The Impossible Plateau

Forced Fasting

Screenshot_20140422_193251 This blog post is going to suck, I just wanted to get that out of the way now so you can avoid reading it.  In the mornings I muster the “oomph” to blog by channeling the dark arcane magic of coffee.  I am completely un-caffeinated today and it is horrible.  I am having to fast this morning as part of some blood work, and I have no problem with the not eating part…  but no coffee is hitting a little below the belt.  I totally imagine that once I have had my blood drawn I am going to go to the nearest QuikTrip and like try and drink straight from the coffee pot or something like that.  I’ve never really understood the purpose of fasting before blood work, since don’t you really want to see the persons stats how they actually are all the time?  What is the point of having this fasted idealistic state, when you know the person is going to screw everything up with caffeine anyways.

As part of our insurance plan at work, we are having to submit to a “biometric screening”, which seems really damned Orwellian to me.  The last few years I had been a conscientious objector to the process and as a result paid a significantly higher insurance premium, but this year that reached a critical mass.  If you do not take the screening your monthly insurance rates are literally over double what they would be if you submitted to the finger prick.  We did not find that out until after all of the normal screening sessions were finished.  So now I have to go to some massive last call session this morning.  I still think this entire process is bullshit.  I’m curious, are any of you having to do this for your work insurance?  My working theory is still that our HR department is incompetent and just simply cannot negotiate for new insurance plans worth a shit.

The Impossible Plateau

Last night I decided to faff about again in Alik’r and start the stream going while I did so.  There is a spot on the map that seems like it should have something cool at it, but for the life of me I cannot figure out how to get up there.  During a good chunk of the video I am trying to get up to the place and failing miserably.  I go for a really long swim, which I am sure was boring for everyone watching… and by everyone I mean no one.  Actually to be truthful over the course of the video I did manage to pick up two viewers.  First I was joined by ShinyWhip who apparently was bored and was willing to watch me go for a swim.  She got to watch me fail miserably at trying to solo a world boss as well.  Eventually I was joined by my guildie Saia who also got to watch me fail at a few things.  That is pretty much the subtext of my streams…  me failing at playing video games.

At some point I had to go afk for an extended period of time and I cut off the stream after returning.  Later in the evening I attempted a public dungeon with Warenwolf but we seemed to be missing a lot of the bosses.  Turning in the quest from inside gave us credit for the place, but I have never seen a public dungeon without a slew of optional bosses. In grand total I think we found three, and none of them actually seemed to drop anything of use.  Honestly I have been on a bad streak as far as bosses go.  I am reaching a point where the greens I craft seem to be significantly better than the blues I am getting as drops.  Crafting in this game is extremely overpowered, and I now have enough skill points dumped into blacksmithing that I have a pretty great chance of getting a temper off anything I deconstruct.

I dinged 38 last night, so In theory I could craft up an entirely new set of gear.  Not sure if this is really worth it however.  Thinking I am going to try and limp on with the 36 set I have until I ding 40, and then craft all new gear then.  The problem with crafting sets of gear is that it is a serious drain on your available tempers.  I am really not sure how many I have, but I don’t think I have near enough to be throwing them away randomly.  The big frustration so far with Alik’r is that I am still mostly finding Orichalcum.  I thought by now that I would be swimming in a sea of Dwarven Ore, but so far it has been extremely rare… which means I may not even have enough ingots to craft a full set of anything right now.

On Streaming

I am really bad about not touching social media or my RSS feed on the weekend, and as a result I usually have a significant backlog that starts sometime on Friday night.  Since I was off for Good Friday this past week, it mean this void started on a Thursday night.  As a result I missed this post by Scopique on his thoughts about streaming.  I am honestly not sure how I feel about streaming in general.  Twitch is one of those weird things that I am not really sure what to do about.  While I have a twitch channel and I stream somewhat regularly, and then dump said videos on Youtube…  I really don’t watch twitch much at all.  Well there was that period of time when all of us were watching Twitch Plays Pokemon… but that was more of the “trainwreck you just can’t help but watch” thing than something I genuinely enjoyed.  Generally speaking the only time I watch anything on twitch is when there is some presentation relating to a game I am playing.

