All Over the Map

Good Morning Friends! I was a bit all over the place when it came to gaming this weekend. I did not make nearly as much progress as I thought I would in Guild Wars 2. Essentially I wrapped up Bitterfrost Frontier and Lake Doric, which now plants me firmly in the middle of Draconis Mons. I have some bad memories of this section of Living World 3. Specifically I remember there was a quest chain where I had to change up my keybindings in order to get through it. By default I have an option turned on that makes my ground target effects center on whatever I happen to be targetting. This is super useful when it comes to not having to fiddle with aiming them. However there was a sequence I can remember when I was flying up in the air and having to target specific things on the ground which required me to turn this all off. So I will have to figure how HOW I do that… by the time I get to that part of the quest.

I am still playing a bit of Honkai Star Rail every day, and still slowly working on trying to get Coffin Guy aka Luocha. It is not necessarily that I even like him as a character, but I want access to a second healer. In my travels of trying to pull for him, I did manage to pick up Pela which is cool. I bonded with her as a character during the whole Museum event. Speaking of events there is a new one starting today that gives you double Calyx rewards. Like as far as events go it is boring… but it is a decent time to stock up on resources. Unfortunately only the first 12 Calyx battles count towards the double rewards, so I guess I know what I will be doing for the next few days at least… stockpiling resources.

One of the cool things about Mastodon in general is that it has a heavy indie dev presence. The other day the very awesome Megan Fox (the game dev one) was doing a thing where she was boosting indie devs that had less than 100 followers. One of these was Craig, who works on a game that recently hit early access on Steam called Trinity Fusion. So I picked it up and have played quite a bit of it over the weekend. Essentially it has a lot in common with Dead Cells and Hades, and there are some really interesting options. I think maybe the difficulty curve might be a bit overtuned especially if you choose the “easy” mode because there isn’t really much of a difference from the normal mode. The art style reminds me a bit of Flashback for reasons I can’t fully explain. There are a lot of interesting weapon options, some of them clearly better than others but that is always going to happen. I will be interested to see how this one evolves over time.

I also spent some time this weekend screwing around with Yuzu the Nintendo Switch emulator. It had been quite awhile since I last touched it, and lord has it improved during that time. I was pleasantly surprised to see that the emulator is capable of latching onto the gyro sense in my Dual Sense PS5 controller. I remember when I was playing through Breath of the Wild on Cemu I had to use some monstrocity where I latched into the gyro in my android phone to complete those puzzles. I mean I could just play all of these games on my switch, but I know with Cemu the ability to remove weapon durability from Breath of the Wild made that game infinitely more enjoyable. I need to dive into the mods for Yuzu and see if I can find something similar for Tears of the Kingdom. I have to say playing on my 3080 equipped PC… is so much prettier and smoother than playing on a native Switch.

Lastly I spent some time this weekend screwing around on the Mage in Last Epoch. I’ve decided to follow a build guide and go all in on lightning damage. So far it is just immensely fun to shock everything to death and watch the lightning damage arc between oncoming monsters. I am not sure how far I will make it with this character. I spent the entire podcast on Saturday playing it and am now around level 21 ish. I’ve chosen my specialization and went Sorc but am still picking up basics from the Mage tree. I am curious to see how this character feels once I get a decent amount of ward preservation on it, because at the moment it feels a wee bit squishy.

Last week was a bit of a slog, in spite of only being three days long. I am hoping this week will be a little less compacted and stressful. I know I essentially have to prepare for being in training all week the week after next. I’ve not done anything in person for that many days in a row for awhile, so that will be its own sort of stress. I hope you all have a pheomenal week, and I hope that maybe I can pick one of the many things I have been doing to actually focus on.

AggroChat #441 – Shackled by Tradition

Featuring: Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! We are down Ash and Ammo but carry on with what we originally thought would be a short show.  The curse of saying that means that without a doubt we end up going over. We start off talking about Tam’s new toy, the PlayDate Console, and some of the interesting design choices it presents.  From there Bel talks about the Diablo 4 reveal trailer and the weak reception.  This leads to a larger discussion about issues with Blizzard as a whole and how everything somewhat feels like short-sighted decision-making. Bel and Tam talk about Trinity Fusion a game that feels like a halfway point between Deadcells and Hades that Bel stumbled upon through Mastodon. We dive into a large topic about how games end up shackled by specific traditions and how they have limited various designs. Then we get into a few shorter topics like Gamepad.Club is a lovely community if you are looking for a place to land on Mastodon.  Then we all give you a plea to watch Nimona.  We are likely going to talk about that movie in a full spoiler sense next week.

Topics Discussed

  • The PlayDate Console
    • Interesting Design Ideas
  • Diablo 4 Season 1 Reveal
    • Weak Reception
  • Problems at Blizzard in General
  • Trinity Fusion
    • Deadcells meets Hades
  • Shackled by Tradition
  • Join Gamepad.Club
  • Watch Nimona

AggroChat #434 – Outgrowing Your Tribe

Featuring: Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! Happy Mother’s Day to all the mothers out there in the AggroChat family, and also solace to those who have lost theirs along the way.  Tonight we start off the show with Bel and Grace complaining about the results of Eurovision and how both Finland and Austria “got robbed”.  From there Bel talks about playing some Diablo IV this weekend and how there have been some minor improvements from the last open beta test.  Kodra dives into some spicy takes about Breath of the Wild and how maybe he just isn’t into that game at all, and how it makes him sad about approaching Tears of the Kingdom.  Grace gives an update on Burning Shores’ discussion and how she accidentally played it on the hardest mode.  Tam talks about Ixion some more and how it is weird to have boss fights in a city builder.  Kodra talks about some of his recent experiences with This Means Warp and trying out multiplayer.  Finally, we dive into a discussion spurred on by the fact that Thalen has been playing Final Fantasy IV Pixel Remaster on the Switch.

