Saving the Skyscales

Good Morning Friends! My life over the last several days has been devoted to Skyscale misadventures. For those who are not initiated, the Skyscale is the closest Guild Wars 2 has to a normal flying mount. It is behind a massive quest chain that takes a truly dumb amount of time and resources and ends up rewarding you with an account-wide mount that performs much like Dragonriding does in the latest World of Warcraft expansion. In order to qualify for the mount, you have to have fully completed the Path of Fire expansion and Living World Season 4 as it requires a lot of specific items sold on vendors in those content areas.

The quest starts on the Dragonfall map, and the early chains will involve you roaming around this area and collecting a lot of resources. Shown above is the map for the locations of the various Skyscale scales which is effectively the first long collection. After completing that you gain enough faction with each camp in Dragonfall to purchase five medicines. From there you have to roam around and treat fourteen sick Skyscales scattered throughout the zone, before twenty-one eggs… which are frustratingly often beside a location you already had to collect a scale at previously. After completing the meta collection the rest of the quest continues in Sun’s Refuge where Gorrick sets up a lab as you attempt to hatch and raise a Skyscale.

The next sequence sees you taking your egg to work with you, as you attempt to expose it to various elements. There are twelve in total and each step in that chain involves four or five individual sub-steps. Most of these are not terribly taxing, but I spent around two hours fully unlocking the Derelict Delve in Desert Highlands. This involved collecting a number of runestones and then slotting them one at a time into doors… which open the next piece of the delve. Effectively you need something in the second delve and the final delve, and something I learned a bit too late is you have to finish each individual delve in a single setting. I thought slotting a rune would be maintained between trips, and as a result, I had to do the final delve twice because I needed to leave halfway through. One positive is that I got really good at navigating the sequence of teleporters while moving around this area.

The quest step that took me the longest by far was the final bit of the Skyscale of Courage. This involved doing what I now know is the entire meta event in Elon Riverlands. You essentially need to fight the boss inside Augury Rock, and I spent quite a bit of time just milling around at the camp where the first step in the meta event spawns sequence spawns. Finally Sunday morning at about 11 am it fired off and I was able to complete the sequence and finish that step in the quest chain.

This moved me on to the phase where I actually spent time raising my newborn Skyscale. Essentially I had to collect a number of special treats by killing specific monsters scattered around the Crystal Desert region and waiting for a “Tasty” item to drop from them. I also had to spend quite a bit of fold buying “Toys” for the newborn, the most expensive of which was the grow lamp that goes for 22g currently on the market. Sadly I did not have my jewel-crafting skill high enough to make the item, nor did I really relish the thought of grinding it up. Lastly, I had to feed the Skyscale specifically crafted food and could feed a maximum of 4 pieces per day. Fortunately, I wrapped up the previous step before the daily reset so was able to get 8 feedings in within a single calendar day. Normally this takes three individual resets in order to get past the feeding step and more time if you did not already have a stash of materials ready to craft the food.

Now I am staring down the barrel of the bane of my existence. I have what is effectively twenty-one jumping puzzles to complete in order to find my Skyscale who has run away from the nest. I can craft something called Extra-Pungent Skyscale Treat to skip a jumping puzzle, but it comes with a hefty cost. Essentially it requires a reagent with a daily cooldown and an item that you can only purchase from a vendor that costs 4g. So in order to brute force my way through this… it would cost me a minimum of 80g as you get one for free when you start the quest chain. I think I am going to at least attempt some of the jumping puzzles and then fall back on making the treat if I get too frustrated by them. I tell reminding myself at any point I get angry, that I will only have to do this once.

I have to admit though, that I never would have made it this far without Blish HUD. There is an addon called pathing that you can install within the Blish HUD interface that marks various items on your in-game map. More specifically the pathing module that I would suggest using is ReActif EN pack as it seems to be the clearest to follow. For example, when doing Scales or Eggs in Dragonsfall I just had to roam around and follow the scale icon on my HUD until I finally found its location. Similarly, now that I am on the jumping puzzle step, it should in theory show me the correct path to follow the reach the top. That is what I tend to have the most trouble with while doing jumping puzzles is determining what areas I can actually stand on versus which areas are not valid terrain.

I expect tonight to start on the first of the jumping puzzles and then determine if I will buy my way out of this frustration or keep at it. While doing this however I am spending a lot of time farming Living World Season 4 content, because I need stacks of zone currency to complete the final step. I know I am lacking Branded Mass, Mistonium, and Inscribed Shards but I have the others already. Basically, I am focusing on this problem in a few ways firstly by doing the hearts each day and buying the amount of currency that I can from the karma vendor. Then I am spending some time roaming around Bjora Marches looking for Eternal Ice, as there is a Karma vendor there that will sell you the season 4 currencies in exchange for that resource. My hope is that by the time I finish chewing through the jumping puzzles, and the steps that follow them… I will have earned enough currency to be able to buy all of the saddle components shown above.