As a result I feel kinda bad that I am streaming and love it when people watch my stream…  but I don’t ever actually end up watching anyone elses streams.  I feel like that is a big reason why my stream and youtube channel will never really be successful on their own.  They will always be attached to my blog, since the blog is what is really important to me.  I don’t fully get the twitch or youtube cultures, and in order to get either to really work it feels like you need to fully immerse yourself into said culture.  Right now I am streaming mostly because going back and listening to the things that my friends and I say on my stream entertains me.  I say all sorts of stuff and fifteen minutes later I cannot remember what the hell I just said, so it cracks me up the random stuff that comes out of my mouth while I game.  Ultimately I stream for the same reason I blog, because for whatever reason I find it entertaining and fun, and would probably be doing both even if I never had a single reader or viewer.  The stream however is just not something I think of as meaningful or permanent… it is very much a throwaway experience to me.  Entertaining for the moment it is happening, but not something to really ponder once the stream has been turned off.

That is not to say that there are not some absolutely amazing and entertaining folks out there.  Qelric for example does amazing videos, and her production value is just great.  I tend to watch whatever videos come down the pipe from her, because I find them equally entertaining and informative.  That said I have never really gotten into the “let’s play” culture on YouTube.  I tried doing some of it with my series on Trove… and really I just didn’t like the way it felt.  For a period of time I was trying to get people to do the like and subscribe thing… before I realized that I just didn’t really care much.  If people watch my YouTube channel and like my videos… awesome…  if they don’t… equally awesome.  I think the big difference is I am not trying to make a career out of being an internet persona.  I don’t need viewers or clicks or likes or whatever to get a pay check.  At the end of the day my blogging and my faffing about in streams and videos… is just something I do for entertainment.  I respect the folks who are trying to make this work as a career but I don’t think I could ever deal with the inherent instability that is trying to make a living off the whims of others.

Easy Targets

Heartfelt Thanks

I want to lead off this morning by thanking everyone that responded yesterday to wish me well on my five year blogoversary.  It still seems a bit strange that I have been doing this that long, well technically I have been doing “this” the whole daily blogging thing only a year.  All the support you guys have given me has been awesome.  I greatly appreciate you all in so many ways.  I still feel like I don’t know what I am doing, but I just keep doing it anyways.  At this point the blogging thing is so ingrained in me that I think I would continue to post daily even if I had nothing to talk about.  Thankfully I always seem to be able to at least incoherently ramble, and that tends to fill a page faster than anything.

While we are on the topic of blogging and thanks, I wanted to take a quick moment to talk about the Newbie Blogger Initiative.  I have touched on this a few times over the last few weeks, but it is approaching quickly.  May First is the official launch of the 2014 edition of the Newbie Blogger initiative, whether you are a veteran blogger or someone who has always wanted to create a blog… we need you.  This year proves to be a really interesting run as things are changing up quite a bit.  There are awards with prizes attached to them for various things.  Additionally we will have a return of the Syl’s ever fun NBI Poetry slam, as well as some event nights.  Right now a massive hearthstone battle royale has been confirmed, and you can check up the sign up information here.  There is also a great idea for a League of Legends night, that I hope gets enough support to make as well.

The thing about blogging is for every one of us that are blogging daily, there are another batch that have either abandoned their blog or are sitting by the sidelines trying to muster the nerve to start blogging.  I was one of those people five years ago, and a similar community got me started.  I implore you to embrace this opportunity and either reignite your blogging passion or light a brand new spark.  Folks are constantly saying that blogging is dead as a medium, but each of us that do so regularly are thumbing our noses at this concept.  We need fresh blood to keep this gaming blogosphere alive and healthy and events like NBI shine a bright light on new talent.  This will be my third year supporting the effort, and I look forward to seeing a new crop of bloggers step up and do a better job than I ever could do.

Lost in the Desert

Since I had not streamed on twitch in a few days I decided last night I would fire it up while I wandered around in the desert.  Alik’r is an interesting zone and almost feels like two zones.  There was a series of frenetic feeling quests in the town of Sentinel as you saved it from a zombie invasion.  All the while doing so there was a call to purpose, a feeling that you had to keep moving or something horrible would happen.  Now that I am out in the desert proper, the feeling of the zone has changed again.  Now as I sift through the dunes looking for various points of interest, the feeling seems to be much more relaxed and similar to the way Stros M’kai felt.  This is good and bad, good in that I feel like I can take my time through the content… and bad in that I am horribly prone to completely lose focus.

