Rails Are What You Make of Them

Going Off Script

eso 2014-02-17 13-54-30-89 There was a topic yesterday that started with Tobold’s post and wound up in a G+ comment stream.  While I believe Tobold’s comments about on rails gaming were initially about a certain game that is still under NDA with a space theme…  it eventually wound its way to Elder Scrolls Online.  To which I added the information I posted yesterday on my own blog, about the fact that the majority of quests are skippable, and that there are a very few that actually need to be completed to move to the next area.  But the root of the problem here I think is that after a decade of playing themeparks…  we have gotten extremely good at seeing rails.  Moreso I think we are so trained to stay inside of the lines that we are afraid to break out of the little protective cage the themeparks have built for us.

For the longest time I fought the “quest to level” construct and then over time I managed to get extremely good at mindlessly grinding them.  There was a time when I could take a character from 1-85 in less than seven days in World of Warcraft.  The problem is… this is a thing I do to level quickly, and not something that comes instinctual.  I am constantly deviating from the path, and poking my head into places I shouldn’t be.  If I have 10% to go to a level, my instincts are not to grind some quests, but instead to go kill some really high level mobs.  You can blame Everquest for this type of “go kill things” upbringing, and I am still happiest when mindlessly slaughtering bad guys.  So when I am out questing, skipping that bad guy for the sake of speed is not usually a thing that ever enters into my mind.

So when I was plunked down on Stros M’Kai in the Daggerfall Covenant for the very first time… I willfully and gleefully ignored the quests that were given to me.  I wandered off and explored the island, gathered some crafting bits, found lots of treasure chests and leveled happily oblivious to the fact that there was a rail.  Sure eventually I reined myself in and did a few quests, but the vast majority of that first couple hour play through was aimlessly exploring.  If I found a cave I poked my head in to see what was there.  The little voice in the back of our head that says “don’t go there yet, you will have a quest for it later” is something that we end up doing to ourselves.

Rails Are What You Make of Them

eso 2014-02-17 13-36-59-84 For the most part I would agree with Tobold’s assessment of that space game, but since so many people love it I continue trying to give it a second and a third and a fourth chance.  I went through this same thing with Guild Wars 2, I kept trying to see what people liked about it… because I honestly didn’t understand it.  Over the weekend I maybe landed at how to enjoy it.  Once I finished the tutorial, I went completely off the rails, wandering around aimlessly killing lots and lots of things and getting nifty bits in the process.  That mode of play made the game enjoyable for me.  Quests are a really good way to level, and I think they also do an excellent job of telling the story.  However something we have forgotten along the way is that they are mostly optional.

We can blame World of Warcraft for this to be honest, but not in the way you might think.  WoW brought quests out into the open, where they had always been something for insiders before.  In Everquest you went around /hail-ing every single mob you encountered because maybe just maybe they might have a quest for you.  In Dark Age of Camelot, you did the same thing trying to locate the “Kill Task” quest giver for a specific area.  City of Heroes gave you specific contacts you needed to talk to that acted as a hub for running future missions.  Finally World of Warcraft gave us the now ubiquitous golden exclamation point… taking complete all of the subtlety out of it.  Still… even in WoW it was not until Burning Crusade that I really started to lean on quests as the crutch that they are.  I got a good number of my levels by going off the beaten path and looking for neat things out in the world.

To some extent it is also the fault of games that have stopped giving us things to find just over the next ridge.  There should always be things just out of the way for us to go looking for, because this act reminds us that there is another way to play the game than just mindless questing.  This self directed fun is crucial, and is what ends up making a game stay fresh.  I tend to cycle through two modes of gameplay…  aimless wandering and mindelss questing.  I find both to be really enjoyable when I am in the right frame of mind.  I think this is why I can return to WoW all these times and still be happy with what it is.  That said I am constantly going off script in that game as well.  There are so many nooks and crannies that often lead to treasure or at least interesting things to kill.  Basically… these rails that we keep seeing, are something we’ve allowed ourselves to see.

Dungeons of Belgrade

BelgradeKeep_Update With all the talk of ESO lately, I am still very much playing Landmark on a daily basis.  Last night I got in and worked on Belgrade Keep for a bit.  I tweaked the exterior a bit adding supports to the first balcony and then building out an entirely new balcony from the top of the castle.  Additionally I added some more of my custom columns to the corners of the ramparts to tie the visual theme together, as well as adding some to the ground floor to mark the entrances to the ramp leading up to the keep and the entrance to the crafting undercroft.  I thought I was nearing a point where I needed to simply grind out the various accoutrements to decorate the keep.  I was completely wrong however.

