jedi Guardian.  There is seriously nothing cooler than running around with Kira and feeling like a Jedi strike force, and having her also be a healer…  just icing on the cake.  As you can tell this is a super important change for me, and I am damned happy to see it go in.

Other than that the other big change for me is the fact that the NPCs are actually labelled as to what type of quest they give you.  For example in the above image you can clearly see that this NPC is going to give you the Belsavis planetary quest.  This makes it easy to ignore things like the non-soloable heroic quests or flashpoint quests you are not quite ready for… to keep them from cluttering your logs.  The other big thing that I noticed was the way that the level scaling works.  It seems like when you land on a planet you are scaled to the maximum level for that area, somewhat like Final Fantasy XIV scales dungeons.  This means you can overlevel content… but just barely making it a bit easier if you wait for awhile to do a quest rather than doing it when it is on level.  However there is never a point where content ever becomes useless to you, which means you can easily go back and farm early content if you are struggling a bit to progress forward.  The loss of 12x class experience however means that pretty much to stay current you are always going to have to do your class quests as well as the main planetary story arc.  In any case I think the expansion content is going to be enjoyable… if I ever actually play it.

All-Saints Wake

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I don’t have a lot to talk about when it comes to Final Fantasy XIV this week, but I did poke my head back in for a few hours.  This week was the release of the All-Saints Wake event that serves as Halloween for the game.  As we talked about last night, holidays in Final Fantasy XIV are largely the tale of incompetent villains and in this case it is a repeat appearance of the Impresario the mastermind behind the Continental Circus.  Over the years we have learned that this is really a group of voidsent that are trying to cause mayhem each year, and we the player finds new ways to thwart them.  As cute as the story line is… the reason why you do holidays in games is to get stuff.  This year we get the purple outfit that my character is showing off above, a new Pumpkin Butler minion, and for the first time this year an actual mount.  We get to ride around Eorzea on a flying broom… that actually does fly if you have unlocked flight in a given zone.  The thing I love about Final Fantasy XIV holiday events is that they are adorable, provide awesome rewards… and end up taking only a few minutes to complete rather than being a grindy mess that brings out the worst in players.  If you are subbed you should definitely check it out, because while the quest is more enjoyable if you have done the previous years… it is still fairly easy to follow without that ancestral knowledge.

Devilian

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I have some issues with this game, but since I am now in alpha/beta/whatever phase it is and the NDA has dropped I thought I would talk a bit about it this morning.  My number one issue is the gender locked classes and the fact that they have very specific styles to them.  The Berserker is a guts clone, the Shadow Hunter is a bare chested Bishi-elven alucard like character, the Evoker is spilling out of her dress, and the Cannoneer is a Loli.  Out of those options… there is exactly one I can stomach playing as, which is the Berserker.  The thing is…. all of these design decisions unfortunately have nothing to do with Trion Worlds which is the company bringing the game to non-Korean markets.  As fraught as the classes are… the game is actually rather enjoyable once you get past its slightly odd control scheme.  By all looks it is a Diablo clone, but it controls vastly different… and honestly reminds me a bit more of the way skill shots in League of Legends feel.  You use your mouse for character facing and then use your number keys to fire off abilities.  You can bind an attack to your left mouse button, and I am probably going to do that with my basic attack to make it feel more Diablo-like.  What I have seen of the combat is kinda interesting, and the dungeons are really enjoyable.  I am just struggling to get past the art direction decisions, because honestly…  they make me really sad.  This could be a really great game, if it didn’t have gender locked classes and the art design did not seem to be from a thirteen year olds “tee hee hee boobs” mindset.  It will be interesting to see if I am still piddling with it by the time the next beta comes around or if I have decided that the game is simply “not for me”.

Destiny

Magical glow of an Exotic Engram… only to be dashed moments later when you find out its a damned helmet.

This week has been almost entirely devoted to Destiny.  As I said before this was the game that I could play without having to apply much thought to it.  A good chunk of the week was spent working on my Hunter who is now I believe 270ish light level, and all of the way through the TKK content.  I cheated a bit and jump started the character to level 25 using the item I got from purchasing the Taken King.  I have to say if they want to sell something on the cash shop… I would absolutely buy a second one of these.  Going from 25 to 40 was not that bad, but I am just not looking forward to taking my Warlock from 1-25 to get there.  This week has also been the resurgence of my appreciation of Auto Rifles.  I completely the third Gunsmith faction quest and it ended up giving me an exotic rifle called the Fabian Strategy.  This thing is just a blast to use and I love the way it sounds and feels as I rip through mobs.  This has also caused me to dust off the auto rifles I had in my vault and I found a few others that I really like, one of which my hunter is currently using.

The other key activity for this week has been running level 36 strikes in an effort to get exotic engrams with three of coins.  I found out today that I could be just doing level 20s, but honestly I kinda enjoy the slight effort the 36s provide.  They go so much quicker than the heroics, but don’t feel like I am simply steamrolling them in quite the way that the level 20s do.  Essentially my pattern has been to run strikes using coins until I get an exotic, then take a break for a bit and do something else.  I am also attempting to keep both characters up to date on bounties each day, and my regular farming runs on the dreadnought manage to pay off big time… as I had more than enough Hadium Flakes to get my Hunter his sword almost immediately.  The big chore is still trying to increase my light levels, and the most 290 grind is extremely slow.  That said it still feels enjoyable because I am seeing a ton of drops in the process.  Even though half of the things are going to turn out to be something I cannot use… it still feels good to see drops.  Its like the game is giving me hope… even though moments later it is just going to dash them once again when I find out the exotic is another damned helmet.

