A Small Patch

Blaugust Clarifications

Yesterday I had a handful of questions about Blaugust that I thought I should address this morning, just in case anyone else had it.  Firstly it is absolutely okay to write content ahead of time and stage it to release over the course of the month.  With both Pax Prime and Gamescom happening during the month of August, this is more than likely going to cut into some writers schedules.  I know last year there were several folks doing great… and then they went to Gamescom and dropped off the face of the planet.  Being able to cover schedule irregularities is a necessary coping skill to deal with keeping a schedule.  While I personally prefer not to schedule posts ahead of time, quite literally everyone else does this.  So for the purpose of Blaugust this still absolutely counts towards your thirty one posts.

Another question that I had is whether or not it is cool to tell a story in thirty one parts.  This is also absolutely fine, and like I said yesterday this is a challenge about longevity and regularity…  not necessarily what you are writing about.  A prime example of this is during my NaNoWriMo run in 2013… I knew that I could not do it and blog at the same time.  So instead I just posted my nightly words each day as my blog post.  So over the course of the month I essentially broadcast the draft of my story to the world.  In the case of the person who asked me yesterday, they wanted to write the back story of their primary game character over the course of the month.  That seems completely valid, and at the same time something that would be extremely awesome.  The constraints of this contest are about producing thirty one posts during the month, and so long as those posts mean the constraints of the challenge you are doing just fine.

A Small Patch

ffxiv_dx11 2015-07-22 06-32-08-08 I have a good friend Rylacus who is going to be starting Final Fantasy XIV soon.  Over the year plus I have been contiguously playing this game I have talked to him about the patching schedule.  I mentioned that about once a quarter we get a big patch, and usually more than once a month we get little minor patches.  The problem being that he had no real frame of reference as to what I meant by those two things.  Yesterday 3.0.5 was released and this is absolutely what I would call a “small patch” by FFXIV standards.  When I linked him the patch notes he was completely floored by the fact that we call that a minor patch.  A lot of things happened yesterday, not the least of which is the introduction of the Esoterics tier of Tomestones.  I keep thinking at some point they are going to run out of goofy names to call these, but they seem to have a limitless fount of them.  This allows players to purchase item level 200 items, and returns us to the state of the weekly tomestone cap of 450.  The weapons once again are priced just enough to force players to hit that cap three weeks in a row to get them.

Yesterday was also another significant moment for me and my Warrior as I finished upgrading all of my gear to level 180 (other than the Alexander ring that I should be getting tonight… ).  This means I am essentially “done” gearing with Law and can now start diverting that to my Dragoon who is roughly halfway to level 58.  I was reaching this point where running dungeons was not nearly as important for me as it had been in the past, and then bam… a small patch releases and once again I am infused with this desire to hit the dungeons every single day.  This time around Expert Roulette is going to be my key focus, and we have learned in the past that through running a single roulette every day for several days in a row.. you can cap your tomestones without doing anything terribly insane.  What I marvel at however is the timing of their content.  Quite literally just as we started slowing down our dungeon running fervor… they launched yet another tier of gear giving us even more reason to get excited about running dungeons again.  This game is absolutely phenomenal at figuring out the right mix of carrot and stick.

Final Coil

ffxiv_dx11 2015-07-20 20-27-08-11 Another huge thing yesterday is that Savage Alexander opened and now the bleeding edge of Final Fantasy XIV raiders can throw themselves against that content.  As of this morning it seems like only a handful of free companies have defeated the first turn, and only one or two have managed to defeat the second.  So it seems like it will take folks a good deal of time to actually conquer this raid.  For our guild however, we are still very much in the gearing process and have yet to be able to field a reliable “normal” Alexander run on a regular basis.  What our Monday night group has been working on instead is finishing out the Final Coil of Bahamut.  I realize we are quite literally “months behind” as the saying goes, but I am still very much enjoying myself.  We managed to take down Turn 12 on Monday night and made what I feel is significant progress on Turn 13.  Ultimately it will probably take us a few more weeks, which is good… because we still only have one geared tank for the Monday raid.

