Evil Genius

Best Laid Plans

eso 2014-05-19 06-11-58-918 This weekend I accomplished very little of what I had planned, but I did log into a nice surprise over in Elder Scrolls Online this morning.  One of the cooler things about crafting are the tradeskill apprentices… I am using the EQ2 term, because quite frankly I can’t remember the in game name for them in ESO.  Once a day they send you a care package of goodies along with a great note about what they had to go through to obtain it.  The notes alone are worth the skill points, because some of them are absolutely hilarious.  When I opened my care package this morning I noticed that I got a Tempering Alloy, which is the metal temper used to take a purple item to a orange quality one or a legendary.  This is still one of the best aspects of the game, the ability to upgrade an item to whatever tier you might want.

Granted this is my first legendary temper, and I am sure it probably takes six or so to get 100% chance of upgrade, but I will squirrel this one away until I manage to get more.  I had grand plans of dinging 50 and completing Coldharbor, and while I made progress on both fronts… it simply did not happen this weekend.  I blame Ashgar for distracting me with his Final Fantasy 5 draft idea.  I would love to say I will ding tonight, because I am maybe 1/5th of a level away from 50.  I have a few rather epic quests that I am currently on that I want to see the completion of.  Mostly right now I am suffering from too many things I want to play, and too little time to play them.  I might have to start bringing my laptop to work and getting in some playtime over lunch again.

Yesterday was somewhat fragmented, in that we had to attend a wedding that evening.  I have to say it is one of the more interesting weddings I have been to.  The pair are both former students of my wife, and the mother of the bride is another teacher.  I knew absolutely no one there, so the entire occasion felt extremely awkward.  However it was made significantly less awkward for me when the bride started walking down the isle to a full orchestral version of the Legend of Zelda Fairy Fountain theme.  So obviously at least one of the pair was a serious gamer, and in theory they both were, but it made a fairly nice processional theme.  At the end of the wedding they queued up the Imperial March, so I feel like I could get along really well with the pair.

Evil Genius

WildStar64 2014-05-14 06-15-15-469 One thing that I did accomplish this weekend was to play through the rest of the Crimson Isle campaign in Wildstar.  My hope was to play the engineer enough to determine if this was a class I could get into, and as the gameplay progressed I enjoyed it more than the Warrior.  I know without a doubt that I enjoy the Chua far more than I did the Cassian so in theory I guess I have my race and class.  I am still not terribly sold on the game, but it is starting to grow on me.  Surprising enough I found that I really enjoyed the explorer path.  Normally I am not one for jumping puzzles but these felt okay to me.  I am sure late in the game they will be as insane as some of the things I did to get SWTOR Holocrons, but even though those were painful… I enjoyed doing them.  They gave me something to look forward to in every zone, so I am hoping the explorer path will do the same thing for me here.

Soldier path seems an absolute natural fit for me, but all of the “holdouts” felt extremely forced in that it did not feel like there was a lore reason for starting a ruckus at a specific location.  Whereas with the explorer path in Crimson Isle you are helping the Chua scientists place monitoring stations high on the rock cliffs, and this felt cool to me.  So far the thing I dig about the Engineer is that it is very much a “kill them all” class as well.  You can circle strafe around gathering mobs up and shotgun blasting them down with impunity, or at least that is what it feels like right now.  I am sure as the gameplay moves on, there are far more consequences to this gameplay style but I can see it might be fun to tank an instance this way.

Mystic Knights

VisualBoyAdvanceM 2014-05-19 06-09-36-587 Yesterday I officially progressed through the roughest part of the game for starting as White Mage.  How I did it… is that I basically ground out enough levels to make it easier on myself.  Getting to the Water Crystal was a challenge but when I did, the entire game got that much easier.  Now I have a party full of Mystic Knights, which while not the best thing in the game are certainly far more offensive than the White Mage.  Mystic Knight is a class I have never played in previous plays through the game, and I am kinda digging the way spellblade works so far.  It gives me access to elemental attacks, without having to have a true spellcaster.  Supposedly the Rapid Fire combo with Spellblade is a super powerful way of delivering elemental attacks later in the game.

I streamed for quite a bit yesterday afternoon as I pushed through the water temple sequence and gained the Mystic Knight.  Last night I did not stream since I was mostly hanging out on the couch watching my sequence of Sunday night television shows.  I found that watching tv is the ideal time to grind out levels, and that is why I am level 19 currently and have just now finished the fire crystal / karnak castle sequence.  I think I did mostly okay in Karnak Castle and got all of the big name items, that I may or may not need later.  The only thing I missed was the Main Guache, but since I have no use for daggers with my fixed party comp, I did not worry about that too much.  I did pick up Esuna, Ribbon and Elven Mantle so should be fine moving forward.  At this point  I will have to consult a guide because I cannot remember for the life of me what comes next.  I know that I do not get my ranger job until a bit later, so that is really what I need to do next.

