Chasing a PVE MOBA

A Meaningless Term

League of Legends 2013-04-30 20-12-49-94 Yesterday I witnessed a conversation unfold that I have had a dozen times myself with various folks.  A friend of mine made the idle comment that they would really like to see a “PVE MOBA”, to which someone else predictably replied that you cannot have a “MOBA” without PVP.  The problem is that there is absolutely no clear definition of what exactly a “MOBA” is.  Additionally each player seems to refer to a slightly different set of mechanics when someone says “MOBA-like”.  So for some people it is all about the match based pvp action, and others it is all about the interesting class design.  If you simply dissect the term “MOBA” you get Multiplayer Online Battle Arena…  which in itself is another absolutely meaningless term.  Multiplayer Online is clear enough but the Battle Arena part is complete nonsense.  What are you battling and what sort of arena are you battling in?

For me personally the key elements of what make a MOBA intriguing have nothing to do with player versus player combat.  I like the different characters and their unique sets of abilities, and the way they interact with other characters and their abilities.  In fact I would be happy spending my time in lane killing creeps because I honestly enjoy doing that way more than engaging with other players.  When I play League of Legends I will almost always play against bots, and have long thought that it would make an interesting game to make it purely co-operative against interesting challenges.  The problem is if you say this.. you get the reaction above that it cannot be done… because MOBAs are PVP games dammit!  But what I am presenting is that folks are assigning a specific mindset to a term that is absolutely meaningless on its own merit.  Multiplayer Online Battle Arena can describe so many games and is likely why the term gets blurred so much to describe games that are absolutely nothing like the original Defense of the Ancients roots.

Keep the Interesting Bits

HeroesOfTheStorm_x64 2014-12-02 22-35-45-233 For me the interesting bits about what we generally refer to as a MOBA are the Character design that I have talked about before, and ultimately the payment model.  I like this concept of purchasing individual champions, and having a rotation of free champions to play to consistently keep testing the waters and trying to branch out.  The key part as well for me is the way that MOBA titles grow over time.  If you look at the evolution of League of Legends and Heroes of the Storm, in both cases they are constantly releasing new content to satiate the appetites of players.  I think this has been key to the success, that every few weeks there is something new being introduced to the game to shake up players expectations.  League for example has over 120 different unique champions that they are doing a decent job of keeping balanced against each other, and Heroes is adding at least one champion a month it seems to catch up.  So I feel like the big success of this genre has been constant incremental evolution of the product.

This variety helps deal with the “special snowflake” syndrome that happens in MMO design.  Often times there is a demographic of players that wants to play a specific class in a manner that was not intended to be played.  Granted this happens to some extent in build system MMOs like league, but it is always clear that this is not necessarily a “supported” play style.  The champion system instead lets companies roll out lots of hyper focused characters that play to very specific niches.  So in this case what would be a “special snowflake” like the “melee hunter” would simply just be another champion they could build to fill that desire.  So instead the focus becomes on mastery of a specific set of abilities unique to that champion, rather than a much larger set of abilities as seen in most “talent tree” systems.  I feel like this is crucial in allowing someone to adapt to a brand new champion quickly, but at the same time feeling confident enough to branch out into things they have yet to try before.  There are game play modes like ARAM (All Random All Mid) that encourage this branching out because it forces players to play with a random champion.

Chasing a PVE MOBA

Diablo III 2013-08-21 20-12-09-60 So the quandary I am in is that I love the League of Legends lore and champion design, but don’t love the game itself.  I have long thought that it would be awesome to have a PVE centric version of League of Legends where you play the same champions with the same abilities in a Diablo like setting.  Instead of fighting in Summoner’s Rift against five other players in a battle to destroy the opposing teams nexus, it would be a co-operative experience as five players venture into a procedurally generated dungeon with a treasure at the end.  The idea is that each map would be harder than the previous until you reach a boss battle for the final treasure in the dungeon.  You could even keep the build mechanic in the form of at the beginning of each map level you could have the same merchant that exists just outside of your teams Nexus in the Rift.  After venturing a certain way into each map level he could travel to the next level, making it so that players could only buy new items at the beginning of each map.

