AggroChat #558 – Fun with Sandworms

Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! This week, we talk about Dune Awakening and how many updates have been made since we last gave it a spin.  Shortly after last week’s episode, Tam fired up the private server again, and we have been enjoying the changes. From there, we talk a bit about Enshrouded and Ace and Bel exploring the Hollow Halls, which is essentially that game’s version of a raid dungeon. Ash, Kodra, and Tam talk about trying to shape their runs in Shape of Dreams, and from there, we talk a bit about Towerbolt.  Tam continues to dig deeper into Star Trek Online and begins engaging with proper buildcraft.  Lastly, we have a few quick topics as we discuss the Last Epoch Season 4 trailer and the upcoming Path of Exile Mirage league.

Topics Discussed

  • Dune Awakening
    • Mea Culpa Patch
  • Enshrouded
    • Hollow Halls
  • Shape of Dreams
    • Run Shaping
  • Towerbolt
  • Star Trek Online
    • Buildcraft
  • Last Epoch Season 4
  • Path of Exile Mirage

Sibling Time

Good Morning Folks. Tuesday nights are often what we refer to as “Sibling Time,” where my sib Ace and I get together and either play Destiny Rising or just hang out and chat while doing our own thing. Since we are both somewhat down on Destiny Rising at the moment, we are trying to branch out and play some other things. Initially, I thought we might be able to do Dune Awakening, but they were just too new, and if I carried them… they would likely bounce from the game entirely. I did, however, figure out that I can easily retrofit my sandbike to have a booster seat on the back instead of storage. So when the time comes for them to go do some of the stuff in the area of Hagga South, I have built my base, I can zip over and pick them up. Hopefully, a weekend of piddling around in-game will give them the basis of being able to do group content together. I’ve largely finished Hagga South, and am about ready to transition to the zone just North, but I plan on leaving the base largely intact so that Ace can potentially claim it when they are ready to start doing stuff in the northern area of the zone. That is one thing that I wish you could do more easily: transition a base to another player rather than demolishing the control panel and then letting them place one instead.

We have been loosely shopping for other games to play, and one of them that we both enjoyed greatly is Enshrouded. So last night I logged into my level 25 geared out character that I have not played since launch… and tried to figure out how the hell to join a game with each other. Hint… you must be online in Steam in order to see each other in the game, so as two perpetually “Show as Offline” introverted goblins… we had to both show online for a moment while we joined up on Ace’s world. It was at this point that I saw their highly optimized base layout… and also might have given them more than a little bit of shit about not having walls. One of these days we will join my world, and they can give me abundant crap over the severe level of overbuilding that I do on my bases… which are extremely NOT optimized. Real talk, though, coming back last night has made me want to play more, and I am probably going to do so on the level 25 character since I don’t really feel like gearing out another one. Guild Wars 2 has kind of made me wish all games allowed you to reach a point of “forever gear” quickly and then just get to do the fun stuff.

For a while now, Ace had been telling me about all of the updates in-game, in part trying to coax me back to wanting to play it again. One of the feature drops specifically was something called Hollow Halls. These are a series of what can best be described as “Raids” in the MMORPG context, that were patched in with 0.7.1.0 from March 2024. I had done plenty of the more dungeon-like content in Enshrouded, and they were really fun, but also really short, and mostly focused around rushing to a boss and then taking it down and collecting the trophy. Hollow Halls are way more detailed than this, and to start off you have to begin a quest which grants you your key to the first one, and then completing each one unlocks the next Hollow Hall in sequence. Last night we did the Nomad Highlands one, which is the third of four Hollow Halls in sequence.

There are technically mini-boss style encounters scattered throughout the large sweeping dungeon, but the real challenge is the environmental effects, mob spawners buried in frustrating to get to places, and this whole mini game that focuses on finding a bunch of runestones, which then unlock the door to the next area of the place. The huge positive about this place is that effectively each “floor” has a spawner, so that if you die, you can get right back into the action rather quickly. There were a lot of puzzles that involved very careful gliding, and I happened to die on the lava… which was unfortunate because even though Ace was able to resurrect me, I died again before I got control over my character. Due to the spawners, though, I was able to bip right back down to where we were in a matter of seconds. We were playing on their world at the lowest difficulty settings, and even then, it still took us about two hours to complete this place.

One of the really neat things about these massive dungeons is that they have special block types that you can only get by finding chests in them. What was nice, though, was that just by looting the chest, it unlocked the block for everyone in the party. They also had their world set so that each boss dropped a trophy for every party member, which meant that we walked away with multiple trophies by defeating all of the mini-bosses contained within. I dinged level 26 while I was in the dungeon, and I believe when I last played this game, the level cap was 25… so it will be interesting to see how much deeper this rabbit hole goes. I am probably going to run around on my geared character for a while and then build out a world from the start so that I can see all of the content I might have missed along the way. I had a freaking blast last night, and I figure we will probably be doing more of these Enshrouded nights.

Another game that I have been wanting to play again is No Man’s Sky, and it turns out they have also been playing around a bit. So after concluding our Enshrouded time together, I popped over into NMS and started a new, relaxed character. I made it through the initial sequence of getting my ship up and running and am on the second planet. There are tons of games that we both enjoy playing; we just need to set the focus on actually playing them together. I also think that I might have convinced Ace to give Path of Exile another shot with the upcoming 3.28 league, so that will be fun as well. Sibling Time is one of those sacred rituals in my life, and especially after the passing of my partner, I have needed it more and more as a stabilizing force. A few hours doing dumb things with Ace, cures many ills… and there is so much of me that wishes that we had actually gotten the chance to grow up together, rather than being adopted siblings.

If you’ve not played Enshrouded in a while, I highly suggest checking in on the game again.