I decided that Belgrade keep needed a proper dungeon, so I spent the majority of the night watching episodes of Arrow on Netflix and hollowing out the basement by hand with the remove tool.  One of the things I have noticed that removing large blocks of material with the select tool often ends up leaving weird fragments.  So I tend to do it manually simply because I like the results better.  After having spent hundreds of hours hollowing out tunnels branch mining for diamonds in Minecraft… I find I have an affinity for that sort of work.  The plan is to divide up the sub basement into cells, maybe with a torture area…  but that all depends on how creative I am.  I am curious if I have enough room for a second sub basement to be honest, because I can seemingly dig down further.

My Father the Builder

I really need to sit down and brainstorm out the rest of the month, because when I am not staring at a blank page I am full of ideas with factoids.  However when I sit down to write at 6 am, my mind is mush and devoid of any good ideas.  So today’s factoid is going to be a little odd, be warned.  I am not a terribly handy person, as in I am not a manly man builder type.  I can watch a youtube video and figure out most things, but I have a bit of a mental block about things that are mechanical.  In part I think it is because my father is so damned amazing at it.  I realize he grew up in an era when if you didn’t fix it yourself it stayed broken, and my grandfather was the king of tinkerers.  For me however, since I spent most of my childhood sick… I just simply was not exposed to it…  apart from getting to be the loyal “flashlight holder”.

At a young age I think I told myself I couldn’t do this.  There are things that are well in the realm of my mastery.  You give me a few boxes, scissors, magic markers and tape… and I will build for you a GI-Joe base that will make you weep.  However you dump a heap of mechanical bits on the table and I cannot see the same possibilities.  Growing up with a machinist for a father was a really interesting and awesome thing.  When I broke a wheel off one of my hot wheels… he would take it away to a magical land where it would come back with a shiny new wheel better than the previous.  He would take it over to work and machine out of scrap aluminum a wheel, then carefully wrap it in electrical tape for traction…finally carefully attaching it back to my hot wheel.  My father could make magic happen.

I just wish I appreciated it more at the time.  When Star Wars was all the rage, I wanted nothing more than the Death Star play set.  I did not grow up with a lot of money, so spending $100 on a cheap plastic and cardboard play set was really out of the question.  That Christmas instead my dad hand crafted me a Death Star that was far cooler than anything store bought ever could have been.  I am still not sure exactly how he built it, but he had some long screw running down the back of the unit with a crank up top. and a machined elevator that rode up and down on the screw.  So that I could crank my action figures up and down between the floors.  Now I appreciate just how ingenious it was, but probably at the time I wished I had the “real thing”.

As my father is getting older, I am starting to have to figure these things out on my own.  I know at some point he won’t be there to call for advice.  Someday I will have to learn the lessons he had to learn.  I admit it scares me, to think about a world where a master builder like my father doesn’t exist.  I don’t think he really knows how in awe of his abilities I am, and how much I wish I had his natural intuition for how things should go together.  I should really remedy that, but my father is a lot like me, and not really great at saying these sorts of things in person.  There are times I think that maybe he DID pass on his legacy to me, but that it just changed over the years.  I am good at computers and hacking around with software to get it to work the way I want it to work.  Then when I can’t find whatever it is that I am looking for, I know that I can crack open Visual Studio and build it myself.  So maybe just maybe I have some of that same magic too.

Belghast and The Ark

Horribly Sidetracked

eso 2014-02-16 13-11-46-68 Saturday when I wrote my little impressions piece on the Elder Scrolls Online, I managed to get horribly sidetracked in the process of explaining the questing section.  At one point I said “Generally speaking the side quests serve two real purposes” but only actually managed to give you a single purpose.  I managed to get myself on a tangent and forget what I was saying.  So let me take another stab at explaining the questing system.  Generally speaking when you go into an area there is a critical path that you can take to go through it with the least number of quests.  If you want to piddle around and carve your own path this is a good thing.

For example in Stros M’Kai the Daggerfall Covenant starter zone, you are asked to find one of three crew members before continuing on.  You can literally just find one crew member and be just fine, and the game will allow you to continue forward.  However you can find all of the crew members, and each one will do something for you in the final quest before leaving the desert island.  Additionally your choices matter going forward.  If you choose to kill someone, or fail to save someone… they won’t be there later on at a critical time when you could use your assistance.