One of the things I am really loving are the creatures out here.  The game does a really good job of disguising the fact that you are often fighting the same damned creatures over and over.  The first time I really noticed this was in beta and playing the different starter zone experiences.  In Ebonheart you had the fiery Shalk, Aldmeri you had Thunderbugs, and in Daggerfall you had Assassin Bugs.  They were all essentially the same mob, but each performed slightly differently in the kinds of attacks they would do.  In the desert of Alik’r I noticed that Dunerippers were essentially crocodiles but vastly different in appearance.  They shared quite a bit of similarity in the base model and the sweep attacks, but also incorporated the mudcrab dig attack and a model swap.  Noticed the same thing happening with the Jackals, that look extremely different from wolves but behave almost exactly the same.

All of this give a feeling that the world is related, and that the various creatures of Tamriel evolved from the same core at some point.  I think that is the thing I love more than anything else, that everything in Elder Scrolls Online has a certain “sameness” to it.  It all feels like it is part of the same world.  While a Dwemer ruin in Skyrim might look vastly different from one in the Alik’r desert… they all feel like they were from the same race.  This adherence to a “racial stylebook” makes the game feel amazing.  One of my big fears with Elder Scrolls Online and the announcement of the three factions is that they would somehow destroy the natural diversity of the Elder Scrolls setting.  However thankfully you are just as likely to find a Dunmer or Argonian NPC in the desert as you are to find a Redguard in Riften.  The game has managed to maintain the jumbled mess that is the Elder Scrolls setting.

Easy Targets

After awhile hanging out in mumble by myself I was joined by the illustrious Zelibeli and Jabberant, who decided they were on their way out to Cyrodil.  This was to be Zeli’s first foray into the frontiers, so I decided to halt my questing and tag along.  I warned them that I sucked horribly at PVP, but still managed to love Cyrodil.  In every conceivable way it is the Dark Age of Camelot frontiers.  You have three different realms that border the region, with lots of objectives scattered around the map.  Just like Dark Age of Camelot there are also numerous other things to do out there than just PVP.  We attempted to meet up with one of the bigger conflicts at first, but ended up getting completely rolled by a veteran three player a few times.  One of the interesting things about Cyrodil is that it instant levels you to 50 for the purpose of the content.  The only problem is it bolsters you to the BASE stats of a 50… not a 50 with full gear.  This means that a bolstered character will always be significantly weaker than a true 50… and even weaker still than a veteran rank player.

In large scale siege warfare this really doesn’t matter much since it is mostly a numbers game.  In one on one combat… the difference is extremely noticeable.  I felt like I simply could not deal enough damage to the veteran rank 3 player.  While I out survived both Zeli and Jabb this was simply to my tanky nature more than anything else, and still even after having fought two other players the guy completely wrecked me.  As a result we ended up varying our goals and we set our sights on a skyshard.  One of the add-ons I have apparently shows the locations of all of the skyshards in Cyrodil, so I figured this would be a valuable excursion.  So we made our way to this tower guarded by goblins, with the skyshard very clearly at the top.  It took a few tries to finally reach the goal, as the moment we reached the tower initially we got attacked by several folks from Ebonheart also after the same goal.

Screenshot_20140421_211127

One of the cool things is there at the tower we picked up a quest to deliver a doctors bag to a town there in Cyrodil.  We did not do this however as the town in question was deep within currently Ebonheart held territory.  That seems like a grand mission for another night.  After a lot of faffing about we ended up picking up another guildie, Barose and heading to a dungeon.  I think it is really awesome that there are full dungeons scattered around the map in Cyrodil.  This one was a really nifty vampire dungeon and I ended up getting so much loot that I had to “mail bank” a ton of it to Rae.  Apparently I ended up sending her 9 emails full of it before the night was up.  The PVP dungeons seem to drop loot as though they were a group dungeon, but overall seemed easier in scale.  I am guessing they are rewarding us for the risk of doing PVE content in a PVP zone, where any group of players could hop into the dungeon and slaughter us in the process.

