Shadow Drop Paladin and Game Awards

Yesterday was Geoff Keighley show of madness known as The Game Awards, and I was motivated to watch because there was a Path of Exile II mtx to be farmed as a twitch drop. I stuck around and watched the entire thing because if I was already a few hours into it… I might as well see the end. Prior to the show we had seen rumors swirling around Diablo IV and the fact that the Paladin was going to be previewed… which is why they had such a god awful league start time of starting up after the show finished airing. What I did not expect was the fact that they shadow dropped the entire Paladin class, pending you were willing to preorder the next expansion. The only sad thing about this… is that because they so hamfistedly planned their league start to stomp right on top of the much more exciting Path of Exile II league start… that I am not sure how many people are actually going to care about this. Blizzard has always had this way of trying to piss on the news from other studios to steal their thunder… but I hate to tell them that they are no longer the massive juggernaut that they once were. Path of Exile 1 and 2… and hell even Last Epoch are doing way more exciting things than Diablo IV is… so they will always be relegated to third or fourth fiddle when it comes to the ARPG community.

I of course fell for the madness and pre-purchased the expansion so I could poke my head in and try out the Paladin. So far I would say this class feels way more akin to the Diablo III Crusader than it does the Diablo II Paladin. The naming is largely just semantics and determins which of the holy orders the character comes from in lore more than anything. I am not shocked they went back to the Paladin as the name, but I am happy that they seem to be following the pattern set forth by the Crusader. That was probably my favorite character from Diablo III, and it makes me wonder if there is going to be an equivalent to Thorns Invoker in this game, which was my single favorite build. Right now I am leaning into the lunge attack that acts as a gap closer and the orbiting hammer throw that shatters into more hammers when it hits things. So far it seems plenty strong but I will be curious to see what endgame builds end up looking like on this class. However I am probably only going to play this over lunch, because once POE2 drops I am going to be focused on that.

Now you are going to get a bunch of trailers and me talking about them. The thing that I am absolutely the most hype about is Control Resonant. The only downside there is that it does not appear like we are playing as Jesse Faden this time. Instead we are going to be playing as her brother. Something has gone horribly wrong at The Oldest House and Jesse appears to be missing. So now we get to go on an adventure to save reality…. and I am so fucking here for this. I love Remedy games, and quite possibly… they are the studio that I now look forward to the most when they drop something new. They are a surreal feast of visuals and the storytelling and lore goes so deep that it feeds my hunger in those departments too. All of the Remedy games are connected… even though they cannot officially be so due to the weird history of how they released titles for various studios. If you ever want to deep dive into this madness… I highly suggest you play everything they have ever released.

In things that I absolutely did not expect… we are getting a sequel to the Knights of the Old Republic games featuring one of the folks from that era Casey Hudson. I have so much hope pinned on this nonsense, and the thing that bolsters me is the fact that it is not coming from Electronic Arts. I realize this is probably five years out at this point… but I can have hope… please god leave me with some shreds of hope. Knights of the Old Republic will always be one of my favorite games to have ever existed, and it is my favorite Star Wars era. I want to be positive about something for once.

Pivoting from the remants of Bioware… to a spiritual successor to Bioware… we got another trailer for Exodus. The disappointing thing about this is that we now know this is not coming until 2027. This game looks amazing and feels like they are leaning hard into the Mass Effect formula. Please god let this be good, because I also need this. Bioware is in shambles, and I have very little faith that Mass Effect 4 is going to be any good. I am okay with starting fresh with a new franchise and new characters to care about…. but what I really want is that good good ship of fools gameplay that Mass Effect provided. Give me a ship, and an interesting crew, and a bunch of cool missions to go on. Let me romance weird aliens and line the halls of my ship with all manner of miscreants. I am probably going to be there on day one if they manage to pull off even half of the joy that was Mass Effect 2.