That is one of the things I like most about the questing system.  It works much like Mass Effect or Dragon Age, in that you get introduced to a character that keeps popping back up in later quests and even later zones.  Failing to save a character, means they will no longer exist in the later stages.  Occasionally the game will force you to make a hard choice, between two sets of NPCs.  When this happens one of those paths will forever be sealed from you.  I you choose to help this person, the other person will either die or be so infuriated that they will never help you again.

Basically your decisions matter, and they matter a lot.  So while it might not seem that the immediate consequences are all that bad, they will have future ramifications.  So while the first purpose of side quests is to get gear, the second purpose is to unlock future story points.  You never know when a person you have helped will show back up and lend assistance later.  Often times this is in the form of making a future quest a little easier as they lend some unique ability to the fight.  However in a few cases this means you may have missed out on a really cool quest chain because the NPC was not there to give it.

Turret Orchestra

portal2 2014-02-16 15-13-06-97 After my little write up yesterday about Portal 2… I got a whole lot of responses that amounted to “no wait, you haven’t even gotten to the good part”.  Then that they apparently couldn’t tell me about the good part without massive spoilers.  Sure enough I managed to play through to the beginning of chapter 5, and the game has changed once again ever so slightly.  Now I think I want to know what is going to happen enough to continue playing.  I have my assumptions of the end result, but who knows they might be completely wrong.  For the most part I have managed to stay blissfully unaware about the ending of the game to this point.

There were a few really annoying levels, but now I am in a part that is more freeform.  The coolest thing I have seen to date is the Turret Orchestra.  While roaming around in this new free form area, I kept hearing this music playing that sounded kind of like a bunch of accordions.  Finally I was able to see what it was, and it was several of the turrets playing in unison.  I have a feeling that I will somehow be freeing the various robots under the control of GlaDOS, or at least that seems like a potential subtheme for the game.

Like I said right now I have no real idea where exactly I am heading apart from following what seems like an obvious path carved out for me.  I am sure at this point I will plan the game to its conclusion, so it managed to get its hooks into me.  While I am not sure if I would call it a truly great game yet, it is enjoyable.  I am sure there is some grand reveal to happen down the road, that will make me shift my opinion again.  However I stand by my original assessment.  Fun game with a cool gimmick.

Belghast and The Ark

It will come as no real surprise to anyone who has ever followed me on the various social media platforms that I use… that I am a pet person.  That said there are probably few people who really know how deep that particular rabbit hole goes.  As it stands right now, neither my wife nor I plan on having children.  My wife swears that teaching high school is the strongest form of birth control known to man.  This is not to say we don’t have children, they just happen to be covered in fur.  I personally have always had a close affinity with pets, and even if it is something I would not want for myself… I seem to be able to befriend animals quickly.  While I would never have a bird, each time I went over to a friends house one of his birds would hop up on my shoulder and stay there until I finally placed him back on his perch.

kitties_sunningCurrently we have three cats, all of which are pictured above sunning themselves in the afternoon light of our stairwell.  On the left is the mammoth monster cat Chloe, in the back is our mostly black Calico Allie, and if you have been reading these factoids you have already met little shit.  Each of them is a rescue, because I believe all animals deserve a second chance at a great home.  Each rescue especially has its own personality, and comes with its own quirks.  These “quirks” can be frustrating at times, but they make up the complex personality of each animal… so even the annoyances you come to love.  Chloe for example obsessively licks anything and everything…  which can be sweet at times until she hops up in bed with you at 3 am and licks your arm.  Seriously there is nothing freakier than waking up to that.  She however is the most amazing snuggler, when you can succeed at the complex game of keeping your arms and hands away from her mouth.

threeheadsinablanket Similarly we also have three ferrets, and they are some of the most adorable animals you could ever have.  Here they are snuggled together under a blanket in their playpen.  At this point I have woken two of them… and moments later they will be bouncing around the cage like mad.  This is the problem with ferret photography… you get one chance to take a shot before they go super sonic.  From the left we have our old man… Smokey that came to us as part of a rescue pair of littermates.  His sibling Bandit passed away some time ago, and he himself is nearing the end of his journey as well… but we are trying to make him as comfortable and happy as we can while we have him.  Next to him is Shiloh, that was a returned to a local pet store and put back up for adoption.  I cannot fathom why anyone would ever return her because she is so adorable, and has a little badger face.  Finally we have miss “Bella” which is short for Bellatrix, the name her original mommy gave her.  She had a much older ferret named Judah that Bela apparently upset regularly, so it was with many tears that she gave her over to us.