For the hyper competitive players, you could still keep all manner of stats from number of monsters killed, their average difficulty rating, how fast it takes your team to clear a map, and of course how many times you have died during a specific encounter.  Personally I would go with a counter strike approach where each player gets a single life per map, making it progressively harder the more players that you have lost.  I would introduce the ability to purchase resurrection potions, but again that is an opportunity cost… since you have limited item inventory slots and limited gold to keep purchasing items with.  Similarly I would introduce a “lives” mechanic in the number of times your team can retry during a specific dungeon crawl sequence.  This would encourage the team to stick together and work on group tactics rather than going off on their own and risking getting overwhelmed.  The thing is… I would absolutely pay to play a game like that, and would probably rope my friends into playing it to.  The key impediment however is that folks seem to keep thinking that “MOBA” style mechanics cannot also apply to PVE game design.  Someone make this game happen…  I am looking at you Riot.

Booster Gold

King of Mondays

As I said yesterday, I struggled with the time change like I normally do.  As a result this tends to be the worst Monday of the year.  Of course that would be the Monday my wife’s sister decides we need to go out to eat.  By the time we finished work both of us simply wanted to go home and crash.  However we felt obligated to go act normal and attempt to enjoy dinner.  Thing is we don’t get to see my wife’s sister that often.  She works this really odd job where she cleans nuclear power plants when they go into shutdown periodically.  So as a result she and her husband drag their RV all around the country, and it can literally be years before we see them again.

So I did my best to pretend to be normal and pleasant, when all I really wanted to do was go home… climb upstairs to my office and decompress.  Since the night was already pretty much shot we decided to run a few errands when we got back to town.  Dinner was at least relatively enjoyable, and by the time we arrived home I had gotten a bit of a second wind.  Over the years we have been to three different Ruby Tuesdays.  One in our town that just closed this past week, one in Joplin MO and another one in Upstate NY.  It seems like they were doing it wrong.  The one we ate at last night was really rather nice, and had free biscuits and salad bar.  Maybe the one in my town would have survived if they also had this.

Watching Me Sleep

fitbit_sleeppattern I’m a fat man, and I will likely always be fat.  I have reached a point of acceptance with that.  However my wife and I have been trying to be “less” fat.  Over the course of the last year I lost 70 lbs, and my wife has lost an amount that I have not kept up with as closely… but as much if not more than I did.  She looks absolutely great, and I pretty much still look like myself.  We have done pretty well with diet and while I have fallen off the wagon a bit in keeping track of my food intake…  I have managed to remain the same weight…  so the habits seem to have stuck.  One of the things we both struggle with is exercise.  So for awhile now we have kicked around the idea of getting a Fitbit.  Yesterday we picked up a couple and now I am under constant surveillance.

One of the interesting features is that it keeps track of your sleep patterns.  When it comes time to go to bed, you rapidly tap your bracelet until it buzzes and it knows you are going into sleep mode.  I have often wondered why I feel like shit after getting what seems to be an otherwise good nights sleep.  Apparently last night for example I woke up ten different times through the night.  Some of these I remember, but the majority I do not.  This also explains why the covers on my side of the bed are always fubar.  Granted last night it was a bit odd trying to sleep in what is essentially a watch band, but I will get used to it.

Booster Gold

warlords_preorder The big news yesterday that I have somehow neglected to talk about until just now… is that while I was off at lunch running errands, it seems that Warlords of Draenor preorders went live.  Granted this weekend there was a leak of a boost to 90 trailer video.  So we mostly assumed that at some point this week the preorders would go live, as well as the boost to 90.  The other thing that caused quite a bit of a ruckus was that a “release date” has been entered into the systems for 12/20/2014.  However minutes later Blizzard came out saying that this was not the final launch date, but that the game would be launching sometime during the Fall.  So that begs the question… what exactly does “Fall” mean.  Some are saying September, and at last years Blizzcon they stated that we would be playing Warlords by the time the next Blizzcon rolled around.

My friends have suggested that we are likely going to see a significantly truncated beta cycle, but even at that… it would be nice if that actually started.  I would feel significantly better about the projected launch if I knew that friends and family alpha was at least going on.  Not that I am expecting to be in it mind you, but just knowing it is happening is a good sign.  Now that I have a free boost to 90 that came with my preorder, I am not exactly in a huge rush to use it.  For some time now I had planned to use it to boost up a mage to 90.  I figured this was the one class that I was least likely to level on my own.  I had been playing my little Warlock, and even streamed the hell out of it on Sunday.  Demonology is essentially the “faff about while your demon kills things” spec, and I was perfectly okay with this.