So something you need to know… is that I fucking love Ma Dong-seok. I have loved him since Train to Busan, and if you have never seen that film… stop what you are doing and go watch it now. Wierd Yakuza adjascent game featuring Ma Dong-seok as the main character? Sign me the hell up. That is all honestly.

Another game that I did not know anything about going into the show was No Law. Mostly I am here for the cyberpunk dystopia. It seems to be some sort of a shooter, and depending on how that plays out I am here for it. Mostly I am just into the visuals of this game. I am hoping it ends up being fun, and not chock full of weird microtransactions and AI Slop since it is coming out from Krafton.

There is a “somehow sebulba has returned” meme floating around and it is delightful. A game that I did not know that I needed was what feels like a spiritual successor to Star Wars Pod Racer on the Nintendo 64. What is cool though is it seems like it is not just pod racers, but also featuring a bunch of speeders. I love a good big dumb racing game, and I am hoping this provides. If nothing else the visuals look really cool.

For the most disturbing game trailer, that goes to Larian for their next Divinity game. They are supposedly taking everything that they have learned making Baldur’s Gate III and then bringing that home to their own Divinity setting. So expect a rich isolemtric CRPG with a truly staggering number of choices. Maybe this will prompt me to actually go back and play Original Sin 1 and 2 so I can get caught up on the lore of this setting. I played Divinity 1 and 2 and loved them, but never could seem to get into Original Sin. If you needed a trailer where children revel while a man is burned alive… while also simultaneously a bunch of random people are fornicating in the front row… you might need to get your head checked. Regardless it was certainly memorable. I loved Baldur’s Gate 3, and I have loved various other Larian games in the past so I am hoping this brings me back into the fold.

Another thing that I did not expect is that we are getting a Total War game set in the Warhammer 40k universe. This is especially confusing because we are just about to get another Dawn of War game, which is also an RTS. It seems like these two games would cannibalize audience from each other. It could simply be that Dawn of War 3 is much closer to release and this is much further out, and we won’t be seeing the Total War game for a few years. Either way I am interested. I’ve heard the Total War Warhammer Fanatasy games were great, though I have never played them.

The last game that I am going to highlight is Highguard, which is a really quirky looking competitive shooter. It sort of reminds me of a bunch of other games that I have played in the past mutated into a single experience. I am not entirely against competitive shooters, but I want the playing field to be level if possible and for there to be other objectives that we are focused on rather than just racking up kills. My favorite competitive shooters were the Enemy Terrritory series with both Wolfenstein and Quake games set in it. This sort of feels like a spiritual successor to that where you seem to be focused on holding objectives and setting up attacks like the siege tower that is built that the group is obviously escorting across the map. I am really interested to see how this plays it. It screams hero shooter to me, and that is ultimately going to determine how much I like it… because if you keep having to buy the latest and greatest hero it is going to limit my joy for the long term.

If you missed the show they released a 4k 60fps version this morning, but be warned it is a 3 hour and 35 minute long commitment. These shows always overstay their welcome, and while I had fun for the first hour or so… I was mostly just wanting to hit the fast foward button from that point on. You truly are better off just checking the YouTube page the next morning and cherry picking the trailers that you want to watch. The award portion of the show always feels like an afterthought, and there is generally one game that wins everything… for example I am pretty sure that Expedition 33 won every award it was up for. I like that there exists something like this, that is now the focal point of the gaming year…. especially with E3 long dead and gone… but in truth I would rather have an event like this once a quarter… that is half as long than have this one big dumb stupidly long event at the end of the year.

Did you watch The Game Awards? What games were you excited about that I did not cover? Drop me a line below.