Over the years we’ve had lots more animals, including a hamster, a guinea pig, and a pair of sugar gliders.  All of them have been our babies while they have been with us, and we have sought to give them the best home we can.  Often times it is these little guys that are the reason for me getting a slightly later start than normal.  When one is begging for attention… and they are damned good at giving you a guilt trip… how can you possibly say no?  The best at begging has to be Bela.  She will run over to the edge of the playpen and press her body against the ground sticking out her snout in his pouting “poor pittiful me” look.  You would think she NEVER got played with ever.  The moment I reach down into the playpen she will bolt over to me and wait to be picked up.  All she really seems to want is to be picked up and carried around for a bit before finally going back into the playpen and snuggling up for a nap.

Elder Scrolls Online Impressions

Feels Good To Talk

eso 2014-02-15 11-16-04-16 This is one of those posts that I have been waiting to make for quite a long while now.  Over the last few months there have been various naysayers, and with the lift of the press beta there was quite a bit of negativity towards The Elder Scrolls Online.  As usual when someone has something bad to say, they seem to be willing to defy all the rules to do it.  However those of us who have been anxiously awaiting the release of the game and been abiding by the rather strict NDA have had to sit and watch silently as all the negativity circulated.  Finally this morning they announced that we were free to talk about any experiences from the Beta Weekend content.  This means I can now talk as much as I would like about the 1-17 game as it stands which is quite a bit of content.

The Conundrum

eso 2014-02-15 17-53-21-72 Firstly let me start off by saying, that The Elder Scrolls genre is a really difficult one to make into an MMO.  Over the course of the beta while listening to player complaints, I have come to realize that there is no one way that people play these games.  To some people TES might be a game about stealth and carefully stealing goods out from under the shop keepers nose.  For others it may be the grand narrative experience or the lore.  For others still it might be about wielding arcane magicks or making deals with Daedra.  All of these things are gameplay styles that are possible in the excessively moddable single player experience.  However through all of these years the Elder Scrolls setting has felt somewhat lifeless.

The one thing I wanted more than anything else… was the ability to experience all these grand settings with my friends.  But as you craft a cohesive mulitplayer experience, how do you make all of these things work with hundreds of players participating in the same experience.  This game will not be for everyone, and as I have learned from social media and the forums… the game itself is very divisive.  However for me at least the experience is something I am just not getting from other games.  At its core this is in fact The Elder Scrolls…  Online.  This game lives and breathes the Elder Scrolls Lore and settings, and is immediately recognizable the first time you see a creature made famous by the series out in the wild.

Questing

eso 2014-02-15 11-40-57-21 At its core the game has a questing system very familiar to the Elder Scrolls setting.  As you move around the compass rose at the top of your screen will highlight points of interest that are near you.  You have the option to go over there and engage in the quest, or continue onwards on your own.  The very first time I sat down to play the game, I completely ignored the quests wandering off on my own exploring the island of Stros M’Kai in the Daggerfall Covenant.  This is completely supported as far as a play style goes.   In general there are a handful of quests that are required for you to progress to the next area, however in addition to these there are many side quests that are completely optional.

Bthzark Generally speaking the side quests serve two real purposes.  Firstly they give you a chance at gear, and point you in the direction of places that you might want to explore.  For example… above is an image of the amazing Dwemer ruins of Bthzark, which I might add looks and feels like a Dwemer ruin should.  You can gain access to the ruins through a quest chain, but in most cases these small dungeons and ruins can be explored by simply clicking on the front door and going in.  The game is chock full of hidden places that contain treasure chests and skyshards and all sorts of neat things to find along the way.   There are books to read, satchels to root through, and crates to crack open.  All of which can have really nifty things.

So while you can play entirely without questing, and there are times I do this…  there are also a lot of really epic stories in the game that can only be accessed by questing.  One of the things that makes this so enjoyable is the fact that everything is the game is fully voiced.  Lyris Titanborn is a character that you will see a lot of through the course of the game, and especially with these signature characters they have spared no expense.  Lyris for example is voiced by the ever popular Jennifer Hale of “Femshep” fame.  You come to love the characters over time, I cheer inside each time Sir Cadwell as voiced by John Cleese appears in the storyline.  The characters live and breathe and you really care about them.  The Elder Scrolls series in general has had some really amazing characters, and this just continues the lineage.