FF5 Draft: White Mage Hell

Today I am swapping things up a bit with my Steampowered Sunday post.  Originally the goal of this column was to force myself to play some games that were sitting in my steam backlog… which is huge.  However over time this has mutated a bit into “bel plays a game and reviews it”.  Today we are going to see some further mutation of this as I write about some madness that I allowed myself to get involved with along with my Aggrochat podcast co-hosts Kodra and Ashgar as well as occasional fill-in host Tam.  For some time Ashgar has participated in the Four Job Fiesta charity event that now helps out the Child’s Play charity.  The goal of this is to play through the epic game Final Fantasy 5 using a fixed set of jobs.

VisualBoyAdvanceM 2014-05-18 11-06-24-150 For those not familiar with Final Fantasy 5, it was a 16 bit era title that allowed you to choose what classes a fixed set of 4 characters would be by assigning them jobs.  While in the job they gained abilities that could then carry over into other jobs.  This became a min-maxers dream as you could make some extremely broken combinations.  As a result for years players have done various wierd combinations of this game for fun, and the Four Job Fiesta capitalized on this and turned it into a grand charity event.  For awhile Ash has wanted to do an internal draft of this game, where four of us get together and draft out a viable party made of of the different available jobs.  As a result each player has to make some compromises to determine what they want to go after first.

To facilitate this Ash decided to set up a card deck game using the amazing Google hangout app Roll 20.  He laid out the various sprites for the characters in rows representing the Wind Crystal, Water Crystal, Fire Crystal and Earth Crystal… adding the Freelancer as an optional job for the Earth Crystal given that specific one only has four options.  So again for those not as deeply familiar with the title as it seems to be among our little circle of mumble users…  the setup looks something like this.

The Job Options

Wind Crystal

  • Knight
  • Monk
  • Thief
  • Black Mage
  • White Mage
  • Blue Mage

Water Crystal

  • Red Mage
  • Time Mage
  • Summoner
  • Beserker
  • Mystic Knight
  • Mime

Fire Crystal

  • Beastmaster
  • Geomancer
  • Ninja
  • Ranger
  • Bard

Earth Crystal

  • Dragoon
  • Dancer
  • Samurai
  • Chemist
  • Freelancer

The Draft

The rules of the game that we are playing under is that each player must always have one of a given job, and from the moment you get your crystals… every character must have a job.  There are alternate rulesets where you can play with freelancer until you get all four jobs available, but we are playing with the more pure ruleset.  This as always means that some of the parties will have a much easier time than others.  Whoever gets stuck with Thief and White Mage will be struggling, since both of them have issues early game, and whoever has the Black Mage will have a supremely easy time rolling over everything in their way.  We opted to go with a draft order that minimized the advantage of being first, and the disadvantage of being last… that looks a little something like this.

ABCD | DCBA | BDAC | CADB

We decided to roll a 20 sided die in the Roll20 addon to get started and pick the order.  Ashgar using his dice hacking abilities rolled an 18, Tam rolled an 8, Kodra rolled a 5… and I rolled a very lowly and painful 2.  Meaning that in the above scenario Player A would be Ashgar, B would be Tam, C would be Kodra and I got stuck bringing up the rear with D.  However due to the order of the draft I feel like maybe I had a slight advantage.  Of course the Black Mage was gone by the time it got around to me, but I still had plenty of really good things to pick from, considering in this draft I got to make 2 picks back to back.   When all was said and done our party compositions looked like this.

Belghast – White Mage, Mystic Knight, Ranger, Samurai

Ashgar – Blue Mage, Summoner, Beastmaster, Dancer

Kodra – Black Mage, Red Mage, Bard, Chemist

Tam – Thief, Time Mage, Ninja, Dragoon

This surprisingly left the Knight completely untouched, which is an extremely good early game starter.  Not unsurprisingly no one picked the Berserker or Mime, or the Geomancer.  However I think we were all somewhat shocked that no one at all picked up the Freelancer, which ultimately ends up being one of the best options since they can be super customized.  I think overall each of us had a plan in the works, namely mine involved using Ranger to feed my Samurai.  Ash seems to like Blue Mage and Beastmaster which are super fiddly combinations… but he is methodical enough to make them work amazingly.  Kodra of course went for the power combo of Black Mage/Red Mage which will mean he has an extremely easy play through.  Tam went with a super focused build of being able to feed the Ninja and Dragoon, but will have the roughest start of all of us… since you cannot get thieves a weapon in the first town.