Divinity Weekend

Auto Excitement

For the most part we hung out around the house yesterday and devoted most of the entire day to working through the mountain of laundry.  As the day drug on, my wife had a few errands that she wanted to run so around 3 pm we got ready and took her vehicle as it needed gassing up.  For some time it had been squealing mercilessly, but she took it to an auto place Thursday and they replaced what I believe was the main serpentine belt assembly and tensioner.  At this point I am just parroting the talky words they told us, because I am very much not one of those guys that knows anything at all about cars.  Miraculously the squealing went away and we were super happy to no longer have to listen to it.  Yesterday for the most part was the first time we had driven it since that day.

As we were heading back to the house we were driving along our street and a pickup truck passed us, and at the same time we heard this noise.  To me it sounded like when you drive over a hot tar road and some of the chat flies up into the undercarriage.  I didn’t really think much about it, and my wife thought maybe the truck threw something out at us…  until she noticed that the battery light came on… and at the same time our engine started overheating.  We were really close to the house so we limped along and pulled in.  The engine fan was working harder than I had ever heard one work, so when we got in the driveway I popped the hood to let it get more air.  Thankfully there wasn’t the smell of anything burning, so I think that part at least is good.

We were maybe a block from the house when it happened, so we decided to go walk down to where we heard the noise to see if we could find any evidence.  I was already overheated at that point and the walk did not help.  We found no evidence of anything in the road, but while walking my wife called the auto place that we took it on Thursday, and they said that pretty much the only thing that could have happened was that the serpentine belt had broken.  Now we have to have the vehicle towed to this this morning so they can work on it again.  Luckily since they did the work, pretty much everything should be covered.  I am just thankful it happened while we were running errands and not while my wife was driving 45 minutes to work… stranding her on the side of the road.  Thankfully we have AAA and they will tow us for free, we just have to arrange that to happen this morning.

Divinity Weekend

Divinity2 2014-07-04 09-47-42-646 For me finding the Divinity Franchise has been like discovering that Fallout or the Elder Scrolls had been hiding under my nose all this time.  One of the things that drives me forward in games is the rich setting, and Rivellon has been built up to be this really cool thing over the course of several different games at this point.  While I have not played the original Divine Divinity and Beyond Divinity… you are given a lot of the lore that comes from that game in Divinity II as you play through it.  So essentially I know the basic elements that happened, as you are dealing with the ramifications of them throughout your play as the Dragon Slayer.  Friday during the day I pushed forward with Divinity 2 and go to the end of the game.

Divinity2 2014-07-04 10-34-22-097 I don’t want to give any spoilers, because you really need to pick this game up on steam and play through it yourself.  But I have to say the ending is an absolute sucker punch.  I did not see it coming, nor did I expect any of the ramifications of it.  That said thankfully Divinity II:  Flames of Vengeance quite literally picks up moments after the ending of Divinity II:  Ego Draconis.  The only problem there is that after the fever pitch of the ending of the first half of the game… I just could not take playing any more in Rivellon for a bit.  So after beating it I played a little Bioshock Infinite and then Saturday I worked my way through as far as I managed to get in Tomb Raider.  I know at some point soon I will pick up Flames of Vengeance because I want to know where the story goes from there.

Back to Rivellon

DCApp 2014-07-06 08-13-00-53 Saturday I returned to the setting of Rivellon, this time decades before the events of Divinity II during the war that ensued after the death of the King Sigurd.  Essentially all of the half dragon children of the king fought for control of the land, and you play a nameless, faceless character under the tutelage of the greatest wizard of the setting… Maxos.  If you want a full and proper review you should totally check out my SteamPowered Sunday feature on the game from yesterday.  As I said in my review… the game is deeply confused as to what it wants to be.  At times it is a Civilization clone, other times a Starcraft II clone, and in still other times a dragon air combat game.  All of these disparate parts are wrapped together in a really interesting narrative firmly rooted in the conflict and setting of Rivellon.