As a result… I ended up solo tanking turn 13… which is quite possibly the most hectic thing I have done in a long time.  My world became entirely centered around making sure I had five stacks of wrath at the right moment… so I could hit Inner Beast plus another cooldown… in order to survive the tankbuster…  which of note means that it literally does enough damage to decimate my 25,000 hit points.  The worst timing however was on the pull when quite literally I was hitting my fifth ability and gaining my fifth stack of wrath… as the attack was casting that I needed Inner Beast for.  Needless to say that night stressed me the hell out… but hopefully we can down him soon.  I would love if the axe dropped, because it is super amazing looking.  What I really hope however is that we can finish gearing and start work on Bismarck Extreme, Ravana Extreme and Alexander for gear.

Love Our Guild

Unlocking Dungeons

ffxiv_dx11 2015-07-12 20-42-09-53 This weekend was a little bit split as far as gaming goes.  I spent about four hours in SkyForge and the rest of it wandering around in Final Fantasy XIV.  I had a bunch of side projects that I never really got off the ground.  One of the things about being a tank is that you are constantly getting called on to do tanky things.  Last night for example, I had all intentions of simply wandering around the new zones doing hunt mobs, but I ended up getting drafted to tank both Neverreap and Fractal Continuum for a friend who just dinged 60.  Since this would allow him to unlock the content, and be yet another possibility for a daily expert roulette, as well as providing three of us in the dungeon run some tasty tasty first time bonus, I did not mind giving up my relaxing evening of hunting to help out.

Both runs went fairly smoothly other than Warenwolf falling off the side of the final boss in Neverreap.  Luckily we had the stamina to go ahead and finish that boss without him.  Fractal Continuum went extremely smoothly other than some annoyances with bomb placement on the final boss.  Luckily the loot gods seemed to be at least a little favorable and Waren walked with a bow and some other items helping him inch towards that all too critical level 170 mark for Alexander.  It is my hope that in this last week we will have increased our item level enough to be able to put a good attempt in on Bismarck Extreme tonight.  I found out that apparently the dps constraint is that you be able to break the spine in a single attempt without also blowing every cooldown.  Wednesday we were able to break the spine, but it was a “just barely” situation and we absolutely had to abuse every cool down available to get there.

Love Our Guild

ffxiv_dx11 2015-07-13 21-28-49-98 Last night I had a moment when I was overcome with warm fuzzies.  Folks were doing what they always do and filling my screen with green happy spam, and somehow it came around to the discussion of the free company.  I am not sure if I remember who started it but someone made the comment that they were happy that I had recruited them into the guild, because if not for that they probably would not be playing.  Then in a burst of activity a bunch of people chimed in with pretty much the same thing.  So I wanted to talk a bit this morning about how much all of my guildies mean to me.  There are so many days where I have had a rough patch, that I can log into our free company and within moments of seeing the cheery conversation I am in a much better mood.  Having a happy guild family is ultimately what helps me keep returning to one game over another, and ultimately is what keeps me engaged in Final Fantasy XIV.

Sure the game is awesome, but having this big group who is willing to drop what they are doing to help someone else out, makes the experience so much better.  Yesterday during the evening I worked through a backlog of dungeon runs that I had recorded, and came across a video that didn’t turn out quite as intended.  Since the launch of Heavensward the guild crafters as lead by Solaria have been working away on making us an Airship.  When it came time to launch it for the first time a good chunk of us gathered in the workshop basement of the guild hall.  In part we hoped a cut scene would happen, and as a result I had OBS rolling away in the background recording the event.  While the event did not turn out as I had expected, looking back on the footage it makes me exceptionally happy to see so many of my guild members roaming around in one place.  I love the housing district for the constant flow of guild members popping in and out as they go off to other adventures, and this moment was probably the largest meeting of sorts we have had.  It made me realize that we need to do something like this more often.