However it is starting to seem like Frost is the “faff about while your elemental kills things” spec.  At one point last night I ended up having to afk in a cave to take care of something… and I fully expected to log back in dead and have to run back to my corpse.  Turns out my elemental killed everything that got anywhere near me.  I am sure this will not last for long, but it was entertaining to watch for a few minutes before I took back control of my character.  At this point my plan is to level the mage to 60 and then boost him to 90 with the doodad.  Essentially my logic is this… I would far rather level to 60 in the cataclysm old world content, which I enjoy…  than level three tradeskills all the way to 600.  If you boost a 60+ character you get your primary and secondary tradeskill to 600 as well as First Aid.  So last night I proceeded to strip my warlock of all of his heirlooms and am now in serious mage leveling mode.

Another Experiment

Yesterday I talked about my experiment over the weekend with streaming through FFSplit to my Twitch.tv channel.  It seemed to work pretty well, and the overall video quality was acceptable.  Now it is time to take it to the next level…  the one where I actually unmute my microphone.  To go a step further, I have created a channel on our guilds mumble server called “Bel Is Streaming” and my hope is to coax my friends to join me in the channel and be entertaining… so I don’t have to.  I can’t say I will have the most exciting stream in the world, and I don’t even hope to do it as well as the Qelric…  but it might be fun.  I decided to name this endevour “Bel Faffs About!” in honor of the Godmother of Faff who raised the consciousness of all things faffing over the last year.  My plan is to post on twitter anytime I am streaming something, and just let the chips fall where they may.  I’ve heard rumor that this weekend is another big ESO beta event, and if that is the case I will stream it as much of the weekend as I can.  In the meantime, expect me leveling my mage to 60 and playing some Diablo 3.

Faffing in the Fjord

Losing Time

It seems that no matter what I do to prepare for it, Daylight Savings time still kicks my ass every year.  This go round I purposefully started trying to get more sleep from about Thursday onwards, in an attempt to get used to the earlier bedtime.  Saturday night I even started referring to things based on EST instead of my normal CST time… to attempt to trick my brain into thinking that was normal.  So last night… I hoped above hope that my brain would be able to power down and go to sleep at a decent hour.  But instead there I lay in bed trying to get to sleep.  I ended up taking some nyquil and playing Bravely Default in bed until I fell asleep.

I am sure Daylight Savings time made sense when we were primarily an agrarian society, however I have no clue why it still exists.  Why do we as a country do this to ourselves each and every year.  To be honest I do like having a lot more sunshine in the evenings, but since that is the case why not stay offset an hour permanently instead of shifting back in the winter?  I mean the days are so short that it really doesn’t matter at all in November if we offset back or not.  For whatever reasons even falling back and gaining the hour still seems to screw with my internal systems.  I realize that bitching about it will do exactly nothing…  but it makes me feel better.

Faffing in the Fjord

So yesterday thanks to the time drain I was feeling a little bit out of sorts.  I got up like I do every Sunday morning and played through my Steampowered Sunday game pick for a few hours, then wrote my review of sorts over it.  This week was of course Brutal Legend, and if you were interested in winning your own copy… make sure you click the extremely obnoxious vote here button at the bottom of the review.  Once I got finished up with all of that silliness I began the massive chore of laundry for the week.  Actually in truth it had been a few weeks since we had done laundry, so I knew I needed something that I could walk away from and check on the loads periodically.  Generally speaking solo leveling fits the bill perfectly.  I am not sure exactly why, but I decided to fiddle with FFSplit and try and figure out this live streaming business.

Normally speaking I always end up leveling my characters through Northrend in Borean Tundra.  While it is extremely boring and grindy, it just seems quicker.  The zone itself is laid out in more of a hub and spoke pattern and you can progress your way through the zone without a ton of travel time.  However since I had not done so in a really long time… I opted to move my little dwarven Warlock to Howling Fjord.  A few hubs into the zone I remembered why I stopped doing this…  so much travel time.  I figured I would share my pain by streaming it so the world could see.  The above video is not terribly interesting, but is me spending my afternoon… or at least roughly two hours of it going through the paces of leveling a warlock in Howling Fjord.  You can watch me playing video games badly!

More than anything I used this as a way to test how well streaming directly to Twitch.tv works, and then using that to upload to Youtube.  So far so good, but I kept my microphone muted during this trial.  I was feeling fairly antisocial, but at some point soon I hope to livecast something meaningful.  I still need to figure out a good size to put my postage stamp video feed into the stream.  At this point I am juggling back and forth between 320 wide and 240 wide, but before I do this for real I want to pretty up my twitch stream a bit with some artwork.  Right now this is just stock FFsplit with no real alterations.  However credit goes to Scopique, who told me this would be a much easier way to record videos…  it just took me months and months to actually fiddle with it.