Topics Discussed:

  • Complaining about Eurovision
  • Diablo 4 Slightly Improved
  • Spicy Breath of the Wild Takes
  • Burning Shores Follow-Up
  • Borrowed Power In Games
  • Ixion: a Citybuilder Boss Fight
  • This Means Warp Multiplayer
  • Final Fantasy IV is Great

Magic Blue Smoke

Good Morning Friends. This is going to be a bit of a light spoiler day because yesterday I caught up with the last few Marvel movies that I had not seen. First I finally got around to watching Black Panther Wakanda Forever. I was not entirely certain how a film without Chadwick Boseman would go, but in the grand scheme of things I think it went pretty great. I’ve always liked Shuri, but what I really liked was the quirky scientist character she was allowed to be. Shuri as Panther was also enjoyable but did not feel as uniquely “her” for lack of a better term. I thought overall the film was enjoyable but lacked the clear focus that the first film had. I think that is the problem with the current crop of Marvel films… they feel like they don’t quite know what exactly they are building towards. The highlight of the film for me was further world-building and seeing both Namor and Talokan.

Ant-Man and the Wasp Quantumania was another big world-building movie bringing us finally to the Quantum Realm. Again I think that the movie itself was fun, but lacked a lot of the focus that the earlier outings had. It sorta felt like a D&D campaign where your GM just kept throwing new faces and locations at you without giving you much in the way of the backstory behind any of them. We know Kang is a big bad because we have been told over and over that he is a big bad, but it feels like it isn’t something that has necessarily been earned. For Thanos, we saw the effects of him long before he took the field, so, as a result, he was a bad guy that we fully grasped and respected without having to keep explicitly stating that “this dude is really powerful and bad”. I enjoyed the spectacle of the movie and the settings… but it doesn’t feel like we got enough time with any of it to really matter before booping us back to reality again.

In electronics work, there is a term called “Magic Blue Smoke” that happens when you phenomenally screw something up. There are usually some sparks, the air is filled with the smell of ozone, and a little puff of blueish-grey smoke billows up from the object. After this point, it is completely dead and no amount of poking and prodding is going to bring it back from the dead without replacing some major components. I feel like the Magic Blue Smoke has left the Marvel projects, and while they are interesting spectacles they are missing both the core focus that the pre-endgame sequence had and also missing a lot of the heart. I think this is what happens when you truly stick the landing and complete the story in a largely satisfying fashion, and anything more just ends up cheapening the experience. I’ve felt this a few times before with franchises, and I think Marvel as far as movies go is “done”. I still enjoy them for what they are, but the magic is gone and I am uncertain it will ever truly come back.

I feel similarly about Final Fantasy XIV and how Endwalker was the extremely satisfying conclusion to a ten-year journey. I’ve struggled with returning to the game because I no longer have that narrative driving me forward and making me want to crave more knowledge. FFXIV is still a technically competent game and I am sure will keep producing interesting content, but the journey I was on has finished. I am uncertain what the next journey is going to look like, but they will need to hook me in the same way they did with A Realm Reborn in order to get me to commit to following the next one. I’ve reached a level of maturity in gaming to understand that is what is happening, and not that the game is somehow “worse”. In fact the game is probably in the best state it has ever been in, but the adventure I was on has finished.

Looking back with wisdom… I think this is ultimately what caused me to peel away from World of Warcraft. At the end of Wrath of the Lich King, the story had reached a conclusion and we had dealt with all of the “big bads” left over from the Warcraft RTS lineage. I know I struggled with Cataclysm but was never entirely certain WHY I struggled with it so hard. It was an expansion of changing the base world and lacked the big adventure aspect of the other expansions of going someplace we had never gone before. More than that however it featured a central story arc that I did not care about in the least. I’ve never much cared about the Dragon storyline and Deathwing just seemed like a convenient reason to revamp some of the older zones that were showing age. Arthas and Illidan were what kept moving me forward into new content, and with them forcibly retired at the hands of the raiding players… it felt like I had reached the logical conclusion of the game.

I think we’ve reached this point at least with Marvel where the best stuff is happening on the smaller screens. Loki, Wandavision, Werewolf by Night, Ms. Marvel, She-Hulk, and event the somewhat maligned Moon Knight are doing extremely interesting things. The movies just seem to lack the same spirit and creativity that is being played out in short-run series form on Disney Plus. I mean Star Wars has also suffered from this problem for quite a while where the Dave Filoni-verse represented the best and brightest of what was available for that setting, and the movies were hollow shells. Disney will always chase big box office gold, but I think maybe that era is over. I find myself enjoying the more focused and personal stories of the series. For a while in the Marvel films I have been waiting for another conflict to erupt that feels as good as the sequence that ultimately ended with End Game, but I am no longer certain it is coming. I think maybe that was a once-in-a-lifetime event, and now that it is concluded the entire concept of what a “Marvel Movie” is needs to change.

I’ve seen a growing dissatisfaction on social media for awhile surrounding the Marvel releases, so I am pretty certain I am not alone in thinking the original focus of the films is finished. I am not sad that I watched either the second Black Panther film of Quantumania, but neither made me necessarily excited for what is to come. I am sure I will keep watching these films in the future when they come to streaming media, but I think I am done with the “going to the theater” phase of the Marvel cinematic experience. I am way more excited about what is happening on the small screen than anything I know coming to the big one.