More SkyForge

Skyforge 2015-07-19 13-57-50-17 The SkyForge open beta finishes up this Wednesday and in the mean time I plan on playing for a little bit each night.  I have to admit while there are still problems with the game for me, it is growing on me in ways I can’t quite fathom.  During yesterdays run I finally figured out something that had been bugging me.  I said in my videos and in my blog posts that it seemed like the combo system was largely ineffectual, and for the most part this is true.  However I noticed on my character to the right of the health bar was a charge counter of sorts marked with a lightning bolt.  This is directly above the dodge counter that shows how many times in a row you can dodge, and how long before the counter regenerates when they are all spent.  This lightning bolt number tied to the special combo attacks, and if I use a combo while I have a charge available it does significantly more damage.  However any additional combos while that charge is regenerating end up being largely useless.

Skyforge 2015-07-19 09-53-56-71 Knowing this is a thing, made combat feel more purposeful.  Essentially I had one special move to use every 30 seconds or so, because that seemed to be roughly how long it took to regenerate a charge.  When that ability was not available however I could happily wail away on the target then set up for the next special attack.  This little bit of information seemed to dynamically change the way combat felt.  Additionally doing the more open world zones, seemed much more enjoyable to me given that if I started wailing away on a boss, chances are someone would come along behind me to help me finish it.  Running around with a group of other players also made me realize just how little damage the paladin does comparatively.  In all honesty… I might end up playing quite a bit more of this game because it feels like I am starting to grasp the reason why it does the things it does.  It is not the sort of game I would ever play as a primary mmo, but I have been enjoying playing it in these short bursts, where I complete a single objective and then log back out for awhile.

Tidy Whitey Man

Commoditization of Music

A few days ago I wrote a piece talking at least in part about how the prevalence of steam sales has lowered my valuation of games in general.  Yesterday while running errands at lunch I happened to catch a piece on NPR talking about how Audio Streaming is both the salvation and the curse of the record industry.  I did not catch the name of the show but they brought on several points of view, talking about how it is both creating new artists, and giving folks a steady trickle of income…  but making it extremely hard for said new artists to actually work on music as their fulltime job.  While I sympathize with this point of view, I have to say that I am absolutely one of the people who is no longer buying music.  There is the rare occasion when I buy an album that does not yet exist on a streaming service, for example I have purchased the two  Final Fantasy XIV soundtracks, and have the third on preorder.  However once I get them, I rip them and upload them to my Google Music account so I can listen to all of the music I care about through that one interface.

I guess the strange thing for me… is that I want to pay something for music but that I ultimately just want to pay a single monthly fee for “all you can eat” access.  While I absolutely love music on one level, on another level it has become commoditized for me.  There was something about going to the record shop, buying a CD, opening the package…  getting that new CD smell…  and then consuming it.  With the digital age that experience is all gone… and it makes me hard to care about it on any level deeper than what I happen to be hearing.  Also I feel like along the way my listening patterns changed. Music to me is a background soundtrack to my work day and my commute, and my attention is always somewhere else and not fully on the music.  Before the advent of streaming music, I had already pretty much stopped purchasing music… except for on very odd occasions.  As soon as I could pay one price to get full access to an existing library however… I was on board with that and after trying all of the current services I finally landed on Google Music being the best option for me.  There was a point where I realized that I no longer care about “owning” music and simply want to “lease” access to it, and I figure my monthly fee from streaming is giving the music industry more money than the “zero” they were getting from me before.

Tidy Whitey Man

ShooterGame 2015-07-14 21-23-40-70 Yesterday I had all of these plans to help shuttle a group of sub 170 players through a bunch of expert dungeons for tomestones of law and great freedom.  The problem is the game conspired against me, and at 9pm my time the servers went down for emergency maintenance.  Generally speaking when the servers go down with such short notice there is some sort of exploit at play, namely one that has “game breaking” ramifications.  So instead of doing the thing that I had intended to do… I was left with a plethora of other options.  The problem being… the only thing I really wanted to be doing was playing more Heavensward.  So I popped out of game and out of teamspeak and booted up the wildly popular survival game Ark for the first time.  I have a couple of groups of friends playing on various servers, but I wanted to at least get a feel for the game before I dove into having other people around me.  The game has a nifty local only mode that I decided to spin up a map in.