Belazon Lives!

Diablo III 2014-03-08 18-41-05-93 The other big thing to come from this weekend is that I managed to push my Barbarian to 60 in Diablo 3.  The irony of this is thanks to a certain drop, I have completely shifted focus in the way I play it.  Previously I had been all about dual wield and cleave, using rend to soak back up some health.  However it was either Friday or Saturday night that I got a truly amazing drop that caused me to completely change my build for it.  I ended up getting the level 59 version of the “Three Hundredth Spear” to drop, which buffs my throwing damage by 55% and my ancient spear damage by 59%.  So as a result I completely rearranged my abilities to be able to use this and now I am more of a hoplite build with spear and shield.  Funny how my pure melee class ended up turning into a ranged.

Overall it works extremely well, and I can throw out some truly silly damage on a boss fight.  At one point Saturday the trio shown above were working our way through the various bosses in the game, letting Ashgar get the achievement for killing them all wearing nothing but blues.  At this point I was using the Boulder Toss rune for Ancient Spear, and it was insane to watch the bosses health move significantly each time a boulder landed.  The only problem with this rune is that it changes the functionality of ancient spear significantly.  The thing I like the most about it is that it acts almost like a League of Legends skill shot, in that if you can line up a bunch of mobs in a “wave” you can burn through them quickly as your ancient spear will hit each of them in a row.

Diablo III 2014-03-08 22-42-21-30 I was never really a big fan of the Amazon in Diablo 2, but so far my Belazon build seems to be pretty enjoyable.  While on a “role”-bending trick, I decided to start a baby mage and attempt to go for the melee mage build.  While functional, it just doesn’t feel like a class I would really enjoy.  I don’t really like feeling like a glass cannon, and apart from a few shield abilities the class has really weak survival.  In my few minutes of playing with my friend Tibuant, I died several times… when I have maybe died twice in total on my Barbarian.  I think it might be a class that is enjoyable to solo on, because many of my deaths were simply because Tib and I were not really in sync while playing.  He would be off in one direction and I would be off in another, which always ended up with me getting swarmed.  I think until the Crusader actually gets unlocked I will mostly piddle around on my Monk and Barbarian attempting to get paragon levels.

15 Gaming Influences

Gaming Influences

A few days ago one of my friends that works in the games industry was talking about a thing that had been circulating around his studio.  The idea was for each of the folks to create a list of the fifteen games that most influenced them, or taunt them something new that games could do.  While this is a really helpful exercise in the gaming industry I am sure, I figured it would also be pretty fun to do as a lifelong gamer and gaming blogger.  The thing I was not realizing while going into it… was just how hard it would be to pair things down to a list of fifteen games.  There are so many titles I wanted to include, but I had to come up with a hard rationale for each and every one on the list.  So there will be titles that are conspicuously absent, and others that I have included that you wouldn’t think of.  However the final list includes titles that I learned some lesson from along the way.

Gauntlet (1985)

gauntlet_arcade I grew up essentially during the beginning of the video game era.  There is really not a time I can remember where they did not exist.  Early on my parents had a sears pong system, and as I entered elementary we got an Atari 2600.  For the most part each and every game I played was a mostly single player experience, or if there was any form of multiplayer it was limited to the kind of interaction you had in pong.

Gauntlet was really the first game to teach me that you could play video games as a team.  I thought this was a profound thing and every time my cousins and I managed to squirrel away a few quarters we wanted to spend it on what felt like at the time the “massively” multiplayer experience of Gauntlet.  Over the years the game changed, and gauntlet became gauntlet 2 which turned into teenage mutant ninja turtles and later the avengers or simpsons.  However the mission was always the same.  There were three to four of us, and we wanted to play a game that we could all play together.  My eldest cousin and I would help shelter the younger and less skilled players, so it fundamentally changed the way we gamed together.

Mega Man 2 (1988)

megaman2_nes For the most part games evolved like I expected them to.  While I feel like maybe I should have included Super Mario Brothers in the list, because when I first played it I was absolutely blown away.  However it was less about the game itself and more about the massive jump in fidelity.  I didn’t really experience a true “mind blown” moment during the Nintendo era until I first played Mega Man 2.  Somehow I had completely missed the original Mega Man, in part I think the horrific elementary school quality box artwork was to blame.  Seriously take a look at this…  nothing about this cover makes a kid want to spend their allowance on even renting it.  So it was only after the release of 2 that I started to pay attention to the franchise.