 

Week in Gaming 10/18/2015

One Track Mind

This week was quite literally… all about Destiny.  We have a trio of myself, Damai, and Saldonas aka Carthuun that have been running around together quite a bit.  Alternately I have been spending some time with Euron as well when we can manage to meet up, and both “actually” be on at the same time instead of afking for long periods of time and leaving our Playstation 4 on while connected to Destiny.  Of note… if you do not exit out of Destiny before walking away, your PS4 will not fully go to sleep.  I know I have frustrated many people on my friends list who tried to invite me to parties at all hours of the day… when I am not actually at my console.  I have really been so into the PS4 this week that last night when we recorded the podcast, it was my first time on voice chat and really my PC since last Sunday.  Anyways… on with the games!

 

Rift – Primal Urges

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This week on a whim I decided to try and win one of the Wilds Packs being given away by Trion on their Twitter account.  I just happened to be in the right place at the right time… and apparently choosing the right code to try.  I opened the image that had six codes in it, and keyed it in quickly into my account and BAM… it gave me the Wilds Pack.  I did not at first realize it but this was the big $100 pack of goodies, but the only negative so far is that it did not seem to give me ANY of the loyalty.  Otherwise it would have pushed me from the Orange tier that I am currently on into the the Red.  I put in a support ticket to ask, but my working theory is… that you get the loyalty for purchasing the pack, not for redeeming it.  In any case I am more than happy to have a slew of free stuff including the new Primalist calling.

I have to say that mechanically it is really interesting.  Instead of an energy or mana based mechanic, you have this push/pull mechanic that shifts your character between Fury and Cunning.  Abilities that are scaled based on Fury push your bar closer to Cunning… and Cunning abilities push towards Fury.  So you are constantly switching back and forth between the two stances and the gameplay feel reminds me quite a bit of the solar/lunar cycle of the old Boomkin.  I say old Boomkin because I honestly have no clue if this push/pull thing is still in that class or not since I have not played one since Cataclysm.  The calling itself is a leather wearing heavy weapon wielder, and so far I am digging it.  As you can tell I shunned the tribal feel of the class and ended up making mine a steampunk dwarf.  I’ve not really made it terribly far, but I have enjoyed the little bit I have played.  I hope at some point soon I will devote a few days to getting really up close and personal with the calling.

Star Wars the Old Republic – Sith Happens

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Last night during the podcast I returned to my Sith Inquisitor and am working on trying to finish it.  I realize there is no way now that I will finish ALL of my classes before Tuesday, but I am at the end of Alderaan now and it seems like maybe if I can focus attention on it today I will be able to wrap this one up.  I am still having a very love/hate relationship with the Sith Sorcerer.  Namely I love that I can burn things down quickly with lightning, but hate how horrible of a healer I am if my companion ever seems to get into trouble.  I switched from Khem Val to Treek and am enjoying that decision so far.  Namely the big problem I run into is that my instinct is to burn harder as our health gets lower… and unlike my Scoundrel I cannot pull us out of quite the health deficit.  So that means I really need to watch the companion health more closely and start healing sooner.  As a result I end up dying quite a lot on this class, which just slows down the process.  The storyline isn’t really “catching” me either…  and I think largely the problem is I ended up choosing the finger-wiggler path instead of the melee path.  Were I slashing things with my dual saber I would probably be enjoying this class significantly more.  It does however give me a healing option Sith side… so I am just going to go with it for now and struggle through.

Destiny – Struggling for Exotics

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I have reached the point in Destiny where those upgrades are no longer coming as quickly.  I am now in the 290 light range and the engrams are being assholes to me.  Right now the best source of gear seems to be doing Heroic Strikes, but our trio still struggles a bit with them.  I realize that through running copious amounts of them that problem will solve itself.  I also am frustrated by three of coins, which seem to be far less effective for me than others.  It took me eight coins before I got my first exotic drop, and I am continuing to feed the beast and have not seen a second so far.  I will say that the exotic that I did get was pretty sweet…  Invective.  I like shotguns, but my frustration has always been their relatively small ammo pool and clip size.  Invective seems to take care of that for me, in that it regenerates ammunition at a fixed rate… which is actually pretty damned quick.  I am finding it useful in strikes for when mobs get too close and personal.. and the fact that you can fire off the four rounds in full auto style… means you can absolutely shred a heroic minotaur for example.  Then I shift back to my pulse rifle and by the time I need my shotgun again, the ammunition is back and ready to go.  The only thing that could be better about it is if the chamber reloaded….  but that would probably be asking too much.

The funny thing is… I am in this place where I am really happy with my assortment of weapons.  I just wish I had more high level blue fodder to feed to them to level them up.  Right now I tend to mostly use…  Hawksaw, Hung Jury, 1000 Yard Stare, Invective, and Sol Edge.  I would love to have the exotic shards and fodder to power up my Hawkmoon… but I don’t have the steady income of exotics yet.  I love that gun… but at 280 it is just too low right now to keep up with my other weapons.  For the most part I am happy shifting back and forth between Hawksaw and Hung Jury… both of which are weapons that feel great and can precision shot pretty easily.  The other big thing that happened this week is that I dug deep into the lore of Destiny, and if you ready yesterdays blog post you will see a bit write up about a series of videos.  Last night I also ended up going on at length about this factor on AggroChat and probably bored the pants off of my co-hosts.  What can I say… I am loving this universe and as I still continue to work my way through the missions I keep seeing more interesting parts of it.  Destiny is one of those games that has grabbed hold of me and does not show signs of letting go.  My hope is that I will be able to get it mostly out of my system by the time Fallout 4 launches….  because I want to spend some close and personal time with the wasteland.