Crafting

eso 2014-02-15 11-20-16-57 Over the course of the time I have been participating in the testing process, the crafting system has gone through a number of changes.  The current version is probably my favorite crafting system to date in any game.  If you are familiar to the way crafting worked in SWTOR, it is somewhat of a cousin.  The difference being that while learning all of the really nice patterns in SWTOR involved silly amounts of random chance, everything in ESO is completely logical and predictable.  Smithing for example in its most basic form requires you to go out into the world and gather ore and then take it back to a blacksmithing station and smelt it into bar form.  From there you need an item purchased from a vendor that relates to the style of gear you are crafting.  Redguard require star metal, Dunmer obsidian, so that each racial style requires a unique reagent.  These are purchased for 21 gold, which is not a huge sum of money.

eso 2014-02-15 18-13-21-72 The quality and level of an item is determined by a number of controllable factors.  Firstly the level is determined by how much of a given material you add.  Whereas 3 iron bars might create a level 1 item, but 6 iron bars a level 4 and so on throughout the level range.  Additionally you can add a reagent of sorts to improve the quality of the item, shifting it from white to green or blue and upwards.  Finally you can add a statistics package to the item, and these are learned through research.  When you get a drop out in the world there are a number of things you can do to it.  Firstly of course you can sell it for gold, but as a crafter you are generally better off taking it to the crafting station.  There you can either extract resources from it, or if it has a stat package on the item you can research that trait.

eso 2014-02-15 18-15-06-28 Researching takes a significant amount of time, generally a number of hours to as much as a number of days.  However in the end you are granted the ability to apply that trait to that item type.  The traits that daggers can have are different than the traits that a chest piece can have for example.  The rewarding part about it however is that once learned you can reliably add that trait to level of that item.  Another really cool thing is that you can improve your items at a crafting station similar to how you could in Skyrim.  In doing so you have a chance of losing the item, but you can increase the amount of reagent you are using to greatly improve the chance of getting your item successfully.

I feel like I am not really doing justice to how cool the system works.  Generally speaking when I roll a new character I can piddle about gathering iron ore and craft a full set of gear far faster than I could earn one from questing.  The biggest bonus is that you can craft helm and shoulders at level one, whereas you do not begin to receive these until pretty far into the content.  I highly suggest you check out the crafting simulator that is on the newly released esohead.com. I could talk about the nuances of the system for paragraph after paragraph, but it makes more sense if you can actually see how it works by fiddling with the widgets.

Welcome to the Frontiers

I am not normally a fan of player versus player in any game.  However Elder Scrolls has me more than a bit excited to be honest.  We are finally returning to the most successful pvp set up that any game has had…  the Frontiers of Dark Age of Camelot.  Essentially the factions each control their own completely sealed territory, and this represents what the players quest through on their journey to level 50.  However in the center connected to these realms lies Cyrodil.  The map is absolutely huge and would take you significant amounts of time to run across it even mounted.  The overarching story of Cyrodil is that the faction that can take the keeps bordering the Whitegold tower, can then place an Emperor on the throne, giving that faction special benefits.

This however really sells what Cyrodil is short.  This zone is a living breathing questing destination with all sort of things hidden for players to find.  Just like the frontiers in DAoC, there are reasons for crafters, explorers, adventurers to go out here.  The excitement is that in doing so you risk getting rolled by one of the packs of players trying to take the keeps and other objectives.  Cyrodil of course can be completely ignored if you so choose, but I look forward to going out there with my friends and trying to find out fortunes.  From what I have seen in action, PVP in Elder Scrolls Online works just as well as it ever did in Dark Age.

The video above is from the mega guild Gaiscioch, and it shows their guild taking over a keep.  Unlike the zergfest that we have seen in the past years brought on my World of Warcraft, this is slow and sustained warfare.  If you cannot hold a keep you are of no benefit to your faction, and holding a keep is an extremely difficult proposition.  At one point in the video they are being sieged by two different factions at the same time.  This is going to be something that is extremely common, but if you can take and hold a keep… there are benefits to your guild for doing so.  I am not really sure if House Stalwart will ever pvp enough to hold keeps, but I can definitely see myself helping out as another group does.