I can remember I got this game when my cousin was over and we proceeded to play the shit out of this game for the next 72 hours.  There was something so cool about being able to complete the game in any order you chose.  This is really one of my first “sandbox” moments in a game, and we tried multiple paths to the end trying to figure out which was more efficient.  Having to determine which weapon worked best on which boss, and finally which weapons were our favorites were completely new concepts to us.  While the Mega Man franchise has evolved over the years, and I have to say everything about Mega Man X trumps this one…  it is still this original one that brought me into the franchise that I hold above all of the others.

Shadowgate (1989)

shadowgate_nes Now this one is going to probably seem odd to a lot of people, but you have to understand.  I did not get a PC until the 386 16 my parents got during my high school years.  So there is an entire era of PC gaming that I mostly missed.  I had played Zork and various text based games like that, but mostly over at friends houses and mostly with them at the console.  By the time I got to experience the game they had already figured out 90% of it… and were mostly showing off their mastery.  Shadowgate was really my first experience with the “adventure” game genre, because it was really the first big one to come out on a system I owned and could play.  I remember the first time I played Shadowgate, my friend and I had rented it and we stayed up literally all night trying to delve its secrets.

I proceeded to keep it out overdue for a good few weeks trying to figure out how to beat it.  During the day at school my friends and I would brainstorm ways to solve the puzzles, and then that night I would try them all attempting to progress to the next area.  Over the course of this we managed to beat the game, and it was one of the most triumphant experiences I have had in gaming.  It definitely took a team, because there were so many things that I wouldn’t have thought of doing.  Of course I moved on from here to Maniac Mansion, Deja Vu, and eventually became a fan of the Lucasarts PC adventure games.  However Shadowgate will always have a special place in my heart as the “first”.

Civilization (1991)

civilization_pc Part of the reason why I buy so many games these days, is in part because there was a time in my life when I had no money and was a pretty egregious pirate.  Truth be told ALL of us were, it was just an accepted thing growing up when and where I did.  One of my good friends had a brother in college, and every so often he would go up to stay the weekend with him.  It was pretty much expected practice for us each to pony up for a brand new box of verbatim 3.5 inch disks and that at the end of the weekend he would return with a bounty of new games for us to play.  Our lives pretty much changed the weekend he came home with Civilization.

I had never played a game like this and I wanted more.  I spent countless hours and lost entire days trying to conquer other nations, establish trade routes and come up with new ways to win.  One of the cooler moments is when we figured out how to hex edit the game and change the names of the nations leaders to whatever we wanted.  Each of us had a different strategy, mine centered around two things… 1) getting the chariot as fast as I could, and 2) getting gunpowder as fast after that as I could.  This is also the game I learned that I am have extreme nesting tendencies, since I would build everything available for each and every town I conquered.  I also learned about my darker side in that I would leave a race alone, making trade with them… up until the point they decided to attack me.  Then the next several turns would be all about me pouring war machines from every town I had and completely obliterating that race off the face of the planet.  Sadly this is still pretty much how I play 4X style games.  I am your best friend until you attack me then it is total obliteration time.

Legend of Zelda: A Link to the Past (1991)

linktothepast_snes This game has a weird story, and will always have a special place in my heart.  I had some pretty significant sinus surgery, and we picked this game up on the way home from the hospital.  Laying in bed playing this game is essentially how I recovered and took my mind off the pain and constant grossness that was having to wear “nasal drip pads” after a sinus surgery.  This is now why this game is on this list however.  Everything about the game is perfect, it to me will always be the ultimate Zelda game… however not even that is worth putting it on the list for.  I remember when I first played it feeling like I was getting ripped off.  The original Zelda had taken  me months to beat, and here I was sitting at home and it seemed like I was just about to beat the game after only a few days of gameplay.  I was getting to the point where I wanted to throw the controller at the screen for getting ripped off.

Then it happened… the game turned the tables on me.  Not only was I nowhere near the end of the game… I wasn’t even halfway through.  This is the first game that did the bait and switch on me, where I think I am nearing the end only to find out I maybe completed the first act.  This has happened so many times with so many games that at this point it has just become a trope.  However Link to the Past was my first, and will be the one I always remember.  I can remember lying in bed thinking “holy shit, there is a whole other world?”.  Few games have had as much impact on me as that original mind blown moment.  As a result I will always be able to return to this game and play it happily, each time basking in the warm glow of nostalgia.