Overall it was a really great night and there is talk of trying to create some sort of formalized guild Cyrodil night.  If nothing else last night proved that there is plenty to do in Cyrodil even if you do not necessarily engage in siege warfare.  While I am not opposed to defending a keep or claiming one for our guild, I also want to explore all of the other dungeons out there and collect more skyshards.  For the longest time I had a point where I simply did not know where to spend points, but having leveled up a lot of abilities I seem to once again have more opportunities to spend them than points to spend.  I had a great time and I hope Zeli and Jabb both did as well.  Was really fun just hanging out and being horrible at PVP together.  You should totally join us the next time.

#ESO #ElderScrollsOnline #Cyrodil #PVP #NewbieBloggerInitiative

Dead Rising in Desert

Finishing The Spire

Screenshot_20140416_220811 One of the things I love the most about Elder Scrolls Online is just how epic their zones feel.  Last night I finally wrapped up Rivenspire and I had literally working my way through the zone for over seven days of serious playtime.  At this point according to Raptr I have logged 113 hours of playtime at am just now level 36.  When is the last time a game has managed to offer that much gameplay for the same level?  I don’t want to embark upon spoilerdom but Rivenspire introduced me to a new cast of characters, with their own epic conflict.  Some of them I really liked, and hope to see again as the overall storyline progresses.  As I am writing this post I am listening the Castlevania: Syphony of the Night soundtrack, which seems fitting.  Rivenspire is a zone about a battle against evil vampire overlords, and somehow they made the entire experience feel fresh with a few interesting plot twists on the standard mythos.

What is even more awesome is in wrapping up the zone… you are left with a feeling of unease.  In Elder Scrolls Online you never quite “get the girl and save the kingdom”.  There are always uncomfortable consequences that arise from your sequence of choices… consequences that you know you will have to life with in later zones.  I am not at all at ease with the final decisions that lead to me finishing the Rivenspire.  I most definitely saved the day, but I wonder at what cost.  I fear what the ramifications will mean to the overall fate of Tamriel and Nirn as a whole.  In any case I get to say good buy to the brooding and moody Rivenspire for the time being, and venture forth into the blazing deserts of Alik’r at the personal favor of Queen Maraya.

Dead Rising In Desert

Screenshot_20140419_000750 Another thing that I have always loved about the Elder Scrolls franchise in general are the unique little quirks that all of the races have.  The Bosmer for example strictly abide to the green pact, which states that they cannot harm any plant life.  This has the interesting side effect of making them strict carnivores… and on occasion cannibals.  As we move into the deserts of Alik’r we find that a necromancer has raised an army against the capital city of Sentinel.  The problem is… for the Redguard they revere their ancestors so much that they believe it is sacrilege to strike down the risen dead.  This means as you arrive at the docks of Sentinel it is being overrun by Ra-Netu (zombies) and the Redguard are unwilling to defend themselves against the ravening horde.

As a foreigner you save the day by doing what they cannot and will not do… strike down their ancestors.  So far this has given the quests I have completed in the Sentinel area a “call to action” feel, like everything I am doing is all the more urgent.  It is a bit of a refreshing change from the otherwise meandering zones I have experienced.  I am sure once I have left the immediate sentinel area the aimless wandering will begin again.  In truth it already has a bit, I realized I had been killing zombies for 45 minutes at one point yesterday and had no clue at all what objective I was supposed to be doing.  I had a similar moment happily bouncing from assassin beetle to assassin beetle, so the zone is definitely prone to my random fits of bloodlust.

Potentially Lovely Day

Landmark64 2014-04-13 22-04-40-22 I need to wrap this up because it looks to be a lovely day out in the real world.  I was off work yesterday, and while I enjoy lazing around immensely… I didn’t get much walking in.  So hopefully today we can go out and do something that involves copious amount of walking to make up for the fact that I closed the day yesterday with only 2 dots on my fitbit.  My wife and I have both experienced this moment recently where we have hit a plateau, but have greatly increased our exercise.  I think we are essentially swapping fat for muscle, and that eventually we will begin to lose weight again.  At the very least I hope that is the case, I have noticed that I have a lot more definition in areas I didn’t really before, and I seem to still be losing inches by the fact that I keep having to synch my belts tighter.