Only Scratched the Surface

eso 2014-02-15 18-27-24-13 There is just so much that I want to tell you, but at this point I have rambled on at length about the game for a bit now.  I am sure the moment I publish this, I will think of another dozen things to say.  Like I said at the beginning… this is not the game for everyone.  Elder Scrolls single player purists will be frustrated by the addition of all the people around them.  Hardcore MMO players will likely be frustrated with the minimalistic user interface.  Personally I admit I have that problem a little bit, but since this game is to support a WoW style LUA add-on system, pretty much all of my woes with the Spartan interface can be corrected easily.  I’ve already seen add-ons in various states of progress that will let you have all the bells and whistles you could want.

This is the type of game that grows on you over time.  The biggest problem is you cannot go into playing it with the expectations of it being something else.  I feel like this game is trying to start its own little genre.  There is more than enough meat on its bones to allow players to happily explore it for hundreds and hundreds of hours.  I can’t talk about it much but there is an extremely extensive post 50 game that adds more content than I can really even wrap my head around yet.  This is not going to be a game that we can “finish” in a few weeks time.  Getting to 50 is only part of the journey, there are months of content waiting you after that point.  That is not to say that someone who is absolutely crazy will not make it to the absolute end within the first month.  But the average serious player will be chewing on this one for a long while.

It feels extremely awesome to finally be able to talk about it.  At this point we have been cleared to talk about the first 3-4 zones per faction.  So if there is anything you would like to see me talk about, please drop me a comment and I will try and work it in during a future post.  I am happy to see the veil lift so we can hopefully start getting a positive buzz going among all the players who are out there enjoying themselves.  The beta weekends have been full of players happy to be in the test and happy to be exploring the world.  The game is still charting extremely well in its presales.  If you plan on getting the game, I highly suggest you put in your preorder.  The ability to play any race in any faction is going to be a huge boon going forward.

International Cupid

Short term commitment

Yesterday a friend of mine asked me if it would be okay if she played Elder Scrolls with the House Stalwart group.  She was not sure how into the game she was, so might only be around for a month or so.  She wanted to make sure no one would be upset with her not staying terribly long.  She was afraid that House Stalwart were more dedicated members and might take offense to that.  I of course assuaged her fears, since Stalwart as a whole is super casual and primarily a social guild.  However what came next was a realization that I am not sure I had actually admitted to myself.

When I go into one of these games I don’t really expect folks to last more than a few months.  That has been the track record with new games and our guild especially.  This was so much the case with Final Fantasy XIV that I even started what I feel is going to be a new thing for me.  When I subscribed to that game I chose to do so for three months and then immediately went into the back end and cancelled my account.  That way it would essentially self destruct after three months unless I made some form of manual intervention to renew it.  While you might think this is me not having faith in the game… it is more that I am not having faith in myself.

Other than World of Warcraft, each game I have played has been a three to six month encounter.  While there are still games that I play semi-regularly, the tempest of activity has usually died down into a spring breeze at or around the three month mark.  It feels to me that we are inherently either gaming lifers, or game jumpers.  If you look at my own guild our I would say we have roughly sixty players that have only ever played WoW and cannot imagine playing another game.  Then there is a pool of forty or so that tend to play whatever happens to be the next great game in the internet cultural zeitgeist.  This experience has lead me to the new stance of giving a game three months of subscription and then evaluating where I stand after that.

Cash Shop Expansion

rift 2014-02-13 06-28-17-76 Yesterday the big 2.6 patch went in over in Rift and I have to say I have been watching this one with a bit of excitement.  There are a ton of new features going into the game and you can read highlights of them over on this little info blurb created by Trion.  This is the point at which I am going to be a bit of a downer, because after logging in last night I realized… the things I am most interested are really freaking expensive.  A big thing they added in was the ability to start applying cosmetic skins to your pets.  This has been one of my key frustrations with the pet classes that unlike the WoW Hunter we had no real control over what our pets looked like.  There have been some really ugly pets as well… I am looking at you emaciated beastlord blue tiger thing.  Most of these have improved to where the base pet is at least passable, but I would never turn down the opportunity to tweak the appearance.