Street Fighter 2 (1991)

streetfighter2_arcade Obviously 1991 was a big year for me in shaping the way I looked at games from that point on.  The local circle K had at one point had Street Fighter, and while I played it and enjoyed it… the game didn’t really feel that much different than Ye Ar Kung Fu… which granted was a favorite of mine in the arcades.  However the game play all seemed to revolve around mashing the right button at the right time.  You have to understand the street fighter cabinet I played was not the original game that had been in the cabinet, and the operator had not bothered to include the stickers that showed us that something like a fireball move existed.  So each of us played the game pretty much like a button masher, with different attack buttons to mash.

When Street Fighter 2 came out, my first experience of seeing it was in a true arcade… not a gas station.  The first time I saw someone pull off a fireball motion, I was completely blown away.  What the hell was he doing, you could move the controller in a certain way and get a certain move?  I became absolutely obsessed with learning everything I could about the game.  I bought an EGM magazine… which in those days was a pretty epic 300 page thing.  My friends and I memorized every move and tried our best to master every character.  When an arcade opened in our town called the “Wooden Nickel” we spent most of our money plugging the machine.  What was so cool about SF2 was not necessarily the game, but the culture that evolved around it.  Every respected everyone else, and there were simple rules…  loser pays, winner stays.  Anyone could slap their quarter up on the bezel to reserve the next fight.

Wolfenstein 3D (1992)

wolfenstein3d_pc This game came to us through another one of those weekend diskette runs, and much like Civ it changed the way we thought about our games.  I can remember back then I had no sound card, but instead had a device that plugged into the back of the computer that created the sounds through a speaker.  So if nothing else, this was one of the first games I had played that attempted to replicate human voice.  Hearing the Nazi troopers yell “Achtung!” freaked me the hell out the first time I heard it.  More so than that, this was the first 3D game we had played.  Granted I had played some stuff in the arcade that pretended to be 3D with massive rotating polygons…. but this game gave it to me in blazing speed and gorgeous sprites.   Of course now I realize just now “not” 3D the game really was, but at the time we were in awe of it.

As cool Wolf was, for being essentially the first 3D FPS I would ever play, this is not why it made the list.  Shipped along with our illegitimate version of Wolf was a nifty little program called “WolfEdit.exe”.  The first time we cracked it open and saw that WE could edit the levels in Wolfenstien it changed the way we looked at games forever.  Up until this point, game creation was a black box.  It was a thing that the common man just couldn’t do.  Being able to edit and create our own levels and there for extend the gameplay indefinitely was a completely new concept to me.  Sure we could edit the track in Excitebike, but this was just fundamentally different and game changing.  From this point on, I pretty much dabbled in editing and modding whatever games I happened to play, and this was the point at which I really shifted to being extremely serious about PC gaming.

Final Fantasy VI (1994)

finalfantasyvi_snes This one I debated about for a long time…  do I include Final Fantasy, Final Fantasy IV or Final Fantasy VI.  They each had their own influence on me.  The first one really was less about the game, and more about “I can finally play D&D on my Nintendo”.  The second US release, was less about the storyline and more about “look at how much prettier this is than the original”.  When Final Fantasy VI came out I rented it over Christmas break, and when it came time to take it back… I begged the local rental place to let me buy their copy off of them so I wouldn’t have to start over again.  They of course declined and I ended up going to Target and picking up a copy and beginning my journey a new.  This game was so many things to me, but more than anything I loved the story and the characters.

This game probably goes down in history as the first time I really cared about a character as more than just pixels on the screen.  Up until this point, any story being told was just an excuse for me to accumulate interesting loot or kill lots of bad guys.  This is the game that got me in the heart, and when a character triumphed or died…  I had so many “feels”.  I feel like this game was for me what seven was for so many other people.  The level of intricacy and the awesome steam punk setting were just gravy.  Looking back now, the story feels so primitive compared to massive epic sagas like Mass Effect, but it was enough to make me care about each and every character I picked up… and even make me hate a few of them.

Elder Scrolls II: Daggerfall (1996)

tes_daggerfall_pc With the upcoming release of Elder Scrolls Online, and all my fanboyism about it… this seems extremely relevant.  Daggerfall was my entry into the series and the world and lore hooked me.  More than any of that the reason why this game stands out is it taught me just how mind blowingly vast a video game could be.  You could explore for literally hours, constantly coming across brand new stuff.  On top of this it was fully 3D just like Wolf or Doom… but used it in a way that produced what felt like a real world to me at the time.  I still feel like this might have been the single biggest game I have ever played.  Granted some of the MMOs that came later probably have eventually… after years and years gotten to a size that was larger.