First off…  I had no clue what I was doing.  I could see a beacon off in the distance so I thought well…  maybe the game is intending me to run in that direction.   Along the way I figured out a few things… that I could punch trees to get materials, and I could pick up rocks with my bare hands.  The problem being that punching trees is apparently bad for my health.  Like when you are doing it.. the game messages quite clearing that you are hurting yourself.  After a bit of running around and collecting beach debris I figured out how to craft something.  I managed to punch a tree long enough for it to provide some wood, which allowed me to fashion a crude pick… and I was off to the races.  From there I leveled up and learned how to make an axe and a fire pit, and seemingly life was going pretty well.  That is until I continued down the path of madness that was finding the beacon.  At which point I stumbled across a level 26 spitter, that killed me rather quickly… and the controller that I was not using vibrated madly as I died.  So next time I maybe have a better idea on how to go about this process, and I am also going to try playing it with my xbox 360 controller since the game apparently supports it.

Final Coil of Bahamut

Missing Tank

ffxiv_dx11 2015-07-13 20-49-19-35 Last night was our raid night for the group that meets on Mondays in Final Fantasy XIV.  Initially there was talk of working on Bismarck Ex but since we only have one geared tank in that team, that was out of the question.  Ashgar decided to level his monk first, and is now working on bringing the Paladin online once more.  The amount of time he has had to work over the last few weeks has slowed down his leveling process, and you can tell he is more than a bit frustrated by it.  In any case that left us with one max level geared tank  and one partially leveled tank to play with.  Since the elemental snakes will one shot the tank if he has the wrong buff color…  that took Bismarck Ex completely off the table.  So as a result we opted to venture forth into the Final Coil of Bahamut, an area that we unlocked last week but had yet to attempt.

ffxiv_dx11 2015-07-13 21-28-28-83 One of the constant themes of the Heavensward expansion is the fact that the Allagan’s are jerks and seem to like playing god.  The story behind the Final Coil of Bahamut seems to reflect this.  Not going to go into any massive spoilers, but I highly suggest you run through this content at some point so you can see the story bits yourself.  The other big surprise is the fact that we did in fact have to deal with a lot of mechanics.  We went into this place as a “undersized party” which is the lamest way of saying “let me go into it without level syncing me down”.  This is a great option for farming older content by yourself, for example I have been slowly working on getting the rest of my Brayflox Infantry set for example doing this.  For the older raids this means you can go in and have a bit more padding to deal with the damage these deal.  We pulled turn 10 completely blind, and managed to make some significant progress before ultimately wiping… and having to learn the mechanics of the fight.

Final Coil of Bahamut

ffxiv_dx11 2015-07-13 21-33-17-05 Throughout the course of the night we managed to take down turn 10, and after a bit of futzing turn 11 as well.  We entered turn 12…  mainly because there is a huge amount of story content at the beginning of it.  We made a couple of attempts and agreed that we would simply return next week after doing a bit of studying.  I realize we are not doing this content “for real” by any stretch of the imagination… but it still feels very epic.  Everything about these zones and fights are just amazing to behold.  There is an awesome jumping sequence where you go flying through the air… and I am sure it is enough to make anyone with either motion sickness or a fear of heights squeamish.  I sometimes suffer from vertigo in games, but this actually didn’t seem to bother me too much, at least not in the same way that Razor’s Edge did.

ffxiv_dx11 2015-07-13 21-36-34-17 Ultimately what I want to try and focus on instead however is gearing the folks that are sub 170.  I want to do Alexander with my normal raid group, and I want to also tackle the two extreme fights.  Unfortunately I am one of the few people on our team that I think is geared to that point.  So that means I need to start grabbing folks and dragging them into dungeon runs for tomestones of law over the coming weeks.  Basically I need to start seeing if people are already at 170 before running a dungeon… and then trying to grab folks that aren’t instead.  Over the last few days I was in my own mad push for that gear level and kind of ignored everything but doing that.  Now I feel like I need to take a much more structured approach in an attempt to get folks the gear they need to do the bigger and more exciting things.