Problem is that they are really expensive, in order to get all of the new skins… something that admittedly not everyone is going to want… they are running a special on them for roughly $70 worth of in game currency.  Once the special is over however that price quadruples for the full unlock.  Individual class based unlocks are more reasonable at around $7 per class.  These are of course guesstimates based on the fact that in the $20 bundle it breaks out to be 160 credits per dollar.  I feel like the whole budgie mount thing has maybe unfairly colored my opinion of the cash shop as a whole.  Once upon a time it felt extremely reasonable, but now everything just seems more expensive than I want to pay for it.

The biggest thing I was interested in during this patch was the Dreamweaving profession.  Once again however I was hit by the realization that in order to play with that it would involve me plunking down some cash to buy another trade skill extension.  I don’t want to roll a brand new character just to be able to play with the profession, and I don’t really want to unlearn any of my already max level professions from my characters to pick up this new one.  I realize it is a first world problem, and in a game like WoW we would have no choice at all but to do just that.  However last night I was being irrational and felt extremely frustrated by having to make that choice.

Basically the only thing left that really made me excited after having the other two shiny baubles behind a paywall I didn’t feel like crossing… was the bounty system.  I will admit I am pretty excited about this.  One of the features that I loved from Dark Age of Camelot that no other game has really gotten right was the ability to create trophies of certain mobs out in the world.  Our guild hall was full of these because I was constantly going out and collecting the “remains” needed to craft them.  Rift seems to have finally created a version of that system that looks like it will work in modern terms.  However after the frustrations up until that point, I just didn’t feel like sinking in the needed research to figure out exactly how the system worked. 

I am sure at some point soon I will revisit it and be happy as a clam hunting down trophies.  I just fear that this is he new reality for a game like Rift.  When we get a patch, it will involve a little bit of free content and a lot of content you will have to hit the cash shop button to be able to truly enjoy.  My frustration mostly is due the fact that I am a patron and have been one since the transition of that program.  I feel like overall that is a “bad deal” since the loyalty accrual is excessively slow, there is no monthly credit allowance, and we still end up having to buy the new baubles when they come out.  Sure the various daily buffs are nice, and I likely would not have made it to 60 on my rogue without them…  but it feels like there should be at least some regular allowance of credits that can add up over time to be able to buy stuff from the store.

International Cupid

Today in light of Valentines being tomorrow, I have a factoid that I rarely tell.  It is really weird how chance, fate, kismet… whatever you want to call it works sometimes.  My wife and I grew up thirty minutes apart from each other in neighboring towns.  It turns out that we knew several of the same people, went to several of the same places, and were probably in the same room multiple times during our lives.  We would not have met however were it not for a mutual friend in Belgium.  During the early days of the internet, we were both IRC junkies.  Internet Relay Chat opened up a door to a world much larger than our own, and let us converse with people around the world…  breakout out of our very limited small town upbringings.

Chatrooms in truth were a lot like we view guilds today, as a little social family that you hung out with.  People shifted back and forth between them freely, and much like running content with some friends guild you hopped back and forth between channels freely.  I’ve always been interested in programming and for awhile I got really into writing IRC bots.  I would build little games into them, with dice rollers, character sheets and combat.  It was through one of these bots that I met Hans.  He asked me to come help him out with one of the bots on his channel, and it was one of the nights I was in his channel working on it that I saw a familiar address pop into the channel.  Back in that day, you could see what internet service provider someone was connecting from, and over time I learned to immediately recognize all the local ones.

Out of the blue I messaged the new person who had entered the room saying something dumb to the equivalent of “not often that I see a local”.  Apparently I freaked her out a little, since at the time I was logged into the bot.  Observational skills were never a strong point.  Hans apparently verified that I was a nice guy, and non-stalkerish because over the course of the next few weeks we struck up a friendship.  Over Easter weekend she was heading back to her hometown, and we decided to meet up and go to the movies together.  At this point it was just two friends hanging out and meeting in real life.  We got along just fine, but neither of us was really looking for anything at that point so dating didn’t even dawn on either of us I don’t think.

As fate would have it, I was planning on transferring to the university she was attending, so at the very least it would be awesome to have some friends on campus.  It was not until I had actually transferred that sparks really happened.  To be honest we moved very quickly from “dating”, to being essentially inseparable from that point onwards.  There were no long drawn out courtship rituals for us, we were far more practical than that.  I still marvel at just how odd it was, that we had grown up so close to each other, but that it took someone half a world away to introduce us.  Years later as we talked about our childhoods we have come up with several points at which we were likely in the same place at the same time.  Thankfully we have an international cupid to thank for finally connecting us.