Basically, I guess I reached a point where I was tired of being grounded. So many of the meta events in Guild Wars 2 are just much easier with a Skyscale. As I’ve started working my way through content on the Ranger, I reached several points, especially in zone completion where I wished I had access to one. I knew eventually I would set my mind to churning through this quest, and it seems to be a solid activity to do while I am consuming an audiobook. All of this effort will eventually pay off though, and it will make all of my characters from that point forward much more enjoyable to spend time on. In the meantime, however… I have a lot of pain in front of me before I can settle into the joy of having the best mount in the game.

AggroChat #423 – Why Is Bel Laughing?

Featuring: Ammosart, Ashgar, Belghast, Grace, and Kodra

Tonight we have a bit of a short show as we had to punt several topics to next week since Tam and Thalen were out.  Bel talks about his recent adventures since the beginning of the year with the Library system and the Libby App.  From there Ash shares his experience using Character Questionnaires to drive character development in a tabletop pen-and-paper game.  Kodra talks about streaming a day of Celeste Strawberry Jam and his experiences playing the game with a pillowcase on his head.  Bel talks about what happens when a large Mastodon instance closes and over 17,000 folks have to relocate at once.  Bel also talks about his experiences helping to administrate Gamepad.club. Finally, we talk about times when games decided to break their world or remove large chunks of content and why it didn’t work.

Topics Discussed

  • Adventures with the Library System
    • Bel gets a Library Card
    • The Libby App
    • Gideon the Ninth / Harrow the Ninth
    • The Last Watch
    • Catching up with Dresden
  • Character Questionnaires are Amazing
    • Using a questionnaire to help build character development in tabletop games.
  • Celeste Strawberry Jam
    • Beginner Lobby
    • Kodra plays with a Pillowcase on their Head
  • The Death of an Instance
    • What happens when a large Mastodon Instance closes
    • Bel helping admin Gamepad.club
  • Breaking the World Does Not Work
    • Guild Wars 2 Living World Season 1
    • World of Warcraft Cataclysm
    • Evequest 1 to Everquest 2
    • Destiny 2 Removing Content
    • FFXIV ARR did Work However

Defeating Ranger Personal Story

Good Morning Friends! Over the last week, I’ve found myself fading away from Path of Exile more and more and diving further into Guild Wars 2 again. I am sure the tables will flip when the new Diablo III Season 28 rolls out or the Last Epoch Multiplayer patch drops in March, but I am primarily mainlining Guild Wars. For a while, I have been focused more on my Longbow Soulbeast Ranger as opposed to my far further progressed Pistol/Staff Harbinger Necromancer. I just find the Ranger much easier to drop in and out of content, and the extreme ranger of the longbow means that I can cheese a lot of world boss mechanics by simply standing out of the range of attacks. I still enjoy the Necromancer, but there is just something that I enjoy about the bow-style gameplay as opposed to the much shorter-range pistol I use on Harbinger.

So as a result I have been working a bit on catching up with that character and starting to finally chew through the story content. Essentially my goal in doing this is to be able to unlock all of the content that I don’t currently have access to and in theory, begin doing things like strikes and later zone metas as a Ranger. Last night I pushed through the rest of the personal story and started the beginnings of Living World Season 1. My intent is to burn through all of the story content in the order that it was intended, and while I know I won’t be caught up for a long time it is at least some forward momentum. I’ve been slowly chipping away at upgrading to ascended gear, and the biggest obstacle standing in my way at the moment is leveling Huntsman from 425 where I currently am to 500 so I can craft myself a bow.

I’ve also been logging in every day on the Necromancer and farming some of the zone currencies that I can use to complete a few of my accessory slots. At the moment I am farming Winterberries in Bitterfrost Frontier each day and Blish HUD makes that a trivial process. Essentially it marks the location of every Winter Berry Bush, and you just run around until you have made all those icons disappear from your viewport. In total it takes me maybe fifteen minutes given that you often have to fight a veteran monster at each spawn point. The thing that is a major pain in the ass is just how expensive leveling from 425 to 500 in any trade skill is. It is enough of a pain that I even contemplated just going for the Legendary Kudzu instead given that I have crafted a lot of the sub-components that it would need already.

In Guild Wars 2 your “home instance” serves as this game’s version of housing, and every major city has a home instance that you can access themed around that particular setting. My favorite of these is the one in Rata Sum only because the nodes you can farm every day are much more conducive to quickly gathering them. I’ve started to collect cats for my home instance, and a few days ago when I zoned in… they left me a present by the portal. On the ground was a “Dead Bird” that I could interact with and ultimately clean up after them. Growing up the cats we had used to leave us offerings of crawdad claws on the front porch to show what a good hunter they were. If I was not already in love with this game, this dumb feature would have been the thing that tipped me over.