I feel like Larian had this story that they wanted to tell about the period of strife after the death of King Sigurd, and didn’t quite know how to tell it.  Since they have never really been bound to only creating one specific type of game or another…  they opted to use the best vehicle for them to tell the story of a war… and that is the 4X and RTS genres.  The game is deeply rooted in the roleplaying fabric of their setting, and as you move through it you make decisions that effect your council of generals and the allied races assembled.  Additionally for the first time you get to see a proper map of what the world looks like and which races control which territories.  There is so much fertile ground here for future games and setting that have not been explored in any fashion.

Shortly before our eventful trip out to run errands I managed to finish the main storyline.  Unlike many other conquest type games, there is no big cinematic however as you wander around the ship you get to listen to how each of the various members of your crew feels about the events.  The overall experience was enjoyable for me, but I don think it would have been had I not had a firm grasp of the lore of the game before sitting down to play it.  This is very much a conquest game for Divinity fans, and nothing else.  It is enjoyable enough on its own and the assemblage of parts leads to a fun game play experience… but the hook for me is the storyline and nothing mechanically that I am doing.  The real payoff in playing this game is that it filled in a few more puzzle pieces in the evolving narrative of Rivellon.

Original Sin

EoCApp 2014-07-06 19-29-50-035 After the excitement with the automobile, we were so ungodly hot after our hike that we went for a swim.  When I got back upstairs I wanted to chill out a bit, so I broke the “turtle” for a bit and hopped on voice chat.  Kodra was online and we decided that we should try and play Divinity: Original Sin as a duo.  This apparently is the superior way to play the game, and since the release Tam and Ashgar has been working their way through the content talking about how awesome it was.  The game uses steam for match making, but doesn’t actually use steamworks as a server.  Instead one player starts the game and controls it, and the other player connects into that game.  This means that the player that begins the game will be the one that saves, and has the actual game files on their machine.

EoCApp 2014-07-06 19-21-47-476 I created my traditional “Belghast” character based off the fighter archetype, and was pleasantly surprised that even with the limited customization options I was able to create a character appearance I was happy with.  Another surprise is that as a fighter, apparently I also have one of the better heals in the game with cure wounds.  So not only would I be the tank for our group but also be a healer when we needed one and could not rely on potions.  We set off into the world and decided to do the tutorial dungeon.  For the most part everything was going really well, and then the connection issues started.  At first I got disconnected from Kodra’s server, and when I reconnected I was sitting in the boss chamber with no way to return to him.

EoCApp 2014-07-06 19-36-55-790 I didn’t even make it through the dialog before I got another disconnect.  We manages to get through the boss fight, and open the door for him to make his way into the encounter to join me.  On the way to the first town I got disconnected again.  At this point we ran a ping test for both of our connections.  Mine tested out almost perfectly 0% packet loss, 21 ms ping and 1 ms jitter whatever that means.  Kodra on the other hand kept getting varying results and the second time he ran it he was up to 3% packet loss, and 15 ms jitter.  Additionally while my ISP was rated at 4.39 out of 5 for quality, his is rated at 2 something.  So while so many of his problems were in fact coming from a six year old machine… there is also most definitely an ISP component happening there as well.  Rather than continuing on frustrated… we just gave up on the co-op notion for the night.

EoCApp 2014-07-06 22-58-35-411 I created my own game and started playing through the tutorial.  I have a feeling that Divinity: Original Sin is really Larian’s magnum opus.  This game is so ridiculously content dense that I cannot fathom just how many hours of playtime it will take to be able to see even vaguely close to everything in it.  I spent a good two hours faffing about, and I have quite literally done nothing past the first town.  I am still meeting and engaging with every single person in it.  This game brings back the proud RPG tradition of talking to everyone being important.  One person in a line of four might have a single tidbit of information the moves your quest forward.  Additionally you want to barter everything that has the option, because you never know what someone might be carrying and willing to part with.  I’ve seen otherwise generic NPCs carrying around blue quality items already.  This game is going to be a blast, and is likely going to cause me to stay out of the MMO scene for a little longer at least.

#Divinity #DivinityOriginalSin #DragonCommander #DivinityII