I wanted to post a real quick reminder to pay your upkeeps in Landmark.  I just logged in really quickly to check on that while writing this post and found I was 9 hours from losing my claim.  I’ve had numerous friends who have lost their claims and have simply abandoned the game because of it.  I highly suggest you log in and check on it just to make sure you have plenty of copper to pay the fee.   I’ve put a ton of work into mine and roughly 600,000 stone so far and it would have been devastating to lose all of that.  Granted when you lose your claim they do template the entire structure, but I have had numerous issues trying to place a template that large, needless to say I managed to get a pretty choice spot in the world and I would hate to lose it.

#ElderScrollsOnline #ESO #RivenSpire #Alik’r #Landmark

Elder Scrolls Online Ability Primer

Debt of Knowledge

eso 2014-04-13 11-41-22-20 One of the things I have been encountering in Elder Scrolls Online is that the game has an extremely steep learning curve.  There are certain things I take for granted since several of us have literally been playing this game for well over a year.  We all had the same moments the newer players had, where we got our asses handed to us by a mudcrab or a wolf or encountered that first boss that we just could not push past.  Thing is the game has a set of skills that have to be mastered and pushed to almost muscle memory.  Most MMOs you can get by with simply swinging your weapon blindly at the target and hoping for the best.  This is not the case for Elder Scrolls Online, and this morning I am going to try and outline some of these abilities and some strategies I have developed to make sure they work as expected.  I had hoped to accompany each of these with a screenshot, but alas the servers are undergoing maintenance this morning.

Paying Attention to Combat

The most important tip I can give is to pay attention to everything that happens in combat.  All mobs have a “tell” when they are about to perform a specific kind of attack.  If you learn these tells you can figure out what they are about to do and set up accordingly.  This is a fundamentally different concept from say World of Warcraft where monsters tend to cycle through the same animations regardless of what they are going to do.  For example the crocodiles in the game have a pretty heinous tail swipe attack that you need to get out of range for.  Shortly before doing it every time they will scrunch up a bit, bending at the center of their body.  Knowing this gives you plenty of time to run out of the arc of the attack which has a very short cast timer.  This becomes extremely crucial when you start encountering packs of mobs that employ “group tactics” with healers and tanks and ranged dps.

Blocking Power Attacks

The most critical ability is blocking power attacks.  When a mob is about to set up for a power attack beige rays of light will start radiating around their body.  In addition they will be setting up some attack animation like performing a large weapon swing.  Generally speaking if you do not block a power attack you are going to die.  Maybe not immediately, but it will almost always take enough health that it puts you in a severely compromised state.  This means you need to block EVERY power attack to be successful.  In order to block the default control is to hold down your right mouse button until the animation has completed.  The trick here is that blocking takes stamina, so you have to make sure you have enough stamina in reserve to always be able to block a power attack.  If you successfully block the attack, and it is not a boss type encounter… you will place the mob in an “off balance” state that I will cover later on.

Interrupting Spell Casts

While you cannot interrupt a power attack, and simply have to block it… there are some abilities you can interrupt and you should as often as possible.  When a mob is casting an ability that is interruptible red rays of light will begin radiating from their body.  Often times this will be associated with a red telegraph on the ground, but I will cover those shortly.  Pressing both the right and left mouse buttons at the same time will interrupt the cast.  I however find it difficult to time pressing both at exactly the same time.  What I do instead that works so much better for me is to hold down my right mouse button like I am performing a block, and then simply tap my left mouse button while the right is held down.  This will correctly perform an interrupt move and stop whatever spell is being cast.  Successfully interrupting a spell cast will place the mob in an “off balance”state similar to blocking… if the mob is not a boss type encounter.

Moving Out of Red Stuff

Wildstar was the first game I had played that actively used the term “telegraph” to describe the various visual overlays that appear on the ground to indicate that the mob is just about to do something.  For lack of a better term for this visualization method… I am adopting it from this point on.  During various encounters when a mob is just about to do an ability a red telegraph will appear on the ground.  You should not be standing in this red field at all costs.  This means you either need to interrupt the cast if the mob has the red rays of light radiating from it… or simply move out of it.  There are lots of different versions of this telegraph mechanic, sometimes it is a cone shape, other times a long line, and more commonly a giant circle.  In all cases you should not be standing in whatever is about to happen.  Many of these you can block, but it is always best to simply move out of the red until you know for certain which mobs abilities can be reliably blocked.