Looking back now, it looks extremely primitive and I have a hard time believing we felt this game was real, but for awhile it absolutely was.  At some point I want to try going back and playing it again.  Bethesda in all their graciousness offers the full game available for download on their website.  This is the game that started my obsession with the elder scrolls, but I fear going back it will not have held up to the test of time the way that Morrowind, Oblivion and Skyrim have.  Some games work just fine going back and playing them, like Commander Keen for example.  But others like Wolfenstein 3D just have not held the magic because of the extreme changes in what we can do technologically.  Luckily I will be able to revisit Daggerfall in a way, since my guild has chosen to go Daggerfall Covenant for the launch of Elder Scrolls Online.

Diablo (1996)

diablo_pc This game… so many hours lost to it.  Lately I have been playing the hell out of Diablo 3, and really to me it is the same addiction that came with the first one.  My mind was completely blown when I realized that Diablo was a new game each and every time I played it.  I could not fathom that a game could be creating levels on the fly, and this was really the first game I realized had procedural generation happening behind the scenes.  This game is like the purest version of what I am looking for in any game.  Interesting places to explore, awesome loot to earn and lots and lots of bad guys to slaughter.  I really am a big dumb monkey, and this at its core is a big dumb beer and pizza game.

At the time I was working as the lab administrator for the Fine Arts lab, and since it had Ethernet internet access… something that was extremely rare at the time… I spent so many hours playing this game off zip drive while waiting for someone to come into the lab and need assistance.  What I find funny is that years after the fact people seem to have almost complete forgotten that there was an expansion for this game.  Sierra games released the Hellfire expansion that allowed you to play an additional and extremely overpowered “monk” class.  For that matter they also released a Starcraft expansion if I can remember correctly.  Neither will ever be listed on the Blizzard page, but I can remember both and played the hell out of the modded version of Diablo for years.

Castlevania: Symphony of the Night (1997)

castlevania_symphonyofthenight_psx Metroidvania was not really a thing before the existance of this game for me.  Metroid was a cool game, and I remember playing it, but it didn’t really feel that different from any other platformer at the time.  I was like a side scrolling Legend of Zelda to me.  Super Metroid felt like a big upgrade, but was not that different.  Symphony of the Night was just a complete and total gamechanger in the way I felt about the genre.  Firstly in addition to gaining gear, you also gained levels.  So everything I did felt purposeful, killing easy mobs felt like it was helping me towards reaching my lofty goals.  On top of this, the Mega Man 2 non-linear aspect of the game play felt like a 2D roleplaying game to me.  It had everything I loved about console RPGs in an action form.

The real hook of the game was just how mind blowingly gorgeous it was, and how great the soundtrack was.  Everything about this game screamed awesome, and how cool is it to play a noble vampire as the main hero?  I am gushing a little bit here, but Castlevania: Symphony of the Night is pretty much my favorite video game.  It exemplifies everything I look for in a game wrapped up in one neat package.  On top of this, it has the switcheroo at the end as you can play through the upside down castle vastly extending the gameplay.  To date no game has dethroned the title.  The Saturn version did not control nearly as well as the playstation, but it had some interesting changes like the ability to control Maria.  I keep hoping at some point there will be a version the incorporates the best features of both games.

Fallout (1997)

fallout_pc I have always loved the concept of a post apocalyptic world.  As a kid, probably influenced by Mad Max, I used to have dreams about living in a post nuclear landscape.  Fallout took all of these fantasies and wrapped them up into one game with an interesting premise and characters I cared about.  The big thing about Fallout however was just how “free” and “open” the world felt.  There were no hard objectives, you could just wander about the wasteland dispensing justice in any fashion you felt.  However there was very much a central storyline to the game, but you were under no obligation to follow it.

I have played this game so many different ways over the years, and each time it has felt as fresh and entertaining as the first.  Additionally there were so many secrets that you could only find by wandering around the map and looking for special events.  Did you guys find the crashed UFO?  I found it by generally faffing about the map looking for secrets.  As the series has progressed, I have loved every moment of the games that followed.  Well with the exception of maybe Fallout Tactics… that game was a bit too far off the path for my tastes.  War never changes… and lets hope the core principals of the Fallout franchise never do either.