I also recently had to pick up a microtransaction at the shop. As part of the End of Dragons expansion, you gain access to a fishing skiff and there are various skins you can buy to give it a different appearance. I periodically browse the store to see what new items have been released, and when I saw this Viking Longboat-themed design, I had to pick it up. My two primary characters are both beefy boy Norns and this just feels more natural than the lithe skiffs that I normally see. Not that I use my skiff a ton, because generally speaking the skimmer mount is a much better way to travel across the water. At some point, I might get engaged with the fishing mini-game, but as of yet it really has not grabbed hold of me.

Other than chewing away on story content, I am still periodically dropping into the odd world boss kill. My favorites are Tequatl, The Shatterer, and Drakkar because they are the most epic feeling. Generally speaking, I try and get in on the 6 CST server reset Tequatl kill each day, and then depending on how long it takes me to do my daily quests and farm the home instance and guild halls, I will drop into whatever other bosses sound fun to me at the time and are currently available. For those who are uninitiated, the World Bosses in Guild Wars 2 spawn on a rotating schedule and there are a number of resources you can check to see what is up currently. If you are willing to spend some shop currency there is a World Boss Portal Device that I use which will teleport you to the portal nearest the boss (even if you don’t have it unlocked) and tell you what fights are coming up shortly. This only works on the Tyria fight, but a lot of the heavily farmed ones are on that rotation including all of the ones I mentioned.

I am happy to be back in the swing of Guild Wars 2. I honestly thought it would be Final Fantasy XIV that caught my attention first since I did get a house over there. Right now I just seem to be more into the action gameplay style, and combat in FFXIV feels sluggish. There is also not really a game mode that I can drop into as easily as I can in Guild Wars 2, which also feels like forward momentum. At some point I will catch up on the story there as well, but since I am listening to Audiobooks while playing… I am not sure I can handle the FFXIV story right now.

Primalist is Strong

Good Morning Folks! I spent a good chunk of this weekend playing some more of the Last Epoch Beta, largely because it is too much of a pain in the butt to switch back to the normal client on a whim. Entering the Beta required me to input a key and patch my client, which means I cannot easily play the normal game without reversing that process. I have to admit I vastly prefer when a game has a separate test client on Steam as New World did, but I am rolling with it for now. We talked about this game a bit on the podcast. Still, considering I had reached the beginnings of the endgame on the Necromancer, I opted to try out a few other classes rather than grind away and risk burning myself on the game before the multiplayer launch.

As a further sign of my growth as a human being… I opted to give the finger-wiggliest of classes a shot. Mage is actually pretty fun and I leaned in heavily to the lightning bolt that you start the game with. After a good number of upgrades I eventually wound up with a fairly wicked chain lightning attack and arced from enemy to enemy across the field. My core problem with the class however is that at least out of the box it felt exceptionally squishy. I’m wondering if some of the subclasses fix this, but it felt like I needed to zip around the field kiting mobs to keep from getting overwhelmed. I mean that is fine given that is how I expect a pure spellcaster-type class to feel, but it also wasn’t necessarily my jam.

The Primalist however was absolutely my sort of gameplay. What I found in this class is the Diablo III Barbarian-style gameplay that I had been missing with the Sentinel. Essentially I built into a design that focused on dual-wielding axes and running around with a retinue of animal friends. I focused my points on Leap and Swipe giving me good movement around the battle and a powerful area of effect main attack that causes lightning to course through the attackers and spawns little claw totems for added damage. Combine that with some heavy health regen on hit and kill and my Raptor, Wolf, and Crow dealing additional damage along with me make it seem like an extremely strong pure melee option.

Helping this build are some neat uniques that I picked up along the way. First up is a pair of axes called Taste of Blood that makes it so that I cause bleeding on my targets and then additional hits cause those bleeds to tick down even faster. Then there is the chest I found last night called the Doublet of Onos Tull, which gives my minions a chance to create bleeds and increases the duration of those bleeds. These combine to make it so that I am dealing a lot of damage over time to my targets which really helps to whittle down boss encounters. Uniques in Last Epoch often seem to have way less of a downside than I am used to from Path of Exile.

I have to admit the Primalist is giving the Necromancer a serious run for its money when it comes to what I want to play when the multiplayer patch goes live. For the moment I have specialized on Beastmaster, but I could see serious reasons for going druid eventually since that is the mastery path that gives you access to the Werebear. For the moment however, I am more than happy to run around with my pack of animal companions while shredding things with a big cleaving attack. Rift had a warrior pet class that involved running around with a giant cat pet while decimating things with a two-hander and honestly… that is the feeling I am getting for this character so far.

March 9th can’t get here soon enough when I can sorta take off the training wheels and pour some serious focus into this game. It is impressive how far this game has come since the first few times I played it and ultimately turned my nose up in disgust. What I saw of the endgame systems over the weekend, makes me think that this will be capable of holding my attention for awhile.