Dodging

But you are saying to yourself… sometimes I can’t move fast enough to get out of the red stuff.  Thankfully Elder Scrolls has an answer for your.  They have implemented a dodge mechanic that many “action mmo” players will recognize.  Essentially this can be performed a few ways but the default action is to double tap one of your movement keys.  You will perform a short dodge in that direction.  While you are in the dodge animation you are immune to damage briefly.  This means you can use dodge to get through traps, and out of puddles even if the effect has landed.  Personally I find it damned near impossible to time a double tap of a movement key reliably.  Thankfully for someone like me Elder Scrolls also has an option to set a keybind.  I currently have dodge keybound to middle mouse button.  If I click it while standing still it will perform a backwards leap.  If I click it while moving in a direction, it will perform a dodging roll in the direction I was last moving.

Exploiting Off Balance States

So I talked about “Off Balance” states a bit earlier and said I would get into that later.  It is finally later.  Every so often you will perform an ability that places a mob in an “off balance” state.  You can tell this by the fact that the mob will have the standard Final Fantasy/Street Fighter “dizzy” animation with head slumped and swirly bits over its head.  This means a few things, firstly that mob will not be attacking you until it recovers, and secondly you can exploit its compromised state with a power attack.  While the mob is “dizzy” performing a power attack will knock it down.  How does one perform a power attack?  Skip down to the next bullet point for that one.

Power Attacks

Power Attacks are extremely useful, especially as a “from stealth” opener.  To execute a power attack you hold down your left mouse button as your character does an extended animation ending in a stronger attack.  How power attacks work greatly depends upon the weapon you are using.  Some of them are far more valuable than others, but remember in using a power attack there is always an opportunity cost associated with them.  Some builds will favor them greatly, and other builds will favor the faster light attacks.  Your mileage may vary.   I personally only really use them when the mob is in an “Off Balance” state to get the free knockdown effect.

Knockdowns

You can exploit and “off balance” state with a power attack to knock down the mob, but there are also lots of other abilities that have a knockdown effect.  As a Dragon Knight I have an ability Stonefist that will knock whatever mob down it hits.  Why this is useful is that it is the only way to actually stop a mob from firing a power attack.  Additionally if you time it just right you can use a knockdown to interrupt a spell cast.  Stonefist for example has a slightly longer than melee cast range, which means I can use it to interrupt casts on mobs that are not within the range of my normal interrupt ability.  The big warning with knockdowns, is that in general boss type encounters are immune to them.  Some of them will not be, and in those cases I highly suggest you exploit the hell out of that fact.

Breaking Crowd Control

One of the things you will encounter that is frustrating in Elder Scrolls Online is that the game has a lot of snares and crowd control… and that they are all very long.  The reason why it is “okay” for a game like this to have such long CC is that every player has a quick and easy way to break free.  You have two options at your disposal and I will cover both.  The first and probably quickest is to simply dodge.  Dodging frees you of crowd control effects and negates any snares that you might have on you, letting you go in a direction of your choosing away from the encounter.  The second option is the actual “CC Break” ability.  It functions just like interrupting a cast and you perform it by pressing down both mouse buttons at the same time.  Again like I said earlier I find this maneuver difficult to pull off with precision timing, so instead I employ the “hold right mouse button and tap left mouse button” alternate maneuver.  You should try both and see which is easier for you.

These Are the Basics

In most MMOs you can ignore the tutorial and just get straight into the combat and pretty much “figure it out” as you go along.  Elder Scrolls Online is not that type of game, and while you are running around Cold Harbor it makes attempts to teach you how these abilities work.  However there are a number of them that it doesn’t cover at all.  The problem is that the game expects you to be fluent in ALL of these techniques pretty much by the time you hit your first “guild quest” encounters.  Doshia and Gutsripper both completely wreck players that do not have ALL of these things firmly under their belt.  My hope in writing this little primer is to help bridge the ability gap that players coming from traditional MMOs have coming into the Elder Scrolls Online.  I am by no means a master at all of these, and I will occasionally screw up… and pay the consequences with a death.  However knowing all of these abilities will leave you better prepared for whatever the game has to throw at you.  Like I said above, after awhile all of these things become muscle memory and you just start performing the right thing at the right time without really thinking about it.

#TES #ElderScrollsOnline #ESO