PlaneScape: Torment (1999)

planescape_torment_pc Planescape holds a special place in my heart for several reasons, but the biggest is that this is the first game I played that felt like i was reading a good novel, and not just playing a video game.  While I cared about the characters from other games… they were “good for a video game”.  The story of Planescape Torment felt like it would hold up against the best stories anywhere.  This was the first game that made me feel like games could be more.  While I don’t always want it, and most of the time I want a big dumb beer and pizza game… I can fully appreciate that a video game can be something phenominal.  This game was the game that proved it to me.

Another interesting thing about this game, is it made me deeply care about a Dungeons and Dragons setting that I pretty much ignored to date.  I was a huge fan of the Dark Sun setting, but I pretty much completely ignored Planescape.  Upstairs I have tons of the source material and world books… and this is all inspired by the fact that this game made me LOVE this setting.  I am really hoping the kickstarter sequel to this game lives up to the brilliant of the original.  I realize in many ways it will be a new setting… since they do not have the rights to do a direct sequel.  I am hopeful, but even if it is perfect… this game will stand out as a special thing to me.

Everquest (1999)

everquest_pc This game was the beginning of the end for me.  While I have already told the tale of me starting to play Everquest many times, the game reserves a special spot on this list for showing me exactly what an MMO could be.  I was extremely leery of the title, namely because at the time I had a pretty crappy intel graphics card, and an even crappier internet connection.  However upon playing this game I was completely enthralled with the fact that a game world that was huge like Daggerfall could exist online, with hundreds of other players and existed 24/7.  That concept was a real game changer for me, and gave me something I had apparently craved…  large scale social interaction with other gamers.

So much of the way I view online games today came through everquest, and the importance it placed on the social unit of gaming…. the guild.  Hell the fact that I run House Stalwart the way that I do is a direct influence of how much I hated the way the guild was run in Everquest.  I can’t view the game entirely through rose colored lenses.  I remember reading a GDC article from the creators talking about many of the game design decisions being centered around the fact that originally they had planned to charge by the hour for the game.  So things were purposefully designed in a way to take large blocks of real time.  But for all of the flaws, this game was my first large scale online world.  I dabbled in Ultima Online a bit, but it just felt like Massively Multiplayer Diablo.  Everquest was the first game that felt like a whole other world to me.

World of Warcraft (2004)

wow_pc What can I really say about World of Wacraft that has not already been said.  After coming from Everquest, Horizon, Dark Age of Camelot and City of Heroes… playing WoW for the first time… was like watching a movie in High Definition.  It was everything I ever wanted a game to be, and more… at a level of detail I simply could not fathom existing to that point.  Prior to getting into beta, I was deeply skeptical about the game.  I pretty much had the opinion that Blizzard games had just enough storyline to keep them from completely falling down on their asses.  Granted at this point I had not played Warcraft 3.  That really seems like it was the game changer for Blizzard and a shift from really awesome mechanics to a focus on the storytelling.  Prior to that they made really technically awesome games, but super limited storyline.  The story arc of Warcraft 2 and Diablo were cool, but nothing really worth writing home about.

World of Warcraft is a game that just raised the bar.  They took the best features of every game that came before that and elevated them.  They added so many things, both good and bad to the genre.  Instanced dungeons was so amazing…. “you mean I don’t have to compete with other groups of players for spawns?”.  Then there was the amazing backstory behind each of the enemy factions.  I remember at one point I ran my own Everquest emulator server and I tried to do just that.   Instead of having generic goblins, I wanted to give each goblin tribe a backstory… then damned if Warcraft didn’t do that.  This game will always hold a special place in my heart, but this game is the gauntlet that is constantly thrown down to other MMOs.  While niche games have evolved the genre, there has yet to be a game that is just light-years better than everything else on the market in quite the same way that World of Warcraft was simply universally so.

Steampowered Sunday

brutal-legend-wallpaper

For most of the week there was a four way tie between Assassins Creed II, Brutal Legend, FTL and Alan Wake.  However while writing this post a tiebreaker vote came in and it looks like I will be playing Brutal Legend tomorrow.  I really don’t know much about this game other than the fact that it is Heavy Metal, stars Jack Black and is from Double Fine Productions.  I am perfectly okay going into this with little knowledge.  I got this as part of a humble bundle package, or I am not sure if I would have bought it.  When it came out, it looked really interesting, but didn’t really trigger the response of “man I need to get that.”  So we will see what you all have gotten me into.  I will be picking a winner and contacting them today at some point to give away the copy of Bioshock.  I want to thank all of you for voting.  Tomorrow we will have another contest at the end of the regularly scheduled game play write-up.