Reality Setting In

VisualBoyAdvanceM 2014-05-17 20-29-04-556 It was really during the first “post job” boss encounter that the reality of my choices set in.  I wanted to go for a very melee party, which meant I needed some extremely strong healing.  There is no stronger healer in Final Fantasy 5 than the White Mage, so it seemed like a no brainer pick.  However I did not really “grok” the reality of trying to play through with ONLY white mages up through the water crystal.  Karlaboss aka the fight above is the moment it really set in what I had laid out in front of me, as I slowly dinked away at 650 hp… 10 damage at a time.  Granted there was no way in hell he was going to kill me… but the entire process is just slow and tedious.

VisualBoyAdvanceM 2014-05-17 22-28-47-597 I made it through to the ship graveyard where finally I could start to grind away at the mobs.  My white mage party is uniquely suited for combating the undead, since this flavor of FF allows for you to case cure on the undead which becomes an offensive spell.  I made an early mistake in that I tried to podcast while playing this game, and wound up running out of mana and dying horribly.  However I reloaded from an earlier save state after we finished the podcast and continued on the journey.  I opted to grind my way to 10 on the undead hoping that would give me enough of a buffer to get through the next few fights before I finally get the water crystal and can make a party full of mystic knights.  Granted I will still have to keep one player a white mage, but that should work just fine given I will still need some healing.

White Mage Hell

VisualBoyAdvanceM 2014-05-17 23-03-44-311 The boss at the end of the ship graveyard was a complete pushover.  Generally speaking this is a pretty rough time for most parties considering she starts out living and turns undead a few rounds into the fight.  The undead version has the nasty added issue of poisoning players each time she hits them.  This quickly gets out of control for most parties, however with an army of white mages I just pushed forward nuking the hell out of her with cure.  It took two rounds of this after she turned undead to finish her off.  I calmly cured the poison and moved on. However as easy as this fight was, the next one turned out to be absolutely brutal.

VisualBoyAdvanceM 2014-05-17 23-30-16-066

As I climbed the north mountain to get to the wounded dragon Hiryuu, I started to question if I should have ground higher than ten in the ship graveyard.  I simply could not do crap against the mobs on the mountain, other than simply out survive them.  Additionally the flail that I picked up, and is now my saving grace… seems to miss quite a lot.  Instead of fighting I opted to run away from almost all of the fights leading up to Magissa.  I knew this encounter would take a truly insane amount of time.  She has 650 hp and as you can see from the above shot I was only whittling away around 12 hp per attack.  This was a sheer battle of willpower to keep moving forward at a snails pace.

VisualBoyAdvanceM 2014-05-17 23-37-20-000 When she summoned her pet Forza, I ignored him completely, realizing that there was no way at all I could keep up with fighting him and Magissa and the regeneration spell she casts on him.  Instead I opted to cast protect on my entire party, and used one of my white mages to heal folks up while the others slowly dinked away at Magissa until she fell.  Finally I turned my attention to Forza and focused all of the attacks on him.  Even doing this the “right” way, it still took about thirty minutes to push my way through the encounter with my army of “horrible monks”.  I was completely drained after that fight, and it was getting close to midnight so I stopped playing and streaming.  At some point today I will pick up where I left off.  You can watch the entire thing on my twitch stream, or you can check out the videos that I have uploaded to YouTube embedded below.  Additionally Kodra is streaming his play through so check out his channel as well.

 

AggroChat Episode 6

This week we have myself, Kodra and Ashgar for Aggrochat.  Rae was unavailable because honestly I feel like she was probably asleep.  She spent the day hanging out at the local Renaissance Faire with her brother and our good friend Dallian that appears on last weeks Aggrochat.  This week we had a bunch of things to talk about, or at least things that Kodra especially was excited to discuss.  The first of these was the new champion in League of Legends… Braum.  Next we talked about the Hex vs Wizards of the Coast lawsuit and what it means for the game and TCGs in general.  We also get on this long drawn out discussion of Kickstarter Fatigue and what it means for the kickstarters that are still coming out, and whether or not that is still a viable means of funding a project.  Like always we get lost on lots of rabbit trails between all of this points.

#AggroChat #FF5 #FinalFantasy5 #FourJobFiesta #SteamPoweredSunday